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I made these tables for myself to understand similarities and differences and figured I'd share.

For example, now that I can see all three Surge area attacks side-by-side (bottom table), I like Progression the best because it has the cheapest Investiture cost and you can choose which characters in the area to affect rather than having to attack everyone in the area like Division does.

Spren test assistance (all of them can assist with Lore tests on topics they are familiar with)

 

Radiant Order

Skills they can assist with (granting advantage)

Other things they can assist with

Windrunner

Leadership tests

Keeping track of time, predicting highstorms, pushing objects weighing no more than 0.1 pounds (at Third Ideal, no more than 1 pound)

Skybreaker

Intimidation tests

Investigating crimes, determining guilt or innocence

Dustbringer

Crafting tests

Setting traps, dismantling objects

Edgedancer

Insight tests

Finding common ground, understanding someone you don’t share a culture with

Truthwatcher

Persuasion tests

Approaching and engaging in new experiences, understanding others’ perspectives

Lightweaver

Deduction tests, tests to determine if someone is lying (Third Ideal)

Language deciphering, figuring out patterns (including ciphers and codes), picking locks

Elsecaller

Deduction tests, Discipline tests, Stealth tests

 

Willshaper

Survival tests

Travel and fair trade, pushing objects weighing no more than 0.1 pounds, silent communication no more than 25 words long

Stoneward

Athletics test

Supporting or coordinating individuals (especially unruly ones)

 

Which heroic paths fit with which Radiant Orders? (The handbook lists this info in reverse, where each Radiant Order has a list of which heroic paths fit with it)

 

Heroic paths

Radiant orders that are a good fit

Agent

Investigator

Skybreaker, Dustbringer, Truthwatcher, Lightweaver, Elsecaller

Spy

Windrunner, Skybreaker, Lightweaver

Thief

Dustbringer, Edgedancer, Truthwatcher, Lightweaver

Envoy

Diplomat

Skybreaker, Edgedancer, Truthwatcher, Lightweaver

Faithful

Edgedancer, Truthwatcher, Elsecaller

Mentor

Windrunner, Edgedancer, Elsecaller, Willshaper, Stoneward

Hunter

Archer

Windrunner, Skybreaker, Dustbringer

Assassin

Skybreaker, Dustbringer, Lightweaver

Tracker

Dustbringer, Edgedancer, Stoneward

Leader

Champion

Windrunner, Edgedancer, Willshaper, Stoneward

Officer

Windrunner, Elsecaller, Willshaper, Stoneward

Politico

Lightweaver, Willshaper

Scholar

Artifabrian

Dustbringer, Willshaper, Truthwatcher

Strategist

Skybreaker, Dustbringer, Truthwatcher, Lightweaver, Elsecaller

Surgeon

Edgedancer, Truthwatcher, Elsecaller, Willshaper

Warrior

Duelist

Windrunner, Skybreaker, Stoneward

Shardbearer

Stoneward

Soldier

Windrunner, Elsecaller, Willshaper, Stoneward

 

All Surge attacks (anything that directly deals damage) vs. a single character

 

Cohesion: Stone Spear

Division

Gravitation: Gravitational Slam

Gravitation: Lashing Shot

Tension: Fine Control

Transformation: Living Soulcasting

Attack roll vs. Defense

Cohesion vs. Physical

Division vs. Spiritual

Gravitation vs. Physical

Gravitation vs. Physical

Tension vs. Physical

Transformation vs. Spiritual

# of levels of [Surge] needed to access this talent

1

0

1

2

4

1

Damage dice (# of) and type

2d* impact

3d* spirit

 

Upgrade to 4d* spirit (+4 levels)

1d* impact per 10ft moved

 

Upgrade to 4d* for 40ft moved (+1 level).

Upgrade to greater distance/rounds (+1 level).

2d* impact

2d* impact

3d* spirit

Range

60ft

Melee

 

Upgrade to 20ft (+1 level).

Upgrade to 30ft (+2 levels total).

Upgrade to 100ft (+3 levels total).

Melee

 

Windrunner only: Upgrade to 20ft (+2 levels Adhesion)

Melee for object propelled, and as far as you want for attack distance.

 

Windrunner only: Upgrade to 20ft for object propelled (+2 levels Adhesion)

25ft

Melee

 

Upgrade to 20ft (+3 levels).

Investiture cost

1

1

1

1 per attack distance divided by Gravitation rate.

1 per round

 

Upgrade to 1 total (+2 levels).

1

# of actions

2

 

2

 

Upgrade to 1 (+4 levels)

1

 

2

2 to initiate, 1 per attack

2

 

Area attacks (all of these are vs. Physical)

 

Division

Transformation

Progression

# of levels of [Surge] needed to access this talent

3

3

1

Damage dice (# of) and type

3d* energy

 

Upgrade to 4d* energy (+1 level required)

2d* energy

2d* impact or keen

Range

Melee

 

Upgrade to 20ft (+1 level).

Upgrade to 30ft (+2 levels total).

Upgrade to 100ft (+3 levels total).

Melee

 

Upgrade to 20ft (+1 level).

Melee

 

Edgedancer only: Upgrade to 20ft (+2 levels Abrasion)

Max size

25 ft

20 ft

20 ft

Investiture cost

3 for any size area

1-5 depending on size.

 

Upgrade to 1 Investiture for Large and 3 for Gargantuan (+1 level).

1 for any size area

# of actions

2

 

Upgrade to 1 (+1 level)

2

2

 

Upgrade to 1 (+3 levels)

Skill test required?

Yes. DC 0 for clean air, DC 5 for vapor, DC 10 for liquids.

 

Upgrade for -5 to DCs (+1 level)

Yes, DC 10 for clean air, DC 15 for vapors, DC 20 for liquids.

No

Choose targets?

No, must affect everyone in area

Yes, can choose what area to affect and thus what characters to affect.

Yes

Edited by mike.the.monk
errors

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