mike.the.monk Posted November 30, 2025 Posted November 30, 2025 (edited) I made these tables for myself to understand similarities and differences and figured I'd share. For example, now that I can see all three Surge area attacks side-by-side (bottom table), I like Progression the best because it has the cheapest Investiture cost and you can choose which characters in the area to affect rather than having to attack everyone in the area like Division does. Spren test assistance (all of them can assist with Lore tests on topics they are familiar with) Radiant Order Skills they can assist with (granting advantage) Other things they can assist with Windrunner Leadership tests Keeping track of time, predicting highstorms, pushing objects weighing no more than 0.1 pounds (at Third Ideal, no more than 1 pound) Skybreaker Intimidation tests Investigating crimes, determining guilt or innocence Dustbringer Crafting tests Setting traps, dismantling objects Edgedancer Insight tests Finding common ground, understanding someone you don’t share a culture with Truthwatcher Persuasion tests Approaching and engaging in new experiences, understanding others’ perspectives Lightweaver Deduction tests, tests to determine if someone is lying (Third Ideal) Language deciphering, figuring out patterns (including ciphers and codes), picking locks Elsecaller Deduction tests, Discipline tests, Stealth tests Willshaper Survival tests Travel and fair trade, pushing objects weighing no more than 0.1 pounds, silent communication no more than 25 words long Stoneward Athletics test Supporting or coordinating individuals (especially unruly ones) Which heroic paths fit with which Radiant Orders? (The handbook lists this info in reverse, where each Radiant Order has a list of which heroic paths fit with it) Heroic paths Radiant orders that are a good fit Agent Investigator Skybreaker, Dustbringer, Truthwatcher, Lightweaver, Elsecaller Spy Windrunner, Skybreaker, Lightweaver Thief Dustbringer, Edgedancer, Truthwatcher, Lightweaver Envoy Diplomat Skybreaker, Edgedancer, Truthwatcher, Lightweaver Faithful Edgedancer, Truthwatcher, Elsecaller Mentor Windrunner, Edgedancer, Elsecaller, Willshaper, Stoneward Hunter Archer Windrunner, Skybreaker, Dustbringer Assassin Skybreaker, Dustbringer, Lightweaver Tracker Dustbringer, Edgedancer, Stoneward Leader Champion Windrunner, Edgedancer, Willshaper, Stoneward Officer Windrunner, Elsecaller, Willshaper, Stoneward Politico Lightweaver, Willshaper Scholar Artifabrian Dustbringer, Willshaper, Truthwatcher Strategist Skybreaker, Dustbringer, Truthwatcher, Lightweaver, Elsecaller Surgeon Edgedancer, Truthwatcher, Elsecaller, Willshaper Warrior Duelist Windrunner, Skybreaker, Stoneward Shardbearer Stoneward Soldier Windrunner, Elsecaller, Willshaper, Stoneward All Surge attacks (anything that directly deals damage) vs. a single character Cohesion: Stone Spear Division Gravitation: Gravitational Slam Gravitation: Lashing Shot Tension: Fine Control Transformation: Living Soulcasting Attack roll vs. Defense Cohesion vs. Physical Division vs. Spiritual Gravitation vs. Physical Gravitation vs. Physical Tension vs. Physical Transformation vs. Spiritual # of levels of [Surge] needed to access this talent 1 0 1 2 4 1 Damage dice (# of) and type 2d* impact 3d* spirit Upgrade to 4d* spirit (+4 levels) 1d* impact per 10ft moved Upgrade to 4d* for 40ft moved (+1 level). Upgrade to greater distance/rounds (+1 level). 2d* impact 2d* impact 3d* spirit Range 60ft Melee Upgrade to 20ft (+1 level). Upgrade to 30ft (+2 levels total). Upgrade to 100ft (+3 levels total). Melee Windrunner only: Upgrade to 20ft (+2 levels Adhesion) Melee for object propelled, and as far as you want for attack distance. Windrunner only: Upgrade to 20ft for object propelled (+2 levels Adhesion) 25ft Melee Upgrade to 20ft (+3 levels). Investiture cost 1 1 1 1 per attack distance divided by Gravitation rate. 1 per round Upgrade to 1 total (+2 levels). 1 # of actions 2 2 Upgrade to 1 (+4 levels) 1 2 2 to initiate, 1 per attack 2 Area attacks (all of these are vs. Physical) Division Transformation Progression # of levels of [Surge] needed to access this talent 3 3 1 Damage dice (# of) and type 3d* energy Upgrade to 4d* energy (+1 level required) 2d* energy 2d* impact or keen Range Melee Upgrade to 20ft (+1 level). Upgrade to 30ft (+2 levels total). Upgrade to 100ft (+3 levels total). Melee Upgrade to 20ft (+1 level). Melee Edgedancer only: Upgrade to 20ft (+2 levels Abrasion) Max size 25 ft 20 ft 20 ft Investiture cost 3 for any size area 1-5 depending on size. Upgrade to 1 Investiture for Large and 3 for Gargantuan (+1 level). 1 for any size area # of actions 2 Upgrade to 1 (+1 level) 2 2 Upgrade to 1 (+3 levels) Skill test required? Yes. DC 0 for clean air, DC 5 for vapor, DC 10 for liquids. Upgrade for -5 to DCs (+1 level) Yes, DC 10 for clean air, DC 15 for vapors, DC 20 for liquids. No Choose targets? No, must affect everyone in area Yes, can choose what area to affect and thus what characters to affect. Yes Edited February 23 by mike.the.monk errors 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now