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Posted
1 minute ago, Wyver said:

Kendre has numerous cuts but nothing fatal. Do you do anything else?

still untrusting of the Terris I tried up I will continue to try them up untill all that it looks like is a bundle of blankets I will then proceed to lay onto of it.

Posted
2 hours ago, CoderDrag0n8 said:

America

There are multiple USA timezones. Like I'm in MST (Mountain Standard Time)

5 hours ago, Bel Oh said:

still untrusting of the Terris I tried up I will continue to try them up untill all that it looks like is a bundle of blankets I will then proceed to lay onto of it.

@CoderDrag0n8 you are now tied up and a heavy thing is on top of you.

Posted
22 minutes ago, Bel Oh said:

I am offended 'Thing' does not even begin to describe me.

There's a blanket over him, he cant tell what it is.

(Yes you are a thing!)

Posted
1 hour ago, Wyver said:

There are multiple USA timezones. Like I'm in MST (Mountain Standard Time)

@CoderDrag0n8 you are now tied up and a heavy thing is on top of you.

umm... I didn't have a say in this? I didn't get to react at all? I call godmodding

Posted
5 minutes ago, CoderDrag0n8 said:

umm... I didn't have a say in this? I didn't get to react at all? I call godmodding

*deep godly voice* DO YOU REQUIRE ASSISTANCE, MORTAL?

@CoderDrag0n8

Posted
8 minutes ago, Wyver said:

*deep godly voice* DO YOU REQUIRE ASSISTANCE, MORTAL?

Do you know what godmodding is?

Excerpt from Alleyverse:

Spoiler

Godmodding is the practice of controlling another player's character. This could be direct control (eg. "My character shoots at Voidus' feet and then Voidus runs away screaming in fear."). This robs another player of their chance to accurately portray what their character does in a situation and creates an inconsistent narrative. Always ask for permission before assuming you know what another character would do. If the player of that character has given you a general guideline of how their character should react you may be able to incorporate it into your post, but try to leave the description of a characters actions up to that player whenever possible. 

Sometimes a player simply doesn't allow another player the chance to respond for their character (eg. "My character shoots at Voidus' head, causing it to explode in a shower of blood."). This denies Voidus' player the chance to dodge the bullet or attempt to stop my character from shooting. (However, exploiting this rule to allow your character to dodge every attack ever thrown at them is also considered bad form.) 

Finally, a player might simply presume the emotions of another player's character; this may be explicit ("My character pulls out a giant hammer with thirty spikes in it, all of which then burst into flame, causing Voidus to fear for his life.") or implied by godmodding other actions (eg. "My character watches the tears slowly well up in Voidus' eyes when I tell him the news."). Deciding the emotions of another player's character is no better (and arguably worse) than godmodding their physical actions. 

The trickiest form of godmodding is indirectly denying a character an opportunity to react. Say your character walks off, assuming the other character to follow, and treats it like such. This denies the character the ability to choose whether or not to follow. It's a tricky thing, but one to keep an eye on.

These forms of godmodding and any others are highly discouraged and may cause other players to be reluctant to continue playing with you and your characters. Always seek permission before assuming any behavior from a character. 

If you have communicated ahead of time on how a character might react, it's worth putting that in the post as a little message saying "don't worry, this other person has approved of this 'godmodding' of sorts!" just to avoid confusion.

As for NPCs, you can control NPCs in any way unless another player has created and has plans for that NPC. A random barkeep that is mentioned for the purpose of scenery can be controlled however is narratively satisfying.

@Bel Oh! I understand you didn't know this, but you failed to give me time to react to being tied up.

Posted
Just now, CoderDrag0n8 said:

Do you know what godmodding is?

Excerpt from Alleyverse:

  Hide contents

Godmodding is the practice of controlling another player's character. This could be direct control (eg. "My character shoots at Voidus' feet and then Voidus runs away screaming in fear."). This robs another player of their chance to accurately portray what their character does in a situation and creates an inconsistent narrative. Always ask for permission before assuming you know what another character would do. If the player of that character has given you a general guideline of how their character should react you may be able to incorporate it into your post, but try to leave the description of a characters actions up to that player whenever possible. 

Sometimes a player simply doesn't allow another player the chance to respond for their character (eg. "My character shoots at Voidus' head, causing it to explode in a shower of blood."). This denies Voidus' player the chance to dodge the bullet or attempt to stop my character from shooting. (However, exploiting this rule to allow your character to dodge every attack ever thrown at them is also considered bad form.) 

Finally, a player might simply presume the emotions of another player's character; this may be explicit ("My character pulls out a giant hammer with thirty spikes in it, all of which then burst into flame, causing Voidus to fear for his life.") or implied by godmodding other actions (eg. "My character watches the tears slowly well up in Voidus' eyes when I tell him the news."). Deciding the emotions of another player's character is no better (and arguably worse) than godmodding their physical actions. 

The trickiest form of godmodding is indirectly denying a character an opportunity to react. Say your character walks off, assuming the other character to follow, and treats it like such. This denies the character the ability to choose whether or not to follow. It's a tricky thing, but one to keep an eye on.

These forms of godmodding and any others are highly discouraged and may cause other players to be reluctant to continue playing with you and your characters. Always seek permission before assuming any behavior from a character. 

If you have communicated ahead of time on how a character might react, it's worth putting that in the post as a little message saying "don't worry, this other person has approved of this 'godmodding' of sorts!" just to avoid confusion.

As for NPCs, you can control NPCs in any way unless another player has created and has plans for that NPC. A random barkeep that is mentioned for the purpose of scenery can be controlled however is narratively satisfying.

@Bel Oh! I understand you didn't know this, but you failed to give me time to react to being tied up.

OK fine. @Bel Oh pauses for a moment, and @CoderDrag0n8 has time to react.

Posted
1 minute ago, Wyver said:

OK fine. @Bel Oh pauses for a moment, and @CoderDrag0n8 has time to react.

Great! Thanks!

"HEY!" Sirret yelled, his face still in a monotone happiness. His muscles appear to bulge somewhat as he continues to tie him up. Suddenly, he is on the other side of the room.

Posted
6 minutes ago, CoderDrag0n8 said:

Great! Thanks!

"HEY!" Sirret yelled, his face still in a monotone happiness. His muscles appear to bulge somewhat as he continues to tie him up. Suddenly, he is on the other side of the room.

To be fair  you could've done that without godmodding and still escaped.

Posted
1 minute ago, Wyver said:

To be fair  you could've done that without godmodding and still escaped.

well i didnt want him to have been able to pin Sirret down. Sirret is even more rebellious than Sazed

Posted
1 minute ago, CoderDrag0n8 said:

well i didnt want him to have been able to pin Sirret down. Sirret is even more rebellious than Sazed

ah ok. Um, @Bel Oh get in here. I dunno why you two are fighting but Kendre is under the chalkboard and cannot stop you.

If you wanna do PvP I'll let you *does a godly shrug*

Posted
3 minutes ago, Wyver said:

ah ok. Um, @Bel Oh get in here. I dunno why you two are fighting but Kendre is under the chalkboard and cannot stop you.

If you wanna do PvP I'll let you *does a godly shrug*

NOO! I dont want to drain anymore metalminds.

Posted
1 minute ago, CoderDrag0n8 said:

NOO! I dont want to drain anymore metalminds.

I can set some terms for side battling:

1. You both have an equal amount of metals/metalmind storage for each metal (except Gold, Mataltium, Atium and other metals that we shan't be using)

2. This will be over a PM so we dont fill up this forum

3. Itll be dnd based

how about that?

Posted
10 minutes ago, Wyver said:

I can set some terms for side battling:

1. You both have an equal amount of metals/metalmind storage for each metal (except Gold, Mataltium, Atium and other metals that we shan't be using)

2. This will be over a PM so we dont fill up this forum

3. Itll be dnd based

how about that?

I'm okay with that

Posted

So, lets just set the amount of metals straight (also if you use metalminds in the fight they wont count in the rp):

-Allomancy, you have 3 vials of your metal (Did the research. Its around ~15 not-flaring and ~8 minutes flaring.

-Feruchemy, you can double aany of your metalmind store thingies for 4 minutes each. Do more than double and its halfed, halfed, so on.

(also, what is brandon time?)

Posted

Ah yes let me expain.

Sirret and Dusk (aka CoderDrag0n8 and Bel Oh) got in a fight when Dusk just decided he couldn't trust feruchemists and attacked him. If CoderDrag0n8 aggrees, theyre gonna have a 1v1 dnd-style over a PM. If you wanna spectate, sure. Just dont interfere.

Posted
4 minutes ago, Wyver said:

Ah yes let me expain.

Sirret and Dusk (aka CoderDrag0n8 and Bel Oh) got in a fight when Dusk just decided he couldn't trust feruchemists and attacked him. If CoderDrag0n8 aggrees, theyre gonna have a 1v1 dnd-style over a PM. If you wanna spectate, sure. Just dont interfere.

Got it.

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