ReaderAt2046 Posted December 29, 2011 Report Share Posted December 29, 2011 Something that just occurred to me: We all know how Allomancy can compound a Feruchemical attribute. When you burn the charged metal, the power coming in is converted into whatever was stored in the metalmind, instead of releasing the Allomantic charge. I was wondering whether this would work the same with Hemalurgy. For example, if Vin had swallowed and burned her earring for some reason, would she have temporarily gained her sister's Bronze power, ten times multiplied? Logically, it ought to be possible. The theory (Allomantic power altered by a pre-existing charge) is the same. Link to comment Share on other sites More sharing options...
Eric Posted December 29, 2011 Report Share Posted December 29, 2011 (edited) Not quite. Brandon has stated that it would have to be a spike that had pierced you, in the same way it has to be your Feruchemical storage. Though if you could burn it while it was piercing you (something that may be possible, depending on interpretation of one of Brandon's responses), your Spiritweb would have the requisite piece of the other person for it to work in theory. However, I think you overestimate the gain: you'd probably end up getting close to the same amount of Allomantic power as the person had, as Hemalurgy doesn't keep a charge the way Feruchemy does. It's a multiplication of the Hemalurgic charge, but that's already less than they possessed (and in the specific case, she went long periods without wearing her earring, making the charge very slight in the end). It risks some very disturbing side effects, too. Compound a Blessing of Potency spike; congratulations, you're a Koloss! Czanos: Would anything interesting happen if an Allomancer Burned a Hemalurgic spike, or a Feruchemist Tapped one? Er, well, it’s possible. But you’d have to be burning a Hemalurgic spike that killed you and took your power... Just like you can’t gain anything by burning a metalmind unless you infused it yourself. ... 17th Shard: Can you burn the spikes? Like, Allomantically? For example, could they burn the steel in their head spikes? Brandon: (sighs) I considered that and I eventually decided that they could, but it would be an excruciating process that would probably knock them unconscious simply by doing it. I'm not sure if that second response would apply only to Inquisitors, or to all Hemalurgists. I suspect just Inquisitors because of the massive physiological changes they go through, and in either case, it's very unlikely to result in anything useful. Edited December 29, 2011 by Eric Link to comment Share on other sites More sharing options...
Windrunner Posted December 29, 2011 Report Share Posted December 29, 2011 I don't know that the quote that you posted holds true anymore. It's from 2009 I believe and there is a slightly newer one, that might indicate that Brandon has changed his mind a bit on what burning a Hemalurgic spike does. What happens when you burn a Hemalurgic spike?Burning a Hemalurgic spike would have the effect of splicing your spiritual DNA to that of the person’s that is in the spike, which would have some very strange consequences. This might make you a permanent Allomancer or Feruchemist, but I don't know what it would do if you burned one of the Human attributes. It might also change your personality to like that of the person the spike was made from. I wonder if the mental weakness that comes with Hemalurgy would be increased if you burned a spike. Link to comment Share on other sites More sharing options...
ReaderAt2046 Posted December 29, 2011 Author Report Share Posted December 29, 2011 Huh. Link to comment Share on other sites More sharing options...
Eric Posted December 30, 2011 Report Share Posted December 30, 2011 (edited) I don't know that the quote that you posted holds true anymore. It's from 2009 I believe and there is a slightly newer one, that might indicate that Brandon has changed his mind a bit on what burning a Hemalurgic spike does. That quote actually supports the idea that you (as the person burning it) won't gain anything. It doesn't splice their DNA to yours the way normal Hemalurgy does, but yours to theirs (presumably, the bit that is already on the spike, though the parsing of that is a little weird). You might be able to increase the charge on the spike, but you won't gain anything special by doing so. If I'm wrong about it being just the bit on the spike, you might actually grant them your power. (Which, by the way, HOLY FLARK that's how you can make a Mistborn! Spike him surgically but let him live and convalesce, then have someone burn the spike. Yeah, 16 surgeries is a lot simpler and less bloody than the previous 16 murders deal. Calling it right now, that's where the serial killer comes from.) Also, swallowing a hemalurgic spike? That's the mother of all stomach aches. Edited December 30, 2011 by Eric Link to comment Share on other sites More sharing options...
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