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Keeper

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  1. I'd like to join! Figure my name fits the group pretty well too
  2. Just a wondering on jasnah's revival, did she possibly go into shadesmar for a long while to escape the ship, which is how she got all the info from the Highspren and just completely disapeared after her "death" for the entire story
  3. At least, I think he is. If not then my mind is less blown. But still epic book!
  4. wut. I just realized. Zahel is Vasher. Oh my God. Mind. Blown. (This also accounts for the rest of the book. The ending was awesome)
  5. Wasn't the Lord Ruler both a full feruchemist and Mistborn? He could be a special case because of the lerasium though. Not exactly sure what Allomantic and feruchemical sDNA interfering with one another means for my theory though...
  6. Yeah, you do have a point. The way I think both lerasium and hemalurgy can work in this theory is that they both function as sorts of lockpicks. Because Lerasium unlocks all powers at their fullest potential, its like a skeleton key that can open any lock. Pure, it opens the mistborn lock, but if alloyed with other metals it unlocks the lock that lets an allomancer use the metal alloyed with the Lerasium. For Hemalurgy, I see it as basically taking a key from one person, tearing it out, then inserting the key into the person who is being spiked, but since the key is from a different person, it's more like a lockpick than an actual key that fits cleanly (therefore the trauma) To clarify, in this theory there is only 1 key for each power in any given person, so you wouldn't have the potential to be mistborn or a soother or a thug, but only one of those. On the other hand, you would have the potential to be a feruchemist and mistborn because those are two different locks.
  7. So I just thought this up a little while ago while trying to understand why there can't be allomancers with 2 powers, and while I don't have any interview or textual evidence, it seems to make sense to me. If anyone finds any evidence to support or refute this theory, I'd love to see it. I call my theory the sDNA lock and key theory. Spiritweb lock and key theory: in any given spirit web, there is a lock that governs each possible magic ability from every system. Most lie latent at the beginning(except for breath/awakening and feruchemy). To make them active, the correct key must be inserted into the correct lock, and turned to open the lock. While every person has at least one key that matches one of their locks, there are multiple prerequisites for the lock and key to open the channel for investiture to flow through, and some keys are simply null. Prerequisites for the key to open a given lock: Must be attuned to the focus of the magic's (bestowed by opening the lock) shard world (IE scadrial needs a scadrial native, etc). I'm not totally sure on this point. There are different keys and what turns them in lock for different magic systems: Scadrial: Allomantic lock: Keys for each metal, as well as a master key and a key that bestows no power. Snapping turns key Feruchemical lock: Key for each metal, as well as a master key and one that bestows no power. Unknown what turns key, possibly simply turns at birth Hemalurgy is a kind of universal lock pick Roshar: Radiant lock: key for each order of radiant (from spren) Bonding with spren turns key. note: soul casters with trapped spren function as a sort of lock pick. Sel: Elantrian lock: being devoted is the key shaod turns key Dakhor lock: something to do with dominion is key, rituals turn key Soulstamp lock: Unsure act of stamping turns key Nalthis: Returned lock: circumstances of death is key dying turns key Breath lock: begins unlocked at birth When the key fits the lock and activates the ability, it's like a gate opening, and the previously unavailable investiture can come through the channel created by the opening gate. This is a very rough draft of the theory which I'll continue to refine as ideas come up, and hopefully come to a final theory that can explain the realmatic science of why some people can use magic, and some can't.
  8. I remember random details from a long time ago, and whenever I mention them, it freaks people out because even they don't remember it. I have an irrational phobia of dry cleaners. Don't ask me why, It's just a struggle to do my dry-cleaning
  9. On book forums for specific authors, I pick one of my favorite things from the books they wrote, in this case feruchemy, and take a name similar to that thing, in this case a Keeper. And my given name means man. Which fits me perfectly
  10. Crew: A detective squad, sent on missions to topple crime syndicates, capture their leaders, etc. Steps: Stalker uses info their given to find part of syndicate, find an entrance, and inform connector. Connector gets into syndicate, uses his connection to become really close with boss. Convince him to negotiate with another "crime leader"(actually a trap, with the Supersoldier pretending to be the crime leader) Leader steeljumps into battle, disarming the bodyguards Supersoldier attacks bodyguards, neutralizes them. Stalker, with a bow, helps supersoldier When all the guards are neutralized, Supersoldier ties up boss, and delivers him to the Lawmen. 3p: Pewter Misting, Gold Ferring: Supersoldier: fighter of the group. 3p: Tin Misting, Copper ferring: Stalker: Tracks and locates targets, finds their weaknesses, learns everything about them for Leader. 3p: Steel misting, Zinc ferring: Leader of the group, can use info from Hunter fast, and make snap decisions, also, slowmo from tapping zinc would make blocking/deflecting bullets easy. Can get to wherever he needs to be and give chase fast 1p: Duralumin Ferring: Connecter: Can be the inside man. Connect with target, become trusted, and betray him at the last moment after getting as much info as possible and getting it to copper ferring.
  11. Cookies? I never got any cookies! But now that you mention them, can I have some ? Edit: Also welcome!
  12. 1. That actually is an idea I plan to explore, and is one of the main dangers of the magic system. 2. You actually have to will yourself to harness a memory, though I suppose if there was someone who did that instinctively without understanding their powers, it could happen. You could do that in two ways, though they would only last for a finite amount of time. a, you could harness the memory of the effects of a poison from a place where someone was poisoned, and they would feel as if they were poisoned. b, you could find the memories of symptoms of poisons, even if it was from a simple disease or other sickness, and it would work as well. 3. Also a great idea, one which I might explore in relation to politics (politicians using memories of awe, respect, trust, etc, to make people support them, and also blackmailing other politicians with memories of their experiences. @Haradion Drogon: Archaeology would be extremely advance, as you could get a lot more info from each dig site, but it would be a really dangerous job. I feel like this magic system points to the civilization as a whole being extremely close to, and maybe even revering, their history and maybe ancestors.
  13. 1. No and Yes. unleashing them on anyone who enters would actually affect you as much, if not more, as the experience (at least the memory of the experience) would be permanently imprinted into you. 2. Harnessing death itself is something I haven't thought of a solution yet. One of my most likely ideas is it would simply kill the person harnessing it (kind of like when you die in a dream you die in real life) though harnessing everying but death itself (like the pain of their last moments, etc) would happen as normal. 3. First of all, you'd have to undergo extensive training both in history (to know enough about the objects you're using) and in both mental strength of will and focus. Then, when touching, say, a brick, you would first have to be able to make an educated guess on it's history (this is where knowing the history of the area you're in, as well as the kind of brick it is, who made it, where it's from, etc) so you can more quickly harness a certain memory, as without being able to quickly find a single memory to use, the sheer weight of the memories of the one brick would start to cause damage to your mind. In essence, you get in, snatch the one memory, and get out. Then you will relive the memory, and as you relive it, harness whatever emotion/idea/etc that occurs through the memory. Once you've relived it (a process that happens extremely quickly to observers) and harnessed whatever you wanted, you can keep it inside yourself, or direct it into another person. 4. First, The effects are only temporary, and only last a short amount of time, so training would still happen because first off, being dependent on the objects is a worse situation than having the skill that you learned yourself so that if the effect runs out, you can still fight, and also so you don't always need to be carrying, say, a big rock. Second, the amount of training needed to use the system is enormous, so very few people would know how to use it. Third, when a memory is used, it is released after it is harnessed, and is no longer present in the object, so you'd have to keep finding new objects. Kinda like how valuable atium is in TFE (with combat enhancing objects) Lastly, if you never train, and continuously use the magic to make yourself, for example, a great fighter, you would eventually go insane from the sheer weight of the memories you've absorbed. 5. Never thought about sports, but I'd guess it follows the same vein as my explanation as to why you'd still have to train. 6. It is theoretically possible, but it would take astronomical amounts of will, focus, objects to use, and it would be really hard to do. However, it is theoretically possible.
  14. The system isn't set in stone yet, and the whole insane warriors idea is an interesting one (Which I might develop). However, I originally thought of it as the skill enhancing the skill of a non-warrior or amateur soldier to match that of the great warrior. What I mean by this is that it replaces the original skill. With emotions, it replaces the amount of that one emotion felt naturally, so if I'm calm, and you as a magic user harnessed the anger from a battle and put it in me, I would get that angry. If I was already angrier than the anger being put into me, it would actually calm me a bit. So if I was the best warrior ever, and I used the skills of a relatively skilled warrior from the memory of a battlefield, it would actually make me less skilled, as it would replace my amazing skill with the less amazingn skill of another warrior.
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