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I want to play a game...

 

I got this idea from another forum where I saw them playing play-by-mail versions of tabletop card games, so I thought I'd suggest it here.

 

I'd like to run for you guys a play-by-mail game of The Resistance: Avalon.

 

The game requires 5-10 players, plus me as game-master (ordinarily you don't need one, but because of the logisitics of playing this way it's required).

 

The game works as follows:

 

You are all Knights in Arthur's court. However, the court has been secretly infiltrated by Mordred's minions, so whilst the majority of players are loyal servants of Arthur, some of your are traitors (I'll randomly select for each of you).

 

Typically, the Minions of Mordred know who each other are. One of the Good players is Merlin, who also knows the identity of the Minions. However, should the Good team win, if the Evil team can successfully identify Merlin, they can assassinate him and streal the victory!

 

The game consists of five rounds. Each round, a select number of Knights must be chosen by the current Leader to go on a quest. When Leader selects a team, the group votes on if they approive of, or reject, the leader's selection. Should the majority approve, then the chosen team goes on the quest. Should at least half the group reject, then the Leader token passes to the next player, who selects a new team.

 

Naturally, there will be much discussion, especially in later rounds, about who should go on each quest.

 

If a Minion of Mordred goes on a quest, they have the option of sabotaging it covertly. Should a Minion sabotage a quest, then the quest is claimed for Evil. If no-one sabotages (either because Evil choose not to, or because there are no Evil players on the quest) the quest is claimed for Good. The first team to claim three quests wins.

 

Depending on the number of players, I may introduce the extra characters for fun. They are as follows:

 

Percival: Good. Knows the Identity of Merlin.

 

Morgana: Evil. If Percival is present, He will know both Morgana AND Merlin, but will not know which is which.

 

Mordred: Evil. Other Minions know he is evil, but Merlin does not.

 

Oberron: Evil. Does not know the other Minions, and the other Minons do not know him.

 

Finally, there is the Lady of the Lake. If we have 7 players or more, one player starts with the Lady token. Immediately after Quest 2 is resolved, this player may learn the Allegiance (Good of Evil) or any single other player. The Lady token then passes to that player, who uses the power immediately after Quest 3. However, anyone who has held the Lady token is protected from having the power used against them in later turns. The Lady's power will be used once more, immediately after Quest 4.

 

The number of players will determine the number of Minions, as well as any other special rules in play.

 

All voting and sabotage, as well as uses of the Lady will be handled by private message. The results of Voting will be publicised, but are done privately so that people won't know anyone else's vote until all are revealed together. You may of course reveal the result of your viewing of another - or you may lie about it to the others (only really useful if you're a minion, or if you have a really weird game plan).

 

The revealing of Minions/Merlin will also be done via private message.

 

So, any questions, and anyone interested?

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