Rithmatist mobile game in The Rithmatist Posted June 21, 2018 for recognizing chalkling stats here are some ideas: area above a certain threshold = large health area of weapon = damage legs = speed of course, this is probably way too simple 0
Rithmatist mobile game
in The Rithmatist
Posted
for recognizing chalkling stats here are some ideas:
area above a certain threshold = large health
area of weapon = damage
legs = speed
of course, this is probably way too simple