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Eric

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Posts posted by Eric

  1. It wasn't his last name, It was his first name, which he didn't like and wished he coulod have just left behind with his noblemen life. Breeze is just a nickname.

    Actually, the books never say one way or another. Sazed calls him Master Ladrian and Lord Ladrian, to which Breeze replies he doesn't like that name. Unlike real world nobility, Nobles in Mistborn are called by their last names when addressed formally ("Lord Venture" for Straff, "Lord Renoux" for Teven, "Lady Elariel" for Shan, "Lady Renoux" for Vin's Valette persona by the serving boy, etc.). Ladrian is almost certainly Breeze's surname.

  2. Except that we have confirmation that FTL travel is possible with the Metallic Arts, and time travel is one of the potential oddities of FTL. I wouldn't rule it out yet (though I'm generally of the opinion that it will be something more basic than Atium blends).

  3. From Sazed's description, I had assumed that the well had only filled up twice. Once when Rashek took it, and then again when Vin did. Since Rashek found the lerasium, that seemed to indicate that Preservation put it there.

    Which part? I haven't read it in a while...

    Didn't Rashek congeal some of the well's power to make the Lerasium.

    I've heard that as hypothesized, but not confirmed.

  4. If I'm setting up a team of fast-response forces to fight a specific threat, why wouldn't I include people who were best equipped to fight that threat on its own terms?

    Because that requires them to have metal, or become normal once their metals burn out. Better to train a guy who doesn't have the advantage to rely on in the first place than to have one who bets his life on it and loses. "Hazekillers weren't Allomancers, but they were trained to fight Mistings and Mistborn. There wouldn't be a single bit of metal on their bodies, and they would be ready for his tricks." M:TFE, 98. They explicitly try to either overwhelm threats with a quick burst of violence or delay the target until Allomancers can arrive to handle it directly. They are as much a group of containment specialists as they are combat specialists.

    Heck, just eight of these guys held up Kelsier. Kelsier, who took on an Inquisitor and not only won, but was actually accorded a measure of respect in the fight by his opponent. That two of them (at least) survived is a testament to how well that works.

  5. I'm curious, how would the Bendalloy bubble help you to actually defeat the Inquisitor?

    A bloodmaker would need quite a lot of stored health if the only trick he has is fast healing; what strategy do you have in mind?

    I don't know that spikes would be hidden from the Inquisitor's vision. Might not be the ace you're envisioning...

  6. No, that's incorrect. His acceleration is equal to the sum of gravity and air resistance.

    Both should be positive values, so that should be the difference, not sum.

    While he is not tapping iron he might fall at 9.8 m/s/s but while he taps it air resistance might make him accelerate at only 1 m/s/s.

    I'm with you so far (though you meant stores, not taps).

    He won't fall just as quickly.

    Initial acceleration is 9.8 m/s/s. That is what I meant, and failed to sufficiently clarify, in my last response. My apologies.

    He might fall like a feather, swinging slowly from air current to air current. I am sure you have seen feathers. They do not fall just as quickly as a pen you dropped because air resistance is a major factor in their acceleration. They don't accelerate as fast.

    Not over periods of time, no. The feather has a much lower terminal velocity. But in the instant that they are dropped, yes, they do.

    Air resistance is weaker as he is moving more slowly though he will reach his terminal velocity faster I believe, as you say.

    Drag/air resistance will actually have a greater effect as his body has a greater surface area-to-mass* ratio than normal. That's what causes him to reach terminal velocity sooner, and therefore have a slower terminal velocity.

    * - Even if storing weight doesn't store mass on some level, it at the very least duplicates the effects of having less mass to a reasonable degree.

  7. He doesn't fall as quickly. When air resistance becomes significant it starts to overwhelm gravitation acceleration. He is still tied to the planet's gravity as you say, but he falls slower and accelerates for longer due to air resistance counteracting the force of gravity.

    His acceleration is equal to the force of gravity, which is what I meant by "falls just as quickly". However, air resistance overcomes it faster and causes him to stop accelerating sooner, resulting in a lower terminal velocity.

  8. That's a function of wind resistance. He hits terminal velocity sooner, but his acceleration (the rate at which he falls until reaching terminal velocity) remains tied to the gravitational force of the planet. He falls just as quickly, but his fall doesn't accelerate as long. It's a fine distinction, granted, but relevant to some things.

  9. Which, idealistically, means there should be no cruel dictator. You store it like Wax, 15% for like ten years, then walk in, turn on the charm, and talk through his problems and the solutions the Resistance is looking for and walk away without shedding blood. ;)

  10. I don't think that follows, Abevan. Even if it stores gravity's effect on your mass, tapping pewter increases that mass, causing gravity to have a greater effect. Storing half of that greater effect should be more than storing half of your regular mass. (And since storing weight is far more likely from a physics perspective to actually affect mass instead of proximity, this is kind of a moot point regardless.)

    As for the OP's first question: selfish motivations remain. Is she hot? Is he a douche? Shouldn't you be in charge? That hat would look great on you! Just remember to manufacture a purely selfish goal for your sociopath self and you'll be fine.

    The zincmind idea is certainly plausible, and the reverse sounds just as reasonable: being literally slow-witted seems like it would be harder for you to resist 'sudden' emotional bursts.

  11. I think we've all been assuming Final Empire-era Inquisitors up until now, but you raise an excellent point. The enhanced or even fully-Ruin-controlled Inquisitors are another beast entirely. You have no reliable method of taking them down as anything less than a *very* powerful Mistborb, as they might have any combination of Allomantic and Feruchemical powers, barring straight up Atium.

  12. Now there's a thought... Marsh says that all eleven of his spikes hurt, and that the pain seems to react to his emotions. So that's another point for Leeching and Bursting: strip them of all their metals, and the surprise and fear might cause debilitating pain that they have no pewter to overcome. That would make it easier to grab the linchpin spike.

  13. Good call on compounded speed. Hadn't considered that, it's probably at least as good as the Burstrunner (maybe Steelburster? I think I like Steelburster better...) or Leechrunner against an Inquisitor.

  14. The problem with Nicrosil is that they can also use your Bursting offensively. There's not a Lord Ruler damned thing they can turn to their benefit about being stripped of their metals. You are totally correct about the limitations of Leeching and the benefit of an unexpected Bursting, though. That's why I said outright I wouldn't expect to survive long enough to actually take out the Inquisitor with just Chromium.

  15. If they could store wakefulness, they could compound it, since Seekers and Mistborn were favored to be able to seek out skaa allomancers, removing the need for extended periods of rest.

    From Vin talking about the Inquisitor at Vetitan: "Two through the eyes and one through the shoulders: all steel. Six through the ribs: two steel, four bronze. Now this, a pewter one -- not to mention the one he tried to use on you, which appears to be steel."

    If this were a Mistborn Inquisitor (going on the theory that Mistings need more spikes that Mistborn, thus explaining the difference between the Vetitan Inquisitor and Marsh), he has between one and four cognitive Feruchemical powers, and the ability to compound any of them. The cognitive Feruchemical traits are wakefulness, mental speed, warmth, and memory. Warmth is the least likely, followed by memory. Both wakefulness and mental speed are very useful for an Inquisitor (less so once Ruin took direct control over them, but still). The Mistborn Inquisitors wouldn't be likely to have Feruchemical healing, as it would make them too powerful, so they would have to heal naturally. Misting Inquisitors would have to store healing. Both would require extended periods of rest to operate at full efficiency.

    Of course, the spikes never stop hurting (we have both Kar and Marsh to attest to that), so they might simply require rest to avoid driving themselves mad with pain regardless of healing. *shrug*

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