<?xml version="1.0"?>
<rss version="2.0"><channel><title>The Rithmatist Latest Topics</title><link>https://www.17thshard.com/forums/forum/53-the-rithmatist/</link><description>The Rithmatist Latest Topics</description><language>en</language><item><title>Lines of Forbiddance to Climb</title><link>https://www.17thshard.com/forums/topic/202519-lines-of-forbiddance-to-climb/</link><description><![CDATA[<p>
	Lines of forbiddance create impassable barriers perpendicular to the surface on which they were drawn. So, a Line of Forbiddance drawn on a wall would create a horizontal barrier that things can't pass through. Now, my question is, do we have any reason to believe that this wouldn't create something that the Rithmatist can then step on and support their weight? They could keep drawing lines on a wall, each line higher than the one before it, and create an invisible staircase that allows them to easily scale walls.
</p>

<p>
	Is there any reason to think that this shouldn't be possible? Why hasn't this been done in the book?
</p>
]]></description><guid isPermaLink="false">202519</guid><pubDate>Wed, 03 Jun 2026 08:07:04 +0000</pubDate></item><item><title>The Ultimate 9-point conic document</title><link>https://www.17thshard.com/forums/topic/202377-the-ultimate-9-point-conic-document/</link><description><![CDATA[<p>
	Been working on a mega doc for all things 9-point conic. It covers a number of things and I want to push this out to the wider Rithmatics community.
</p>

<p>
	<strong>Sections 1.1-1.3: Making general information about 9-point conics accessible</strong>
</p>

<p>
	9-point conics are central to Rithmatics, but it's pretty hard to find good documentation about them. I've literally only been able to find 4 sources yielding any information (besides the 17th shard) about 9-point conics. All of them... kind of suck
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			- Wikipedia: no proof
		</p>

		<p>
			- Wiki source 1, the original paper: page only has statement of existence, no proofs <a href="https://www.jstor.org/stable/1967142?seq=1" rel="external nofollow">https://www.jstor.org/stable/1967142?seq=1</a>
		</p>

		<p>
			- Wiki source 2, a scan of a paper from 1912 that is physically difficult to read because it's not typeset <a href="https://babel.hathitrust.org/cgi/pt?id=uc1.b3808276&amp;view=1up&amp;seq=1" rel="external nofollow">https://babel.hathitrust.org/cgi/pt?id=uc1.b3808276&amp;view=1up&amp;seq=1</a>
		</p>

		<p>
			- A fine arts thinkpiece that is miserable to read <a href="http://mat.msgsu.edu.tr/~dpierce/Mathematics/Geometry/Thales/nine-point-conic-2017-07-25.pdf" rel="external nofollow">http://mat.msgsu.edu.tr/~dpierce/Mathematics/Geometry/Thales/nine-point-conic-2017-07-25.pdf</a><br />
			<br />
			- A "proof by computer" that handwaves all 9-point conics as affine transformations of the 9-point circle... which I do not think is true for hyperbolas <a href="https://www.researchgate.net/publication/233284234_The_nine-point_conic_A_rediscovery_and_proof_by_computer" rel="external nofollow">https://www.researchgate.net/publication/233284234_The_nine-point_conic_A_rediscovery_and_proof_by_computer</a>
		</p>
	</div>
</div>

<p>
	Most of the doc covers facts hardcore Rithmatic theorists already know from <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.17thshard.com/profile/12820-kalynaanne/?do=hovercard" data-mentionid="12820" href="https://www.17thshard.com/profile/12820-kalynaanne/" rel="">@KalynaAnne</a> (namely what the 9-point conic is and the criterion for determining type of conic (circle, ellipse, or hyperbola) -- but actually has proofs for them.
</p>

<p>
	I'm quite happy with how these turned out overall -- I haven't seen other sources do everything in terms of the centered conic matrix (they just use the raw conic formula), and I think using the matrix helps a lot in making things understandable.
</p>

<p>
	I also have a section on what I'm calling the Conjugate Diameter Property, which I haven't seen anyone mention before. I think any aspiring Rithmatists will find the associated corollary (the Tangent-Direction Property) very useful for drawing defenses
</p>

<p>
	<strong>Section 1.4-1.6: Classifications of sub-9 point configurations</strong>
</p>

<p>
	Enumeration of the different n-point configurations and their properties, taken from the <a href="https://www.17thshard.com/forums/topic/22801-hardcore-rithmatic-theory/" rel="">hardcore rithmatic theory thread</a>. I also have what I think is a satisfying mathematical explanation that explains why the only valid 4-point and 2-point circles are the ones described in the book, despite being able to draw circles through any rectangle and in many ways through 2 points, that generalizes well to ellipses and hyperbolas.
</p>

<p>
	<strong>Section 2: Inverse Algorithms</strong>
</p>

<p>
	If I and the other suckers at the <a href="https://www.17thshard.com/forums/topic/92403-rithmatist-the-game/" rel="">game thread</a> ever get our act together and really create a game, we need to be able to take a collection of attachments to a Line of Warding and detect whether a corresponding quadrangle that admits the given conic exists. The algorithms here should cover all circle, ellipse, and hyperbola cases
</p>

<p>
	Link to overleaf: <a href="https://www.overleaf.com/read/khgdzgrmnjzd#e3571f" rel="external nofollow">https://www.overleaf.com/read/khgdzgrmnjzd#e3571f</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="76321" href="https://www.17thshard.com/applications/core/interface/file/attachment.php?id=76321&amp;key=f35bde8930f4737128a314e3478f6c16" data-fileext="pdf" rel="">9_Point_Conics.pdf</a>
</p>

<p>
	If anybody is interested in contributing, please let me know.
</p>

<ul>
	<li>
		The whole thing is pretty wordy and can probably be trimmed down; it's pretty long
	</li>
	<li>
		I'm the only person who has looked at the math. Though I think it looks good, a check for readability and correctness is very welcome
	</li>
	<li>
		I got tired of writing and don't have much covering parabolic and degenerate conic configurations -- which probably should be covered, if believers in Line of Forbiddance (and, as <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.17thshard.com/profile/51895-ilstrawberryseed/?do=hovercard" data-mentionid="51895" href="https://www.17thshard.com/profile/51895-ilstrawberryseed/" rel="">@IlstrawberrySeed</a> has suggested on our mostly-dead discord server,</span> the Mark's Cross) as an instance of a segment of a degenerate conic are correct -- is totally lacking in both the classification and inverse algorithm sections of the doc
	</li>
</ul>

<p>
	 
</p>
]]></description><guid isPermaLink="false">202377</guid><pubDate>Wed, 06 May 2026 06:50:25 +0000</pubDate></item><item><title>Chalkling Glyph Questions</title><link>https://www.17thshard.com/forums/topic/200106-chalkling-glyph-questions/</link><description><![CDATA[<p>
	On the Coppermind, <br />
	<br />
	<span style="background-color:#ffffff;color:#202122;font-size:14px;">"[A] number below a glyph can be added to determine duration of a<span> </span></span><i style="background-color:#ffffff;color:#202122;font-size:14px;">Go</i><span style="background-color:#ffffff;color:#202122;font-size:14px;"><span> </span>command or the angle of a<span> </span></span><i style="background-color:#ffffff;color:#202122;font-size:14px;">Turn</i><span style="background-color:#ffffff;color:#202122;font-size:14px;"><span> </span>command."</span><br />
	<br />
	I'm not sure if it's mentioned in the book (curently waiting on the library for a reread), but how does the Wait glyph work? Do you give it a number like for Move &amp; Turn or does it work some other way?<br />
	<br />
	Also, I remember the book or a WoB mentioning loops, but that isn't on the Coppermind either. Do we have a description of the standard glyphs for those?<br />
	<br />
	Edit: If a chalkling command is destroyed before it disapears or the chalkling starts executing it, will the chalkling remember that instruction?
</p>
]]></description><guid isPermaLink="false">200106</guid><pubDate>Thu, 15 May 2025 21:29:39 +0000</pubDate></item><item><title>Money in the Rithmatist</title><link>https://www.17thshard.com/forums/topic/201561-money-in-the-rithmatist/</link><description><![CDATA[<p>
	In the scene where Melody buys Joel some ice cream, we get a few tidbits on how much the dollar(Assuming that cents mean more or less what they do in The US.) is worth in the United Isles. 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			“Well, it is June,” she said. “Still, it’s not that bad. I doubt you’ll be able<br />
			to find a scoop for less than seven cents anywhere on the island, and five is<br />
			the cheapest I’ve seen in winter.”<br />
			Joel blinked. Were things really that expensive? 
		</p>

		<p>
			“How much do you have?” she asked.<br />
			Joel reached in his pocket and pulled out a single silver penny. It was as<br />
			wide as his thumb, and thin, stamped with the seal of New Britannia. His<br />
			mother made him carry it with him, should he need to pay cab fare or buy a<br />
			ticket on the springrail.<br />
			“One penny,” Melody said flatly.<br />
			Joel nodded.<br />
			“That’s all the allowance you get a week?”<br />
			“A week?” he asked. “Melody, my mother gave me this for my birthday<br />
			last year.”
		</p>
	</div>
</blockquote>

<p>
	Currently, the national American average for one scoop is about $5.35, and a quick google search didn't give much, but I found some mentions of a nickel per scoop back in the 1900's. I don't know how much time Brandon put into the monetary value part of the system, but I'm guessing he just used whatever it was for the 20th century. Joel also says that a penny is enough cab fare or a springrail ticket(which I'm also assuming to be about the same as a railroad ticket), which is entirely identical to its real-world counterpart, but train tickets ranged from 2-3 cents per mile up to tens of dollars, which matches. According to <a href="https://www.nist.gov/nist-museum/fare-fair-taximeter-testing-1920s-and-today#:~:text=Although%20horse-drawn%20for-hire,new%20U.S.%20industry%20was%20born." rel="external nofollow">https://www.nist.gov/nist-museum/fare-fair-taximeter-testing-1920s-and-today#:~:text=Although horse-drawn for-hire,new U.S. industry was born.</a>, A cab fare would be about a 50 cents per mile, compared to the penny in world, but maybe they charge less for the short rides Joel is most likely to take
</p>

<p>
	Anyway, I didn't see any existing discussions on this, and I was wondering if there was a deeper meaning, or if I'm looking to deep into this.
</p>
]]></description><guid isPermaLink="false">201561</guid><pubDate>Sun, 14 Dec 2025 01:10:08 +0000</pubDate></item><item><title>There NEEDS to be a Rithmatist VR game</title><link>https://www.17thshard.com/forums/topic/199983-there-needs-to-be-a-rithmatist-vr-game/</link><description><![CDATA[<p>
	The more that I think about it, the more that I think that there should absolutely be a Rithmatist VR game where you have to draw shapes and your circles in order to fight other players. You'd have to have some sort of auto-correct of course since drawing perfect circles using VR equipment is like impossible but I think it should totally be a thing
</p>
]]></description><guid isPermaLink="false">199983</guid><pubDate>Fri, 02 May 2025 15:13:06 +0000</pubDate></item><item><title>Why Joel didn't become a Rithmatist (spoilers)</title><link>https://www.17thshard.com/forums/topic/3518-why-joel-didnt-become-a-rithmatist-spoilers/</link><description><![CDATA[<p>I had a niggling feeling after reading the the Rithmatist like I missed something about why Joel didn't become a Rithmatist. As I was reading the part about him entering the chamber for the masters acceptance and realised that he put the mechanical coin in his pocket. I think that coin may have been part of why the stick figure went away thus leaving Joel a non- Rithmatist. Any thoughts? </p>]]></description><guid isPermaLink="false">3518</guid><pubDate>Sun, 19 May 2013 08:12:12 +0000</pubDate></item><item><title>Rithmatist: The Game</title><link>https://www.17thshard.com/forums/topic/92403-rithmatist-the-game/</link><description><![CDATA[
<p>
	I'm a bit of a programmer, and I was relistening to the Rithmatist when I realized I could program the magic system! (My original idea was to create the magic system from Elantris, but with the Rithmatist it's more of a game (i.e. duels), and way easier to program)
</p>

<p>
	It's far from finished, but I have a basic framework set up and it's moving smoothly. The code is currently on a private repo on github (I wanted to keep it private for now because I feel like I could run afoul of copyright law somehow), but if anyone wants to help me, email me and I can let you in!
</p>
]]></description><guid isPermaLink="false">92403</guid><pubDate>Sat, 10 Oct 2020 17:01:12 +0000</pubDate></item><item><title>Rithmatist questions</title><link>https://www.17thshard.com/forums/topic/149654-rithmatist-questions/</link><description><![CDATA[
<p>
	Honesty I narrowed the suspects down to York, Harding, and Exton. Once Exton was arrested I was like 90% sure it was Harding cause he was pushing so hard that the scribbler was Exton.
</p>

<p>
	Since the new attack line was basically a line of vigor and forbiddance, is the sound-muffling line is a line of making paired with a line of warding? The muffling one has curves and the line of making is really flexible depending on how you use it. 
</p>

<p>
	What objects were planted by Harding in extons desk?
</p>

<p>
	When Harding was attacking Nalizar and Joel in the dorm, the chalkings came from Harding's mouth. This makes sense because the chalkings are a 2D being so they can exist inside his throat, stomach, lungs etc, etc. But wouldn't the stomach acid and wetness of his insides smudge and destroy the chalkings but they could reform, so how did Harding not feel chalkings smudging and reforming inside his chest throughout the day?
</p>

<p>
	How did Joel's father die? Joel is told that he died in a spring rail accident, but on page 202 his mom hints that he didn't die in an accident and that it had something to do with his research. ¨your father... he sacrificed so much. He might have made it, too, if his blasted research hadn't ended up costing his life¨ 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">149654</guid><pubDate>Mon, 25 Sep 2023 02:54:35 +0000</pubDate></item><item><title>My thoughts after reading a book that I'm pretty sure was written just for me specifically</title><link>https://www.17thshard.com/forums/topic/184932-my-thoughts-after-reading-a-book-that-im-pretty-sure-was-written-just-for-me-specifically/</link><description><![CDATA[<p>
	Hey, look at this ultra dead forum here. I feel a little bad just making a post about my feelings when the last post that wasn't a response to necromancy was 3 years ago, but I don't care, because my life is a TRAGEDY! Jokes aside I really liked this book, and I'm glad I read it. I had kept hearing people talk about it from time to time, and I was eventually convinced to read it after hearing that it was essentially an ex-cosmere book after I had made a joke about The Reckoners secretly being a cosmere book.
</p>

<p>
	Anyways, moving onto my actual thoughts, I really really like rithmatism as a magic system. I'm pretty good at math and geometry is one of my stronger math areas, so a geometry math system just makes me happy, ignoring the fact I have abhorrent handwriting and would make a terrible rithmatist. I also really like the springworks technology. Clockwork machinery and mechanical systems are some of my favorite aesthetics ever, so the fact that there are clockwork creations everywhere in this world of math magic is just the icing on top. The imagery is as impeccable as always. The scene where the wild chalklings crawl out of Harding's mouth is probably one of my favorite descriptions in the book, as eerie as it is. There isn't much that I can say about this book that I didn't like, but if I were to pick something, it would be the characters. Not that I think the characters were badly written or anything like that, but they didn't resonate with me as much as in other novels. All in all, I really like this book and it saddens me to think that a sequel is still a ways off. I know the sequel has been a topic of debate for some time now, and now I see what the outrage is about. I think between books like Elantris and Warbreaker, this is definitely the most cliffhangery of the endings. However, I did look around a bit and saw that Brandon said that he might work on Rithmatist 2 after Stormlight 5, which if that can be trusted is moderately soon, plus I can't really complain about him working on Stormlight 5 since I kind of want that more anyways...
</p>

<p>
	Uh, I hope you enjoyed my rant. I only wrote this because I saw other people writing their thoughts about other books in other forums. Anyways, I hope anyone reading this has a great day and whatnot.
</p>
]]></description><guid isPermaLink="false">184932</guid><pubDate>Wed, 06 Mar 2024 23:51:07 +0000</pubDate></item><item><title>The Timeless Shadowblazes and Inception</title><link>https://www.17thshard.com/forums/topic/198054-the-timeless-shadowblazes-and-inception/</link><description><![CDATA[<p>
	I'm pretty sure that the Shadowblazes have some ability to perceive time that we don't, but they also don't understand linear time, so a lot of what prompts the decision to come or not and bond to a human involves whether or not they can sense that the human does have a future as a Rithmatist. There are obviously some elements to this that non-random even from our perspective but I think the reason Joel drew a shadowblaze is that he does have a rithmatic future, but not an "ordinary" one, bonded with an ordinary shadowblaze. The shadowblaze sensed this when Joel touched it and withdrew, and perhaps already sensed something different from other Rithmatists to be in the first place and that's why it came more hesitantly than apparently with other Rithmatists, but nevertheless did come. This is my current operating theory. I think it's better than something with the coin or something with Joel's attitude. I suspect something must have been similar with King Gregory when he became the "first rithmatist", since obviously he was able to know what the lines did without being told, almost like he bonded with an entity more like a good version of a forgotten than an ordinary shadowblaze. We'll see.
</p>
]]></description><guid isPermaLink="false">198054</guid><pubDate>Sat, 09 Nov 2024 12:50:38 +0000</pubDate></item><item><title>Target age for The Rithmatist</title><link>https://www.17thshard.com/forums/topic/196210-target-age-for-the-rithmatist/</link><description><![CDATA[<p>
	Hi All, I was hoping someone here can give me some direction on the target age audience for The Rithmatist (I've never read it).
</p>

<p>
	For context, I'm contemplating reading the book to 3 of my kids, the youngest of which is 9. The piece I'm worried is about is any sort of romantic subplot. If there is any romantic subplot more than something like Alcatraz the 9 year old is going to groan and run away. I already shelved the Skyward series for that reason.
</p>
]]></description><guid isPermaLink="false">196210</guid><pubDate>Wed, 08 May 2024 14:21:13 +0000</pubDate></item><item><title>New Rithmatic Lines</title><link>https://www.17thshard.com/forums/topic/189312-new-rithmatic-lines/</link><description><![CDATA[<p>
	I've been thinking about the existence of new lines in the Rithmatist, and the likelihood that there are more than the ones revealed in the book. I could only think of one new line, but I was wondering if anyone could think of any more. please post your ideas here!
</p>

<p>
	 
</p>

<p>
	My idea: Line of gravitation
</p>

<p>
	This would be a Fibonacci spiral, it has to have at least 2 loops to work. This line would pull lines of vigor and chalklings off target, and toward themselves. They can take 2-3 lines of vigor before breaking. the gravity can't go through lines of forbiddance or line of warding, so a boxed in line of gravitation wouldn't really attract anything. it's range is approximately 15 yards for lines of vigor, 2 yards for chalklings, a really good one being able to take more hits, pull stronger, and from a farther distance. Here's a picture of a Fibonacci spiral and a little animation of how everything interacts 
</p>

<p>
	 <img alt="images.png.57babbd5bf1695fa2c80a20be65406b5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="63229" data-ratio="63.70" width="281" src="https://uploads.17thshard.com/monthly_2024_03/images.png.57babbd5bf1695fa2c80a20be65406b5.png" /><img alt="image.gif.ee72ef0b9818142da4db45d0cbbc5f94.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="63232" data-ratio="100.00" width="400" src="https://uploads.17thshard.com/monthly_2024_03/image.gif.ee72ef0b9818142da4db45d0cbbc5f94.gif" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">189312</guid><pubDate>Wed, 27 Mar 2024 21:31:38 +0000</pubDate></item><item><title>Lines of Vigor</title><link>https://www.17thshard.com/forums/topic/178631-lines-of-vigor/</link><description><![CDATA[<p>
	<a href="https://www.17thshard.com/forums/topic/89569-17s-forum-and-discord-policies/?do=findComment&amp;comment=975381" rel="">Please don't necro an old thread</a>, especially to ask a question that is only tangentially related. 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<strong>Post Necromancy</strong>;
		</p>

		<ul style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<li>
				Refers to reviving an inactive and out of date topic without a legitimate reason. If you wish to continue the discussion please make a new post.
			</li>
			<li>
				Legitimate reasons for reviving a post could include;
				<ul>
					<li>
						New information has been released that directly relates to the central theory being discussed and creation of a new topic would not substantially differ from continuation of the original post.
					</li>
					<li>
						Continuation of a forum game or roleplay
					</li>
					<li>
						The topic in question is specifically meant to be ongoing (eg. Typo threads)
					</li>
				</ul>
			</li>
		</ul>
	</div>
</div>

<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="1676770" data-ipsquote-contentid="60735" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1706905964" data-ipsquote-userid="62355" data-ipsquote-username="Pineap-spider">
	<div class="ipsQuote_citation">
		On 2/2/2024 at 3:32 PM, Pineap-spider said:
	</div>

	<div class="ipsQuote_contents">
		<p>
			After a line of vigor is drawn, does the wave extend until it can't reflect, and then the tail follows, or does the section you drew just go?
		</p>
	</div>
</blockquote>

<p>
	There is little definitive discussion in the text. However, based on the <a href="https://coppermind.net/wiki/The_Rithmatist/Interior_art#/media/File:Rithmatist_-_Lines_of_Vigor.jpg" rel="external nofollow">Lines of Vigor</a> interior art (see link or below), the tail stays where it was drawn, the front proceeds until it stops at something it can damage (rather than reflect) - then the whole line goes away since it is done (that's based on multiple times they point out that lines of vigor pass through or sweep away chalk left behind by destroyed Lines of Making - but never mention chalk left behind by Lines of Vigor).
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Rithmatist_-_Lines_of_Vigor.jpg" class="ipsImage" data-ratio="94.34" height="750" width="496" src="https://coppermind.net/w/images/Rithmatist_-_Lines_of_Vigor.jpg" />
		</p>
	</div>
</div>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.17thshard.com/profile/62355-pineap-spider/?do=hovercard" data-mentionid="62355" href="https://www.17thshard.com/profile/62355-pineap-spider/" rel="">@Pineap-spider</a> Also, note this section from Ch 1 during the duel:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Next, Nalizar began sending across Lines of Vigor. <strong>The snaky lines shot across the floor in a vibrating waveform, vanishing once they hit something</strong>.
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">178631</guid><pubDate>Fri, 02 Feb 2024 23:10:27 +0000</pubDate></item><item><title>How do you think a reflecting Line of Vigor looks?</title><link>https://www.17thshard.com/forums/topic/60735-how-do-you-think-a-reflecting-line-of-vigor-looks/</link><description><![CDATA[<p>
	What shape does a Line of Vigor make when it reflects? In my bad drawing below how would the Line of Vigor continue in the second picture?
</p>
<p><a href="//uploads.17thshard.com/monthly_2017_08/Vigor.png.3bf6a4b819fba73dfd0543137397ee5b.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="16974" src="https://uploads.17thshard.com/monthly_2017_08/Vigor.png.3bf6a4b819fba73dfd0543137397ee5b.png" class="ipsImage ipsImage_thumbnailed" alt="Vigor.png"></a></p>]]></description><guid isPermaLink="false">60735</guid><pubDate>Mon, 28 Aug 2017 23:02:36 +0000</pubDate></item><item><title>Movie?</title><link>https://www.17thshard.com/forums/topic/60513-movie/</link><description><![CDATA[<p>
	The rithmatist is among the best novels I've read, and the second out of 3 sources of any type including math based magic (the first was a great graphic novel I forgot the name of, for formula, when completed, opened a portal to a world where math is essentially magic, start of a series, please tell title if you know) anyway, it is the best material that he has made for a movie, and I think he should try for it. Yup, not really much to this, just saying I think it would be his best shot at an unedited movie.
</p>]]></description><guid isPermaLink="false">60513</guid><pubDate>Sun, 13 Aug 2017 02:42:10 +0000</pubDate></item><item><title>If you were a rithmatist</title><link>https://www.17thshard.com/forums/topic/47834-if-you-were-a-rithmatist/</link><description><![CDATA[<p>So if you were a rithmatist, what would you be like, what would be your name, what kind of powers would you have(when I say powers I mean the kind melody has), what would you look like, what would be your back story, what kind of chalkings would you draw, what would be your beliefs, basically if you were a rithmatist who would you be, also ps when you are answering humor is always accepted, but please try to be a little realistic, because I doubt they would have Pokemon chalkings</p>]]></description><guid isPermaLink="false">47834</guid><pubDate>Fri, 23 Oct 2015 17:01:35 +0000</pubDate></item><item><title>Portable Rithmatic lines</title><link>https://www.17thshard.com/forums/topic/175449-portable-rithmatic-lines/</link><description><![CDATA[<p>
	Let's say a Rithmatist drew a line of forbiddance on a piece of paper. theoretically, couldn't they pick up that paper and move the line? Does the line still point up, or does it stay perpendicular with the paper? Is this applicable in any way? Are there ideas I'm missing?
</p>
]]></description><guid isPermaLink="false">175449</guid><pubDate>Mon, 08 Jan 2024 21:02:36 +0000</pubDate></item><item><title>When is the sequel coming out?</title><link>https://www.17thshard.com/forums/topic/89548-when-is-the-sequel-coming-out/</link><description><![CDATA[
<p>
	Does anyone know?
</p>

<p>
	Thank You!
</p>
]]></description><guid isPermaLink="false">89548</guid><pubDate>Sat, 04 Apr 2020 13:20:02 +0000</pubDate></item><item><title>What happened to the BYU Rithmatist Game?</title><link>https://www.17thshard.com/forums/topic/161326-what-happened-to-the-byu-rithmatist-game/</link><description><![CDATA[<p>
	I was looking for the BYU Rithmatist game on the internet and can’t find it. I’m guessing it got taken down since it was deployed with Heroku which is no longer free?
</p>

<p>
	Does anybody know how to get in contact with the creators to get access to it again?
</p>
]]></description><guid isPermaLink="false">161326</guid><pubDate>Fri, 03 Nov 2023 20:23:22 +0000</pubDate></item><item><title>Intelligent Chalklings</title><link>https://www.17thshard.com/forums/topic/67898-intelligent-chalklings/</link><description><![CDATA[
<p>
	What if you could make a chalkling that could think? 
</p>

<p>
	Life is made out of cells. Each of the cells in our body are relatively basic, having only a few simple functions. When combined with trillions of other cells, they make living organisms which are able to act and think independently. It would be easy enough to draw a 'cell' chalkling, and then give it the commands it needs to contribute to the system. If you practiced enough, and used small enough chalk, you might be able to get the shape down to (random estimate) the size of a dime. Then if you repeated this process trillions of times, keeping them close together and connected all the cells to each other, you could make a brain. An insanely massive brain, but a <em>brain</em> all the same. <u>If you could accomplish this, would it make a sentient chalkling</u>? 
</p>

<p>
	EDIT: Google puts the size of a dime at 18mm. Therefore, the area of one cell would be 2.54 x 10^-4 km². Multiplied by 37 trillion cells in the average human body, the surface area the chalkling would cover is 9398 km². That's about the size of Jamacia. Which is smaller than I thought it would be. But that's for the whole body. There's only about 100 billion cells is the human brain. So just to make the brain, you'd need an area of 25.4 km². I'm not sure if you'd need other organs like the heart as well to make it work, or if it could survive on its own. 
</p>
]]></description><guid isPermaLink="false">67898</guid><pubDate>Tue, 27 Mar 2018 17:33:51 +0000</pubDate></item><item><title>Just finished Rithmatist</title><link>https://www.17thshard.com/forums/topic/91627-just-finished-rithmatist/</link><description><![CDATA[
<p>
	Stuff below is copied from a word vomit into the 17th Shard Discord. It's not particularly thought through, and so may have typos and things may be worded oddly. Also, the lines between paragraphs are because I posted them as separate messages (though I wrote it as one post), due to character limits on Discord, and so I needed a better separation since you can't have a blank line at the start or end of a message. I've kept them because eh, it works. And it emphasizes that I did not at any point go back and change anything in earlier parts. I also definitely brought some things up in multiple paragraphs because I forgot I wrote the earlier ones/came up with new ideas inspired by something I just wrote after the earlier paragraph. Oops. Aaaand this paragraph is ugly.
</p>

<p>
	---
</p>

<p>
	Finished Rithmatist, and now I can join everyone else in a painful wait for the sequel. Loved the book. Bad at giving explanations, so I'll leave it there and just give thoughts below.
</p>

<p>
	---
</p>

<p>
	I tried so hard not to fall for tricks, but still fell for Nalizar's red herring redemption... Welp, that's why I love Brandon.
</p>

<p>
	---
</p>

<p>
	I actually wonder if Joel will somehow win Nalizar over eventually, because of the latter's curiosity. Of course, a redemption arc may be too cliche.
</p>

<p>
	---
</p>

<p>
	I did expect the ceremony thing to fail, but I also sort of expected he'd still get power somehow. Though there's always the sequel.... But honestly I like him not having magic, and having to work together with Melody to counteract each of their flaws. That does however leave them vulnerable if they're separated. I expect Melody to develop her skill and be capable of holding her own without Joel, but I'm curious what'll happen to him.
</p>

<p>
	---
</p>

<p>
	Current theory on Rithmatists, they're bonded to Shadowblazes, in a more symbiotic form of a Forgotten's possession. This gives an easy explanation for why one Rithmatist needs to die before another can gain power. This does however leave me curious why what I assume was the Shadowblaze left without bonding Joel. I hope Joel and Melody talk about Melody's inception or whatever it was called, so they can wonder about this themselves. Also, I hate characters refusing to communicate. So please *talk*.
</p>

<p>
	---
</p>

<p>
	I can definitely see the Cosmere influence. Rithmatics would be right at home on Sel (if you lived in a circular country, which you could probably blame Adonalsium for). I think "the Tower" may have something like a Perpendicularity. I believe Brandon has said that avoiding Cosmere stuff in it would require changing where he intended the story to go a lot, and I could see a Perpendicularity being one of those things left over.
</p>

<p>
	---
</p>

<p>
	But yeah, the magic just screams Sel. Very specific instructions, shapes made in a specific way and pattern, Intent.... However, Brandon had a different Shard planned that would have been in Rithmatist, so it can't even have originally taken place on Sel. So probably just a similar thing to there.
</p>

<p>
	---
</p>

<p>
	I remember Brandon saying certain creatures (I don't remember which) were originally beings from the Spiritual Realm. I assume these are the Forgotten and possibly Shadowblazes. I remember him giving a fascination with time as one effect of that, and Forgotten and chalklings both seem to exhibit this. Shadowblazes are similar to both and so probably are as well. Assuming they're even different.... I could see them being the same as Forgotten and just choosing not to fully possess or something. Though I'll need to wait for the sequel to learn that...
</p>

<p>
	---
</p>

<p>
	So glad that Joel and Melody didn't kiss at the end, no offence to those who like it but I hate the "celebratory first kiss" sort of thing. Now that I think about it, I don't know that Joel and Melody have moved on beyond "good friend" yet. I really hope they don't go romantic, because we need more platonic opposite-gender besties. This is probably the thing I feel the most relief at from the ending, honestly. I would bet money that they'll become romantically involved in the sequel, but for now I can pretend.
</p>

<p>
	---
</p>

<p>
	I'll leave that as my last thought on the book.
</p>
]]></description><guid isPermaLink="false">91627</guid><pubDate>Fri, 21 Aug 2020 06:41:18 +0000</pubDate></item><item><title>Reread Thoughts and Theories</title><link>https://www.17thshard.com/forums/topic/121849-reread-thoughts-and-theories/</link><description><![CDATA[
<p>
	I recently finished my first reread of Rithmatist in a while, and a few things struck me this time:
</p>

<ul>
	<li>
		We know the Forgotten in Harding was "killed" with the acid after it was driven to reveal itself by the clockworks. We also know that Harding was not a rithmatist before being taken by a Forgotten (or after it was banished/destroyed).
	</li>
	<li>
		We "know" a Forgotten (or something similar) has Nalizar and was unaffected by the acid thrown on him because it was entirely inside Nalizar when Joel tossed the acid at him on the stairs. 
	</li>
	<li>
		We know that the Forgotten in Harding seemed "unintelligent," not capable of speech beyond grunts and screams. The Forgotten in Nalizar seems much more intelligent and cunning. 
	</li>
</ul>

<p>
	Conclusion: The Forgotten in Nalizar is smarter/stronger because Nalizar already had a Shadowblaze bond (iow: Harding himself was corrupted by the Forgotten; but in Nalizar, it was his bonded Shadowblaze that was corrupted). 
</p>

<p>
	Also, a bit of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeHorror" rel="external nofollow">Fridge Horror</a>:
</p>

<p>
	They mentioned a number of times that the Northern Isles (what would become the United Isles) were depopulated before the Europeans arrived. 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Then you get to the reveal that the Scribbler's wild chalkings were turning people into chalkings. 
		</p>

		<p>
			So, it seems likely that all (or a significant percentage) of the wild chalkings at Nebrask are really the populations of the natives of the northern isles from before the Europeans came (along with all of the people "taken" in the fight at Nebrask in the last century).
		</p>

		<p>
			Which also implies that when the fighters at Nebrask finally destroy a wild chalking for good - they are killing somebody who might be recovered if they knew how to undo the change. 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">121849</guid><pubDate>Fri, 24 Mar 2023 15:04:39 +0000</pubDate></item><item><title>On the Electromagnetic Parallels of Rithmatics</title><link>https://www.17thshard.com/forums/topic/115844-on-the-electromagnetic-parallels-of-rithmatics/</link><description><![CDATA[
<p>
	I have a personal theory on how the three main Rithmatic lines (Warding, Forbiddance, and Vigor) work, based on electromagnetism. My physics knowledge is pretty elementary so please let me know if this makes any sense.
</p>

<p>
	I believe we can characterize our 3 OG Rithmatic lines by what they do in terms of E&amp;M analogues.
</p>

<ul>
	<li>
		Lines of Vigor, as we have heard over and over again, are the equivalent of waves. They carry energy along the line that they travel, and the chalk is just a visualization of the magnitude of the electric field at a given point in a transverse plane wave.
	</li>
	<li>
		Lines of Forbiddance are just conductors. A flat sheet of conductor is able to reflect an electromagnetic wave, just as a line of Forbiddance reflects a line of vigor. It is, however, not a superconductor, and therefore some energy is lost when a line of vigor bounces, which goes into breaking the line of Forbiddance
	</li>
	<li>
		A line of Warding, at the moment of drawing, is a conductor in which free-flowing charged particles are dumped in. The charged particles distributes across the conductor, which then "cools down" and becomes insulating, locking the charge in place. The charged particles are what actually give the Line of Warding strength, which is why the Line of Warding is stronger along curved areas.
	</li>
</ul>

<p>
	I think that seeing as Rithmatics functions in 2 dimensions, the laws that Rithmatic charge would follow would also be in 2 dimensions. From a quick Google there seems to be a mathematical analogue for electrodynamics in 2 dimensions: <a href="https://www.reed.edu/physics/faculty/wheeler/documents/Electrodynamics/Miscellaneous%20Essays/E&amp;M%20in%202%20Dimensions.pdf" rel="external nofollow">https://www.reed.edu/physics/faculty/wheeler/documents/Electrodynamics/Miscellaneous Essays/E&amp;M in 2 Dimensions.pdf</a>. My E&amp;M/calc skills are too scrubby for me to understand basically anything of what's going on here, but I hopefully the theory doesn't break down.
</p>
]]></description><guid isPermaLink="false">115844</guid><pubDate>Sun, 08 Jan 2023 20:15:59 +0000</pubDate></item><item><title>Rithmatist VR game ideas</title><link>https://www.17thshard.com/forums/topic/111763-rithmatist-vr-game-ideas/</link><description><![CDATA[
<p>
	I am starting to read The Rithmatist and I am really enjoying it so far. I think this book could make for a really fun VR/AR game. If you were to create a VR/AR game set in this world, what would you guys create? What would work or what wouldn’t?
</p>
]]></description><guid isPermaLink="false">111763</guid><pubDate>Wed, 05 Oct 2022 00:15:07 +0000</pubDate></item><item><title>Rithmatist mobile game</title><link>https://www.17thshard.com/forums/topic/3273-rithmatist-mobile-game/</link><description><![CDATA[<p>Anyone else feel that a rithmatic game for mobile devices would be awesome? Just finished the book and I'd pay good money for that</p>]]></description><guid isPermaLink="false">3273</guid><pubDate>Thu, 18 Apr 2013 20:06:55 +0000</pubDate></item><item><title>Theory: Circles, Lines, and Degenerate Rithmatics</title><link>https://www.17thshard.com/forums/topic/32899-theory-circles-lines-and-degenerate-rithmatics/</link><description><![CDATA[
<p>
	To celebrate <a href="http://tauday.com/tau-manifesto" rel="external nofollow">Tau Day</a>, I've decided to write my first ever Rithmatic theory. This one, appropriately enough, will involve circles, circular functions, and τ. There will also be ellipses, but we'll be talking about their relationship to circles.<br /><br />
	(A slight pause to explain what τ is.)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You might have heard of the math constant π ("pi"), the so-called fundamental circle constant, which is defined as the circumference of a circle divided by its diameter. Some people have recently decided that since the circle's <em>radius</em> is more fundamental than its diameter, the proper fundamental circle constant should instead be the circumference divided by the radius. This is equivalent to 2π, and is called τ ("tau") by many of its proponents. Check the Tau Day link above for more info.
		</p>
	</div>
</div>

<p>
	<br /><br />
	Before I continue, if you haven't seen it already, you guys really need to read <a href="https://www.17thshard.com/topic/22801-hardcore-rithmatic-theory/" rel="">KalynaAnne's awesome series on Rithmatics</a> first. She has a guide on how to construct different Lines of Warding, including a couple that were not mentioned in the book: the five-point and the eight-point circles, both of which have been confirmed by Brandon. She even has theories about Lines of Vigor that have also been confirmed, which is pretty cool.<br /><br />
	KalynaAnne also speculated about elliptic Lines of Warding, including the mysterious Blad Defense (I think her version of that looks very promising). But while most of her work had been quite brilliant, ellipses is where she had one tiny problem.<br /><br />
	Since elliptical Lines of Warding are stronger where the curvature is greater and weaker where the curvature is less, she initially theorized that smaller circles (which have greater curvature) must be stronger than larger circles. But this theory had one obvious flaw: If larger circles are weaker, then the <strong>Great Circle of Nebrask</strong> would be pathetically weak, and that's not very likely.<br /><br />
	Confronted with this, she gave a list of possible alternatives. The only one in her list that actually solves the problem of the Great Circle is this: She proposed that each Line of Warding has a total amount of "charge" directly proportional to its circumference (i.e. the bigger the Line of Warding, the more charge it has). This "charge", which determines the strength of the Line at a given point, is distributed along the points of the line based on curvature, so points on the line with more curvature attract more of the "charge" and become stronger. Since circles have constant curvature, the charge is evenly distributed all throughout.<br /><br />
	This solution works perfectly well, but I'd like to analyze this problem using a different approach, create a solution that is essentially compatible with KalynaAnne's proposal, and then discuss its implications.<br />
	 
</p>

<hr /><p>
	 
</p>

<p>
	<br />
	Here is what the book says about the strength of an elliptic Line of Warding:<br />
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<div>
			<p>
				[An elliptic Line of Warding] will be stronger where it curves more than <strong>a circle</strong>, and be weaker where it curves less than one.
			</p>
		</div>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	The question an observant reader might ask is "Which circle?" This is because, as KalynaAnne correctly pointed out in <a href="http://kalynaanne.tumblr.com/post/107550860292/rithmatics-part-5-curvature-ellipses-and-a" rel="external nofollow">her discussion on curvature</a>, the curvature of a circle depends on its radius. This means it varies depending on the circle's size, so there isn't a single curvature for all circles that can be compared to that of a point on an ellipse. So, which circle?<br /><br />
	The simplest interpretation is that <strong>each Line of Warding has its own reference circle</strong>. This reference circle would of course have a constant curvature (hence a constant strength at each point), and by comparing the curvature of a point on an ellipse to the curvature of that circle, we can determine the Warding strength at that point through this ratio:<br /><br /><strong>σ<sub>P</sub> = (κ<sub>P</sub> / κ<sub>C</sub>) * w</strong><br /><br />
	Where <strong>σ<sub>P</sub></strong> is the strength at point P of a particular Line of Warding, <strong>κ<sub>P</sub></strong> is the curvature at point P, and <strong>κ<sub>C</sub></strong> is the curvature of the reference circle. As you can see, points of greater curvature with respect to the reference circle would be stronger than the reference circle, and points of less curvature are weaker. Finally, <strong>w</strong> is the coefficient of Warding, which has a constant value for the unit of "Warding strength" being used. We don't know any Warding strength units, so we'll just set w to 1 and ignore it.<br /><br />
	Note that this equation should also apply to perfectly circular Lines of Warding because circles are also ellipses. In this case, it would make sense to assume that a circular Line of Warding is its own reference circle, meaning κ<sub>P</sub>=κ<sub>C</sub>, so <strong>σ<sub>P</sub>=1 for all circles</strong>. This solves the Great Circle problem.
</p>

<p>
	<span style="color:#27ae60;">(<strong>Edit:</strong> I've been reminded by ccstat of </span><a href="https://www.reddit.com/r/books/comments/2ytg2h/im_novelist_brandon_sanderson_ama/crlt3xb" rel="external nofollow"><span style="color:#27ae60;">this recent WoB</span></a><span style="color:#27ae60;"> showing that there is in fact some sort of weakening involved when creating large circles, but not as fast as the curvature would indicate. So in fact σ<sub>P</sub> is <em>not</em> 1 for all circles. I formulated a possible explanation, but please read the rest of this post first.)</span><br /><br />
	Either way, we still need to define what this reference circle is for non-circular ellipses. I could think of three natural candidates:
</p>

<ul><li>
		The inscribed circle of the ellipse ("<strong>incircle</strong>"), a circle whose radius is equal to the ellipse's semi-minor axis
	</li>
	<li>
		The circumscribed circle of the ellipse ("<strong>circumcircle</strong>"), a circle whose radius is equal to the ellipse's semi-major axis
	</li>
	<li>
		The circle whose circumference is equal to that of the ellipse (let's call this the perimeter circle or the "<strong>pericircle</strong>" of the ellipse)
	</li>
</ul><p>
	(Conveniently, when the ellipse in question is actually a circle, then all four circles are equal to each other. This jives with our assumption that the reference circle of a circular Line of Warding is itself.)
</p>

<p>
	 
</p>

<p>
	Here's a badly drawn diagram of an ellipse and its incircle, circumcircle, and pericircle:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="3165" href="//uploads.17thshard.com/monthly_06_2015/post-6598-0-85027800-1435488161.png" rel=""><img alt="post-6598-0-85027800-1435488161_thumb.pn" class="ipsImage ipsImage_thumbnailed" data-fileid="3165" src="https://uploads.17thshard.com/monthly_06_2015/post-6598-0-85027800-1435488161_thumb.png" /></a>
</p>

<p>
	 
</p>

<p>
	In <a href="http://38.media.tumblr.com/56a62916882d6b13f2fa5161f8de573e/tumblr_inline_nhvxaibR4d1smbd2b.png" rel="external nofollow">one of her diagrams</a>, KalynaAnne called the <strong>incircle</strong> of an ellipse the reference circle of that ellipse. Later I'll explain why I don't think the incircle's curvature is the best candidate for the basis of Warding strength.<br /><br />
	The "<strong>pericircle</strong>" is an appealing choice because it shares something quite fundamental with the ellipse: the <strong>circumference</strong>. It also jives with KalynaAnne's "charge" theory which uses the circumference as a basis of total strength charge. However, <a href="https://en.wikipedia.org/wiki/Ellipse#Circumference" rel="external nofollow">the equation for getting the circumference of a non-circular ellipse</a> (which involves a factorial, a double factorial, and the sum of an infinite series) is so complex that I doubt Brandon would bother with it. (Although there is a nifty rough approximation of the elliptic circumference involving tau: <strong>τ * sqrt((a<sup>2</sup> + b<sup>2</sup>) / 2)</strong>)<br /><br />
	I'm going with the <strong>circumcircle</strong> as the reference circle, mainly because it is the largest of the three (for non-circular ellipses), and therefore has the lowest curvature. If the front and back of an elliptical Line of Warding really are "much stronger" than a circular Warding, then the κ<sub>C</sub> ought to be pretty low compared to the ellipse's greatest κ<sub>P</sub>. Using the circumcircle of the ellipse as the reference circle creates stronger elliptic Lines of Warding than using the incircle or the pericircle.<br /><br />
	I am open to counterarguments, though. Feel free to defend either the incircle or the pericircle. Even as I type this, I am growing more fond of the pericircle. Perhaps it's because I invented the term; there is no widely used name for the circle whose circumference is equal to that of an ellipse, so I had to make a name up as I developed this theory. Alas, I need a stronger argument in favor of the pericircle before I actually switch.
</p>

<p>
	<span style="color:#27ae60;">(<strong>Edit:</strong> I now believe that the reference circle is the one whose area is equal to that of the ellipse, as I explain </span><a href="https://www.17thshard.com/topic/32899-theory-circles-lines-and-degenerate-rithmatics/?do=findComment&amp;comment=694071" rel=""><span style="color:#27ae60;">later on in the thread.</span></a><span style="color:#27ae60;">)</span><br /><br />
	(More talk about curvature and its relation to circles.)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			To make curvatures easier to visualize, you can imagine them as sort of like the opposite of a circle's radius. The smaller the radius, the more curved a circle is (i.e. greater curvature). This property means that even in non-circular curves (e.g. ellipse, parabola, etc.), the curvature at a given point can be visualized as a circle, called an <a href="https://en.wikipedia.org/wiki/Osculating_circle" rel="external nofollow">osculating circle</a>, whose curvature matches that of the given point and is equal to the reciprocal of its radius. So, the equation above can be replaced with the following:<br /><br /><strong>σ<sub>P</sub> = (r<sub>C</sub> / r<sub>O</sub>) * w</strong><br /><br />
			Where <strong>r<sub>C</sub></strong> is the radius of the reference circle/circumcircle, and <strong>r<sub>O</sub></strong> is the radius of the osculating circle at a particular point on the Line of Warding.<br /><br />
			Here is a (badly-drawn) diagram showing an ellipse, its circumcircle, and the osculating circle at a point of maximum curvature.
		</p>

		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileid="3166" href="//uploads.17thshard.com/monthly_06_2015/post-6598-0-56260700-1435488986.png" rel=""><img alt="post-6598-0-56260700-1435488986_thumb.pn" class="ipsImage ipsImage_thumbnailed" data-fileid="3166" src="https://uploads.17thshard.com/monthly_06_2015/post-6598-0-56260700-1435488986_thumb.png" /></a><br /><br />
			You can see how much bigger the circumcircle is compared to the osculating circle at that point, meaning that point really is pretty strong. Compare that to this (badly-drawn) diagram showing an ellipse, its circumcircle, and the osculating circle at a point of minimum curvature.
		</p>

		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileid="3167" href="//uploads.17thshard.com/monthly_06_2015/post-6598-0-40632900-1435489052.png" rel=""><img alt="post-6598-0-40632900-1435489052_thumb.pn" class="ipsImage ipsImage_thumbnailed" data-fileid="3167" src="https://uploads.17thshard.com/monthly_06_2015/post-6598-0-40632900-1435489052_thumb.png" /></a><br />
			 
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<hr /><p>
	 
</p>

<p>
	<br />
	Now for the fun part.<br /><br />
	Let us play with extreme values for the numerator κ<sub>P</sub> (or the denominator r<sub>O</sub>, if you prefer the equation I gave in the spoilered note on osculating circles) and see the results σP.
</p>

<p>
	If <strong>κ<sub>P</sub> is negative</strong>, then you're looking at a <strong>non-convex</strong> part in your Line of Warding (either that, or you managed to draw a hyperbola, which stretches to infinity, so... no). Well-drawn circles or ellipses are convex all throughout.
</p>

<p>
	If <strong>κ<sub>P</sub> is zero</strong>, you've got a <strong>line segment </strong>(another solution is two parallel lines stretching infinitely in both directions, but that's impossible). P is somewhere on the line segment other than the endpoints, and <strong>σ<sub>P</sub> is also zero</strong>. A line segment is a degenerate ellipse whose foci are on its endpoints, meaning it's so squashed that the foci have moved as far apart as they possibly can.
</p>

<p>
	If <strong>κ<sub>P</sub> is ∞</strong>, then you are on an endpoint of a line segment. If you used the <strong>incircle</strong> as the reference circle, you get a weird strength value: <strong>σ<sub>P</sub>=∞/<span style="color:rgb(37,37,37);font-family:sans-serif;">∞</span></strong>. Otherwise, you only get the slightly less weird <strong>σ<sub>P</sub>=∞</strong>.<br /><br />
	What does it mean that a Line of Warding that looks like a line segment has infinite strength at its bind points while having no strength at all anywhere else along the line? In real life, things get really weird when they start involving infinities; for example, a portion of spacetime with infinite curvature becomes a black hole. I believe something similar happens in the 2D universe of Rithmatic lines when Rithmatic Lines involve infinities in their construction: <strong>the very fabric of the "chalk space" is affected, and the effects leak towards "people space".</strong><br /><br />
	You already know where I'm going with this. I think a Line of Forbiddance is actually a Line of Warding whose infinite curvature at its endpoints has transformed it into something that warps "chalk space", and this is what causes the electromagnetic-like force field that affects both the world of chalk and the world of people. <strong>A Line of Forbiddance is a degenerate Line of Warding.</strong>
</p>

<hr /><p>
	 
</p>

<p>
	<br />
	Can this theory of degenerate Rithmatics be generalized to other Rithmatic lines? I believe it can. Let us look at two more pairs of Lines: the <strong>Line of Vigor</strong> and the <strong>Line of Revocation</strong>.<br /><br />
	Vigors are basically <a href="https://en.wikipedia.org/wiki/Sinusoidal_wave" rel="external nofollow">sinusoidal waves</a> of varying frequency and amplitude. They are used to either move or destroy other Lines. Sine waves are generated through the following function of time:<br /><br /><strong>f(t) = A * sin(τft + p)</strong><br /><br />
	Where A is the amplitude, f is the frequency, and p is the phase of oscillation. The "sin" is, of course, the <a href="https://en.wikipedia.org/wiki/Circular_function" rel="external nofollow">circular function</a> <a href="https://en.wikipedia.org/wiki/Sine" rel="external nofollow">sine</a>.
</p>

<p>
	In Rithmatics, the amplitude is defined by how large your Vigors are. Frequency is probably defined by how many individual waves are drawn. The phase is probably just zero.
</p>

<p>
	You could add different sine waves together to form different-looking periodic waveforms, some of which can look <a href="https://en.wikipedia.org/wiki/Fourier_transform#Example" rel="external nofollow">quite weird</a>. Such waves are difficult to draw (remember, you need at least two repetitions of a waveform for the Line of Vigor to work) and would be impractical when used as Lines of Vigor.<br /><br />
	But what if we add an <em>infinite</em> number of different sine waves? Well, that could be interesting.<br /><br />
	Consider the following summation of an infinite series:<br /><br /><strong>f(t) = 2A * (Σ(-1<sup>n</sup> * sin(nτtf) / n) from n=1 to n=∞) </strong><strong>/ τ</strong><br /><br />
	When graphed, that function looks like a <a href="https://en.wikipedia.org/wiki/Sawtooth_wave" rel="external nofollow">sawtooth wave</a>, which looks exactly like Lines of Revocation. <strong>The Line of Revocation is just a degenerate Line of Vigor</strong>, which is how it can affect things beyond the chalk universe.
</p>

<p>
	<span style="color:#27ae60;">(More talk on Lines of Revocation in the second part of </span><a href="https://www.17thshard.com/topic/32899-theory-circles-lines-and-degenerate-rithmatics/?do=findComment&amp;comment=286596" rel=""><span style="color:#27ae60;">this post</span></a><span style="color:#27ae60;">.)</span><br />
	 
</p>

<hr /><p>
	 
</p>

<p>
	Alas, the remaining Lines aren't circle-related. Let's just discuss them briefly.
</p>

<p>
	 
</p>

<p>
	<strong>Lines of Making</strong> are able to actually harm people once given the <strong>Glyph of Rending</strong> as an instruction. This Glyph must be a degenerate form of other Glyphs, which seem to all involve straight lines. This makes me think the <strong>Glyph of Rending is just a dot</strong>.
</p>

<p>
	 
</p>

<p>
	The <strong>Line of Silencing</strong>, which is four spiral loops combined, is already degenerate because it can affect the outside world. I just don't know what it is a degenerate form of.
</p>

<p>
	<a href="https://en.wikipedia.org/wiki/File:Parabolic_Julia_set_for_internal_angle_1_over_15.png" rel="external nofollow">It kinda looks like this, though.</a>
</p>

<p>
	I think I need to read up on fractals.
</p>
]]></description><guid isPermaLink="false">32899</guid><pubDate>Sun, 28 Jun 2015 12:01:00 +0000</pubDate></item><item><title>Rithmatist Typos List</title><link>https://www.17thshard.com/forums/topic/3484-rithmatist-typos-list/</link><description><![CDATA[
<p>It occurs to me that we could use a thread to list typos to be fixed for the next release. I'll start off with a few things that jumped out at me early in the book.</p>
<p> </p>
<p>EDIT: It has been brought to my attention that I may be in error, and this could be a valid sentence construction.</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>Page 11, eBook:<br />"Armedius was horribly expensive, and you either had to be important, rich, or a Rithmatist to attend."<br />Should be<br />"Armedius was horribly expensive, and you <del>either</del> had to be <strong>either</strong> important, rich, or a Rithmatist to attend."<br />-Not so much a typo as a grammatical mistake. "Either" needs to follow "to be", in this case.<br />--Though, honestly, I think the sentence would read better without an "either" at all. But I'm not a writer or editor, so...  <img src="https://uploads.17thshard.com/emoticons/default_unsure.png" alt=":unsure:" /></p></div>
</div>
<p><br />During the duel between Fitch and Nalizar (pg 18-19 in the eBook), there are 4 separate instances of the word "board" being used for the floor. I know Brandon originally had this fight take place on a chalkboard on the wall, then changed it to the floor, so I imagine this is just an artifact.</p>
]]></description><guid isPermaLink="false">3484</guid><pubDate>Wed, 15 May 2013 19:37:27 +0000</pubDate></item><item><title>Milking a paragraph for all it's worth</title><link>https://www.17thshard.com/forums/topic/93842-milking-a-paragraph-for-all-its-worth/</link><description><![CDATA[
<p>
	<em style="color:#222222;">'The chaining of a Shadowblaze, fourth entity removed, is an often indeterminable process, and the bindagent should consider wisely the situation before making any decision regarding the vessels to be indentured.'</em>
</p>

<p>
	 
</p>

<p>
	This is the paragraph I will be milking for all it's worth. I was reading the rithmatist, saw this, and thought to myself, 'Fourth entity removed'? At first I saw this more as like how people are related (Ex: Fourth cousin, twice removed), but that didn't quite make sense. 
</p>

<p>
	So if a Shadowblaze is the fourth entity removed, where or what is it removed from? My basic idea is the Tower, but that's not heavily supported. If the Shadowblaze is the fourth (Rithmatic?) entity removed from the tower, their must be at least 3 more. 
</p>

<p>
	Categorizations of creatures: I began to categorize forgotten, Shadowblazes, and actually, wild chalklings. Here's what I got:
</p>

<p>
	Shadowblaze (Fourth entity removed): Bonded to people (Vessels) to create rithmatists? [This bonding is important] When bound to vessel, vessel- is made a rithmatist/body preserved/vessel remains in control
</p>

<p>
	Forgotten: Bonded to people (Possesion) When bound to vessel, vessel-is made a rithmatist/body preserved/vessel loses control
</p>

<p>
	Wild chalkling?
</p>

<p>
	(I was wondering what the other entities of the four we know exist may be, and remembered warbreaker, and the categorization of awakened objects. So what if the body of the vessel wasn't preserved?)
</p>

<p>
	Wild chalkling: Bonded to people to create wild chalklings? When 'bound' to vessel, vessel- body removed/ vessel loses control
</p>

<p>
	 
</p>

<p>
	If this proves true, than the other entity would likely be:
</p>

<p>
	Entity: when bonded to vessel, vessel- Body removed/ vessel remains in control
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Just some thoughts and ideas I had, but there's a chance they could prove to be somewhat true.
</p>
]]></description><guid isPermaLink="false">93842</guid><pubDate>Tue, 01 Dec 2020 16:16:13 +0000</pubDate></item><item><title>Powerful Line of Forbiddance destruction strats?</title><link>https://www.17thshard.com/forums/topic/97995-powerful-line-of-forbiddance-destruction-strats/</link><description><![CDATA[
<p>
	I'm currently trying to make a Rithmatics simulator, and have an interesting predicament regarding lines of vigor and lines of forbiddance.
</p>

<p>
	What happens when a line of vigor hits a line of forbiddance with an axis parallel to its own? Does it just repeatedly skip across the line of forbiddance (GIF attached), or does something else happen? It's a weird edge case that won't occur in most Rithmatic duels, but it's something to think about.
</p>

<p>
	Could this potentially be a powerful method of destroying enemy lines of forbiddance? Or would the normally negligible energy loss from bouncing off lines of forbiddance make this not an effective strategy?
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_2021_06/Hopping.gif.7f580ca12d06463ce85d59c033a934d5.gif" data-fileid="44682" rel=""><img alt="Hopping.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="44682" src="https://uploads.17thshard.com/monthly_2021_06/Hopping.gif.7f580ca12d06463ce85d59c033a934d5.gif" /></a>
</p>
]]></description><guid isPermaLink="false">97995</guid><pubDate>Fri, 11 Jun 2021 01:51:11 +0000</pubDate></item><item><title>Rithmatics Simulator Alpha</title><link>https://www.17thshard.com/forums/topic/98107-rithmatics-simulator-alpha/</link><description><![CDATA[
<p>
	I'm making the current version of Rithmatics simulator public!
</p>

<p>
	<a href="https://github.com/CrypticSpren/Rithmatics" rel="external nofollow">https://github.com/CrypticSpren/Rithmatics</a>
</p>

<p>
	 
</p>

<p>
	It's very much incomplete: there aren't any lines of making or bind points at all right now. But in the interest of making it easier for @smartycope and/or other programmers to access the code I'm just pushing the whole thing out.
</p>

<p>
	This project is made using Godot Mono. If anyone wants to look at the code, copy the main folder and put into res:// in a godot mono project. If anyone wants to contribute to the code, contact me for an GitHub API key.
</p>

<p>
	If anyone just wants to test it out for kicks, open the executable folder and run the .exe. Draw with the mouse to draw rithmatic lines. Space to pause. D to activate debug mode (line errors show in the top left corner).
</p>

<p>
	Things are quite messy behind the scenes, so y'all probably won't see any observable developments in the near future while I clean stuff up (sorry to whomever I promised bind points at the end of the month to). But progress is being made.
</p>

<p>
	Also mods I wasn't sure if this should go in the Rithmatist thread or in the fan works thread. I figured most people in Fan Works probably don't care about non-cosmere happenings so I posted here. Sorry in advance if that was the wrong choice.
</p>
]]></description><guid isPermaLink="false">98107</guid><pubDate>Mon, 21 Jun 2021 16:15:15 +0000</pubDate></item><item><title>Aztlanian noooo</title><link>https://www.17thshard.com/forums/topic/98012-aztlanian-noooo/</link><description><![CDATA[
<p>
	Brandon implies that it's very unlikely that we'll get Aztlanian <img alt=":(" data-emoticon="" height="20" src="https://uploads.17thshard.com/emoticons/default_sad.png" srcset="https://uploads.17thshard.com/emoticons/sad@2x.png 2x" title=":(" width="20" />
</p>

<p>
	<a href="https://www.youtube.com/watch?v=Umu19quwinI&amp;t=173s" rel="external nofollow">https://www.youtube.com/watch?v=Umu19quwinI&amp;t=173s</a>
</p>
]]></description><guid isPermaLink="false">98012</guid><pubDate>Sat, 12 Jun 2021 15:34:12 +0000</pubDate></item><item><title>Easton Defense reverse engineer</title><link>https://www.17thshard.com/forums/topic/87232-easton-defense-reverse-engineer/</link><description><![CDATA[<p>
	My family and I spent several hours trying to reconstruct the triangle for the Easton. As far as we can tell, this triangle doesn't exist. Does anyone know what it is? ( I'd love to be proven wrong). Another possibility could be that that the drawings in the book are not entirely accurate, because a slightly squished equilateral triangle <em>almost</em> works.
</p>]]></description><guid isPermaLink="false">87232</guid><pubDate>Thu, 17 Oct 2019 20:47:52 +0000</pubDate></item><item><title>Theory: everyone is a Rithmatist (they just don't know it)</title><link>https://www.17thshard.com/forums/topic/31324-theory-everyone-is-a-rithmatist-they-just-dont-know-it/</link><description><![CDATA[
<p>This theory is based off of the fact that Rithmatic lines only work if you believe they will work and know what they do at the same time. This theory's main point is that <strong>everyone is a Rithmatist, but most don't believe they are (or could be), so they cannot use the powers.</strong></p>
<p> </p>
<p>This explains why Melody's entire huge family is Rithmatists, as her parents married as Rithmatists, so her siblings, as a part of an all-Rithmatist family, thought that they would undoubtably become one as well. For each child, the amount of faith needed got smaller.</p>
<p> </p>
<p>Joel is a Rithmatist if this theory is to be believed. When he draws the chalk line during the Inception, it is stated that "he knew what would happen. His hand passed over the line." <strong>His hand passed over because he didn't believe.</strong></p>
<p> </p>
<p>The Shadowblazes serve as a test of faith. They probably flee from every person who becomes Incepted, just to test whether the person will believe even after the Shadowblaze departs them.</p>
<p> </p>
<p>The Forgotten do not possess Rithmatic powers; they simply allow their possessees to know that they are, indeed, Rithmatists. This is why Harding could make chalk lines.</p>
<p>_______________________________________________________________________________________</p>
<p> </p>
<p>If you think this theory is plausible, give it a comment and perhaps an upvote, and I will send you a cookie via forum. <img src="https://uploads.17thshard.com/emoticons/default_smile.png" alt=":)" srcset="https://uploads.17thshard.com/emoticons/smile@2x.png 2x" width="20" height="20" /></p>
]]></description><guid isPermaLink="false">31324</guid><pubDate>Mon, 08 Jun 2015 17:53:23 +0000</pubDate></item><item><title>Could Rithmatist be happening a couple millenia after Steelheart?</title><link>https://www.17thshard.com/forums/topic/33597-could-rithmatist-be-happening-a-couple-millenia-after-steelheart/</link><description><![CDATA[<p>Just had the weirdest theory: What if something that happens in the end of the Rockoners series splits the US and some of Canada into the Rithmatist's 60 United Isles? And something even crazier: What if the Master is a gifter Epic?</p>]]></description><guid isPermaLink="false">33597</guid><pubDate>Sat, 11 Jul 2015 18:15:06 +0000</pubDate></item><item><title>book 2</title><link>https://www.17thshard.com/forums/topic/92238-book-2/</link><description><![CDATA[
<p>
	will there be a book 2?
</p>
]]></description><guid isPermaLink="false">92238</guid><pubDate>Thu, 01 Oct 2020 14:29:26 +0000</pubDate></item><item><title>why not dig a moat at nebrask?</title><link>https://www.17thshard.com/forums/topic/85870-why-not-dig-a-moat-at-nebrask/</link><description><![CDATA[
<p>
	exactly what the title says. though water is inefficient for dissolving chalklings, a moat would still be a difficult obstacle for them. I think it was said they crossed the isles on logs or stuff, which on a moat you cannot do - as of course there will still be the army around to stop those attempts.
</p>

<p>
	Seems more effective than a chalk circle that can be broken with effort. If nothing else, you can still put the chalk circle outside of the moat.
</p>
]]></description><guid isPermaLink="false">85870</guid><pubDate>Tue, 25 Jun 2019 13:59:31 +0000</pubDate></item><item><title>relese date</title><link>https://www.17thshard.com/forums/topic/88554-relese-date/</link><description><![CDATA[<p>
	Does anyone know the planned relese date on the next Rithmatist book? No rush or anything just wondering.
</p>]]></description><guid isPermaLink="false">88554</guid><pubDate>Fri, 07 Feb 2020 21:06:11 +0000</pubDate></item><item><title>Why wasn&#x2019;t Nalizar purged of his Forgotten (spoilers)</title><link>https://www.17thshard.com/forums/topic/87737-why-wasn%E2%80%99t-nalizar-purged-of-his-forgotten-spoilers/</link><description><![CDATA[<p>
	So when the constable was hit with acid water , it purged him of the forgotten and changed the children back to normal . Later Professor Nalizar is revealed to be another Forgotten albeit a more powerful intelligent one. Why wasn’t he purged when Joel hit him with the bucket of acid water like the constable was ? 
</p>]]></description><guid isPermaLink="false">87737</guid><pubDate>Sat, 30 Nov 2019 01:00:56 +0000</pubDate></item><item><title>Thoughts on The Rithmatist</title><link>https://www.17thshard.com/forums/topic/87766-thoughts-on-the-rithmatist/</link><description><![CDATA[
<p>
	 I just finished reading The Rithmatist, and now I'm dying to read the second one. Only problem: It's not out yet. 
</p>

<p>
	   So I'm bored and totally in love with The Rithmatist, and I've currently lent the book to a friend so I can't re-read it. So... thoughts on the rithmatist? Questions? Hopes/concerns for book 2? Someone please help me get thinking about it again.
</p>
]]></description><guid isPermaLink="false">87766</guid><pubDate>Mon, 02 Dec 2019 00:43:52 +0000</pubDate></item><item><title>Should I read the Rithmatist?</title><link>https://www.17thshard.com/forums/topic/87023-should-i-read-the-rithmatist/</link><description><![CDATA[<p>
	This book looks good it is by The Sanderman and I love all his other work.  Does it work completely as a stand alone or will I be waiting in agony for the next decade for him to write it?
</p>]]></description><guid isPermaLink="false">87023</guid><pubDate>Fri, 04 Oct 2019 01:49:48 +0000</pubDate></item><item><title>Rithmatist Sequel?</title><link>https://www.17thshard.com/forums/topic/69360-rithmatist-sequel/</link><description><![CDATA[
<p>
	First off, I'd like to express my thanks and appreciation to Mr. Sanderson for all of the amazing work he's done. I've read just about everything he's written - some of it more than once, which is something I've almost never done. More specifically however, I'd like to release this into the ether in hopes that Mr. Sanderson would stumble upon it and know that a specific individual has been affected by his work in a positive way. Thanks, my friend.
</p>

<p>
	Now. Any chance of a sequel to Rithmatist happening any time soon? I just got done reading it again and have had many students of mine read it. We're all looking for more! No pressure though! You keep on with whatever process you use to bring us these awesome books! Thanks again!
</p>
]]></description><guid isPermaLink="false">69360</guid><pubDate>Wed, 06 Jun 2018 18:18:44 +0000</pubDate></item><item><title>Clockwork appreciation</title><link>https://www.17thshard.com/forums/topic/86671-clockwork-appreciation/</link><description><![CDATA[
<p>
	Ok, but all I’m seeing is rithmatics this, rithmatics that. You all are missing something wonderful about this book: the clockwork! 
</p>

<p>
	I know that it’s a fairly major part in the ending, but it’s also?? So aesthetic?? 
</p>

<p>
	The crabs that clip the lawn, the idea of sleek metal and gears turning smoothly, the fact that even the trains are clockwork. 
</p>

<p>
	This book is excellent for its magic, its characters, its illustrations, but also for the aesthetic.
</p>

<p>
	To me, the world seems like sunshine and grass and chalk dust and cogs, the elegance of neatly drawn diagrams and the fluidity and motion in the messy ones. You can hear the scratching of chalk on concrete and wood, as well as an ever present ticking and clacking. You smell the chalk and fresh air, and feel the formal cut of a school uniform. 
</p>

<p>
	There’s a feel that this book captures that I love, and here’s my best representation of it. 
</p>
]]></description><guid isPermaLink="false">86671</guid><pubDate>Wed, 04 Sep 2019 12:24:00 +0000</pubDate></item><item><title>how are bbind points determined?</title><link>https://www.17thshard.com/forums/topic/85851-how-are-bbind-points-determined/</link><description><![CDATA[
<p>
	So, a circle has specific bind points, which are determined according to geometric rules.
</p>

<p>
	One thing that's not clear, though, is how the circle determines them first. I mean, once you draw a circle, does the circle know if it's supposed to have 2,4,6 or 9 points?
</p>

<p>
	Say you decide to draw a 2 point circle. those points could be north and south, or east and west, or any other way. how are they determined? the first point can be drawn at any place, and it determines the new point opposite to it?
</p>

<p>
	But then, those two points are councident with 2 of the 6 points in a 6-point circle. Can you turn a 2 point circle into a 6 point one by adding more points?
</p>

<p>
	Intent always matters in sanderson magic, so maybe you have to think of the triangle when you draw the circle, and it determines the bind points?
</p>

<p>
	 
</p>

<p>
	i couldn't find anything on the coppermind
</p>
]]></description><guid isPermaLink="false">85851</guid><pubDate>Mon, 24 Jun 2019 14:00:16 +0000</pubDate></item><item><title>Lines inside lines</title><link>https://www.17thshard.com/forums/topic/58985-lines-inside-lines/</link><description><![CDATA[<p>
	So I asked Brandon at the signing tonight about what would happen if you drew a line of forbidance in a chalkling, and he said it would negate both of them. I was going to post it as a theory last night, but couldn't, so here is the solved theory.
</p>]]></description><guid isPermaLink="false">58985</guid><pubDate>Wed, 26 Apr 2017 02:28:28 +0000</pubDate></item><item><title>Rithmatic Defense Rules?</title><link>https://www.17thshard.com/forums/topic/84685-rithmatic-defense-rules/</link><description><![CDATA[<p>
	If you were to create your own Rithmatic Defense, what would be some rules that you would have to follow?
</p>]]></description><guid isPermaLink="false">84685</guid><pubDate>Wed, 03 Apr 2019 00:27:38 +0000</pubDate></item><item><title>Rithmatist Questions</title><link>https://www.17thshard.com/forums/topic/84267-rithmatist-questions/</link><description><![CDATA[
<p>
	I just finished my second reread of the rithmatist, and thought I would post a list of questions I had. If anyone can answer them, please feel free, these are just things I thought of while reading.
</p>

<ol><li>
		How do Lines of Vigor(LOV) interact with Lines of Forbiddance(LOF)? In the book, Joel states that LOV can be used to break through LOF, but in one of the diagrams(I think it was before Chapter 22) it states that they bounce <b>instead </b>of damaging them, so which is it?
	</li>
	<li>
		When are bind points determined? If I draw a circle, then attach chalklings on opposite ends(as if it was a 2-point circle), can I add a circle on the side(as if it was 4-pointed) later?
	</li>
	<li>
		Can LOV bounce forever? If I draw a LOV and trap it with a bunch of LOF will it bounce endlessly, or will it run out of energy after a while?
	</li>
	<li>
		Can a LOV damage my own circles/lines/chalklings? If someone reflects a LOV back at me, will it damage my other creations? Could a very skilled rithmatist win by only reflecting LOV?
	</li>
	<li>
		How do Rithmatic lines deal with corners? For example, if I draw a LOV at a wall, will it bounce off of the wall or will it travel up the wall and down the other side?
	</li>
	<li>
		Can LOV trick-shots please be something Rithmatist's do for fun? How cool would it be to have a Dude Perfect type group in the sequel.
	</li>
	<li>
		How would a large scale Mark's cross work? Would it be weaker at the intersection? Could you cross 4 LOF to make a stronger square as it wouldn't have any corners?
	</li>
	<li>
		If you knew your circle was about to be moved(because you didn't anchor it properly, it got damaged, etc.) could you jump/move with it to prevent being disqualified?
	</li>
	<li>
		How much could a Rithmatist do with intent? Could you make a LOF that switched from being active to inactive? A Line of Warding that spins in place?
	</li>
	<li>
		How long do lines other than LOF take to dismiss? Is it instant, or does it just take less time than a LOF?
	</li>
	<li>
		Is Melody's ability with chalklings a learn-able skill, or is it something unique to Melody?
	</li>
	<li>
		At Nebrask, do the Rithmatist's defend from inside or outside the circle? Why can't they just redirect a river/make a moat?
	</li>
	<li>
		Are Rithmatists something that is limited to the American Isles, or are there Rithmatists all over? If they are all over, do they all go to defend Nebrask? Are there other Nebrask-like locations in the world?
	</li>
	<li>
		When fighting Harding, Fitch uses 2 chalk pieces to draw. Is this allowed in dueling, or is it just too hard to be regulated?
	</li>
	<li>
		How is a Line of Revocation(LOR) drawn? Is it drawn straight piece first, or squiggly piece first? Joel initially mistakes it for a LOV, but those are drawn out to in, which doesn't fit with the LOR.
	</li>
	<li>
		Does the amount of chalk/thickness of the lines have anything to do with the power of the lines? If I draw a LOW with chalk that is 2 times as thick, is it 2 times as strong?
	</li>
	<li>
		How do LOV move? Do they leave a trail of chalk as they move from where they start, or do they erase themselves, leaving only 2 periods at all times?
	</li>
	<li>
		When a LOV hits a LOW, does the LOV just dissipate/get erased, or does it break apart/fall apart?
	</li>
	<li>
		How much strength would you lose on a LOW if you missed bind points? Could you bind more than 9 circles/chalkings and have them cover the weak-spot they create?
	</li>
</ol><p>
	OK, wow that was more questions than I anticipated. If anyone has answers to any of these questions, please leave them down below. If not, I guess I'll just have to wait for a sequel.
</p>
]]></description><guid isPermaLink="false">84267</guid><pubDate>Thu, 07 Mar 2019 23:44:21 +0000</pubDate></item><item><title>3D</title><link>https://www.17thshard.com/forums/topic/68723-3d/</link><description><![CDATA[<p>
	Food for Though:  Rithmatists draw two-dimensional figures.  Imagine what could happen if they could somehow raise the plane and draw figures within the third dimension.   Leave me what you think down below.   Thanks and Good Worldhopping
</p>]]></description><guid isPermaLink="false">68723</guid><pubDate>Tue, 24 Apr 2018 22:13:09 +0000</pubDate></item><item><title>Giant Chalkings</title><link>https://www.17thshard.com/forums/topic/65270-giant-chalkings/</link><description><![CDATA[<p>
	Does anyone else think that the Nazca lines look like giant chalkings (gulp), and might be what the title of the 2nd book is referring to?
</p>
<p><a href="//uploads.17thshard.com/monthly_2018_01/Nazca_Monkey.JPG.f511aaf199694eb835ec0a76a9f4b27f.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19398" src="https://uploads.17thshard.com/monthly_2018_01/Nazca_Monkey.JPG.f511aaf199694eb835ec0a76a9f4b27f.JPG" class="ipsImage ipsImage_thumbnailed" alt="Nazca_Monkey.JPG"></a></p>
<p><a href="//uploads.17thshard.com/monthly_2018_01/Nazca_Spider.JPG.a8e19a4ccb98ca626fdf8b883205a247.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19399" src="https://uploads.17thshard.com/monthly_2018_01/Nazca_Spider.JPG.a8e19a4ccb98ca626fdf8b883205a247.JPG" class="ipsImage ipsImage_thumbnailed" alt="Nazca_Spider.JPG"></a></p>]]></description><guid isPermaLink="false">65270</guid><pubDate>Wed, 24 Jan 2018 09:50:05 +0000</pubDate></item><item><title>Hardcore Rithmatic Theory</title><link>https://www.17thshard.com/forums/topic/22801-hardcore-rithmatic-theory/</link><description><![CDATA[
<p>EDIT: I've been informed that the signing report belongs in a different part of the forum and that what I should put here is all of my theorizing with the comments I got today added in, so... In the interest of this not being super ridiculous long, I'm going to link you to the series I've been posting on Tumblr with a note about what each post is about:</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/107361151487/rithmatics-part-1" rel="external nofollow">Part 1 </a> Here I outline how to get all of the binding patterns in the book from special cases of 9-point triangles</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/107405125071/rithmatics-part-2-the-potential-for-5-point" rel="external nofollow">Part 2</a> How you could get a 5 point defense as a result of looking at right triangles.  Brandon confirmed the existence of 5 point defenses at the signing today, but said they haven't been well explored in-world.</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/107435729375/rithmatics-part-3-the-potential-for-8-point" rel="external nofollow">Part 3</a> How you could get an 8 point defense as a result of looking at right triangles.  Brandon confirmed the existence of 8 point defenses at the signing today, but said they also haven't been well explored in-world.</p>
<p> </p>
<p>Note: In these tumblr posts (which were written before the signing) I postulate that some bind points might be stronger than others.  Brandon told me that this is not the case. You can always bind more than one thing to a bind point, but binding multiple things weakens the point. It is a much better idea to add a small circle that gets 3 additional bind points. It doesn’t change anything if the point comes from multiple points in the 9-point construction.</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/107498979023/rithmatics-part-4-obtuse-triangles" rel="external nofollow">Part 4</a> Where I analyze the 9-point circle construction on obtuse triangles and come to the conclusion that they don't give us anything new.</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/107550860292/rithmatics-part-5-curvature-ellipses-and-a" rel="external nofollow">Part 5</a> Lots of thoughts on the changing curvature of ellipses and my guess at the Blad defense. I didn't get a chance to confirm any of this.</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/108134226342/rithmatics-part-6-9-point-conics-and-triangle" rel="external nofollow">Part 6</a> So, there is a generalization of the 9-point circle construction in Geometry that allows for the construction of ellipses.  Here I talk about different triangle centers and how they could be used to produce 9-point ellipses. When I showed Brandon my page of 9-point ellipses constructed from different triangle centers   he stared at them for a moment before answering.  He hesitantly said that, yes, those constructions should be valid in theory, but that they shouldn’t be used in practice.  The sides of ellipses are weak enough that if you expect to need to defend your sides you really should be using a circle.</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/108587509542/rithmatics-part-7-the-incenter-and-9-point" rel="external nofollow">Part 7</a> More on 9 point ellipses</p>
<p> </p>
<p><a href="http://kalynaanne.tumblr.com/post/108593681612/rithmatics-part-8-intro-to-lines-of-vigor" rel="external nofollow">Part 8</a> Various thoughts on lines of vigor many of which were confirmed today! Things that Brandon confirmed for me at the signing today:</p>
<ul><li>Yes, Lines of Vigor behave like light waves.</li>
<li>Yes, this means that higher frequency waves are better for doing damage, lower frequency waves are better for transferring energy (and thus moving things)</li>
<li>Yes, Lines of Vigor follow the rule that the angle of incidence = angle of reflection when bouncing off Lines of Forbiddance.</li>
<li>LINES OF VIGOR ALSO REFRACT.  I asked it in terms of whether they slightly change speed and direction when they move between materials like, say, concrete and asphalt.  He said yes and that you also get the wavelength adjusting.</li>
</ul><p>There, ah, may still be more theorizing coming as I get it written up</p>
]]></description><guid isPermaLink="false">22801</guid><pubDate>Sun, 25 Jan 2015 01:55:47 +0000</pubDate></item><item><title>Nine points circles defense</title><link>https://www.17thshard.com/forums/topic/73983-nine-points-circles-defense/</link><description><![CDATA[<p>
	So this is something I have been thinking for a while now, i'm something of a math enthusiast (though I had geometry) but I sure know muy stuff, the thing is, every triangle can create a nine point circle as long allí their sides are diferent, so, how do you know which triangle you use as base while doing this defense? Or you can just decide your triangle depending of your situation? 
</p>]]></description><guid isPermaLink="false">73983</guid><pubDate>Sat, 18 Aug 2018 00:53:09 +0000</pubDate></item><item><title>Circle or line?</title><link>https://www.17thshard.com/forums/topic/68469-circle-or-line/</link><description><![CDATA[
<p>
	If some rithmatist drew a line around the world, would it be a line of forbidding, warding, or either depending on the intent of the rithmatist?
</p>

<p>
	Also, why do most people think that the larger the curvature, the stronger the line, when the strongest line has curvature 0?
</p>
]]></description><guid isPermaLink="false">68469</guid><pubDate>Tue, 10 Apr 2018 23:47:57 +0000</pubDate></item><item><title>I made an interactive fanart, sort of.</title><link>https://www.17thshard.com/forums/topic/69181-i-made-an-interactive-fanart-sort-of/</link><description><![CDATA[<p>
	When reading the book to my daughter, I got in the mood and made this snippet. <a href="https://codepen.io/kmatylla/full/mLZdrZ" rel="external nofollow">It's a working clock which is also a ever-changing Rithmatic diagram</a>. I wish I knew how to do Android apps, it would make a cool clock app. Any suggestions welcome.
</p>]]></description><guid isPermaLink="false">69181</guid><pubDate>Fri, 25 May 2018 19:25:34 +0000</pubDate></item><item><title>The Perfect Circle</title><link>https://www.17thshard.com/forums/topic/68648-the-perfect-circle/</link><description><![CDATA[
<p>
	How hard is it to draw a perfect circle? In front of you?  It's hard.  Then how hard is it to draw a perfect circle around the entire body?  Harder.  This is exactly what you need to do in order to be a decent Rithmatist. The youth of the United Isles are constantly learning how to do this, and they say practice makes perfect.  The thing is though is that the students don't pay attention.  Much like a normal high school students they don't care enough to actually learn the material.  How do they actually do it?  Are the people of the United Isles, evolved differently than that of the normal Humans on our earth?  This could be the case as there are many Rithmatists who are able to do this with speed and exceptionally good accuracy..  Much like we do in a videogame.  We practice very hard to be able to play videogames, to sight, reload, move, macro, micro, heal up, speed up and snipe.  And all of this in a matter of seconds.  The neural pathways allow us to do this.  This is most likely how they are able to do this.  But much like we are not perfect no matter how many times we play the video games, they cannot possibly be able to make a perfect circle well before their prime, and after it as well.  Fingers grow old and slow and they fall with the times.  Not to mention how at the tower the wild chalklings somehow are able to sense the weaknesses of a circle.  Making you vulnerable.  How do they do it?  How are they able to draw circles with speed, and aim for impeccable accuracy?  
</p>

<p>
	 
</p>

<p>
	Let me know in the comments what you think and how I can improve.  Thanks, and good Worldhopping!
</p>
]]></description><guid isPermaLink="false">68648</guid><pubDate>Fri, 20 Apr 2018 19:35:17 +0000</pubDate></item><item><title>Something I Feel is Kind of Dumb</title><link>https://www.17thshard.com/forums/topic/68493-something-i-feel-is-kind-of-dumb/</link><description><![CDATA[<p>
	So, we don't know exactly what happens, but in book 2 we can probably assume Joel will not necessarily tell about Nalizar's lies because no one would believe him. But I think that telling police/friends would be fine, because the reason they didn't believe before is cause of the fact that he didn't know for sure. Now he has proof, even if only he can see it, and nobody close to him has actively called him a liar about events, only that he was coming to false conclusions. Admittedly this could all be irrelevant in book 2, but I wanted to vent.
</p>]]></description><guid isPermaLink="false">68493</guid><pubDate>Thu, 12 Apr 2018 03:22:10 +0000</pubDate></item><item><title>So, the Sequel has a Name</title><link>https://www.17thshard.com/forums/topic/18893-so-the-sequel-has-a-name/</link><description><![CDATA[
<p>I couldn't find this anywhere on the boards, so I figured I should post it here.</p>
<p> </p>
<p> </p>
<div>WHAT DOES IT MEAN?<a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_10_2014/post-6466-0-32833800-1412917474.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_10_2014/post-6466-0-32833800-1412917474_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=2327" class="ipsImage ipsImage_thumbnailed" alt="post-6466-0-32833800-1412917474_thumb.pn" /></a>
</div>
]]></description><guid isPermaLink="false">18893</guid><pubDate>Fri, 10 Oct 2014 05:04:50 +0000</pubDate></item><item><title>If Rithmatist was a videogame</title><link>https://www.17thshard.com/forums/topic/20872-if-rithmatist-was-a-videogame/</link><description><![CDATA[
<p>Ever since I heard of Mistborn Birthright (which I really hope does get released) I have been thinking of what other books by Brandon would be like as videogames. I read up on a forum in the Warbreaker thread which had some really awesome ideas. Anyway I have been thinking about what a Rithmatist videogame would be like.</p>
<p> </p>
<p> </p>
<p> </p>
<p>I do not know about any of you but I think that a Rithmatist videogame if done correctly could be amazing and a popular game franchise. I would imagine the Rithmatist as more of a non canon spinoff story. Rather than being about the battle against the wild chalklings you play as a character who is starting out as a Rithmatist and wishing to become the best rithmatist in the entire world. I imagine this more like gen 6 of pokemon with you running around the city and other areas of the world exploring and challenging other people in Rithmatic competitions. The story mode has plenty of freedom but ultimately centers on becoming the best rithmatist by entering tournaments and defeating other rithmatists. In battles it is just like the game with the same rules, defensive circles, chalklings, etc. Cool animations to represent chalklings and circles with a very detailed appearance. I think difficulty modes would be important for this. On the hardest mode you have to be as good as the rithmatists whereas easier modes will be more forgiving of the awkward circles drawn.</p>
<p> </p>
<p> </p>
<p>Then have an online mode where you can compete on teams or one on one. Have a for fun mode and a for glory mode with the for glory mode being exactly like the hardest mode in single player where you have to be extremely precise with circles drawn. That is where the really skilled and competitive strategical players would compete with each other whereas for fun is more relaxed and less harsh on those who have trouble with circular precision.</p>
<p> </p>
<p>I think this game would be perfect on a system like the Wii U or 3Ds because of the stylus you should be using to draw circles and chalklings. Any good handheld or console that can use a stylus to draw the circles would suffice. So really anything that could use touch screen for rithmatics would work perfectly. I feel that this game would fit well with a single player somewhat like pokemon where you can explore many places and do different things along with battling different rithmatists. Also as you level up you learn new circles and you can choose which skills to strengthen with stats gained on levelling. Finally as I also said before a good online mode with competitive and casual play.</p>
<p> </p>
<p> </p>
<p> </p>
<p>I was not even a huge fan of the book but I would love this kind of competitive strategy game with a nice single player and great online. I am not necessarily sure how the gameplay in battles should work but I feel that the pokemon style rpg setting fits best. would anyone else love a videogame for rithmatics? Imagine if it got super popular and became a really popular strategy game with gaming tournaments for it. What would you all think of this kind of competitive strategy game with some smaller rpg features and a stylus as the main controller?</p>
<p> </p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">20872</guid><pubDate>Thu, 27 Nov 2014 17:00:25 +0000</pubDate></item><item><title>Rithmatist VR/airsoft arena style game</title><link>https://www.17thshard.com/forums/topic/65537-rithmatist-vrairsoft-arena-style-game/</link><description><![CDATA[
<p>
	     So... I've been thinking about programming an accurate rithmatist game, then about simply playing it on paper with my siblings because it would be a horror to make a video game of for my skill level... honestly, making something like that would be <em>hard</em> I've seen a few games, but all of them fall terribly short, they are cool, yes, but none are even close to what it really should be... anyway, that's kinda besides the point. Thing is, once we do get a true rithmatist game (I have no doubt that we will eventually), I have a really cool idea considering a play method for it.
</p>

<p>
	     I've heard descriptions of stuff like airsoft arenas, and have been in laser tag arenas, large, walled off areas where people who don't like conventional sports (and even those who do) can play a fun physical game. My idea is make something like that, only on 1 level. Essentially remake the melee arena in the real world, with something similar to smart boards as the floor. I've seen stuff like that done, a virtual tide pool that you can stand on top of and make ripples in. Just, ya know, melee sized. then have an uber-powered computer programmed to run a rithmatist-style game. the players would be given special shoes to detect where they are on the field to tell when they are taken out, along with some chalk, perhaps 3 sticks that they can customize before hand, color, hardness (essentially size), etc.
</p>

<p>
	     So... what do you guys think? You would still be left with the problem of chalklings, you would be limited to the chalklings in the machine, then also the runes to control them... it would be rather annoying. The best thing I can think of is allow submissions from players of various level versions of creatures, skeletal, shaded, etc. you would then be able to select your chalkling based on various options. Offensive/defensive, attack/health/speed, skeletal/shaded, you would then set where it is bound to (if bound), then set where it is going to be as maximum distance (if bound), or start point. if bound it would bring the chalkling closer in and have a wavy chain/rope (players decision) going to that distance. you would then trace the creature and its chain, and it would receive stats based on its  base stats and how well you mimicked the chalkling.
</p>

<p>
	Further improvements may include the ability to have an account that stores favorite chalklings, as well as a name to display on leaderboard, or perhaps the possibility of polychromatic chalklings with higher stats, perhaps capable of fire damage, bark skin, etc.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	So... what do you guys think of this idea? as of now, I would be stuck on the theoretical team, my programming skills leave a <em>lot</em> to be desired, and as far as artistic capabilities... well, they aren't that great. Feel free to share ideas to improve this, or ideas on how to do the coding, perhaps ideas for sketches, stats, etc.
</p>
]]></description><guid isPermaLink="false">65537</guid><pubDate>Tue, 30 Jan 2018 20:34:20 +0000</pubDate></item><item><title>What would your Chalklings look like?</title><link>https://www.17thshard.com/forums/topic/44289-what-would-your-chalklings-look-like/</link><description><![CDATA[
<p>People seem to tend to have a style. Which makes a degree of sense; you want it to be as artistic as possible, so learning how to draw one thing really well must help to at least some degree. Also there seems to be preference. In the back of my mind, I sorta wonder if how powerful you think the thing actually is affects its power; if I make a wolf and I suffer the misaprehension that wolves are violent and savage and rabid, and someone else makes a wolf and knows they are typically timid and cautious, would mine naturally behave more aggressively?</p>
<p> </p>
<p>Anyway. What Chalklings would you have? What sort of creature, being, whatever do you want to have protect you and defeat your enemies? A type, maybe, where some are better at offense, some defense, some mobility?</p>
<p> </p>
<p>Also, who is gonna be the first to say pokemon?</p>
<p> </p>
<p>I think my grouping might be greek monsters... or possibly obscure creatures from various mythologies. A halcyon to fly around and attack a weak spot on the rear, a set-beast for aggression, maybe an oni for defense.</p>
<p> </p>
<p>I wonder if the rock-paper-scissor mentality works at all... in that first duel, Finch fought off dragons with a knight. Does making a defensive chalkling with some mythical reasoning behind it to defeat the beast make it better against that specific chalkling? Can chalklings be ranged? If I make an archer, with a quiver of arrows, could he draw those arrows and fire them at other chalklings, or even at Lines of Warding?</p>
<p> </p>
<p>Finally, I would like to see Melody at some point make an enormous chalking. I see it shaping up like an ouroborous; she draws a line of Warding, then around the outside starts at the tail and works forward, quickly filling in powerful scales for defense, many many legs along the length to give it speed, maybe spikes at the sides, powerful claws and crushing jaws for offense, built so big it circles entirely around her Warding Line... then, finally complete, it races to her opponent, crushing tiny chalklings like godzilla, destroying the enemy's defenses... I think that'd look cool. Granted she'd need a way to stay entirely protected for the many minutes it would take her to do all that, something like a large team in the melee, six teammates around her to play defensively and keep enemy Vigor lines and chalklings at bay while she completes her masterwork...</p>
]]></description><guid isPermaLink="false">44289</guid><pubDate>Fri, 18 Sep 2015 17:18:59 +0000</pubDate></item><item><title>Effect of missing a bindpoint?</title><link>https://www.17thshard.com/forums/topic/57951-effect-of-missing-a-bindpoint/</link><description><![CDATA[
<p>
	I am having issues seeing the importance of bindpoints and their progressive nature. If anyone has thoughts on the following questions/comments, I would appreciate it.
</p>

<p>
	1) What are the effects of missing the exact bindpoint? For example, if I am trying to draw a line of forbiddance connecting two bindpoints and I draw wrong and miss one of them, does that simply mean that the line of forbiddance just doesn't anchor that bindpoint?
</p>

<p>
	2) In a lot of the drawings of defenses at <a href="http://coppermind.net/wiki/Rithmatics" rel="external nofollow">http://coppermind.net/wiki/Rithmatics</a>, you can see that often the line of forbiddance is drawn through the bindpoint. Thinking of bindpoints and anchoring from a kinematics standpoint, it seems as if a single line of forbiddance that passes through a bindpoint constrains the line of warding in both translation and rotation (e.g. The Osborn Defense). However, in something like a Sumsion Defense without the rear line of forbiddance, would the large line of warding be able to rotation about the bindpoint connecting to the smaller, anchored circle line of warding? I am having a hard time understanding how much constraint a line of forbiddance adds to anchoring and whether tangent bindpoints have any kinematic constraints.
</p>

<p>
	3) It seems to me that at the start of any primary line of warding that the first construct added severely restricts the space of future constructs. For example, if a person tries to draw a line of forbiddance between two bindpoints of an assumed six-point circle and misses, then they have necessarily started one of the nine-points circle which have that chord as a possibility. This leads to the next question of "how close is close enough" to actually get a line of forbiddance to attach to a bindpoint? I will illustrate a scenario:
</p>

<ul><li>
		I try to do a line of forbiddance between bindpoints on a six-point circle (imagine I am trying to start the Eskridge Defense). But let's say I mess up.
	</li>
	<li>
		Do I know I missed the exact bindpoint? Let say I don't know that I missed the bindpoint, so really I started the nine-point circle corresponding to my messup.
	</li>
	<li>
		I now try to draw the second line of forbiddance for the Eskridge Defense. The problem is that the bindpoints aren't where I thought they were.
	</li>
</ul><p>
	So, the second line is still a valid line of forbiddance, it just doesn't anchor my circle, right? Or potentially only anchors it in translation but not rotation for the once anchor point I did hit? Well, since the first line of forbiddance anchored my circle line of warding, do I really care that the second line of forbiddance is slightly off? Is there some advantage in a lot of scenarios like this to actually be right on the bind points as long as the line of warding is already fully anchored/constrained?
</p>

<p>
	 
</p>

<p>
	The reason I ask this is because I have done a bunch of hobby iOS games in the past and started thinking about the actual mechanics of the game and it brought up a lot of questions about the importance of bindpoints. They seem really emphasized in the book, but they became less critical to me as I read through the wiki, various articles on here about all other circles being a specific case of the 9 point circle, and the concept of anchoring.
</p>

<p>
	Thoughts?
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">57951</guid><pubDate>Sat, 04 Feb 2017 01:04:56 +0000</pubDate></item><item><title>3d Chalk</title><link>https://www.17thshard.com/forums/topic/59390-3d-chalk/</link><description><![CDATA[<p>
	Could one theoretically as a rithmatist use enough chalk on a chalking to make a 3d object? similar to how a 3d printer can make 3d out of a series of layers? Would that work or would it just collapse?
</p>]]></description><guid isPermaLink="false">59390</guid><pubDate>Fri, 26 May 2017 14:45:06 +0000</pubDate></item><item><title>What would happen if you tried writing something?</title><link>https://www.17thshard.com/forums/topic/59361-what-would-happen-if-you-tried-writing-something/</link><description><![CDATA[<p>
	My question is basically, if you wrote for example: "Hello" using chalk. Would some parts of the word become lines of forbiddence  or would it be treated as a chalkling?Or would nothing happen?
</p>]]></description><guid isPermaLink="false">59361</guid><pubDate>Wed, 24 May 2017 05:40:01 +0000</pubDate></item><item><title>Why The Rithmatist is my favorite Brandon Sanderson book (spoilers)</title><link>https://www.17thshard.com/forums/topic/5980-why-the-rithmatist-is-my-favorite-brandon-sanderson-book-spoilers/</link><description><![CDATA[
<p>Sanderson's non-Cosmere works seem to get short shrift among his fans sometimes. It's not hard to see why. Sanderson has constructed this vast, teeming world of secrets and magic, shards and chasing Hoid around the galaxy, and I love it as much as any other fan. Yet for all that, I think I can say this truthfully: <em>The Rithmatist is my favorite Brandon Sanderson book. </em></p>
<p> </p>
<p>Favorite? Sure. The Way of Kings is vast and sprawling, a remarkable achievement that I've no doubt is destined to be placed alongside Lord of the Rings and Wheel of Time as classics of fantasy. And it is a wonderful book- make no mistake. But it's just the start of the Stormlight Archive, just the beginning of bigger and better things. It's not like The Rithmatist. Mistborn brings us to world that turns fantasy tropes on their head, gives us the best magic system fantasy's seen in years, and brings ever-increasing stakes to resolution with three twist endings. But it's not like The Rithmatist. Alcatraz is pure humor and a delightful romp, a model I've studied for my own writing. But it's not like The Rithmatist.</p>
<p> </p>
<p>Why do I like The Rithmatist?</p>
<p> </p>
<p>There are lots of reasons, of course. I love the setting- steampunk, alternate history, and humankind holding out against an advancing evil. The magic, where chalk and drawings come to life in a fantastical RTS. The expectations turned on their heads- Hardin, you double subverted trope, you.</p>
<p> </p>
<p>But most of all, I think I like The Rithmatist because of Joel. You see, Joel is a fairly normal kid. He's a smart kid, the kind I like to read about. But he's not magical. In this he differs from most of Sanderson's other protagonists: he has no superhuman powers of his own, and is forced to rely on his wits to save the day. Which he does. Multiple times. Do you know how refreshing it is to see that in fantasy? To see a hero survive by his wits and not his powers? I love that. It's fundamentally the story of an underdog, and of course we love underdogs.</p>
<p> </p>
<p>But Joel also wants to be a Rithmatist. He wants it more than almost anything. I think most geeks can relate to this- don't we all want to run with Sazed on the walls, to fly with Vin on dropped coins? Isn't that why we read fantasy? But Joel's desire is especially personal to me. You see, I spent most of my early life almost obsessed with the idea of gain superpowers by some means. Magic, mutation, invention, it didn't matter- I just wanted SOMETHING. You might not have guessed it to look at me, but my nine, ten, eleven year old mind was always plotting some way to become something more than human. Puberty seemed like the best way, I thought. That was when the X-men always got there powers.</p>
<p> </p>
<p>Puberty came and went as expected, and no powers were forthcoming from it. Would you believe that through my teenage years, in some part of me, that desire never died down? It's true. Even as it become less and less likely, that desire never quite vanished. It's really not dead today. All you have to do to is give me a book where someone has an interesting power, and I'll spend hours contemplating life with that power. Days. Thinking about how I'd use it, what I'd fix with it. Normal? I doubt it. But that's me.</p>
<p> </p>
<p>I think Joel would understand that part of me. I think he'd understand what it means to have some part of you that wants to be something more, some part of you that won't rest until it has had its taste of power. Joel knows about that; he feels it every day. But Joel never lets his sense of desire hinder him. He doesn't let what he can't have wear him down. And more than that, he's not ashamed to let that part of him be. He studies Rithmatics. He <em>loves </em>Rithmatics, even though he knows he'll never have them. Why? Because that's who he wants to be. He's not defined by what others say he has to be, not limited by the strict dreams that everyone else wants to impose on him. No; Joel is his own man, at his core.</p>
<p> </p>
<p>I sympathize with Joel's frustrations, too. All these people around him, all these people with the gift of Rithmatics, and they never seem to love it, only seem to waste it- that's a feeling I've felt many times. We're given so much, and at times we do so little with it. Sometimes I want to scream; I think Joel would scream with me. And then sometime we're given the chance to get what we've always dreamed of- as Joel was, when he went into the booth in church- and we don't get it. Sometimes we fail. Sometimes our dreams crash and burn and leave us without any pieces to pick up. Life is that way sometimes. Joel would understand.</p>
<p> </p>
<p>But it's the ending that seals the deal for me. The moment in the tournament where Joel and Melody step into the ring, when their diverse skills come together into a single, sweet note of triumph, where everything that Joel loved becomes the key to his victory in a way he couldn't possibly have expected- that's the real kicker. It's the moment when Joel realizes that he's not a Rithmatist, that maybe he'll never be one- but yet, it's still all right. Because I think that's the real message of The Rithmatist. It's the idea that even if you never have everything you want, you can still have everything you need. It's the triumph of sheer normality in world that seems set against it. It's the victory of the underdog that we all long to see even if it's not the way we expected to see it. It is, in other words, a victory of the finest kind- a victory of the small man, a victory of the normal man. That's what I had to learn growing up. You're never going to be Vin. You're never going to be Sazed. You're a normal human being, and you're going to be a normal human being all your life. And that's okay. There are still triumphs, there are still victories, there are still wonders and gifts for you, too. You're a human being, and that's all it takes.</p>
<p> </p>
<p>My name is Mike, and I am a normal person, the kind it seems like the world has it out for sometimes. My name is Mike, and I am facing the challenges of life without powers or magic to get me through them. My name is Mike, and as far I'm concerned, it's going to be enough.</p>
]]></description><guid isPermaLink="false">5980</guid><pubDate>Sat, 08 Feb 2014 06:05:04 +0000</pubDate></item><item><title>Joel is a Rithmatist (spoilers)</title><link>https://www.17thshard.com/forums/topic/3637-joel-is-a-rithmatist-spoilers/</link><description><![CDATA[
<p>Well if you have read the whole book, you might think I just missed the part where he fails the ceremony to become a Rithmatist. However, thinking about it a little more, I think that seeing the being of light was enough to make Joel a Rithmatist.  No one talked about the ceremony so he couldn't discover it until later!</p>
<p> </p>
<p>We all know that drawing Rithmatic figures requires intent from the Rithmatist to actually take on any properties. You see this illustrated by the lack of  mysterious symbol that blocks out sound. This was explained by the lack of knowing what the symbol does. Fitch also explains why this causes it to fail</p>
<p> </p>
<p>"...believe that a Rithmatic line functions based on the Rithmatist;s goals in drawing it...nothing comes to life unless we are explicitly trying to do a Rithmatic drawing.</p>
<p> </p>
<p>OK so now we need to see if Joel was ever attempting to do a Rithmatic drawing after that encounter.</p>
<p> </p>
<p>First he does the test with Melody. After he draws the line, he says that he knows it won't work. He didn't believe that he had become a Rithmatist and thus he never had intent and desire to draw a Rithmatic line</p>
<p> </p>
<p>"Melody reached out with her anxious hand, but Joel knew what would happen"</p>
<p> </p>
<p>Also, when he is drawing in the arena he isn't trying to draw Rithmatic structures. He is just trying to outline what Melody will draw.</p>
<p> </p>
<p> </p>
<p>Let me know your thoughts on this  one guys</p>
<p> </p>
<p>-Trey</p>
]]></description><guid isPermaLink="false">3637</guid><pubDate>Thu, 06 Jun 2013 16:31:27 +0000</pubDate></item><item><title>How to make a Rithmatist</title><link>https://www.17thshard.com/forums/topic/50322-how-to-make-a-rithmatist/</link><description><![CDATA[<p>So, I propose that when people become Rithmatists, the Shadowblaze forms a bond similar to a symbiotic relationship. The human gets the ability to animate chalk drawings, and the Shadowblaze gets someone to help fight the Forgotten. Something similar happens with the Forgotten.</p>]]></description><guid isPermaLink="false">50322</guid><pubDate>Tue, 01 Dec 2015 21:16:01 +0000</pubDate></item><item><title>Which Rithmatist character are you most like?</title><link>https://www.17thshard.com/forums/topic/58237-which-rithmatist-character-are-you-most-like/</link><description><![CDATA[
<p style="text-align:center;">
	I am starting this because my friend read The Rithmatist And then promptly remarked that the character I'm most like is Melody. I personally don't think this is one hundred percent accurate because I would never draw unicorns my style is more pegasuses and quick creatures... Maybe the occasional alicorn but that's it.
</p>

<p style="text-align:center;">
	So what character do you think you're like?
</p>
]]></description><guid isPermaLink="false">58237</guid><pubDate>Sat, 25 Feb 2017 21:04:21 +0000</pubDate></item><item><title>Rithmatics: what do you want to know?</title><link>https://www.17thshard.com/forums/topic/57382-rithmatics-what-do-you-want-to-know/</link><description><![CDATA[
<p>
	Brandon is going to be the guest of honor at Boskone in mid February, and one of the planned events (in fact, the only one announced so far) is a discussion/Q&amp;A about <em>The Rithmatist</em>. Looking over my personal list of questions, the Rithmatics section is really thin. That is mostly because of great answers received (especially during the <em>Firefight</em> tour), but also because it's been a while since I read it. I'm sure there are still things we want to know, so I'm opening up the floor for suggestions.
</p>

<p>
	What are your personal questions? And as the list grows, which do you think are the highest priority, especially in light of the promise in the State of the Sanderson that <em>The Aztlanian</em> is coming up soon?
</p>

<p>
	I'll share the final list with the other sharders attending, and we'll try to make sure the best questions make it into the discussion.
</p>
]]></description><guid isPermaLink="false">57382</guid><pubDate>Tue, 27 Dec 2016 21:20:05 +0000</pubDate></item><item><title>Theory: All rithmatic circles are nine-pointers.</title><link>https://www.17thshard.com/forums/topic/50505-theory-all-rithmatic-circles-are-nine-pointers/</link><description><![CDATA[
<p>Warnings. TONS of Geometry.</p>
<p> </p>
<p>The theory shows, that each known rithmatic circle, is, in fact, a special case of a nine-point circle. Also, this theory postulates a five-point and an eight-point circle.We start with the construction of a basic nine-point circle, as discribed on the graphic "the nine-point circle". For this, we need a sharp-angled triange cornered between the points A, B and C. We construct the middle-points of each side. Those we call M<sub>a</sub>, M<sub>b</sub> and M<sub>c</sub>. We draw a circle through those three points.</p>
<p> </p>
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</div>
<p> </p>
<p> </p>
<p>We construct the heights on the sides a,b and c and call them h<sub>a</sub>, h<sub>b</sub> and h<sub>c</sub>. Note, that the height meet our rithmatic circle d exactly at the intersections of d with a, b and c. We name the crossings of the h-lines with k with the names H<sub>a</sub>, H<sub>b</sub> and H<sub>c</sub> as well as L<sub>a</sub>, L<sub>b</sub> and L<sub>c</sub>. The M, H and L points now build the anchor points of the basic nine-point circle.</p>
<p> </p>
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</div>
<p> </p>
<p>As far we have the usual nine-pointer. The only requirement for it was a triangle ABC with sharp angles.</p>
<p>Now let's make a step from general to special. Let us assume, that each of the angles of ABC would measure exactly 60°.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
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</div>
<p> </p>
<p>In this case, the points M and H on each side merge together, so we basically loose three points, leaving us with a six-pointer. Note, that a six-pointer absolutely must be regular under this constraints.</p>
<p>Anotther special case: let us assume, that one of the angles of ABC is exactly 90° and the other two 45°.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
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</div>
<p> </p>
<p>Here we have a lot of merging: the points L and M on the sides a and b merge togehter (note: L<sub>a</sub> merges with M<sub>b</sub> and vice versa), H<sub>c</sub> and M<sub>c</sub> merge with each other; all the other points merge with C.</p>
<p>The two-pointer is an even more special case: now we bring the points A and B together, making all points merging with either them or C. My graphical program is not capable of this construction, but theoretically it underlays the same laws as the nine-pointer construction.</p>
<p> </p>
<p>Now: predictions.</p>
<p> </p>
<p>The construction of a five-pointer requires ABC to have one 90° angle, but the other two to be different from each other. The Idea is the same as with the four-pointer, but M<sub>c</sub> and H<sub>c</sub> separate from each other. The pentagon in the five-pointer is irregular, but has a rectangle structure between four of it's points (all except H<sub>c</sub>)</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
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</div>
<p> </p>
<p>Also, you can construct an eight-point circle. It requires for ABC to have two similar angles, none of them 45° or 90°. In this situation only the points H<sub>c</sub> and M<sub>c</sub> merge. The octagon is irregular, but symmetrical around h<sub>c</sub>.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
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</div>
<p> </p>
<p>Other forms might exist, but i didn't found a way to create three-pointers and seven-pointers. Properties, usefullness and rithmatic specialities of this circles are yet to discover.</p>
]]></description><guid isPermaLink="false">50505</guid><pubDate>Thu, 03 Dec 2015 22:16:13 +0000</pubDate></item><item><title>A step-by-step guide to the Irregular Nonagon and beyond</title><link>https://www.17thshard.com/forums/topic/56848-a-step-by-step-guide-to-the-irregular-nonagon-and-beyond/</link><description><![CDATA[
<p>
	First of all, I'm really sad there hasn't been a post on here in a long time. Rithmatist needs more love! Anyhow, I made this today to teach myself something and I feel like sharing it, even though I doubt many people check here any more <img alt=":)" data-emoticon="" height="20" src="https://uploads.17thshard.com/emoticons/default_smile.png" srcset="https://uploads.17thshard.com/emoticons/smile@2x.png 2x" title=":)" width="20" /></p>

<p>
	So, the irregular nonagon, AKA the Line of Warding with 9 bind points. The important thing to remember is that while the 2, 4, and 6 bind point versions all look the same (apart from rotation), ones made with 9 bind points are much more flexible. Now, let's get down to business.
</p>

<p>
	First, <a href="http://i.imgur.com/5hoD19f.png" rel="external nofollow">draw your circle</a>. Then, pick 3 points on the circle and mark them. These are your first 3 bind points. The only restriction is: they can't all be in the same 180 degree section of the circle. You'll see why in a moment.
</p>

<p>
	Now, you're going to need to mark down <a href="http://i.imgur.com/dEGU3kg.png" rel="external nofollow">3 lines to make a triangle</a> where the midpoint of each of the lines is one of the bind points you marked in the last step. There's only one way to do this, so don't worry about messing it up! You'll probably notice that the lines of your triangle intersect the circle in more than one place. The extra spots where they intersect are your next 3 bind points! I forgot to mark them in the picture though. The only issue would be if you put all 3 of your original bind points on the same half of the circle - then your triangle would be obtuse, and you'd probably feel pretty obtuse too! Obtuse triangles aren't allowed here, so keep some healthy distance between those points, mister.
</p>

<p>
	The final step now is to <a href="http://i.imgur.com/G2rFVq1.png" rel="external nofollow">draw a line from each corner of your triangle</a> to the extra bind points you marked in the last step. In order to do that you'll have to intersect your circle again, and you know what that means! That's your last 3 bind points, done! See, that wasn't so hard.
</p>

<p>
	Now, it's pretty well known (thanks to the hard work of people like KalynaAnne) that you can make the 6-point, 4-point and 2-point circles with the irregular nonagon, and you can even create top-secret 5 and 8 point circles that aren't discussed in the books. How exactly you can do this I will show after I update my post tomorrow (or the day after), as I'm currently working on some swanky animations to get my point across better
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">56848</guid><pubDate>Wed, 23 Nov 2016 05:49:12 +0000</pubDate></item><item><title>New Rithmatist info from Boskone (Feb 2017)</title><link>https://www.17thshard.com/forums/topic/58263-new-rithmatist-info-from-boskone-feb-2017/</link><description><![CDATA[
<p>
	We got some great comments on the Rithmatist from Brandon at the recent convention in Boston. I've copied all of the relevant quotes into this post. Spoilers are for length, and to group questions by topic. Timestamps refer to the recording available in the event thread <a href="https://www.17thshard.com/topic/56954-2017-02-17-boskone-54-boston-ma/" rel="">here</a>)
</p>

<p>
	Magic of Rithmatics
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">10:55 Q Are shadowblaze afraid of clocks the same way the Forgotten are. </span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ironeyes: So, uh, we know that the charcoal creatures…</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes.</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ironeyes: ...are afraid of coins. </span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes. </span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ironeyes: So are the white chalk creatures, which I think are called Shadowblazes…</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes. </span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ironeyes: Are they also afraid of coins? </span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Are they also afraid of coins? To a much lesser extent. Um, I can give you guys some backstory on this. What’s going on here is that the place these things come from, um, linear structure and things like this are frightening to them, like they come from a non-linear location. Time does not move linearly where they come from. When they come into this world, structure and linear time progression, is bizarre to them. And there are some who have embraced it, and been like, “This is cool and different!” and there are others that are still terrified of it, as a representation of what is so alien from the world they came from. So that’s why we’ve got this whole clocks, and even structure, as a metaphor for, um, something that is terrifying to them. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Uh, </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> started in the Cosmere. The magic shares a lot of its roots, then, in Cosmere magic worldbuilding. I split if off because I wrote the whole first book with it being in the Cosmere. I split it off, saying “No, I don’t want Earth to be in the Cosmere.” Even an alternate version of Earth. It just raises too many questions about the nature of Earth being involved in this. I want the Cosmere to be its own dwarf galaxy of which not even a dimension of Earth is involved. And when I made that decision, I broke </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> off. That’s the only one I had written that didn’t belong, but it still has, so, it means that the magic is going to feel very familiar to you, uh, it’s going to feel like the magic of a, um, of the Cosmere. And Cosmere magic is based around, usually, human beings making a symbiotic bond with an entity made out of the magic. This is, kind of, one of the origins of Cosmere magic, and </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> has, therefore, its roots in that. I’ve done some things since I’ve split it off in the outlines to distinguish it, but it’s going to have the same roots. So you’ll notice some things like that, that are similar. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Question: Uh, before you split </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> from the Cosmere, did the Shadowblazes come from the Cognitive realm? </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yeah. Yeah, the Shadowblazes were in the Cognitive realm, they’re--you know, well, they’re more Spiritual realm. They were Spiritual realm, sorry. They were Spiritual realm entities that got pulled in, uh, to the Physical realm. And the Spiritual realm has no time, um, it exists independent of time and location, all times and all places are one, and so, uh, when something that’s from the Spiritual realm got pulled into the Physical realm, it was like, “This is so weird!” Um, and there are very few things in the Cosmere that exist only on the Spiritual realm, which was a really fun thing I could do with this book, was show that. Cause most things exist on all three realms. Um, so, yeah. So, yeah, I mean if you’ve got, if you’re a Cosmere, uh, theologian--not theologian, magic, uh, what do you call it? Uh, they call that, uh, I have a word for it in-world. But anyway, if you’re a realmatic theorist, you can kind of pick out how the Spiritual realm beings were related, originally, to the realmatic theory. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">14:15 Q The Great Circle in Nebrask shows you can scale up defenses. Can you make giant chalklings? </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ccstat: So the Great Circle at Nebrask shows that you can really scale up the…</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ccstat: ...defenses. Could you also scale up and draw a Godzilla-size chalkling? </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Uh, this is theoretically possible (laughter). Yeah, yeah. Theoretically possible.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">14:30 Q Circle strength is based on curvature</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Circle strength is based on curvature, so how can a scaled-up circle be strong, since the local curvature drops very low? Is the inside of a circle stronger than the outside?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Theoretically would be, yes. Scale is a big fun thing I have built into the outline of The Nebraskan, when and if I write it. This is about 1908, but it’s not an exact analogue, they’re like 1930’s equivalent, maybe a little bit more on some things. At that time, we were really learning to do math, mathematical projects on a large scale [...] so this is where I was pushing for this. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">24:35 Q. How does beauty of the drawings matter in Rithmatist?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: At what point in making the Rithmatist magic system did the concept of the beauty of the drawings come in?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: The beauty of the drawings is related to the idea of your perception influencing magic, which is a Cosmere rule. Giving things a mental order, the Cognitive aspect of it, it’s the same way that in Warbreaker, when you give an order to something you’ve Awakened with the magic, the way you perceive that order directly influences how it plays it out. I built this in because, number one, it’s better for philosophy if the answers aren’t, in some of these things, [internal?] answers where the author has said, “Truth is capital T Truth”, where the characters’ perceptions of truth allows for different people to believe different things and both be arguably right. Also because I wanted all the magic in the Cosmere to have some root in the Cognitive Realm. The idea of the magic there is, there’s a Spiritual thing which is kind of unknowable, kind of eternal, kind of all-places-one, there’s a Cognitive aspect, which is how you perceive it influences it, and then there’s the Physical world. The chalklings were built that way, how beautiful you perceive it as being, or the beings involved in this perceive it as being, will influence how well it works.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">26:06 Q. Follow-up about better drawings</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: In the books, in Rithmatist, you state that the better drawn a shape is, or a creation is, that makes it more powerful. Would that mean that if you drew a cube, would that be more powerful than a square?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: The complexity of it, and how people perceive, you could make an argument that there’s some people who would be like, “The perfect cube is so hard to draw that that is inspiring”, but the average people, if you said, ”Who’s going to win this battle: this cool knight that I drew, or this cube?”, they’d say the cool knight. So that sort of general perception plays a lot into how it works.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">33:50 Q Does a line of forbiddance on a mobile chalkboard move with the board?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: If you draw a line of forbiddance on a piece of on a chalkboard that’s sitting on the ground and then hit that chalkboard, will the chalkboard move?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: This is the number one question I get, actually. The answer is, it depends on the size of the line and the amount of power that’s been put into it. This is actually relating back to Cosmere physics. If you look at the Cosmere physics, you can see exactly what happens with the speed bubbles, it’s the same sort of principle. It’s based on perception. So putting a movable line, oftentimes you will just have trouble engaging the magic on something that’s not stable enough to be viewed as stable. Drawing it on a chalkboard and then turning it toward somebody actually wouldn’t work, because you wouldn’t be able to engage that line very easily with the way the magic works. And if you did, it would disrupt the line, and it would be gone. Treat whatever I do with speed bubbles as the rule for Rithmatist magic, until I write the second book. If I decide to take it in it’s own direction, I will let you guys know.</span></b>
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<p>
	Story and World of the Rithmatist
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<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">18:40 Q Why no gunpowder?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Going back to the technology issue, in some of your books, particularly the Mistborn books, you explain why technology hadn’t developed for thousands of years. [...] What’s happened to gunpowder and combustion? Why isn’t that there?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: In Rithmatist the reason why we don’t use gunpowder and combustion is early on, people figured out how to wind springs into the aether, and if you can wind a spring into the aether you can get energy out of it. Basically the way we’ve got it working in the Rithmatist (I would have to dig out the exact notes, so be warned) but the way we have it working right now is if you wind a spring made the right way, you can wind it into the aetherial winds. And you can wind, and then twist it, and when you unwind it catches the aetherial winds and spins with it. So you can actually get more energy out than you put in if you wind it one direction, lock it, and then lock it into the aetherial winds and unwind it. It’s like hydropower, but it is unseen hydropower. So my explanation is they learned how to do this, and because they had access to this easier source of energy, their experiments with gunpowder and combustion weren’t as…. You could still make gunpowder. You could go build a gun on the Rithmatist world, and it would work just fun. But since they’ve been focusing on this other line of technology and they can access this energy, everything’s gone that direction instead. And I kind of built on the idea of the difference engine and things like this. People were trying to make mechanical versions of computers and whatnot. And if they had found a way to get energy out of it, they might have gone this direction. That said, I did not put the rigor into the science that I often do in the cosmere books. That comes in the revision stage when I give it to scientists and to my assistant Peter, who look at the actual science and raise some of the issues. So Rithmatist, I didn’t have to worry about that as much. In the cosmere I have to worry about things like redshift and breaking causality, and all of this stuff, and at least have in-world reasons why people don’t get irradiated by light when you speed up time, whereas in the Rithmatist I can say, “It’s a fun alternate history fantasy book. So we’ll just go with that and be internally consistent and not worry about the laws of thermodynamics quite as much.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">30:15 Q. In Rithmatist, the cost of making coins with gears in them is ridiculous, can you comment on the economics?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: I was wondering about the economics of the Rithmatist. Obviously, the price levels are without a century of inflation. The cost of making those dollar coins, even in terms of their economics, it seems like it would cost more than a dollar to make a dollar coin.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: We spend more to make some of our money, not dollars. The argument I make on that one is that a dollar built by them is added value. That is my feel on it. Producing it might take more money than it is worth, but by the time it’s done, it is worth that much more money. At least in my opinion.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">31:10 Q. In our legal system, debt ends with death and your heirs are free. That doesn’t appear to be the case in Rithmatist.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: In our legal system, when you die in debt, your heirs don’t inherit your debt. Whatever assets you have go to pay off, and then your heirs are free. I take it in this universe that this isn’t the case? Or is it just that someone’s going to break the widow’s legs if she doesn’t pay?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: I had the wife assume the debt of the couple in this.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: He had borrowed the money in both of their names?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: In this legal system, that counts. You are liable.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: So she inherits his debts?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Yeah. But I would argue that the brother wouldn’t, if there were a brother, but the couple would.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: And if she died, would Joel inherit the debt?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: I would say probably not, that he would probably not, but I would have to look at it specifically in the situation. If the wife or the husband inherit from the other, then there’s a decent chance they might make the child, there are cultures through history that the children have been. I’m going to say yes, I’m going to say he would. If the wife is inheriting his debt, it’s so much easier a leap to say that children also do. So I’m going to say yes. I hadn’t thought about it specifically.</span></b>
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		<p>
			 
		</p>
	</div>
</div>

<p>
	Writing the books and Research for the Series
</p>

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	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">00:30 Q. When is the next book coming out?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: When’s the next one coming out?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: The Rithmatist is the number one most requested sequel I get. This is probably because people know that I’m working on Stormlight, otherwise that would be the number one most requested. To understand, I have to tell you a story about where The Rithmatist came from. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">So after I finished Warbreaker, I very deliberately said, I want to write something else in the Cosmere, and maybe this is the time to write the backstory of a character named Hoid. So I sat down and tried to [...] write this book, which I called The Liar of Partinel. The book was a disaster. Sometimes even as a pro, books just don’t go well. I had a contract for it and everything. I was supposed to be writing this book, and then its sequel, and... big disaster. I finished the first book, I forced myself to finish it, but I had no desire to revise. It was just not what it needed to be. When I eventually write that story, people are going to be expecting a lot from it and it can’t be a half-hearted book, and it felt half-hearted. So instead of [...] I told my editor, “oh yeah, I’ll be getting to that” and I wrote a [...] book, which was called Scribbler back then. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			 
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Originally named Scribbler, and the origins for it were, the magic system is the start of this one, as you might be able to guess. I started doing these little drawings, which Ben McSweeney eventually re-drew to be a little bit better, but they started as my own drawing that we put between the chapters. But we started with those because I wanted to do something new with magic that I hadn’t done before. What I realized is that I never made a book where the magic was used to play games. We as human beings, we play games with everything. We turn anything into a game. This is a hallmark of humankind, we play with stuff. When we’re no longer killing each other, we come up with jousting, so we can make that a game. The idea of basically playing magical Starcraft on the ground around you was really interesting to me. So I started doing all these drawings and writing this book without telling my editor or anybody I was writing this book. Wonderful experience. The book came out very very well, it just came together. It’s one of those books, you don’t expect it, I didn’t have long term plans, I hadn’t worked on an outline for years and years, I discovery wrote most of the book. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">About the time I had to go to my editor and tell him, “I’ve written a book on accident”, I think I sent you the Rithmatist, right Joshua? I said I wrote this book on accident, right around that time, I got a phone call from Harriet McDougal, who’s Robert Jordan’s widow. She said, it’s a long story but it ended with me on the phone with her, because she’d left me a voicemail and I’d missed it, but I eventually got a hold of her, and she said, “Well I was just wondering if you would be willing to finish my husband’s series, the Wheel of Time”. To which I responded, “dakjs;dlfj;alkna;sdf” [verbal keyboard smash basically]. I really did. I wrote her an email the next saying, “Dear Harriet, I promise I’m not an idiot.” But the book that got left hanging was the Rithmatist. Liar of Partinel I was happy to shelve and do nothing with. It wasn’t a good book. Rithmatist was. But I knew that if I were stopping to do the Wheel of Time that I would not have the time to do a Rithmatist sequel for a while. Because my career so far had gone standalone, series, standalone, and then I was looking to do another series, which is why I tried Liar of Partinel. Once I did Wheel of Time, I said now is the time to do Way of Kings, which I had been putting off for a while cause my skills weren’t capable. I tried it and it hadn’t worked and I was like, I need to get better as a writer. But I was pretty sure I could do it, so I sandwiched Way of Kings in between two Wheel of Time books. But then I had the Way of Kings going and people expecting those, which is a good thing I got started on it because it’s a long series. If I were still putting it off, we might have troubles when it actually came out</span></b><b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">So eventually, Rithmatist, I need to release this book, it’s really good, people are going to like this. So I gave it to Tor and had them release it. But the problem is, when am I going to do a sequel? It had been a little side project in the first place that I’d done instead of writing something else. I found time about 3 years ago. I took out my outline. My process often is, I will write a first book, then I will outline a series for it, then I will revise the first book to match the outline. I did this with Mistborn, I did it with the Reckoners, and I had gotten as far as outlining for the second book of the Rithmatist. I sat down to write it and I didn’t like the outline anymore. There were some things wrong with it. One, I had grown a lot as a writer. One, I don’t know if you guys discussed this, but the Rithmatist as a whole, it’s a great book but there’s a big danger zone in it. And that is, how do you treat indigenous people during the area of colonialism? There’s a big big minefield there, and the second book’s goal was to start dealing with that minefield, and I felt my outline for the second book did not do that respectfully. As I had grown as a writer, when I looked at the outline, and I was like, I cannot write this book because I’m not treating the original inhabitants of America’s cultures well enough. So I stopped and I read three books on Aztec culture. The second book is called the Aztlanian. Aztlan is the mythical origin of the Aztecs, it’s where their legends say they came from. If I’m dealing with real world mythology, that minefield grows so much bigger. You gotta do it right. This is something I wanted to do right. So I read a bunch of books. I rebuilt my outline, I felt really good about it, but there was no more time to write. I had a month or two left, so I wrote the fifth Alcatraz book instead. I can do those in a month or so, but this I knew was going to take three to four months, so I put it off again. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I’m still looking for a hole in my schedule. The new outline for the Aztlanian is very good, it’s solid, I feel like I’ve got a handle on how to write it in a sensitive way, because we don’t want to avoid difficult topics in science fiction and fantasy. If we do that, it’s just the same as it’s always been. But if you are going to touch on sensitive topics, you need to do it really well. I really like where it is now, but when am I going to write the Aztlanian? I don’t know yet. The answer to you is, when am I going to do this? I have to find a time between my mainline projects, which right now are Stormlight Archive for Tor, alternating with Mistborn novels, and for Random house it’s the Reckoners books and that sequence. In between one of those times, I will find some time to the Aztlanian, and I will do it, and I hope it will be awesome, but I don’t know when that is. This is the book I’ve left hanging the most. Most everything else is a side project or it’s the Alcatraz books, which I’m making fun of people by taking a long long time, it’s intentional. If you haven’t read those books, they’re very different from everything else that I’ve done. The whole point is to make fun of the reader while the reader reads them. Every book plays some sort of dirty trick on the reader. The fifth book ends on a huge huge huge down note with the author, who’s Alcatraz, of the book saying “I’m not going to write any more, sorry guys”. But then there’s a little footnote at the end, one of the other characters like, “I’ll write the story so you get an actual ending.” Jokes like that on the reader, and the fact that it’s taking forever is part of the joke. Rithmatist is the one I actually feel bad about.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">09:45 Q Who is the Rithmatist referenced in the title?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Discussion moderator: So the question I asked, at the beginning of this session, is: You used the definite article…</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Moderator: Who’s <em>the </em>Rithmatist? </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Who’s the Rithmatist? So I imagined the Rithmatist more being a, um, a book like, let’s see if I can find an example of it. It’s not defining a person, um, it is, uh…</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Moderator: The role of the Rithmatist.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: ...trying to. Yeah, yeah. Like I’m trying to find… There’s books that are like this, where it’s just like, uh, it’s almost like you could call a series </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Archive</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, the </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">this</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, that sort of idea where the title is… Look, it was originally called </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Scribbler</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, um, and Tor suggested changing the title to something that highlighted the magic a little bit more and was a better fit, and I liked </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> as that, but it’s particularly because the future books could be </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Aztlanian</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> and </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Nebraskan</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. </span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Moderator: And they’ll fit, they’ll be right next to one another--no they won’t. Cause </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">the</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> doesn’t get catalogued. </span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brandon: Yes, exactly, but it felt like it was going to, uh, it just worked. But </span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Rithmatist</span><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> more is like, you know, it’s not specifically any individual. I know there are other books that have this feel. But yeah, all right. What do you guys want to know from me? Go ahead. </span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">16:00 Q What inspired the United Isles?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: I was just wondering what your inspiration was for the setting, for the United Isles.</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: The United Isles. We call this historical fantasy, this is where you take a historical period and you fantasize it. I knew I was so divergent from our world that I wanted people immediately to know, complete alternate dimension. I wanted an easy early sign that when you read this, you weren’t going to be asking, “What happened in the War of 1812 in this?” I didn’t want you to be asking that, I wanted you to say, this is so different from our history that I can’t take anything for granted anymore. Which allows me to sweep away expectations and rebuild them in the way I want. You run into this all the time in fantasy, like, you ever want to write a book about vampires, everyone’s immediately going to bring to that world a lot of expectations. It’s much more important early on to sweep away expectations if you’re not going to fulfill them. So with Rithmatist, I was looking for a way to do this, and the idea of America as an [planet?] archipelago was really cool to me, and I also wanted to indicate that things were really bizarre. It’s a much smaller planet version of Earth, so I could put in time distances and say, you can take the train to London and it doesn’t take that long. In their terms it takes forever, for us it’s not that long. Smaller planet, denser core, everything’s islands. This is to say, I’m throwing out everything about our Earth and rebuilding a fantastical version of it.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">17:48 Q Why Nebrask</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Why’d you pick Nebraska?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: I’m from Nebraska. I grew up in Lincoln, Nebraska and I thought, if I’m going to put in a place that’s a weird, crazy dangerous place, why not make it Nebraska? A lot of the defenses are named for people I knew in Nebraska. There’s an Osbourne defense. Anyone from Nebraska will be able to pick out where I got that. A lot of my friends, my parent’s friends growing up, I just named defenses after them. That’s where that came from, it’s got all this Nebraska stuff.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">23:40 Q. How do you develop your magic systems?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: How do you go about designing your magical systems? Do you come up with all the rules at the beginning, or is it developing as you write?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: It’s a little of both. I have some essays I’ve called Sanderson’s Laws, because I’m a humble guy. If you google those and find those, you can read some essays about how I write magic systems. The answer to your question directly is, oftentimes I’ll come up with something really cool. Hey, you draw on the ground with chalk and play magical Starcraft against each other. Tower defense with chalk. What are some basic rules? Let’s write the book, and as we’re writing I’m like, this question arises, this question arises. How would I answer that? Let’s build in answers to it. With the Rithmatist, I already had the foundations of Cosmere magic, so I could say, “How does this work? Well, it works like this.”</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">33:03 Q. United Isles worldbuilding, physics.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: So North America being islands, was that just another bit of color?</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Yeah. That was based around the idea of, I want to do this cool thing. I’m just going to do this cool thing. Peter did not have a chance to look at that and tell me if the physics of that planet work or not. But once we pulled it out of the Cosmere, we didn’t have to worry if the physics do.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: I wasn’t sure if it was tied to history of the magic or?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: No, I didn’t tie it to the history of the magic. I just said, I’m going to do a small planet and we’re just going to make it a big atoll. You’ll see the same things in Europe if we ever do a map of that, which we probably won’t, but South America you’ll see similar stuff.</span></b>
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		<p>
			 
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">38:50 Q Why Aztec culture for Rithmatist, rather than Mayan, etc.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: How did you choose Aztec culture as opposed to Mayan?</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Because I like, I think it’s interesting. I’m really fascinated by the way that, in North America, Aztec culture was one of the closest things we had to an empire. Granted, the Mayans were similar too. This isn’t a good thing, but they were starting to be a colonial power in North America, they were just 100 years behind because, different people argue why. The argument of, they didn’t have good [not sure what he says here] animals like they had in Europe. Europe had access to horses and cows, and, particularly in North America, they didn’t have access to these beasts of burden. There’s also the argument that, through most of South America, the terrain was not really good for pulling carts and things like this. So no animals and not really good for the wheel makes communication between cultures difficult. Communications between cultures is what inspires technological progress most of the time. So suddenly, you have this, where they’re really advanced in some areas, like their mathematics and whatnot, but they don’t have the wheel. And that is so interesting, and the Aztec is really interesting. The idea that they came [...] they found Tenochitlan after leaving Aztlan and come to this place and they’re these people, and their god is the hummingbird and all this stuff and it’s just really cool mythology and culture, but all anyone knows about the Aztecs is, “Human sacrifice!”, right? That’s the thing everyone focuses on, when you’ve got this really deep and cool and rich culture as well. They didn’t even really sacrifice, according to most people, that many people, no more than in European wars, they would execute after you… but it’s got this really cool mythology around it. Anyway, it’s just a really cool culture, and being from North America it’s something I wanted to dig into and deal with. Plus you’ve got, this is kind of a minefield of stuff, but you’ve got this weird colonial thing going on that I wanted to play with. In the Rithmatist world, the Aztecs had unified into a colonial power and a lot of the North American tribes had unified beneath them. Some left happily, some not happily to fight against  the chalkling threat. They got pushed all the way back, fighting and fighting and fighting, and then the Europeans come in, and they’re like, “Great, this continent that there’s nobody in!” and they’re like, “Hey no, that’s ours!”. So you’ve got this really, at least to me, interesting interaction between, cause there’s all these myths that perpetuated in the 1800’s that there weren’t that many people in North America when we came in. It was just basically empty. That was the myth they were telling themselves to justify the wholesale conquering and slaughter of the people. A lot of times I’m like, so what if they got there and these people had been killed in a big war? You’ve got this colonialism and this cool power to the south who’s like “No, you’re stealing our land” but they’re like “No, you guys weren’t here” and they’re like “No, we were fighting there”. It’s a really interesting thing to deal with, and it’s exciting to me, but boy is it a minefield. Let’s hope that I can do the second book without being too offensive to people. But that stuff is fascinating to me.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Do you think that the sensibility in terms of writing about Native American cultures has to do a lot with how times have changed, since you’ve written Rithmatist?</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Oh yeah, definitely. Since I’ve written Rithmatist, my sensitivity to this has skyrocketed, I think everybody’s has. That’s a big part of when I went back to the book, and I thought in the sequel I was dealing with it sensitively and I’m like “Oh, no. I don’t think I’m approaching that sensitively at all”. That was part of the reason I had to drop it and revise it. Also, I just didn’t think it was doing cool enough things and whatnot. I’m glad I didn’t write it in 2008 when I’d been like“Aztecs are cool, let’s write a book that has Aztecs in it!”, instead of saying, “Let’s do more than Aztecs are cool, let’s make sure that we have actually done our research”, instead of just relying on it. There are some things you can rely on, like Kaladin in the Stormlight books. I know enough about field medicine and what it is like to be a surgeon in the pre-modern era that I could write a cool book where a guy was himself a surgeon in a pre-modern era, and then I just gave it to a field medic, someone who had actually been in battle, and said, “What did I get wrong?”. He’s like, “You got this, this, this wrong, fix those and it’s good”. I can do that. I can bluff my way through making Kaladin work and then find an expert to fix it. That’s what I would’ve done in 2008 if I’d written Rithmatist. I have a feeling it would’ve been so far off that I would’ve given it to them and they would’ve been like, “You can’t fix this. This is fundamental”. That’s a writing advice. There are a lot of things you can bluff your way through, if you get yourself like 50% of the way there and then find an expert to fix the really bad parts for you. But you have to be able to get far enough along that it’s fixable.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">49:15 Q. More about Aztec research, influence of disease on European-American contact</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Have you ever read 1491 by Charles C. Mann?</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Yes, I have.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Did that inform…</span></b>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: That did inform, that was one of the main books I went to in my research where they’re like, you need to read this book. I read that book and I loved it. Even the book points out some people don’t agree with this hypothesis, but it feels right to me, so I’m running with that idea.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Q: Even if the details weren’t totally clear in the archeological record, the story in it is just...</span></b>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A: Is great. This is the idea that South America in particular but, Central America and parts of North America, were much more densely populated than we assumed and the introduction of diseases that the Europeans brought was more devastating than previous people had theorized. Which is really, really interesting, because it deals with this other idea of America Pox, right? Why did the Europeans not get a disease? Why is there no mythical America Pox that was given back to them? That’s a big question that people have. If you haven’t thought about it, you’re like “Hey, yeah!”. They were both isolated populations from one another, why was there no disease transfers? One of the big theories is that this goes back to animals. Most deadly diseases that we have transferred from animals to humans and they kill us because diseases don’t actually want to kill you. They want you to get sick enough to keep spreading the disease, as long as you have the disease, and if it kills you, it fails in that. Most of them, there are some that, you know. A lot of diseases that are deadly to us were not deadly to cattle, where they originated, and they jumped species. The argument is, and some disagree with this, but the argument is Europeans had these animals that they used. They moved them into the seas with them, they caught a whole bunch of these terrible diseases that wiped out big populations, but they got over it. And in North and Central and South America, they did not have as many animals living in close proximity to humans in large population centers, and so the diseases did not pass to humans, and there were no big deadly diseases for the Europeans to catch when they came over.</span></b>
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			<b style="font-weight:normal;"><span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[says he got the term America Pox from CGP Grey, a Youtuber, who he likes watching and was clearly reading some of the same books]</span></b>
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]]></description><guid isPermaLink="false">58263</guid><pubDate>Tue, 28 Feb 2017 17:35:21 +0000</pubDate></item><item><title>The Mysterious Manuscripts</title><link>https://www.17thshard.com/forums/topic/52320-the-mysterious-manuscripts/</link><description><![CDATA[
<p>Hello everyone, I literally just finished the first Rithmatist book and I have a few questions.....</p>
<p>During the read, at the end of every Chapter(or start) there is a page explaining an aspect in Rithmatism like say a type of Defence or how you duel.</p>
<p>Who wrote them?</p>
<p>At first I thought it was Joel's father considering the scene where Joel enters his father's workshop after all this time to discover the new line. Surrounding the piece of paper with the new line there were sheets explaining defences and techniques used by Rithmatists around the world. </p>
<p> </p>
<p>But  then in the battle between Fitch and the Forgotten there was a page that was titled "Joel's sketch of the Rithmatic Dorms Second Floor that night"</p>
<p> </p>
<p>So was it Joel who wrote the manuscripts or his father?</p>
]]></description><guid isPermaLink="false">52320</guid><pubDate>Sat, 16 Jan 2016 04:47:17 +0000</pubDate></item><item><title>Charcoal drawers</title><link>https://www.17thshard.com/forums/topic/19929-charcoal-drawers/</link><description><![CDATA[
<p>Spoilers for the Rithmatist here.</p>
<p> </p>
<p>OK here's a mad theory that I got after I read Joels description of the Forgotten, he says that it looks like it was drawn from Charcoal. this got me thinking what if there's another power in the world other than Rithmatics. What if there are things in the tower of Nebraska that draw with Charcoal. They create the Forgotten and the Forgotten create the wild Chalklings? I don't really have any basis for this theory other than the Forgotten looking like it was made of Charcoal and my idea that something is in Nebraska creating these things. </p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">19929</guid><pubDate>Sun, 02 Nov 2014 21:04:42 +0000</pubDate></item><item><title>Billions of theories</title><link>https://www.17thshard.com/forums/topic/55041-billions-of-theories/</link><description><![CDATA[
<p>
	I emailed all of this to Brandon, but he wasn't able to answer, so I decided to post my thoughts here.
</p>

<p>
	If you were to put the small circles of warding on the inside of the large one, would that be alright? It says in the Taylor defense that they have to be concentric, but it sounded like that was just so the bind points would line up. Also, would doing that with a mark’s cross in each have enough stability to forgo other lines of forbiddance?
</p>

<p>
	The Line of Revocation was described as a mix between lines of vigor and forbiddance, so is it possible other lines can create mixes as well? My major thought is that if a Line of Vigor and a Line of Warding mix, they could create extra curves for the circle to add strength. It was implied that this type of thing could work when Fitch and Joel first inspected the Line of Silencing and thought it could be a strange Line of Warding. Does that work?
</p>

<p>
	Lines of Vigor have always been shown as the same degree curve the whole way. Does it have to be like that, or could it change throughout? If so, would it continue out following the pattern, or the outermost curve?
</p>

<p>
	Joel suspected the Line of Silencing at the crime scene had faded as time went on. Yet it still registered as a rithmatic line from the chalkling. Does that mean nothing, or had it perhaps faded only to the point where yelling is the only thing sucked in? I was thinking it might have not worked because the Scribbler was not directly present (Harding was in control at the time), similar to the way the chalklings changed back to people when the Scribbler was beaten. Or maybe, since the rithmatist’s intentions change the lines, the Scribbler made it stop working just by not wanting it to do so. If that is the case, could people do something like that? Perhaps by not waiting the full 4 seconds for a line to disappear? The way chalklings pause when touched with chalk implies that this could work, but then again, most of this probably means nothing.
</p>

<p>
	Nalizar wondered why ‘they’ hadn’t picked Joel. Was he referring to the Shadowblaze? The Master is singular, so do rithmatics really have nothing to do with the church at all?
</p>

<p>
	Will anyone ever make more specialized chalk? For instance, the rain was supposed to be a problem in Nebrask. Will they find a way to waterproof it? Or might they add bleach or some kind of base to make it kind of immunized to acid?
</p>

<p>
	The historians have trouble finding whether the Isles were ever inhabited. Were there any natives that were turned into chalklings? Of course, a related question is whether only rithmatists can be turned into chalklings- the Calloway servants were killed, but that could be because the rithmatists were being kidnapped because they have a limited number. That would indicate that the natives were rithmatists, which could also explain the Shadowblaze seen by Estevez. Or are Shadowblazes themselves the natives?
</p>

<p>
	Could one line have multiple purposes? For example, could a Line of Silencing be used as a chalkling if you intend it to be so? I ask this not really because it would be a good chalking, but for the purpose of determining whether Shadowblazes could really have life only because of lines of making, as speculated in the book.
</p>

<p>
	Your intent obviously affects your lines. Could your opponents’ also? Perhaps for a line that could keep people from lying? Though now I think of it, I realize that rithmatics are more likely to do that for everyone rather than just the opponent.
</p>

<p>
	Could they not just dig a moat around Nebrask and fill it with acid? Surely there aren't enough chalklings to dilute an entire moat.
</p>

<p>
	Do all wild chalkling return to life when defeated, or just the human ones?
</p>

<p>
	Well, those are my thoughts, though I'm sure there are some I've forgotten. I'll be sure to add them if I remember any. Some of them are pretty simple, but hey- you can't solve 5x = 15 if you don't know that 5*3 = 15.
</p>
]]></description><guid isPermaLink="false">55041</guid><pubDate>Sat, 02 Jul 2016 22:32:28 +0000</pubDate></item><item><title>When Nalizar became controlled</title><link>https://www.17thshard.com/forums/topic/35740-when-nalizar-became-controlled/</link><description><![CDATA[
<p>After the duel with Fitch, Nalizar meets Joel in the office and doesn't recognize him, evn though he met Joel after the duel.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>I think the Forgotten took hold of Nalizar in between the duel and Joel's going to the office.</p></div>
</div>
]]></description><guid isPermaLink="false">35740</guid><pubDate>Fri, 31 Jul 2015 23:36:33 +0000</pubDate></item><item><title>Why are chalklings viable?</title><link>https://www.17thshard.com/forums/topic/49726-why-are-chalklings-viable/</link><description><![CDATA[
<p>Okay, this is something that has been bothering me for a while. Why are chalklings viable? At first I'd assumed that they were super simple, but the book shows them being really detailed. I don't care how fast you can draw, a decent chalkling is going to take at least thirty seconds. A line of vigor can be drawn in less than three. And don't give me 'chalklings don't need to be precise'. If you're good (and any decent rithmatist needs to be) you don't have to draw slow in order to be precise (although I'll admit that no human could draw with the end of a rifle).</p>
<p> </p>
<p>Any thoughts?</p>
]]></description><guid isPermaLink="false">49726</guid><pubDate>Sat, 21 Nov 2015 00:28:01 +0000</pubDate></item><item><title>Are Lines of Forbiddance Damaged By Lines of Vigor</title><link>https://www.17thshard.com/forums/topic/33115-are-lines-of-forbiddance-damaged-by-lines-of-vigor/</link><description><![CDATA[<p>Basically what the title says, do Lines of Vigor damage them or only chalklings.</p>]]></description><guid isPermaLink="false">33115</guid><pubDate>Thu, 02 Jul 2015 19:10:35 +0000</pubDate></item><item><title>Mark's Crosses? Please help!</title><link>https://www.17thshard.com/forums/topic/54736-marks-crosses-please-help/</link><description><![CDATA[<p>The question is simple. How are Mark's crosses: crossing lines of forbiddance inside the small circles (which appear all over the novel) made? As soon as you draw one, you won't be able to cross it while drawing the other! Do you have to do it "ambidextrously" like Prof. Fitch? Or is it really 4 lines of forbiddance that meet in the middle?</p>]]></description><guid isPermaLink="false">54736</guid><pubDate>Mon, 06 Jun 2016 20:43:15 +0000</pubDate></item><item><title>How did they name it.</title><link>https://www.17thshard.com/forums/topic/54610-how-did-they-name-it/</link><description><![CDATA[
<p>I know this might be completely  irrelevant  but:</p>
<p>In Rithmantist's alternate  earth all native nordamerikans fled to southamerika because of the chalklings. But if the settlers from Britannia  never  met those tribes, why did they call one island "Dakote"??</p>
<p>And to everybody from north america: would your home be under water in the rhitmantist map?</p>
]]></description><guid isPermaLink="false">54610</guid><pubDate>Tue, 24 May 2016 00:39:52 +0000</pubDate></item><item><title>Joel and Rithmatics (Spoilers)</title><link>https://www.17thshard.com/forums/topic/54439-joel-and-rithmatics-spoilers/</link><description><![CDATA[
<p>Hey Sharders!</p>
<p> </p>
<p>There are many theories on whether Joel is secretly a Rithmatist. Time for another one I guess.</p>
<p> </p>
<p>We know that Joel saw something--presumably a Shadowblaze--in the chamber, but Joel doesn't talk with anyone about it, so we don't really know what "It" is. Already we know that Joel doesn't manifest any Rithmatic power, before or after seeing the "It". We know that there are many new and unexplained things happening in the United Isles, as shown by the Forgotten, the Lines of Silencing, and Professor Nalizar. So my theory is this: could Joel have possible power that takes longer to show because he's a new kind of Rithmatist?</p>
<p>Let me hear your opinion on this.</p>
<p> </p>
<p>-KnightRadiant</p>
]]></description><guid isPermaLink="false">54439</guid><pubDate>Thu, 12 May 2016 21:42:11 +0000</pubDate></item><item><title>Harding and Nalizar</title><link>https://www.17thshard.com/forums/topic/52974-harding-and-nalizar/</link><description><![CDATA[<p>What was the difference between them? Both Forgotten. Are there different categories of strength for forgotten? Why was Nalizar stronger?</p>]]></description><guid isPermaLink="false">52974</guid><pubDate>Thu, 11 Feb 2016 20:58:02 +0000</pubDate></item><item><title>Melody and the Shadowblaze</title><link>https://www.17thshard.com/forums/topic/52276-melody-and-the-shadowblaze/</link><description><![CDATA[<p>So I've been reading the theories here, and when I read about Shadowblazes being possible Chalklings, I started thinking about how Melody can tell a chalkling to do something, because if a Shadowblaze were a chalkling, they would have stopped moving, because they had no orders. However, Melody is able to give them a prompt and they follow it. Could it be that Shadowblaze are chalklings made by extra-powerful Rithmatists that give them a prompt that continues after death? And if this is true, perhaps there are Shadowblaze leaders or such that are more powerful than normal ones that give this special ability? And if all this is true, could Melody turn Joel into a Rithmatist?</p>]]></description><guid isPermaLink="false">52276</guid><pubDate>Tue, 12 Jan 2016 18:39:01 +0000</pubDate></item><item><title>rithmatist batteling as a pair</title><link>https://www.17thshard.com/forums/topic/20610-rithmatist-batteling-as-a-pair/</link><description><![CDATA[
<p>Okay my main question is why hasn't dueling as a pair been done before. We sea Joel and melody do it at the end, and even taking away their respective high amount of skill in their respective areas they did extremely well. Unbalanced rithmatist (for example one who is great at defensive circles but can't for the life of him draw, and another who is great withdrawing fast but horrible at straight and perfectly curved lines) could easily fit in the same circle and balance each other out. Presumably they would do even better the Joel and melody because both (or all if there are three) would be rithmatist being able to strengthen defenses without having to get their friend to do it for them. </p>
<p>The reason this might not have been done before is the high amount of trust and coordination needed to get it right, but surely after speaking it work so effectively it will soon become common practice? Please tell me what you think</p>
]]></description><guid isPermaLink="false">20610</guid><pubDate>Mon, 24 Nov 2014 04:50:22 +0000</pubDate></item><item><title>In a Rithmatist computer game, how should chalkings work.</title><link>https://www.17thshard.com/forums/topic/48456-in-a-rithmatist-computer-game-how-should-chalkings-work/</link><description><![CDATA[
<p>I have been thinking about how a rithmatist game would work and chalklings seem like the hardest bit to make. You would have to use pre-set designs for chalkings, probably click and drag because comparing a hand drawn chalking against a list would be hard to do.</p>
<p>Should chalkings be controllable by drawing symbols like in the books, or would it be simpler to just to have the chalkling stay still and defend its bind point or move forward and attack anything in its way depending on the chalking used.</p>
<p>Any thoughts on how they should work on a phone or computer game.</p>
]]></description><guid isPermaLink="false">48456</guid><pubDate>Fri, 30 Oct 2015 21:51:19 +0000</pubDate></item><item><title>How did Joel's father discover the lines of silencing?</title><link>https://www.17thshard.com/forums/topic/3697-how-did-joels-father-discover-the-lines-of-silencing/</link><description><![CDATA[<p>Joel's father found the line, but couldn't get it to work.  How did he know that it was a valid line?  He drew it and went "yes, I think this is Rithmatic!"  It doesn't look like any of the other lines, and he couldn't make it do anything. So how did he figure it out?</p>]]></description><guid isPermaLink="false">3697</guid><pubDate>Mon, 17 Jun 2013 22:05:48 +0000</pubDate></item><item><title>Discovering the Line of *Spoiler*</title><link>https://www.17thshard.com/forums/topic/45588-discovering-the-line-of-spoiler/</link><description><![CDATA[
<p>For the same reasons as before, I am not putting the words Line of Silencing in the actual title.</p>
<p> </p>
<p>How did Trent discover it?</p>
<p> </p>
<p>Thanks to <a href="https://www.17thshard.com/topic/22801-hardcore-rithmatic-theory/" rel="">KalynaAnne</a>, we know a lot about the fundamentals of Lines of Warding, and other lines.</p>
<p> </p>
<p>Lines of Warding are circles derived from significant points within a triangle.</p>
<p> </p>
<p>Lines of Vigor appear to be simple sine curves.</p>
<p> </p>
<p>Lines of Forbiddance appear to be simple line segments.</p>
<p> </p>
<p>Lines of Making appear to be a fundamentally different kind of line, and I'm going forward on the assumption that as they are a different category, anything we know about them does not pertain to the Line of Silencing.</p>
<p> </p>
<p>So. How did Trent discover it? It could have been by simply seeing it somewhere; on a cliff in Zona Arida, or at Nebrask, or in some obscure tome. I highly doubt it was by just drawing random things until he became convinced that one of them was rithmatic.</p>
<p> </p>
<p>Or. He could have discovered it by looking at something geometric, and extending it somehow. I propose this is what he did. I think he noticed the arithmatic spiral, and decided to find a significant form which could be made from it.</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_09_2015/post-3132-0-85776000-1443029571.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_09_2015/post-3132-0-85776000-1443029571_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=4765" class="ipsImage ipsImage_thumbnailed" alt="post-3132-0-85776000-1443029571_thumb.pn" /></a></p>
<p> </p>
<p>That's the first turn or so of one arm of a basic arithmetic spiral. I can use it to construct a Line of Silencing... I just can't think of why doing it is obvious. Why someone would do it, and then insist, this must be rithmatic. A trait of the arithmetic spiral is, if you draw a ray from the origin outward, every line segment between times it crosses the spiral will be similar. I also note that the spiral is called arithmetic, which just sounds like the word rithmatic, but I'm unwilling to assume someone would assume this (and be right) based on happenstance of nomenclature; both names derive from the same root, but that means little. Also, technically this is only the positive values of the spiral; for all values you'd need to add the reflection in the y-axis, which would mean it would cross itself every time it crossed the y-axis.</p>
<p> </p>
<p>Anyway. Take this (or, I believe, any) fragment of a spiral; double it, and rotate the double 180 degrees (or, if you prefer, reflect it through its origin) and you will get a doubled spiral.</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_09_2015/post-3132-0-05953000-1443029578.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_09_2015/post-3132-0-05953000-1443029578_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=4766" class="ipsImage ipsImage_thumbnailed" alt="post-3132-0-05953000-1443029578_thumb.pn" /></a></p>
<p> </p>
<p>Starting to look familiar? Take four of these segments (two rotated 90 degrees) and stick them together to get:</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_09_2015/post-3132-0-21598200-1443029587.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_09_2015/post-3132-0-21598200-1443029587_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=4767" class="ipsImage ipsImage_thumbnailed" alt="post-3132-0-21598200-1443029587_thumb.pn" /></a></p>
<p> </p>
<p>This might imply that more complicated LoS are possible, if you have more turns in the curve of the basic shape.</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_09_2015/post-3132-0-21388400-1443030858.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_09_2015/post-3132-0-21388400-1443030858_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=4768" class="ipsImage ipsImage_thumbnailed" alt="post-3132-0-21388400-1443030858_thumb.pn" /></a></p>
<p> </p>
<p>Maybe that one would dampen sound even further? Lower threshold for the decibel at which it triggers?</p>
<p> </p>
<p>However, this is all pretty hollow. With a starting point, and the fact that I know where it goes, I can connect the dots... what's missing is, why is this OBVIOUS? How could Trent have started from the spiral and made his way to the LoS? What's so obvious about taking eight copies of a spiral, reflecting half of them, and looping them all together?</p>
<p> </p>
<p>In addition, I would like to study more about the involution of a circle. Apparently, it's based on a circle, looks like a spiral, and has become fundamental in making gears work more efficiently. This has all the hallmarks of rithmatics; one unseen shape affecting the resulting shape, and it even ties in with gears, like the six, four and nine-toothed gears inside a dollar coin. This seems far more promising. I'm going to do more research and see what I can come up with.</p>
]]></description><guid isPermaLink="false">45588</guid><pubDate>Wed, 23 Sep 2015 18:00:39 +0000</pubDate></item><item><title>Cover Art: Line of Spoiler</title><link>https://www.17thshard.com/forums/topic/45559-cover-art-line-of-spoiler/</link><description><![CDATA[<p>Line of Silencing. But just in case someone sees the title and hasn't read Rithmatist yet, I don't want to spoil what the line does.<br /> <br /><strike>I'm currently obsessed with the Line of Silencing and I'm going to prove how Trent deduced it. However on one of the covers of the American edition of the book, there's a different, better-done version of it. I can't find a good image of that version of the book, however. (I have the book on my nook, and have that cover, but can't zoom in on that part of the image). If your cover has a red dot, it has the in-book version of the Line. I'm hoping to get a good look at the other one. Any help?</strike><br /> <br />...And, basically, seconds later, <a href="http://i1.wp.com/www.tor.com/wp-content/uploads/2014/12/rithmatist-rev-colors.jpg?fit=750%2C9999&amp;type=vertical" rel="external nofollow">I find it on my own</a>. Still small and difficult to make out details, but prolly the best i'm gonna get. Some... very interesting internal structure...</p>]]></description><guid isPermaLink="false">45559</guid><pubDate>Tue, 22 Sep 2015 23:24:24 +0000</pubDate></item><item><title>Theory: Possibilities of rithmatics in non-rithmatic combat</title><link>https://www.17thshard.com/forums/topic/36290-theory-possibilities-of-rithmatics-in-non-rithmatic-combat/</link><description><![CDATA[
<p>I was just wondering the other day it if would be possible to use rithmatics to make what would basically be an invisible sword.</p>
<p> </p>
<p>Sounds a tad strange, but hear me out.</p>
<p> </p>
<p>Say you had two pieces of wood arranged in a "T" shape. If a Rithmatist drew a line of forbiddance on the top of the T, wouldn't it create an invisible plane out from it? And, doing to the small nature of the item, it would be simple to move it around, therefore changing the location of the invisible plane. While it may not cut like a sword can, it would be an easy to use bludgeoning weapon.</p>
<p> </p>
<p>So, what do you think? Are there any obvious errors in my logic? Would anyone actually do this in the United Isles? And would a person be able to push the plane, seeing as it isn't rooted in a sturdy floor or wall?</p>
]]></description><guid isPermaLink="false">36290</guid><pubDate>Mon, 03 Aug 2015 18:07:21 +0000</pubDate></item><item><title>Line of Warding Cannonball</title><link>https://www.17thshard.com/forums/topic/17388-line-of-warding-cannonball/</link><description><![CDATA[
<p>We know that Lines of Warding, if not anchored, are easily knocked out of position by Lines of Vigor.</p>
<p> </p>
<p>Why not draw a small Line of Warding then shoot it forward with a Line of Vigor? Sure, it might not have as much force, but it provides some much-needed AOE against a wave of chalklings.</p>
]]></description><guid isPermaLink="false">17388</guid><pubDate>Fri, 12 Sep 2014 07:15:41 +0000</pubDate></item><item><title>What is it with Chalk?</title><link>https://www.17thshard.com/forums/topic/3729-what-is-it-with-chalk/</link><description><![CDATA[
<p>Now i know that this likely has no ability to be discussed or answered but i would appreciate theories as to why chalk is Rithmanticly viable. we know its not a specific type of chalk because Joel's dad had weird chalks that are different colors. so its not just one type of chalk,  it is not just the breaking pattern of it charcoal is too similar. again can't think of answers probably won't get any but i would really like to know if someone caught a reason through the book.</p>
<p> </p>
<p>or of course there could be no reason but this has been bugging me.</p>
]]></description><guid isPermaLink="false">3729</guid><pubDate>Sun, 23 Jun 2013 03:50:08 +0000</pubDate></item><item><title>Shadowblaze discovered, Rithmatics confirmed</title><link>https://www.17thshard.com/forums/topic/30540-shadowblaze-discovered-rithmatics-confirmed/</link><description><![CDATA[
<div><p><a href="https://www.17thshard.com/gallery/image/594-shadowblaze-discovered-rithmatics-confirmed/" rel=""><img src="https://www.17thshard.com/uploads/gallery/category_14/tn_gallery_13569_14_1904702.jpg" alt="Shadowblaze discovered, Rithmatics confirmed" /></a></p></div>
<p>Found a Shadowblaze at this restaurant. It's not moving... I think it's dead.</p>
]]></description><guid isPermaLink="false">30540</guid><pubDate>Fri, 29 May 2015 21:13:15 +0000</pubDate></item><item><title>Rending</title><link>https://www.17thshard.com/forums/topic/30552-rending/</link><description><![CDATA[
<p>Does the Glyph of Rending* have anything to do with Rending**?</p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>*Makes Chalklings able to affect objects</p>
<p>**Turns people into Epics</p>
<p> </p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">30552</guid><pubDate>Sat, 30 May 2015 16:22:55 +0000</pubDate></item><item><title>Rithmatist Wikia</title><link>https://www.17thshard.com/forums/topic/23921-rithmatist-wikia/</link><description><![CDATA[
<p>Hello, everyone. I know you're all Brandon Sanderson lovers, so here's a question for you. Would you like to help build a wikia site for 'The Rithmatist'? I noticed there wasn't one, so I made one. Here it is: <a href="http://rithmatist.wikia.com/wiki/Rithmatist_Wiki" rel="external nofollow">http://rithmatist.wikia.com/wiki/Rithmatist_Wiki</a></p>
<p> </p>
<p>Anyway, If you'd like to help, just message me on the site. It's brand new, so there are hardly any pages, but I'd appreciate anyone who'd like to join. Or even just tell others that it exists. Thanks <img src="https://uploads.17thshard.com/emoticons/default_happy.png" alt="^_^" srcset="https://uploads.17thshard.com/emoticons/happy@2x.png 2x" width="20" height="20" /></p>
]]></description><guid isPermaLink="false">23921</guid><pubDate>Sat, 21 Mar 2015 19:45:57 +0000</pubDate></item><item><title>Trigonometric Connections to Rithmatics</title><link>https://www.17thshard.com/forums/topic/5990-trigonometric-connections-to-rithmatics/</link><description><![CDATA[
<p>Sorry for the length in advance.</p>
<p> </p>
<p>When I read this book, the reasoning for the nine-pointer (described via annotated depiction from what I assume is Joel's notebook on page 243) kinda blew over me, and I just wanted to experience the story for once, rather than get caught up in the world's physics. That said, I still promised myself that I would check it out after I was done. I finished the novel, then recommended it to my little brother's friend, who promptly inhaled the darn thing, then asked, "Any other suggestions?" with a huge smile on his face. After this, I finally looked it up on Wikipedia (mostly due to his own interest in Rithmatics), and the results I found then and afterwards were extremely intriguing.</p>
<p> </p>
<p>First: The 9-point circle is an actual discovery made by <a href="http://en.wikipedia.org/wiki/Olry_Terquem" title="Olry Terquem" rel="external nofollow">Olry Terquem</a>, and has some significance in the geometric world.</p>
<p>Second: (From here on out is a thought process) The 9-point circle doesn't quite work for equilateral and right triangles; what do the look like; what are their Rithmatic equivalents?</p>
<p>Third: Equilaterals would lend themselves to the six-point circle due to their nature of fusing together three different pairs of significant triangle points that would be fully represented in the 9-pointer (kind of shown in a picture on the top of pages 94-95; I just discovered this disproof of my originality in thought, as well as another in the history section of the aforementioned Wikipedia article).</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_02_2014/post-9433-0-10341600-1391918159.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_02_2014/post-9433-0-10341600-1391918159_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=568" class="ipsImage ipsImage_thumbnailed" alt="post-9433-0-10341600-1391918159_thumb.pn" /></a></p>
<p>Fourth (fittingly): If both the 9- and 6-point circles can be represented as a relationship between the circle and a single triangle, what about the 4-point circle? The four points form an inscribed square when connected, and a square is essentially two equilateral right triangles stuck together at the Hypotenuse. On a whim, I drew this on a piece of graph paper:</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_02_2014/post-9433-0-32854300-1391918158.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_02_2014/post-9433-0-32854300-1391918158_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=567" class="ipsImage ipsImage_thumbnailed" alt="post-9433-0-32854300-1391918158_thumb.pn" /></a></p>
<p>I noticed that all nine points were represented, and several at once in the peak (I had the hypotenuse on the bottom), and was then feeling nearly satisfied with my pursuit of Sanderson's use of Trig relations in his novel.</p>
<p>Fifth: What about ellipses? The first thing that came to mind was Isosceles triangles,  and thus I drew this on the same piece of graph paper:</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_02_2014/post-9433-0-90103100-1391919244.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_02_2014/post-9433-0-90103100-1391919244_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=569" class="ipsImage ipsImage_thumbnailed" alt="post-9433-0-90103100-1391919244_thumb.pn" /></a></p>
<p>I'm pretty sure that the points at which the ellipse passes through the sides are their midpoints. Obviously, all nine significant points are NOT represented by said ellipse, but it does pass through at least two, probably four, of them.</p>
<p>Sixth: This one is best described through simply showing a picture:</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_02_2014/post-9433-0-88505800-1391919634.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_02_2014/post-9433-0-88505800-1391919634_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=570" class="ipsImage ipsImage_thumbnailed" alt="post-9433-0-88505800-1391919634_thumb.pn" /></a></p>
<p>I was messing around with isosceles triangles, so naturally, I wanted to see what their complement circle would look like point-wise, so I essentially drew up this diagram on my graph paper.</p>
<p> </p>
<p>That's it for the thought process, but I'm having trouble with a couple. For one, although Lines of Vigor are made from a sine or cosine graph, where did lines of revocation come from? And, I'm completely at a loss as to where the spiraling </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>sound-sucking</p></div>
</div>
<p> line  comes from.</p>
<p> </p>
<p>Comments, further proofs, or disproofs?</p>
<p> </p>
<p>EDIT: sorry for the small pics.</p>
]]></description><guid isPermaLink="false">5990</guid><pubDate>Sun, 09 Feb 2014 04:33:51 +0000</pubDate></item><item><title>When Does The Rithmatist Stop Drawing Rithmatic Line.</title><link>https://www.17thshard.com/forums/topic/23387-when-does-the-rithmatist-stop-drawing-rithmatic-line/</link><description><![CDATA[<p>So in the <span>Rithmatist there was several occasions were a rithmatist was not touching the Chalk but it still held Rithmatic powers. The </span><span>Scribbler draws with the the end of his staff. And Professor Nalizar uses a piece of chalk on his shoe. So the rithmatist doesn't actuality have to touch the chalk. Any ways people could use this</span></p>]]></description><guid isPermaLink="false">23387</guid><pubDate>Tue, 17 Feb 2015 00:52:03 +0000</pubDate></item><item><title>defense designs</title><link>https://www.17thshard.com/forums/topic/4614-defense-designs/</link><description><![CDATA[
<p>I noticed that while it is impossible to draw a line of forbidance it is possible to draw a line of forbidance behind a line of forbidance. Right? <img src="https://uploads.17thshard.com/emoticons/default_smile.png" alt=":)" srcset="https://uploads.17thshard.com/emoticons/smile@2x.png 2x" width="20" height="20" /> (tell me if I'm wrong)</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_11_2013/post-8495-0-75508600-1384545722.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_11_2013/post-8495-0-75508600-1384545722_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=304" class="ipsImage ipsImage_thumbnailed" alt="post-8495-0-75508600-1384545722_thumb.pn" /></a></p>
<p> </p>
<p> </p>
<p>I also noticed that the biggest weakness with the lines of forbiddance is the where they meet to form a corner</p>
<p> </p>
<p>So if I was going to be trapped by <em>Edit (Wild) </em>chalklings but had a while before they got to me, this is the defense I would do. What do you guys think? It wouldn't allow for any offense.. but then again offense against chalkings isn't very effective unless you aren't the only person fighting. Do you guys have any interesting chalk defenses that you have kept pent up inside? <img src="https://uploads.17thshard.com/emoticons/default_biggrin.png" alt=":D" srcset="https://uploads.17thshard.com/emoticons/biggrin@2x.png 2x" width="20" height="20" /> I'd love to see some epic chalk ninja ideas!<br />...hmmm lets add cat to that. Epic Catchalkinja. cat-chalk-inja. <img src="https://uploads.17thshard.com/emoticons/default_ph34r.png" alt=":ph34r:" srcset="https://uploads.17thshard.com/emoticons/ph34r@2x.png 2x" width="20" height="20" /></p>
<p>Cats seem to be like bacon. they go with everything. <img src="https://uploads.17thshard.com/emoticons/default_laugh.png" alt=":lol:" /></p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//uploads.17thshard.com/monthly_11_2013/post-8495-0-53732200-1384545744.png" rel="external nofollow"><img src="https://uploads.17thshard.com/monthly_11_2013/post-8495-0-53732200-1384545744_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=305" class="ipsImage ipsImage_thumbnailed" alt="post-8495-0-53732200-1384545744_thumb.pn" /></a></p>
<p> </p>
<p> </p>
<p> </p>
<p>(click on the images to make them bigger)</p>
]]></description><guid isPermaLink="false">4614</guid><pubDate>Fri, 15 Nov 2013 20:02:33 +0000</pubDate></item><item><title>Lines of Vigor</title><link>https://www.17thshard.com/forums/topic/14278-lines-of-vigor/</link><description><![CDATA[<p>Alright, so all we know about the strength of Lines of Vigor (LoV) is that it's based on "the size of the curve." As vague as that is, I find it unlikely that it refers to amplitude for two reasons. First, it seems to make more sense that the benefit of a line with greater amplitude would be the ability to hit targets more easily because the "projectile" is larger. Second, lines with greater frequency have sharper crests, which might parallel the strength determination of Lines of Warding, making the LoV stronger with greater frequency. I know Weiry and Kurk talked a little about this, but I've not yet seen a full discussion.</p>]]></description><guid isPermaLink="false">14278</guid><pubDate>Sun, 03 Aug 2014 20:03:11 +0000</pubDate></item><item><title>On the Strength of Bind Points</title><link>https://www.17thshard.com/forums/topic/4107-on-the-strength-of-bind-points/</link><description><![CDATA[
<p>I had an idea today mostly based off my theory on triangles, This is a prerequisite(well not really but for this theory to make sense you must believe in The power of triangles). So looking at the way the bind points overlap on the various types of triangles 4,6,and 9(two is excluded do to some bind point issues). so on a 4 point circle three points overlap on one corner and two on the rest. for six pointers it is two,one , two , one, two,one. and nine only one point on each position.</p>
<p>so now with the appropriate background out of the way here is the theroy. The more bind points over lap the stronger they become. </p>
<p> </p>
<p>now one might be wondering how i am rating the strength of every bind point</p>
<p>So in one of the illustrations It is noted that a chalking bound to a bind point is stronger than one that is not.</p>
<p>My rating for the strength of bind points is how much strength is added onto the chalkilings strength. and potentially with further evidence as to weather it is a multiplier or additional number. </p>
<p> </p>
<p>So three is stronger than two is stronger than one is stronger than none.</p>
<p> </p>
<p>SO Comments thoughts questions, additional bits and pieces, proofs, disproofs, ectera, ectera. </p>
]]></description><guid isPermaLink="false">4107</guid><pubDate>Mon, 16 Sep 2013 14:44:12 +0000</pubDate></item><item><title>The ultimate defense against chalklings?</title><link>https://www.17thshard.com/forums/topic/3490-the-ultimate-defense-against-chalklings/</link><description><![CDATA[<p>We've seen in the book that non-Rithmatists can use acid to wash away chalklings. If acid does work this way, wouldn't it be extremely easy to set up an acid-filled moat outside the Nebrask tower? You'd need a lot less manpower, as you could just fill it at one end and let it spread out evenly. Rain would just dilute the acid somewhat, which can easily be countered.</p>]]></description><guid isPermaLink="false">3490</guid><pubDate>Thu, 16 May 2013 06:22:56 +0000</pubDate></item><item><title>Question on Line Rules [spoiler]</title><link>https://www.17thshard.com/forums/topic/21654-question-on-line-rules-spoiler/</link><description><![CDATA[
<p>So there are a few things that I need help getting my head around after reading the book. They are:</p>
<p>1. Why does the line of forbiddance affect the 3rd dimension even if the students are just juniors?</p>
<p>2. are you allowed to step out of the circle to draw distant objects and come back? Some of the line of forbiddance drawn to deflect / bounce Lines of Vigor seems to be quite far away from the circle, I don't think that's possible without stepping out of the circle?</p>
<p> </p>
<p>Cheers!</p>
<p> </p>
]]></description><guid isPermaLink="false">21654</guid><pubDate>Fri, 26 Dec 2014 21:39:40 +0000</pubDate></item><item><title>Because I've seen it for every other book:  Your dream cast for the Rithmatist</title><link>https://www.17thshard.com/forums/topic/21290-because-ive-seen-it-for-every-other-book-your-dream-cast-for-the-rithmatist/</link><description><![CDATA[
<p>Pretty much what it says up top.  Who would you cast as what roles if you were casting the Rithmatist?  </p>
<p> </p>
<p>The only person I currently have in my head is Molly Quinn as Melody.  She's a bit older, but when has that stopped Hollywood?</p>
]]></description><guid isPermaLink="false">21290</guid><pubDate>Wed, 17 Dec 2014 06:47:24 +0000</pubDate></item><item><title>Battle Style</title><link>https://www.17thshard.com/forums/topic/20164-battle-style/</link><description><![CDATA[
<p>I was wondering how we sharders would respond in a rithmatic duel. If you were in a rithmatic duel how would you go about it?</p>
<p> </p>
<ul><li>Would you build a quick defense and go on the offensive or spend time on a stronger defense? </li>
<li>Would you use a variety of chalklings or lines of vigor?</li>
<li>Would your chalklings be detailed or simplistic?</li>
</ul>]]></description><guid isPermaLink="false">20164</guid><pubDate>Fri, 07 Nov 2014 02:41:51 +0000</pubDate></item></channel></rss>
