<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.17thshard.com/blogs/blog/197-refrences/</link><description><![CDATA[<p>
	Magic systems, RP characters, Worlds. Things I need to refrence.
</p>
]]></description><language>en</language><item><title>Uviab/Cultivation Info - Full Cosmere Restarted RP - References</title><link>https://www.17thshard.com/blogs/entry/1213-uviabcultivation-info-full-cosmere-restarted-rp-references/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><span style="color:rgb(142,68,173);">Storywatching</span></span>
</p>

<p>
	<span style="color:rgb(142,68,173);">There are 2 types of stories. Ancient and Seen. Seen stories are the large majority of stories. Ancient, however, are stories that are significantly rarer.</span>
</p>

<p>
	<span style="color:rgb(142,68,173);">Cosmere Level Notes: Stories act as parts of a Spiritweb. On Uviab, Spiritwebs are known as Anthologies. When leaving Uviab, instead of everything being made up of stories, they have spiritwebs. When a change is made to the spiritweb (or Anthology) with Storywatching, investiture goes and heals that specific part of the spiritweb (or Anthology) that was changed to make the physical represent exactly what was changed in the spiritweb. Cultivation put up a barrier so that only the most skilled Storywatchers would be able to tamper with a Sentient Being’s Anthology.</span>
</p>

<p>
	<span style="color:rgb(142,68,173);">The Storywatchers: Those who previously wielded Microkinesis became Storywatchers on Uviab once the Great Cultivating happened. Because of the planet’s new and unique composition, it is very easy to learn Storywatching. While those born as Storywatchers have a far easier time Storywatching, anyone with enough practice can become a Storywatcher. Even for natural born Storywatchers, Storywatching takes a lot of time and practice.</span>
</p>

<p>
	<span style="color:rgb(142,68,173);">Storyseeing-&gt;Storychanging-&gt;Storymolding: These are the 4 stages of Storywatching. Storyseeing is the first step, and what makes you a Storywatcher. Once you get there, you can go up as much as you want. Storyseeing allows you to see and observe stories around you. This allows you to very easily learn things about anything, just by peering into their stories. This also gains an ability that almost lets you predict your opponent’s next move, although that takes much time and practice. Storychanging is a very common Storywatching step. Storychanging allows you to directly change stories or move them around. Although taking lots of time and effort, Storychanging allows you to rewrite stories. Although the more rewriting you do, the more and more effort it takes to rewrite it. And rewriting a Sentient Being’s Anthology is impossible with Storychanging alone. The most powerful Storychangers were also known to be able to write entirely new stories from nowhere (Many of these have no physical matter attached and work as illusions). Storychangers also have the ability to deactivate stories. The very last step is the very rarest. Very few ever have a chance to practice enough to get there. Storymolding is the act of Storywatching a Sentient Being’s Anthologies. This means rewriting (or maybe just writing) your Anthology, or maybe swapping stories from Anthologies from one person to another. Another ability of Storymolding is the ability to Imbue stories. You can Storychange stories to concentrate the stories somewhere. This ability is also available for Storychangers, but less useful. This could cause effects like greater strength or resistance in the story imbued areas. For all of these Storywatching abilities, with enough time and practice, it becomes easier and easier.</span>
</p>

<p>
	<span style="color:rgb(142,68,173);">The Strange Properties of Storywatching in the Greater Cosmere: Some notable scientists have noticed that Anthologies in the Cosmere are not comprised as individual stories (Some cases have extra parts, but not many) but as one Anthology. There is a strange phenomenon, in which, with enough time and practice, a Storychanger can break apart these solid Anthologies into stories. This unique effect is seen on multiple occasions throughout Uviab’s history. When a non-Uviabian learns Storywatching for the first time, their Anthology gets broken into stories. This seems to be the leading reason why it is harder for non-Uviabians to Storywatch.</span>
</p>

<p>
	<span style="color:rgb(142,68,173);">Initiation: At the age of 10, Storywatching manifests. It either manifests then, putting the person at a Storyseeing level, or it manifests sometime after that age. When storywatching manifests, the person's most prized possession that they are currently holding becomes their Channel. When touching the Channel, and only while touching the Channel can Storywatchers Storywatch. The Channel channels the investiture of Uviab into the Storywatchers when they Storywatch.</span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:rgb(142,68,173);">Elohium</span></span>
</p>

<p>
	<span style="color:rgb(142,68,173);">Known as The Purest Story to Uviabians, it is one of the rare stories called Ancient Stories. Supposedly, only highly trained Storymolders can find it. And even then, the only way to properly use it is to mold it into your anthology. Supposedly, it gives you great power. There are legends of other Ancient Stories, but that most are out in the universe, and only one other is in the Alorian system. Some legends do hint at the possibility of a third, secret Ancient Story that has been split in 2, and some small piece landed in Uviab sometime near The Great Cultivating.</span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:rgb(142,68,173);">Legends</span></span>
</p>

<p>
	<span style="color:rgb(142,68,173);">The Legend of Yolen: A long long time ago, there was no Uviab. There was only a planet called Yolen. On this planet, there was a God. This God was a Single Powerful God. However, 16 heroes and villains thought they could do better, and with the power of the God’s own tools, they struck him down. The god’s corpse on the ground, it was split into 16. The 16, they took these pieces of the God, and they Ascended. In the mighty battle, Yolen was near destroyed. So, one wished to save this Yolen. The Cultivation. The Cultivation enlisted the help of another to ensure Yolen’s safety. So the Preservation and The Cultivation banded together and saved the Ruined Yolen. So that it could be Cultivated another day. But now, Cultivation was alone with a planet back from the verge of death, and flew throughout the Cosmere, looking for a place he and Yolen could call home. Eventually, they found the sanctuary of Alorian, guarded by Invention, God of the Sun and the Stars. Cultivation pleaded with Invention to let him stay, and to harbor Yolen, and Invention agreed. And so, Yolen was finally safe. Or so was thought. Because on the other side of the cosmere, another of the 16, Virtuosity, God of Destruction, had an evil plan. A massive shockwave called a supernova ravaged the cosmere, Cultivation and Invention had only days to prepare. Cultivation knew that he could not fend of Yolen’s destruction again, not with so little preparation. So, Cultivation shielded the people and living things from harm, while Yolen was destroyed. Cultivation used this chance to remake Yolen, changing it into Uviab, our planet. In the process, those with the mystical ability of Microkinesis, an ability of the One God, was changed into Storywatching, an ability of Cultivation. This moment was called The Great Cultivating.</span>
</p>
]]></description><guid isPermaLink="false">1213</guid><pubDate>Wed, 16 Jul 2025 21:51:09 +0000</pubDate></item><item><title>Dracon Nexus</title><link>https://www.17thshard.com/blogs/entry/1202-dracon-nexus/</link><description><![CDATA[<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	I haven't thought too much about the effects of specific animals opon different powers, just know that the animals are impacting the powers greatly. A crow is vastly different from a wolf.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Anyway, here we go: (This was pasted from google docs so be ready for it to be weird):
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Dracon-The Nexus
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Dracon, the Nexus of the Cosmere, also known as the Splintered Planet. This is, of course, against the fact that all full Draconians are very peaceful. When a Shard dies, its power slowly gets zapped by the Nexus. The longer a Shard is in unintended hands the more its power is slowly zapped. Shards power being infinite, therefore means that this has no noticeable effect whatsoever on the shard. The one thing it does do, is gather an almost infinite amount of unique investiture on the planet. This is the first reason it is called the splintered planet. The second reason is that Dracon used to have a shard. This shard was called Splinter. All of Dracon was of Splinter. This was a mysterious other shard that did not fit the others. This is because, when Adonalsium was splintered an unknown shard appeared in the cognitive realm. Because of its immense power (It held half of Adonalsium’s power) it instantly gained sapience. When formulated, the very nature of the shard was that it would inevitably splinter. The other shards knew this, and left it alone. As they had just integrated with their Shard, the intents were still weak in their mind. Splinter settled down on a planet drifting through space with no solar system. Splinter made the center of this planet a star, so that beings could live on the planet, Dracon. Splinter also made several changes to the star’s physics so that creatures wouldn’t instantly die. Splinter then inhabited the planet with all sorts of plants and animals, eventually adding humans and dragons. This planet eventually became a sort of Dragon hub, and practically half of the planet was inhabited by dragons. This planet was also incredibly large, as there was a star inside of it. Then, Splinter splintered. This is the second and third reason it is called the splintered planet. When Splinter splintered, so did the planet. Dracon the moving solar system, used to be a planet. The splintering made the planet a Nexus for the cosmere and had unexplainable ramifications to all of the investiture in the planet. On Sel, Investiture is most prominent in the cognitive realm. On most planets, investiture is most plentiful in the spiritual realm. On Dracon, investiture is most prominent in the physical realm. Every human who enters Dracon, or is birthed in Dracon will gain a communal power. The Main sector of Dracon also has the Nexus within. You can go to it and if you are an outsider you can gain a Higher Communal power, and if you have a strong connection to one of 4 planets (Or you get lucky), you can gain a Bound Communal Power, with certain combinations being a Higher Bound Communal Power. After going to the nexus once, it no longer has an effect on you. Unless you are a compounded Shatterer, in which… more things can happen, but if you aren't ready, they can be very bad. (Don’t go to the sector of Ripped. DON’T)
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	There is one other facet of the Nexus that many don’t think about. If you go to the Nexus, you can ask to become a Draconian. You must then prove with your soul that you are peaceful. Then you become a Double Draconian. This is referred to when someone is a Full Draconian, but they have a 50% chance of having the normal powers of their original planet (So if Scadrian, 50% to have the normal chances for scadrian powers, and 50% chance to have the normal chances for Draconic Powers)(If they aren't originally from a Fixed Planet they are just a Full Draconian). Certain Communal Powers can be warriors, but Draconians will never wage unnecessary wars. If they get attacked, they will attack POWERFULLY in self-defense. This is because, since they have been with Dracon its self and compounded it into their identities. A side effect of this is having a 100% power boost (Doubling their power)
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Communal Powers
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Communal powers are the basic powers that humans gain when entering Dracon. There are 8 different types of lower communal powers. Each one corresponds to an animal and powerful spren-like being in Dracon. There is the Lion, with its Lion spren (Is more than just a lion. Lion communals go to the Lion sector to find the Lion spren to teach them), Tiger with its tiger spren (Same thing but Tiger), Fox, Wolf, Crab, Turtle, Crow, and Dragon (This one is the rarest). The communal power allows you to speak to the animal (Dragon gives you the ability to summon Dragonsteel items). If you go to the nexus you can get a Higher Communal power which grants some abilities of the animal, and grants you more if you are from the following planets (Fixed Planets)(Or are just very very lucky):
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Scadrial
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Scadrians can get one of 2 bonded communal powers. Vessel or Vector. With this enters Compounded Bonded Communal Powers. If your communal animal has the same Anchor Point you get a much more powerful Higher Bonded Communal Power. If you have the same breakpoint of your communal animal, you get an incredibly powerful Compounded Bonded Communal Power. Scadrials Anchor Point animals are the Fox and the Wolf. Scadrials Anchor point is Metal. The Scadrial Bonded Communal powers are very special in that they are similar in a very powerful way.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Vessel
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Vessels have a power akin to Mistborn. Feruchemists have a higher chance of getting this one, instead of Vector. This power is a bit more strange. All metals and their alloys (Except for the allomantic ones (You can still have alloys of Tin, just not pewter)) give an effect when burned. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Allomancy and Vessels. All god metals can be burned by Vessels. Having a compounded Anchor Point gives you the power of a full Lerasium Mistborn and having stronger powers the closer you are to metal. Being a Full compounded Vessel gives you the powers of a Vector.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Vector
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Vectors have a power similar to Feruchemy. Allomancers have a higher chance of getting this one, instead of Vessel. This power is a bit more strange. All metals and their alloys (Except for the feruchemical ones (You can still have alloys of Tin, just not pewter)) you can store different abilities in them. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Feruchemy and Vectors. All god metals can be stored by Vectors. Having a compounded Anchor Point gives you the power of a full Feruchemist and having stronger powers the closer you are to metal. Being a Full compounded Vector gives you the powers of a Vessel.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Roshar
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Rosarians can get 1 of 2 communal powers. Likener and Luminous. Same things as above, but Roshar’s Anchor Point animals are the Lion and Tiger. It’s Anchor Point is Crystal
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Likener
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Each likener can forge a bond with 1 surge. This allows them to manipulate it. Likeners have more power than Luminous but they can only use their powers on one surge (Ex: Create black holes with gravity, Instantly grow a tree with Growth). With a compounded Anchor point they can access an incredible amount of investiture whenever they wish, and can store it in crystals. Being a full Likener compounder, allows you to travel to and from shadesmar at will along with being able to manifest spirits.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Luminous
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Luminous has the unique ability to draw in investiture and use them on a surge. Luminous have the ability to control all 10 surges. When having a compounded Anchor Point a Luminous also has the ability to change investiture into an attribute. (Ex: Strength, Touch, Speed) They can also put investiture that increases that attribute into a crystal(They can do this with normal investiture too). Being a full Luminous compounder allows you to create spirits out of investiture.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Sel
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Humans (Or other sapient beings) from Sel can get 1 of 2 communal powers. Crafter and Carver. Turtle and Crab. Rock/Stone. (Side note: Scholars are more likely to get communal powers.)
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Crafter
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	A Crafter allows you to draw runes in the air that when drawn correctly can do magical things. Having a compounded Anchor point allows the runes you draw to be more powerful. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Crafter lets you give sentience to objects for a short time. You can also then telepathically communicate with it.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Carver
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	A Carver allows you to Carve small runes onto rocks that, when activated (Given investiture), they perform a spell. Having a compounded Anchor Point allows you to turn on and off the runes more easily and lets them draw more power. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Carver lets you give sentience to objects for a short time. You can also then telepathically communicate with it.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Dracon
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	This one is special. You can only get any of these Bonded Communal Powers if you are born in Dracon. ONLY. These also happen to be the most powerful of the bunch. Especially Higher or Compounded Bonding Powers. These are also very rare. Not just because it is restricted to Draconians but because it is rare on its own. Around 8% of all people of those planets actually get the powers when coming here. 0.8% if you are of one of the planets to get any of them. Then, really its only a 0.4% chance to get any specific power from the planets. If you are from Dracon (And that means being born here, AND having a strong connection to Dracon (Dracon has to be part of your identity)) then there is a 0.08% chance of getting the abilities. If Dracon isn’t part of your identity, then you have a 0.0008% chance that you get one of the abilities. In both situations, there is still a 50-50 chance to get either one of the powers. Because Dracon is a roaming planet, not only is it hard to get there, but many sectors of Dracon aren't fully Draconic and don’t see themselves as Draconic, not letting it be part of their identity.  Dracon’s Bonded Powers are Soulbinder or Shatterer. Its Anchor point is Fire, and its Anchor animals are: Crow and Dragon.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Soulbinder
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Soulbinders have 1 simple, yet powerful ability. They can rewrite anyones sDNA. They can do whatever they want with any of it, with one very big exception. They cannot mess with the Dracon section. Of anyones. Even themselves. Low-level Soulbinders, cannot inmate any of the other powers. This is innately connected to your communal animal. The different things you can do, depend greatly on your specific powers. Having a compounded Anchor point allows you to manipulate the Dracon portion of your sDNA. This, however rarer, is incredibly dangerous. The chance that this occurs is still very low. Another effect of compounded Anchor point, is the ability to manipulate fire. This allows you to create fire and do other things. The main part of this, is that a Compounded Anchor point allows you to slightly rein in a shatterer. Even a Full Soulbinder cannot replicate a Shatterer. If they try, they go insane before getting there. A Full soulbinder can alter the deep web. The deep web is the sDNA of shards. They can access all the investiture of a shard. They can also burn peoples souls and twist their deepest intent and identity.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Shatterer
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	When you encounter a Shatterer you react one of 2 ways. You run away screaming, you die, or the Shatterer becomes your friend. All shatterers are mentally insane. If you become a shatterer without first being insane, you burn up in flames. This is one of the reasons why shatterers are so terrifying. A compounded Anchor point Soulbinder is needed if living within the same sector as one. The only sane shatterers are the dead ones. If you give birth to shatterer, some places on Dracon will end your and your kids life. Just as a precaution. 99% of shatterers are driven to suicide before they fully manifest their powers. The reason for this is that shatterers merely burn up in flames whenever they wish too. When a shatterer is born it has a fractal tattoo on its cheek. A shatterer's main ability is the power to compound. They are born with a little bit of investiture, and then can compound that by taking the original piece of investiture and amplifying it to the power of 64. This is the main power of a shatterer. They are born with a special kind of investiture, Draconic investiture. They still don’t manifest powers until they go into the nexus. Draconic investiture can be utilized and changed into literally anything. Of course, shatterers can only use a little bit of it. A compounded anchor point would give a shatterer the full abilities of a Full compounded Soulbinder. They can also use fire to burn away anything. Including someone's soul. A Full compounded shatterer can also travel to the spiritual realm and kill shards with a single punch. They have full access to the well of power that is Draconic investiture. That said, many shatterers going to the nexus for the first time, will burn into pure draconic investiture. Purely by coincidence. 90% of them. 99.9% of shatterers never make it past the nexus. 99.999% of shatterers never make it to the nexus a second time. 99.9999999% of shatterers make it out of the second nexus interaction with a largely more unstable mind. Those shatterers get teleported to the sector of the ripped. They cannot leave. If you enter the sector of the ripped, you will most likely get killed instantly. If you are part of the 0.0000001%, then you become Splinter when entering the nexus.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Anyway, tell me your thoughts! I'm not to good at making storylines but I feel like I got this magic system down.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	(Yes Splinter does have a metal called Draconium. It's feruchemical ability is everything. Like you can store, just anything. You can even store multiple things in it! Allomantic powers are yet unknown. No one has been brave enough to try.)
</p>
]]></description><guid isPermaLink="false">1202</guid><pubDate>Thu, 17 Apr 2025 23:21:57 +0000</pubDate></item><item><title>Shardmancers</title><link>https://www.17thshard.com/blogs/entry/1201-shardmancers/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;">Okay so... I only have the history but the history explains my entire idea for the magic system (Also this is from in-world, so they have some weird names for stuff) (Oh yeah also WaT and Mistborn spoilers):</span>
</p>

<p>
	<strong>Timeline:</strong>
</p>

<p>
	<strong>Before The Split &amp; Context: There were people born with magical powers that had unique abilities. These people are called Shardmancers. There are strange metals found throughout the ground that do strange things when ingested. Shardmancers awaken (think snapping) their abilities when feeling a strong emotion.</strong>
</p>

<p>
	<strong>The Split: All of the Shardmancers suddenly felt a strong shock through their bones. They felt their entire body convulsing at the very nature of some cosmic event. Then it ended. Suddenly, all the Shardmancer's powers changed. There were then 16 types of shardmancers. Each with unique abilities. They all had some abilities, just some types were stronger at them then others.</strong>
</p>

<p>
	<strong>The First Crackling: All of the Commited (Type of Shardmancer) Shardmancers and the Controler (Type of Shardmancer) Shardmancers suddnly felt a similar strong shock. This time, it didn't stop. All of the Commited and Controler Shardmancers became the first Instables. The Instables kept their original powers, but they were mentally unstable and were slowly dissolving (Think Soulcaster Savants).</strong>
</p>

<p>
	<strong>The Second Crackling: Everyone was terrified. They thought this was a sign of doomsday. They prophesized that in 1000 years, another Crackling would happen. 1000 years went by and nothing happened. People started to think it was a one time thing. Another 1000 years later, the Second Crackling occured. This time, it was the Driven. The Driven, too, had become Instables. Now 3 of the 16 types of Shardmancers were are curse, and not a blessing. People were incredibly worried.</strong>
</p>

<p>
	<strong>The Third Crackling: At an unknown point in history all of the Kind Shardmancers also became Instable (Yes I did put this in last minute</strong>
</p>

<p>
	<strong>The Sealing: Near the begining of the Rippling, all Destructor Shardmancers lost their powers. They could still feel their powers, and access them, but it was incredibly hard too, and they couldn't use them much.</strong>
</p>

<p>
	<strong>The Rippling: The rippling happened an unknown time afterwords, but all the Stagnant Shardmancers felt their power slowly going away and becoming weaker. This was a long event that also seemed to progressivly make the Stagnant closer and closer too being Instable. Right after the Rippling, the Confusion struck.</strong>
</p>

<p>
	<strong>The Unsealing: Near the end of the Rippling, all Destructors regained their powers fully.</strong>
</p>

<p>
	<strong>The First Confusion: All of the Stagnant felt the strong shock for a brief moment. Only days or weeks later, they felt it again. Then, AGAIN! This was very confusing. But after the last shock to the Stagnant, the First Binding began.</strong>
</p>

<p>
	<strong>The First Binding: In the Confusion, the last shock was felt by the Destructors too. Then, for the first time in thousands of years, a new power emerged. Any Shardmancer had a 2/16 chance to be a Connector. All of the Stagnant and Destructors became Connectors. The Connectors were unlike other Shardmancers and when using their powers, you had to keep strong mental stability and concentration to use the powers. Otherwise, If you use your powers for too long, you will become a Disconected.</strong>
</p>

<p>
	<strong>The Second Confusion: All of the Anger Shardmancers felt a shock again but thought nothing of it. Only weeks later, the Oath Shardmancers all also felt a shock. Then, only days after, The second Binding began.</strong>
</p>

<p>
	<strong>The Second Binding: At the end of The Second Confsion, the Oath and Anger Shardmancers became the Punishment Shardmancers. The Punishment Shardmancers are slightly unstable.</strong>
</p>

<p>
	Also, this is my favorite magic system so far. Won't use in many RP's though
</p>
]]></description><guid isPermaLink="false">1201</guid><pubDate>Thu, 17 Apr 2025 23:20:53 +0000</pubDate></item><item><title>Inventory</title><link>https://www.17thshard.com/blogs/entry/1200-inventory/</link><description><![CDATA[<p style="text-align:center;">
	<span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">The </span><strong style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;"><span style="color:#c0392b;"><span style="background-color:rgb(255,255,255);text-align:center;">{</span></span></strong><span style="background-color:rgb(255,255,255);color:rgb(192,57,43);text-align:center;"><strong>Dragon Fanatic}</strong></span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">'s </span><a href="https://www.17thshard.com/blogs/entry/1200-inventory/" rel="" style="background-color:#ffffff;color:#002f4d;font-size:13px;text-align:center;">Inventory/Special Abilities</a><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">: [7543256791567653786547654039145385.6054857489 Frying Pans], [</span><span style="background-color:rgb(255,255,255);color:rgb(127,140,141);text-align:center;">Frying Pan</span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">], [1/2197th of </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.17thshard.com/profile/51701-bird-furious/?do=hovercard" data-mentionid="51701" href="https://www.17thshard.com/profile/51701-bird-furious/" rel="" style="color:#ffffff;font-size:12.6px;padding:0.1em 0.8em;text-align:center;">@Bird Furious</a><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">'s soul], [2 unidentified spoons], [</span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">1 </span><span style="background-color:rgb(255,255,255);color:rgb(189,195,199);text-align:center;">SPOO</span><span style="background-color:#ffffff;color:#bdc3c7;font-size:13px;text-align:center;"><span style="background-color:rgb(255,255,255);text-align:center;">N</span><span style="background-color:rgb(255,255,255);text-align:center;">]</span></span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, [3001 Dragons], [Invested Spikes: Brass, Steel, Zinc, Tin, Iron, Copper]</span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, </span><span style="background-color:#ffffff;color:#2ecc71;font-size:13px;text-align:center;"><span style="background-color:rgb(255,255,255);text-align:center;">[</span><span style="background-color:rgb(255,255,255);text-align:center;">Earth Frying Pan</span><span style="background-color:rgb(255,255,255);text-align:center;">]</span></span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, </span><span style="background-color:#ffffff;color:#ecf0f1;font-size:13px;text-align:center;"><span style="background-color:rgb(255,255,255);text-align:center;">[</span><span style="background-color:rgb(255,255,255);text-align:center;">Anti-Ghost Knife</span><span style="background-color:rgb(255,255,255);text-align:center;">]</span></span><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, [bunch o random rats], </span><span style="background-color:#ffffff;color:#f39c12;font-size:13px;text-align:center;"><span style="background-color:rgb(255,255,255);text-align:center;"><strong>{</strong></span></span><strong style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:center;"><span style="color:#f39c12;">Sa</span><span style="color:#2ecc71;">n</span><span style="color:#e74c3c;">d</span><span style="color:#f1c40f;">w</span><span style="color:#cc6633;">i</span><span style="color:#f39c12;">ch}</span></strong><span style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;">, </span><span style="background-color:#ffffff;color:#27ae60;font-size:13px;text-align:center;"><strong>{</strong></span><strong style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:center;"><span style="color:#27ae60;">Time</span><span style="color:#2ecc71;">lime}</span></strong><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, </span><strong style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;"><span style="color:#ecf0f1;"><span style="background-color:rgb(255,255,255);text-align:center;">{Ghost}</span></span></strong><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;">, </span><em style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;"><strong><span style="color:#2ecc71;">{Wish},</span></strong></em><span style="background-color:rgb(255,255,255);color:rgb(53,60,65);text-align:center;"> [Dragon’s left ankle]</span>
</p>

<p style="text-align:center;">
	Special Abilities: <span style="color:#c0392b;"><strong>Dragon Fanatic </strong></span>(Known Affects: Can be revived by Dragons), <span style="color:#bdc3c7;">SPOON</span> (Known Affects: Can Spoon), <span style="color:#7f8c8d;">Frying Pan </span>(Known Affects: You can summon items from and put them back into your inventory.), <span style="color:#2ecc71;">Earth Frying Pan</span> (Known Affects: Frying Pan size of the earth. Does lots of damage. Almost always insta kills. Very hard to control), <span style="color:#dddddd;">Anti-Ghost Knife </span>(Known Affects: Knife that effects ghosts), <strong style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:center;"><span style="color:#f39c12;">Sa</span><span style="color:#2ecc71;">n</span><span style="color:#e74c3c;">d</span><span style="color:#f1c40f;">w</span><span style="color:#cc6633;">i</span><span style="color:#f39c12;">ch</span></strong> (Known Affects: Can magically transport the sandwich to the user if the <strong style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:center;"><span style="color:#27ae60;">Time</span><span style="color:#2ecc71;">lime</span></strong> is activated), <strong style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:center;"><span style="color:#27ae60;">Time</span><span style="color:#2ecc71;">lime</span></strong> (Known Affects: Changes the Timeline to a Timelime, allowing for immense numbers of Time shenaniganes. Can be deactivated by others), <strong style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;"><span style="color:#ecf0f1;"><span style="background-color:rgb(255,255,255);text-align:center;">Ghost</span></span></strong> (Known Affects: becomes Ghost), <em style="background-color:#ffffff;color:#718096;font-size:13px;text-align:center;"><strong><span style="color:#2ecc71;">Wish</span></strong></em> (Known Affects: Makes a word/phrase/sentence come true. Is only able to be used by a small number of CoderDrag0n8s)
</p>
]]></description><guid isPermaLink="false">1200</guid><pubDate>Fri, 11 Apr 2025 02:22:08 +0000</pubDate></item><item><title>Cosmere RP Part 5 - Failed Ideas (Its nice to remember the past)</title><link>https://www.17thshard.com/blogs/entry/1199-cosmere-rp-part-5-failed-ideas-its-nice-to-remember-the-past/</link><description><![CDATA[<h1 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:20pt;vertical-align:baseline;">Failed Ideas <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1fae1.png" class="ipsEmoji" alt="🫡"></span></b>
</h1>

<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">Shards:</span></b>
</h2>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:13.999999999999998pt;vertical-align:baseline;">TIGER</span><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"> (Made by TheBestTruthwatcher):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">intent: to protect all tigers</span><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"> [</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">reference to the shard of the same name in 5-word-story, likely made as a joke</span><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">] (</span><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">yeah this was a joke</span><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">)</span></b>
</p>

<h3 dir="ltr" style="background-color:#ffffff;padding:11pt 0pt 11pt 0pt;">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Change (Made by CoderDrag0n8):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">A piece of cultivation, ruin, and invention</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Intent: To control change. Possible MoI's could be shapeshifting</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Vessel: Was originally a dragon</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Madness (Made by SpiritOfWrath):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">[Not much info]</span></b>
</p>

<p dir="ltr">
	<a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><a rel="">[Possibly of Whimsy and Honor?]</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;"><a rel="">Madness is about causing Chaos, seemingly without any regard for the cost. However, Madness knows not to overstep, is conniving, and good at getting what she wants.</a></span></b><a rel="">
</a></p><a rel="">

</a><h3 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"><a rel="">Order (Made by HoidSlayer):</a></span></b><a rel="">
</a></h3><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">Post 1[I don’t really have a lot of time, but a potential shard could be Order. The opposite of Autonomy, Order seeks to create absolute symmetry in the Cosmere.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">An idea for a world (its a little outlandish, but could be cool): Millenia ago, the rest of the Shards trapped Order away in a unique prison. Unable to defeat it, they created an artificial reality for Order to rule over. Order’s world is completely cut off from the rest of the Cosmere, and its denizens believe it is is the only world.]</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">Post 2[Sure (couldn’t quote in edit so sorry for the double post). Right now, Order is insane, and unaware of the other Shards. It believes it is the one true god and rules it’s world with an iron fist, enforcing strict conformity and destroying anything unique.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">If you mean general intent, then simply: to create uniformity. Order doesn’t necessarily want to end all life and make reality just pure emptiness (although that WOULD be uniform). Like Autonomy, it allows for some inconsistencies with its intent. It seeks perfect uniformity as is possible within the natural order of things.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">A perfect world for Order would still have mountains, forests and maybe even settlements. But everything, from the mountains to the trees to the colors, would form a perfect pattern.]</a></span></b><a rel="">
</a></p><a rel="">

</a><h3 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"><a rel="">Conquest (Made by Lord Ruler Sylphrena):</a></span></b><a rel="">
</a></h3><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#93c47d;font-size:11pt;vertical-align:baseline;"><a rel="">It's a combo of Dominion and Ambition. It's all about war and grandeur as it wants to see people form the largest and most powerful empires.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#93c47d;font-size:11pt;vertical-align:baseline;"><a rel="">It could have been a Avatar of Dominion that was made before it was shattered and was able to siphon of a portion of Ambition when it was taken down my Oduim and has since been hiding on a random planet.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#93c47d;font-size:11pt;vertical-align:baseline;"><a rel="">It's magic system could be similar to Aon Dor and Awakening where people can draw power from the land they control to enhance their abilities and make shadow soldiers etc.</a></span></b><a rel="">
</a></p><a rel="">

</a><h2 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;"><a rel="">Failed MoIs:</a></span></b><a rel="">
</a></h2><a rel="">

</a><h2 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"><a rel="">Sonomancy (Hoid Slayer’s MoI) (Based of Order):</a></span></b><a rel="">
</a></h2><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">Now for the magic: Meet sonomancy. Order’s magic system works through manipulation of the Perfect Tones, a collection of sounds, similar to the pure tones of Roshar. A practitioner of sonomancy must play the tones to create an effect; for this reason, sonomancy requires a space where sound can travel. It doesn’t matter how you make the tones, so long as they are pure.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">The main users of sonomancy are the Acolytes of Order, a shadowy group that sacrifices themselves to serve as servants of Order. They share a sort of hive mind, but can still think a little individually, similar to the steel inquisitors. The Acolytes are Vasor’s eyes and fists in the world, regulating most activity from above. When one undergoes the ritual to become an Acolyte, a shadowy substance seems to grow over them until it envelops their skin completely. Through this substance they are able to play multiple tones at a time and create great effects.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;"><a rel="">Anyone could practice sonomancy, so long as they have a connection to Order (can be hemallurgically stolen) and a way to play the tones.</a></span></b><a rel="">
</a></p><a rel="">

</a><h2 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;"><a rel="">Planets: (there’s a possibility of these being integrated)</a></span></b><a rel="">
</a></h2><a rel="">

</a><h3 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"><a rel="">Lopen’s Tenth Cousin’s Planet:</a></span></b><a rel="">
</a></h3><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;"><a rel="">There is a solar system containing five planets - three uninhabitable. The shards ended up settling on one closer to the sun, (the 2nd) with a highly pressurized atmosphere with many greenhouse gasses.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;"><a rel="">Life works based on regular animals being highly Invested (humans are just weak - only gots the brains). The main biome is the drifting islands which are in the higher up portion of the atmosphere and are ever changing. There are some "Permanent isles" that are just the peaks of tall mountains.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;"><a rel="">Below is the Scorchlands, where nothing lives aside from highly Invested Silicate based life forms that live off of the magma at the surface. The planet is about 1.3 Earth sizes, having just a little bit of extra gravity.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;"><a rel="">There are 2 moons in orbit around each other, tidally locked and perfectly in sync with one another (one planetary object for each shard)</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;"><a rel="">Most Flora and Fauna float around and are similar to jellyfish in a way, just in the air</a></span><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><a rel="">.</a></span></b><a rel="">
</a></p><a rel="">

</a><p><a rel="">
	 
</a></p><a rel="">

</a><h3 dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;"><a rel="">SpiritOfWrath’s Planet:</a></span></b><a rel="">
</a></h3><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;"><a rel="">But society/culture: The people are INTENSE. They have a whole “honor” (best word, NOT BASED ON HONOR) system set up like that of the medieval knights or samurais, ya know? Falsehood leads to swift execution, and their political intrigue generally revolves around stretching the truth to the limit and “forget” things when convenient.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;"><a rel="">Classes and such: Their warriors wear white (NO NOT SZETH) and fight in ways such that they limit the dirtying of their robes as much as possible. Their higher class are a group of elite that are revered for their philosophical pursuits.</a></span></b><a rel="">
</a></p><a rel="">

</a><p dir="ltr"><a rel="">
	</a><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;"><a rel="">Planet: Fifth, presumably uninhabitable planet that Verity made pockets of habitable land within, in which Verity cultivated their own society ‘n’ stuff. Since it started uninhabitable, natural resources are sorely limited and so they get the majority of their belongings directly from Verity. The more truthful one is, the more they get from Verity - another crime is gifts or commerce, which earns prison time.</a></span></b><a rel="">
</a></p><a rel="">
</a>]]></description><guid isPermaLink="false">1199</guid><pubDate>Wed, 02 Apr 2025 22:53:38 +0000</pubDate></item><item><title>Cosmere RP Part 4 - MoIs (Magic Systems)</title><link>https://www.17thshard.com/blogs/entry/1198-cosmere-rp-part-4-mois-magic-systems/</link><description><![CDATA[<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">MoIs (Magic systems) (Manifestation of Investiture):</span></b>
</h2>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Shifting (CoderDrag0n8’s MoI) (Branch of Fellcasting MoI): </span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Base mechanics:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> There are levels of power that are called cracks in the shifter’s society. They would be shapeshifters and would gain powers as they gain cracks. The shifter’s shifting powers are similar to dragon’s and there are many dragons among the order. They are powered by Corrupted investiture (Corruption’s investiture) from corruption himself. There are few of them, and are Corruption’s elite force to control. Corruption can also corrupt (A bit like Sja-Anat) other investiture and their forms. Shifters have some abilities similar to Awakeners. Fellcasters can Fellcast Shifters, it’s just very hard. However, many shifters can immediately shift out of the Fellcast, and some of the highest crack counts are completely immune. They can also use investiture too enhance portions of their body. Some basic powers don’t need investiture (Like powers that Kandra can use) but most do, and expend lots of it. They can shift aluminum (They can shift things into it without as much cost similarly to soulcasters) but it expends a LOT of investiture.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Some powers:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> (Ranging throughout crack counts) are: Self-shifting (Changing the shape and look of yourself) Other shifting (Shifting the shape of other things[like soul casting, but without needing permission]) Spirit Shifting (One of the most powerful, can shift and change your spirit web, giving other MoIs. Only very very high crack counts can access it) Realm Shifting (Can shift between realms[Can also open up a minor perpendicularity at higher crack counts]) Vaw Shifting (Can summon a Vawning) Tendril Shifting (Similar to varium shifting in creation, costs investiture to create tendrils, gain investiture when removing. Can create partially physical tendrils that the shifter can control. Similar to solid lightweaving. Can be invested into things to have the things be controlled by the shifter. Starting out black and tendril like, the more powerful the shifter, the more and more they can change the tendrils.) Corrupted Shifting (Can corrupt other investiture[Can make stormlight become corrupted investiture]) Investiture Shifting (Can transform matter into investiture, investiture into energy, ect[Highly dangerous and likely to backfire]) Invest Shifting (Can invest/uninvest objects with corrupted investiture/vaw. Can also enhance traits of objects/self by investing it along with intent. Can strengthen mental defenses in focal point. [Ex: Ward of emotional allomancy by investing the brain, charm by investiting the heart. The farther gone a shifter is, the more investiture is needed to defend.]) and Varium Shifting (Certain shifters can summon Varium and shape it at the cost of corrupted investiture[You may shift the Varium back into its pure corrupted investiture form][Like Nomad]).</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Initiation:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> To become a shifter or you must consume a poison, Lamonade, made from the lemons in the lemon fields (You need to obtain it through a specific technique that nullifies the danger), that produces temporary madness that creates the cracks in the spirit web. This is an extremely dangerous process and requires training in order to survive even then some either still die, or become completely insane. When becoming a Shifter, you gain Kandra like qualities while still being your original species and power set. Shifters are very secretive and very rare. Shifters are usually originally a Fellcaster. When a Fellcaster becomes a shifter, they lose their Fellcasting powers, and slowly regain them as they rise the ranks.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Chemalurgy:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Spikes made of varium (corruption’s godmetal) can steal shifting. And they have Chemalurgic gain. This means that it effectively doubles the power lost. This is used to make twisted and incredibly powerful Chemalurgic constructs. Chemalurgy is the art of hemalurgy with varium. Shifters, however, are the only ones who can take advantage of this Chemalurgy. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Varium/Corrupted Investiture:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Varium works as a physical manifestation of corrupted investiture. Varium can appear in many forms, and vials of varium are usually used by shifters to get easy and quick corrupted investiture. The best way to gain corrupted investiture is from the Vawning (See more in Fellcasting). High enough cracked shifters can summon corrupted investiture straight from the spiritual realm. Varium can also be used, if shifted into the right form, as a partial biological construct, and can be affected by Varium spikes. Varium is also used by the shifters to create mechanical constructs. Another form of corrupted investiture is Vaw.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Resonances:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Currently, the only known resonance is with BioChromatic Breath, or just Breath. Shifters can tighten the aura of color around themselves to make them look like they don’t have any, or to restrict it to a specific place. They can transform investiture into Breaths. When they get to Invest Shifting, their awakening powers change into an ability similar to Divining, except without any of the unnecessary prerequisites. When BioChromatic Breath interacts with Invest Shifting, the shifter can use this new Diving like Invest Shifting, and a new shifting power called Awakened Boio Shifting. With Awakened Boio Shifting, you can fully awaken an object to have sentience. You can also ‘dislodge’ the sentience of the object to make it become a spirit so that you can un-awaken it without killing the boio you created. Resonances also cannot be found through spirit shifting. So the only way to find resonances are with hemalurgy or breaths.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Spiritweb/Cracks: </span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Whenever a shifter uses their powers, their spirit web is more and more cracked (This process is very slow). Corrupted. The ‘cracks’ that the shifters use to add structure to their powers is merely the continued corruption/decay of their spiritweb (To speed it up, drink Lamonade again to get cracks significantly faster. The more and more their spiritweb breaks apart, the more and more access they have to the abilities of shifting. Chemalurgy only works to double their powers because of how destroyed their spiritweb becomes. In fact, taking out a Chemalurgic spike will then work to advance their powers more (This works with any spike). They have to constantly keep their mental barriers up to keep from being mind controlled with emotional allomancy or by shards. The higher their crack count, the better the mental barriers are, but the worse their sanity is. Many shifters have gone so crazy that it would make one of the Fused that went insane, look like the most sane person ever. In fact, hemalurgic spikes get attracted to shifters and shifters have to work to keep them away. Their spiritweb just wants to be filled again, even through hemalurgic constructs.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Mental Stability:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Because of how unstable Shifters are, they can consume Vaw/Investiture to stabilize their mental state. The higher the crack count, the more Vaw they need to consume to stay stable. The only way the second in command is still alive is because corruption itself is fueling Vaw to his spiritweb. Without it, his spiritweb would fall apart, breaking him into pieces. That, or he would need to stick himself with many hemalurgic spikes to try to stabilize his ruined spiritweb.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Misc:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> The first power a shifter gets is ensured (That’s Self Shifting). The next powers a shifter gets are more and more randomized. Certain powers are always near the end, some usually near the beginning. Investiture does somewhat stabilize a person’s mental state when they drink lemonade.</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Diviners (CoderDrag0n8’s other MoI):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Basic Info:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> If you make paper from the lemon trees of Zion and ink from the swamplands of Arvus’s invested mud and write down a string of Divining Words (Also known as a Divining Enchant) and push intent into it, a proportional amount of investiture is leaked from you into the pages. (Working like Nightblood, if you don’t have investiture in you, it will use life force). You will then have a Divining Page. This divining page will change properties depending on the Divining Words used in the Divining Enchant.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Shard:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Partially of all 3 shards of the [Enter Name Here] system.</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Fellcasting (entr0pic’s MoI) (Branch of Shifting MoI):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Base mechanics</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: fellcasting is like a weird mesh between awakening and soulcasting.There are 3 types of fellcasters: physical, mental, and spiritual. Spiritual fellcasters are by far rarer than the other two, and are more limited; both by their lack of knowledge of the power and certain limitations but in place by corruption.  Fellcasters of each variety can change aspects relating to what kind they have (ex a physical fellcasters could manipulate physical attributes). To do this, a fellcaster must be touching someone and say a command correlating to what part of someone you want to fellcast. The command structure is “be [what you want to change]” ex, a physical fellcaster could say “be weak of body” as a valid command. You can use any language to do this, including sign languages. generally, the more complex a command, the more power you need to achieve it (which will be explained shortly) . An example of a complex command would be “be strong of body, with hazel eyes, a round face, and keen senses”. It is impossible to fellcast yourself, as that is reserved for shifters. It is also impossible to fellcast an animal (This is not actually true, you can fellcast an animal. It’s just harder to do so. For example, animals don’t have sentientince like humans or dragons, so there’s less to actually change with mental fellcasting. as for the first one, you would need to do some weird identity shenanigans to make it work, but it is possible). Changes, no matter what, are temporary and expire shortly. The nature of corruption denies permanent change. how a change manifests is largely based on perception and intent. For example, if a mental fellcaster said “be weak of mind” that could make someone emotionally unstable or slow of thought, depending on the intent and perception of the fellcaster. However, a fellcaster cannot replicate forms of investiture without certain additions. They can't just say “be a mistborn” and make a mistborn. More dramatic changes in fellcasting are easier to do than more subtle ones, as corruption likes dramatic shifts. For example, the command “be morally corrupt” would be more efficient when used on a virtuous person, when compared to an already vain and jealous person. Fellcasters have a harder time fellcasting shifters, but it is possible. Shifters, however, lie and say that it is impossible </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Some examples of common commands are:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“Be strong of body” Used by physical fellcasters </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be keen of senses” used by physical fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be swift-footed” used by physical fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be weak of emotion” used by mental fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be easily coerced” used by mental fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be an amnesiac” used by mental fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“Be weak of identity” used by spiritual fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“be connected to X location” used by spiritual fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">“Be strong of luck” used by spiritual fellcasters</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">(People in verse don’t know this, but what fellcasting does is manipulate the spirtweb shortly. This means that anything with a spiritweb is theoretically able to be fellcast. However, perception also applies here. People don’t see a building as something that can be fellcast, even though it’d have a spiritweb. But, it is possible.) </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Power source</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: fellcasters are powered by “vaw” (pronounced like “maw”, but with a v). Vaw is obtained via what are called “vawings” where vaw rains down in the form of a purple-ish flaky substance. These happen every 3rd day naturally, but can be induced by Corruption or a higher level shifter. Vaw will break down within ~2 days if left alone, and is largely harmless. A fellcaster can ingest vaw to power themselves. Vaw reserves last for a longer time, ~6 days. However, the more vaw you have, the longer it stays as a whole. As mentioned earlier, the more complex a fellcaster is, the more vaw you need. Vaw can be unkeyed, but is it </span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">extremely </span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">hard to do so. Unkeyed vaw acts like unkeyed dor. Certain groups have taken an interest in vaw due to this.  Vaw can power all kinds of fellcasting.Crushed varium can also be used as a substitute for vaw, but it’s less efficient. Fellcasters can use their power anywhere, so long as they have fuel. It is hard for them to leave the system without the help of an experienced spiritual fellcaster.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Initiation</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: fellcasters are chosen directly by corruption himself, bestowed upon those he thinks would make “good use of the power”. You can become a fellcaster at any point of your life, but they’re usually chosen at the ages 12-20. Roughly 1 out of 500,000 people are chosen, although there are booms and depressions, depending on the time and location. Corruption will sometimes appear to the chosen upon choosing them, and will congratulate them. He has even been noted appearing to a select few fellcasters consistently. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Ranks &amp; Order</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: there isn’t a very rigid structure among the fellcasters, but there is some order. Most fellcasters of the same variety will often meet with one another, and are generally hostile to the other varieties. Corruption does not mind this, as he actually enjoys the conflict and the changes it leads to. Fellcasters are Corruption’s soldiers, but not in the most literal sense. Since most fellcasters are people who want major change, such as revolutionaries, activists, conquerors, etc, they further his goals. Corruption’s most favored fellcasters are sometimes called the “Taf’ir”. How this name came about is unknown (the name came about because a fellcaster asked corruption “What am I?”, to which he responded “Taf’ir” this word actually means “a good person” in corruption’s native language, but the fellcaster took it as a special rank. [Characters in verse don’t know this.]) For his literal battles, while he prefers shifters and Chemalurgic constructs, there aren’t many, so fellcasters are used often as a substitute. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Misc</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: a fellcasters powers can be stolen via an Atuim, Lerasuim, or Varuim (Corruption’s godmetal) spike (See more about Varium in Chemalurgy). While his main magic systems are fellcasting and shifting, being part cultivation and ruin, he has access to the old magic and hemalurgy. He has bestowed knowledge of Hemalurgy and Chemalurgy only to his most trusted chosen. There are also legends of corruption bestowing gifts on his followers, which he achieved via the old magic. He is still willing to give boons, should someone find him. Fellcasters are viewed differently depending on the region, but most have some measure of respect and fear towards them. a fellcaster savant can hold vaw for longer, and can fellcast more efficiently, but will start to shift to what they fellcast, like how a soulcaster savant turns to what they soulcast. a fellcaster savant is harder to turn into a shifter.This art is obviously of corruption, and is considered to be more of cultivation than ruin. Shifting Is more of ruin. The fellcaster is not physically affected until they turn into a savant.  </span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Verities Mol (SpritOfWrath):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Passive: Consistent, Unwavering Truth - Strength. When fighting someone deemed "Untruthful" their attacks have more force behind them. These things scale with their investiture.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Active: Fleeting Falsehoods - They burn up some of the passive investiture, expending it permanently. This expenditure manifests as an SR explosion. They trigger it by lying or manifesting falsehood in some way - the investiture tears itself from the warrior as fast as it can, causing various SR effects (Can jack up Spiritwebs, etc. Will have to think on these effects further.). This kills the warrior.</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">The Worms (Argenti’s Mol): </span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Fueled by free-floating Corruption investiture, the worms are a species of necrotic-flesh-eating seeds (They look like Maggots), that grow on certain trees. When picked from the tree and pressed into any dead animal, including humans, the seed animates and begins to feed, burrowing into the dead matter, and bringing it to unlife. When this happens in nature, the newly animated corpse moves as far from the tree as possible, so as to spread its seeds. However, a suitably invested individual can command this animated corpse upon creation- making something much like a lifeless, which can be used for whatever purposes you can dream of. However, unlike a lifeless, the body still the invested thing is the seed, not the body, and will eventually fall apart and need to be destroyed and replaced. </span></b>
</p>

<p>
	 
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Sin Crowns (Argenti’s Mol): Indulgence</span></b>
</h3>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Having settled in the system, Indulgence’s investiture began to leak into the planet and suffused its people and the land. While Indulgence attempted to hold himself back from fully investing, the power desired control and forced his hand to conquer Arvus and Zion. For about 300 years, Indulgence ruled unopposed,or rather, his delegates, called sin crowns, ruled unopposed, while Indulgence lived a life of decadence and barely paid attention, trapped between the hammer of his power and the anvil of the Ire. </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns are born rulers. Shortly after birth, their horns emerge, quickly developing into mighty “crowns” whose specific appearance varies wildly from Crown to Crown. From a young age, they are able to influence those around them to a strange degree (think emotional allomancy), often accompanied by a desire to protect and better their flock -on the assumption that they’re the only ones capable of doing so, of course. This Charm, however, isn’t their primary power.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">The greater a Sin Crown’s flock, the people who follow and obey them, the more invested the Sin Crown is. This, of course, has many benefits, including a boosting of the aforementioned Charm, improved physical, mental, and spiritual resilience and power, longer lifespans, control over the local Flora and Fauna, and a sort of attunement to the land they rule over, subconsciously molding the weather and landscape to fit their moods.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Recently, however, this power comes with a cost. Ever since Corruption arrived, the power that once surged through a Crown’s veins goes sour with time, turning to black bile. As time passes, they suffer a growing taste for greater luxury and decadence, until eventually, the only thing that can sate a Sin Crown is human blood. As they age and their flock and power grow, their hunger for blood only grows until they’re truly consumed by it, and whatever humanity is left within them is consumed. At a certain point, circa 150 years, a Sin Crown </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">needs </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">to consume human blood, or they will die. </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Clarifications and Powers:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">All of the Sin Crown’s powers scale with the number of followers they have, their “flock,” and their age. Followers are loosely defined, but it’s something like how many people have faith in them, and view themselves as the Sin Crown’s Follower’s. This does create a feedback loop of sorts because enough followers can extend a sin Crown’s lifespan by allowing them to be strong enough to defend themselves, and thus they become more powerful as they age, attracting more followers, and so forth. Now for powers:</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Charm</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: Their Charm begins immediately upon birth, and comes in two variants, Grandeur and Domination. As with other magical effects, you can block this with the use of aluminum, but instead of on the head, over the heart. </span></b>
</p>

<ul>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Grandeur </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">functions much the same as emotional Allomancy, able to riot and soothe emotions, typically fear, loyalty, or awe. Sin Crowns use this aspect of charm to inspire their followers and strike fear in the hearts of their enemies. </span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Domination</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">, on the other hand, has much more in common with mind control. Working on similar mechanics as The Hemulugic Flaw, a powerful (Either Old or with a large Flock) Sin Crown can completely and utterly dominate a person’s mind, enslaving them to their will. While this does work on regular humans, Shifters and others with large cracks in their spirit web are particularly vulnerable to domination as well as a Crown’s grandeur.</span></b>
		</p>
	</li>
</ul>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Enhancements: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">As a Sin Crown grows in age and influence, their physical, cognitive, and spiritual aspects grow as well. This is a sliding scale, without a clear upper or lower bound.</span></b>
</p>

<ul>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Physical</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: The average Sin Crown is about as strong as their own expected strength plus ⅙th of their flock's combined physical strength- sometimes more, sometimes less, depending on their age and the fervor in which their flock believes in them, increasing as each of those factors increases. In addition, Sin Crowns are significantly harder to kill than the average person, with both enhanced durability and a healing factor. This enhanced durability starts off as a resistance to scratches and bruises but grows in power with the Crown. Once they reach a certain point (around 500ish followers and 80+ years), they’re immune to non-invested blades and edges, save for aluminum, (Varium is invested and can still pierce their skin, though it’s not supernaturally sharp) however, their skin offers extra resistance to those as well. At an even higher point (~5000, 160+), Varuim and aluminum blades will bounce off their skin surely as iron. They also have enhanced reflexes.</span></b>
		</p>

		<ul>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Healing: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Healing for </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">most </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns is faster passively, rather than actively- so they need to survive while it heals. What this means is that while a Sin Crown who leads a village of 50 people couldn’t have their head cut off and survive, a cut-off limb could grow back within a week or two. This does go out the window once they reach a certain point, where very few things can keep them down, otherwise they’ll just regenerate. (They’re unable to heal around aluminum, and pouring Vaw down their throat can weaken or stop their healing factor)</span></b>
				</p>

				<ul>
					<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
						<p dir="ltr">
							<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">An aluminum stake through the heart is a particularly good way to kill them, though any major artery works.</span></b>
						</p>
					</li>
				</ul>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Their horn Crowns and Eyes begin to glow a brighter and brighter orange as their power mounts.</span></b>
				</p>
			</li>
		</ul>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Cognitive: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns gain greater memory, awareness, mental fortitude, and will as their flock grows and they age. </span></b>
		</p>

		<ul>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Memory: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">A Sin Crown has a gift for remembering faces, names, and facts about people’s lives, meaning it’s extremely easy for them to know the names of each and every one of their flock. They are quite good at remembering battle strategies, slights, and ways of war.</span></b>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Cunning: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">A Sin Crown thinks faster than the average person. In the average Crown, this effect is negligible, but in extreme cases of sin crowns with very large flocks, (Numbering in the thousands), their minds begin to race and scheme far faster than meer mortals. </span></b>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Mental Resilience: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns have an extraordinary will, and are harder to affect with mental influences (Such as Charm) or the acts of mental Fellcasters. They’re also less likely to break under the pressure of ruling and other mental stressors.</span></b>
				</p>
			</li>
		</ul>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Spiritual</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: Sin Crowns gain an enhanced Spiritual aspect, and form connections more easily. They have a stronger identity than the average person, which contributes to the difficulty Hjackers have when affecting them.</span></b>
		</p>
	</li>
</ul>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Domain:</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;"> Along with a Flock, a fully grown Sin Crown has a Domain, where their Flock lives and their belief thrives. While present in this domain, which, like a flock, is defined by people’s perceptions, the Sin Crown is aware of Blood Shed, Fire Made, and Fast Movement, (See what I did there?) as well as the weather and any intruders, though again, this can be blocked by aluminum around the heart.</span></b>
</p>

<ul>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">A measure of Control: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">As the ruler of their domain, the domain is easily influenced by their moods and conscious will. Within their domain, a Crown can call rain, allow plants to grow faster, calm the wind and wildlife, or drive them to a frenzy against attackers.They are unable to control Vaw rains.</span></b>
		</p>
	</li>
</ul>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Blood Hunger: </span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Ever since the arrival of The Great Other, there has been a flaw in the great power of the Sin Crowns- a growing hunger. Sin Crowns, as Indulgence’s investiture demands, crave luxury and decadence, with their desire for luxury growing over the years until it reaches a fever pitch, and they begin to crave the ultimate luxury, human blood. Consumption of human blood does have its benefits, strengthening the tie between Flock, Domain and Crown, the invested nature of human blood also strengthens the Crown physically and mentally. As they age, they eventually need this strengthening aspect of the blood more and more and grow reliant on it to continue their life. Before the Great Other, lifespan was measured only by the size of your flock, but after? Blood flows as water. </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Clarifications and Investiture Mechanics: </span></b>
</p>

<ul>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">For obvious reasons, a Sin Crown can not be a Fellcaster, the investiture interference is too great. They can, however, become a shifter- although this places a great strain on their spirit web and both their need for blood and the speed of their mental decline increase. Under this rare circumstance, the Crown’s healing factor is no longer repressed by Vaw, and blood can help ease the cracks in their spirit web as Vaw does. </span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns are born, not made. They have a specific connection with both Indulgence, the people around them, and Arvus that is difficult to replicate, much less sustain. </span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns came about as a natural reaction of Indulgence’s heavy investment in Arvus. As he ruled over the planet as a whole, Sin crowns were given seats at the table and chunks of land to rule over. Indulgence didn’t give much instruction to these Sin Crowns, resulting in something more like rival warlords rather than a strict hierarchy. </span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Aluminum blocks their healing factors and if you lock them in an aluminum room, they’re unable to change any aspect of their domain. In addition, if they’re in such a room for an extended period of time, they will slowly atrophy from their Flock, and lose all the powers granted to them by their flock, and eventually die, unless they are released before that point, where they will gradually gain back the powers granted to them.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Blood hunger starts around age 60 and is a requirement for those over age 100, otherwise, they will slowly die.</span></b>
		</p>

		<ul>
			<li dir="ltr" style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sin Crowns don’t really age, but as they consume blood, their skin does grow paler and tighter around their frame. Oftentimes their nails grow harder and darker, coming to a natural point, like claws.</span></b>
				</p>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1198</guid><pubDate>Wed, 02 Apr 2025 22:52:58 +0000</pubDate></item><item><title><![CDATA[Cosmere RP Part 3 - Planets & Details]]></title><link>https://www.17thshard.com/blogs/entry/1197-cosmere-rp-part-3-planets-details/</link><description><![CDATA[<h1 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:20pt;vertical-align:baseline;">Planets &amp; Details:</span></b>
</h1>

<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">Planets:</span></b>
</h2>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Arvus (Entr0pic’s Planet):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Name: Arvus</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Basic information: it is closer to the sun, to the point that it would be nigh uninhabitable normally. However, corruption and indulgence protect it somewhat, making it hot and humid, but not uninhabitable, just uncomfortable. They also tried to saturate the planet with more water, but they accidentally increased the amount needed. It has one small moon, (Let’s call it Tav) but it’s not notable. The planet is maybe 1.75 times the size of earth.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">primary biome: swamplands. The copious amounts of water they supplied the planet waterlogged the ground in most areas.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">other biomes: forests, plains, etc.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">common flora and fauna: while i don’t have any good ideas for specific things, i have general patterns. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">1) you know how goldfish can change their sex if need be? Lots of animals can do that here (corruption made them artificially to please his intent)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">2) big bugs. Lots of trees and plant life leads to higher oxygen, which leads to bigger insect, arachnids, and crustaceans </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Wildlife:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Bav</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: bavs are a kind of snake-like creature; they have marbled green scales, and piercing yellow eyes, and are usually 17-28 feet long (15-25 Arvish feet). They are mildly invested and use this investiture to grow to their large sizes. They reproduce asexually (which a surprising amount of snakes do irl)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Vaites</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">:  Vaites are small, skittish creatures. They have six legs, an iridescent deep-purple carapace, and are about the size of a small cat. (Think Big shiny purple spiders). They subsist on Vaw, and help clean up after the vawings; they are often welcome in Arvish society, like cats. They are at the bottom of the Arvish food chain. (Yes, I’m making cat spiders. deal with it)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Shadegrass</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: the native equivalent of grass. They, also, can subsist off vaw, but can also use photosynthesis as well. They have a slightly purple tint to the blades. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Saval</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: savals are a kind of fruit, mainly found growing on trees near/in the swamps. They look kind of like a pear on the outside, but on the inside, look/taste like a pomegranate. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Haf</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: they’re essentially a yak; not much to them. They’re slightly bigger than a yak. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">They’re the main source of meat.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Stalrel</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Stalrels are a kind of centipede-like creature. They are highly venomous &amp; poisonous and act as ambush predators, stalking the swamps of Arvus. However, lately they have been moving to cities in search of more food. They are 8 feet long at max, but on average 6 feet long. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Arilis</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: arilis is a kind of common moss, which can be found covering most homes and structures. It’s known for being hard to get rid off, as it grows at a stupidly fast rate. It is edible, but tastes very bitter. Arilis is also a common allergen. It grows all over arvus, but would do very poorly in a cooler climate. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Jerwes</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: jerwes are a small, skittish kind of lizard. They are often used as a synonym for coward, (like chicken here IRL). They generally have more muted colors, but the actual color varies, from a Smokey gray to a dull red. They’re 1 foot long at most. They have a mild venom, but not a threat to anything larger than them.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Srav</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Sravs are a very prevalent pest on Arvus. They’re small, maybe 3 inches at most. They're scavengers natively and are known for following apex predators around, (primarily bavs and stalrels) and feasting upon the leftovers of their prey. as a defense mechanism, they secrete a poison. While it is not deadly, it is significantly painful and lasts for upwards of a week. And some srav followed stalrels to population centers, leading to them appearing more and more in homes &amp; daily life.  </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Matalith</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Mataliths are the titans of Arvus. They’re giant lizards (think Komodo dragons but 5 times bigger), with shiny black scales. They are surprisingly fast, that laze around most of the day, but have bursts of speed when they see something that would be worth the energy, usually Bavs or Stalrels. They can go weeks without food. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Valoh</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Valohs are an invasive species on Velia, originating from Yiter. They’re small (for an Avish insect), they’re 2 inches long, with green and purple carapace and bee-like wings. They utterly ruin saval harvests, by eating the crops.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Nawns</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: Nawns are large, beetle-like flying creatures. They're about 2 feet long, and hunt in swarms. As they don't have fully functional digestive systems, they mostly consume dead plant matter, but if given the chance, will consume dead fungus or dead animal matter. They're slightly invested, and release orange powder that, when fresh speeds decay from their wings. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Sva Tree:</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;"> The Sva Tree is a very tall tree with hanging branches, somewhere between a redwood and willow. When tapped, the Sva produces a warm, greenish sap that tastes vaguely of sweet citrus. When refined, it turns a vibrant green and hardens into taffy. This taffy is marginally invested, giving a very slight buzz and speeding along recovery from injuries.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Serpent Vines</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: Large vines that climb on trees. They're carnivorous plants, and tighten around things that touch them, but aren't particularly invested and are generally easy enough for Sapients to escape.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">Vilivs</span><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">: massive arachnids that hunt in the canopy of the sva tree, traveling from branch to branch with the help of the serpent vines. Their feet secret an oil that prevents reactions, and thus dont activate the vines. They can shoot vines, as well, that pulse purple light. Contact with the webs results in paralysis and decay.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Covae</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Covaes are a large but relatively common fish, which are often used as a source of meat in coastal areas. They’re deep blue, with a white underbelly. They have venomous spikes the run along their spine, but they’re easily removing once the covae is dead. Covae are known to be curious and smart creatures, often remembering fishermen who spare them and bringing them small gifts, such as shells. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Varkir</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: varkir are a common fruit found in the Yitish mountains. They’re small, purple berries, and are incredibly tough. Their branches contain poisonous thorns, and the berries themselves have hard skin. They’re sweet and rather large though, and high ranking Isnians have been supplying peeled varkir berries at parties to demonstrate wealth.  </span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Zion (CoderDrag0n8’s Planet):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">A separate planet cut off from the others</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Name: Zion</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Basic information: Farthest away from the sun, cold and freezing. Corruption takes main residence with. The humans there all serve corruption. Corruption fastens through them and all they want is change. The 2 main life forms are humans and dragons. There are other beings, but a lot of it is corrupted.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">primary biome: Corrupted wasteland. A freezing biome with a cold dead atmosphere that only corruption's blessed may survive in.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">other biomes: Lemon fields. Lemons that are so sour that if you eat them, you get transformed into a black hole. The black holes that are generated are wrapped in corrupted investiture and only suck you in if you touch them. They float around, adding to the yellow lemony vibe. The lemons grow on lemon trees. There are myths of a paradise where the corruption is benevolent. The myths speak of them on the poles.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Wildlife:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Lemon Trees (The Zion Lemon Trees):</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Trees that grow the sourest lemons to have ever existed. They are so sour that they turn you into a black hole. The black holes that are generated are wrapped in corrupted investiture and only suck you in if you touch them.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Lemons (The Zion Lemons):</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> See above.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">The Black Holes: </span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">The black holes in the lemon fields appear to have some sort of mind of their own. Scientists have been trying desperately to identify what kind of intelligence level they have. But due to their murderous nature, they are hard to document.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The tempters:</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;"> the tempers are a kind of small animal found in the lemon forests.  They mimic human voices, luring them towards the black holes, hoping that they’d listen and get murdered. The tempters would then consume the corpse, which the black hole seems not to care for.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The mimics:</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;"> the mimics are a plant that look near exactly like the lemon trees, but the lemons are slightly paler. The lemons that grow on the mimics are entirely safe to eat. They are actually quite sweet</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Note: </span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Not much further study has been made in the non-lemon fields. What explorers have found, however, are shown below.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The wasted:</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;"> the wasted is a colloquial term used to describe any sentient being that has succumbed to too much corrupted investiture. They’re gaunt, sickly things, with a pale purple coloration. They wander the wastes of Zion endlessly, seeking something that they’ve forgotten exists. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Alrilite:</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;"> Alrilite is the ancestor of the Arvish arilis. They grow desperately in the wastes, soaking up any water they can find. They are often used as a material to make rags due to their absorbent nature. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The wanders:</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;"> the wanders are a group of three giant lizards. (They’re actually ancient chemalurgic constructs). They travel around a circle that appears to be 3 miles in diameter, traveling in periods of 3 hours before stopping for 3 hours. They are harmless, so long as you don’t try to impede their journey. If you try, they will maw you to death, and then sit for the remaining day. There have been cults that worship them, throughout the years.</span></b>
</p>

<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">Civilizations &amp; Species:</span></b>
</h2>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Entr0pic’s Civilization:</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">1: humans, descended from those cultivated by indulgence.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">2: they generally have tanned skin, and darker hair. Nothing else to note about them.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">3: the swamplands and plains of Velia (continent on Arvus)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">4: Humans (and the planet) were created by indulgence, and later nurtured by corruption.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">5 they’re a trio of countries, each having a separate form of government. Isnea, which uses an oligarchy, Corul, which uses a monarchy, and Sertl, which uses a meritocracy. Isnea and Sertl mutually hate one another, and Corul always tries to keep the peace between them all. Corruption will sometimes intervene, sparking or stopping conflict. It depends on how long peace or war has lasted. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Factions &amp; Cities:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Velia</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Velia is the main continent on Arvus, and the most populated. It’s mainly populated by swamplands, like all of Arvus.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Yiter</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Yiter is the frontier continent on Arvus. It, like all arvish landmass, is covered mostly in swamplands. However, this continent has prominent mountain ranges. It also contains Corruption’s perpendicularity, in the heart of the most prominent swamp, known as the “Deathgrips”. Near the perpendicularity, Corruption has stationed Chemalrugic constructs as guards, under his control. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Sero</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Sero is the third Arvish continent, and largely unknown to most people. Only the shifters and Taf’ir really know of it</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">Cascea: </span><span style="background-color:#ffffff;color:#ff9900;font-size:10.5pt;vertical-align:baseline;">Cascea, the Untamed Continent. Cascea is a smaller continent in the South Pole of Arvus. Before Indulgence, Cascea was a hub of life, one of the few places where the heat wasn’t too overpowering to prevent life. After Indulgence’s arrival, Cascea froze over, and most life died out or was driven underground. Today, very little life exists on Cascea’s surface.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Isnae</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: isnae is a major country in Arvus. Their main territories take up the northern half of the Velian continent. They also have some colonial territories on Yiter. They are an industrial people, with metal, specifically varium, as the main export. The capital city of Isnae is Soryst</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Sertl</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: sertel is the greatest rival of isnae. They have an agricultural economy, exporting lumber and crops, and their main territory is in the southern end of the Velian continent. the capital city of Sertel is Ergl</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Corul</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: Corul is a small city state directly in between Isnae and Sertl. they are notoriously neutral, often trying to broker a peace between the two (likely because they would get swept up quickly should war break out). the capital city of Corul is Kusket</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Desr</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: a prominent city in Sertl, and main headquarters the mental Fellcasters prefer.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Seks</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: a prominent city in Corul, main headquarters the physical Fellcasters prefer. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Nom</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: an Isnian colony in Yiter, recently made the favored headquarters of spiritual Fellcasters.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#741b47;font-size:11pt;vertical-align:baseline;">Yelsk</span><span style="background-color:transparent;color:#741b47;font-size:11pt;vertical-align:baseline;">: Yelsk is a large city state ruled by a single Sin Crown, the Night King, who is both the oldest and most powerful sin crown known. The ground around the city walls seems to breathe, and the very forest is both hostile to intruders, and parts around those welcomed by the Night King. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The heartlands</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: the main expanse of Velian swamplands, the main portion is in Sertl, but it encroaches partly in Isnian territory.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Fellcastia:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Is an extension of Fellcastia on Zion. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Corulite royal court</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: the Corulite royal court is a collection of state officials &amp; high ranking nobility that help the king rule Corul. Important people include: Kilia Minid, Head of the logistical and scholars branch. Cila Iter, head of the king's guard. Rilin Uten, head of economics and the king's personal advisor. And his lordship Hetan Lun, Representative of noble houses.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The Xine</span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">: the xine are the 5 most “exemplary People in Isnian society”, according to Isnian propaganda. The xine vote on all laws being passed, with a majority needing to be met in order for it to go through. When a xine is brought into power, they must choose one person to whom their spot in the xine shall go, in the event that they become unfit to rule, abdicate willingly, or die. In the event that a member of the xine dies, and their chosen dies before they can claim their spot on the xine, the remaining members vote on someone to join, with a 50% vote or higher needing to be reached.</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">CoderDrag0n8’s civilization: </span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">1. Zionians (Dragons and Humans)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">2. Dragons and Humans (And other species to). Zion’s radiation of investiture has slightly changed their very being, and some are no longer entirely human (Or dragon).</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">3. Made by corruption, though some dragons predate the shattering</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">4. Zion. Everywhere.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">5. Because of the uninhabitable nature of Zion, the Zionians are rough and powerful having slightly enhanced physical traits and feared and revered across the system. They are a strong single 'empire'. They have many independent parts, although they all see themselves as one empire and would help other Zionians. There are more refugees across the planet. Zionians know each other well and some even reside in the dangerous Lemon Fields. Zion is a kind of “hub world” for dragons, and corruption made a deal with them saying “hey, i want control of this planet, but I’ll give you free agency and access to my magics + this will prevent a more conquest-minded shard (verity) from taking over” </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Factions:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Overview:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> Due to Zion’s uninhabitable nature, the people have created less cities, more refugee camps. The continents of Zion are blurred lines on a map, as due to the harsh nature, all Zionians see themselves as Zionians. Most factions (The word I will be using for the refugee camps) let any Zionians in, some even non-Zionians! However, some are in odd situations, and while they want to let other Zionians in, they cannot. Always assume they are in the wastelands unless specified otherwise.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Shiftatia:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> The main home of the shifters, most shifters come here at some point in their life. Mostly populated by shifters, they let anyone in. This creates lots of the trade through Zion. They are the center of most goods, and have one of the most easy access to Arvus out of all the factions (Besides Transportia).</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Transportia:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> The main transporter of goods through Zion, they are always looking for new workers! Many people get good income from the many trading outposts at Transportia. Sadly, many of their workers die every year because of the harsh conditions of Zion. They have the most reliable access to Arvus, and almost monopolize trade throughout Zion.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;">Fellcastia:</span><span style="background-color:transparent;color:#674ea7;font-size:11pt;vertical-align:baseline;"> The main hub of Fellcasters in Zion, has a secluded portal to Arvus available only to Fellcasters and shifters going to Fellcastia on Arvus. Only shifters and Fellcasters are let in, on corruption’s orders. Many of the orders that corruption gives come from here. Many shifters dislike this, and decide to instead go to Shiftatia.</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.5pt;vertical-align:baseline;">Argenti’s civilization:</span><span style="background-color:transparent;color:#674ea7;font-size:10.5pt;vertical-align:baseline;"> </span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">1. Sin Crows</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">2.  Giant, horned, and sapient Crows. They're around 5 feet in size, and have jet black feathers. Vaw rolls off them, and wearing their feathers gives you resistance to corruptive investiture. Their horns are supernaturally sharp, and are able to pierce Sin Crown's skin. They're naturally followers of Sin Crowns, and serve them as such.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">3. Crafted by Indulgence as his spies, later broke away, but are willing and able to follow mortal sin crowns.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">4.  Arvus, mostly the mountainous regions, though they go all over.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:11pt;vertical-align:baseline;">They have a complex but obscure culture, as they don't speak Arvish. Supposedly they're made of many warring tribes, but who knows?</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">TheBestTruthWatcher’s civilization:</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">1. Amphidorans</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">2.  They are Bipedal with smooth skin that can change colors. They have webbed fingers and toes that help them swim in deep swamp waters. They also have a clear third eye lid that lets them open their eyes underwater. They breathe through their skin (like frogs). Their hair is short and usually only grows as long as a foot. Amphidorans are a branch of Althians.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">3. They were made by Corruption shortly after the saturation of Arvus</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">4. They live on the planet Arvus, and the continent of Sero’s swamplands.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:11pt;vertical-align:baseline;">The Amphidorans are a group of nomads with only 20 permanent settlements. Only a few  Amphidorans live in the settlement, mainly those with kids or have important jobs (Farmers, Government workers, fishermen, etc), the rest of the Amphidorans travel around the continent. The Amphidorans are united by a council. The council men are elected by those who permanently live in the settlements</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Hoid_slayer’s civilization:</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">Alright! Time to get down to work</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">Civilization 1: The Forgotten</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">1. Blattelans (bug people)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">2. The blattelans are anthropomorphic insect-like beings. They have triangular heads and long, spindly legs ending in talons. They have a set of arms coming from their shoulders (like humans), also spindly and with four fingers. Finally, they have a third set of limbs extending from the middle of their torso. These aren’t really legs or arms; they’re a sort of in-between that can be used to grab stuff (also four fingers) but aren’t really good for manipulating stuff, and can also be easily adapted to serve as an extra set of legs. Their ancestors were winged, and current day blattelans still retain wing buds where they used to be. Like bugs, they have an exoskeleton, and their language consists of clicks and chirps. They have two large eyes recently adapted to see in the dark and the cognitive capacity of people.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">3. The blattelans are some of the few life forms existing on Arvus before the arrival of Indulgence (but not predating the Shattering). They believe they were created  by a powerful god they call Perfection, or really “The One Who Seeks Perfection”. According to their myths, Perfection created them and then disappeared long before the arrival of Indulgence. (I was hoping this “Perfection” could be Order, my Shard proposal, thus making it canon in this world even if it will have no plot relevance, just as a larger universe tease, but that’s not necessary). When Indulgence arrived, they believed it to be the return of Perfection. When Indulgence proceeded to terraform the world, driving the blattelans underground, they believed it to be the dark version of Perfection, or Havoc (“The One Who Seeks Havoc”).</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">4. The blattelans live in Arvus, in Cascea, the Untamed Continent. Cascea is a smaller continent in the South Pole of Arvus. Before Indulgence, Cascea was a hub of life, one of the few places where the heat wasn’t too overpowering to prevent life. After Indulgence’s arrival, Cascea froze over, and most life died out or was driven underground. Today, very little life exists on Cascea’s surface. Most people on Arvus don’t know about the existence of the blattelans, and vice versa.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:11pt;vertical-align:baseline;">5. The blattelans live in a Unity (“That Which Creates Unity”), which is essentially a large alliance between a variety of independent states. Most of the states are on good terms, and they regularly interact, but each has a slightly different culture and language (might flesh them out more later).</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Bmcclure7’s Civilization</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">The Community network of several hundred villages in the dryer part of the swaps The villages surround a large monastery, and are considered vessels to it. The monastery of changes Is inhabited by monks, dedicated to expanding the art of shaping and shifting. The population is mostly human. They were originally created by indulgence, but have since been altered by corruption, resulting in strange mutations. The mutations differ from person to person. Most, however, our subtly mutated enough, that they could still pass as a mutated human to most observers.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13.999999999999998pt;vertical-align:baseline;">Lord Ruler Slyphrena’s civilization:</span></b>
</p>

<ul>
	<li dir="ltr" style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">Althians.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">They are reptilian with webbed feet, tails, and very powerful jaws. Imagine humanoid alligators or the Lizard from marvel.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">They were originally humans but were modified by Corruption to be better suited to the swamps of Arvus.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">Native to the Velian region of Arvus.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#93c47d;font-size:10.5pt;vertical-align:baseline;">Rather than a unified empire they are a collection of about a dozen city states known as the Althian League. They have a strong warrior culture where the best fighters usually rule as dictators or share power as an oligarchy. Their cities have relatively small populations due to the difficulties of building in swamps but the ones they have are similar to Venice. The cities make most of the money raiding their neighbors or by offering themselves as mercenaries. They worship all 3 shards in the system as a single deity they call the Great Divine. Their religion says that restraining your emotion or desire is a form of lying to yourself and is sinful. In their eyes the Great Divine values passion and self expression above all else regardless of what form it takes. This has led to the development of a lot of art and architectural styles developing in their cities and even their combat values style and showmanship over efficiency. Those who are capable of wielding one or multiple MoIs are seen as blessed and called prophets that will elevate their city above the rest. This belief system has led to corruption being very widespread as things like bribes are not seen as criminal but rather a natural part of self expression, however priests that are able to wield Verity's MoI are tasked with finding and executing those deemed detrimental to the city’s functioning. (I'll come up with names for all the city states later but the cities that have the most invested fighters lead the league in their raids and take most of the spoils due to having the Great Divines favor)</span></b>
		</p>
	</li>
</ul>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">IcedOutPenguin’s Civilization:</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:11pt;vertical-align:baseline;">[a semi-small empire of a few large cities and smaller villages, they (if possible) are in the jungle or dense rainforest, which has limited contact with outside civilizations, and has impaired development with things like technology to a crawl. I've got a lot more detail about demographics and culture and such that I can divulge at request.]</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:11pt;vertical-align:baseline;">[The cities are arrayed in the less dense parts of the jungle, and sufficient land around them has been cleared for agricultural use. If you were to go on *most of* the paths connecting the cities, they would be surrounded by dense jungle quickly. Unfortunately for them, most of the more valuable resources are in the thicker and denser parts of the jungle, such as honey, silk, and incense. Travel to these areas is often dangerous because of the lack of a beaten path and dangerous jungle animals like snakes and big cats. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:11pt;vertical-align:baseline;">The cities are usually built in tiers, with an outer wall that usually has houses and other buildings built into the wall, which is decently thick. Inside the wall, you will find the market rows, which run from the main entrances up the tiers along the main roads. The city is based mostly on Burgess's concentric rings model with a few modifications, the first zone is the lower class housing, with the class and status getting higher and more expensive until you reach the aristocratic plaza which is a large circular plaza with exactly 10 estates, the ten wealthiest/powerful family's live there. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:11pt;vertical-align:baseline;">The most common jobs in the cities are farming or building. Farmers usually farm wet rice because of the tropical climate; builders are in charge of clearing the rainforest, moving the logs, and building with them. Quarrieng is not uncommon and is often done near the city wherever stone is found, whether that is a cliff or the side of a mountain.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:11pt;vertical-align:baseline;">Resource appropriation is a common issue in the lower class, as much of the valuable resources, such as gold, silver, and other things. Those that are found are sold for high prices to wealthier families. This results in many of the lower class families having few valuable material possessions.]</span></b>
</p>
]]></description><guid isPermaLink="false">1197</guid><pubDate>Wed, 02 Apr 2025 22:51:56 +0000</pubDate></item><item><title>Cosmere RP Part 2 - Shards and Texts</title><link>https://www.17thshard.com/blogs/entry/1196-cosmere-rp-part-2-shards-and-texts/</link><description><![CDATA[<h1 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:20pt;vertical-align:baseline;">Shards &amp; In-World texts:</span></b>
</h1>

<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">Shards:</span></b>
</h2>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Indulgence (Proposed by Lopen’s Tenth Cousin):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;">A combination of a large fragment of Ambition's power (probably the Evil), with a lot of Dor that has been transported to the threnodite system. The shard ends up being very ambitious - rewarding those who have ambition, but it both wants to serve the people and rule over them. Therefore, I will call the shard...</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;">Indulgence - for the fact that the ambitious are rewarded, no matter how much dominion they set up over their fellow man. Intent - to reward ambition, especially the kind that promotes either the development of the people (devotion) or the development of governmental power (dominion)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;">The vessel was a member of the Ire that fled after he stole an ambitious amount of Dor for himself in order to not deal with the consequences. He fled to one of the most inhibited systems in terms of growth - Threnody, in the fact that they have difficulty doing anything contrary to the will of the Shades. His name... Edalant</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a61c00;font-size:11pt;vertical-align:baseline;">(Aon Eda (superior / lofty))</span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13.999999999999998pt;vertical-align:baseline;">Corruption (Proposed by Entr0pic):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Nature: combined shard (ruin + cultivation)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">name: corruption</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">description of intent: a manifestation that nothing can stay the same; things shift, they grow, people turn good, turn bad. It does not need to lead to destruction or growth, just an alteration of previous existence. While this is similar to ruin, I don't think it’s entirely the same: ruin wants an end to all things, while corruption wants everlasting shifting, a shift between ruination and growth. Same applies to how it’s similar to cultivation</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Misc abt vessel: they were nobody, really. They were a random civilian on some backwater planet that just so happened to be at the proper place. A fight between retribution, cultivation, and harmony led to significant amounts of ruin and cultivation raining down onto his planet. However, he was where most of it fell. The power called to him, seeing him as a fine vessel. The powers don’t like being alone for long, as we know. Now, ascended to shardhood, he tries to do decently. However, he never was that assertive, and this power knows what it wants… </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">(this next bit of info was added after the post was canonized)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">The sacred number for corruption is 3. Corruption is </span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">NOT </span><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">evil. Despite corruption having a negative connotation, he does NOT WANT TO HARM PEOPLE. He does not like to do things that cause pain, even though he must. He is not cruel when he does not have to be. However, the power is very compelling, and he is NOT assertive. </span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Verity (Proposed by SpiritOfWrath):</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">[Currently no info]</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">[Proposal was:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">The Shard of Verity!</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Uuuuhhhh</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Strives to tell the truth</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">no matter what.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Second post:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity is the Shard of truth - except Verity will not hesitate to do whatever it takes to spread the truth.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity’s number is 2.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Aaannd that’s about all on the Shard rn.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">The rest is really up to yall, but I was THINKING</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">That rarely happens.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity, Vessel: Solara, a previously microkinetic individual - whose specialty was illusion. In mortality, was  abused for power, leading to an unnatural conviction against lies even before Shardhood. Spent time in jail for assault. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity, Color: White (If that’s possible - not sure if a 0-value is smt the shards have.)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity, intent: Verity is. Verity will be. Truth is consistent. Lies crumble. And all lies will eventually crumble, whether by natural causes, or by Verity’s influence. What harm, then, is there in taking down the lies manually? They are a blemish, really. Offensive. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity, Objective: Purge the unworthy. As such, a worrying amount of propaganda is circulated for her people, and this is where the crusade stems from.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:10.5pt;vertical-align:baseline;">Verity, manifestation: A human form, wearing plate armor, glowing very very brightly. The glow is much less harmful to those Invested by her</span></b>
</p>

<h2 dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:16pt;vertical-align:baseline;">In World Texts</span></b>
</h2>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#ffe599;font-size:11pt;vertical-align:baseline;">P</span><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">rologue: excerpt taken from a translation of the hymn of beginnings</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">In the Beginning was Indulgence and possessed God and Indulgence was God.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">He looked upon the Earth and saw that it was empty and dry. </span><br />
	<span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And Indulgence said “Let the Waters fill the earth and Let the Earth bring forth Life.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And it was so </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">Indulgence Named the Earth Arvus. </span><br />
	<span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And Indulgence Named himself Lord of Arvus </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And it was so.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">Indulgence Ruled Magnanimous and with Great Splendor.</span><br />
	<span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">Then came The Great Other, the corrupter of all.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">He came slowly and with Great Stealth. </span><br />
	<span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And Indulgence Saw not.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">He touched all that was Indulgence and all that He touched became like him. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And Indulgence was wrath. His face was red with fury.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">”How dare you take what is MINE”</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">And across in might, our Lord Lifted his fist. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">then came the Third. The one of Shining and pride.</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">He came not as the Other but with Boldness and much arrogance. </span><br />
	<span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">With a Great voice he did give challenge. With a conceited face he did demand a confrontation. </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">Indulgence drew back not out of fear but wisdom . </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;">For why fight your enemies when you can get them to fight each other?</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:11pt;vertical-align:baseline;"> And Our Lord did plot. </span></b>
</p>

<h3 dir="ltr">
	<b><span style="background-color:transparent;color:#434343;font-size:13.999999999999998pt;vertical-align:baseline;">Fellcaster code of conduct, written by Entr0pic:</span></b>
</h3>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">Fellcaster code of conduct, written 59 C’R </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">1: Thou shall be beholden to no laws besides these</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">2: Thou shall not use thine power to promote order</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">3: Thou shall not use thine powers to harm one of our own</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">4: Thou shall be a proxy of the great chaos, our lord Vav’orit</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">5: Thou shall not shun thine powers, and shall use them accordingly</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">6: Thou shall not tolerate disrespect against our lord Vav’orit, our holy order, or against thouself </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">7: Thou is a holy man, and shall act as such</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">8: Thou shall not try to circumvent these laws</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">9: If thou has succeeded in breaking these laws, it shall result in dan’kiter</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">This is our best attempt at translating the old laws. But as many of you know, vivin’kor is a convoluted language. I wonder, if these laws had been preserved, would the fellcaster orders have fallen so far? </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:11pt;vertical-align:baseline;">- Kilia Minid, head scholar of the Corulite royal court</span></b>
</p>
]]></description><guid isPermaLink="false">1196</guid><pubDate>Wed, 02 Apr 2025 22:51:01 +0000</pubDate></item><item><title>Cosmere RP Part 1 - Welcome</title><link>https://www.17thshard.com/blogs/entry/1195-cosmere-rp-part-1-welcome/</link><description><![CDATA[<p dir="ltr">
	<a href="https://docs.google.com/document/d/1a-tg6k6Ls8DpLdzFX0ELacX2qp7edpoFZ2Cz8WUd6vo/edit?pli=1&amp;tab=t.5hbudyuvj2eb#heading=h.ykgf1fytcf9p" rel="external nofollow">Link to Doc</a>
</p>

<p dir="ltr">
	<b><a href="https://www.17thshard.com/forums/topic/199565-cosmere-text-base-rp-tell-our-story/page/4" rel=""><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Link back to Forum</span></a></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:26pt;vertical-align:baseline;">Welcome!</span></b>
</p>

<p dir="ltr">
	<br />
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">Please do not do anything that seems tamperish or bad. If I missed anything, feel free to add it yourself! Please do not tamper with other people's suggestions.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">This is a FFRP. If you don’t know what that means, go check the alleyverse. You have to get people’s permission before using their planets, MoIs, ect.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">ANNOUNCEMENT: You may edit other people’s ideas, </span><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">but do it in your color</span><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;"> that way, they know who edited it and what they changed so they can choose to accept or reject it.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">Colors (These are the people who created all this stuff!):</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a61c00;font-size:13pt;vertical-align:baseline;">Lopen’s Tenth Cousin</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#93c47d;font-size:13pt;vertical-align:baseline;">Lord Ruler Sylphrena </span><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;"> </span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ffd966;font-size:13pt;vertical-align:baseline;">SpiritOfWrath</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#a64d79;font-size:13pt;vertical-align:baseline;">Argenti</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:13pt;vertical-align:baseline;">Entr0pic</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:13pt;vertical-align:baseline;">CoderDrag0n8</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#274e13;font-size:13pt;vertical-align:baseline;">TheBestTruthwatcher</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#ff9900;font-size:13pt;vertical-align:baseline;">Hoid_Slayer</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:13pt;vertical-align:baseline;">Bmcclure7</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#4a86e8;color:#00ffff;font-size:13pt;vertical-align:baseline;">IcedOutPenguin </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;">Doc Admins (People who regularly upkeep the doc):</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#674ea7;font-size:13pt;vertical-align:baseline;">CoderDrag0n8 (Doc owner)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#4a86e8;font-size:13pt;vertical-align:baseline;">Entr0pic (Just a fellow)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:#bf9000;color:#fff2cc;font-size:13pt;vertical-align:baseline;">Bmcclure7 (RP Owner)</span></b>
</p>
]]></description><guid isPermaLink="false">1195</guid><pubDate>Wed, 02 Apr 2025 22:50:10 +0000</pubDate></item></channel></rss>
