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Everything posted by CoderDrag0n8
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In Era 2 Marsh squishes a gun. In most steelpushes/ironpulls, the location doesn't matter. You push the bullet farther. However, when Marsh does this, it would require pushing from multiple parts of the hand. Can you change the location the steelpush/ironpull is based? Does the lurcher choose to pull towards the metal plate at their chest?
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I started with rithmatist, thinking of it as a one-off, I read a single series from an author most of the time. Then I got introduced to Brandon as a whole by reading Steelheart. After that, I got introduced into, and fell in love with, the cosmere through mistborn
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We know from some WoBs that different sizes of lerasium beads give different amounts of allomantic power. If Vin compounded (She had less allomancy) would she compound less than Elend (He had just consumed an entire lerasium nugget)?
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I have a confusing question. What would happen if you feruchemicaly stored things in copper and tin, and then alloyed them to create pewter? Would that change the allomantic/feruchemical result in the metal? What if you then burned the pewter? What if you feruchemically stored things in gold and tin, and then alloyed them together? That would make a allomantically inert metal, right? But the original metals had charges? What happens if you store stuff in pewter and then split it? I am so confused.
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Thank you! That's very helpful! I'll just start a new post!
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I have been snooping around the Cosmere area, and found that Dragonsteel Prime is a thing that exists. What I want to know is, if I were to read it, could it possibly have spoilers for future series?
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I was looking at a old long post stream, and was thinking back to when I was reading a policy for 17thshard about post necromancy or something? I was wondering if I am allowed to post something on it?
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Thank you! I was very confused! That clears it all up!
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In a previous thread, I discussed some nicrosil shenanigans. Essentially, we discovered a way to become a lerasium savant, which, as we know, makes you ascend to shardhood. My question is this: What happens after that? There can't be 2 preservations. They are the same shard. There can't be 2 of them! How does that happen? Or can it only happen after you splintered the original preservation? This is very confusing
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These are all examples of Feruchemy and the godmetals doing eerily similar things. This is, of course only in the Chromium pair, and we don't know what any other god-metals do, but there could be further correlations, at least in the spiritual aspect. If not, maybe Chromium is just the most holy metal?
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Is kelsier a kandra? I heard it tossed around a bit, but I am still confused. Also, Is there a way to make normal people into mist wraiths? (I’m just imagining a Fullborn-Lord Ruler type level guy being like, Kandra magic! Imagine all the shenanigans).
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Something that has been pointed out by Brandon is that any investiture will change your personality, even just a bit. This means that since we know that TLR hacked his allomantic strength at the Well of Ascension, he probably had a lot of preservation in him. This means that this new, incredibly strong sense of self-preservation (The one that drove him to immortality) probably came from that ascension. We know that it can still sometimes take a while to take hold, given how Vin could still kill herself in book 3, but TLR had quite a while for this sense/intent to take hold. This underlying sense could also be why he kind of killed all of his close friends (Turning them into Mistwraiths) and enslaved his people.
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Shadesmar in Sel? (Minor SA spoilers)
CoderDrag0n8 replied to CoderDrag0n8's topic in Elantris and Emperor's Soul
One of my main questions is this: since the elantrians can 'draw' keyholes into shadesmar (I think thats how that works?) could an elantrian just 'paint' an entrance into shadesmar? like just open a gateway through drawing just a big just doorway? into shadesmar? -
We know that in Sel, there are large quantities of investiture in Shadesmar (the cognitive realm) and that Elantrians have the ability to create little ‘Keyholes’ into Shadesmar to access the Dor. Could an Elantrian ‘Paint’ a doorway into shadesmar? Similarly what would happen if you got to Shadesmar? Would you be flooded with power? How would that work? If an Elsecaller went to Shadesmar, would they have an unpractically large amount of stormlight? Would a Misting have infinite metal fuel? Would it just be like a Bondsmith opening a perpendicularity?
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In the Stormlight archive gemstones have special abilities. This makes their prices change to be based on the power instead of rarity. In scadrail we are starting to see a large bloom of every person gaining the powers of a metalborn. This could potentially change the prices of metals according to their powers. People might withhold pewter and tin abit more because their value went up. Obviously Nicrosil and other rarer materials wouldn’t go down, because they are still rare, but they could go up. People would flock to get copper metal minds or aluminum hats. Duralumin would become incredibly valuable. How much do you think the prices would change? How do you think gold would change? (Bad allomantic ability, but good feruchemical ability)(I’m thinking up) Would other metals fluctuate drastically? What about Nicrosil?
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Can you compound/use allomantic hemalurgic spikes? I've seen it tossed around a bit, but can you actually do it? And what are its effects? I know you need some identity shenanigans but what would it do?
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So, you are right. Mostly. I am not a writer, I was just like, I know a good Idea! lets write it down! And now I have this. Basically everything you said is true, with a few exceptions: A Full compounded [Insert Power] is different from a compounded anchor point. Basically what I did is that each animal has 1 Higher Bonded Communal power that is intrinsically locked within it. A Vessel and A Wolf are connected. That is a Full Compounded Vessel. 2 animals have become the 'mascots' for the place. I wanted Roshar to feel confident so I chose Lion and Tiger. I wanted Sel to feel special and unlike the others so I chose aquatic animals. I wanted each pairing to be similar, and yet unique. Vessel (V) Vector (V). Soulbinder (S) Shatterer (S). I wanted to give the native draconians a bit of a buff because of the massive disadvantage they are at, and then they needed a de-buff so I added the insanity. The reason insanity is a pre-req for being a shatterer, is because if you arn't, the massive wave of insanity that hits you is incredibly powerfull and engulfing, so that it burns away your very soul. Yes this is confusing. One thing I would like to point out, is that this, like the ars arcanum, is in-world thing. Soulbinders are incredibly scarce and Shatterers more so. There is probably only vauge legends about shatterers. The thing about them punching a shard? Probably just a legend. Something I would like to clarify, is you can be a Vessel without also being a Wolf. You can be a Vessel and a Crow. Compounded Powers are when you have the same Anchor point as your animal. This doesn't happen to all higher bound communal powers. I also wanted the Vessels and Vectors to be both similar and yet unique. If you are a feruchemist then Dracon 'sees' this and decides to give you the more unique power. Vessels can use alloys of tin, not tin itself. I was just using it as an example. A Base Vessel cannot burn tin or pewter, but they can burn Solder (Its lead and tin). This just expands Scadrials powers abit. Likeners are special, because their pair I was very confused on how to do. I wanted it to be similar, yet very different from the Metal Anchor point. How the likeners get different surges is that they 'liken' or bond to surges or forces of nature. I wanted them to reflect the bonding part of surgebinding on Roshar. The reason they can travel to shadesmar is because that is a innate ability granted to them by their bond to the nexus itself. I also wanted them to reflect more heavily on the animal side then the others, so I added the spirit calling. Also, I just want to clairify: there are 4 'levels' of Higher Communal power. The first is just a Higher communal power. No extra stuff. The second is the base verson. This is a Vessel with any spirit. The 3rd is a compounded Anchor point. This is a Vessel with a Fox or Wolf spirit. The last, and most powerful, is the Full Compounded Communal Power. This is a Vessel with a Wolf spirit. The one part that I think is still shakey is what the spirits actually do. You can talk to the animals (A Crow can talk to a crow) but I feel they should do something more, and have there own reflection to what I've done with the other communal powers.
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Thank you! That answers all my questions!
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Thank you so much! I just have one question, when I was liking things on older posts it didn't up my reputation. Do you know why?
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I am somewhat new to the 17thshard, but I noticed it says (11) Bridgeman under reputation and I was wondering how to get more? Or what reputation even is?
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I haven't thought too much about the effects of specific animals opon different powers, just know that the animals are impacting the powers greatly. A crow is vastly different from a wolf. Anyway, here we go: (This was pasted from google docs so be ready for it to be weird): Dracon-The Nexus Dracon, the Nexus of the Cosmere, also known as the Splintered Planet. This is, of course, against the fact that all full Draconians are very peaceful. When a Shard dies, its power slowly gets zapped by the Nexus. The longer a Shard is in unintended hands the more its power is slowly zapped. Shards power being infinite, therefore means that this has no noticeable effect whatsoever on the shard. The one thing it does do, is gather an almost infinite amount of unique investiture on the planet. This is the first reason it is called the splintered planet. The second reason is that Dracon used to have a shard. This shard was called Splinter. All of Dracon was of Splinter. This was a mysterious other shard that did not fit the others. This is because, when Adonalsium was splintered an unknown shard appeared in the cognitive realm. Because of its immense power (It held half of Adonalsium’s power) it instantly gained sapience. When formulated, the very nature of the shard was that it would inevitably splinter. The other shards knew this, and left it alone. As they had just integrated with their Shard, the intents were still weak in their mind. Splinter settled down on a planet drifting through space with no solar system. Splinter made the center of this planet a star, so that beings could live on the planet, Dracon. Splinter also made several changes to the star’s physics so that creatures wouldn’t instantly die. Splinter then inhabited the planet with all sorts of plants and animals, eventually adding humans and dragons. This planet eventually became a sort of Dragon hub, and practically half of the planet was inhabited by dragons. This planet was also incredibly large, as there was a star inside of it. Then, Splinter splintered. This is the second and third reason it is called the splintered planet. When Splinter splintered, so did the planet. Dracon the moving solar system, used to be a planet. The splintering made the planet a Nexus for the cosmere and had unexplainable ramifications to all of the investiture in the planet. On Sel, Investiture is most prominent in the cognitive realm. On most planets, investiture is most plentiful in the spiritual realm. On Dracon, investiture is most prominent in the physical realm. Every human who enters Dracon, or is birthed in Dracon will gain a communal power. The Main sector of Dracon also has the Nexus within. You can go to it and if you are an outsider you can gain a Higher Communal power, and if you have a strong connection to one of 4 planets (Or you get lucky), you can gain a Bound Communal Power, with certain combinations being a Higher Bound Communal Power. After going to the nexus once, it no longer has an effect on you. Unless you are a compounded Shatterer, in which… more things can happen, but if you aren't ready, they can be very bad. (Don’t go to the sector of Ripped. DON’T) There is one other facet of the Nexus that many don’t think about. If you go to the Nexus, you can ask to become a Draconian. You must then prove with your soul that you are peaceful. Then you become a Double Draconian. This is referred to when someone is a Full Draconian, but they have a 50% chance of having the normal powers of their original planet (So if Scadrian, 50% to have the normal chances for scadrian powers, and 50% chance to have the normal chances for Draconic Powers)(If they aren't originally from a Fixed Planet they are just a Full Draconian). Certain Communal Powers can be warriors, but Draconians will never wage unnecessary wars. If they get attacked, they will attack POWERFULLY in self-defense. This is because, since they have been with Dracon its self and compounded it into their identities. A side effect of this is having a 100% power boost (Doubling their power) Communal Powers Communal powers are the basic powers that humans gain when entering Dracon. There are 8 different types of lower communal powers. Each one corresponds to an animal and powerful spren-like being in Dracon. There is the Lion, with its Lion spren (Is more than just a lion. Lion communals go to the Lion sector to find the Lion spren to teach them), Tiger with its tiger spren (Same thing but Tiger), Fox, Wolf, Crab, Turtle, Crow, and Dragon (This one is the rarest). The communal power allows you to speak to the animal (Dragon gives you the ability to summon Dragonsteel items). If you go to the nexus you can get a Higher Communal power which grants some abilities of the animal, and grants you more if you are from the following planets (Fixed Planets)(Or are just very very lucky): Scadrial Scadrians can get one of 2 bonded communal powers. Vessel or Vector. With this enters Compounded Bonded Communal Powers. If your communal animal has the same Anchor Point you get a much more powerful Higher Bonded Communal Power. If you have the same breakpoint of your communal animal, you get an incredibly powerful Compounded Bonded Communal Power. Scadrials Anchor Point animals are the Fox and the Wolf. Scadrials Anchor point is Metal. The Scadrial Bonded Communal powers are very special in that they are similar in a very powerful way. Vessel Vessels have a power akin to Mistborn. Feruchemists have a higher chance of getting this one, instead of Vector. This power is a bit more strange. All metals and their alloys (Except for the allomantic ones (You can still have alloys of Tin, just not pewter)) give an effect when burned. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Allomancy and Vessels. All god metals can be burned by Vessels. Having a compounded Anchor Point gives you the power of a full Lerasium Mistborn and having stronger powers the closer you are to metal. Being a Full compounded Vessel gives you the powers of a Vector. Vector Vectors have a power similar to Feruchemy. Allomancers have a higher chance of getting this one, instead of Vessel. This power is a bit more strange. All metals and their alloys (Except for the feruchemical ones (You can still have alloys of Tin, just not pewter)) you can store different abilities in them. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Feruchemy and Vectors. All god metals can be stored by Vectors. Having a compounded Anchor Point gives you the power of a full Feruchemist and having stronger powers the closer you are to metal. Being a Full compounded Vector gives you the powers of a Vessel. Roshar Rosarians can get 1 of 2 communal powers. Likener and Luminous. Same things as above, but Roshar’s Anchor Point animals are the Lion and Tiger. It’s Anchor Point is Crystal Likener Each likener can forge a bond with 1 surge. This allows them to manipulate it. Likeners have more power than Luminous but they can only use their powers on one surge (Ex: Create black holes with gravity, Instantly grow a tree with Growth). With a compounded Anchor point they can access an incredible amount of investiture whenever they wish, and can store it in crystals. Being a full Likener compounder, allows you to travel to and from shadesmar at will along with being able to manifest spirits. Luminous Luminous has the unique ability to draw in investiture and use them on a surge. Luminous have the ability to control all 10 surges. When having a compounded Anchor Point a Luminous also has the ability to change investiture into an attribute. (Ex: Strength, Touch, Speed) They can also put investiture that increases that attribute into a crystal(They can do this with normal investiture too). Being a full Luminous compounder allows you to create spirits out of investiture. Sel Humans (Or other sapient beings) from Sel can get 1 of 2 communal powers. Crafter and Carver. Turtle and Crab. Rock/Stone. (Side note: Scholars are more likely to get communal powers.) Crafter A Crafter allows you to draw runes in the air that when drawn correctly can do magical things. Having a compounded Anchor point allows the runes you draw to be more powerful. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Crafter lets you give sentience to objects for a short time. You can also then telepathically communicate with it. Carver A Carver allows you to Carve small runes onto rocks that, when activated (Given investiture), they perform a spell. Having a compounded Anchor Point allows you to turn on and off the runes more easily and lets them draw more power. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Carver lets you give sentience to objects for a short time. You can also then telepathically communicate with it. Dracon This one is special. You can only get any of these Bonded Communal Powers if you are born in Dracon. ONLY. These also happen to be the most powerful of the bunch. Especially Higher or Compounded Bonding Powers. These are also very rare. Not just because it is restricted to Draconians but because it is rare on its own. Around 8% of all people of those planets actually get the powers when coming here. 0.8% if you are of one of the planets to get any of them. Then, really its only a 0.4% chance to get any specific power from the planets. If you are from Dracon (And that means being born here, AND having a strong connection to Dracon (Dracon has to be part of your identity)) then there is a 0.08% chance of getting the abilities. If Dracon isn’t part of your identity, then you have a 0.0008% chance that you get one of the abilities. In both situations, there is still a 50-50 chance to get either one of the powers. Because Dracon is a roaming planet, not only is it hard to get there, but many sectors of Dracon aren't fully Draconic and don’t see themselves as Draconic, not letting it be part of their identity. Dracon’s Bonded Powers are Soulbinder or Shatterer. Its Anchor point is Fire, and its Anchor animals are: Crow and Dragon. Soulbinder Soulbinders have 1 simple, yet powerful ability. They can rewrite anyones sDNA. They can do whatever they want with any of it, with one very big exception. They cannot mess with the Dracon section. Of anyones. Even themselves. Low-level Soulbinders, cannot inmate any of the other powers. This is innately connected to your communal animal. The different things you can do, depend greatly on your specific powers. Having a compounded Anchor point allows you to manipulate the Dracon portion of your sDNA. This, however rarer, is incredibly dangerous. The chance that this occurs is still very low. Another effect of compounded Anchor point, is the ability to manipulate fire. This allows you to create fire and do other things. The main part of this, is that a Compounded Anchor point allows you to slightly rein in a shatterer. Even a Full Soulbinder cannot replicate a Shatterer. If they try, they go insane before getting there. A Full soulbinder can alter the deep web. The deep web is the sDNA of shards. They can access all the investiture of a shard. They can also burn peoples souls and twist their deepest intent and identity. Shatterer When you encounter a Shatterer you react one of 2 ways. You run away screaming, you die, or the Shatterer becomes your friend. All shatterers are mentally insane. If you become a shatterer without first being insane, you burn up in flames. This is one of the reasons why shatterers are so terrifying. A compounded Anchor point Soulbinder is needed if living within the same sector as one. The only sane shatterers are the dead ones. If you give birth to shatterer, some places on Dracon will end your and your kids life. Just as a precaution. 99% of shatterers are driven to suicide before they fully manifest their powers. The reason for this is that shatterers merely burn up in flames whenever they wish too. When a shatterer is born it has a fractal tattoo on its cheek. A shatterer's main ability is the power to compound. They are born with a little bit of investiture, and then can compound that by taking the original piece of investiture and amplifying it to the power of 64. This is the main power of a shatterer. They are born with a special kind of investiture, Draconic investiture. They still don’t manifest powers until they go into the nexus. Draconic investiture can be utilized and changed into literally anything. Of course, shatterers can only use a little bit of it. A compounded anchor point would give a shatterer the full abilities of a Full compounded Soulbinder. They can also use fire to burn away anything. Including someone's soul. A Full compounded shatterer can also travel to the spiritual realm and kill shards with a single punch. They have full access to the well of power that is Draconic investiture. That said, many shatterers going to the nexus for the first time, will burn into pure draconic investiture. Purely by coincidence. 90% of them. 99.9% of shatterers never make it past the nexus. 99.999% of shatterers never make it to the nexus a second time. 99.9999999% of shatterers make it out of the second nexus interaction with a largely more unstable mind. Those shatterers get teleported to the sector of the ripped. They cannot leave. If you enter the sector of the ripped, you will most likely get killed instantly. If you are part of the 0.0000001%, then you become Splinter when entering the nexus. Anyway, tell me your thoughts! I'm not to good at making storylines but I feel like I got this magic system down. (Yes Splinter does have a metal called Draconium. It's feruchemical ability is everything. Like you can store, just anything. You can even store multiple things in it! Allomantic powers are yet unknown. No one has been brave enough to try.)
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I haven't thought too much about the effects of specific animals opon different powers, just know that the animals are impacting the powers greatly. A crow is vastly different from a wolf. Anyway, here we go: (This was pasted from google docs so be ready for it to be weird): Dracon-The Nexus Dracon, the Nexus of the Cosmere, also known as the Splintered Planet. This is, of course, against the fact that all full Draconians are very peaceful. When a Shard dies, its power slowly gets zapped by the Nexus. The longer a Shard is in unintended hands the more its power is slowly zapped. Shards power being infinite, therefore means that this has no noticeable effect whatsoever on the shard. The one thing it does do, is gather an almost infinite amount of unique investiture on the planet. This is the first reason it is called the splintered planet. The second reason is that Dracon used to have a shard. This shard was called Splinter. All of Dracon was of Splinter. This was a mysterious other shard that did not fit the others. This is because, when Adonalsium was splintered an unknown shard appeared in the cognitive realm. Because of its immense power (It held half of Adonalsium’s power) it instantly gained sapience. When formulated, the very nature of the shard was that it would inevitably splinter. The other shards knew this, and left it alone. As they had just integrated with their Shard, the intents were still weak in their mind. Splinter settled down on a planet drifting through space with no solar system. Splinter made the center of this planet a star, so that beings could live on the planet, Dracon. Splinter also made several changes to the star’s physics so that creatures wouldn’t instantly die. Splinter then inhabited the planet with all sorts of plants and animals, eventually adding humans and dragons. This planet eventually became a sort of Dragon hub, and practically half of the planet was inhabited by dragons. This planet was also incredibly large, as there was a star inside of it. Then, Splinter splintered. This is the second and third reason it is called the splintered planet. When Splinter splintered, so did the planet. Dracon the moving solar system, used to be a planet. The splintering made the planet a Nexus for the cosmere and had unexplainable ramifications to all of the investiture in the planet. On Sel, Investiture is most prominent in the cognitive realm. On most planets, investiture is most plentiful in the spiritual realm. On Dracon, investiture is most prominent in the physical realm. Every human who enters Dracon, or is birthed in Dracon will gain a communal power. The Main sector of Dracon also has the Nexus within. You can go to it and if you are an outsider you can gain a Higher Communal power, and if you have a strong connection to one of 4 planets (Or you get lucky), you can gain a Bound Communal Power, with certain combinations being a Higher Bound Communal Power. After going to the nexus once, it no longer has an effect on you. Unless you are a compounded Shatterer, in which… more things can happen, but if you aren't ready, they can be very bad. (Don’t go to the sector of Ripped. DON’T) There is one other facet of the Nexus that many don’t think about. If you go to the Nexus, you can ask to become a Draconian. You must then prove with your soul that you are peaceful. Then you become a Double Draconian. This is referred to when someone is a Full Draconian, but they have a 50% chance of having the normal powers of their original planet (So if Scadrian, 50% to have the normal chances for scadrian powers, and 50% chance to have the normal chances for Draconic Powers)(If they aren't originally from a Fixed Planet they are just a Full Draconian). Certain Communal Powers can be warriors, but Draconians will never wage unnecessary wars. If they get attacked, they will attack POWERFULLY in self-defense. This is because, since they have been with Dracon its self and compounded it into their identities. A side effect of this is having a 100% power boost (Doubling their power) Communal Powers Communal powers are the basic powers that humans gain when entering Dracon. There are 8 different types of lower communal powers. Each one corresponds to an animal and powerful spren-like being in Dracon. There is the Lion, with its Lion spren (Is more than just a lion. Lion communals go to the Lion sector to find the Lion spren to teach them), Tiger with its tiger spren (Same thing but Tiger), Fox, Wolf, Crab, Turtle, Crow, and Dragon (This one is the rarest). The communal power allows you to speak to the animal (Dragon gives you the ability to summon Dragonsteel items). If you go to the nexus you can get a Higher Communal power which grants some abilities of the animal, and grants you more if you are from the following planets (Fixed Planets)(Or are just very very lucky): Scadrial Scadrians can get one of 2 bonded communal powers. Vessel or Vector. With this enters Compounded Bonded Communal Powers. If your communal animal has the same Anchor Point you get a much more powerful Higher Bonded Communal Power. If you have the same breakpoint of your communal animal, you get an incredibly powerful Compounded Bonded Communal Power. Scadrials Anchor Point animals are the Fox and the Wolf. Scadrials Anchor point is Metal. The Scadrial Bonded Communal powers are very special in that they are similar in a very powerful way. Vessel Vessels have a power akin to Mistborn. Feruchemists have a higher chance of getting this one, instead of Vector. This power is a bit more strange. All metals and their alloys (Except for the allomantic ones (You can still have alloys of Tin, just not pewter)) give an effect when burned. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Allomancy and Vessels. All god metals can be burned by Vessels. Having a compounded Anchor Point gives you the power of a full Lerasium Mistborn and having stronger powers the closer you are to metal. Being a Full compounded Vessel gives you the powers of a Vector. Vector Vectors have a power similar to Feruchemy. Allomancers have a higher chance of getting this one, instead of Vessel. This power is a bit more strange. All metals and their alloys (Except for the feruchemical ones (You can still have alloys of Tin, just not pewter)) you can store different abilities in them. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Feruchemy and Vectors. All god metals can be stored by Vectors. Having a compounded Anchor Point gives you the power of a full Feruchemist and having stronger powers the closer you are to metal. Being a Full compounded Vector gives you the powers of a Vessel. Roshar Rosarians can get 1 of 2 communal powers. Likener and Luminous. Same things as above, but Roshar’s Anchor Point animals are the Lion and Tiger. It’s Anchor Point is Crystal Likener Each likener can forge a bond with 1 surge. This allows them to manipulate it. Likeners have more power than Luminous but they can only use their powers on one surge (Ex: Create black holes with gravity, Instantly grow a tree with Growth). With a compounded Anchor point they can access an incredible amount of investiture whenever they wish, and can store it in crystals. Being a full Likener compounder, allows you to travel to and from shadesmar at will along with being able to manifest spirits. Luminous Luminous has the unique ability to draw in investiture and use them on a surge. Luminous have the ability to control all 10 surges. When having a compounded Anchor Point a Luminous also has the ability to change investiture into an attribute. (Ex: Strength, Touch, Speed) They can also put investiture that increases that attribute into a crystal(They can do this with normal investiture too). Being a full Luminous compounder allows you to create spirits out of investiture. Sel Humans (Or other sapient beings) from Sel can get 1 of 2 communal powers. Crafter and Carver. Turtle and Crab. Rock/Stone. (Side note: Scholars are more likely to get communal powers.) Crafter A Crafter allows you to draw runes in the air that when drawn correctly can do magical things. Having a compounded Anchor point allows the runes you draw to be more powerful. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Crafter lets you give sentience to objects for a short time. You can also then telepathically communicate with it. Carver A Carver allows you to Carve small runes onto rocks that, when activated (Given investiture), they perform a spell. Having a compounded Anchor Point allows you to turn on and off the runes more easily and lets them draw more power. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Carver lets you give sentience to objects for a short time. You can also then telepathically communicate with it. Dracon This one is special. You can only get any of these Bonded Communal Powers if you are born in Dracon. ONLY. These also happen to be the most powerful of the bunch. Especially Higher or Compounded Bonding Powers. These are also very rare. Not just because it is restricted to Draconians but because it is rare on its own. Around 8% of all people of those planets actually get the powers when coming here. 0.8% if you are of one of the planets to get any of them. Then, really its only a 0.4% chance to get any specific power from the planets. If you are from Dracon (And that means being born here, AND having a strong connection to Dracon (Dracon has to be part of your identity)) then there is a 0.08% chance of getting the abilities. If Dracon isn’t part of your identity, then you have a 0.0008% chance that you get one of the abilities. In both situations, there is still a 50-50 chance to get either one of the powers. Because Dracon is a roaming planet, not only is it hard to get there, but many sectors of Dracon aren't fully Draconic and don’t see themselves as Draconic, not letting it be part of their identity. Dracon’s Bonded Powers are Soulbinder or Shatterer. Its Anchor point is Fire, and its Anchor animals are: Crow and Dragon. Soulbinder Soulbinders have 1 simple, yet powerful ability. They can rewrite anyones sDNA. They can do whatever they want with any of it, with one very big exception. They cannot mess with the Dracon section. Of anyones. Even themselves. Low-level Soulbinders, cannot inmate any of the other powers. This is innately connected to your communal animal. The different things you can do, depend greatly on your specific powers. Having a compounded Anchor point allows you to manipulate the Dracon portion of your sDNA. This, however rarer, is incredibly dangerous. The chance that this occurs is still very low. Another effect of compounded Anchor point, is the ability to manipulate fire. This allows you to create fire and do other things. The main part of this, is that a Compounded Anchor point allows you to slightly rein in a shatterer. Even a Full Soulbinder cannot replicate a Shatterer. If they try, they go insane before getting there. A Full soulbinder can alter the deep web. The deep web is the sDNA of shards. They can access all the investiture of a shard. They can also burn peoples souls and twist their deepest intent and identity. Shatterer When you encounter a Shatterer you react one of 2 ways. You run away screaming, you die, or the Shatterer becomes your friend. All shatterers are mentally insane. If you become a shatterer without first being insane, you burn up in flames. This is one of the reasons why shatterers are so terrifying. A compounded Anchor point Soulbinder is needed if living within the same sector as one. The only sane shatterers are the dead ones. If you give birth to shatterer, some places on Dracon will end your and your kids life. Just as a precaution. 99% of shatterers are driven to suicide before they fully manifest their powers. The reason for this is that shatterers merely burn up in flames whenever they wish too. When a shatterer is born it has a fractal tattoo on its cheek. A shatterer's main ability is the power to compound. They are born with a little bit of investiture, and then can compound that by taking the original piece of investiture and amplifying it to the power of 64. This is the main power of a shatterer. They are born with a special kind of investiture, Draconic investiture. They still don’t manifest powers until they go into the nexus. Draconic investiture can be utilized and changed into literally anything. Of course, shatterers can only use a little bit of it. A compounded anchor point would give a shatterer the full abilities of a Full compounded Soulbinder. They can also use fire to burn away anything. Including someone's soul. A Full compounded shatterer can also travel to the spiritual realm and kill shards with a single punch. They have full access to the well of power that is Draconic investiture. That said, many shatterers going to the nexus for the first time, will burn into pure draconic investiture. Purely by coincidence. 90% of them. 99.9% of shatterers never make it past the nexus. 99.999% of shatterers never make it to the nexus a second time. 99.9999999% of shatterers make it out of the second nexus interaction with a largely more unstable mind. Those shatterers get teleported to the sector of the ripped. They cannot leave. If you enter the sector of the ripped, you will most likely get killed instantly. If you are part of the 0.0000001%, then you become Splinter when entering the nexus. Anyway, tell me your thoughts! I'm not to good at making storylines but I feel like I got this magic system down. (Yes Splinter does have a metal called Draconium. It's feruchemical ability is everything. Like you can store, just anything. You can even store multiple things in it! Allomantic powers are yet unknown. No one has been brave enough to try.)
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Lets start this out with the basic assumptions that nicrosilminds can store any types of invesititure (I know there is some controversy about that) and that somehow a Nicrosoul time traveled, or somehow got to this time period (Basically don't agrue about how the character got to this point) A Nicrosoul (Nicrosil compounder) enters the well of ascension years before Vin gets there. Actually, right after the last time the lord ruler used it. The Well itself is empty. But that's not what their there for. They have a empty Nicrosilmind with them. The look to the lerasium bead. When burning the lerasium, instead of using it, they store it in their nicrosilmind. They then use their compounding abilities multiple times over. They do this over and over as they go through life. They never actually use the power in the nicrosilmind. They just keep on compounding it, and compounding it. Then, they compound it once more, and then only put 9 of the 10 units in the nicrosilmind. They then, essentially become a god. Their Compounding supercharged, they now are the most powerful mortal to ever exist. They, of course being smart still have some lerasium left. They will later preform tests to get other abilities. But for now, no one can contest them. How real would this scenario be? Would this Nicrosoul (Lets call him Maniac) really gain these incredible powers? Isn't that a little to overpowered? (Side note: Do you think there is some sort of feruchemical lerasium? Like a metal that makes you a feruchemist somehow? Maniac thinks so)
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Hello, I'm not much of a MTG fan, but I am a mistborn fan and I know some things that could relate to nature/green. In scadrial, the Ashmounts are a large part of nature and the enviorment (Reality and nature), maybe you could have some cards that give allomantic and feruchemical powers (Life/Birth), you could have it relate to other creatures in the enviorment such as Kandra or Mistwraiths (Nature and Reality?), maybe Ruin/Preservation/Shards in general could be white/green because it says that white is religon type and green can be spiritual which can relate to powerful deities such as Ruin and Preservation, and maybe another something whith more green that allows you to ascend (Like Vin did in book 3) to shard level, maybe with some sort of mind degrading (Because it was shown that shards start out with their consenceness intact and then their intent slowly takes over their mind until that shard intent is the only main intent in their mind, giving a downside to just becoming a god) Again, take this with a grain of salt, I am trying to be useful here based as a lover of Mistborn, and I don't presume to know anything about MTG just taking the information already provided. This might not be helpful but I hope you take some of this into consideration. Thank you!
