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CoderDrag0n8

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Everything posted by CoderDrag0n8

  1. Can I? (Yeah no, look at my signature. And my name. That's how your not surpised)(Also, yes that is the largest font size)
  2. I added Lamonade.
  3. ...Can I make mine have mythological powers/be a mythological creature? (I just wanna be dragon)
  4. And surged from 60% name
  5. Alright, I think that's fair. It is a little bit overpowered. Maybe like a Vaw fruit or something? I don't know. Maybe a if a Hijacker eats a Corrupted lemon (Those super sour lemons) they become a shifter. But it only works if they have super strong willpower or something. I would love ideas for a limit on the system, but I feel like I have the cracks which are a big limitation. I could make some things unknown.
  6. @Argenti, great MoI, but I feel like it was like oh also let’s add vampires yeah that’s cool. its not bad to add vampires, they just need to feel more integrated then, yeah let’s add vampires also. @Lopens Tenth Cousin gave a good idea, them being partially corruption would give them a way to have a reason to be there.
  7. Alright, I can remove it. *mumbles* i just thought it would be really really funny *end mumble* If you really think it's bad, I understand it was just there for funny haha lemons, I can remove it. It is a bit ridiculous. But I agree, I want lemonade to be an execution method. One of the points is that it's really hostile to others, including pretending not to be.
  8. This is my MoI (I might make more changes over time): And here is Entr0pic's MoI (We are pitching them together)
  9. Why is this such an enormous RAFO? Maybe because Hoid IS the cognitive shadow, that which remains, of the former vessel of Adonalsium, or perhaps part of Hoid is that cognitive shadow. And we know that not every cognitive shadow is the same. Kelsier's cognitive shadow remains largely the same, however Tanavast's cognitive shadow merged with the Stormfather, creating something new. Returned are the "same" being, driven by an intent, but without recollection or memory of how they came to be where they are. So, maybe the intent, the mantle of Adonalsium settled on an apprentice, friend, child, heir, of Adonalsium to continue to advance his intent and purpose. He can move throughout the universe because he is inherently connected to it. He is driven by an intent to save the Cosmere because he took part in its creation. He knows where he needs to be, but not what he needs to do, because Adonalsium saw into the spiritual realm and saw what would be, and is pushing Hoid in the right direction, while not having a complete understanding or knowledge of what to do once he gets there. These are good theories, and I like them all, but the shards have talked to him like a friend, and he has remarked (WaT spoilers):
  10. Wait. Couldn't you just do all of them? There can be a multiplanetary system. We could just have Mine and @Entr0pic's be the main ones. There have been 4 planetary systems. We don't have to limit ourselves like we did with the shards.
  11. Yay! What are we doing next, @bmcclure7? MoIs?
  12. I'm pretty sure theres some sort of WoB that described hemalurgic spikes as 'attaching a extra piece of a spiritweb to yours' and while normaly this would damage the spritweb, and it still does, but since their spiritwebs are so far gone, even a destructive addition to their spiritweb would still be an addition to their spiritweb. And the ones who have stopped trying to stay sane are also kind of half zombies with ridicously powerful abilities that are hard to defeat. I'm not sure what you mean by that? And it seems like lots of Shifting is exterior, not just internal like you said. Shifting can be a lot of things. And I basically just meant, That. Yeah I was just adopting your idea. Because of the nature of spiritwebs, having a ruined one (See what i did there) would offer many abilities including changing internal things, like a kandra or something
  13. Ima go watch it now!
  14. Eh. I get it makes sense to corrupt other things, but when I hear shapeshifter, I don't think of turning one thing into another. I think Shifting should be mostly contained to internal changes, hijacking as external. I like it, but I think it should vary based on power. For example, initially, a Shifter might be able to adopt the aspects of native flora, like claws or something. Later, they could start to change their whole body, and even later, they would get better control and create new forms, etc. The way I have made shifting work, is that shifting is quite like hijacking, except internal. Shifters start out as hijackers and slowly gain the powers to do internal things. It is a slow generation of powers, not a just, you have Self shifting! Is this supposed to be a vawing? The magic rain? As above, useful, but how does it relate? It relates because, Vaw/Corrupted investiture can stabilize their mental state. They can also consume Varium to ward of their deteriorating mental state. Corrupting investiture is fine, but that doesn't give you the power to burn metals to get corrupted investiture. Ruin doesn't grant allomancy. It would let you co-op other magic, if you come across it. You don't just generate corrupted investiture. How it works, is when you are at scadrial, you can latch on to the local MoI (If you have Spirit Shifting this is not needed) and use it too hijack the internal investiture of preservation and get corrupted investiture. For non-spirit shifters, it only works on scadrial. Is it bound as one cohesive whole? Can you just make infinite material? Why is this better or worse than Other Shifting? Can I use this as spikes? I have questions. I made it so it costs Vaw/Corrupted investiture. I originaly had that in mind, but forgot to put it in. Varium is like solidified corrupted investiture. Shards can just do that. They don't need a specific power for this. ...How is this different than Self shifting? I removed these 2. Why are shifters the only one who can take advantage of it? Why can it perfectly store intent? What does that even mean? How is making hemalurgy able to steal shifting, tainting it? Nicrosil, Duralumanin, Atium or Lerasium could probably steal shifting, that's not a strange concept to it? I removed the Corruption has tainted part. instead the reason only shifters can take advantage of it is explained in Spiritweb/Cracks. I removed the Varium is able to perfectly store intent. So the reason Chemalurgy is more effective is because it's more destructive? How does this interact with the hard limit of things you can put in your spirit web? (4) You say their mental barriers increase as they gain more cracks, but that's the opposite of what happens. In addition, a ruptured spiritweb such as a shifter's would have horrible effects on their body- I'd imagine you'd be unable to return to your native, natural form at all eventually. A heavily damaged spirit web makes you physically weaker, faster to exhaust, mentally stunted. In addition, a heavily damaged spirit web like a shifter's would make it easier, not harder for a hjacker or other influences to invade and control. The reason their mental barriers increase as their spiritwebs deteriorate, is because each one has a bit of coruption inside of their spiritweb, which essentially allows them to use their powers to make a 'veil' over their spiritweb. This makes it so their physical form has no reprecutions from their damaged spriitweb, when their cognitive form is constantly deteriorating. Hemalurgic spikes would be able to heal them a bit, but that is hard and faulty. With their powers, they can erect a mental barrier that grows stronger the more spiritweb they use to create it. They have to constantly keep it up, but because of their insanity they forget to put it up sometimes, giving acess to their ruined mental state.
  15. Yooooooo. I'm not finished, no spoilers. Have been watching on and off since it was added to netflix. I'm at frieren about to kick some demons back to where they came from.
  16. I updated my MoI to make it more balanced. The oaths are no longer their, instead replaced with insanity. Tell me if there is anything I missed! Mostly look at the last part. That is the main change. I hope I changed it well!
  17. I understand your gripes, I did make shifting a bit overpowered. One thing I forgot to mention, however is that there are MANY MANY oath levels. It is a bit rigid, but the oaths more represent levels of power. Each oath gets progressively harder and harder to get to, and most shifters are just glorified kandra with shardblade/shardplate. It would take thousands of lifetimes to get high enough to rival the current second in command. I would say its a bit like forgery, requiring lifetimes to get the more powerful abilities. I am receptive to more individual feedback, I do think my system is quite faulty. I would LOVE some more specific feedback please. I agree with all of your statements, and want to change them, without changing the core princible of shifting which is: Shapeshifting with no limits and incredible ramifications. I would be willing to edit/remove chemalurgy, I just wanted to refrence hemalurgy with Varium spikes in a meaning full way.
  18. For @IcedOutPenguin and @Just_a_Fan
  19. Alright, that's fair. Maybe just do a silver color for that band then. Sorry about all the demands.
  20. "I can do that." Elben reasures him.
  21. No wait! Something like this ish. Just without my horrendous drawing skills
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