So there’s all this talk about how dangerous mistborn are, and how dangerous radiants are, but not many people have considered Awakeners.
For one, awakeners use invested weapons, so it’ll be tough to soulcast or push/pull. The cloth or other items will be tough to cut through with coins, especially when you can fortify it. Shardblades are tough to stop, but invested vs invested are very good at resisting each other. Awakened stuff is also pretty darn strong, so pewter won’t make a huge difference here. And the strength of awakened objects might even be able to break some Shardplate.
so that cancels iron, steel, pewter, shardblades, soulcasting, and maybe even Shardplate right there.
now, the radiant’s trump card, regeneration, is tough. BUT awakeners also have resilient tools. The lifeless. One breath lifeless allows you to make an army pretty darn easy. If we are talking one v. one, awakeners will have superiority in numbers. If we are talking about many vs many, every death can be used as another soldier. That would cause a lot of emotional turmoil. If we’re talking about mistborn, lifeless koloss would be annoying to deal with.
so that combats large numbers and the regenerative properties of radiants (sort of).
now the trump card of mistborn is their atium. But to an awakener with enough breath, that’s no problem. Just do Vasher’s hundred breath trick, catching them off guard and killing them without problem. 100 breaths to kill a mistborn is likely worth it. Heck, that truck might even kill a radiant!
So there goes a mistborn’s trump card.
Now for the awakener’s trump card. Anti-investiture.
Heightenings don’t usually grant much to awakeners in battle. But with the knowledge of anti-investiture, it means everything. Third hiieghtening grants perfect pitch. That allows you to know how to play the opposite tone of any type of investiture. That allows you to be an anti-investiture generator. One blast of that stuff can kill a radiant spren and, since scadrians are of preservation, that means that they too are susceptible to non-existence.
so that DEFINITELY defeats Shardplate and regeneration.
Now Nicrosil and chromium is hard. It can’t affect the awakener because the breaths are not really kinetic investiture, since they are attatched to the spiderweb, not the person. But it can affect the awakened material (not lifeless though). That renders awakened cloth a tad useless, so long as there is nicrosil or chromium. Though, while that is being done, an anti-investiture blast can finish things off.
Abrasion is hard to use against invested stuff, so that’s out.
Gravitation is annoying to put up with, but holding anti-investure stops them from air drop kicking you.
soothing and rioting can really hurt, especially with duralumin. But an aluminum hat can cancel that easily.
Bondsmiths can by tough to deal with if you are dealing with multiple people, but every awakener is an anti-investiture, perpendicularity closing machine.
I think, overall, that covered everything that could be thrown at an awakener.
Conclusion, awakeners are OP.