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Koloss17

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  1. The main questions I have are on how someone that is consistently burning gold would interact with the world. From what we have seen, which is only two instances, there was no interaction with other things. What we currently know about gold shadows is that you see two of them, and you exist through their eyes, knowing their thoughts. There doesn’t seem to be very solid evidence for or against the fact that you see through your own eyes during the experience. The bit with Vin touching herself seems to suggest that one of the personalities exist in place of your body, but it’s ambiguous. So I can’t really start with the intricacies of creating unique personalities that continue throughout conversations or fights until I know how they would affect or interact with the fight or conversation.
  2. Okay, so I have decided I want to entertain the idea of a gold savant, but I realize that the creation of a character this odd, and with a personality and history this in-depth, I will need a lot of help with crafting it. Is there some humans that might be willing to help with such an ambitious endeavor?
  3. Perses took in what Malsam said, but something seemed odd. ”A sense similar to sight? What do you mean?” These creatures seemed to shapeshift, but he didn’t actually know what they looked like. Because of course he couldn’t. The crew found a way to hold the creatures off, but it was all based off of sight. They had blocked the door with a mirror, which Perses hadn’t fully understood until the creatures pointed it out. These unknowable creatures, an enigma to everyone, could only be stopped by utilizing the one thing that Perses didn’t have. Sight. Feeling useless, a not unfamiliar feeling to Perses, he sat. Waiting for others to fix things.
  4. The music should also play during her walking on the spores. ”that’s got to be the dumbest pirate I’ve ever seen!”
  5. Okay, so this will be a silly deep dive on all stuff savantism. I will be going through all 16 metals, listing the advantages, disadvantages, and ease of savantism. Feel free to add on to this list, as I am certain that I do not know all there is to know about savantism. I just want to get folks thinking. Obviously each comes with a universal advantage and disadvantage, so I’ll get those out of the way. Of course it will be addictive, so you will feel weird when not burning it in some quantity. Additionally, you will be getting a lot more band for your buck in terms of efficiency using the metal. with that out of the way, let’s get started! Iron Advantages: Much greater control over your pulls, with potential to pull things heavier than you or identify what metal you are pulling. Perhaps being able to manipulate invested metals in some capacity? Certainly an increase in pulling range (how far away you can sense the metal). Disadvantages: Honestly, past a reliance on that extra sense, I wouldn’t really know. Ease of Acquisition: This is fairly easy to get, but you probably won’t be getting it accidentally. There’s a few times where you would want to constantly burn iron, but the cost is rarely worth it for most. Steel In terms of general effect, everything will likely be the same for steel as it will be for iron. Increased adeptness, power, and range, with it being a rare occurrence to naturally manifest. If you folks think there would be a difference, let me know! Tin We saw the advantages and disadvantages pretty clearly with Spook. Quite powerful, with some major disadvantages. Probably wouldn’t recommend. Pewter This was touched on slightly on the books, but I’ll give a brief refresher. You get real strong, but your immunity to pain can lead you to not feel pain, making you die from wounds that you didn’t know existed. It’s not an advised one, but it is unfortunately quite easy to get. Strength is one hell of a drug. Zinc Advantages: Standard rioting of extra people, likely with better extremes (rioting very subtly and outrageously noticeably). Can’t think of much else, but it sure would be interesting to see someone that constantly manipulates emotions Disadvantages: This would likely have to do with emotions, so either you become very picky about other’s emotions, and extraordinary manipulative, or you would be lacking in your own emotional capacity. It would certainly be quite the experience. Ease of Acquisition: I would think this would be relatively easy to get, as rioting is quite a useful trait. Brass I think soothing would have very similar effects to that of rioting when savanthood is achieved, with maybe minute differences. Let me know what you all think! Copper Advantages: This is quite subtle, with likely an expanded field of use, as well as increased difficulty to pierce. I’m sure that if you tried, you could make your coppercloud larger or smaller. I don’t know how you would test for that, though. Disadvantages: Apparently, savantism is very subtle, and the disadvantages are slight. Ease of Acquisition: This is quite common, and I would even say that this is probably the easiest metal to become a savant in. Bronze Advantages: With savanthood for bronze, the advantages are useful, but slight. Increased range, increased strength. That’s pretty much it. You would probably be able to detect other non-allomantic forms of active investiture a bit easier, but even a non-savant can do that. Disadvantages: Again, very minimal disadvantages. Ease of Acquisition: This is another of the really easy metals to achieve savanthood in. Easy to acquire the metal, has a long burn time, and has a lot of passive utility. Aluminum Advantages: Apparently, you can heal your spiritual self this way. Past that, I don’t know. Disadvantages: You are probably now broke. Ease of Acquisition: This one is near impossible. The metal is expensive, useless to burn, and wipes your reserves as soon as you burn it. Duralumin Advantages: Would there…be any advantages? Maybe burning it more efficiently? Disadvantages: You have wasted a lot more time and money than you probably should have. Ease of Acquisition: Not very easy. Theoretically possible, but why? What’s the value in doing so? Gold Advantages: I’m sure there’s some advantages. Unfortunately, we know sparingly little about A-gold. You would probably be keenly aware of your past, as well as the consequences of your decisions. It would be really weird, though. Disadvantages: You would probably be heavily morphed by this. I’m not sure what exactly, but it would be quite the experience. You would be quite detached from the present, and likely warped in the past. Ease of Acquisition: Gold is presumably still rare, if not seen as the currency that we on Earth have decided it would be. You could theoretically become a gold savant, but the circumstances that would allow that would be very, very odd. Electrum Advantages: This could actually be quite useful. You would be very, very hard to kill, and you would have a lot of potential. The electrum shadows would likely extend further than normal, but I don’t really know how far you could stretch it. Disadvantages: This would likely be quite warping as well. Constantly knowing what you are about to do will morph you, and instead of dwelling in the past, you would likely dwell too much in the future. Maybe you would have quite a bit of indecision. I don’t know, but it would certainly be interesting. Ease of Acquisition: Given how uncommon the metal is, this would be quite hard, but very doable. Cadmium Advantages: Manipulate bubble size, speed, and allow it to anchor to oneself. Pretty nice stuff. Disadvantages: This is a tad less clear, but my guess is that due to massive time dilation, they would feel quite disconnected from others. Ease of Acquisition: This one is very hard, but not impossible. It would require quite a lot of continuous punting, which would be both expensive and a bit boring. Bendalloy Pretty much the same as cadmium. I’m sure there’s a difference, but it would be slight. Chromium Advantages: I don’t really know about this one, but perhaps it would allow leeching at range? It’s a smidge unclear. Disadvantages: I also don’t know about this. Any idea what would work? Ease of Acquisition: Savanthood seems quite possible, just not particularly likely to encounter. A middle of the road metal on ease of acquisition. Nicrosil This seems to be the same as Chromium in terms of pretty much everything. And that’s what I have so far! If there’s stuff you think should be added, please let me know! There are a whole bunch of places that I’m not sure of, or even have no clue about.
  6. Quick question: which savants have been present in the Alleyverse? I’m entertaining the idea of an electrum or gold savant, but I would want to know if it has already been done before.
  7. Perses, taking a moment to store, cut off his lifesense, and bronzesense. Completely blind to the outside world, aside from his ears, he sat on one of the beds. Burning bronze, he stored it immediately. This won’t give him much, but it was better than nothing. It was always an awkward experience, storing. He was readying himself for the future, true, but he was also quite vulnerable in the moment. He felt as if he was truly blind again, and it made him scared. The cold, dark alleys of the outer cities. Huddled for warmth in the bitter cold. Only guessing what was around him as he cried for his lost father. Feeling powerless in a world of potential. It was oh, so cold. So lonely. Perses snapped back into reality. Mansions. Right. The creatures were at the door, but a mirror was blocking it. What good would that do? One of the creatures screamed, and Perses almost felt their anguish inside him. He shivered, despite the relatively warm room. "Behind the mirror and do not watch!" So they were intelligent. That will make things though. Hmm. ”What’s the plan?” Perses asked, voice feeling quiet in his head. “I don’t think that mirror will hold them for long.”
  8. Alright, @Treamayne. I’ll let you in on the deeper stuff. So first things first, this is obviously my first attempt at building a set. I’m trying to make these cards authentic to Magic as a whole, but I am also thinking of things off of a closed environment-I’m not really planning on mixing these cards with other sets, and my plan is to, in the end, use this for draft among a small group of Magic playing, Mistborn loving friends. I’m working with a small group of people, with one that’s actively helping design cards, and the other that’s giving suggestions on balance and magic-speak. It’s not a very large group, and all of us are stumbling our way through this. We’re all experienced Magic players, so we get how the game works-it’s the set building that is a complex mystery. My main thoughts when creating a top-down set was that I wanted to establish Allomancers first and foremost, and archetypes next. Allomancers are quite integral to the world, and I wanted every archetype to have access to them. I shied away from adding them to black, as I felt that not only are no Allomancers a really good fit for them, they could also easily be the color of inquisitors and Hemalurgy as a whole. So I went with a 2/2/3/3 system, with Allomancers focused in blue and green. While I could definitely shift the colors up, they definitely need to be relatively present across the four colors. For abilities, this is when I had the least idea on what I wanted to do with the set, so it is incredibly likely that they will change for a number of reasons. I wanted them to be relatively simple in their costs, and I also wanted to create a sort of uniformity to them. I settled on activated abilities using mana as the representation of using metals, as I thought that doing something like creating pewter or tin tokens would be a bit too tedious and messy. I wanted to have two abilities, one for burning and one for flaring. This would allow for interesting design space, as well as a flavorful representation of the difference flaring and burning can make. Keep in mind, the exact way that I express these ideas are not only subject to change, but also quite an easy change. But even with the changes, I plan on keeping the framework the same. After I had made rough ideas for Allomancers (as you see here), I moved on to archetypes. Since this is my first set, I decided to roll with a five archetype structure rather than a ten archetype structure, as that meant half as many mechanics and interactions to worry about. I ended up settling on enemy color pairings representing the four main factions in TFE (Skaa, Nobles, Obligators, and the Rebellion) as well as allomancy tribal in U/R, as I needed something to fill the slot and that seemed to be the best fit. There’s a whole other tangent I can go on about the specifics of the archetypes and my thought processes behind each of them, but to save time, I’ll gloss over that. Once I had the archetypes established, I jumped right into ideas for card design, to give me rough guides, and to just flesh out what I want to do with each archetype. While I could create a design skeleton for the entire set, I felt that it required a) way more thought into the mechanics and archetypes and b ) seemed to have a standard set design in mind, which this certainly was not. At this point I realized that by picking my first set based around a world with about 3 total races (four if you are counting the differentiation between Skaa and Nobles), very few beasts, sparingly little return from the dead type magic, and only one type of flying entity, I was diving into the deep end. This is certainly going to be a non-standard set, and with very little experience, it’s going to be a rough journey. However, it’s been fun! I am learning a lot as I go, and am really excited to bring my favorite fantasy world to life in my favorite fantasy game. I do not expect the set to be perfect, and I do not expect to get it to WOTC set standards, but I plan on doing my best. I’m sure this will go through a ton of iterations, and while I do not want to fully backpedal from what I have thus far constructed, I have prepared for that eventuality. I appreciate your suggestions, some of which I’ve already fixed, others I am working on, and others still which I had only a vague knowledge of. Some of your suggestions seem to be suggestions in restructuring the design of the set (which you don’t know much about the details of), and while I will definitely take them into account, I won’t immediately act upon them, as they would require some major backpedaling. I can share my thoughts on what I had in mind for the specific card decisions that I made, and I am more than happy to receive suggestions on how I can get what I want but in a much more streamlined and simple way. I’m quite new to this, and need all the help I can get. I would love to know your approach to building your set(s), and what you did similarly or differently than I did when you were in the early phases of set design. I’d love to hear from someone that has already gone through a similar process that could give me some insight. Sorry for the strongly worded response, I just want to fill you in on what exactly to expect and what I’m looking for. I realize now that my initial post was a bit lackluster in regards to the information it gave, and acted in a very secretive fashion. Hopefully opening the doors to my thought processes and steps that I have taken helps, and I’m glad that you gave me some detailed feedback.
  9. •I tried to read some nuts and bolts, but half of the links are broken (thanks Wizards) •I certainly don’t want to have it be activated multiple times a turn, and I want to have folks be able to use the abilities more than once per round. •I’ll be setting up the atium symbol as the set icon-it’s just a placeholder. •Just convenience. When pasting the images over, they came out really big, so I had to pair them somehow. •I have! I’ll show ya some once I find the art for some of them.
  10. Alright folks! I have taken up an undertaking. I'm making a full Magic set (around 250 cards) based solely on Mistborn: The Final Empire. I have been going at this for a few weeks now, and have made enough progress and am dedicated enough to post. Thus far, I have close to 100 card ideas, and am shifting things into playtest mode. I don't want to make an idea for a full set and then realize there's a major design flaw, so I'm sticking to a bit over a third of the planned cards, playtesting a bit with those, and then carrying on. I don't have a lot of cards that are presentable just yet, but I do have the base 9 Allomancers in playtest-ready forms. Here's what I got so far! Lurcher/Coinshot Tineye/Pewterarm Rioter/Soother Smoker/Seeker And Augur I will soon be showing archetypes, but for now, feel free to stay updated and suggest here! https://www.mtgnexus.com/customcards/3905-mistborn-the-fin/ Additionally, feel free to make card or set suggestions on this post! let me know what you think!
  11. Honestly, this is how I would ideally want copper compounding to work. It’s just so much more fun that way! Your theory also has quite a lot of merit, and I definitely agree with your points.
  12. That’s a very good point! I would suspect they would be a form of cultivation’s godmetal, or at the very least, ebbing life light. Nice catch!
  13. It’s been a while, with a few incomplete poems, but a proper short story has arisen. It’s a different interpretation of the story of Pygmalion, with him wielding the man-shaping clay that Prometheus used to make humanity. without further ado, here’s Misshapen Clay!
  14. Ohhhhh that might make sense! I like that theory!
  15. Ya’know, generally I’m not wild about thread necromancy, but this has just spiced things up quiiite a bit. Thanks for the addition! Hmmmmmmmmm…what does this mean? I mean, yellow is Odium’s color, and red is the color of corruption of investiture. So in RoW, I assumed Kal was giving into Odium, corrupting the bit of honor he had. But would that mean he was properly channeling Odium all the way back in TWOK?
  16. Man, this makes me want to get more stories on Lumar. I know it’s unlikely, but learning about whatever Xisis is studying would be soooo cool.
  17. You know, I’d love to know if I’ve been calling reverse-compounding the wrong thing this whole time. I was honestly under the impression that it was the breaking of end-neutrality of feruchemy, but honestly I could be totally wrong.
  18. Perses needed no other invitation. Grabbing hold of a vase, which in retrospect was probably quite valuable, he drained. Perses assumed it was colorful, as vases generally were. Guessing at the command that Cobalt used, Perses launched a similar cloth. It hit a nearby creature, wrapping in a much less efficient coil. The creature would be able to get out of that one quite easily, but it could at least be delayed. flaring “bronze”, among his other senses, Perses worked on dodging the creature’s advances. Bullets likely did nothing to them, which is unfortunate, but at the very least, he can avoid being hit. making his way over to Cobalt, Perses shouted to him; “how do we stop these things? Can the be killed?” Everything can be killed, it just depended on how easy it was to do, and if Cobalt knew how. Keeping careful track of the other guests, who were hopefully heading this way, he followed.
  19. Yeah that’s the big question. I don’t even know if we have confirmation that primer cubes CAN use feruchemy. Given that it’s implementing a god metal that encompasses the entirety of the magic system of Scadrial, I feel like it should, but I don’t really know.
  20. @ZincAboutIt, @Sorana, @Ashbringer, @EmulatonStromenkiin, @Voidus
  21. Of course! The two, I feel, are almost mutually exclusive from each other. It works fantastically as a stand-alone, and I had a blast listening to it. I’d recommend giving it a listen, even if you haven’t read and/or don’t plan on reading Dark One before Brandon Sanderson makes the novelization.
  22. Spoilers for Dark One: Forgotten ahead! If you have not listened to Brandon Sanderson’s latest audiobook collab with Dan Wells, I highly recommend you listen to it. It’s a great 6 hour journey that I’m sure you’ll love. with that out of the way, let’s begin. So Dark One: Forgotten takes place a bit before the original, with a story exploring Malmahan’s misdeeds. Additionally, it gives context to the brief mention of a podcast being used as evidence for Malhaman’s murders. However, this doesn’t seem to be the same murder case. In Forgotten, there are 42 strictly LA-based murders done by Malmahan, with Malmahan himself saying that there were many, many more. In the comic, however, there are 15 strictly New York-based murders, with Malmahan claiming that he committed 13 additional murders. To go further, Forgotten is set in 2022, whereas Dark One seems to be set in 2020. Given that Forgotten is meant to act as a prequel, that doesn’t add up. So either Forgotten is non-canon, which seems unlikely, it is an intentional discontinuity in-world, which I also doubt, or Dark One’s canon will be rewritten with the writing of the Dark One novel. Personally I’m betting on the last one, but I have know confirmation. Has Brandon Sanderson said anything about this?
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