AliasSheep Posted October 27, 2016 Posted October 27, 2016 For reasons mentioned earlier, I'm also going to cheer for Assassin
TheMightyLopen he/him Posted October 27, 2016 Posted October 27, 2016 1 hour ago, I_am_a_Stick said: So by looking at the list of the remaining players, this is what I've been able to make out: Faithful: Stick, Sheep, Jondesu, Assassin (not completely sure about any of them tho) Forsworn: jefry (I'm willing to assume he's the last Forsworn..?) Not so sure: Bard, Doxis Neutral: Lopen But I have questions. Are there hidden roles still? What about the SK? I'm sure it's one of the players I've put in the Faithful list but..eh Therefore: Assassin Oh yeah, I was thinking about the SK. My thoughts are that if we kill the last Forsworn, the game should end. Because the Faithful will have reached their win con I believe, and games usually end once a faction completes their goal. So I'm not sure we need to worry about the SK, if that's even what they really are. On that note, @Doxis, have you posted yet? It'd be a shame if jefry really is the last Forsworn and the game ended before you were able to post once in your first game!
Young Bard he/him Posted October 27, 2016 Posted October 27, 2016 Alright, I'll also cheer Assassin. I had a great big post typed up about why, but my internet blanked out for a second when I was about to post it, so I don't have it anymore... Basically, in order of most to least trusted (I had more reasons before the refresh monster hit, but I've got to head back to school again, so I don't have time to really type it out again): Stick - I think Burnt posted that 'trust Stick' thing for more than just a gut read. Probably has helped kill/reveal an Eliminator in some way. Doxis - Neutral. Post more please, @Doxis? Sheep - Tried to cast suspicion on me like Len and Mage did, but he did it in PM's first before I revealed it to the thread, so it could easily be villager!Sheep. Jondesu - 50% chance of being an Eliminator if Jefry is village, but I don't think they are, so... *shrugs* A PM suggested he might be evil before (I think it was Burnt?) Assassin - I think Assassin might have tried the LG25 tactic that worked so well for him again. It's possible that if he's the last Eliminator, he got driven out of inactivity in order to earn Merit now that he can't ride off the others activity, which is why he's a lot more active now that Mage is dead. Jefry - Claimed Thorne as though that cleared him - he could easily be an Eliminator Thorne. Very little evidence to support his claim.
Assassin in Burgundy he/him Posted October 28, 2016 Posted October 28, 2016 1 hour ago, The Young Bard said: Assassin - I think Assassin might have tried the LG25 tactic that worked so well for him again. It's possible that if he's the last Eliminator, he got driven out of inactivity in order to earn Merit now that he can't ride off the others activity, which is why he's a lot more active now that Mage is dead. I had a ton of homework for the past week or so. Got a book report, essay, math test, French stuff, et cetera. Also when Mage revealed that he was an Arcos Forsworn I pretty much gave up since I thought we were screwed. Now that he's dead I think we could win this. Also, there's one more Arcos villager. Who is it?
Amanuensis he/him Posted October 28, 2016 Author Posted October 28, 2016 Sorry for the delay, but works busier than usual tonight! Chapter 8 is officially over. I will post the next thread as soon as I finish the write up.
Amanuensis he/him Posted October 28, 2016 Author Posted October 28, 2016 (edited) Chapter 9: The Lion's Rise Quintus hummed as he wandered the halls of the Aerie, his gait more confident than usual, eyes locked forward and chin held high. Ever since his duel with Tenebrum, the young Fabii truly felt his Color. Idly, he wondered if it could be considered ironic how desperately he avoided violence all his life, when in the end all it took was shedding his first blood to realize he was no different than the other Golds. Forever changed by that epiphany, he abandoned his mother's family name, Tribellius, in favor of his father's, Fabii, and forsook his youthful fancies of purity and righteousness in favor of what really mattered; power and reward. For hours he drifted the corridors, seemingly oblivious of the world around him. Occasionally he passed the same Brown twice, yet still offered them a greeting as if he didn't just see them a few moments ago. Once in a while his dataPad would buzz and he would stop to reply to a message, until eventually he had no choice but to give up on looking for Jefry. Such a shame, too, for he very much would have liked to apologize for murdering the boy's Faithful companion. Not that he actually would have meant it, of course, though it would have been a kind last gesture before he inevitably murdered him too. In the beginning, Quintus would have never guessed he could last this long. Especially not after Sevro was beheaded and Sanis was caught red-handed. With those two gone, Lucius had quickly taken control. Khazad had tried now and then, too, but due to his lineage, no one really trusted him. Now that they were all dead, it was up to him, the last of the original Forsworn, to meet up with their secret benefactor in the shadowed vales of the fortress' spires. If his newfound allies were a bit more helpful, they might have been able  to meet the man in his stead, but alas, they preferred to play at remaining neutral and converse through text messages only, too frightened of the repercussions if they ever got caught. Quintus had no such reservations. Arrogant as any Gold, he already believed he had won this game of murderous politics. In his mind, it was just a matter of time. Unbeknownst to him, the Gold he had been searching for earlier that day had been following him the whole time, his steps soundless, his body invisible to the naked eye. If the Thorne had the power to strike him down then, he would have, though instead he went to gather the others and inform them of what he just witnessed. Before he could, that peculiar Gold who claimed to be his long lost cousin confronted him in the gardens, just below Tiberius' High Chair. "I, Burgaana au Thorne, challenge you, Jefry, to a duel. Do you accept?" "Listen, cousin, but I don't have time for this. Quintus is the last traitor. I need to tell the others." "Oh? I have good reason to believe the opposite to be true. What proof do you have?" "Well, I just watched him receive an ionBlade, and-" "-Tho what?" bellows Quintus as he enters the scene from the treeline, causing Jefry to jump with surprise. "Ith a Gold not allowed ta buy the meanth to protect himthelf when a murderer like you ith about?" "Like me?" he spits, turning on the man. "And what do you mean, buy? That Brown practically thrust that ionBlade into your hands. Since when does Quicksilver deal through Browns , anyway?" "Is this true, Quintus?" interrupts Burgaana, a hint of doubt tinging his voice. "Of courth not, my goodman. Ith clear that Jefry ith one of Nero's thpieth, and now ith making up dethperate lieth to thave hith own thkin." "Yes, that makes sense. Much more sense than the alternative. Should I use my stunFist on him now, or?" "No, no. You need that for the monthter who killed your thithter. You know I can't kill him alone" "Danii... of course. Gregor will die, if it's the last thing I do." "But first," says Nirgal, crimson and green shawl waving like a flag in the wind. "The Last Forsworn must die," says Stick, face sad and rigid like a stone withered by wind and rain. "Where did you two come from?" Jefry asks, voice quaking, now nervous and afraid. "Did you not read the message from Tiberius?" chimes in Priam who leans casually against a tree across the courtyard. "No..." hands shaking, Jefry lifts his dataPad in front of him and opens the new message sitting in his inbox. My faithful lancers. Meet me in the Gardens where you swore your vows to me on that first day, and you will find the last of the traitors. Present me his head, and you each will be justly rewarded. Fail and I'll tear your contracts to shreds before your very eyes. Yours Truly, Tiberius au Bellona, the Scarlet Eagle, ArchGovernor of Mars. "Surely you can't think he means me?" Jefry demands, his breath growing increasingly rapid from panic. "But we do," answers Burgaana as he steps before him and Quintus kicks the back of Jefry's knees, forcing him to the ground. "Any last words?" Nirgal asks from afar, a curious expression pulling at his face. "I've told you all the truth, and you refuse to listen. So kill me if you must. I only wish I could see the look on your faces when you realize the mistake you made by ignoring me." Looking over his shoulder at Quintus, Jefry spits in his face, prompting the Fabii to slap him in disgust. Rubbing the flaming mark, he barely notices Quintus hand Burgaana a razor. "Finith him," Quintus tells the Returned as he gets a feel for the weight of the blade. Burgaana was never very fond of swords since a close encounter with Nightblood, but he could hardly Awaken a Lifeless rabbit in a place like this, let alone explain it. Hesistant, he places the razor's edge against the side of Jefry's neck, though he can't stop staring in the kneeling Gold's eyes as they fill with tears. "What are you waiting for?" Quintus asks impatiently, clutching Jefry's hair and pulling his head to the side. "Kill him!" he urges the Returned again, worried what might happen if the ArchGovernor reaches the garden first. Drawing the blade back for momentum, Burgaana takes a deep breath. Though it wasn't his first time killing, he'd be lying if he said he didn't wish it was his last. "Do it now! Quickly! Tiberius wants his head!" A gust of wind and a whooshing blade. The sound seems to last an eternity while Jefry's whole life flashes before his eyes, though he barely notices. All he can think about is how each memory with his best friend, Tenebrum, is more colorful than the rest. Lifting Jefry's severed head by its hair and turning his face towards him, Quintus can't help but laugh. Nirgal himself barely manages to fight down the smile creeping across his face, glad that he did not make a mistake in turning his cloak earlier that day. Priam, as always, watches the scene unfold with boredom, though he does sigh with relief once the deed is done. Stick backs up slowly, searching for an exit, while Burgaana drops the razor in stunned disbelief. "Still want that holoBox, Burgaana?" Quintus asks as draws the hilt of an ionBlade from his belt, not hesitating to drive the blade into the Returned's gut before it can finish manifesting.  Within the Aerie, a little girl rocks back and forth on her heels outside of Morsde's bedchamber, struggling not to peak through the crack in the door. Beyond it, the Carved Red wipes his slingBlade clean of the last Thorne's gore, thankful that the androgynous lancer didn't wake in time to scream. "Mista Gregor, what's taking sooo looong? I wanna see those haymonenthis blossoms you keep talking about already," she calls in without looking, thinking how proud her big sister Tia would be if she could see how well she was behaving. "It's pronounced haemanthus, young Tarna" Gregor says as he silently slips into the hall, surprising the young Bellona by grabbing her by the waist and hefting her onto his shoulder, tickling her sides gently with his rough but now-immaculate hands. Giggling, she pounds her tiny fists on Gregor's head until he stops, each blow feeling like tiny pillows to him. "Are you sure I can't see my daddy before we go to Dio... Diodus?" "Deodes," he corrects fondly, then answers "and no. Your sister asked me to get you to safety immediately, and Tiberius attracts little else but danger, lately. You'll see him again soon, though, I promise you that much." "Oooookaaaaay," little Tarna answers, satisfied but sleepy, and slumps into the crook of his shoulder with a great, big yawn. "Can you wake me when we're there, then?" "Of course, young one. We'll be there soon. I've just got to say goodbye to a friend."  Faster. Faster. Come on you tall, dumb thing, move faster! Running through the halls of the Aerie like a madwoman, Stick chided herself over and over, furious that she didn't see this all coming. Not only was the Hearth Knight right about Priam, but her suspicions about Quintus turned out to be true, too. Worse, Stick knew Nirgal's true nature and still trusted him when he said he remained faithful to the ArchGovernor, which inevitably turned out to be a lie, and now she was paying for her naivety. Imagine her surprise when she turned a corner and hit a wall. Not a wall, exactly, though Gregor certainly felt like one when she collided with him. Despite her height, he still towered over her. A giant among Golds, though if the rumors were true, he was a monstrosity carved from a Red, not that he looked it with a sleeping girl draped across his shoulder. If she had to guess, he looked like a father. Strange enough, the Red-Gold-whatever knelt and offered her a hand. "You alright?" he asked, seeming concerned. Either there was more to this monster than she expected or he was a really good actor. "Why are you running?" Instead of gripping his hand she stood on her own, then made an effort of patting her backside despite the fact the halls were barren of dust. Perhaps if she weren't so tall or if he weren't so wide she would try slipping past him, but instead Stick just stepped back and told him the truth. "Jefry and Burgaana are both dead, and Quintus, Nirgal and Priam are all Forsworn. It's over, Gregor. Nero has won. They're confronting Tiberius in the gardens now." "What?!" Gregor burst with rage, waking the young girl on his shoulder. Rubbing the crusts from her eyes, Tarna's voice cracked innocently. "Mista Gregor, what's wrong?" Hearing her voice soothed his anger, and suddenly he was tickling her cheek. "I'm sorry for waking you, Tarna. It turns out my so-called-friend is an evil liar. Now my mission is failed and we have no choice but to leave. It's okay though. I'll keep you safe." "Ooookaaay. If you say sooo. Ooo, who's this? Your girlfriend?" Gregor and Stick both burst with laughter. "No, no. She's just one of your father's lancers. But it seems she's got business elsewhere too. Hmm... I've got a ship waiting for me in the hangar. Care to join us, Stick?" "Depends. Where are you going?" "Home," Gregor answered, suddenly sad. "Well, I'd quite like to go home too, if you don't mind bringing me there. I've got some things to bring up to House Arcos." Considering it for a moment, he nodded. "I've always wanted to meet Lorn. From what the books say about him, I think him and I would get along great." "Well if you want to live that long, I suggest you turn around now and start leading the way." The sound of accelerating footsteps echoed from down the hall. One set from the direction of the gardens, two pairs resounding towards the hangar.  "It's about time you showed up, father," Eon laughed from atop Tiberius' High Chair. The boy who called himself Priam was no more. In his stead, a crueler, colder Gold sat, legs crossed and hands interlinked in his lap. Of course, it was no mystery to Tiberius who "Priam" actually was. He had raised the boy, after all, ever since the day he was ordered by the Sovereign to purge the Cylus family for their crimes against the Compact. It was he who insisted that the boy be spared, to preserve the once proud Martian house's lineage, hoping that he might one day be able to marry it into his own. As such, he always made sure to give Eon more love than he ever gave his first and only son, Sevro, equal to that of his daughters, Vesta and Tarna, who never did anything but make the old man proud. "Why, Eon?" was all the ArchGovernor could manage, his shattered heart now ground to dust by this final betrayal. "I never intended things to end this way. Not exactly, at least. At first, I only intended to slaughter your family, just as you did mine. I wanted you to know what it feels like to be the last of your name. To spend the rest of your life knowing you were powerless to save those you love. But then someone else killed your son, Sevro, and again your daughter, Vesta, and I had no choice. If I could not have that satisfaction myself, I would make sure you suffered a different kind of torture." Looking at the two corpses on the ground nearby for the first time, Tiberius knew that he had lost. Even then, he would not give up. If he were to die, then he'd do it with a sword in his hand and the taste of his enemies' blood on his tongue. "I loved you, Eon." "I loved you too, dad." "When did you stop?" "When you sent me to the institute. Do you remember what you said?" Tiberius ponders the question for a moment, then sighs. "I didn't mean for him to die, Eon. I sent Priam in the Passage with Sevro so that he would kill him. I wanted you to inherit my throne. Not Sevro. Not Nero. You know that, right?" "I know, but it changes nothing. You made the wrong choice, and now you must pay... Quintus?" Eon yells his companions name, prompting him to walk out of the shadows. "What? Don't got the globes to kill me yourself?" "Kill you?" Eon laughs. "Now why would we do something crazy like that?" Boom. A burst of plasma hits Tiberius in the chest, sending him flying across the garden into a cluster of bushes. Sparks crackle all around him, the last breath of his puseShield before it dies, kissing his skin with heat and setting a few dry leaves aflame. Slowly, the ArchGovernor rises. He never was the type to back down from a fight, fair or not. Bam. A second blast hits him and this time there's no getting up. Unconscious, his body twitches as the flames grow large enough to consume his hulking mass. All the while, Eon watches with that same look of indifference. "Well, are you going to put him out? Nero wants him alive, remember?" Sighing, Quintus goes to fetch a bucket, thinking fondly of when he was in charge, short though it may have been. Whelp, that's all she wrote, folks! It's official, the Forsworn have won! Congratulations to Magestar, Wonko, Jondesu, Sheep, Bugsy and Lopen for their victory. Sadly the Carved Red (Bard) was not able to win (he just needed to kill one more Forsworn) but at least he broke the SK curse. Also, shout out to Stick for being the only Faithful survivor! I hope you guys had as much fun playing this game as I did running it. I've got a lot of comments to make about lessons I've learned, but I'll have to post them later, as there's some work commitments I need to take care of first. In the future I'll also work on compiling all of the Forsworn Group PMs into a google doc for easy reading. Otherwise, here's the link to the dead doc. I'd hand out the spreadsheet too, but honestly I stopped keeping track of that D2, so sorry to anyone who cares about that. Dramatis Personae Darkness Ascendant as Pierce au Fabii Daniyah as Dimsari au Thorne Doctor12 as Spartacus au Thorne Assassin in Burgundy as Burgaana au Thorne Magestar as Lucius au Arcos Wonko the Sane as Sanis au Julii Jondesu as Quintus au Fabii AliasSheep as Nirgal au Rath I_am_a_Stick as Lignum au Arcos livinglegend as Rylos au Telemanus Bugsy6912 as Sevro au Bellona The_Lady_of_Chaos as Tenebrum au Lune Elenion as Khazad au Rath The Young Bard as Gregor au Audromedus TheMightyLopen as Eon au Cylus Burnt Spaghetti as Vesta au Bellona Arraenae as Nyanah au Thorne Elbereth as Lumina au Julii Doxis as Morsde au Thorne jefrywlfersn as Jefry au Thorne Edited November 18, 2016 by Amanuensis 10
Stick. she/her Posted October 28, 2016 Posted October 28, 2016 Wat. This is so hilarious I'm actually laughing out loud XD Jefry was Faithful? What the storms? I totally should've seen it coming. But there's nothing we could've done anyway, Assassin and Jefry both were Thornes and I had like 4 Merit left XD Thank you Aman for GMing, this was really fun  And the write-up's amazingÂ
Darkness Ascendant he/him Posted October 28, 2016 Posted October 28, 2016 I died. Elenion led lynch on me. Me can't be bothered defending. Me regret it all
Dani she/her Posted October 28, 2016 Posted October 28, 2016 Aw, I knew Jondesu was a Forsworn! Should have pushed harder and got him lynched when I had the chance  Oh well, the Village tried. Congrats to the Forsworns . Thank you Aman, for running such a fun game (and for introducing me and others to an amazing trilogy ), it's one of my favourites (I actually posted  more than I normally do anyway. And RP'd too ) My character prompt was great (dunno if I did it justice), as were the write-ups . Good game, all. Thanks, Aman and Stink, for GMing! 2
Jondesu he/him Posted October 28, 2016 Posted October 28, 2016 (edited) Nice, I really thought we needed one more cycle! I was buying items to take out Stick, and actually screwed up (I bought a stunFist, which I was already going to have, instead of a pulseShield to make sure I'd survive). Good to know it wasn't needed! Also, sorry, Assassin, for working so closely with you at the end, only to (literally) stab you in the back. Or front, I suppose. Oh, and thanks for the introduction to Red Rising, Aman! I'm close to finishing Morning Star, and the whole series has been amazing. Thanks for running such a great game, too! Edited October 28, 2016 by Jondesu
Young Bard he/him Posted October 28, 2016 Posted October 28, 2016 There were 3 of you? Lopen, how could you? You wouldn't have even let me kill one more of you, since I told you who I was and what my win con was, and I killed El for you in order to keep the game balanced? *sigh* Oh well... Good game everyone. Sorry I was so inactive for this - Aman did a great job with the game. Also, for those who don't know, my role wasn't exactly an SK role - I needed to have 2 or less member in each faction by the time the game ended. Basically, that meant that I needed to keep the game balanced in order to make it get right down to almost nobody - something I almost succeeded in, and would have if there were only 2 Forsworn left like I'd suspected, instead of 3. By the way, Aman, that's a neat trick to keep the game balanced if you're not sure of how it's going to work out - I basically would end up working for whichever side most needed it. I am definitely using that in a future game I GM...Â
Magestar he/him Posted October 28, 2016 Posted October 28, 2016 Well, I can say I thoroughly enjoyed this game. Â The book was wonderful, the game was fantastic, and the writeups were all great. Â Go Aman. Â I wish, just for once, I could have survived, but I enjoyed being indestructable for the time I was. Â Â 1
TheMightyLopen he/him Posted October 28, 2016 Posted October 28, 2016 1 hour ago, The Young Bard said: There were 3 of you? Lopen, how could you? You wouldn't have even let me kill one more of you, since I told you who I was and what my win con was, and I killed El for you in order to keep the game balanced? *sigh* Oh well... Good game everyone. Sorry I was so inactive for this - Aman did a great job with the game. Also, for those who don't know, my role wasn't exactly an SK role - I needed to have 2 or less member in each faction by the time the game ended. Basically, that meant that I needed to keep the game balanced in order to make it get right down to almost nobody - something I almost succeeded in, and would have if there were only 2 Forsworn left like I'd suspected, instead of 3. By the way, Aman, that's a neat trick to keep the game balanced if you're not sure of how it's going to work out - I basically would end up working for whichever side most needed it. I am definitely using that in a future game I GM... Yeah, I do feel a tiny bit bad about that. But me and Sheep had to survive to win and Jondesu was the only one of us who would have been able to kill Stick, and because we had to outnumber the village plus Aman, we'd have had to kill Stick somehow. So really, there wasn't much I could do. And I wasn't sure if you were really telling the truth about your role. Loved the write-up Aman!  Thanks for running the game, both you and Stink. And for introducing me to a cool new series. 2
Elbereth she/her Posted October 28, 2016 Posted October 28, 2016 6 hours ago, The Young Bard said: There were 3 of you? Lopen, how could you? You wouldn't have even let me kill one more of you, since I told you who I was and what my win con was, and I killed El for you in order to keep the game balanced? *sigh* Oh well...  And I wasn't even unbalancing the game by that point... my role had already been nerfed and all. Well played, all! Thank you to Aman and Stink for GMing. Besides a few hiccups, it was a thoroughly enjoyable game. The amount of RP was wonderful, and I certainly enjoyed Lumina. See you all in the next game!Â
Arraenae Posted October 28, 2016 Posted October 28, 2016 I got four Forsworn in my analyses before I died (five if you count Lopen, who I later trusted). Yay!
Assassin in Burgundy he/him Posted October 28, 2016 Posted October 28, 2016 (edited) And so, it ended. The life of Burganaa, Hallendren Returned. He watched in shock as Quintius, a trusted friend, stabbed him through the heart. No number of Breaths could heal that. As he bled out onto the cold stone floor, he laughed to himself. He was dead. A god, slain by the hand of these imitations. Mortals. He would never see his home again, his palace, his friends. The one friend he thought he had had betrayed him, and was the reason the blood of a god soaked the floor. But he would be avenged. There were other Returned. More Breath. More power. More gods that would walk this planet and bring it to a smoking ruin. The Forsworn would pay for what they did to him, to Dimsari, to everyone. And he would have his vengeance. Good game, everyone. Congratulations to the Forsworn. And thanks for finding me my new favorite series, Aman. (After Brandon's work of course) Edited October 28, 2016 by Assassin in Burgundy 1
Amanuensis he/him Posted November 15, 2016 Author Posted November 15, 2016 (edited) Sorry for taking so long getting this written up, folks. Between NaNoWriMo and APEC, I haven't had much time, but since I've decided to go on an indefinite hiatus, I figured I should get this done now. So, without further ado, GM thoughts. 1) Forsworn PM Chain: In the very beginning of the game, I created 5 PMs for the Forsworn, which was an accident on my part. Originally, my intention was to give each of them the name of another Forsworn and make them spend Merit to contact them, for two reasons. The first, to prevent the Rath from immediately knowing the names of two Forsworn to betray. The second, to encourage the other Forsworn to be more careful. While I can't say for sure that this would have prevented the fastidiousness of Len's betrayal, it was at least something I could have done to maybe nudge things that way. For those who might not be aware, the Forsworn did not hesitate to pass the names and abilities of their allies around, nor did it take long for them to create a group PM, or for Len, the Forsworn Rath, to betray them all (by the way, here's the link to a doc containing their conversations; thank you El for transcribing it). This put me in a position I would have rather not be in as a GM. Really I had two options, at this point: to allow things to unfold naturally, which would very likely have ended with the Forsworn losing without either side every having a chance to have fun; or to interfere by nerfing the Raths, as a warning. Specifically, I made it impossible for a Rath to be protected by Telemanus, as well as change their immediate win condition to survive on the winning team, rather than make surviving only a priority after conversion. Which brings me to my second subject of discussion. 2) Balancing the Raths, the Forsworn and Neutrals: If I could do it again, I think I would make it so the Rath changes sides whenever an attempt on their life is made, since the primary goal of the character is to preserve his own life and position in the Society. The issue with this, however, is it completely defeats the reason why I wanted to have a Rath role in the first place; so that the eliminators would hoard their information more. As an alternative, if I, or someone else, was to rerun this game or another game with a similar mechanic, I would suggest putting more emphasis on it than I did. This is two games in a row that a betrayal mechanic led in the near destruction of the eliminator team. While it could be inherent that such a role is broken in general, I personally would love to see it balanced appropriately. Unfortunately for the village, I balanced the eliminators according to the idea that eliminator communication would be imperfect, giving the Forsworn more players and power than they would have otherwise. In regards to the neutral roles, I think both of those were done well. One thing I considered was giving Lopen the actual names of his targets, which would have made his original win condition a bit more achievable, in retrospect. If I were to do it again, I would probably implement that rather than a general "kill each person with this role." I personally was very fond of Audromedus as it allowed the game to remain relatively balanced without me having to interfere directly, which Bard has already commented on. 3) Merit and the Bellonas: After C3 I realized one huge mistake I made with the Merit and the Bellonas: I balanced it according to the level of activity I wanted, not the level of activity I should have expected. If I could do it again, I would make it so the maximum amount of Merit than could be earned a turn would be 10, and that instead of having an increased cap, the Bellonas would just straight up receive double Merit, which is a perk I gave Burnt halfway through the game, since she was basically a vanilla role at that point, which was never the intent. On this, I would have done the same thing for Bugsy, if he lived long enough for me to realize the problem. I would probably also remove the negative Merit mechanic for inactivity, since there were a couple instances of villagers coming back to the game with little-to-no Merit, which would have helped them significantly compared to the consistently active eliminators. That and the fact that you don't earn Merit while other players do is good punishment enough. I think that just about covers everything major. If anyone has any further questions or comments to make, I would recommend you do so soon; I imagine the mods will want to combine this with the original thread in the next few days, now that I've finished this. I might as well finish this with an official declaration, since I haven't said so elsewhere. I will not be playing any more games. Maybe in a few months or years I'll feel comfortable enough to play the occasional one, but it's simply better, for me and the community, that I don't. You will still find me on Shard and Discord, but as some may have noticed lately, I will be significantly less active than usual. Note that this does not include GMing. I will very likely still run the occasional game, such as the Medallion LG (BoM inspired) and the Institute LG (Red Rising), but that'll be the most involved I get. Thanks for everything, everyone. It's been fun. Edited November 15, 2016 by Amanuensis 8
Magestar he/him Posted November 15, 2016 Posted November 15, 2016 1 hour ago, Amanuensis said: For those who might not be aware, the Forsworn did not hesitate to pass the names and abilities of their allies around, nor did it take long for them to create a group PM, or for Len, the Forsworn Rath, to betray them all Part of the problem was we expected Len to be trustworthy. Not making that mistake again.  1 hour ago, Amanuensis said: If I could do it again, I would make it so the maximum amount of Merit than could be earned a turn would be 10, and that instead of having an increased cap, the Bellonas would just straight up receive double Merit, which is a perk I gave Burnt halfway through the game, since she was basically a vanilla role at that point, which was never the intent.  So that's why Burnt could kill me!  Outrage! I'll agree that it makes sense that you did that, from a game perspective, though. 1 hour ago, Amanuensis said: Really I had two options, at this point: to allow things to unfold naturally, which would very likely have ended with the Forsworn losing without either side every having a chance to have fun; or to interfere by nerfing the Raths, as a warning. I stand by the idea that Lucius could have singlehandedly won the game anyway.  I have to say, the Arcos role was my favorite in the whole game.  It was balanced, IMO, and at the same time it was so, so awesome.  I absolutely loved being Arcos.  I'm not sure I can adequately express how much I loved being Arcos. Thanks for the great game, Aman.  You'll be missed, and I hope you end up coming back sooner rather than later.
Wonko the Sane he/him Posted November 15, 2016 Posted November 15, 2016 For doc readers: bear in mind that there are 3 PMs there, and at one point, all 3 were in parallel. I think the way it's organized makes the most sense, but it may be a little confusing. Jondesu started The Forsworn Few at game start. It had all the starting Elims. I started The Forsworn Fewer after Lopen contacted me and confirmed my growing suspicions that Len had turned traitor. It had all starting Elims besides Len. It was fairly brief; I mainly just meant it for us to discuss whether to trust Lopen. This operated in parallel with The Forsworn Few. After we decided, I created The Real Forsworn Few. This had The Forsworn Fewer plus Lopen. This replaced The Forsworn Fewer and operated in parallel with The Forsworn Few, though some lingering conversation still happened in Forsworn Fewer. 1
Elenion he/him Posted November 15, 2016 Posted November 15, 2016 8 hours ago, Magestar said: Part of the problem was we expected Len to be trustworthy. Not making that mistake again.  My primary goal is always my win-con. If I'm fully on your team you have nothing to fear from me except long PMs. But if I'm a traitor, I can and will play both sides.Â
Arraenae Posted November 17, 2016 Posted November 17, 2016 You should never trust your teammates if there's a betrayal mechanic. Never. 1
Jondesu he/him Posted November 17, 2016 Posted November 17, 2016 (edited) 21 minutes ago, Arraenae said: You should never trust your teammates if there's a betrayal mechanic. Never. Lesson learned. Actually, we acknowledged that from the start, but knew we'd have little or no chance if we didn't work together to a degree, and knowing our identities was all El Len really needed. Edited November 18, 2016 by Jondesu 1
Elenion he/him Posted November 18, 2016 Posted November 18, 2016 9 minutes ago, Jondesu said: Lesson learned. Actually, we acknowledged that from the start, but knew we'd have little or no chance if we didn't work together to a degree, and knowing our identities was all El really needed. When you reference me, can you call me Len? El is Elbereth's nickname, and it throws me for a loop whenever I'm called that. But on-topic, I think that for the Forsworn to be effective we did need some sort of coordination, although not nearly as much as we had. Something that I think would have worked is if we each retained the identities of the players next to us, and relayed information about our roles only around the PM-loop. Had we done this, I would have known about Mage as the Arcos and Jondesu as the Fabii, but wouldn't have known the identities of our Julii or our Bellona, or that Bugsy started with a Blade or that Wonko had a PulseShield. That lack of info would have dissuaded me from turning: I only did at the time because I knew exactly who and what we had (or a least I thought I did, *cough* Lopen *cough*) and was confident that I could beat them with village help. 1
Jondesu he/him Posted November 18, 2016 Posted November 18, 2016 Heh, noted. And yeah, the lack of info might have dissuaded you, but I don't know that it wouldn't have also hurt us a good bit. It would have at minimum affected the ability to coordinate our strikes, which would have been ok in that game since we were all active, but had that happened in QF19, for instance, the fact that several Elims were mostly inactive would have made that mechanism almost impossible to use.
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