Kobold King he/him Posted January 21, 2015 Posted January 21, 2015 Do chiskreven still have unintelligent relatives? If so, what if there was some part of microrapter anatomy that the Zericians used in a lot of their medicine? So then the Zericians would have domesticated microrapters and treat them like chickens. They could use microrapter feathers and bones for medicine, and eat their meat and their eggs. Maybe the chiskrevens could become an ally to the Pathonians. Yes, I think they definitely have unintelligent relatives. There are probably Microraptor populations like those of earth somewhere on Paidiá, and since the chiskreven didn't evolve intelligence naturally but rather were granted higher brain capacity by a magical entity, there are probably other Arboraptor populations that remained more beast-like while their cousins went on to form tribes. I'm not yet sure how the chiskreven will view these relatives, but it'll probably be with a sort of reverence--a sort of remnant memory of the days when they themselves were incapable of speech or higher thought. They'd dislike the Zercians for sure, but would be more likely to avoid them like they avoid larger predators than to take direct action against them. They could definitely strike up some sort of kinship, though, especially if chiskreven were captured by the Zercians. Now I really want one of them as a pet for my character, objections? I´m fairly certain Saril makes a perfect candidate with his culture making sure he treats him respectful and being native to a forest. Actually, scratch pet, call him partner. You'll get no objections from me. Saril sounds like just the sort of nurturing individual an orphaned chiskreven would need. I'm doing a little bit more work on chiskreven religion, but soon I'll post a character bio for a Firsttree shaman I'll be playing. 1
Mailliw73 he/him Posted January 21, 2015 Posted January 21, 2015 Sounds awesome but I am not sure how balanced it would be to give them both the heat and the Fusion powersets.They each seem like a completely viable magic-system with our current scale, so giving them both makes them more or less twice as strong than any other tribe, given that the others only have one magic and maybe a couple of minor benefits. "Objects larger" is also pretty vague, leaving open the possibility to smoke or stone humans or entire mountains. Edit: My cellphone kinda massacared this post, so excuses to those that had to read it before I could fix it. Well, I imagined the Sun, Fire, Life, and other canon tribes to be among the more powerful ones. Also, the fusion power is very limited in what it can do. I'll post below in more detail about it, but it takes a lot of practice and is still hard to use very much. Only a few Imfu ever even get that power. Both it and the heat power require physical contact as well, so they aren't quite as powerful as they seem. Yes, I plan to fix that in my next draft. Here is V2 of the Imfu: Name: Ukubulala Position: Warrior-Priest Tribe: Member of the Sun tribe, or as they call themselves, the Imfu who worship the Sun God, whom they call Imfudumalo Umuphi(Heat-Giver). Powerset: -Temperature resistance: Imfu can resist any hot temperature and cannot be burned. They are always warm. -Fusion Control: Uku has learned to control fusion to change the substance of objects. He can transfigure objects smaller than his head to just about any other substance. Objects larger, he can change to smoke or sandstone. With extra power from other priests or from Imfudumalo Umuphi, he can change larger things to other substances. Physical contact is necessary for fusion changes. -Heat control: Uku can absorb the heat from something or infuse something with heat. Physical contact is necessary. Culture: General Information: The Imfu live in a very delicate climate. They live in the southwest of the scorching Shisayo desert. They live primarily near the Ukuphila River where the temperature is milder and plants grow easily. The Imfu worship Imfudumalo Umuphi as the benevolent God who grants them warmth and life. All Imfu have heat resisting blessings from Imfudumalo Umuphi, but only the bravest and strongest are blessed with power to control the heat and only those who become Leaders, Warrior-Priests, being in the fourth life, or after exhibiting exceptional bravery in an extreme circumstance, can harness fusion. Food and Hunting: They have some small farms on the banks of the Ukuphila for their plants and small eel, lizard, and wild dog farms. The eel farms are small pools of water kept warm by the heating powers of the Imfu and are sheltered by a rock roof with small holes in it for sunlight. Dog and lizard farms are more of enclosures where the animals are kept and fed. Dog and lizard farming is the second highest calling one can have, after a warrior. Hunters are third, although many warriors hunt on occasion, and the mundane farming(plants and eels) are the fourth calling. Many men and women are farmers. The Imfu hunt for their main sources of meat. Cows are the primary source of meat for the Imfu. Near the Ukuphila, wild cows live and are easy prey for the Imfu. Some wilder beasts live out in the desert part of the area, such as cheetahs, antelope, and fox. The wild dog and lizard meat is only eaten when an animal dies. Those two species are seen as Imfudumalo Umuphi's representatives. They are revered and kept with honor. Only in extreme times of famine are the dogs and lizards eaten before they die naturally. The Imfudumalo revere plant and animal life. Except for animals like the owl or other nocturnal animals as they see them as unholy beings and nighttime as the time of evil. Architecture: They don't have any pyramids or large structures, but they have some stone buildings a few stories high. Many, especially the poor or low-ranked, live in enclosures of cloth. All buildings are built with Imfudumalo Umuphi in mind. The enclosures don't have a roof, so that they can still see Imfudumalo's light, but the cloth walls are supported with poles on the corners and they stand about seven feet tall and are easily collapsible. The stone buildings all have many windows to let the sun's light in as much as possible. At night, they leave the cloth structures open and the windows uncovered to see the moon and scorn it as the lesser light. In war, they have small tents with holes cut in the top for the sunlight. Powers and Abilities: Temperature Resistance: All Imfu are given the gift to resist heat. No matter the temperature, Imfu are comfortably warm. In the cold, their blessing increases their body's temperature, and in the heat, their body resists the heat by cooling them down. Imfu are impervious to burns. Heat Control: They can't use their own innate warmth to infuse things, only that which they absorb from elsewhere. It's kind of set in a temporary storage area, separate from their warmth. Physical contact is necessary to absorb or infuse warmth. A Warrior-Priest could sap the warmth from smaller plants(bush size and smaller) or from insects and very small animals(cat sized at most) but this only happens on rare occasions, as the Imfudumalo revere plant and animal life. Absorbing the heat from a living thing is an offense punishable by a public lashing, unless circumstances requires it. The Imfu can't just release their heat into the air, or rather, they can, but very ineffectively, since it spreads out quickly and it takes time to infuse heat. They'd have to infuse it into the city's materials separately and it would take more than they have to infuse enough energy to melt stone or metal. Structures of wood would be easier, but still take ten or so for a two roomed house. All third-born or higher receive the ability to control the heat. Some second-born, and occasionally first-born, can receive this gift from Imfudumalo Umuphi if they exhibit bravery and boldness in battle or strength in farming by producing an excellent crop for others. Fusion Control: Imfu who are on their fourth and final life are granted control over fusion. Those who become Warrior-Priests or Rulers are also given this blessing. In rare cases, when an Imfu exhibits exceptional bravery or strength, they are also blessed with fusion powers. If an Imfu dies protecting another or with exceptional bravery, they are granted this gift in their next life only. Only the skilled are able to fully harness this powers. It takes much study to learn how to use fusion to change things. Physical contact is necessary for transformations. Smoke and sandstone are the simplest to change a substance into and are known as the dominant forms. The weak forms are metal and blood and are the most difficult to transform something into. Beginners can change small items into one of the two dominant forms. The most skilled are able to transform anything smaller than a cow into any form. Things larger, up to the size of a one story, two-room building can be changed into the dominant forms. Skill levels range anywhere in the middle of that. Structure: The Imfu are a very militaristic culture and they highly value fighting ability. As such, the highest ranking one can receive, aside from Ruler, is General. The Imfu have smaller groups in their tribe called umndeni. Umndeni are composed of three or four families. The leader of each one is called a Leader and holds that position till death. Currently, there are around twenty umndeni. Each family has up to five members. A couple never has more than three kids. Originally, the founders of the Imfu believed that there should be three children: one to be the heir, the second to enhance the family's wealth and a third to replace one of the others. Over time, this sentiment has faded, but three children have become tradition. There are occasionally families with only one or two, but that doesn't happen often. to be continued. Expect more on their language, structure, and philosophies in the next draft. Ukubulala will also be more personally fleshed out. 2
Edgedancer he/him Posted January 22, 2015 Posted January 22, 2015 Well, I imagined the Sun, Fire, Life, and other canon tribes to be among the more powerful ones. Also, the fusion power is very limited in what it can do. I'll post below in more detail about it, but it takes a lot of practice and is still hard to use very much. Only a few Imfu ever even get that power. Both it and the heat power require physical contact as well, so they aren't quite as powerful as they seem. Yes, I plan to fix that in my next draft. The reason they would be stronger is that tribes grow stronger everytime another is extinct, so right now there´s no reason they should be significantly stronger than any other tribe. You´re also ignoring something very important synergy. Need more heat? Create flamable gas. Need a fireball? Create something that´s easily flamable. It being hard to use and rare also falls somewhat flat as an argument with your character having more or less mastered it and when considering the rather small amount of people in a tribe, even a small percantage can make a very big difference.. Concerning them being not all that powerful, name one magic we have in this game that´s significantly more powerful than either of them. (Especially that there´s still nothing keeping them from changing people.) Context my friend, that´s what you balance with. As a side note, people in this world get 5 not 4 lives. Imfu who are on their fourth and final life are granted control over fusion. But this re-birth cycle was limited to 5 lives so that the people would not someday compete with the Gods.
Mrs. Voidus she/her Posted January 22, 2015 Author Posted January 22, 2015 (edited) Hey everyone, it was pretty much decided today that while there are 3 continents, everyone in the game so far is on one of them. This just means that everyone has a chance at fighting everyone else, but that if you want to use your powers/ other non powers skills to travel and explore the other continents you can do that on your own initiative and we will get the most variety. As far as information on the Gods goes, I think everyone has done an incredible job coming up with what they have about them and so the God's development will be more up to you, the players. This is again for variety, but also because the focus of the work I have done so far on the novels is for the time after all this and there are massive changes. So information on the Gods wasn't yet necessary for me to create. In any case, Voidus and I are in agreement that it would serve the game better if we were to all just start, and if there is anything that needs clarification, this is the thread for it. SO here goes! Have fun everyone, your tribe can go in whatever direction you want. My characters: Teon and Euthalia, Siblings of NaXéreteus the tribe of the moon God, NaXéret. (Info to be revealed in game, and sort of as we go along or I guess if requested) Klixoae, Elder councilman of the Animal tribe (Feracusian's) who worship the Animal God Feracus. Feracus had a significant hand in the creation of animals on Paidiá and as such wanted his people to treat them in on an equal level to how the Feracusian's treated each other. So, the culture of the Feracusions is heavily revolving around animals in a shepherding and sheltering fashion. This is for reasons already explained, but also because their power set, the (limited) control of animal behaviour works through the temporary sacrifice of the casters consciousness. The casters soul can be temporarily split and sent into the mind of an animal. There are therefore not priests in this tribe, but those who have spent more time with the animals over their consecutive lives have better control. They are entirely vegetarian, using several creatures to help cultivate their rice fields and cultivated fruits and vegetables. Their military focus and defensive focus is on traps, and ranged weapons as they are not particularly organised or strong close range. Any more questions, please do ask! Also, any battle scenes that do not involve other players you can do whatever you want in, we do after-all have to destroy quite a few of them. For battles with other players, collaborations is strongly encouraged. Edited January 22, 2015 by Mrs. Voidus 2
Edgedancer he/him Posted January 22, 2015 Posted January 22, 2015 Hey everyone, it was pretty much decided today that while there are 3 continents, everyone in the game so far is on one of them. This just means that everyone has a chance at fighting everyone else, but that if you want to use your powers/ other non powers skills to travel and explore the other continents you can do that on your own initiative and we will get the most variety. As far as information on the Gods goes, I think everyone has done an incredible job coming up with what they have about them and so the God's development will be more up to you, the players. This is again for variety, but also because the focus of the work I have done so far on the novels is for the time after all this and there are massive changes. So information on the Gods wasn't yet necessary for me to create. In any case, Voidus and I are in agreement that it would serve the game better if we were to all just start, and if there is anything that needs clarification, this is the thread for it. SO here goes! Have fun everyone, your tribe can go in whatever direction you want. My characters: Teon and Euthalia, Siblings of NaXéreteus the tribe of the moon God, NaXéret. (Info to be revealed in game, and sort of as we go along or I guess if requested) Klixoae, Elder councilman of the Animal tribe (Feracusian's) who worship the Animal God Feracus. Feracus had a significant hand in the creation of animals on Paidiá and as such wanted his people to treat them in on an equal level to how the Feracusian's treated each other. So, the culture of the Feracusions is heavily revolving around animals in a shepherding and sheltering fashion. This is for reasons already explained, but also because their power set, the (limited) control of animal behaviour works through the temporary sacrifice of the casters consciousness. The casters soul can be temporarily split and sent into the mind of an animal. There are therefore not priests in this tribe, but those who have spent more time with the animals over their consecutive lives have better control. They are entirely vegetarian, using several creatures to help cultivate their rice fields and cultivated fruits and vegetables. Their military focus and defensive focus is on traps, and ranged weapons as they are not particularly organised or strong close range. Any more questions, please do ask! Also, any battle scenes that do not involve other players you can do whatever you want in, we do after-all have to destroy quite a few of them. For battles with other players, collaborations is strongly encouraged. Batle Royal! (Well, probably not. ) I actually have a couple of questions. Will Mr. Voidus also join with that desert tribe he gave as an example? Are the NaXéreteus the same moon tribe Joe is playing as? How exactly does communicating with a god work? Are special ceremonies or places needed or is concentration enough. Anything special to the way gods respond to prayers?
Jo and the Bush all/any Posted January 22, 2015 Posted January 22, 2015 Awesome. I hadn't figured out enough about the Moon tribe, other than that phases thing, but if Mrs. Voidus is in the Tribe, that'll make it much Easier. 1
Voidus Posted January 22, 2015 Posted January 22, 2015 Batle Royal! (Well, probably not. ) I actually have a couple of questions. Will Mr. Voidus also join with that desert tribe he gave as an example? Are the NaXéreteus the same moon tribe Joe is playing as? How exactly does communicating with a god work? Are special ceremonies or places needed or is concentration enough. Anything special to the way gods respond to prayers? Yes he will They'll be migrating out from the desert in search of richer lands to try to cultivate and feed their growing tribe. I think so, yes. It would vary from god to god, some would quite enjoy communication others would be more reclusive. Also depends on the person, first and second generationers wouldn't find it easy.
Mailliw73 he/him Posted January 22, 2015 Posted January 22, 2015 The reason they would be stronger is that tribes grow stronger everytime another is extinct, so right now there´s no reason they should be significantly stronger than any other tribe. You´re also ignoring something very important synergy. Need more heat? Create flamable gas. Need a fireball? Create something that´s easily flamable. It being hard to use and rare also falls somewhat flat as an argument with your character having more or less mastered it and when considering the rather small amount of people in a tribe, even a small percantage can make a very big difference.. Concerning them being not all that powerful, name one magic we have in this game that´s significantly more powerful than either of them. (Especially that there´s still nothing keeping them from changing people.) Context my friend, that´s what you balance with. As a side note, people in this world get 5 not 4 lives. This is a middling time right? So they'd have a decent amount of power. My character has not mastered it. There are priests more skilled than him, as you can see in my previous post in the Fusion Control section. He is skilled, but not masterful. The physical contact aspect also limits it enormously. From a distance, the only thing an Imfu can do to hurt you is throw a spear. In close combat, they may have the advantage, but they have to get closer first, and some of the tribes' powers would impede them greatly. (Moon tribe, desert tribe) I've added a stipulation to my Fusion Control section that will be added in the next update that says that living creatures are difficult to transform. It would take two priests for something as small as a rat and twenty for a human. So, while possible, it is very difficult and no one priest(without the god's help) could do it. Even a tree would take two priests. A bush could be changed by one though. Thanks for that correction. I misread four reincarnations as four lives. Hey everyone, it was pretty much decided today that while there are 3 continents, everyone in the game so far is on one of them. This just means that everyone has a chance at fighting everyone else, but that if you want to use your powers/ other non powers skills to travel and explore the other continents you can do that on your own initiative and we will get the most variety. In any case, Voidus and I are in agreement that it would serve the game better if we were to all just start, and if there is anything that needs clarification, this is the thread for it. SO here goes! Have fun everyone, your tribe can go in whatever direction you want. Any more questions, please do ask! Also, any battle scenes that do not involve other players you can do whatever you want in, we do after-all have to destroy quite a few of them. For battles with other players, collaborations is strongly encouraged. Can we get a simple map for this continent? Even if it's a joint effort, because of locations already claimed. For instance, I claimed that there is a river on the northwest of the continent and that the north is a desert, where the Imfu live. I think we should get a basic understanding of where each other's tribes are so that we don't get confused. Thanks!So will you be making a separate RP thread for the game then? 1
Kobold King he/him Posted January 22, 2015 Posted January 22, 2015 I've added a stipulation to my Fusion Control section that will be added in the next update that says that living creatures are difficult to transform. It would take two priests for something as small as a rat and twenty for a human. So, while possible, it is very difficult and no one priest(without the god's help) could do it. Even a tree would take two priests. A bush could be changed by one though. I think you should know that the inability to transfigure animals bigger than a monkey isn't very comforting to the guy who plays a race of creatures the size of monkeys. I like the limitations, though. I too would like to see a map of the continent we're playing on, if that's at all possible. 1
Mailliw73 he/him Posted January 22, 2015 Posted January 22, 2015 I think you should know that the inability to transfigure animals bigger than a monkey isn't very comforting to the guy who plays a race of creatures the size of monkeys. I like the limitations, though. I too would like to see a map of the continent we're playing on, if that's at all possible. Well for a Chiskreven, it'd probably take six to eight priests to transform it.
Mrs. Voidus she/her Posted January 23, 2015 Author Posted January 23, 2015 Ok, I have next to zero drawing abilities, so I will attempt to kind of draw it but with words. I'll just do it and then we will see if it makes sense. Game Island - Nua (and for you who don't know how scrubland and desert can end in a beach, I encourage you to Google any picture of Australia haha. No but seriously, google the Coorong. - so many boring school trips) Also, areas written in bold are raised and sections where there is one line of something eg. mountains,surrounded by lines of something else, obviously there is some blending going on. This is really only a kind of blue print. My knowledge of geography is worse than my drawing skills so if something doesnt make sense, or you thought it would look different Please make changes and suggestions. I also found a cool website that can give some descriptions of biomes for reference. http://www.worldbiomes.com/ Thick forests are rainforests in appearance and nature, though size wise they are scaled up to match the mega flora and fauna description of the planet. 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On this continent, it does not get cold enough to snow. 3
Mailliw73 he/him Posted January 23, 2015 Posted January 23, 2015 Ok, I have next to zero drawing abilities, so I will attempt to kind of draw it but with words. I'll just do it and then we will see if it makes sense. Game Island - Nua (and for you who don't know how scrubland and desert can end in a beach, I encourage you to Google any picture of Australia haha. No but seriously, google the Coorong. - so many boring school trips) Also, areas written in bold are raised and sections where there is one line of something eg. mountains,surrounded by lines of something else, obviously there is some blending going on. This is really only a kind of blue print. My knowledge of geography is worse than my drawing skills so if something doesnt make sense, or you thought it would look different Please make changes and suggestions. I also found a cool website that can give some descriptions of biomes for reference. http://www.worldbiomes.com/ Thick forests are rainforests in appearance and nature, though size wise they are scaled up to match the mega flora and fauna description of the planet. OceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOcean beach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesebeach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesert beach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDeserScrublandScrublandScrublandScrublandtDesertDesertDesertDesertDesertDesbeach DesertDesertDesertDesertDesertDesertDesertDesertDScrublandScrublandScrublandScrublandtDesertDesertDesertDesertDebeach DesertDesertDesertDesertDesertDesertDesertDeseScrublandLakeLakeLakeLakeLakeScrublandertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDeseScrublandLakeLakeLakeLakeScrublandScrublandScDesertDesertDeserDesertbeach tDesertDesertDesertDesertDScrublandScrublandLakeLakeLakeLakeLakeLScrublandScrubtDesertDesertDesertDesertDesertbeach HillsHillsHillsHillsHillsScrublandScrublandScrublandScruLakeLakeLakeLakeLakeLakeLakeLakeLakeScrublandtDesertDesertDesertbeach HillsHillsHillsHillsHillsHillsStreamStreamStreamStreamStreamLakeLakeLakeLakeLakeLakeLakeLakeLakeScrublandLessAridDesertbeach HillsHillsHillsHillsHillsHillsStreamStreamStreamStreamStreamLakeLakeStreamLakeLakeLakeLakeLakeScrublandLessAridDesertLessAridDesertbeach BiggerHillsBiggerHillsBiggerHillsBiggerHillsBiggerHillsHillsHillsHillsStreamHillsHillsHillsHillsHillsHillsHillsHillsHillsLessAridDesertbeach MountainsMountainsMountainsMountainsMountainsMountainsMountainsMountaitBiggerHillsHillScrublandScrublandbeach BiggerHillsBiggerHillsBiggerHillsBiggerHillsBiggerHillsBiggerHillsBigStreamllsBiggerHillsBiggerHillsBiggerHillsPlainsPlainsPlainsPlainsPlabeach BiggerHillsBiggerHillsBiggerHillsBiggerHillsBiggerHillsHillsHillsHillsPlStreamainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsbeach BiggerHillsBiggerHillsBiggerHillsBiggerHillsHillsHillsHillsHillsHillsPlainsStreamPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsbeach HillsHillsHillsHillsHillsHillsGrasslandGrasslandGrasslandGrasslandGrasslandGrStreamndGrasslandGrasslandGrasslandGrasslandGrasslandbeach GrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGraStreamrasslandGrasslandGrasslandGrasslandGrasslandbeach GrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslaRiversslandGrasslandGrasslandGrasslandGrasslandbeach ThinForrestThinForrestThinForrestThinForrestGrasslandGrasslandThinForrestThinForrestThRiverestGrasslandGrasslandGrasslHillsHillsandbeach ThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestRiverrrestThinForrestThinHillsHillsHillsHillsanCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrRiverRiverForForrestForreBiggerHillsBiggerHilCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForreRiverRiverForresForrestedcanyonsBiggerHillsCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrestRiverRiverRiveForrestForreForrestedcanyonsForreCliffs ThinForrestThinForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrestThinForrestRiverRiverRiverForrestedcanyonsForrestedcanyonCliffs ThinForrestThinForrestThinForrestForrestForrestForrestForrestForrestThinForrestThinForrestThinForrestRiverRiverForrestedcanyonsForrestedcanyonsCliffs GrasslandGrasslandGrasslandGrasslandGranForrestThinFnForrestThinFnForrestThinFGrasslandGrasslandGrasslandRiverRiverRiverRiverPlainsPlainsbeach GrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGrasslandGRiverRiverRiverRiverPlainsPlainbeach GrasslandGrasslandGrasslandGrasslandPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsGrasslandGrasslGrasslRiverRiverRiverRiverbeach GrasslandGrasslandGrasslandGrasslandPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsGrassGrassGrassbeachbeach PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsbeachbeach PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser This is what I imagine for forrest Northern Desert Northern plains and Grassland look like African savanna, though there is more plantlife the closer you get to the center of the map southern Desert SouthernPlains Southern Grassland is like the southern plains but with more vegetation And forest canyons look like the picture already posted regarding the chiskreven. On this continent, it does not get cold enough to snow. That's actually a pretty cool way to do the map. So the Imfu are in the Northeast part of the dessert and there's a river running from the lake in the central north out to the east and it curves to the ocean. The Imfu live in that region. Also, Mr and Mrs. Voidus, if anything about the Imfu contradicts your canon or won't fit in this world, please let me know. 1
Jo and the Bush all/any Posted January 23, 2015 Posted January 23, 2015 I never did get around to asking that. Where do you see the Moon tribe living? Are they foresters, plainers, deserters? 1
Mrs. Voidus she/her Posted January 23, 2015 Author Posted January 23, 2015 I never did get around to asking that. Where do you see the Moon tribe living? Are they foresters, plainers, deserters? I am about to put up the first post, describing it. They once lived on the mountain tops by the Nanaket mountain pass by the ocean, but foresaw that the Pathona would release their plagues carelessly and so they moved, gradually and not without combat to the central grass lands on the eastern side of the river Eubos. Here they have clear visions of the night skies, though the view is hindered partially by the (now known as Pathogenia) mountains to the north. Being on low ground has hindered their defensive capabilities significantly, though major attacks have thus far been avoided.
Kobold King he/him Posted January 23, 2015 Posted January 23, 2015 I am about to put up the first post, describing it. They once lived on the mountain tops by the Nanaket mountain pass by the ocean, but foresaw that the Pathona would release their plagues carelessly and so they moved, gradually and not without combat to the central grass lands on the eastern side of the river Eubos. Here they have clear visions of the night skies, though the view is hindered partially by the (now known as Pathogenia) mountains to the north. Being on low ground has hindered their defensive capabilities significantly, though major attacks have thus far been avoided. Cool map! I'm not entirely sure where the chiskreven forest atop the natural formation should go, so I'd appreciate suggestions. And I definitely look forward to the first post.
Mailliw73 he/him Posted January 23, 2015 Posted January 23, 2015 I am about to put up the first post, describing it. They once lived on the mountain tops by the Nanaket mountain pass by the ocean, but foresaw that the Pathona would release their plagues carelessly and so they moved, gradually and not without combat to the central grass lands on the eastern side of the river Eubos. Here they have clear visions of the night skies, though the view is hindered partially by the (now known as Pathogenia) mountains to the north. Being on low ground has hindered their defensive capabilities significantly, though major attacks have thus far been avoided. So if I'm thinking about it right, the Moon tribe is just a little ways south of the Imfu, correct? And it was okay that there would be animosity between the two tribes, at least on the Imfu's part, correct? 1
Mrs. Voidus she/her Posted January 23, 2015 Author Posted January 23, 2015 Cool map! I'm not entirely sure where the chiskreven forest atop the natural formation should go, so I'd appreciate suggestions. And I definitely look forward to the first post. The chiskreven forest is still on the natural formation, just above where the river meets the ocean in the lower half of the map, in the territory marked "forrested canyons". It doesn't look like a lot of space but the entire map is pretty massive. It would take months to travel on foot from the eastern bank of the river at the mouth of the mountains to reach the eastern ocean shore. So if I'm thinking about it right, the Moon tribe is just a little ways south of the Imfu, correct? And it was okay that there would be animosity between the two tribes, at least on the Imfu's part, correct? That's exactly right. The Imfu are on the North East side of the mountains, the NaXéreteus are beneath the mountains, to the South East. The NaXéreteus used to monitor the mountain pass just below where the Imfu reside so yes there is a huge amount of animosity, and both tribes know a lot about each other.
Mailliw73 he/him Posted January 23, 2015 Posted January 23, 2015 That's exactly right. The Imfu are on the North East side of the mountains, the NaXéreteus are beneath the mountains, to the South East. The NaXéreteus used to monitor the mountain pass just below where the Imfu reside so yes there is a huge amount of animosity, and both tribes know a lot about each other. I'm going to need to memorize that name. NaXéreteus. Okay. Is that based off of anything, like how the Imfu are based off of Zulu? Okay cool! I'm glad that works with what I was thinking.
Mrs. Voidus she/her Posted January 23, 2015 Author Posted January 23, 2015 (edited) I'm going to need to memorize that name. NaXéreteus. Okay. Is that based off of anything, like how the Imfu are based off of Zulu? Okay cool! I'm glad that works with what I was thinking. It is a slight alteration on (what google translate tells me) the Greek for "to know" . I have posted the first post. Its pretty short but I think it shows the style that I want to write the game in, and also gives you a chance to introduce your character before too much happens. The game thread is just "Paidiá - Game"... Have fun everyone! Edited January 23, 2015 by Mrs. Voidus 4
Edgedancer he/him Posted January 23, 2015 Posted January 23, 2015 (edited) This is a middling time right? So they'd have a decent amount of power. My character has not mastered it. There are priests more skilled than him, as you can see in my previous post in the Fusion Control section. He is skilled, but not masterful. The physical contact aspect also limits it enormously. From a distance, the only thing an Imfu can do to hurt you is throw a spear. In close combat, they may have the advantage, but they have to get closer first, and some of the tribes' powers would impede them greatly. (Moon tribe, desert tribe) I've added a stipulation to my Fusion Control section that will be added in the next update that says that living creatures are difficult to transform. It would take two priests for something as small as a rat and twenty for a human. So, while possible, it is very difficult and no one priest(without the god's help) could do it. Even a tree would take two priests. A bush could be changed by one though. Thanks for that correction. I misread four reincarnations as four lives. (Just prephrasing this with saying that I don´t mind the tribe as is, it´s not gamebreaking afterall. At this point it´s just my compulsion and even then we might simply have an misunderstanding, because I´m not sure wheter you´re arguing that their magic isn´t more powerful or that it´s okay for it to be more powerful.) Yup, a decent amount of power, the same any other tribe would have. Not sure how that backs up the assumption that the cannon tribes would be more powerful. Just to be safe on this, Mrs. Voidus, would there be any reason for the canon tribes to be more powerful? Alright, he can only change head sice objects while cow-size is the top, my mistake. Doesn´t really change most of my argument. You see, when I say "powerful" I don´t simply mean combat strenght, because some of the magics we have here are pretty much useless in straight up combat, but it´s overall usefulness, like an almost limitless supply of resources for Fusion, to give an example. They also have an advantage that their powers are always useful and give them a lot of adaptability, while some like the Soratian need a home-turf advantage to even properly use their powers, and can create a synergy to cover for each others weaknesses. Yes, it´s not enough to completely curbstomp everything but it´s still more than other tribes have. Ok, I have next to zero drawing abilities, so I will attempt to kind of draw it but with words. I'll just do it and then we will see if it makes sense. Game Island - Nua (and for you who don't know how scrubland and desert can end in a beach, I encourage you to Google any picture of Australia haha. No but seriously, google the Coorong. - so many boring school trips) Also, areas written in bold are raised and sections where there is one line of something eg. mountains,surrounded by lines of something else, obviously there is some blending going on. This is really only a kind of blue print. My knowledge of geography is worse than my drawing skills so if something doesnt make sense, or you thought it would look different Please make changes and suggestions. I also found a cool website that can give some descriptions of biomes for reference. http://www.worldbiomes.com/ Thick forests are rainforests in appearance and nature, though size wise they are scaled up to match the mega flora and fauna description of the planet. OceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOceanOcean beach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesebeach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesert beach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDeserScrublandScrublandScrublandScrublandtDesertDesertDesertDesertDesertDesbeach DesertDesertDesertDesertDesertDesertDesertDesertDScrublandScrublandScrublandScrublandtDesertDesertDesertDesertDebeach DesertDesertDesertDesertDesertDesertDesertDeseScrublandLakeLakeLakeLakeLakeScrublandertDesertDesertDesertDesertbeach DesertDesertDesertDesertDesertDesertDesertDeseScrublandLakeLakeLakeLakeScrublandScrublandScDesertDesertDeserDesertbeach tDesertDesertDesertDesertDScrublandScrublandLakeLakeLakeLakeLakeLScrublandScrubtDesertDesertDesertDesertDesertbeach HillsHillsHillsHillsHillsScrublandScrublandScrublandScruLakeLakeLakeLakeLakeLakeLakeLakeLakeScrublandtDesertDesertDesertbeach HillsHillsHillsHillsHillsHillsStreamStreamStreamStreamStreamLakeLakeLakeLakeLakeLakeLakeLakeLakeScrublandLessAridDesertbeach HillsHillsHillsHillsHillsHillsStreamStreamStreamStreamStreamLakeLakeStreamLakeLakeLakeLakeLakeScrublandLessAridDesertLessAridDesertbeach BiggerHillsBiggerHillsBiggerHillsBiggerHillsBiggerHillsHillsHillsHillsStreamHillsHillsHillsHillsHillsHillsHillsHillsHillsLessAridDesertbeach MountainsMountainsMountainsMountainsMountainsMountainsMountainsMountaitBiggerHillsHillScrublandScrublandbeach 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ThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestThinForrestRiverrrestThinForrestThinHillsHillsHillsHillsanCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrRiverRiverForForrestForreBiggerHillsBiggerHilCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForreRiverRiverForresForrestedcanyonsBiggerHillsCliffs ForrestForrestForrestForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrestRiverRiverRiveForrestForreForrestedcanyonsForreCliffs ThinForrestThinForrestForrestForrestForrestForrestForrestForrestThinForrestThinForrestThinForrestRiverRiverRiverForrestedcanyonsForrestedcanyonCliffs ThinForrestThinForrestThinForrestForrestForrestForrestForrestForrestThinForrestThinForrestThinForrestRiverRiverForrestedcanyonsForrestedcanyonsCliffs 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PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills PlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsPlainsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeserHillsHillsHillsHillsHillsHillsHillsHills tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser tDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDesertDeser This is what I imagine for forrest Northern Desert Northern plains and Grassland look like African savanna, though there is more plantlife the closer you get to the center of the map southern Desert SouthernPlains Southern Grassland is like the southern plains but with more vegetation And forest canyons look like the picture already posted regarding the chiskreven. On this continent, it does not get cold enough to snow. So seems like that sets the Ebras in the middle west forrest section of the continent. Edited January 23, 2015 by Edgedancer 2
Kobold King he/him Posted January 23, 2015 Posted January 23, 2015 It is a slight alteration on (what google translate tells me) the Greek for "to know" . I have posted the first post. Its pretty short but I think it shows the style that I want to write the game in, and also gives you a chance to introduce your character before too much happens. The game thread is just "Paidiá - Game"... Have fun everyone! Great post! I'm quite excited to have this thing starting. Here are the basic bios for a few chiskreven characters. I'll flesh them out a bit more as we continue, but I felt it important to give a general idea of my characters now. Tribe: The Stormtop Clan. Seventy strong and controlling a substantial territory atop a rugged natural formation, the Stormtop Clan is the only chiskreven tribe with more than a dozen individuals for hundreds of miles. The other tribes in the area dwindled due to famine, plague, and war, and the Stormtops were flushed with numbers as many of these other tribes disintegrated and took mates within their forest. The Stormtops currently live in a period of plenty, lacking not in numbers, food, or strength. The Firsttree region lays deep in the forest, and the tribe's full territory extends to a Fifthtree region which borders the cliff of their natural formation. The tribe boasts two powerful shamans of the god Niimanjula, and has an unbroken history going back over two hundred years. It is probably one of the most prosperous chiskreven tribes in Paidiá; they wouldn't know, as none have left the forest and returned for several generations. Dramatis Personae: Character: Yeips Firsttree Position: Elder shaman; Firstree Age: 27 (Note: Chiskreven mature at a quicker rate than humans, reaching sexual maturity at six years of age and generally living to be around thirty-five years old.) Yeips is the eldest shaman in the tribe, having devoted his years to communion with Niimanjula Evertree. He is the closest thing to a chieftain a chiskreven community can have, as he holds considerable sway over the tribe. His rank goes beyond merely being venerable, however. Yeips has a well-deserved reputation for unparalleled viciousness, using his mastery of the winds coupled with a cunning and devious mind to wreak havoc among the Stormtop's enemies. As a young shaman he once annihilated a warring tribe by using the winds to scatter the entrails of a diseased chiskreven through their territory, infecting their nests and offspring with a lethal illness. His mate is missing an eye from a particularly violent dispute, and he once destroyed the eggs of a Fifthtree who spoke against Niimanjula. One does not oppose the will of Yeips lightly. Character: Hael Secondtree Position: Shaman; Secondtree Age: 18 Softer than his elder, Hael is a middle-aged shaman who's more content to quietly pray to Niimanjula than to lead a tribe in his name. He has relatively few achievements to his name, but is known as one of the tribe's best fliers. In his youth he traveled throughout the forest, even once venturing in to the valley of the Walking Monkeys, but nowadays he prefers to remain firmly within the tribe's territory. Hael has sired many offspring over the years, and two of his daughters have risen to the rank of Firsttree. The protection of his mate and brood is one of the few causes Hael becomes impassioned over, and the safety of the tribe at large is his utmost concern. Character: Tsich Fourthtree Position: Gatherer; scout Age: 9 Tsich is the daughter of two foreign tribe members who defected to the Stormtop Clan. She is a young and passionate forager for her tribe, known for her skilled aerodynamics and flexible climbing skills. She is one of the only gliders of the tribe who can boast of having snagged bats out of midair, and is often sent to climb down the cliff at the edge of the territory to raid bird nests. While a faithful follower of Niimanjula Evertree and the mystical Planter of Worlds beyond, Tsich has little interest in becoming a shaman. Nor has she taken a mate; for now at least, Tsich's main interest is in hunting, exploring, and dutifully protecting her tribe. Mrs. Voidus, let me know if anything needs changing. Also, if we're allowed to use character icons here like in WHIO, I'd like to use this as my general chiskreven icon: 4
Edgedancer he/him Posted January 23, 2015 Posted January 23, 2015 Great post! I'm quite excited to have this thing starting. Here are the basic bios for a few chiskreven characters. I'll flesh them out a bit more as we continue, but I felt it important to give a general idea of my characters now. Tribe: The Stormtop Clan. Seventy strong and controlling a substantial territory atop a rugged natural formation, the Stormtop Clan is the only chiskreven tribe with more than a dozen individuals for hundreds of miles. The other tribes in the area dwindled due to famine, plague, and war, and the Stormtops were flushed with numbers as many of these other tribes disintegrated and took mates within their forest. The Stormtops currently live in a period of plenty, lacking not in numbers, food, or strength. The Firsttree region lays deep in the forest, and the tribe's full territory extends to a Fifthtree region which borders the cliff of their natural formation. The tribe boasts two powerful shamans of the god Niimanjula, and has an unbroken history going back over two hundred years. It is probably one of the most prosperous chiskreven tribes in Paidiá; they wouldn't know, as none have left the forest and returned for several generations. Dramatis Personae: Character: Yeips Firsttree Position: Elder shaman; Firstree Age: 27 (Note: Chiskreven mature at a quicker rate than humans, reaching sexual maturity at six years of age and generally living to be around thirty-five years old.) Yeips is the eldest shaman in the tribe, having devoted his years to communion with Niimanjula Evertree. He is the closest thing to a chieftain a chiskreven community can have, as he holds considerable sway over the tribe. His rank goes beyond merely being venerable, however. Yeips has a well-deserved reputation for unparalleled viciousness, using his mastery of the winds coupled with a cunning and devious mind to wreak havoc among the Stormtop's enemies. As a young shaman he once annihilated a warring tribe by using the winds to scatter the entrails of a diseased chiskreven through their territory, infecting their nests and offspring with a lethal illness. His mate is missing an eye from a particularly violent dispute, and he once destroyed the eggs of a Fifthtree who spoke against Niimanjula. One does not oppose the will of Yeips lightly. Character: Hael Secondtree Position: Shaman; Secondtree Age: 18 Softer than his elder, Hael is a middle-aged shaman who's more content to quietly pray to Niimanjula than to lead a tribe in his name. He has relatively few achievements to his name, but is known as one of the tribe's best fliers. In his youth he traveled throughout the forest, even once venturing in to the valley of the Walking Monkeys, but nowadays he prefers to remain firmly within the tribe's territory. Hael has sired many offspring over the years, and two of his daughters have risen to the rank of Firsttree. The protection of his mate and brood is one of the few causes Hael becomes impassioned over, and the safety of the tribe at large is his utmost concern. Character: Tsich Fourthtree Position: Gatherer; scout Age: 9 Tsich is the daughter of two foreign tribe members who defected to the Stormtop Clan. She is a young and passionate forager for her tribe, known for her skilled aerodynamics and flexible climbing skills. She is one of the only gliders of the tribe who can boast of having snagged bats out of midair, and is often sent to climb down the cliff at the edge of the territory to raid bird nests. While a faithful follower of Niimanjula Evertree and the mystical Planter of Worlds beyond, Tsich has little interest in becoming a shaman. Nor has she taken a mate; for now at least, Tsich's main interest is in hunting, exploring, and dutifully protecting her tribe. Mrs. Voidus, let me know if anything needs changing. Also, if we're allowed to use character icons here like in WHIO, I'd like to use this as my general chiskreven icon: And we start out with a child murderer, yay. The other two seem perfectly nice, though. So are all three of those supposed to be full PoV characters or are some of them major NPCs? I´m outlining the first post and wondered, are there any reasons a Chiksreven raised by humans couldn´t use magic? (By the way, is it Chik - sreven or Chiks - reven?) 1
Kobold King he/him Posted January 23, 2015 Posted January 23, 2015 And we start out with a child murderer, yay. The other two seem perfectly nice, though. So are all three of those supposed to be full PoV characters or are some of them major NPCs? I´m outlining the first post and wondered, are there any reasons a Chiksreven raised by humans couldn´t use magic? (By the way, is it Chik - sreven or Chiks - reven?) Yeah, Yeips pretty much portrays the darker side of the chiskreven race. He is to chiskreven what Scar is to lions. (My goal is for people to begin chanting "And then Yeips died" at least once. ) Hael and Tsich will definitely get PoVs. I'm not sure about Yeips yet. Since magic in this world is entirely predicated on forming a relationship with a god, my guess is that a chiskreven who'd been raised by humans would be able to worship and use the magic of a human's tribe deity. You'd have to ask Mrs. Voidus to be absolutely certain, but that's my understanding of it. (It's CHISK-reven.)
Edgedancer he/him Posted January 23, 2015 Posted January 23, 2015 Yeah, Yeips pretty much portrays the darker side of the chiskreven race. He is to chiskreven what Scar is to lions. (My goal is for people to begin chanting "And then Yeips died" at least once. ) Hael and Tsich will definitely get PoVs. I'm not sure about Yeips yet. Since magic in this world is entirely predicated on forming a relationship with a god, my guess is that a chiskreven who'd been raised by humans would be able to worship and use the magic of a human's tribe deity. You'd have to ask Mrs. Voidus to be absolutely certain, but that's my understanding of it. (It's CHISK-reven.) Difference being that Scar needed a hyena army to become his tribes leader, while the Chiskreven seem to lack either the backbone or the moral to get rid of them. (The profile seems like a good start.) To be completely blunt with you, as good as a writer I consider you to be (and I consider you a very good writer) taking less PoVs is probably better for you. You already tend to take a week upwards between posts in Oregon. Naturally, you´re bound to be a better judge of this than me, so feel free to completely ignore me here. That´s just my well meant, if admittedly somewhat harsh, advice. I did say that someone migrating to another tribe would not get their magic, because their soul is still from the first god but I don´t think she said if that also means automatically losing your old tribe´s magic.
Mailliw73 he/him Posted January 24, 2015 Posted January 24, 2015 (Just prephrasing this with saying that I don´t mind the tribe as is, it´s not gamebreaking afterall. At this point it´s just my compulsion and even then we might simply have an misunderstanding, because I´m not sure wheter you´re arguing that their magic isn´t more powerful or that it´s okay for it to be more powerful.) Yup, a decent amount of power, the same any other tribe would have. Not sure how that backs up the assumption that the cannon tribes would be more powerful. Just to be safe on this, Mrs. Voidus, would there be any reason for the canon tribes to be more powerful? Alright, he can only change head sice objects while cow-size is the top, my mistake. Doesn´t really change most of my argument. You see, when I say "powerful" I don´t simply mean combat strenght, because some of the magics we have here are pretty much useless in straight up combat, but it´s overall usefulness, like an almost limitless supply of resources for Fusion, to give an example. They also have an advantage that their powers are always useful and give them a lot of adaptability, while some like the Soratian need a home-turf advantage to even properly use their powers, and can create a synergy to cover for each others weaknesses. Yes, it´s not enough to completely curbstomp everything but it´s still more than other tribes have. (I just want to make sure that my characters don't ruin the game and that we understand each other. I think I'm kinda arguing a bit of both those points. ) Not any other tribe. Only the most successful. The Imfu are very aggressive and their society is based on the military. They sometimes go out to war with other tribes, solely with the intention of wiping them out for no other reason than power and land gain. Tribes like the NaXéreteus(did I get that right?) are more reserved and don't actively seek war, at least from my point of view. Even then, I consider them to be one of the most powerful tribes we have here. Since the canon tribes are the ones that survived, I assumed that they were the ones who had the most power from destroying other tribes. Fusion Control is a canon power so that one will stay in. It takes a lot of effort to transform something, even more for living things, and the bigger they are, the more time and effort it takes. With there only being maybe 20(I haven't quite figured it out yet) people who can use this, and 400 people in the tribe, it doesn't give them a ton of advantage for resource purposes. I agree that it could, but the ones with these powers are the ones out at battle. The Imfu still need their farms and hunting.
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