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Posted

Gerith uses Blighted Grasp on Fungal Abominations A and B. Directions (For both fungal abominations): Attack Infected Corpse A.

@Ookla The Silver

Quote

Hey

This is vaguely how youll format your compulsion ability. You'll be able to give new directions for every turn they are under your influence, which won't take an action.

 

Posted
1 hour ago, Ookla the Ansible said:

 

@Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan
@Mystic Syn

 

 

A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies!

Small Enemies:

Fungal Abominations A, B, and C

  Reveal hidden contents

These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight.  Smaller creatures, their movements are awkward and unwieldy.

Blighted Nodes A, B, and C

  Reveal hidden contents

These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies.

Medium Enemies:

Infested Corpses A and B

  Reveal hidden contents

The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous.

 

  Hide contents

Here's a list of everyone's powers:

Kansas
Instinct: Flow of Energy
    You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul.

2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health.
You can use this once every 2 posts. If that feels limiting, just pm.

Up to 4 targets

(2.25 Small enemies per turn)

Spark
Self-Mastery: Shadow of the Dark Fey
     Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn.
(Special. 1.75 Small enemies per turn) 
Coder
Instinct: Dragon’s Power

     Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage.

with your storm, you are able to deal minor damage once per round as a reaction to an attack

(2.25 enemies per turn)

KSause
Self-Mastery: Vital Breath

     Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage.

(1 enemy per turn)

Mystic
Dominance: Oroboros’ Venom

     As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown.

Argenti
Dominance: Demon’s Eye

     Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns.

(2 enemies per turn)

Hoppy
Instinct: Strangling Shadows

     Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them

 

Semwyn recoils back a step, then, panicked, reaches out toward a couple of the Blighted Nodes, trying to steal their energy.

Posted
6 hours ago, Ookla the Ansible said:

 

@Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan
@Mystic Syn

 

 

A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies!

Small Enemies:

Fungal Abominations A, B, and C

  Hide contents

These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight.  Smaller creatures, their movements are awkward and unwieldy.

Blighted Nodes A, B, and C

  Hide contents

These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies.

Medium Enemies:

Infested Corpses A and B

  Hide contents

The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous.

 

  Hide contents

Here's a list of everyone's powers:

Kansas
Instinct: Flow of Energy
    You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul.

2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health.
You can use this once every 2 posts. If that feels limiting, just pm.

Up to 4 targets

(2.25 Small enemies per turn)

Spark
Self-Mastery: Shadow of the Dark Fey
     Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn.
(Special. 1.75 Small enemies per turn) 
Coder
Instinct: Dragon’s Power

     Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage.

with your storm, you are able to deal minor damage once per round as a reaction to an attack

(2.25 enemies per turn)

KSause
Self-Mastery: Vital Breath

     Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage.

(1 enemy per turn)

Mystic
Dominance: Oroboros’ Venom

     As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown.

Argenti
Dominance: Demon’s Eye

     Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns.

(2 enemies per turn)

Hoppy
Instinct: Strangling Shadows

     Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them

 

Quote

So if I use my power, do I get bonuses for the rest of the battle? Or just for one attack?

 

Posted
On 12/2/2025 at 4:21 PM, Ookla the Ansible said:

@Ookla the Hoppy @Ookla the Dokja @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan
@Mystic Syn
 

Along your journey, you will find Fountains. I can concentrate my power more at those locations, and grant you further support.

However, these are also the concentrations of Blight, and are often very dangerous. You will need to visit them if you hope to succeed against the Serpent King’s final trial, but exercise caution.

11 hours ago, Ookla the Ansible said:

 

@Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan
@Mystic Syn

 

 

A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies!

Small Enemies:

Fungal Abominations A, B, and C

  Reveal hidden contents

These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight.  Smaller creatures, their movements are awkward and unwieldy.

Blighted Nodes A, B, and C

  Reveal hidden contents

These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies.

Medium Enemies:

Infested Corpses A and B

  Reveal hidden contents

The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous.

 

  Reveal hidden contents

Here's a list of everyone's powers:

Kansas
Instinct: Flow of Energy
    You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul.

2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health.
You can use this once every 2 posts. If that feels limiting, just pm.

Up to 4 targets

(2.25 Small enemies per turn)

Spark
Self-Mastery: Shadow of the Dark Fey
     Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn.
(Special. 1.75 Small enemies per turn) 
Coder
Instinct: Dragon’s Power

     Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage.

with your storm, you are able to deal minor damage once per round as a reaction to an attack

(2.25 enemies per turn)

KSause
Self-Mastery: Vital Breath

     Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage.

(1 enemy per turn)

Mystic
Dominance: Oroboros’ Venom

     As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown.

Argenti
Dominance: Demon’s Eye

     Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns.

(2 enemies per turn)

Hoppy
Instinct: Strangling Shadows

     Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them

 

Akashe bursts into  ghostly fire and commands Infested Corpses A and B. Directions (for each Infested Corpses ) Attack attack the other infested corpse

  • 4 months later...
Posted (edited)

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Argenti

@Through the Living Hopper

Quote

 

I've decided to come back to THIS roleplay first. Mostly cuz I feel like this was the most unique. 

I'll be coming back on Wodensday to facilitate this, but for now im gonna look back and summarize it.

 

 

Previously on: The Serpant King's Pilgrimage!

 

Each of you were promised a power, and began to receive!

Yall were involved in an engagement.

The set-up:

Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B)

 

People's Turns

(BN A takes a basic attack

BN B & BN C die

FA A&B set to attack IC A

IC A takes an attack

IC A and B attack each other)

Edited by Through the Living Sherma
Posted
7 hours ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Argenti

@Through the Living Hopper

 

Previously on: The Serpant King's Pilgrimage!

 

Each of you were promised a power, and began to receive!

Yall were involved in an engagement.

The set-up:

Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B)

 

People's Turns

(BN A takes a basic attack

BN B & BN C die

FA A&B set to attack IC A

IC A takes an attack

IC A and B attack each other)

Quote

I... can still play, but I don't think I can be very active

 

Posted
13 hours ago, KaladinsSenseOfHumourSpren said:

 

Quote

Same!

alright

 

 

Quote

Katalri! I need a *character* from you before we start. I’ve got the character sheets for other players at the beginning.  Uuuuhhhh know that I will be using your responses to the flavor questions to determine the choices you have for magic.

 

@Katalri_105

Posted
35 minutes ago, Through the Living Sherma said:

 

 

@Katalri_105

Quote

Name: Quince

Description: a quiet figure, of slightly taller than average height with long dark hair that often covers their face and eyes. Though usually wearing darker shades, she is sometimes spotted with a small bright yellow sunflower pin.

Reason for pilgrimage: was promised to have their memories erased

 

Posted
7 hours ago, Through the Living Sherma said:

 

Quote

Oops…. Uhhh change the pin to a crystal/stone instead

 

Posted
On 4/27/2026 at 1:36 AM, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Argenti

@Through the Living Hopper

 

Previously on: The Serpant King's Pilgrimage!

 

Each of you were promised a power, and began to receive!

Yall were involved in an engagement.

The set-up:

Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B)

 

People's Turns

(BN A takes a basic attack

BN B & BN C die

FA A&B set to attack IC A

IC A takes an attack

IC A and B attack each other)

Quote

I'm about as active as Frustration on his mission I fear

 

Posted (edited)
51 minutes ago, Argenti said:

 

Quote

All good!

@Katalri_105

Quote

Sounds good! Lemme draft a power choice rq

you can look through the flavor um to get a feel for it if you want

 Choose one (if you’re unhappy, you can PM!)

 Dominance: Projection of Light

An illusion follows your movements, adding force to repetition.

If you repeat the action you took the previous turn, it has double the effect.

Self-Mastery: Divine Absolution

Absolution reverses your mistakes.

Once every 3 posts, revert your character to the state they were 1 post ago.

Instinct: Blinded Eyes

Enter a haze of battle, taking and dealing double damage.

 

 

Edited by Through the Living Sherma
Posted

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

Spoiler

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

Posted
2 minutes ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

  Hide contents

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

I'm in!

Posted
2 minutes ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

  Reveal hidden contents

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

Yes, but I might need a little refresher of what my quest is (it's buried in my PMs). Also where we are.

Posted
6 minutes ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

  Reveal hidden contents

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

I’m playing :D 

Posted
10 minutes ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

  Reveal hidden contents

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

Quote

I’ll probably continue, but there’s several periods where I’ll have to be inactive. 

 

Posted
1 hour ago, Through the Living Sherma said:

@Kansas Stormcursed

@Through the Living Hope

@KaladinsSenseOfHumourSpren

@Mystic Syn

@Through the Living Hopper

@Katalri_105
 

Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters.

 

New action system: (gtg, explain better later)

  Hide contents

Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions.

 

Basics:

 

Attack: 1 Energy, 10 Damage

 

Reflect: 2 Energy, Block 10 Damage

 

General:

 

Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.

 

 

Playing

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