Through the Living Shadow he/him Posted December 4, 2025 Author Posted December 4, 2025 Gerith uses Blighted Grasp on Fungal Abominations A and B. Directions (For both fungal abominations): Attack Infected Corpse A. @Ookla The Silver Quote Hey This is vaguely how youll format your compulsion ability. You'll be able to give new directions for every turn they are under your influence, which won't take an action. 1
Kansas Stormcursed he/him Posted December 4, 2025 Posted December 4, 2025 1 hour ago, Ookla the Ansible said: @Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan @Mystic Syn A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies! Small Enemies: Fungal Abominations A, B, and C Reveal hidden contents These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight. Smaller creatures, their movements are awkward and unwieldy. Blighted Nodes A, B, and C Reveal hidden contents These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies. Medium Enemies: Infested Corpses A and B Reveal hidden contents The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous. Hide contents Here's a list of everyone's powers: Kansas Instinct: Flow of Energy You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul. 2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health. You can use this once every 2 posts. If that feels limiting, just pm. Up to 4 targets (2.25 Small enemies per turn) Spark Self-Mastery: Shadow of the Dark Fey Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn. (Special. 1.75 Small enemies per turn) Coder Instinct: Dragon’s Power Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage. with your storm, you are able to deal minor damage once per round as a reaction to an attack (2.25 enemies per turn) KSause Self-Mastery: Vital Breath Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage. (1 enemy per turn) Mystic Dominance: Oroboros’ Venom As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown. Argenti Dominance: Demon’s Eye Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns. (2 enemies per turn) Hoppy Instinct: Strangling Shadows Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them Semwyn recoils back a step, then, panicked, reaches out toward a couple of the Blighted Nodes, trying to steal their energy.
KaladinsSenseOfHumourSpren He/Him Posted December 4, 2025 Posted December 4, 2025 6 hours ago, Ookla the Ansible said: @Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan @Mystic Syn A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies! Small Enemies: Fungal Abominations A, B, and C Hide contents These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight. Smaller creatures, their movements are awkward and unwieldy. Blighted Nodes A, B, and C Hide contents These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies. Medium Enemies: Infested Corpses A and B Hide contents The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous. Hide contents Here's a list of everyone's powers: Kansas Instinct: Flow of Energy You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul. 2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health. You can use this once every 2 posts. If that feels limiting, just pm. Up to 4 targets (2.25 Small enemies per turn) Spark Self-Mastery: Shadow of the Dark Fey Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn. (Special. 1.75 Small enemies per turn) Coder Instinct: Dragon’s Power Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage. with your storm, you are able to deal minor damage once per round as a reaction to an attack (2.25 enemies per turn) KSause Self-Mastery: Vital Breath Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage. (1 enemy per turn) Mystic Dominance: Oroboros’ Venom As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown. Argenti Dominance: Demon’s Eye Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns. (2 enemies per turn) Hoppy Instinct: Strangling Shadows Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them Quote So if I use my power, do I get bonuses for the rest of the battle? Or just for one attack?
Through the Living Shadow he/him Posted December 4, 2025 Author Posted December 4, 2025 2 hours ago, Ookla the Tachyon said: Quote Your power is passive
KaladinsSenseOfHumourSpren He/Him Posted December 4, 2025 Posted December 4, 2025 5 minutes ago, Ookla the Ansible said: Lynx uses basic attack on Infested Corpse A
Argenti he/him Posted December 5, 2025 Posted December 5, 2025 On 12/2/2025 at 4:21 PM, Ookla the Ansible said: @Ookla the Hoppy @Ookla the Dokja @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan @Mystic Syn Along your journey, you will find Fountains. I can concentrate my power more at those locations, and grant you further support. However, these are also the concentrations of Blight, and are often very dangerous. You will need to visit them if you hope to succeed against the Serpent King’s final trial, but exercise caution. 11 hours ago, Ookla the Ansible said: @Ookla the Hoppy @Ookla The Silver @Ookla the Tachyon @Ookla the Rubber Duck@Ookla the Kansan @Mystic Syn A screech, terrifying and piercing, runs through the Blight. Their group, gathered at a gate, is ambushed by eight enemies! Small Enemies: Fungal Abominations A, B, and C Reveal hidden contents These creatures are pieces of bodies, human or otherwise, held up and animated by the infestation of the Blight. Smaller creatures, their movements are awkward and unwieldy. Blighted Nodes A, B, and C Reveal hidden contents These clusters of mushrooms grew rapidly from the floor, and are now sending tendrils of Blight across the battlefield. They are small, stationary enemies. Medium Enemies: Infested Corpses A and B Reveal hidden contents The corpse is more mushroom than human, emitting a foul odor even in the blight. Its movements are more agile than the smaller creatures it accompanies, and it seems slightly more dangerous. Reveal hidden contents Here's a list of everyone's powers: Kansas Instinct: Flow of Energy You tap into the energy around you, and may use it to manipulate your surroundings. You gain the ability to drain energy from those around you, healing yourself or others in the process. You are not able to fully drain energy, and you can only drain so much at a time. Can do enough damage to immobilize/incapacitate a minion/small type enemy. You’ll be weakening non-small attacks when you drain their soul. 2 targets is enough to full heal a teammate, given they don’t already have anything that increases their health. You can use this once every 2 posts. If that feels limiting, just pm. Up to 4 targets (2.25 Small enemies per turn) Spark Self-Mastery: Shadow of the Dark Fey Choose up to three enemies. They ignore you completely for the rest of combat, except if you are the only hero not fallen (Unless they are Small enemies - then they continue to ignore). Minor damage to selected enemies each turn. (Special. 1.75 Small enemies per turn) Coder Instinct: Dragon’s Power Call down a storm, drawing strength from the violent weather. You may call a 2-turn storm with 2 turns of downtime. While the storm is active, you take less damage and deal more damage. with your storm, you are able to deal minor damage once per round as a reaction to an attack (2.25 enemies per turn) KSause Self-Mastery: Vital Breath Gain the support of the wild spirits, bolstering your vitality and performance. You have immensely increased maximum health, and your attacks do some extra damage. (1 enemy per turn) Mystic Dominance: Oroboros’ Venom As an action, you may choose to undo the action of 3 enemies within sight. When you do this, the enemy will attempt to repeat the action the next turn. All implications of the action (damage taken, death, etc.) are reversed. This has a two turn cooldown. Argenti Dominance: Demon’s Eye Envelop yourself in ghostly flame for three turns. While enveloped, choose two enemies within sight. They must do as you command while enveloped, or take moderate damage and begin to burn. Downtime of two turns. (2 enemies per turn) Hoppy Instinct: Strangling Shadows Choose three enemies. They take moderate damage, and are weakened for a turn as you twist their shadows, strangling them Akashe bursts into ghostly fire and commands Infested Corpses A and B. Directions (for each Infested Corpses ) Attack attack the other infested corpse
Through the Living Shadow he/him Posted April 26 Author Posted April 26 (edited) @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Argenti @Through the Living Hopper Quote I've decided to come back to THIS roleplay first. Mostly cuz I feel like this was the most unique. I'll be coming back on Wodensday to facilitate this, but for now im gonna look back and summarize it. Previously on: The Serpant King's Pilgrimage! Each of you were promised a power, and began to receive! Yall were involved in an engagement. The set-up: Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B) People's Turns (BN A takes a basic attack BN B & BN C die FA A&B set to attack IC A IC A takes an attack IC A and B attack each other) Edited April 27 by Through the Living Sherma 1
KaladinsSenseOfHumourSpren He/Him Posted April 27 Posted April 27 7 hours ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Argenti @Through the Living Hopper Previously on: The Serpant King's Pilgrimage! Each of you were promised a power, and began to receive! Yall were involved in an engagement. The set-up: Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B) People's Turns (BN A takes a basic attack BN B & BN C die FA A&B set to attack IC A IC A takes an attack IC A and B attack each other) Quote I... can still play, but I don't think I can be very active 1
Through the Living Shadow he/him Posted April 27 Author Posted April 27 13 hours ago, KaladinsSenseOfHumourSpren said: Quote Same! alright Quote Katalri! I need a *character* from you before we start. I’ve got the character sheets for other players at the beginning. Uuuuhhhh know that I will be using your responses to the flavor questions to determine the choices you have for magic. @Katalri_105
Katalri_105 They/her Posted April 27 Posted April 27 35 minutes ago, Through the Living Sherma said: @Katalri_105 Quote Name: Quince Description: a quiet figure, of slightly taller than average height with long dark hair that often covers their face and eyes. Though usually wearing darker shades, she is sometimes spotted with a small bright yellow sunflower pin. Reason for pilgrimage: was promised to have their memories erased 1
Through the Living Shadow he/him Posted April 27 Author Posted April 27 2 hours ago, Katalri_105 said: Quote Hey! Tis good... but this RP is medieval/non modern.
CoderDrag0n8 He/They Posted April 28 Posted April 28 On 4/26/2026 at 4:36 PM, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Argenti @Through the Living Hopper Quote Am i still a part of this?
Through the Living Shadow he/him Posted April 28 Author Posted April 28 11 minutes ago, CoderDrag0n8 said: Quote Uuuuhhh must have missed the ping yeah
CoderDrag0n8 He/They Posted April 28 Posted April 28 1 minute ago, Through the Living Sherma said: Quote YIPEEE
Katalri_105 They/her Posted April 28 Posted April 28 7 hours ago, Through the Living Sherma said: Quote Oops…. Uhhh change the pin to a crystal/stone instead
Argenti he/him Posted April 28 Posted April 28 On 4/27/2026 at 1:36 AM, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Argenti @Through the Living Hopper Previously on: The Serpant King's Pilgrimage! Each of you were promised a power, and began to receive! Yall were involved in an engagement. The set-up: Fungal Abomination (A-C), Blighted Nodes (A-C), Infested Corpse (A-B) People's Turns (BN A takes a basic attack BN B & BN C die FA A&B set to attack IC A IC A takes an attack IC A and B attack each other) Quote I'm about as active as Frustration on his mission I fear
Through the Living Shadow he/him Posted April 28 Author Posted April 28 (edited) 51 minutes ago, Argenti said: Quote All good! @Katalri_105 Quote Sounds good! Lemme draft a power choice rq you can look through the flavor um to get a feel for it if you want Choose one (if you’re unhappy, you can PM!) Dominance: Projection of Light An illusion follows your movements, adding force to repetition. If you repeat the action you took the previous turn, it has double the effect. Self-Mastery: Divine Absolution Absolution reverses your mistakes. Once every 3 posts, revert your character to the state they were 1 post ago. Instinct: Blinded Eyes Enter a haze of battle, taking and dealing double damage. Edited April 28 by Through the Living Sherma
Katalri_105 They/her Posted April 28 Posted April 28 1 hour ago, Through the Living Sherma said: @Katalri_105 Quote Dominance: Projection of Light 1
Through the Living Shadow he/him Posted April 30 Author Posted April 30 @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Spoiler Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat.
KaladinsSenseOfHumourSpren He/Him Posted April 30 Posted April 30 2 minutes ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Hide contents Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat. I'm in! 1
Through the Living Hopper He/Him Posted April 30 Posted April 30 2 minutes ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Reveal hidden contents Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat. Yes, but I might need a little refresher of what my quest is (it's buried in my PMs). Also where we are. 1
Katalri_105 They/her Posted April 30 Posted April 30 6 minutes ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Reveal hidden contents Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat. I’m playing 1
Through the Living Hope Posted April 30 Posted April 30 10 minutes ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Reveal hidden contents Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat. Quote I’ll probably continue, but there’s several periods where I’ll have to be inactive. 1
Kansas Stormcursed he/him Posted April 30 Posted April 30 1 hour ago, Through the Living Sherma said: @Kansas Stormcursed @Through the Living Hope @KaladinsSenseOfHumourSpren @Mystic Syn @Through the Living Hopper @Katalri_105 Alright! Check in, confirm that you’ll continue playing, and then we can move on. Once I see who’s playing, I’ll PM the balance changes I made for characters. New action system: (gtg, explain better later) Hide contents Each player gets 3 Energy every turn. They can use this energy however they want, and can repeat actions. Basics: Attack: 1 Energy, 10 Damage Reflect: 2 Energy, Block 10 Damage General: Imbue: 3 Energy, Prolonged Effect. You can do this once per combat. Playing 1
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