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Long Game 73: The Forgotten Coup


Sart

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9 hours ago, Lotus said:

I suppose to become my true opposite I need absolutely no RP, only analyze posts and post every three seconds.

but I really don’t want to do that

Okay so me and Lotus switch places? She does what I do (analyze posts, post every three seconds) and all my posts are RP? 

I'm... actually not capable of that nevermind xD 

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20 minutes ago, STINK said:

I will continue to do exactly as I have always done so don't worry guys

I think everything would implode if you did the opposite. Keep giving SE life stink you the best. We need our predictably unpredictable stink to remain predictably unpredictable or unpredictably predictable things may occur and that's just not right.

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12 minutes ago, Shard of Reading said:

I take back any regret that I had when joining this game. Personally, I love seeing chaos, but not participating in it. (So this will be funny)

I am the same, with the caveat that I often accidentally cause chaos without meaning to...

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15 hours ago, TJ Shade said:

Hehe, you know, more so, now that there's a conversion role in the game :P 

15 hours ago, Kasimir said:

Wait, what?????

You didn't know there was a Conversion role/item?

Oh dear.  Oh dear, oh dear, oh dear.  We might need a psychiatrist on standby for this game.  And maybe a straitjacket.

15 hours ago, Kasimir said:

Elims I s2g if I'm a non-Rithmatist and you convert me I will seek you out in future games and I will find you and I will kill you.

What if you're evil and get the Shadowblaze?  Will you convert or shall Good Guy Fain make an appearance?  :P 

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Just now, Alvron said:

You didn't know there was a Conversion role/item?

Oh dear.  Oh dear, oh dear, oh dear.  We might need a psychiatrist on standby for this game.  And maybe a straitjacket.

What if you're evil and get the Shadowblaze?  Will you convert or shall Good Guy Fain make an appearance?  :P 

Actually, @Sart, if you are an Elim Non-Ritmatist and get the Shadowblaze, do you become a normal Rithmatist? Just to balance that.

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Just now, The Unknown Order said:

Actually, @Sart, if you are an Elim Non-Ritmatist and get the Shadowblaze, do you become a normal Rithmatist? Just to balance that.

There's only one non-Rithmatist, and their wincon is the same as the village. Unless they get the Shadowblaze :P 

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2 minutes ago, Alvron said:

You didn't know there was a Conversion role/item?

Oh dear.  Oh dear, oh dear, oh dear.  We might need a psychiatrist on standby for this game.  And maybe a straitjacket.

did say I was playing this game as Laidback!Kas! Why do you think I haven't asked a hundred and one gazillion rule clarificatory questions already? :P I'm on holiday. This game is my holiday. I don't do that filthy analysis stuff :P So yes, I totally missed it, and I'm unhappy about missing it.

4 minutes ago, Alvron said:

What if you're evil and get the Shadowblaze?  Will you convert or shall Good Guy Fain make an appearance?  :P 

The Father is merciful. 

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Survivors of the initial onslaught slowly banned together around an abandoned mess hall. The troops were exhausted, and eyed each other with weary looks. The mess hall still had some supplies, and more importantly, it had maps to other more defensible positions. However, the troops knew that there must be Forgotten among them. The camp was going to descend into chaos, but a semblance of order was established. It was decided that a Court Martial be held, with the express purpose of finding any Forgotten. Unfortunately, the survivors were from different platoons, so uncovering a Forgotten among them would be difficult. With tempers running high though, it would only be a matter of time before someone fell to the mob.

This Day turn will end at 8 PM CST on Saturday, January 30th. The Court Martial has no vote minimum, and ties will be decided randomly. As a reminder, you can use your action during the Day to take one of the lovely items from the Camp Supply. Please be patient with me while I distribute your GM PMs.

Camp Supply:

Spoiler
  • 7 Pieces of Chalk
  • 6 Bribes
  • 3 Buckets of Acid
  • 4 Lanterns
  • 6 Spring Powered Crabs
  • 3 Maps
  • 1 Book of Making
  • 1 Book of Vigor
  • 1 Book of Revocation

Player List:

  Hide contents
  1. @Gears : Servant of the Mad God
  2. @Quinn0928 : Nicole Cooper
  3. @Ashbringer : Faleast
  4. @Lotus : Daughter of the Prime forest
  5. @Flyingbooks
  6. @Archer : Evan Wallace
  7. @Burnt Spaghetti : Tia Vuur
  8. @Ventyl : Shimamura Sakura
  9. @The Unknown Order : Atreco Tel
  10. @Araris Valerian : Elysian
  11. @StrikerEZ : Frederick Kerr
  12. @Alvron : Blackbane
  13. @Shard of Reading
  14. @Random Bystander
  15. @Illwei
  16. @TJ Shade
  17. @Condensation : Connie
  18. @Devotary of Spontaneity : Kaniae Moreau
  19. @Kasimir : Duncan Kerr
  20. @Matrim's Dice : Joshua
  21. @STINK : Respected Madman
  22. @Mist : Tria Noche
  23. @Dannex
Edited by Sart
Fix the reminder
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Lan MinRai’s first time worldhopping had gone horribly wrong before they even managed to get out of Sel’s region of the Cognitive Realm. They had gotten separated from their guide amid the storm of dangerous, uncontrolled power. All of their gear was aluminum-coated, but their supplies would only last so long, and it was so easy to get turned around here. As they trudged through the roiling Investiture, Min came upon a disruption in where it looked like a world could’ve possibly existed if only things had turned out differently. Although they should have probably continued onwards - they’d get to the edge of Sel’s corner of the Cognitive Realm eventually, after all - they set up camp and began to investigate the area. After all, “Could have been”s were at the core of every Forgery, and Forging an entire world would be an incredible achievement. Over the next few days, Min mapped the structure of the anomaly and found that the world which it was connected to did exist, but it seemed to be in an entirely different universe. This would make Forging a connection to it easier in some ways but more difficult in others. By the time the guide who they had hired managed to find them, they had decided to stay and work on their new project. Over the next few years, with deliveries of food and supplies every few weeks, Min worked to create several sets of soulstamps for a planet. The first set would create a small space in the Cognitive Realm where the other world would be part of the Cosmere. The second set would create a bubble around Min connected to MaiPon’s part of the Cognitive Realm so that their Forgeries would continue working.

Min walked through the portal between universes and their senses were immediately assaulted by the smells of a big city. After living in aluminum tents within a deadly storm of investiture for several years, they were unaccustomed to being around so many people at the same time. They walked through the streets, seeing the sights that this world had to offer, until they saw two young Rithmatists. From the very first time they saw Rithmatics in action, Min was fascinated by it. It was so similar to Selish Investitures in some ways, but in other ways it was so different from anything they had ever seen. Min decided that they would figure out how to become a Rithmatist. They spent months looking for any hint of a more certain way to become a Rithmatist than being chosen seemingly at random. When they heard rumors of Shadowblazes - which were apparently supposed to be able to make people into Rithmatists - in Nebrask, Min bought a spot on the next springrail there.

 

(I wrote this before getting my GM PM. If I’m a Rithmatist, Min would have quickly found a Shadowblaze, if I’m an elim, they would’ve made a deal with the Forgotten for a Shadowblaze, and if I’m the thief or non-Rithmatist, they’d still be trying to find one.)

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  • STINK locked and unpinned this topic

Sidenote: I am CLAIMING ELIMINATOR because I haven’t done it in a while and I don’t want all those D1 X’s to go to waste. My end goal with this strategy was to be able to be NAI with any course of action, so I should probably maintain it. It’s been… 3 games? Maybe more? A long time. Besides, it fits the RP and such. Good fun. [Alvron, if you push for my X again, I will sigh in disappointment but carry on. Do what you will, if that’s what you want.] Also, in honour of the Twilight Zone game we seem to be having, I’ll be a spider despite my decreasing free time and impending tests. If you do not receive a PM from me within an hour, tell me in thread because I want the worthless privilege of having the OP in all of my one-on-one PMs. Speaking of, don’t PM me one-on-one. I’ll get to you eventually. Just let the words cling to your throat and stick to your tongue as you choke on all the things you could have said but didn’t. Ta very much.

The following is an analysis of the rules:

Basics

Notable things: Open PMs [Bubbles, are you pleased?]. Talking is a free action, it seems. Random ties. 1 action per turn. The Horde attacks every night.

Roles

Rithmatist: Standard village, can use chalk magic. See Rithmatic Lines. Prioritise the acquisition and stockpiling of chalk and acid. 

Non-Rithmatist: That one wise mentor guy who can’t use magic but knows everything about it. Plot twist: This guy can use magic in very specific circumstances. Village until the Shadowblaze is acquired. Do not trust. Actually, couldn’t the non-Rithmatist just claim to everyone in a one-on-one PM [but not tell everyone that they’re doing it to everyone], so the Rithmatists will avoid giving them the Shadowblaze and trust them a little, but the Forgotten will give them the Shadowblaze, and then the non-Rithmatist has everyone slightly on their side? 

Forgotten: Notably, the elim win-con in this game is to attack 3 times, not to kill. As such, village must keep the defense up and elims must keep the defense down. Take chalk and acid to keep others from acquiring it. Prioritise the X. Do not die. 

Thief: Gain 5 Valuable items. Steal 1 random item from a Player. Good luck, deserter. We don’t really want you to get away with all of these Valuable items, so keep your head down low and foster capitalist intent.

Camp Supply

If you take from here in the day, it is public. If you take from here in the night, it is clandestine. It’s a balancing act. Do you want first dibs, or do you want to be secret? Random chance decides conflict. Item passing is an action. Items never die [except when the filthy rat absconds with them or the Shadowblaze burns down].

The Horde

The Chalklings attack every night. If (def < strength) camp.Overrun(); The first time is a warning, the second is a death, and the third is a fate worse. KEEP THE DEFENSE UP. Each mis-X makes it worse. Unfortunately, most items are single-use, so we have to grab them and coordinate. Since day raids are public, we might as well discuss them in thread. Notably, the Forgotten actually would prefer Rithmatists to die to the X, not be killed, since that increases Strength. Defense resets.

Maintaining defenses is a war of attrition. Odds are we mix [I propose shortening “mis-X” to “mix” as a pseudo-portmanteau and also an allusion to “miss”], make things harder for ourselves by upping the Strength, and just lose later. This is actually a scenario where I would not mind a lack of a D1 X while we plan, gather items for defense, etc. 

Items

Piece of Chalk: A necessity for any line user. Keep on hand.

Bribe: A passed vote manip. To manip the vote is to give the vote manip. You can pass it between you and another to vote as a bloc for a while.

Acid: Defense. Useful. Coordinate taking and using it because we can predict the Strength.

Spring-Powered Crab: Item scan. Useful for the Thief. Elims can use to find good kill targets.

Map: More items! Always good. 

Rare Items

Lantern: Somewhat useful? Seems better for elims, as a way to gauge acid per cycle [Doesn’t that sound like you’re trying to scope out the drug situation in the Tower instead of the defenses? Joke flavor: Forgotten = drugs bust team. “So how much acid are they using?” “Three doses.” “Wow, we’d better get in there soon.”]. Maybe as a way to see if people are being honest about using acid [Addicts Anonymous, but you’re trying to make it public].

Gun: KILL! You have to coordinate this unless you want to die. It’s the prisoner’s dilemma, except we can talk. Use that.

Book about XXXX: Learn the Specialisation, good for all.

Shadowblaze: Everyone wants it. Thief can get 2 for 1, Rithmatist can get Defense, Forgotten can reduce defense, non-Rithmatist will get chalk powers. If you die with it, it dies too. Do not die with it. If you have an action to spare, you can play keep-away with it. Only if you trust them, though. Beware. 

Ornate Clock: Stop the Chalklings for a night. Use in the case of dire emergency. Do not waste. Perhaps if we have failed to coordinate and are now low on both acid and chalk.

Rithmatic Lines

Line of Warding: Add 1 to defense. Special: Defense += 2; Coordinate lines! Overusing is pointless!

Line of Forbiddance: Protect. Notably, can self-target. Special: Negate all actions. Useful in the event of danger.

Line of Vigor: Roleblock, target informed. Special: Target not informed. Forgotten trying to stop acid without letting them know?

Line of Making: Learn player’s target. Mildly useless unless specialed. Special: Learn action taken.

Line of Silencing: Remove vote. Special: Prevent talking in PMs. A very powerful tool. @Sart, does the person have to use the specialisation if they have it? 

Line of Revocation: Put random item in Camp Supply. Special: Take item. Not particularly good, since random. Then again, items.


We need to coordinate what we take from the camp supply. Current Strength: 1. Assume the worst, Forgotten have Shadowblaze, +1. We need +2. So two people draw Lines of Warding. Those people need to be the ones who get chalk first, with everyone else as a second. Other people need to get Acid. We have to coordinate or everything will be ruined. Lanterns are good for accountability and to keep out of elim!hands. 


The Servant of the Mad God strode imperiously through the camp, cloak twisting in a wind that wasn’t there. His hands twitched slightly, minutely adjusting the esoteric geometry of his search, and he marched on, looking purposeful for all that he wasn’t. He knew she was here somewhere. They had spoken often enough that he knew the taste of her aura on his skin. But for all that, he didn’t really care if he found her. Speaking to her would be interesting, but his experiments awaited his return, and his Chalklings needed constant attention. They were ever so hungry these days.  All that she offered was banter, distraction, and amusement. Not minor things, to be certain, but not urgent. 

But he continued. Eventually, he would care about finding her, and by then, he would probably have buried himself in more obligations that he couldn’t escape with a twistsnap[crack of reality. The Mad God did not have a strong hold over this land, where the Doctrine of Logic ruled alone, and so reality could not bend to his whims as it did in his native land. In the Era of Fire, he had studied his limits while the people were so scattered that no one would notice their absence. And no one did notice their absence. He tore people out of reality and carved people into reality, and no one noticed. But alas, he could not do that here. Not until this stronghold of logic and rules was taken down.

And so, the Chalklings. His little Horde, some gathered from the Wild Ones and others painstakingly crafted to bend to the madness of his domain.  Others had allied themselves with him, the ones called the Forgotten. They detested clocks, logic, reason, time. A failure on their part, for not understanding that the “logic” of one worldview was the madness of another, and nothing is true and nothing is false and nothing is right and nothing is wrong. Things fitting together perfectly? Absurd. Nothing has a proper place. Everything is slightly askew, always, and to claim otherwise is madness.  Things not fitting together perfectly? Absurd. Everything has its proper place. Everything is aligned, always, and to claim otherwise is madness. Time is perfectly logical, perfectly reasonable, and to claim otherwise is madness. Time is a nonsense thing, a construct with no meaning, and to claim otherwise is madness. The Forgotten were simple creatures, bound by the trappings of time, but they served well enough for now.

Ah, there she was. “Salutations, Daughter of the Prime Forest,” he said, his voice echoing with undertones ever so slightly adjacent to this reality. “I welcome you to this land and to this realm.” He inclined his head at a slight angle, indicating that the words were to be taken in good faith but they were not allies in this world until proven otherwise. “What brings you here?” 

@Lotus

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1 minute ago, Gears said:

If you do not receive a PM from me within an hour, tell me in thread because I want the worthless privilege of having the OP in all of my one-on-one PMs. Speaking of, don’t PM me one-on-one. I’ll get to you eventually

...oops. I sent the PM before you responded! I'm sorry! XD

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