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Anniversary Game 7/Anonymous Game 9: From Embers, A Flame


Elbereth

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Anniversary Game 7/Anonymous Game 9: From Embers, A Flame

Welcome to Anniversary Game 7/Anonymous Game 9! Happy Holidays and a hearty congratulations to all of SE for surviving another year of bloodshed. As if 2020 didn’t have enough death already, we just had to add more! We’re just overachievers. Before discussing the game itself, we have a few important announcements to make.

First, just like the last couple years, we’re once again making changes to the moderating team. @Fifth Scholar is stepping down, retiring to the game balancing committee. Fifth, you’ve been a great help the last few years on the team, and I’m sad to see you leave the team, but I absolutely understand life just getting too busy. I’m glad we’re not losing you completely and I know you’ll be a great addition to the committee. While replacing Fifth, we’ve decided to expand the moderating team from 4 to 5, and are promoting @Elandera and @Araris Valerian. I’m confident both of them will be excellent additions to the team, given their years of experience in the games, level-headedness, and impartiality. I’m quite looking forward to working with them both.

Next, we’re making some changes to the game balancing committee. On top of Fifth joining the team, we’re also adding @Straw, @Haelbarde, and @Young Bard to their number. The full committee is now Amanuensis, Stink, Sart, Fifth, Straw, Haelbarde, and Young Bard.

Moving past the moderators and committee, we’re rolling out a few other changes. The biggest change on this list is the pinned threads. For a few years now, the SE General Rules and Etiquette thread has been in desperate need of a revamp. We’ve finally completed that. This includes a couple substantive changes (detailed below), but is more focused towards making the rules more beginner-friendly.

I would recommend everyone re-read the General Rules, especially if it’s been a while since you last re-read them. Just in case some of you don’t, there are two big rules changes in the general rules. First, eliminators can no longer copy and paste player PMs into the eliminator doc. This standardizes the copy-paste rule across the board, which is in place not only for proving-truth reasons, but also because players other than the intended recipient of a PM shouldn’t be able to analyze its language. The second big rule change is that ciphers are no longer allowed, as they’re a way of circumventing GM-intended limited PMs and the previous rule was more confusing than helpful.

 Along with the rules revamp, we will be unpinning the meta discussion thread since most of this type of discussion now happens on the SE Discord server. We will not be hiding this thread, so you’re welcome to continue using the thread if you’d like.  A new pinned thread will be taking the place of that thread- the GM Signups and Discussions thread. We’ve long had the GM stuff take place in a PM, but this discussion makes more sense to be on the subforum, in its own thread. This will allow prospective GMs to sign up for a game directly in the thread, merely by posting there, rather than needing to be added to a massive PM.

We’ve also had a number of discussions about the term “lynch”, and have decided that, given that word’s racial connotations, it would be good to perhaps use a different word. This is not a rule, nor will it be enforced in any way, but we do recommend that you change to something else, and we as a moderating team will endeavor to avoid the term. We’re still tossing around ideas for this term. Some ideas we’ve discussed have been remove, expel, and execute. If you have other good ideas, we can talk about that and try to come to a consensus. For the duration of AG7, we will be using ‘removal’ as the replacement term.

At some point in 2021, we’re planning to roll out Break Tank games, which will be a shorter format of SE games that are not played to completion. These games are only to test new mechanics that are likely broken, to see where the breaks are and how to fix them. We’re still figuring out the exact form and rules of these games, and input is appreciated in our Discord server or in a PM to the moderators.

 

I believe that’s all for announcements and changes. Let’s move on to anniversary game-relevant stuff.

As per usual for the Anniversary Games, we will be handing out 3 non-Sanderson passes at the end of this game. These passes will be given to the three players who get the most votes for Best Cosmetic Role Roleplaying. These passes can be used to approve a non-Sanderson setting for a future game and the winners of each pass will get to award them to a game of their choice.

Cosmetic roles are player-chosen roles that can develop a character for RP. They do not affect your role in the game or the actions you can do. In the next post, with the rules, we have a list with descriptions for some general cosmetic roles, but if you’d like something cosmere-specific, there are a few examples at the bottom of the list from Scadrial and Roshar. You are also welcome to create your own cosmetic role and/or browse past AGs for roles not included below.

We recommend that everyone has a cosmetic role, but it’s not a requirement. If you know for sure what cosmetic role you would like to use for the game, you can mention it when you PM Wilson and myself, but this is not required to sign up. If you do not mention it in your signup PM, please note your cosmetic role in your first post of the game.

That concludes this first post of the anniversary game. Continue reading for the rules and how to sign up. (Do not sign up in this thread.)

Player List

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[will be filled in at the end of the game]

Quick Links

 

Edited by Elandera
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SPOILER WARNING: This game contains mild, non-plot relevant spoilers for the epigraphs of Rhythm of War, part 2. Namely, at least one new Shard is revealed in these epigraphs. By reading the full rules and/or signing up for this game, you are acknowledging that you are okay having the Shard name(s) revealed. The summarized rules below do not include the names of the new Shard(s). 

There will be NO plot-relevant spoilers for Rhythm of War in this game.

We are also including two Shards that are not confirmed but have past Word of Brandon’s regarding their intent. Those two Shards are Prudence (the wisdom shard) and Survival.

 

Because this game is an anonymous game, signups will be in PM or DM to El or Wilson. DO NOT SIGN UP IN THIS THREAD. Please include your cosmetic role and character name if you’ve decided on them.


Here’s the Google Doc with the full ruleset. The ruleset below does not contain the actions for the Shards or splinters, so you will need to read through the full ruleset to find that information. 

 

Win conditions
Village  - kill Odium and his Champions.
Odium/Odium’s Champions - kill or outnumber the village.
Autonomy - create an aspect of themselves on each current Shardworld and use each aspects’ ability at least once. Autonomy must also target at least 2 players on both teams (village and Odium’s Champions) with their aspects.
Survival - survive until the end of the game, and have a final vote on at least 2 players on both teams.
[Redacted New Shard] - create at least one of each possible item type and invest in at least 2 players on both teams.

 

General Rules

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Shards

  • Splintered shards only have access to their investiture power. Shards which start the game splintered (Honor, Devotion, Dominion, and Ambition) cannot be unsplintered by Cultivation.
  • If a Shard dies, it is passed to the last investee of that Shard; if an already splintered shard dies, the shard is removed from the game entirely. Similarly, if a Shard has not invested in any player, the Shard is removed from the game. 
  • You cannot hold two Shards (splintered or not) at once. If a current Shardholder comes into possession of a second Shard, that player may choose which to keep and which to give up to a player of their choice. 
  • Shards cannot target themselves with either their Shardic or Investiture actions. If a Shard attempts to invest in another Shard, the action is shown to succeed but the latter Shard does not receive any investiture.
  • Shardic abilities can only be used once per cycle, unless you are on Ashyn and its conditions are filled. 
  • As per the order of actions, if you pass a Shard to someone who dies the same turn, you will not receive the Shard back - it will go to the person that Shard last invested in. 


Action periods

  • Each player has two actions per cycle, which they may use in any combination over the night and day. No specific action may be used more than once in a cycle (e.g. only one Investiture action).
  • Actions include: passing a Shard, passing items, Shardic abilities, investing in someone, using an Investiture-granted action, using a minor role, and using an item.
  • When passing items, you only need one action even if you’re passing multiple items to multiple recipients. 
  • Moving planets is not an action; the order is put in at night and the new planet doc is created at the start of the day. 


Other housekeeping

  • GM-given results: 
    • You’re told if you’re roleblocked but not the effect of your action unless otherwise specified (e.g. a scan role). If you’re redirected, you will know because the PM will show your new target.
    • If a player was attacked, the writeup shows that an unspecified player was attacked but survived; Odium’s shardic & investiture abilities will show the same thing if they hit a non-viable target.
    • The vote count will show the votes as they were placed in the thread, but the numbers will reflect any vote manipulation. 
    • Items are not announced on death, but role and Shard are. 
  • If a neutral Shard’s win condition is completed, they leave the game one cycle after they complete it. 
  • Full shards do not start with a minor role nor any items. Starting splintered Shards will have at least one minor role or item. Players with no starting Shard will have at least two.
  • Items are destroyed upon death, but cannot be deliberately destroyed as an action. You may not hold more than 3 items at a time, and if you have more than that at the end of the turn, you must either pass them that turn or they will be destroyed at the end of the next turn. 
  • PMs are limited. You may send in any number of requests in your GM PM for PMs you would like set up, which will be passed on to Prudence and they will decide what PMs are actually set up. The only other ways to make PMs are being Prudence’s Investee or using an item. These take an action and are temporary PMs, except in the case of permanent items (Seons & Spanreeds). 
  • The win conditions of the neutral shards are not game ending. The game will end once one of Odium’s Champions and the villagers have won. 
  • There will  be an inactivity filter, but the exact details will be announced at the start of the game when we know whether we’ll have available pinch-hitters or not. 
  • Rollover time is TBD, but the game will start on the 28th unless we hit 30 players before then, in which case it may start slightly earlier. 

 

Shards and Splinters

Refer to the full rules.
 

Minor Roles

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Note: All starting charges are examples. Players may start with anywhere from one to three charges.

EDGEDANCER: You may protect one person from an attack. (Roshar)

THUG: You have one extra life. (Scadrial)
LIFELESS OPERATOR: You have one extra life. (Nalthis)

POISONER: You can choose a person, and that person will die when you die. (First of the Sun)
DAKHOR MONK: You can kill another player. (Sel)

SANDMASTER: You can roleblock all of a player’s actions for a turn. (Taldain)
TRAPPER: You can roleblock all of a player’s actions for a turn. (First of the Sun)

WINDRUNNER: You can redirect an action. (Roshar)
SLIDER: You can redirect an action. (Scadrial)

ELANTRIAN: You can learn the target of another player’s action. (Sel)
TRUTHWATCHER: You can learn the target of another player’s action. (Roshar)

AWAKENER: You can learn the investiture level of another player. (Nalthis)
SEVENTEENTH SHARDER: You can learn the investiture level of another player. (Shadesmar)

FORGER: You can take the role of a dead player. (Sel)

SOOTHER: You can remove a vote. (Scadrial)
LIGHTWEAVER: You can change a player’s vote. (Roshar)
ELISIAN: You can move a player’’s vote to another player. (Taldain)

RETURNED: You can return to the game temporarily after dying and sacrifice yourself for any one of these actions:

  • Roleblock another player’s actions
  • Protect another player (from the removal or any kill type, including poison)
  • Remove poison from another player
  • Give a minor role a single charge

Items

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Single-Use items

There are 6 different types of items, with different flavor for each Shardworld. These are the basic item types:

  • Kill: At night, use to attempt to kill a player
  • Protect: At night, use to protect a player from one attack
  • Vote manip: Riot/Soothe (whichever isn’t a role?)
  • Scan: See the action type of your target (ie, Shardic, investiture, minor role, item)
  • Roleblock: Either turn, use to prevent a player from taking any(?) actions that turn
  • PM creation: Create one temporary(?) player-on-player(?) PM.

Permanent Passive Items

  • Seon - One PM per turn (must shut down an old PM to make a new one).
  • Spanreed - Paired PMs, with each spanreed being linked to another spanreed.
  • Alerter - See one random action that targeted you (not player).

 

Shardworlds

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All Shardworlds have their own doc, filled with the people on that Shardworld. Shardworld docs will be created each cycle, to account for players worldhopping to and from different Shardworlds. These docs will not be anonymous. If Autonomy has an aspect on a Shardworld, its unique name will be included in the player list at the top of the doc.

  1. Roshar: When on Roshar, each turn has a chance of a highstorm coming, which will add at least one charge to any item or minor role that players on the world have. 
  2. Braize: When on Braize, your vote counts as two votes.
  3. Ashyn: If you are on Ashyn, you still only have two actions, but you may use the same action twice in a cycle. You may not use the same action twice in one turn, so if you have an action that is restricted to day, you will only be able to use it once. 
  4. Scadrial: If you are on Scadrial and someone not on Scadrial targets you for an attack, there’s a chance you will be naturally protected from the kill.
  5. Sel: You have a chance on Sel of picking up any items that were previously owned by dead players. 
  6. Nalthis: If you are on Nalthis, you have a chance of getting a single-use item, as part of a lottery.
  7. First of the Sun: While on First of the Sun, you will have one vote removed from you in the final tally.
  8. Taldain: When you are on Taldain you have immunity to redirects and a chance of being immune to a roleblock.
  9. Shadesmar: While on Shadesmar, you may freely PM any other individual currently on Shadesmar. You may also set up one PM with one other player not on Shadesmar, which lasts only until the end of the cycle. 

 

Cosmetic Roles

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Drunk: You're never far from a bottle. Heck, sometimes you sleep with one curled in your hands. The reason you drown yourself in alcohol is your own, but within every post, you need to slur some of your words and/or appear to be drunk in some fashion.

Unlucky: Things rarely go right for you and even when they do, it always goes horribly wrong shortly after.  Each post you must lament on how life is unfair to you.

Hopeful Orphan: Your parents left you at a young age but they said they would be back for you one day. Each post you must either talk about your parents or ask another player if they know your parents.

Compulsive Gambler: You love to bet. It doesn't even matter what you are betting on.  Every post must contain either a bet or a comment of how you won some fabulous prize.

Scholarly: Reading is your favourite pastime. In fact you are rarely seen without a book either in your hands or bulging from a pocket. Every post must contain you quoting from a book.

Creative Cook: Food is always in short supply but you have learnt to make do with what you have. Every post you must either cook some exotic food or talk about meals you created from some unappetizing/spoiled ingredients.

Tinker: You love to learn how things work, mostly by pulling them apart and trying to put them back together again.  Each post must contain your character fiddling with a mechanical item or designing a mechanical item.

Kleptomaniac: Whether you’re a free-spirited “trader” like Wayne or a greedy street urchin, you can’t seem to keep your hands off other people’s stuff. In every post, you must steal or ‘trade’ at least one item.

Hobbyist: You have something that you do on the side. Maybe you collect rare metals or gardening or whatever; but you’re passionate about it. You must reference your hobby in some way in every post.

Gossip: You love hearing about the little tidbits that are going on in other people’s lives. Almost as much as you love spreading them! In every post, you must either acquire some new gossip or spread some new piece of gossip (remember, not all gossip always happens to be true).

Handicapped: You’ve lost an eye or a leg or an arm or a hand or something and it makes your life a bit more difficult. In every post, you must reference your particular handicap in some way.

Elderly: Your best years are behind you. You’ve lived, laughed, and loved and now you’re starting to get to the point where you’re knocking on death’s door. Whether this makes you wise, grumpy, content, etc. is up to you. In every post, you must make note of your age in some way.

Prophetic: Perhaps you know the truth and believe Vin will doom the world. Perhaps you think you’re the “Announcer” and are heralding in a new age. No matter what you believe, you believe it entirely. In every post, you must make reference to your prophecy. 

 

Shardworld Specific Ideas

Mistwraith Ate My Parents: You suspect your parents were eaten by a Mistwraith and now have a strong aversion to going out into the mists. Every post you must either lament the loss of your parents or curse the Mists.

Allergic to Metal: No one envies your place in life, considering the planet you’re from. You’re allergic to metals. This means no forks, no swords, no metal buttons. If you do come in contact with metal, you tend to break out in a reaction. In every post, you must show the steps you take to keep yourself safe.

Bad Stormwarden: You secured a position as Dalinar’s stormwarden, but ever since the Everstorm appeared along with the unplanned highstorm, you’ve been completely baffled by what you once thought was predictable. In every post, you must reference some form of storm or make a weather prediction. 

Truthless: You have been condemned to a life of servitude for your past sins, obeying your new master without question as your just punishment. In every post, you must reference your Oathstone or the instructions of your master which you are carrying out. 

Lost Axehound: In the midst of the chaos surrounding Urithiru, things got even worse when your favourite axehound escaped from its bunker. In every post, you must make mention of your axehound (give it a cute name) or find another clue of its presence in your hunt for it. 

Brightlord/Brightness: It must be really horrible for those puny darkeyes, going about their days actually having to work for their food. Why can’t they learn to sip violet wine like the rest of civilised society? In every post, you must disparage a darkeyes or flaunt your wealth in some form or another.

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Do not sign up for the AG in this thread. Message Wilson or Elbereth privately. This thread is open for discussion of the announcements we made, but anything indicating that you will be playing the AG will be removed.

 

Current player count: 27/30

Edited by Elbereth
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2 hours ago, Elbereth said:

While replacing Fifth, we’ve decided to expand the moderating team from 4 to 5, and are promoting @Elandera and @Araris Valerian. I’m confident both of them will be excellent additions to the team, given their years of experience in the games, level-headedness, and impartiality. I’m quite looking forward to working with them both.

Congrats to the new mods!

3 hours ago, Elbereth said:

We’ve also had a number of discussions about the term “lynch”, and have decided that, given that word’s racial connotations, it would be good to perhaps use a different word. This is not a rule, nor will it be enforced in any way, but we do recommend that you change to something else, and we as a moderating team will endeavor to avoid the term. We’re still tossing around ideas for this term. Some ideas we’ve discussed have been remove, expel, and execute. If you have other good ideas, we can talk about that and try to come to a consensus. For the duration of AG7, we will be using ‘removal’ as the replacement term.

I've been using "vote" and "voted out" since August and IMO that's the best substitute. "Remove" is pretty good as well. A lot of other forums use "eliminate" but that doesn't work here for obvious reasons.

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11 minutes ago, Straw said:

I've been using "vote" and "voted out" since August

So have I, the only problems I've had with that is MLs :P. I end up using a lot of words to say few things. 

 

EDIT: Some people I know use "yeet" and "misyeet"

...

I don't.

Edited by Illwei
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15 minutes ago, Lotus said:

What about Vote off or Push off?

I mean, yeah. Vote off, Vote out, Push out, Remove...other words...that...all mean the same thing. 

26 minutes ago, Matrim's Dice said:

'Misvote' could work in parallel of 'vote/voted out', but that's not really a word... of course 'misyeet' isn't either.

I guess that works? I don't know if I never thought about that, or if...I just-

I mean, voting someone and voting someone with intent to kill can be different things sometimes, so misvote might confuse people into thinking that you placed a vote on the wrong person. 

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I like lists leave me alone

Things: 

 - Yote, Yeet, Misyeet, Ylo
 - Eliminate, lim, Mis-lim, Elo

Things I have used:

 - Vote out, Vote off, ML (ye I know, not saying it but still saying it leave me alone sh), lylo (same thing w/ ML shh)

Fine for temp. Replacement, but not an official word and hard to work around methinks

Miscelanious:

 - Murder, (kill? Stab?), (mis...murder? Hello, I am Miss Murder, pleased to make your aquaintance), (Mlo??? Murder or lose???)
 - Dayquill (kinda a vague term tho but I haven't seen a game with like dayvig or something here so), Miskill, (something else)
 - Defenestrate, Def, Mis-def/misdef, DLo

Is this a joke?

 - x, mis-x, Xlo

Edited by Illwei
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Things the new word must do: Fit the x, mis-x pattern [EX: "lynch", "mislynch". Make a nice acronym/abbreviation with x or lose. Be short. Be catchy.

Proposals that I have seen: Defenestrate [which is just peachy but doesn't fit mis-x], execute [which is a self-descriptor, but doesn't fit mis-x], murder [which is alright, but doesn't fit mis-x], vote off [which is fine, but doesn't fit mis-x], remove [which I don't like because it's associated with mod kills]

The mis-x pattern isn't working for many words. Defenestrate is fun, execute is a direct synonym, murder gets confused with the kill because the implication of mob justice isn't there, vote off is a plain descriptor, which is boring, and remove is possibly my least favorite because of its pre-existing use. The best ones are execute and vote off. Vote off is shorter. Execute is a bit more direct. Pick your poison.

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Hi y'all. Haven't played SE proper in a long time. No comment on whether I'll start again with this game.

I think "removed" is nicely euphemistic and goes with SE's reputation of being Gentlemen Killers. It's simultaneously compatible with the flavor of games where being lynched does not lead to death, like the My Little Pony imprisonment, and with games where it does represent death, where it calls to mind a mafia boss saying that the latest troublemakers have been... dealt with.

I think "executed" also works. Less polite, still calls into mind a little of the feeling of group action or approval. Execution is usually done by a state or by other people in charge.

I think "murdered" is a little too blunt and as Gears said, possible to confuse with other kill actions.

Edited by Arraenae
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I feel like theres a difference between the flavor of the kills that the mod uses and the words the players use. If this is a mod note, then remove makes sense. I havent been in a game here where the writeups used actual hanging for the flavor iirc. 

I mean to talk from the players perspective- and no one needs to use the same thing as long as theyre understood- but previously people use "lynch" and "mislynch", "mylo" and "lylo", and if we were to try and move away from saying that, then we'd need options to replace them. Vote out, defenestrate, eliminate, yeet, execute, and a mis-x version, as gears said, and then a x-lo and m(x)-lo. Saying "remove" doesnt really work for players.

Edited by Illwei
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I mean i havent seen it used here at all but i mean, it could be! At some point! I mean, we don't have a no-exe option (at least in the games i've played) buy mxlo would be you can skip voting a round and wait for the next cycle, which would be xlo by then. 

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I think that removing racial connotations doesn’t necessarily mean we have to be less blunt or less murder-y. ‘Remove’ sounds way too passive imo. My top suggestions are “Kill” and “Hang”. “Kill” is good because it’s vague, so the GM can write up the method of death however they wish to in the Death RPs. It also works fairly well as “Mis-Kill”. “Hang” obviously just means the exact same thing as “Lynch” but without the racial connotations, so that seams like an obvious choice for a replacement. 

Another option is that the word could vary by game. The GM could specify how they are going to write up the Death RPs, and the players could use terms that relate to that. Things like:
Poison
Behead
Strangle
Any sort of case-specific murder word. 
 

Edit: Another pro for using ‘Kill’ is that ‘Kill or Lose” could be abbreviated as “Kylo”

as in Kylo Ren :P

Edited by Dannex
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*Stares nervously in using lynched in current game*

I like “exe” or “execute”, although I feel like it could be confusing with games like Town of Salem, where the Exe(cutioner) is a role that needs to get a specific person executed to win. “Kill” and “murder” I agree would get too confusing with kill abilities.

I feel like I’d rather avoid using “hanged” or specific-killing-methods as general terms, as it limits the variety that the writeups can have.

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22 minutes ago, A Joe in the Bush said:

I don't see how 'hanged' is any different than lynched?

While I'm not for the term "hanged" either (too specific IMO), I think that "lynched" is typically used in a much more racially charged manner than "hanged," so there is a difference even if they refer to the same method of execution.

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