Kidpen Posted May 17, 2020 Report Share Posted May 17, 2020 Wow seriously? I honestly thought Drake was basically an outed elim there. Guess not! GG to the elim team. I don't think I ever would have lynched Elbereth, but maybe I would have lynched Zillah, and very maybe I would've lynched Sart. Archivist I didn't really have an opinion on so that wasn't gonna happen unless someone started it. Thanks straw for running this game! I had a lot of fun with it despite not voting on am elim a single time the entire game. Except for when I voted on zillah that one time I guess. Link to comment Share on other sites More sharing options...
The_God_King Posted May 17, 2020 Report Share Posted May 17, 2020 Good job elims! you had the village with almost no information at the end. Link to comment Share on other sites More sharing options...
Furamirionind Posted May 17, 2020 Report Share Posted May 17, 2020 (edited) The elims played really well this game. I will say that I was suspicious of Elbereth for a while, but then forgot why, and didn't g back... and then I died... : / But I also typically get a slight gut elim read on El, so I sort of just disregarded that, which I probably shouldn't have. Drake, I'm sorry for doubting you in the Shade doc. I should have known you were village. : P Sart, that really was excellent. Yeah, I think that's all I have to say. Not a great game on my part. Lol Edit: Oh yeah, and sorry for going completely inactive after I died. Between irl stuff and focusing on the LG, I basically forgot about this. : / Edited May 17, 2020 by Furamirionind Link to comment Share on other sites More sharing options...
BrightnessRadiant Posted May 17, 2020 Report Share Posted May 17, 2020 Dang I was so off GG guys!! Link to comment Share on other sites More sharing options...
Mist Posted May 17, 2020 Report Share Posted May 17, 2020 Great game! We were all clueless. Link to comment Share on other sites More sharing options...
Elandera Posted May 17, 2020 Report Share Posted May 17, 2020 Congrats elims! And thanks for killing me early. Turns out I didn't have time to really focus on a game that moved so quickly. I'm pretty sure I was one of those Rae could impersonate due to inactivity in the dead doc. Link to comment Share on other sites More sharing options...
DrakeMarshall Posted May 17, 2020 Report Share Posted May 17, 2020 (edited) Lol that first cycle really threw me off Good game folks. Thanks Straw for running the game. Edited May 17, 2020 by DrakeMarshall Link to comment Share on other sites More sharing options...
Coffeecat Posted May 17, 2020 Report Share Posted May 17, 2020 That last few cycles... really good work elims. and sorry drake. Link to comment Share on other sites More sharing options...
Zillah Posted May 17, 2020 Report Share Posted May 17, 2020 I had a ton of fun, this was my first time being an eliminator as well. It’s so different being on that side 1 Link to comment Share on other sites More sharing options...
BrightnessRadiant Posted May 18, 2020 Report Share Posted May 18, 2020 Forgot to say it but thanku for running the game @Straw!! I had so much fun even if I was more clueless than I've ever been before! Link to comment Share on other sites More sharing options...
Karnage Posted May 18, 2020 Report Share Posted May 18, 2020 Thanks @Straw, have an upvote. That was a truly bamboozling game, great game elim team! Link to comment Share on other sites More sharing options...
Elbereth Posted May 18, 2020 Report Share Posted May 18, 2020 On 5/17/2020 at 11:50 AM, Sart said: Also, I didn't like the Silver Powder providing blanket immunity to the shade roleblock. I should have brought this up to the rules committee, but it would have been better if it was used up after preventing a roleblock. However, looking over the master spreadsheet, no shades managed to vote on elims, so that was a moot point. Agreed on this point. I didn't read the rules carefully enough, and assumed it had stayed the same. On 5/17/2020 at 0:44 PM, Furamirionind said: The elims played really well this game. I will say that I was suspicious of Elbereth for a while, but then forgot why, and didn't g back... and then I died... : / But I also typically get a slight gut elim read on El, so I sort of just disregarded that, which I probably shouldn't have. Fair. I'm fairly surprised that I played as well as I did, given I haven't been evil in at least a year. I also apologize for my late-game inactivity - apparently being evil makes me stressed and therefore I don't want to interact. I'll work on that in the future. Thanks to Straw for running, and everyone go check out the next MR! 1 Link to comment Share on other sites More sharing options...
Straw Posted May 19, 2020 Author Report Share Posted May 19, 2020 Alright, time for some GM thoughts. Distribution: I kind of regret having so few items in this setup. It'd be interesting to see how a setup with more items would have worked. A lot of mechanics like item passing or the Shade roleblock would have had an actual impact on the game if there were more items in the game. I think five elims was probably balanced for this many players, but it's kind of hard to tell given how far off track the village got. Changes from QF16: -Silver Powder: While this change didn't end up having any effect on the game, I probably overcompensated on the Silver Powder buff. I almost feel like with the Shade nerf, Silver Powder shouldn't be in the game. I feel like the Shades would benefit from always knowing that they did indeed roleblock the person they chose to target. I'm not sure if it would be worth replacing though, or what I would replace it with. -Intoxicant: This is the item from QF16 that I replaced with the Medical Kit. It was a single use vote switch. I feel like it was a good idea to not keep this item, as I wanted to keep the lynch in the hands of the voters. -Shades: I feel like I went the right direction with the anonymous Shade doc. I don't believe it really had much of an effect on the game, and it hopefully made the Shade doc a bit more interesting. On the other hand, the Shades probably need some kind of buff, either in the rules or the distribution. The Shades could possibly be buffed in the rules by giving them more info on what happened (who they blocked, if the person they blocked did anything, what the person they blocked did, who voted for which players, etc) or by making them only block kills. The Shades could be buffed in the distribution by increasing the number of items in the game, thus making it so there's a higher chance of them hitting someone. -Item behavior on death and item passing: In QF16, items were randomly distributed on death and people who received items would be told who they got the item from. I dislike randomly distributing on death, and I think that should be kept out in future iterations. I had been hoping that people who were lynched and had an item would pass it to someone else, but that didn't end up happening. I think a future GM could probably make it so item passing isn't anonymous, as long as they kept the Mutineer kill as a free action. Does anyone else have any opinions on this? 3 Link to comment Share on other sites More sharing options...
Mist Posted May 19, 2020 Report Share Posted May 19, 2020 Shades do need more of an effect. If an elim has silver powder, the shades can't affect the elims. A way to tell what they did would be nice. Link to comment Share on other sites More sharing options...
BrightnessRadiant Posted May 22, 2020 Report Share Posted May 22, 2020 @Straw I agree on all your thoughts! Definitely think giving the shades more of a buff would be great and especially letting them know results of who they targeted. More items would make it more amusing as well because of the shades. And also silver powder for the elims is super dangerous if the village never lynches that player. But all in all it was super fun! Link to comment Share on other sites More sharing options...
Sart Posted September 2, 2020 Report Share Posted September 2, 2020 Why is this aftermath not merged with the rest of the game? Link to comment Share on other sites More sharing options...
Straw Posted September 3, 2020 Author Report Share Posted September 3, 2020 1 hour ago, Sart said: Why is this aftermath not merged with the rest of the game? Aftermaths are typically merged when the mods finally write the closing post. I believe everything up until the last AG has a closing post. Link to comment Share on other sites More sharing options...
Elandera Posted July 25, 2021 Report Share Posted July 25, 2021 Congratulations to the Mutineers, Elbereth, The Archivist, Sart, Zillah, and Arraenae! You efficiently outlasted the Crewmembers and even had a few members alive to tell the tale! Thanks to Straw for running this game, and to everyone who played! As always, if anyone would like to try their hand at running a game, please get ahold of Wilson, Devotary of Spontaneity, Elbereth, Araris Valerian, or myself, or post in the GM Signups & Discussion Thread. Not only will we get you added to the list, but we'd also be more than willing to help out in any way we can. You can also ask questions and get some hints and feedback from everyone in our Art of Game Creation thread. With all the games that we've run so far, we have plenty of experienced GMs that can help you refine any game you're thinking about. If you would rather keep some detail secret, or are self-conscious about posting in thread (there's really no need to be; while we do slaughter each other, we are very polite about it), then I'm sure one of our fantastic committee members (Amanuensis, STINK, Sart, Fifth Scholar, Straw, Haelbarde, and Young Bard) would be more than willing to help you out in private. Thanks again to everyone that played, and we look forward to killing seeing you in future games! Link to comment Share on other sites More sharing options...
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