Danthemystic Posted March 10, 2020 Report Share Posted March 10, 2020 Recently, I have decided that I want to start my rough draft for a book I want to write. It exists in an epic fantasy setting similar to a D&D setting. I want to create one or multiple magic systems for this story that I want to be unique but at the same time reflect my love of Dungeons & Dragons with their magic system (arcane and divine). I want to make sure it is simple to understand but I want to make sure there are limitations, costs, and weaknesses to how it operates and can be accessed. I've read over Sanderson's Laws of Magic and I think they have helped me create some guidelines for myself but I still don't know where to start. I don't know how much I should add to it before I expand on it more and more. I feel like I'm in the dark on this one. 0 Quote Link to comment Share on other sites More sharing options...
+Invocation Posted March 10, 2020 Report Share Posted March 10, 2020 PM me if you want. Magics are my favorite part of world creation and I'm happy to help you work out a similar-to-DnD system. 0 Quote Link to comment Share on other sites More sharing options...
Danthemystic Posted March 10, 2020 Author Report Share Posted March 10, 2020 5 hours ago, Invocation said: PM me if you want. Magics are my favorite part of world creation and I'm happy to help you work out a similar-to-DnD system. Thank you. I’ll do that in a second. 0 Quote Link to comment Share on other sites More sharing options...
Karger Posted March 10, 2020 Report Share Posted March 10, 2020 You should IMO start with "the basics" how many people have magic, how they get it, what having or not having magic indicates and how it effects society at large. 0 Quote Link to comment Share on other sites More sharing options...
Ataraxian Wist Posted April 3, 2020 Report Share Posted April 3, 2020 I am totally willing to help with this. Like Invocation, magic is my favorite aspect of worldbuilding, and I LOVE to bounce ideas on it. Feel free to PM me if you still want help! 0 Quote Link to comment Share on other sites More sharing options...
Frustration Posted April 5, 2020 Report Share Posted April 5, 2020 I love magic as well, my personal strength in this is on exploits I can usually find ways magic can be cheated for ridiculous gains. My recommendation for a starting point though is moments of inspiration, or just grab ideas and let that evolve into a workable version, or use it for food for thought. 0 Quote Link to comment Share on other sites More sharing options...
Xardan Ta'Caran Posted April 6, 2020 Report Share Posted April 6, 2020 (edited) I'll chime in here and say that creating a good magic system with proper checks and balances is difficult to say the least.It took my co author and I close to 10 years to finally come up with a magic system that we thought was workable enough to publish. Once you have your magic system in place (even as a rough draft), let me know. I'm not so great at helping design from the ground up, but once there is a design, my specialty is in enhancing what's already there and finding the "plot holes" that typically come along with a rough draft. I'd be happy to help, but definitely go to the other guys while it's still in the design phase. Edited April 6, 2020 by Xardan Ta'Caran Couple of typoes. Stupid keyboard. 0 Quote Link to comment Share on other sites More sharing options...
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