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Eternallight

Gold Feruchemy in the Mistborn Adventure Game

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I am 100% sure this has been asked before, but I can not find any relevant topics for it at the moment. My Google Fu is failing me, so here goes.

Feruchemy is a net neutral, as we know, granting no gain or loss, yet in the MAG Gold does bonkers things and I am trying to find a nice middle ground.

Currently, in combat or very short beats, gold is functionally worthless as it doesnt heal, it provides "temp HP" (which logically makes no sense)

Out of combat or in long beats, gold can be used to heal 10x the amount that you put into the storage, which totally breaks the conventions.

Are there any suggestions to fix this?

I came up with just a 1-1 ratio, for each charge you store, you lose 1 health. For each charge you tap, you restore 1 health. Thats it, nothing more, nothing less. It does the rapid healing we know it can do, but is very difficult to store large amounts to do the crazy things we have seen it do. 

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5 hours ago, Eternallight said:

I am 100% sure this has been asked before, but I can not find any relevant topics for it at the moment. My Google Fu is failing me, so here goes.

Feruchemy is a net neutral, as we know, granting no gain or loss, yet in the MAG Gold does bonkers things and I am trying to find a nice middle ground.

Currently, in combat or very short beats, gold is functionally worthless as it doesnt heal, it provides "temp HP" (which logically makes no sense)

Out of combat or in long beats, gold can be used to heal 10x the amount that you put into the storage, which totally breaks the conventions.

Are there any suggestions to fix this?

I came up with just a 1-1 ratio, for each charge you store, you lose 1 health. For each charge you tap, you restore 1 health. Thats it, nothing more, nothing less. It does the rapid healing we know it can do, but is very difficult to store large amounts to do the crazy things we have seen it do. 

Well, the confusion you made is that you don't have to be out of combat to tap 10+ charges to heal quickly. In fact, if there is a metal that makes Feruchemists very powerful in combat, it is Gold.

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