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*tentatively pokes head in* I can maybe join this. It could be good therapy in a way :P ...yeah, I think I might. Screw it, I'm committing. If I need to leave later then I can.

I can help out with moderation if you guys like, the powers at least; y'all probably don't want a newbie leading you, but if you need anything done with mod powers I can help out. Nice to meet everyone who I didn't already know! I haven't read any of the past RP, so it's a good thing there's a reboot happening.

Working on character now.

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22 minutes ago, AonEne said:

*tentatively pokes head in* I can maybe join this. It could be good therapy in a way :P ...yeah, I think I might. Screw it, I'm committing. If I need to leave later then I can.

I can help out with moderation if you guys like, the powers at least; y'all probably don't want a newbie leading you, but if you need anything done with mod powers I can help out. Nice to meet everyone who I didn't already know! I haven't read any of the past RP, so it's a good thing there's a reboot happening.

Working on character now.

Welcome! Glad to have another Alleyverser!

... I had to.

Spoiler

4ft5ja.jpg

 

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Here she is! Feedback much appreciated. Any powerful Epics she could work for?

Spoiler

Name: Kiri Atstone - Jaggery or Jag

Age/gender: 20, female

Appearance: Shaggy light brown hair in a pixie cut, dark brown eyes, white, average size for age

Epic Power: Sugar Manipulation

  • Primary - Can manifest light pink sugar crystals (misri) in various forms, including but not limited to spikes, platforms, weaponry, and dust. She can control what size they manifest as, but the bigger the crystal, the more fragile it is; she likes to use a sword of misri, but they shatter after a couple hits and she has to form a new one. It takes about five seconds for her to grow something the size of her hand. This runs off of her sugar levels - three hour of her max manifestation done constantly = half a cake :P
  • Secondary - Messing around with DNA sugars. She doesn't know about this part and if she did she'd refuse to use it. (I may have her discover it at some point... :ph34r:;))
  • Passive - She can't get cavities, sugar highs/crashes, diabetes, or any other negative effects of eating sugar.
  • Weakness - Bricks. Touching them makes her unable to manifest any more sugar, and if her misri touches them, it collapses into sugar particles. Looking at it causes the five seconds to go up to ten.

Other Weaknesses: Nervous in the wilderness or around High Epics, doesn't know or care much about scholarly topics, severe OCD (details below) which she doesn't talk about if she can help it.

  1. Alleys are dangerous. To counter this, any time she walks past one, she must think the word ‘light’. If enters one, she must think ‘light’ with every five steps she takes. She usually overdoes this, thinking 'light' more than she "needs" to. When possible she avoids alleys entirely.
  2. People with a name beginning with any letter after L in the alphabet are doomed. To save them, she must assign them a name beginning with a letter from the front half of the alphabet, and refer to them only as that. (Note: she tends not to refer to other people by name in a conversation, unable to say their “cursed” name, but too embarrassed to say the one she gave them {which is generally the same as their real name but with one letter replaced}.) 
  3. Lines on the ground need to be stepped on equally by both feet. If one steps on a crack, the other should step on a crack of about the same size. There are conversions from one type of line to another - for example, what needs to be done if one foot steps on a line between tiles and one steps on a border of color; those have differing intensity, and the foot on color should ideally do it again to balance things out. 
  4. If she barely brushes against something, she must go back and touch it more fully. She'll feel miserable and unfinished if she doesn't. In a pinch, only touching the part of her body that touched it works.
  5. When using her powers, it’s best if she scratches the crystals once or twice with a fingernail, or her abilities may malfunction. It’s excusable to her if she’s a ways away from the crystals in question, but it does mean she takes that risk. (Note: this isn’t a genuine part of her Epic power. She did it while marveling at the crystals the first few times, then it became a bit of an unconscious habit, and then she started to worry it had built itself into her magic and that if she stopped, it might too.) 
  6. Typos are wrong and disgusting. Correcting them fixes this. If she can’t correct it, thinking the correct word five times, then ‘not (the typoed word)’ five times, then the correct word another five, without any other thought interrupting, will do. 
  7. If she turns around one way, then she must turn back from the same side, rather than turning full circle. She will feel unbalanced if she turns the wrong way. 
  8. Deep in her heart, she believes that if she ever kills another sapient being, even if it was self-defense or an accident, even if they were evil, it would make her so unclean that her staying alive would be unsafe to the rest of the world. So as to not pollute it, she would have to get rid of herself, preferably in a way that leaves no body so her corpse wouldn’t continue sticking around and contaminating the universe. (Note: this...conflicts interestingly with her Epic disregard for regular people.)

Skills: Graphic design, decent at melee combat

Equipment: Carries a backpack with sweets in it and her mobile

Family: Parents and brothers living in California where she was born

Place of Origin: America, city depends on where we set this

Backstory: She became an Epic five years ago and promptly quit her job as a graphic designer to work for various High Epics, which she has done since. She's currently working for Moonglow.

Personality: Quiet, agnostic, tired, anxious, demisexual lesbian who doesn't get much humor, likes cats, and is ambivalent about people.

Theme Song: Fear by Jeff and Casey Williams

 

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Spoiler

Name: Alicia Sarcty
Epic Name: Venom
Age: 26
Appearance: Short pixie cut black hair with hazel eyes.  She's a little taller than average at a solid six feet, but at a glance she doesn't seem super threatening.  Underneath the punk style clothes, however, is a lean and toned body used to years of physical exertion and raw power.  She has a fair amount of exposed skin, and always her fingertips, mostly to help facilitate use of her power.
Powers:
Microbiological Control
Venom has a precise and direct control and biological manipulation power over microorganisms such as bacteria and viruses.  This control has the passive benefit of making her immune to biological warfare, and heavily resistant or outright immune to many toxins due to modifications to her own biological culture.  While this power could lend itself to making biological WMDs and various other extinction level threats with time, she has instead focused on using this control to improve her own body and making herself harder to kill.

With special microbes inside her, she heals at an accelerated pace, while also being immune to sicknesses.  She hits harder than expected, as well as having heavily increased stamina and reaction times, and is faster than one would expect of someone of her size.  While these are above human by a sizeable chunk, Epics with powers in these departments far outstrip her abilities.

Her biggest strength is, arguably, the ability to make injuries she inflicts upon others worse.  Microbes that slow healing or infect cuts, for example, can be released with just a touch or given enough time to adapt a version that could cross the gap between her and a target (with collateral being likely, given it would be more of an AoE effect than a direct attack).  In the most extreme of situations, she could resort in more dangerous and escalated tactics, but that is a last resort type of behavior.

Very minor side power that gives her an instinctive knowledge of microbes and how to manipulate them to reach the ends she wants.

Weakness:

Spoiler

Surgical Equipment

Personality: Alicia is a cautious spark, prone to exploding into a wildfire at the slightest provocation.  She's shrewd, tactical, in her engagements with others while she looks for ways to get an edge or ahead in the grand scheme of things.  She doesn't want to rule an area, but rather to never want while being able to do whatever she pleases, and if that means getting dirty in the process she's more than willing to if it'll advance her goals.  And that includes working with or for other Epics.

In her own time, she's a quiet person.  A little impish, willing to perform pranks or ruin peoples' days for her own amusement, she helped start more than a few fights in her life.

History: Alicia was a problem child from birth.  Coming early in a rush of complications that nearly killed her mother, her early years weren't much better.  While she wasn't one to throw a fit when she hit the Terrible Twos and Threes, she was just always getting into things.  Always causing little problems that slowly wore down everyone she was ever around.

This continued well into her more developmental years, but slowly grew to take on a life of purposefully causing problems.  Because, as she had learned her entire life, the only way to stand out and be noticed was by being different and often in a way that was counterproductive to stability.  Which is how she found herself on a football field surrounded by other students as she shoved worms in a girl's hair.

Weird how things could end up like that, wasn't it?

The rest of her life passed in much the same fashion, with Alicia never really holding a job or a stable place to live or friends or even family until the day that everything changed.

Because when you have power to control the trillions and trillions of microbes in and around you with just a thought....The world becomes your playground.  Bouncing around as Epics exploded around the country, as entire areas were turned to rubble, Alicia played the long game.  And after a time, she found herself in a town called Edmonton with her sights set on staying long term.

Because where else could she find a better playground to play in?

Theme: (Can't be posted because of a spam filter apparently.)

So, yeah, she's a bit powerful but the overall power level seems to be on the higher side here so hopefully this works.  Feedback and stuff appreciated if anyone has anything glaring they think should change or any of that fun stuff <3

Edited by Old Amsterdam
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8 hours ago, AonEne said:

Here she is! Feedback much appreciated. Any powerful Epics she could work for?

  Hide contents

Name: Kiri Atstone - Jaggery or Jag

Age/gender: 20, female

Appearance: Shaggy light brown hair in a pixie cut, dark brown eyes, white, average size for age

Epic Power: Sugar Manipulation

  • Primary - Can manifest light pink sugar crystals (misri) in various forms, including but not limited to spikes, platforms, weaponry, and dust. She can control what size they manifest as, but the bigger the crystal, the more fragile it is; she likes to use a sword of misri, but they shatter after a couple hits and she has to form a new one. It takes about five seconds for her to grow something the size of her hand. This runs off of her sugar levels - three hour of her max manifestation done constantly = half a cake :P
  • Secondary - Messing around with DNA sugars. She doesn't know about this part and if she did she'd refuse to use it. (I may have her discover it at some point... :ph34r:;))
  • Passive - She can't get cavities, sugar highs/crashes, diabetes, or any other negative effects of eating sugar.
  • Weakness - Bricks. Touching them makes her unable to manifest any more sugar, and if her misri touches them, it collapses into sugar particles. Looking at it causes the five seconds to go up to ten.

Other Weaknesses: Nervous in the wilderness or around High Epics, doesn't know or care much about scholarly topics, severe OCD (details below) which she doesn't talk about if she can help it.

  1. Alleys are dangerous. To counter this, any time she walks past one, she must think the word ‘light’. If enters one, she must think ‘light’ with every five steps she takes. She usually overdoes this, thinking 'light' more than she "needs" to. When possible she avoids alleys entirely.
  2. People with a name beginning with any letter after L in the alphabet are doomed. To save them, she must assign them a name beginning with a letter from the front half of the alphabet, and refer to them only as that. (Note: she tends not to refer to other people by name in a conversation, unable to say their “cursed” name, but too embarrassed to say the one she gave them {which is generally the same as their real name but with one letter replaced}.) 
  3. Lines on the ground need to be stepped on equally by both feet. If one steps on a crack, the other should step on a crack of about the same size. There are conversions from one type of line to another - for example, what needs to be done if one foot steps on a line between tiles and one steps on a border of color; those have differing intensity, and the foot on color should ideally do it again to balance things out. 
  4. If she barely brushes against something, she must go back and touch it more fully. She'll feel miserable and unfinished if she doesn't. In a pinch, only touching the part of her body that touched it works.
  5. When using her powers, it’s best if she scratches the crystals once or twice with a fingernail, or her abilities may malfunction. It’s excusable to her if she’s a ways away from the crystals in question, but it does mean she takes that risk. (Note: this isn’t a genuine part of her Epic power. She did it while marveling at the crystals the first few times, then it became a bit of an unconscious habit, and then she started to worry it had built itself into her magic and that if she stopped, it might too.) 
  6. Typos are wrong and disgusting. Correcting them fixes this. If she can’t correct it, thinking the correct word five times, then ‘not (the typoed word)’ five times, then the correct word another five, without any other thought interrupting, will do. 
  7. If she turns around one way, then she must turn back from the same side, rather than turning full circle. She will feel unbalanced if she turns the wrong way. 
  8. Deep in her heart, she believes that if she ever kills another sapient being, even if it was self-defense or an accident, even if they were evil, it would make her so unclean that her staying alive would be unsafe to the rest of the world. So as to not pollute it, she would have to get rid of herself, preferably in a way that leaves no body so her corpse wouldn’t continue sticking around and contaminating the universe. (Note: this...conflicts interestingly with her Epic disregard for regular people.)

Skills: Graphic design, decent at melee combat

Equipment: Carries a backpack with sweets in it and her mobile

Family: Parents and brothers living in California where she was born

Place of Origin: America, city depends on where we set this

Backstory: She became an Epic five years ago and promptly quit her job as a graphic designer to work for various High Epics, which she has done since. She's currently working for _____.

Personality: Quiet, agnostic, tired, anxious, demisexual lesbian who doesn't get much humor, likes cats, and is ambivalent about people.

Theme Song: Fear by Jeff and Casey Williams

 

This one sounds familiar :D

Edit:

5 hours ago, Old Amsterdam said:
  Hide contents

Name: Alicia Sarcty
Epic Name: Venom
Age: 26
Appearance: Short pixie cut black hair with hazel eyes.  She's a little taller than average at a solid six feet, but at a glance she doesn't seem super threatening.  Underneath the punk style clothes, however, is a lean and toned body used to years of physical exertion and raw power.  She has a fair amount of exposed skin, and always her fingertips, mostly to help facilitate use of her power.
Powers:
Microbiological Control
Venom has a precise and direct control and biological manipulation power over microorganisms such as bacteria and viruses.  This control has the passive benefit of making her immune to biological warfare, and heavily resistant or outright immune to many toxins due to modifications to her own biological culture.  While this power could lend itself to making biological WMDs and various other extinction level threats with time, she has instead focused on using this control to improve her own body and making herself harder to kill.

With special microbes inside her, she heals at an accelerated pace, while also being immune to sicknesses.  She hits harder than expected, as well as having heavily increased stamina and reaction times, and is faster than one would expect of someone of her size.  While these are above human by a sizeable chunk, Epics with powers in these departments far outstrip her abilities.

Her biggest strength is, arguably, the ability to make injuries she inflicts upon others worse.  Microbes that slow healing or infect cuts, for example, can be released with just a touch or given enough time to adapt a version that could cross the gap between her and a target (with collateral being likely, given it would be more of an AoE effect than a direct attack).  In the most extreme of situations, she could resort in more dangerous and escalated tactics, but that is a last resort type of behavior.

Weakness:

  Reveal hidden contents

Surgical Equipment

Personality: Alicia is a cautious spark, prone to exploding into a wildfire at the slightest provocation.  She's shrewd, tactical, in her engagements with others while she looks for ways to get an edge or ahead in the grand scheme of things.  She doesn't want to rule an area, but rather to never want while being able to do whatever she pleases, and if that means getting dirty in the process she's more than willing to if it'll advance her goals.  And that includes working with or for other Epics.

In her own time, she's a quiet person.  A little impish, willing to perform pranks or ruin peoples' days for her own amusement, she helped start more than a few fights in her life.

History: Alicia was a problem child from birth.  Coming early in a rush of complications that nearly killed her mother, her early years weren't much better.  While she wasn't one to throw a fit when she hit the Terrible Twos and Threes, she was just always getting into things.  Always causing little problems that slowly wore down everyone she was ever around.

This continued well into her more developmental years, but slowly grew to take on a life of purposefully causing problems.  Because, as she had learned her entire life, the only way to stand out and be noticed was by being different and often in a way that was counterproductive to stability.  Which is how she found herself on a football field surrounded by other students as she shoved worms in a girl's hair.

Weird how things could end up like that, wasn't it?

The rest of her life passed in much the same fashion, with Alicia never really holding a job or a stable place to live or friends or even family until the day that everything changed.

Because when you have power to control the trillions and trillions of microbes in and around you with just a thought....The world becomes your playground.  Bouncing around as Epics exploded around the country, as entire areas were turned to rubble, Alicia played the long game.  And after a time, she found herself in a town called Edmonton with her sights set on staying long term.

Because where else could she find a better playground to play in?

Theme: (Can't be posted because of a spam filter apparently.)

So, yeah, she's a bit powerful but the overall power level seems to be on the higher side here so hopefully this works.  Feedback and stuff appreciated if anyone has anything glaring they think should change or any of that fun stuff <3

Maybe also add some sort of instinctive knowledge of biology and microbes? Since a lot of what she does normally requires a degree in microbiology, computers and a very large database of existing microbes to work, and the more advanced stuff is scfi-fi that will take at least another three decades to get anywhere near to.

I like the power itself, but you'll probably need to add something to explain how she gets the knowledge to actually do this. For example, Doctor Funtimes (matter manipulator) had a degree in engineering IIRC. So probably give her a degree in microbiology, or instinctive knowledge in how to edit microbes to do what she wants.

Also, Calamity was 10 years ago, so unless she got her powers a while after Calamity she probably wouldn't have had the time to move around between jobs like you described.

Edited by kenod
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5 hours ago, kenod said:

This one sounds familiar :D

Edit:

Maybe also add some sort of instinctive knowledge of biology and microbes? Since a lot of what she does normally requires a degree in microbiology, computers and a very large database of existing microbes to work, and the more advanced stuff is scfi-fi that will take at least another three decades to get anywhere near to.

I like the power itself, but you'll probably need to add something to explain how she gets the knowledge to actually do this. For example, Doctor Funtimes (matter manipulator) had a degree in engineering IIRC. So probably give her a degree in microbiology, or instinctive knowledge in how to edit microbes to do what she wants.

Also, Calamity was 10 years ago, so unless she got her powers a while after Calamity she probably wouldn't have had the time to move around between jobs like you described.

Good catch on the knowledge part.  Added a small secondary power to give the instinctive knowledge since she most definitely never would've gotten to college.  Also left the history vague to a degree since no one could really answer me at the time that I was drawing it up on the timeframe since Calamity.  Being a later on Epic I think works better, but I think leaving the history vague is still viable unless anyone disagrees?

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1 hour ago, Old Amsterdam said:

Good catch on the knowledge part.  Added a small secondary power to give the instinctive knowledge since she most definitely never would've gotten to college.  Also left the history vague to a degree since no one could really answer me at the time that I was drawing it up on the timeframe since Calamity.  Being a later on Epic I think works better, but I think leaving the history vague is still viable unless anyone disagrees?

Sounds good, I think?

Also, Ene, if you're looking for other Epics to rp with, Moonglow will be looking for minions/helpers. Other than that, I currently don't have anything planned for Luna, Maxwell and Laplace (might not have the later two work together after all).

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6 hours ago, kenod said:

This one sounds familiar :D 

:D 

16 minutes ago, kenod said:

Also, Ene, if you're looking for other Epics to rp with, Moonglow will be looking for minions/helpers. 

Sure, that works for me! 

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Spoiler

Epic Name: 

Actual name: Someone please help me with these. I suck at naming stuff.

Description: Almost six foot male, long dark curly hair.

Age: Young 20's

Powers: Fire manipulation. He can shoot blasts of fire and control it's form, and heat. This is incredible versatile power and his favorite way to use it is set a sword on fire and fight with that. The limitations of his powers are: 1) The fire has to come from his hand or something he is touching. and 2) He can't block bullets but he can make a fire hot enough to melt the bullets to pellets. Also, when he uses his power, his hair looks like it is on fire.

Secondary Powers: Slightly faster reaction times and actual movement speed. Not a lot but it is noticeable.

Skills: Mediocre hand to hand combat

Weakness:

Spoiler

Things you use to cut your hair. If you actually manage to cut his hair, he becomes much weaker. His power's strength is directly related to the length of his hair.

Backstory: Before Calamity he was an only child a lightly spoiled. He had lived in *Enter city name here* his whole life. If he wanted something he would just have to ask for it and his parents would get it. He was spoiled but did not really act like it. After calamity he just stuck his head down and carried on. He just recently got his powers and decided to make a name for himself.

Personality: He really likes dark ages tactics and is kind of a history nut about that. He loves to read books about that. He does not like to hurt people, but he really enjoys fighting. He will think before he begins a confrontation, but once he has begun it is difficult to get him out of it.

@kenod is this a good character?

Edited by Shard of Reading
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36 minutes ago, Shard of Reading said:
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Epic Name: 

Actual name: Someone please help me with these. I suck at naming stuff.

Description: Almost six foot male, long dark curly hair.

Age: Young 20's

Powers: Fire manipulation. He can shoot blasts of fire and control it's form, and heat. This is incredible versatile power and his favorite way to use it is set a sword on fire and fight with that. The limitations of his powers are: 1) The fire has to come from his hand or something he is touching. and 2) He can't block bullets but he can make a fire hot enough to melt the bullets to pellets. Also, when he uses his power, his hair looks like it is on fire.

Secondary Powers: Slightly faster reaction times and actual movement speed. Not a lot but it is noticeable.

Skills: Mediocre hand to hand combat

Weakness:

  Reveal hidden contents

Things you use to cut your hair. If you actually manage to cut his hair, he becomes much weaker. His power's strength is directly related to the length of his hair.

Backstory: Before Calamity he was an only child a lightly spoiled. He had lived in *Enter city name here* his whole life. If he wanted something he would just have to ask for it and his parents would get it. He was spoiled but did not really act like it. After calamity he just stuck his head down and carried on. He just recently got his powers and decided to make a name for himself.

Personality: He really likes dark ages tactics and is kind of a history nut about that. He loves to read books about that. He does not like to hurt people, but he really enjoys fighting. He will think before he begins a confrontation, but once he has begun it is difficult to get him out of it.

@kenod is this a good character?

Fire manipulation isn't that uncommon, though depending on how you envision melting bullets that would be some extremely hot fire. I'm guessing their ability adds immunity to heat?

Side-note, melting bullets isn't a great defence, since the molten metal will still impact you. Given that that seems to be a common defence among Epics though I assume there's some weirdness going on there, so that should probably still be fine? Epic powers only really pay attention to physics once in a blue moon anyway.

For the weakness, they're going to either end up with a really long haircut in a couple of years, or they'll need to have their hair cut once in a while.

Can't really help you with names though.

Edited by kenod
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I'm very tempted to try rejoining the reboot, but am a little concerned following my burnout last time.  Maybe if I stick to a single character or two, and am not heading up any factions this time around, that will work better.  That way, if I get behind, my character can go "off camera" for a bit and not hold anyone up.  

I would probably use one of my pre-existing characters - Euphoria, Taylor Swift, or Brandon Hennesy.  

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21 hours ago, Comatose said:

I'm very tempted to try rejoining the reboot, but am a little concerned following my burnout last time.  Maybe if I stick to a single character or two, and am not heading up any factions this time around, that will work better.  That way, if I get behind, my character can go "off camera" for a bit and not hold anyone up.  

I would probably use one of my pre-existing characters - Euphoria, Taylor Swift, or Brandon Hennesy.  

ooooh taylor swift plez i love her sm - juno

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Thus far there hasn't been too much discussion on leads, so is everyone fine if I follow @breakingamber's suggestion and make a topic designating @the winter system (let me know if I should designate a specific member o the system), @kenod, and @DrakeMarshall as team leads?  @breakingamber, I would like to designate you as well since you have been around for a bit and are adminning the discord (you seem to be taking some leadership already in getting the reboot going).  

If there are any objections or anyone else I should add, just let me know.  If anyone listed DOES NOT want to be a lead, please let me know.  Otherwise I will go ahead and post :).  

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On 9/24/2020 at 7:39 PM, Comatose said:

Thus far there hasn't been too much discussion on leads, so is everyone fine if I follow @breakingamber's suggestion and make a topic designating @the winter system (let me know if I should designate a specific member o the system), @kenod, and @DrakeMarshall as team leads?  @breakingamber, I would like to designate you as well since you have been around for a bit and are adminning the discord (you seem to be taking some leadership already in getting the reboot going).  

If there are any objections or anyone else I should add, just let me know.  If anyone listed DOES NOT want to be a lead, please let me know.  Otherwise I will go ahead and post :).  

Sure, I guess! We'll do our best. 

- Nix

EDIT: Added our new maple character to our post in the maples thread!

Edited by the winter system
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The new RP thread is officially up!

Go check it out!

Also, I have made some assumptions about territory and who holds it that you guys can and should retcon at any time.

The maples hold territory east of Edmonton, and push westward. They manage to take a little more than they had (which was essentially nothing).

Pariah holds territory where ERA used to be; southeastern corner of the city.

Moonglow holds territory more or less in the center of the city.

Depravity holds territory just north of Moonglow's.

I think that's it. Go forth, and create story!

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21 minutes ago, Kings_way said:

Any powerful epics Rust can work for?

At the moment, the two major Epic employers, so to speak, in Edmonton are Moonglow (who has yet to make an appearance) and Pariah (who was a very small part of the previous RP). 

Moonglow runs a more stable, more organized faction, but also probably has slightly less-powerful capes. Her area is better for vanillas. She also is somewhat feminist.

Pariah runs a looser ship, is pettier and more prone to random destruction and chaos. She likely has more powerful capes under her banner.

More minor Epics include Blank, who runs a very mysterious organization, Depravity, whose main goal primarily seems to be spreading the corruption his power creates, and Ferocity, who mainly seems to work with normies.

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