Popular Post +Artemos Posted May 24, 2019 Popular Post Report Share Posted May 24, 2019 (edited) I've released another major update - see here! Original post: I haven't posted in this subforum before, so I thought I'd mention it here. I've been working on a game/physics demonstration that implements the physics of Allomancy. You can find a longer description (and a lot more pictures and videos) at the full post here: Let me know what you think! Edited January 9, 2021 by Artemos updated to 1.3 22 Quote Link to comment Share on other sites More sharing options...
shinobi2u Posted June 28, 2019 Report Share Posted June 28, 2019 Very cool! Recently playing through Spider-man on PS4 made me wish there could be an open-world Mistborn game that had that level of fluidity with the movement and controls. This is definitely a good step in that direction as nailing the physics is going to be key to something like that. 2 Quote Link to comment Share on other sites More sharing options...
nofrodelius Posted August 5, 2019 Report Share Posted August 5, 2019 Wow, very interesting! 0 Quote Link to comment Share on other sites More sharing options...
+Halleck Posted August 30, 2019 Report Share Posted August 30, 2019 Yes! When I first read Mistborn I wanted to do this but it seemed like too much work for a spare time project, lol. I was thinking of trying it in 2D at some point. Glad to see you're working on it! 1 Quote Link to comment Share on other sites More sharing options...
Stoneward13 Posted September 23, 2019 Report Share Posted September 23, 2019 This is a very interesting concept, and it looks like you've got a good start 0 Quote Link to comment Share on other sites More sharing options...
Arcetos Posted September 23, 2019 Report Share Posted September 23, 2019 (edited) Hello! Good job there! I assume this is done with unreal engine, right? If so, do you program with C## or blueprints? I, and I think that many more people here, will be greatly pleased if you keep sharing the updates on this project Also if you need a hand, I'm about to finish a career in Videogame design, and I know a thing or two abot programming (in unity c# tho and blueprints in UE, not c++) (but I don't think you need any help with the technical part, I might say). Cheers man! Edited September 23, 2019 by Arcetos 0 Quote Link to comment Share on other sites More sharing options...
+Artemos Posted September 23, 2019 Author Report Share Posted September 23, 2019 2 hours ago, Arcetos said: Hello! Good job there! I assume this is done with unreal engine, right? If so, do you program with C## or blueprints? It's actually done in Unity with C#. If you want, you can look at the code here. 1 Quote Link to comment Share on other sites More sharing options...
+Artemos Posted January 9, 2021 Author Report Share Posted January 9, 2021 It's been over a year, but I've released a major update for my Mistborn game. See the main post for more details! 3 Quote Link to comment Share on other sites More sharing options...
Lesser spren Posted May 1, 2021 Report Share Posted May 1, 2021 If you need some help with cominbing the mechanics with human models I found a guy on youtube who is workiking on a mistborn game with similar mechanics to yours. I can post a link to his channel so you can get in contact with him if you want. 0 Quote Link to comment Share on other sites More sharing options...
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