MacThorstenson

Alleyverse Character Discussion

198 posts in this topic

Posted (edited)

Hello everyone, here is the new thread for Alleyverse Character discussion.

Here you can ask questions about characters, rank characters if you aren't a mod, or chat about character policy. 

As a reminder, unless you are submitting a character bio, you should not post in the Original Alleyverse characters thread.

The Index (Last updated: February 27th, 2019)

Spoiler

 

Introduction

The Index is a resource created for the analysis of Era Three characters. Moderators may consult the Index during the approval process, but are encouraged to use their discretion above all.  The recommended cap for a character is 150 points. 100 of these may be used for points from any category, like magic. 50 of the points may only be used for skills. 

Characters who are overpowered but entirely non-combative should be given exemptions and allowed to exceed this value. Characters who are savants or otherwise more capable than the average person at using their magical power should be assigned additional points for their proficiency. Similarly, weak users of a power should see their score diminish. The suggested scores are meant as a guideline only.

Powers not listed on the Index should still be considered. Assigning them scores based on the point allotment for similar powers is recommended.

Weaknesses

To subtract from a character’s score, the tabulator should take into account their weaknesses. Since even the same weakness can affect different people in drastically different ways, it is up to the person scoring to decide how many points to take away. For example, a character with a temper who becomes incapable of functioning when angry should have many points subtracted, while one with the same weakness who becomes violent and determined in similar circumstances should have few points deducted. The tabulator should consider how the characters weakness effects their ability to use their powers, act they way they would like to, exert influence over others, function regularly, and anything else of relevance.

Technology and Tools

Resources which are widely available and not very powerful do not need to count towards a character’s score. For example, swords are commonplace. Shardblades, on the other hand, are rarer and more powerful, so they add points to a character’s score. The Index measures deviation from the capabilities of a regular human, so if most humans are able to acquire and use an item, it need not be considered.

  Reveal hidden contents

Special Skills

The skills listed are skewed towards those which are useful in combat, but that is understandable as the Index measures how much better a character is than the average human. Most people have basic skills like the ability to cook, do what they were taught in school, and preform their duties at their place of employment. It is assumed that everyone will have a base level of ability. If they do not, that could be considered to be a weakness. But the average person does not have extensive combat training, hence points are assigned to those who do.

Skills of note that are not listed may still be allotted points. For example, excellence in acrobatics or being an artifabrian could add to a character’s score.

Intelligence (Ability to learn new skills, ability to understand complex subjects, etc.):
Average: 0
Smart: 15
Intelligent: 30
Genius: 45
Mastermind: 65

Skill Levels:
Amateur: 3-11 months of training
Average: 1 year to 5 years of training
Skilled: 5-10 years of training
Expert: 10-15 years of training

Assassination:
Amateur: 20
Average: 40
Skilled: 60
Expert: 80

Hand to Hand Combat Training (Martial Arts, Boxing, etc.):
Amateur: 10
Average: 20
Skilled: 30
Expert: 50

Melee Weapon Combat Training (Swords, Knives, Staffs, etc.)
Amateur: 20
Average: 35
Skilled: 50
Expert: 75

Poison Mixing:
Amateur: 5
Average: 15
Skilled: 25
Expert: 40

Projectile Weapon Combat Training (Guns, Bows, Knives, etc.):
Amateur: 30
Average: 45
Skilled: 60
Expert: 80

Scholarship (Analysis, Base Knowledge, etc.):
Amateur: 10
Average: 20
Skilled: 30
Expert: 40

Thievery:
Amateur: 10
Average: 25
Skilled: 40
Expert: 60

Magical Abilities

Entries denoted by an asterisk are powers that come from having a non-human physiology.

Alleyplanet (Alleyverse)

User of Voidmaking: Rank on a scale of one to ten based on willpower, strength, and experience. Multiply by five and add 65.

Example: A voidmaker who recently received their powers, has limited offensive capabilities, and a standard level of magic suppression ability: +70

Detritus (Skyward)

[Redacted while the spoiler suppression period is in effect.]

Earth (Alcatraz vs the Evil Librarians)

Crystin: +25

Smedry Talent: Impure, +25, Prime, +50, Dark Talent, +150

Oculator/User of Blood-Forged Lenses: +40

Alivened augmentations: +15

Earth (Defending Elysium)

Sense: +15

Mind Blades: +40

FTL transport: +40

Earth (Dreamer from Games Creatures Play)

Body Stealing Ability: +800

Earth (The Reckoners)

Epic Power: Counting primary, secondary, and tertiary powers all together and subtracting the impact their weakness has on their ability, rank on scale of 1 – 10 based on power output and usefulness. Multiply score by 10 and add 20.

Additional Prime Invincibility (High Epic): +20 (or +40 if also lacking a weakness)

Post-Calamity Epic (no Epic weakness): +5

Examples: Donny ‘Curveball’ Harrison = 30, Knoxx = 40, Refractionary = 70, Obliteration = 160

[Whenever possible, instead of using the above scoring methodology, consult Voidus about Epic characters. He has a system.]

Earth (The Rithmatist)

Rithmatist: +30

Melody-level ability: An additional +30

First of the Sun (Sixth of the Dusk)

Aviar: +10 per

(Infinity Blade)

Deathless: Rank by their amount of experience.

New: +50

Old: +75

Veteran: +100

Very Experienced: +150

Witnessed the Creation of the Civilized World: +200

Imperium (Aether of Night)

Amberite Bond: +35

Verdant Bond: +30

Bestarian Bond: +10

Ferrous Bond: +10

Luminous Bond: +25

Lukarvia (I Hate Dragons)

Knack: Rank each knack’s power on a scale of 1 – 3. Multiply by five.

Milky Way Galaxy (Warhammer 40k)

If you choose to play a Space Marine, you must spend a certain amount of your points on specific abilities, for balance purposes.

All Space Marines Must Take the Following:

Power Armor [+40]: Although technological rather than magical, power armor is equivalent to Shardplate in every way, with the same enhancements and weaknesses.

  • Tactical Dreadnought Armor[+60]: A variant of normal power armor, tactical dreadnought armor (known as terminator armor) has greatly increased protection and durability, as well as a built-in ability to use teleportation technology. However, terminator armor is bulkier and more awkward than normal power armor. Think "bull in a china shop" clumsy.

Enhancements[+5]: These are the organs all Space Marines are implanted with. See here for more details- most of the powers are pretty niche, so they're not worth many points.

Weapon Choices:

Bolter/Bolt Pistol [+0]: The bolter fires .75 caliber shells that explode on contact with an enemy. In theory, this is powerful. In practice, with other characters in the equation, you can't seem to hit the broad side of a barn with these.

Chainsword [+5]: A sword-chainsaw, sized for a 7-ft tall person. Standard practice is to line the teeth and casing with aluminum.

Plasma Gun/Plasma Pistol [+35]: These weapons fire gouts of super-heated plasma. A single hit from this will annihilate an unarmored human, seriously crack or break Shardplate, immobilize a tank, or blow up a heavy weapon emplacement. However, plasma guns are extremely volatile. If a plasma gun takes a solid hit while being used, or random chance decides to screw with you, the gun will explode, seriously injuring or maiming you at least.

Nalthis (Warbreaker)

First Heightening: +55

Second Heightening: +65

Third Heightening: +75

Fourth Heightening: +100

Fifth Heightening: +150

Returned: +55

Roshar (The Stormlight Archive)

Knight Radiant:  

First Ideal:

90 - 5 (first oath) - (point amount for being broken for the bond to form)

Second ideal:

110 - 5 (first oath) - (point amount based on the second oath told) - (point amount for being broken for the bond to form)

Third Ideal:

160 - 5 (first oath) - (point amount based on the second oath told) - (point amount based on third oath told) - (point amount for being broken for the bond to form)

Fourth Ideal:

200 - 5 (first oath) - (point amount based on the second oath told) - (point amount based on third oath told) - (point amount based on fourth oath told) - (point amount for being broken for the bond to form)

 

Knight Radiant Squire: +60

Old Magic Boon/Bane: Treat like an Epic Power [see: Earth (The Reckoners)], but the minimum is 5 instead.

Fabrial that replicates surges: +15 per surge.

*Dysian Aimian: +45

*Siah Aimian: +45

*Singer: +20

*Spren: 0

Scadrial (Mistborn)

Misting: Aluminum, lerasium (without access to the metal) and duralumin, +5, Level One, +35, Level Two, +45, Level Three, +55. [Note: Level distinctions are non-canon.]

            Level One: Brass, Bronze, Cadmium, Chromium, Copper, Gold, Malatium, Nicrosil, Tin, Zinc.

            Level Two: Bendalloy, Electrum, Iron, Steel, Pewter

            Level Three: Atium

Mistborn: +160

Ferring: Level One, +30, Level Two, +40, Level Three, +50.

            Level One: Aluminum, Atium, Brass, Bendalloy, Bronze, Cadmium, Copper, Electrum, Duralumin, Nicrosil, Tin, Zinc

            Level Two: Iron, Pewter, Malatium

            Level Three: Chromium, Gold, Steel

Feruchemist: +150

Complimentary Twinborn Combination: +10

Compounder: Level One, +100, Level Two, +120, Level Three, +140

            Level One: Aluminum, Brass, Bronze, Cadmium, Copper, Duralumin, Electrum, Tin, Zinc

            Level Two: Bendalloy, Iron, Pewter

            Level Three: Atium, Chromium, Gold, Nicrosil, Steel

Fullborn: +1000

Hemalurgist: See hemalurgy section of the materials list.

*Kandra: Rank based on skill level and skeleton type on a scale of 1-10. Multiply by five and add 70. Examples: An experienced kandra using human bone is 85, and a kandra with extensive combat training and a carbon-fiber skeleton is 115.

*Full koloss: +20

*Koloss-blooded: +10

Sel (Elantris, The Emperor’s Soul)

Elantrian: Rank based on experience and knowledge on a scale of 1-10. Multiply by five and add 75.

Dakhor user: +80 for full monk, +30 for single limb mutation.

ChayShan user: +40

Forger: +60

Bloodsealer: +50

Solar System Near Earth (Centrifugal)

Enhanced jumping: +10

Enhanced adrenaline: +30

Both enhancements: +45

Other enhancements: Rank on a scale of 1-5 based on power output and usability. Multiply by five and add five.

Taldain (White Sand)

Sand master: Rank their ability from 1 - 5. Multiply by 5 and add 35.

The Westlands (The Wheel of Time)

[Consult @Dr. Dapper He can decipher this part. I have no idea how any of this section works. The two lists titled 'male' confuse me, and I'm scared to put colons where I'm not sure they belong.]

  • Male
    • 1-11 -1000
    • 12-17 -500
    • 18-36 -150
    • 54-72 -100
    • 37-53 -125

 

  • Male
    • ++1-++6 -1200.
    • 7-17 -1000
    • 18-35 -500
    • 36-53 -150
    • 54-72 -125

 

  • Tallents (Incomplete. If you remember any, post them)
    • Ter’angreal: your character can make ter’angreal with various strength. - 40 points.
    • Healing: your character can Heal other people of illness and wounds -10 points for normal proficiency, -30 for high.
    • Gateways: your character can make gateways -15 points for normal proficiency, -30 for high proficiency.
    • Foretelling: your character has the Foretelling, letting them see into the future -500 points
    • Cloud Dancer: Your character is a Cloud Dancer who can control the weather. -30 points
    • Ter’angreal sense: Your character can sense the use of ter’angreal -10 points.
    • Dreamer: Your character can glimpse the future in their dreams, and can dreamwalk. -30 points+dreamwalking

 

  • Aes Sedai: Your character is an Aes Sedai who has taken the Three Oaths. +25 points and non-combative (I’m too lazy to do Ajahs right now)
  • Asha’man: Your character is an Asha’man, who has received training at the Black Tower. -10 points
  • Warder bond: You bonded a warder, granting you the ability to know where your warder is, and the warder will protect you. -15 points.

 

  • Blademaster: Your character has a heron marked blade, which defines you as a blademaster. -25 points (-30 if you have a power forged sword)
  • Warder: Your character is bonded to a channeler, granting them increased strength and endurance, and enhanced healing. Your character will also know the emotions and location of their channeler -5 points

*****

Earth (Heuristic Algorithm and Reasoning Response Engine from Armored)

TBC

(Firstborn)

TBC

 

Spoiler

Nalthian Objects:

Sentient Awakened Object: 90 points

Item with 50 breaths: 55

Item with 200 breaths: 65

Item with 600 breaths: 75

Item with 1000 breaths:100

Item with breath: 0.5*(# of breaths)

Lifeless: 30

Kalad Phantom: 70

“Super” Lifeless: 80

Tear of Edgli: 1

Rosharan Objects:

Shardplate: 40

Shardblade: 30

Fabrials:

Altering Fabrials:

Augmenters:

Heatrial: 5

Half Shard: 15

Grandbow: 10 (But requires Radiancy or Shardplate to be used)

Painrial (Pain Increase): 20

Diminishers:

Painrial (Pain Decrease): 20

Pairing Fabrials:

Conjoiners:

Spanread: 5

Warning Fabrials:

Alerters:

Basic Alerter (Rysn Interlude): 15

Emotional Detectors: 10

Ancient Fabrials:

Soulcasters:

Zephyr (Translucent Gas, Air): 15

Vapor (Opaque Gas, Smoke, Fog): 25

Spark (Fire): 30

Lucentia (Quartz, Glass, Crystal): 20

Pulp (Wood, Plants, Moss): 20

Blood (Blood, All non-oil Liquid): 25

Tallow (Oil): 20

Foil (Metal): 25

Talus (Rock and Stones): 25

Sinew (Meat, Flesh): 25

Radiant Fabrials:

15 per surge

Scadrian Objects:

Hemalurgic Spikes:

Allomantic Spikes:

Add point values for the Equivalent Allomatic power.

Subtract a certain number of points based on how much hemalurgic decay occurred.

 

Feruchemical Spikes:

Add point values for the Equivalent Feruchemic power.

Subtract a certain number of points based on how much hemalurgic decay occurred.

 

Ability Spikes:

Iron Spike (Points based on the physical strength of the person spiked):

Physically Weak Person: 20

Physically Average Person: 35

Physically Strong Person: 50

Tin Spike:

Eyesight Spike: 30

Smell Spike: 15

Hearing Spike: 25

Touch Spike: 20

Taste Spike: 10

Zinc Spike (Points based on the Emotional strength of the person spiked):

Emotional Weak Person: 15

Emotional Average Person: 30

Emotional Strong Person: 50

Copper Spike (Points based on the mental strength of the person spiked):

Mentally Weak Person: 10

Mentally Average Person: 25

Mentally Strong Person: 40

Spiritual Spikes:

Chromium Spike: ? (Due to the unknown nature of this spike.)

Nicrosil Spike: 60

Aluminum Spike: 60

Duralumin Spike: 25

God Metal Spikes:

Atium: 80

Lerasium: 150

Note: If one has 2 or more spikes, for the point value, add both spike’s point values together and multiply by 1.5

Subtract 3 points of weakness per spike with each spike adding another three:

ex. 4 spikes = 3+6+9+12=30 -30 points

ex. 5 spikes = 3+6+9+12+15=45 -45 points

God Metal Vials and Bracers:

Atium:

Atium Vial: 50

Atium Bracer: 80

Malatium:

Malatium Vial: 25

Malatium Bracer: 40

Lerasium:

Lerasium Bead: 300

Alcatraz (Earth)

Lenses:

Bestower’s Lenses: 20

Courier’s Lenses: 10

Discerner’s Lenses: 5

Disguiser’s Lenses: 15

Educator’s Lenses: 20

Firebringer’s Lenses: 25

Frostbringer’s Lenses: 25

Harrier’s Lenses: 20

Oculator’s Lenses: 0 (Come with becoming an Oculator)

Oracle’s Lenses: 20

Shamefiller’s Lenses: 25

Shaper’s Lenses: 20

Shatterer’s Lenses: 15

Shocker’s Lenses: 25

Tracker’s Lenses: 20

Translator’s Lenses: 10

Traveler’s Lenses: 20

Truthfinder’s Lenses: 25

Torturerer’s Lenses: 20

Warrior’s Lenses: 15

Windstormer’s Lenses: 15

Voidstormer’s Lenses: 15

Reckoners (Earth)

Motivators:

Rate the equivalent epic power, then add 10.

 

 

Edited by MacThorstenson
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7 minutes ago, Darth Woodrack said:

Ummmmmm... is the first part up for debate? Like, I could just stop making new characters and keep it at eleven.

6 minutes ago, Sherlock Holmes said:

JUST KILL THEM ALL WOODRACK.

4 minutes ago, Darth Woodrack said:

NOT GOING TO HAPPEN. 8 ARE NEEDED FOR THE HUNT FOR THE JACKAL THREAD, 1 IS FOR BLOODFLAME, 1 IS MY BLaCK CRUSADE CHARACTER, AND THE TATTERED ONE IS JUST AWESOME.

EDIT: Moved here from the other character thread, which as mentioned should be reserved purely for character bios and responses at this point.

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JUST KILL THEM. I CAN MAKE DO WITH FOUR, YOU CAN TURN SOME OF YOURS INTO NPCS.

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@Darth Woodrack @Sherlock Holmes

Guys, yelling isn’t going to solve your problems. The more you put things in all caps, the more you just cause contention.

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Why do you think I was doing that?

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Thank you Voidus. So, you guys just implemented a new rule without asking the Alleyverse community? That seems like tyranny... Distasteful.

Ax, I can't do that. I only kill characters when I feel I can do it in a way that doesn't make them pointless, and redundant. Essentially, I don't feel comfortable simply killing off the majority of my characters simply because of a character limit, that I don't agree with.

To why I don't agree with it, besides the part of me removing six characters, it doesn't make sense. Just, I understand that we should stop making more characters, but I don't understand why we should have to make the extras non-characters.

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Woodrack, you have two options: murder or making six of your characters into NPCs.

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Posted (edited)

3 minutes ago, Darth Woodrack said:

I don't understand why we should have to make the extras non-characters.

We decided that this would allow them to remain in the RP and be present  in case they were important for plots. The alternative would be completely cutting them from the RP.

EDIT:

3 minutes ago, Darth Woodrack said:

So, you guys just implemented a new rule without asking the Alleyverse community? That seems like tyranny... Distasteful

Also, we implemented a rule that only affected 3 members of the alleyverse. One of which was the person authoring the rule.

Edited by MacThorstenson
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Just now, Darth Woodrack said:

Thank you Voidus. So, you guys just implemented a new rule without asking the Alleyverse community? That seems like tyranny... Distasteful.

Ax, I can't do that. I only kill characters when I feel I can do it in a way that doesn't make them pointless, and redundant. Essentially, I don't feel comfortable simply killing off the majority of my characters simply because of a character limit, that I don't agree with.

To why I don't agree with it, besides the part of me removing six characters, it doesn't make sense. Just, I understand that we should stop making more characters, but I don't understand why we should have to make the extras non-characters.

Calling someone a tyrant is not a great way to convince them of your point. This is an administration and moderation motivated decision, not content related. That's why this was not put up for community polls.

Arbitrarily allowing some people to have more characters than the limit would be unfair to anyone else who wants the same number of characters.

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Posted (edited)

So. I have been working on this character, I am playing him in another RP. But anyway, he got burried by the other characters. 

Spoiler

Name: AJ Carter. Epic name Nightshot

Physical Characteristics: Brown hair, Brown eyes, WIld scar on right shoulder.

Investiture

  • Epic powers

    • Portals: Can make a small rift in space to create a one way gateway between two points within eyesight that he can see. It sends any object that goes in to the other one on a side of his choosing. Objects maintain momentum and come out at the same point that they went in at the corresponding portal. Portals cannot close if there is something moving through them. It takes roughly 2 seconds to make a portal.

    • Perfect aim: If he looks at something and shoots at it, if his power is activated, his hand will automatically point nightsoul (See equipment)l toward the spot at which he was looking. 

Skills: (Consider epic ability 3 as projectile weapon training expert)

Equipment

  • Night Soul

    • A handgun with a 1 foot long barrel and 6 inch long handle. Has many modes to shoot. Including semi-auto bullets, full auto bullets, plasma, nets, grenades, shotguns, lasers, stun blasts, coinshot hazekiller rounds, flash bang grenades, seeking shots, flames, and freeze rays. Can engage a system that stabs a needle through his skin. Barely enough to avoid the gun being pushed or pulled.

WeaknessHis epic weakness is large guns. (See backstory) Whenever he is touched by a large gun or is shot by one his powers will all be nullified. 

Family: Mother dead. Father alive. Girlfriend: Sliver. Alive. Goes by Tamika.

Home Planet: Earth (Reckoners)

Backstory

When he was 8, his father took him shotgun shooting. AJ was amazed on how well his dad shot and wanted to try to. However, the shotguns knockback broke his shoulder joint and he had to go to the hospital to get surgery. Henceforth giving him a petrifying fear of shotguns.

 

He still was curious with guns and began to practice with handguns, learning to have exceptionally good aim with them. He competed and won a fortune. He had a dream, for a powerful weapon that he could use. So he got to work building nightsoul.

 

He had nearly perfected it by the time that his epic powers manifested. He accidently killed his mother with his new powers and felt horrible and guilty. His father, his partner in nightsoul’s creation ran away in fear and anger, disowning AJ. Depressed because of her death, AJ left and was taken as Calamity’s pawn. An assassin and world hopping monster. He was at lady brought by Calamity to steal a shard. They succeded, but AJ was thrown from the shard by calamity though was clear in mind for the first time ever. He traveled and survived with the sliver from that point on. In fear of becoming a pawn of calamity again, he won’t unnecessarily kill people.

Guild: TUBA

Psyche: Stable. Sometimes has haunting moments but stable.

Personality: Upbeat, Kind, has a dark side though that appears under stressful situations. A dark side that pushes everyone away and goes alone to do things.

Appearance: Coming soon?

Theme Song: Psyche theme song, except all “Psyches” have been replaced with “Snipes”

Fighting Style: Long range combat

Voidus and Mac have been scoring him. They say that the skill points may contribute to the perfect aim which totals at 80. Portals are 40, and the equipment is 50. The epic weakness is -5 making a total of 165. I was thinking for another weakness, he follows the wind runner oaths essentially. The second, third, and fourth. If he doesn’t do so, he’ll go insane.

Edited by beantheboy12
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4 minutes ago, MacThorstenson said:

Also, we implemented a rule that only affected 3 members of the alleyverse. One of which was the person authoring the rule.

You implemented a new rule that currently affects 3 members of the Alleyverse. Maybe someone with five characters wanted another one?

5 minutes ago, Voidus said:

Calling someone a tyrant is not a great way to convince them of your point. This is an administration and moderation motivated decision, not content related. That's why this was not put up for community polls.

Arbitrarily allowing some people to have more characters than the limit would be unfair to anyone else who wants the same number of characters.

When did I call it tyranny?:)

Yes, but these people already had more characters. To me, making someone a character is the only way to permanently keep them alive, until you want them to die. If they are an npc, someone can kill them in a godmodding way and then you can't get mad at them, because there is no rules against killing an NPC. So, Ax, if I make them NPCs, and then use them to go against someone like Ark, it is the same as killing them.


Also, Ark will definitely be mad when he comes on tomorrow. Just warning you.

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4 minutes ago, Darth Woodrack said:

When did I call it tyranny?:)

Again, really not helping yourself here.

4 minutes ago, Darth Woodrack said:

Yes, but these people already had more characters.

Already having more characters is the reason we are now needing to implement this limit, not applying it to the characters that caused the issue wouldn't really make sense.

 

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Is this a place where we could help people with weaknesses and cohesive backstory-creation? Because if so I would be 100% willing to help people workshop these character elements. They are my favorite. Just throwing my hat into the ring on this one. :) 

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Can someone please tell me why a theme song is part of the base character sheet?

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Posted (edited)

18 minutes ago, Darth Woodrack said:

You implemented a new rule that currently affects 3 members of the Alleyverse. Maybe someone with five characters wanted another one?

ITIAH is the only person with 5 characters. I'm sorry if he wants to RP with more, he would need to retire at least one of them.

18 minutes ago, Darth Woodrack said:

To me, making someone a character is the only way to permanently keep them alive, until you want them to die. If they are an npc, someone can kill them in a godmodding way and then you can't get mad at them, because there is no rules against killing an NPC. So, Ax, if I make them NPCs, and then use them to go against someone like Ark, it is the same as killing them.

Why should they want to kill them? The point of a FFRP is to tell a story together. There is no winning, no way to beat the other characters. Killing off NPC's shouldn't be done unless it makes the story better.

In addition, making a lot of characters and using them all to go fight in the same fight is exactly what you aren't supposed to do with multiple characters. You should not use multiple characters in the same fight to help one side or gang up on the other characters.

7 minutes ago, ZincAboutIt said:

Is this a place where we could help people with weaknesses and cohesive backstory-creation? Because if so I would be 100% willing to help people workshop these character elements. They are my favorite. Just throwing my hat into the ring on this one. :) 

Yes, this is the perfect place to do so.

1 minute ago, Blessing of Potency said:

Can someone please tell me why a theme song is part of the base character sheet?

I honestly don't know. I think it helps iron out what kind of presence you want a character to have.

Like vaders march always lent him an imposing presence on screen, this theme song would allow people to better see what kind of person a character was.

Edited by MacThorstenson
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3 minutes ago, Blessing of Potency said:

Can someone please tell me why a theme song is part of the base character sheet?

As far as I know it's just cause it's fun.

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34 minutes ago, beantheboy12 said:

So. I have been working on this character, I am playing him in another RP. But anyway, he got burried by the other characters. 

  Reveal hidden contents

Name: AJ Carter. Epic name Nightshot

Physical Characteristics: Brown hair, Brown eyes, WIld scar on right shoulder.

Investiture

  • Epic powers

    • Portals: Can make a small rift in space to create a one way gateway between two points within eyesight that he can see. It sends any object that goes in to the other one on a side of his choosing. Objects maintain momentum and come out at the same point that they went in at the corresponding portal. Portals cannot close if there is something moving through them. It takes roughly 2 seconds to make a portal.

    • Perfect aim: If he looks at something and shoots at it, if his power is activated, his hand will automatically point nightsoul (See equipment)l toward the spot at which he was looking. 

Skills: (Consider epic ability 3 as projectile weapon training expert)

Equipment

  • Night Soul

    • A handgun with a 1 foot long barrel and 6 inch long handle. Has many modes to shoot. Including semi-auto bullets, full auto bullets, plasma, nets, grenades, shotguns, lasers, stun blasts, coinshot hazekiller rounds, flash bang grenades, seeking shots, flames, and freeze rays. Can engage a system that stabs a needle through his skin. Barely enough to avoid the gun being pushed or pulled.

WeaknessHis epic weakness is large guns. (See backstory) Whenever he is touched by a large gun or is shot by one his powers will all be nullified. 

Family: Mother dead. Father alive. Girlfriend: Sliver. Alive. Goes by Tamika.

Home Planet: Earth (Reckoners)

Backstory

When he was 8, his father took him shotgun shooting. AJ was amazed on how well his dad shot and wanted to try to. However, the shotguns knockback broke his shoulder joint and he had to go to the hospital to get surgery. Henceforth giving him a petrifying fear of shotguns.

 

He still was curious with guns and began to practice with handguns, learning to have exceptionally good aim with them. He competed and won a fortune. He had a dream, for a powerful weapon that he could use. So he got to work building nightsoul.

 

He had nearly perfected it by the time that his epic powers manifested. He accidently killed his mother with his new powers and felt horrible and guilty. His father, his partner in nightsoul’s creation ran away in fear and anger, disowning AJ. Depressed because of her death, AJ left and was taken as Calamity’s pawn. An assassin and world hopping monster. He was at lady brought by Calamity to steal a shard. They succeded, but AJ was thrown from the shard by calamity though was clear in mind for the first time ever. He traveled and survived with the sliver from that point on. In fear of becoming a pawn of calamity again, he won’t unnecessarily kill people.

Guild: TUBA

Psyche: Stable. Sometimes has haunting moments but stable.

Personality: Upbeat, Kind, has a dark side though that appears under stressful situations. A dark side that pushes everyone away and goes alone to do things.

Appearance: Coming soon?

Theme Song: Psyche theme song, except all “Psyches” have been replaced with “Snipes”

Fighting Style: Long range combat

Voidus and Mac have been scoring him. They say that the skill points may contribute to the perfect aim which totals at 80. Portals are 40, and the equipment is 50. The epic weakness is -5 making a total of 165. I was thinking for another weakness, he follows the wind runner oaths essentially. The second, third, and fourth. If he doesn’t do so, he’ll go insane.

;)

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Posted (edited)

53 minutes ago, MacThorstenson said:

We decided that this would allow them to remain in the RP and be present  in case they were important for plots. The alternative would be completely cutting them from the RP.

EDIT:

Also, we implemented a rule that only affected 3 members of the alleyverse. One of which was the person authoring the rule.

Wait. Sorry, what the STORM is wrong with you. You have to ask. You can't just make me get rid of my characters, all of which I invested time and effort into. God, that's just...

Seriously, if you can't keep up, get more mods.

Edited by Arky-boi
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Posted (edited)

And you tell me I need to respect mods more.

I'm on your side though.

Edited by Darth Woodrack
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Posted (edited)

26 minutes ago, Arky-boi said:

Sorry, what the STORM is wrong with you

Last I checked, nothing.

26 minutes ago, Arky-boi said:

all of which I invested time and effort into

I would say this.

Out of all your characters, 3 haven't seen action in era three. 1 is moving to the other side of the world, and thus doesn't count, this leaves you at 5 listed character, with one who isn't listed on the sheet.

26 minutes ago, Arky-boi said:

Seriously, if you can't keep up, get more mods.

If you have a production line, and you are spending tens of thousands of dollars on Quality control every year. Thousands more than any other factory nearby, maybe its not your quality control people that are the issue, maybe there's something wrong with the machines producing the goods.

Out of everyone who would be affected by this, there are at least 3 characters that haven't seen any screen time during Era 3. If you have characters that you guys are running through and trying to get approved, and they aren't being used, then maybe the issue isn't that we cant keep up, maybe the issue is that you are trying to get too many characters approved.

Edited by MacThorstenson
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52 minutes ago, Blessing of Potency said:

Can someone please tell me why a theme song is part of the base character sheet?

As someone who gains an immense amount of meaning from these choices, it really does invoke the ideal mood for the character to me. I love this category! :) 

46 minutes ago, beantheboy12 said:

I was thinking for another weakness, he follows the wind runner oaths essentially. The second, third, and fourth. If he doesn’t do so, he’ll go insane.

So, is he actually a Windrunner, or does he just follow the oaths? What are his specific limits on the oaths (aka, "I will protect those I hate, [insert addition here]".) Why is he following the oaths? What will cause him to go insane? You don't actually need to answer this but I find that these are the questions that deepen a character into someone who feels more real. 

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So I'm around right now to score characters. Which are high on the priority list?

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14 minutes ago, MacThorstenson said:

Out of everyone who would be affected by this, there are at least 3 characters that haven't seen any screen time during Era 3. If you have characters that you guys are running through and trying to get approved, and they aren't being used, then maybe the issue isn't that we cant keep up, maybe the issue is that you are trying to get too many characters approved.

I have two characters waiting approval right now. All of the others would be actively rpd, but I can't get enough membership in THftJ thread. Also, us not rping with a lot of our characters is not a symptom of us not being able to do so, it is a symptom of there not being any main threads. If we had a main lot, my characters would see action. Maybe not as much, but with these characters, I can rp diversely and openly, with the ability to do anything I want with my personality quirks and numerous desires, becuase it has not been since the days of era 0 that we have had any character that can have anything that we want it to. Right now, I have a steel compounder which is my favorite power, and awakener, which is my second, The Jackal, who is my favorite character, Sarah Drown, where I can put in my mischievous elements, Wraith, who has sneaky powers that I would love, Darkhold, who honestly is just fun to rp, Zack Rickers, where I can pump all of my animosity and hatred into a character who is fun to rp, Silva, where I can put honor, and I would honestly want of be a space marine, Thel, who also is a carry over form the Halo guild, which I really wanted but got shot down(remind me to get you his revised character sheet later), Drirk Drake, who honestly I made so I could have a bloodlflame character, and Doomhorn the Wise, God of Honor, who's only purpose is to be a TUBA rep, becuase I didn't have a qualified character. If your argument to why we shouldn't have so many characters is that we haven't rpd with either unconfirmed, or out of place characters, then I do not see why we should have to remove them. If you want to have less work, give Bean the right to score charcaters, but don't make him a miny mod. Or me, or Ark. Bean does it for fun, and the two fo us would take it on to save our characters. You guys all got to rp in era 0, where there really were no rules. I don't know much about Alleyverse history, but I do know this; back then, you could make anyone you wanted. We can't do that anymore. We make multiple characters to do what we want with out fantasies, and Ark and I have a lot of fantasies. We can stop making more characters if you like, but sayign that we haven't rpd with them, or are moving some to the other side fo the planet, which is still part of the Alleyverse, which explains why we shouldn't have them anymore, not only makes no sense to me, just seems ilogical and mean.

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6 minutes ago, Darth Woodrack said:

 or are moving some to the other side fo the planet, which is still part of the Alleyverse, which explains why we shouldn't have them anymore,

Actually, my understanding is that if they are moving to the other side of the planet it's fine cause they are in a different setting. It's just the main Alleyverse setting that is restricted to 5 PCs. Don't quote me on that though.

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I probably missed that. If so, then would that mean that since The Jackals base is on Teodin, all of those characters are out of this limit?;)

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