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And the game is OVER. 

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Posted (edited)

Finale: The Final Showdown
"This is ABC news, coming to you LIVE from NYC! What we are currently seeing is footage from a helicopter, over where police have surrounded two affected individuals. They have been identified as Cream Tuatara, and Amethyst Scorpion. They appear to be having... some sort of gun duel? Police are remaining in a circle, as it seems they are not willing to interfere until after shots have been fired."
"We have been informed that Amethyst Scorpion is actually a missing police officer, and that Cream Tuatara is a pickpocket who has a record with the police. And- it appears Tuatara has taken the first shot! But... nothing happened? It doesn't appear Tuatara actually had any ammunition left- [bang]- and that just cost him his life."
"Police just started moving in, but Amethyst Scorpion is doing something odd... taking the backpack Cream Tuatara was wearing? What in the world would they want that for? We will have to find out later tonight when we have several experts on this phenomenon coming to dissect exactly what has been going on."
____

"This is CNN, coming to you live from NYC. We have a breaking report that the so called 'amnesia wave' seems to have stopped. The individuals identified as being affected have been recovered by law enforcement, and are reported to remember nothing of the past couple of days. If the body snatching theory is correct, what did they want? Did they get it? Where will they go next? We will keep you updated here at CNN."
-----
The game is over! Team 2 has won, with a whopping 20 items! Team 1 ended with 9 items, Team 3 ended with 5 items, and Team 4 ended up with only 1 item. 
Spectator Document (or me rambling document)
Master Spreadsheet
Faction Doc 1
Faction Doc 2
Faction Doc 3
Faction Doc 4
Complete Rule Set (includes all possible Identities and items) (note, I did make many changes to the rules as I went along, and I'll discuss that in my thoughts later on).
First off, I need to thank Droughtbringer for helping me out immensely with the Master Sheet. There is absolutely no freaking way I would have been able to run this game without that spreadsheet, or him to help me manage and organize it. Find something of his, and upvote it. 
I also have lots of thoughts about this game, and how the body hopping mechanic worked. It definitely required the on-the-go fine tuning to make it more streamlined. You can make up mechanics like this all day long, but until you actually put them into practice there are just certain things you simply won't know. 
I also have to shout out to how close this game was, which I think is a sign of a balanced game, even if the RNG was a bit unfair in putting Lumgol, Alvron, Young Bard, and Randuir all on one team. 
And Sart, single-handedly winning the game for his team mates. Good job. 
If you want information on distributions and that ilk, look at the spreadsheet. It has all the information other than the specific names of the items, and the locations of some of the phone numbers.
Also, everyone please get off of your anonymous accounts. 

Edited by Steeldancer
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Well done Sart.  If I hadn't been so intent on keeping my anon account offline then maybe I might've survived. Or at least seen you coming.

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Well, I only managed to play the game for one cycle, but it seemed like it was a lot of fun. Lots of great mechanics here that definitely could be explored more. Pinch hitting was hard because I had no way to communicate with my team or figure out what to do. Good job Sart!

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Just now, Mailliw73 said:

Well, I only managed to play the game for one cycle, but it seemed like it was a lot of fun. Lots of great mechanics here that definitely could be explored more. Pinch hitting was hard because I had no way to communicate with my team or figure out what to do. Good job Sart!

If I had known for sure the game was going to end this turn, I probably wouldn't have kicked Shqueeves for inactivity. This ending really took me by surprise, which was lovely.

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Posted (edited)

I'm actually kind of surprised we ended with nine items after I (Dingo) was annihilated. Maybe me holding the majority of our items was not a good plan.

Congrats to team 2 and apparently Sart.

Thanks to @GreenRover for being so active and really pushing for teamwork/communication. You did great! Sorry I fell through on things. I turned out to be a bit more busy than expected when I joined the game.

@Mailliw73, who did you step in for?

Edit: Ninja'd by Steel. That makes sense. And that's why you were confused by bananas.

Edited by Elandera
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4 minutes ago, Elandera said:

I'm actually kind of surprised we ended with nine items after I (Dingo) was annihilated. Maybe me holding the majority of our items was not a good plan.

Congrats to team 2 and apparently Sart.

Thanks to @GreenRover for being so active and really pushing for teamwork/communication. You did great! Sorry I fell through on things. I turned out to be a bit more busy than expected when I joined the game.

@Mailliw73, who did you step in for?

Edit: Ninja'd by Steel. That makes sense. And that's why you were confused by bananas.

Yeah, I didn’t know what else to reference aside from golden bananas and was hoping maybe someone would pick up on the mail and pinecone comments to see that I’d replaced Shqueeves. But it was a long shot and I didn’t know where you were anymore once Dingo died. 

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2 minutes ago, Mailliw73 said:

Yeah, I didn’t know what else to reference aside from golden bananas and was hoping maybe someone would pick up on the mail and pinecone comments to see that I’d replaced Shqueeves. But it was a long shot and I didn’t know where you were anymore once Dingo died. 

I was in the abyss. I wasn't expecting to die, so I never took a hopping action, so I was stranded the last turn. It was kind of frustrating to just have to watch.

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16 minutes ago, Elandera said:

I was in the abyss. I wasn't expecting to die, so I never took a hopping action, so I was stranded the last turn. It was kind of frustrating to just have to watch.

Your death was an odd thing.
It came about because you were passed a phone by Sage Kangaroo the very same turn they were killed by Chartreuse Penguin. Sart interpreted that as meaning you had killed Sage Kangaroo, and killed you for it. 
Alvron... sensed prey? Maybe? I'm not going to pretend to read into what Alvron was thinking. And the double death led to the showdown that ended the game, because both Alvron and Sart got one of your phones, and ended up in the same PM together. It's weird how a phone pass precipitated all of that. I'll be honest, this game was REALLY entertaining to just watch, seeing everything that was happening. 

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PM'ng seemed to be a lot less valuable than passing items to the player with the backpack for hoarding. We never found out what the backpack was for, and despite having codes for our bodyhopping target, we didn't use them enough to know where our members were, to the point that I attempted to hop into a body inhabited by one of my faction members. This would have been even worse if we'd had more than two successful bodyhops the entire game. Ah well.

@Steeldancer, am I missing the list of items each body actually had to start the game? I can't tell from the master spreadsheet, and the rule set only gives the percent chance of having each item.

 

Playtime was over, and Somne was excited for the next city trip. This one had been unproductive; too many poltergeists in one place ruined the fun. The other spirits always wanted to play competitively and focused on stealing the puppet's possessions. Somne didn't see the point. What use was an item that didn't help kill the puppets? Mouse, Dragonfly, Gecko, Elephant, Penguin, they'd all died in such lovely ways when Somne had stabbed them with the taxi driver's knife, one of the few useful items to be found.That had been the true goal here, not hoarding material goods. Not that Somne begrudged the other spirits for assisting in ending the lives of those puppets, though with so many toys to play with one would think that they could all hunt without fighting over the same few puppets.

Sometimes, Somne worried about falling into the same trap the other spirits had. The taxi driver's body had served for several days now, a testament to Somne perhaps learning the basics of driving safely, their own safety that is. Pedestrian casualties were an unavoidable, and entertaining, side effect of driving in a city where the puppets expected to be able to cross the streets and live. No body had ever lasted this long before, and Somne was perhaps growing a bit too attached. Already, Somne was reluctant to take the knife to their own throat. They decided to drive across the country in the taxi, explore a new city without the other spirits. Perhaps a crash would ensue along the way, and a new puppet could be taken over. Somne sped away from the reeling city in the bright yellow taxi, leaving a trail of bodies in their wake.

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Ah, well. I'm really curious to look into what shenanigans Alv and Rand were up to - if Alv hadn't been killed, we might have been a turn or two from winning (I'm guessing since Alv held most of our items, they all got transferred to Alv's killer? Probably should have found a way to spread out our items more evenly, since I had 3 backpacks one cycle, but that's difficult without communication.)

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Posted (edited)

19 minutes ago, Devotary of Spontaneity said:

am I missing the list of items each body actually had to start the game? I can't tell from the master spreadsheet, and the rule set only gives the percent chance of having each item.

There is a list in the Spreadsheet of how many items each account had to start; what items they had, just reference the rules sheet. If they had one item, they would have just the first item. If they had 2 items, they will have the first two. If they have 3, they have all three possible items, with one or two exceptions that probably aren't a big deal. 
Young bard, as in the spreadsheet, Alvron had 11 items before he died. And indeed, if Alvron had chosen to hop into Scorpion, making use of the Strong Spirit ability, Team 4 would have won the game. That's why the game was truly down to the wire. Rand spent most of the game attempting to hop out of Coral swan- and when he finally managed to do so, managed to hop into Ostrich, the body Walin had just vacated, with no items in it. 

Edited by Steeldancer
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16 minutes ago, Steeldancer said:

Rand spent most of the game attempting to hop out of Coral swan- and when he finally managed to do so, managed to hop into Ostrich, the body Walin had just vacated, with no items in it.

Ah. I was wondering why they spent so long in that body - I'd seen the whitetext passing back and forth Cycle 1, and had thought he'd chosen to stay in Coral Swan and for an alliance with Axolotl and Kangaroo, who also barely moved throughout the game.

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Posted (edited)

3 hours ago, Young Bard said:

Ah. I was wondering why they spent so long in that body - I'd seen the whitetext passing back and forth Cycle 1, and had thought he'd chosen to stay in Coral Swan and for an alliance with Axolotl and Kangaroo, who also barely moved throughout the game.

Nah, I had some contact but nothing very useful. I just failed miserably at successfully hopping anywhere :P 

I would like to apologize for no being quite as active this game as I've been in others, but the majority of the stuff seemed to happen after I'd gone asleep every cycle.

Finally, i'd like to say that this was a pretty fun game, and a nice showcase of what else you can do with the anonymous account mechanic.

Edited by randuir
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Good game! Fabulous move, @Sart. He sent me a PM just an hour or so before rollover, and told me he had figured out the members of several other teams, where the gun was, who the killer was, etc. etc. While I was busy Axolotling around. If Cream Tuatara had another bullet, our contingency was I guess to lynch Cream (I had photo proof) and hope we ended up with the gun :P 

 

Good game to all.

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25 minutes ago, Roadwalker said:

Good game! Fabulous move, @Sart. He sent me a PM just an hour or so before rollover, and told me he had figured out the members of several other teams, where the gun was, who the killer was, etc. etc. While I was busy Axolotling around. If Cream Tuatara had another bullet, our contingency was I guess to lynch Cream (I had photo proof) and hope we ended up with the gun :P 

 

Good game to all.

If cream Tuatara had had more than 2 bullets, they would have scattered 17 items randomly across the game when Tuatara and Scorpion died. It would have been very interesting, but I had decided in advance to limit the number of shots in a gun to two. 

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I think it's thanks to me that we have 1 item at all

I passed it to Rand instead of Alv (who had the backpack)

You're welcome 

Hey Lum, stop gloating, you lost anyway

---

Anyways, this game was super fun. Thanks to Steel, Drought, and my teammates! I think the most entertaining part of this was making the game's first gun kill, then covering it up by lying and passing the gun away to my teammate Alv and bodyhopping away, then starting a lynch train on the body I formerly inhabited to recover 1 item that I wasn't able to pass.

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Mwahaha, all according to plan...

Is what I wish I could say. Seriously, I got super lucky. After not doing much of anything for three cycles, I jumped into a body with a gun. By a weird set of coincidences, I thought Dingo was Kangaroo's murderer, and so I killed them. And then, because I split Dingo's phones with Tuatara, I learned he was the other killer, and killed him to get the rest of the loot. I didn't think that would win me the game! Heck, I thought he was going to shoot me, and only shot him so all of our items would be redistributed. Everyone else was making these super intricate plans, but I just got lucky with both of my kills.

Also, I'm pretty sure Azure Mouse's phone was cursed.

  • Day 1: Azure Mouse gets lynched, and the phone goes to Sage Kangaroo.
  • Day 2: The phone lies dormant, lulling Sage Kangaroo into inactivity.
  • Day 3: The phone mind controls Sage Kangaroo, forcing him to pass it to Melon Dingo. To cover its tracks, it has Chartreuse Penguin kill Sage Kangaroo.
  • Day 4: Amethyst Scorpion calls the phone, and mistakes the call's recipient for Sage Kangaroo's murderer. In retaliation, Amethyst Scorpion shoots Melon Dingo. At the same time, the phone beckons the Gods of Luck and Chaos, and makes Cream Tuatara kill Melon Dingo.
  • Day 5: The cursed phone is picked up by Cream Tuatara, which lets Amethyst Scorpion know of his identity. Amethyst Scorpion kills Cream Tuatara to get the rest of Melon Dingo's loot.

The phone now lies dormant in my possession. I shudder at what might happen to me.

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5 minutes ago, Sart said:

Mwahaha, all according to plan...

Is what I wish I could say. Seriously, I got super lucky. After not doing much of anything for three cycles, I jumped into a body with a gun. By a weird set of coincidences, I thought Dingo was Kangaroo's murderer, and so I killed them. And then, because I split Dingo's phones with Tuatara, I learned he was the other killer, and killed him to get the rest of the loot. I didn't think that would win me the game! Heck, I thought he was going to shoot me, and only shot him so all of our items would be redistributed. Everyone else was making these super intricate plans, but I just got lucky with both of my kills.

Also, I'm pretty sure Azure Mouse's phone was cursed.

  • Day 1: Azure Mouse gets lynched, and the phone goes to Sage Kangaroo.
  • Day 2: The phone lies dormant, lulling Sage Kangaroo into inactivity.
  • Day 3: The phone mind controls Sage Kangaroo, forcing him to pass it to Melon Dingo. To cover its tracks, it has Chartreuse Penguin kill Sage Kangaroo.
  • Day 4: Amethyst Scorpion calls the phone, and mistakes the call's recipient for Sage Kangaroo's murderer. In retaliation, Amethyst Scorpion shoots Melon Dingo. At the same time, the phone beckons the Gods of Luck and Chaos, and makes Cream Tuatara kill Melon Dingo.
  • Day 5: The cursed phone is picked up by Cream Tuatara, which lets Amethyst Scorpion know of his identity. Amethyst Scorpion kills Cream Tuatara to get the rest of Melon Dingo's loot.

The phone now lies dormant in my possession. I shudder at what might happen to me.

Here's the funny thing. If you hadn't shot Melon Dingo, Team 4 would have won the game right then. I seriously was not expecting you to shoot Melon as well. 

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Player: Sart

Claim to Fame: Posses the Cursed Phone of AN5

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1 hour ago, Sart said:

Day 4: Amethyst Scorpion calls the phone, and mistakes the call's recipient for Sage Kangaroo's murderer. In retaliation, Amethyst Scorpion shoots Melon Dingo. At the same time, the phone beckons the Gods of Luck and Chaos, and makes Cream Tuatara kill Melon Dingo.

Not quite.  The Gods of Luck and Chance told me NOT to shoot Dingo but I didn't listen.  I had this urge to shoot Dingo that I can't explain.

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Posted (edited)

I think it's time to give my GM thoughts on this game.
First off, body hopping has never been used to this degree, so I was entering uncharted territory in terms of mechanics. There were a lot of things I expected to happen, like strong spirits booting out normal spirits, that never actually happened. Meanwhile, interactions I didn't even realize existed, like the fact that the murderer of a person receives their phone, and thereby all their PMs, decided the game. 

First, I was a bit disappointed in the number of people who actually body hopped. I very specifically designed the game so that everything you needed to win was outside of the initial bodies, other than a student in each team in order to start each team off with a backpack, to utilize as they saw fit. Team 4 definitely made the most detailed analysis and plans during day one, and that benefited them a lot during the game, as they were the ones utilizing their hops, they found a police officer and a pickpocket fairly early on, as well as both students I hadn't started off in a team. If they had utilized these backpacks better to not leave all their items in one bag, it is likely they would have won. If I were to run this again, I would probably change the activity rules to you have to submit an action, and not make voting an activity thing. Too many people would vote, and not take actions. That really hurt their teams. 

On the one hand, the fact that Sart managed to bring his team to a win in two turns seems a bit unfair, but at the same time, he managed to pick the EXACT right people to kill. There was no way I would have predicted such an accurate outcome. Sometimes powerful roles just manage to get used in the exact right way. I think having 2 police officers and 2 pickpockets was fair, even though one of the pickpockets got lynched (providing everyone who lynched them with absolutely no items. lol)

I was a bit worried that I had to keep stream-lining the body hopping mechanic, but honestly there was no way I could have known to make those rule clarifications until I had started the game. Some things just need to be played to see how they work. 
Another thing I might change if I were to run this again is the phone mechanic. The phone mechanic is a really interesting one, especially in conjunction with the body hopping mechanic. It is very high maintenance though, and in a quick fix, it might have been a better idea to leave documents open, even if the phone mechanic is a bit more true to the story it sources from. 

If you didn't realize, I also had a dud account in there. Scarlet Octopus was an account that no one could hop into, with the identity of having a "strong will." Several people tried to hop into them, but no one bothered to kill them to learn why they couldn't hop into them. I even gave a special PM text when you failed to hop into Scarlet Octopus. It was things like that, and all the funny items and their hilarious descriptions, that I was hoping would make a suitable reward for hopping bodies. And indeed, those who did hop had the best chances of winning. Sart won because he hopped. GreenRover's hopping was the only reason that Team 1 ended up with 9 items, despite Melon Dingo being killed. And Alvron was the most dangerous person in the game because of his hopping. I designed it to work like that, so I'm not surprised that teams with lower hopping rates didn't do as well. 

So, would I recommend this mechanic again? The great thing about this body hopping mechanic is that it can fit into many different formats. You could probably run a vanilla SE game, just with the body hopping as the base mechanic. I thought about making a "capture the flag" set of rules, before I settled on a scavenger hunt through the given bodies as the rule set I wanted to use. Faction games, serial killers, all sorts of things could be enhanced and made a bit more interesting through the body hopping mechanic. To any future GMs who attempt to use a mass body hopping mechanic like I did, I give several tips:

1. Keep the game small and limited in terms of players, unless you have good reason for it to be otherwise. I specifically needed 16 players for 4 teams. You could probably run a smaller game than that. The more players you have, the less you can rely on activity, and the less available bodies there are to hop into. 

2. Keep the game simple, unless you know what you're getting into. I don't think this game was overly complicated, but still it involved a lot of work. I made the "send actions in real account PMs" rule on my own, in order to help organize things between bodies and players. Body hopping takes any other mechanic, and makes it tenfold harder to keep track of. Which is where tip 3 comes in.

3. Keep good track of everything. Seriously, the spreadsheet was my only hope for keeping track of everything. As I mentioned before, Droughtbringer really helped me out with that. If you try and keep track of things in your head, like I tried to do with the phones, you will make mistakes. 

4. Make sure there are good incentives to body hop. I had lots of incentives, but most of them were hidden in all the empty bodies, meaning people who didn't hop never saw them. But those who did hop, usually would find a good reason to hop again, or find a great body and just hang out there. 

5. Define exactly how much information you want there to be on the account when the next player comes in. I decided I wanted to leave as little information as possible, and therefore only said "this account has been updated" when items were added or taken from an account, or something like that. I also said no sending actions in on your anonymous account. For a different game, you might want there to be more information on an anonymous account; but just make sure you know exactly what you want from it. 

6. Make sure hopping doesn't make everything insanely difficult, but also create limitations. For example, I set the limit of hops to 3, meaning a player could see a maximum of 4 bodies in the game. With the goal of acquiring 17 out of 40 total items, this seemed pretty reasonable. The backpacks were another way of achieving this. Most people started off with a single item, which in a single turn they could pass and then hop. People who ended up with more than one item could fight over backpacks in order to be able to transfer their loot for a single action, while those without backpacks would have to take the multiple actions required to pass all their items. If you could pass all your items for a single action, there would have been no limitation on anything, and it would have broken the game, taking all risk out of it. No backpacks would have made the game last forever. So keep that in mind, that actions become more complicated with the hopping mechanic, and that the rules need to make sure that while still challenging, the game doesn't make it impossible to take the actions needed to win. 

7. Finally, make the game tie into the body hopping somehow. This is kind of like 4, but on a more rule based level, rather than just an incentive. If you create a vanilla SE game with body hopping, add just a bit of flavor to make the body hopping integral to the game. Perhaps you could just make it so that if a body is lynched, the player in the body is lynched as well, rather than what I did. Or maybe you could create a hydra situation, where another player could hijack an account, so that 2 people would be in it- and be affected by what happened to that body- at the same time. Or make it so a single player would have to manage multiple accounts at once. I'm kind of just brainstorming here, but make it so that the body hopping enhances the game, rather than just being there. You could also have more limited body hopping roles, rather than having a mass body hopping frenzy like in this game. One idea that just came to my head is a Singer based game, with Fused elims hopping into accounts and taking over. Could be interesting. 

I quite enjoyed running this game, particularly in the last couple of cycles when everything started going a bit nuts, despite the significant amount of work it took to keep running. The phone mechanic might be cool to try in a non-body hopping game, as it is a really interesting way of PM spying and communication. It does have its limitations; once you remove an account from a PM, you can't add it back in, and the GM needs to make the PM so that they can kick people out and invite people at will. Thankfully that never caused any problems during the game, but if you're trying that, be aware of that. I hope everyone also enjoyed the game, and the various jokes I had in the items and writeups, including referencing Droughtbringer in NYC (if you didn't know, he's leaving in a month to serve a mission there), and a pro-squid protest sign that I know someone ended up with. The game was naturally balanced, so that was nice, other than Team 4 getting most of the experienced and active players based on RNG. I hope to see this mechanic used again in different ways in the future. And I think that's all I have to say. 

I'll probably end up running a Spren game in the near future, so keep an eye out for SE's first foray into the cities of Shadesmar. After that, I have a vague idea of running what will probably be an MR based on Skyward, although I'll have some work to do on that, all before I leave on my mission in June. Gotta make these last few months of SE count. 

Edited by Steeldancer
a few clarifications and rewordings.
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Well folks, it's long past time to close this game up.  Many thanks to Steeldancer for running the game and Droughtbringer for helping keep Steel from going insane. :P 

Congrats to Team Two, especially Sart, for their win.  If only I had seen your message earlier. /sigh Everyone did very well with the body/account swapping going on.  I hope to see either this game run again of one very similar in the future.  Though perhaps not give phones out to the killers. :P 


If anyone would like to try their hand at running a game, please get a hold of Wilson, Orlok, Fifth or myself. Not only will we get you added to the list, but we'd also be more than willing to help out in any way we can.

For those wanting to play, Long Game 56: Discord in Elendel is still accepting signups for the next little while.  Sign up while you can.

You can also ask questions and get some hints and feedback from everyone over here in our 
Art of Game Creation thread as well. With all the games that we've run so far, we have plenty of experienced GMs that can help you refine any game you're thinking about!  If you would rather keep some detail secret or are self conscious about posting in thread (there's really no need to be, while we do slaughter each other, we are very polite about it), then I'm sure one of our fantastic committee members (Elbereth, Amanuensis, Aonar Faileas, A Joe in the Bush, and Stink) would be more than willing to help you out in private.

Thanks again to everyone that played and we look forward to killing seeing you in future games! :ph34r:

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