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The Tournament of Light (closed)


beantheboy12

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Hasharan looked over the grand stadium and smiled. A member of his elites signaled him and the two of them walked towards the elevator. They arrived at the lobby of the building and walked outside to great the crowd before them. Hasharan straightened his tie and walked out onto the stage.

"Welcome to The Tournament of Light!" He declared with his hands in the air. "As the newest guild in the alleyverse, the diagramists have decided to host an event. So we are proud to present, the deathless battle to the death, The Tournament of Light." He paused and put his hands down.

"The event will be a single elimination tournament between participants in a simulated arena by my dear friend Julian Barry," Hasharan said as he gestured to a short man walking on to the stage. "Julian is an epic with the capability to create illusionary projections of a person with equal strength, skill, and powers to the original. Using this power, we'll create completely harmless but genuine combat scenarios."

Hasharan took the giant scissors from the elite and cut the ribbon in front of the lobby entrance. "Now," he said, "Let the tournament begin!"

Quote

Player resources:

Rules Summary:

Spoiler

Players will be arranged randomly in a public bracket based on 1v1 matches. If the number of players is not an exponent of 2, then random players will receive no opponent and automatically move on to the next round.

A match is won when one player defeats in any method, such as breaking a Kandra's bones, or killing.

Players will have equipment they normally have when going in to combat. However, if a player were to borrow a shardblade every time he goes to fight someone, this player would not be allowed their shardblade as it does not belong to them. Any simple weapons (Swords, Hammers, Small Pistols) will be provided.

Players may enter up to three characters into the tournament. If characters belonging to the same player battle, the player will decide which one wins without a battle. No characters belonging to the same player will fight each other in the first round.

Players will battle in personal messages started by me so that this thread can be reserved for alerting of matches and signups. PMs will be either summarized or copied into the spoiler reading, matches.

I ask players to please only sign up if you plan on being active for a long time. When your character is going to be in the next match, I will tag you and you have 36 hours to respond, otherwise, this character will be disqualified and your opponent will move on. Should neither participant respond, the winner will be decided randomly.

Matches will be moderated by myself. Should something come up IRL and I am not able to moderate a match, I will ask another player who is not participating this match to moderate the fight. I will not participate as to avoid bias as much as possible.

No characters designated as non-combatant OP such as Delarin (in my signature) will be allowed in the tournament. 

The winner will most likely receive a prize. I have no prize available yet and will accept sponsorship in exchange for a shoutout.

Any player caught cheating will have all their characters disqualified.

After the tournament has started on Feb 18 2019, characters may still apply, but as wild cards to be introduced after the quarterfinals or semifinals.

Current Participants:

Spoiler

@Ark1002: X/Bellatrix

Spoiler

Name: Experiment X139 (X)

Home Planet: Scadrial

Species: Koloss

Investiture: Dahkor Monk

Sex: Female

Affiliation: None (Formerly Syndicate Omega)

Skills: Extremely endearing, can throw a mean left hook

Weaknesses: Unintelligent, clumsy, only has basic linguistic skills, scared of needles and advanced technology

Equipment: Vibrasword (Koloss sword, blade vibrates, making it so it doesn't get stuck and does more damage), modified heart.

-----------------

Name: Bellatrix Deathstrike

Powers: Epic; Pyrokinesis, can control and create fire, can create a green flame that produces no heat, when it touches someone their eyes become fire and they die, takes twenty seconds of focus, when used leaves her weakened to the point an average five year old could beat her in a fight, can create a wall of golden fire that teleports all who step in, takes a minute of focus, leaves her unable to stand, and if she was tired already it blacks her out.

Equipment: Firebringers lense, bloodforged.

Age: 26

Appearance

Height: 6 foot

Build: Slender, average muscles

Hair: White, red and orange highlights

Eyes: Violet

Skin: Pale white, large grey patch on her right arm

Clothes: Tight fitting black t-shirt, blue jeans, black-leather gloves, black-leather jacket, tends to do without shoes or socks.

Affiliation: Bloodflame gang

Weaknesses:

Epic: Fear of the cold

Normal: No skill with regular fighting, completely reliant on her powers. Slightly overconfident, letting her fall into traps and the like. Fears her past, and will break down if confronted with it. Hands have a problem making it hard for them to make precise movements. Alcoholic. Suffers from depression.

Skills: Fast runner, flexible.

@Gancho Libre: Vesuvius, Fred, Xena

Spoiler

Name: Vesuvius

Gender: Male

Investiture Non Cosmere Connections: A Full Member of the Scrivener's Bones 

Appearance:

-A spanking’ half his body is Alivened, golden metal. His alivened arm is very long and bulky, going down to his knees, providing a nice contrast with his very normal flesh half

-Over 7 ½ feet tall, thin for his height (+5 [height])

-Wears a trench coat designed to cover only his flesh half. Underneath, he wears normal clothing, but you only see them on his Alivened side

-He has a direct, intimidating air about him, with a dramatic tendency to loom and leans forward slightly as he walks

Psych:

-Due to the Alivening process, Vesuvius lacks the ability to empathize, provide mercy, and feel happiness in general. This last one may classify Vesuvius as Depressed, but instead of feeling depressed, Vesuvius generally just feels angry. All the spankin’ time. 

-He also has a mild form of ‘organisational’ OCD, ‘mild’ meaning he can put it aside if provided with enough adrenaline.

Capabilities of Flesh half:

-The flesh half of his body is well-muscled and firm, strong enough to support his metal side while he moves around 

-He has an uncanny, but not investiture-related, ability to predict his enemy’s attacks in relation to combat; in other words, he has a keen eye for combatant intention

Weaknesses of Flesh Half:

-Although his muscles are strong, his bones are, genetically, more brittle and frail than the average human’s

-He has a hard time seeing the big picture in non-combatant situations, because of his direct nature

Capabilities of Alivened Half:

-His Alivened half is made up of a solid titanium structure, with each piece covered in a gold leaf (a material that soaks up emotion easily). The design is based offclockwork, and has many functions that are made possible with gears, latches, and smoothly-fitting machinery. These functions include:

--Limb Length Adjustment: He is able to lengthen or contract his Alivened limbs at least a foot difference either way. It should be noted that when he stretches, material that had been on the inside is pushed out, thus making the limb more vulnerable, as there is less material per square inch. The opposite is true for retracting. In fact, if one of his limbs are in danger, he retracts them several inches in order to strengthen them.

--’Muscular’ Improvement: Due to the clockwork mechanism, muscular responses that used to be governed by tendons or muscles are improved by the shear strength of gears and latches. The opening or closing of his hand, for example, are improved by this change. His ability to compress materials is many times stronger than the average human’s. Another part of his Alivened parts where this comes into play is his knee, where he is able to kick, jump, or recover from landing far more efficiently than his flesh side.

--’Muscular’ Lockdown: Similar to the function above, this trait allows for him to lock any of his joints in place where they are, freezing them with amazing integrity and strength. This can be utilized from as small as locking the joints of his finger to create a deadly punch, to freezing his entire Alivened side to brace against a large impact. He also uses this with the Limb Length adjustment, elongating his leg just slightly and locking it to take strain off his flesh side.

--Limb Detachment: He is als able to detach his outermost Alivened parts (His hand and foot). This can be used if his hand or foot is damaged, or in combat (For example, catching a blade mid swing and detaching his hand, deflecting the blade). Likely because he detaches his limbs relatively often, he has installed small knife blades into his wrist and ankle, so that if he detaches either he still has a weapon.

--Structural Pivot: An impressive feat of mechanical clockwork, this feature allows certain parts of his Alivened half to twist or spin around on an axis. These places include the ankle, the knee, the shoulder, the elbow, and the wrist. These joints can spin independently of the others, but is the speed of the spin is directly proportional to the length of the limb. If the limb is contracted, the twist is slower, but if it is lengthened, the twist is faster.

Weaknesses of Alivened Half:

-There is absolutely no investiture-related shielding on it. It doesn’t technically pierce the body (?) so it can be influenced by allomancy. Also, it is meltable, freezable, crushable, and if an important gear gets damages, the entire thing stops working. Also, shardblades have no trouble going chopping off his Alivened limbs.

-All someone has to do to defeat him is to pry off the Alivened eye on the Alivened half. This won’t kill him, but it will render him unable to move his Alivened half. 

-His Alivened half is literally coated with pure allomantic gold. As if, a Gold feruchemist could store health in Vesuvius’s body, then tap it every time Vesuvius punches. IDK.

Fighting Style: Picture the Winter Soldier, but with a metal leg too. Direct and brutal. He’s trained in assassination and hand-to hand combat.

———————

Name: Frederick Fortarn the Third. Goes by ‘Fred’. As far as he knows, only three people know his true name: himself, Nei’an (his butler back in Scadrial, who Fred does not know is dead), and a not-so-dead Inquisitor.

Gender: Male

Investiture/Powers: Hereditary Allomantic Pewter 

Appearance:

- Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair. 

- Looks to be about 20 years old.

- He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. 

- He likes to wear tough brown pants and an armless, open vest. His Pewter keeps him warm.

Non-Investiture Abilities:

- Has mastered the sacred art of ‘Giraffe fighting’. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat.

- Plays the kazoo

- Can do a headstand. It’s a very impressive feat (pun intended) without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance.

- He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. 

Equipment: He commonly carries several vials of Pewter and whiskey. He also has a kazoo.

Psyche:

- He is of slightly above average intelligence, something of a slow thinker, but able to comprehend pretty complicated concepts. 

- He puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around.

- He also seems to have a phobia of running water, which has preceded his PTSD. This phobia does not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned.

 

———————

Name: Xena Uzasny. Goes by ‘Xena’. She insists on her first name being used by everyone.

Gender: Female

Age: 23 counting by her years. 4 ½ counting by normal years.

Investiture/Non-Cosmere Connections:

-Can hear the spelling and grammar that people or AIs use when they talk 

-Smells delicious to dragons (Only natural, non-hemalurgic dragons) 

-Is subject to a number of genetic modifications. (Determined below)

Special Talents:

-Can play the Oboe really well. The way her throat and lungs are modified allows for a larger and stronger exhale

-She is also able to eat stick dynamite without exploding; she only gets stomach aches. This is because, for some reason, her stomach was altered and thus formed from a very tense tissue, stronger than even her bones. However, the tissue is worthless at anything other than being a stomach, so that is where the new tissue is. Because her saliva glands are impaired, her mouth and throat are perpetually dry, allowing for the which of the dynamite to pass into her stomach unquenched, but when the dynamite explodes she is generally fine. Why this modifications only apply to stick dynamite is because dynamite is the only explosive that is easily swallowed; Looney Tunes is a prime example of this. (+15)

-Can dance really well, which is surprising because of one of the items below. Her balance is slightly increased, at the cost that her academic intelligence is slightly decreased.

Appearance:

-Kinda shaped like an oboe. At 5’7”, she could be described as ‘tall and slender’, with a head that looks just a little too big for her neck.

-Her face makes her look young and innocent to the point of ridiculous underestimation. Her looks are modified to portray the exact traits that are most dismissal by the average human being. 

-Really likes cutting off the dress part of havahs and wearing the tops with pants. This is her most common choice of clothing, her uniform.

-Oh, also, she literally has two left feet. Whether this alteration is on purpose or on accident, both of her feet are left-oriented, although her foot arches still both form inward. She wears mismatched shoes and socks because of this, but despite the common saying, she is still a great dancer. 

Quirks:

-Gerbil snorts. Ug.

-Skips to the last page in books. UG!

-Wears mismatched socks. … She has a good excuse for this, so it’s not so bad.

-Ages five times faster than the average human

Psych:

-A type of mild paranoia where she frequently imagines mistakes she could make that would lead to her death; keep in mind this is not like Aviar, and is limited by her imagination; it doesn’t cause fear, per se, but she can’t really control it. This dysfunction can’t tell the future, and most of the ‘deaths’ she imagines are quite far-fetched

-Whenever she feels self-conscious, she mumbles the word ‘potato’ over and over.

-She is pretty smart and is able to comprehend abstract and complicated concepts. However, when it comes to social skills, she has a long way to go. 

-She has a severe fear of falling

Emotional Stability: General stable, but if anyone mentions the word ‘cockapoo’ she breaks down into hysterics 

Physical Capabilities:

-Isn’t very muscular, hardy, or enduring, and is quite used to the perks of a middle class

-Can’t use any weapon to save her life. She pretends she is capable with her fists, but that’s just a lie she tells herself. 

Items:

-Oboe, with an atomic-explosion proof case. She cares more about its survival than her own, or at least she thinks she is more durable than her instrument. 

-Several cans of dragons-repellent. Instead of saving these for a dragon, she uses them as a body spray, and thus always has a particular garlic stench about her. 

-A potato. Once the one she carries gets old, she trades it out. But she never eats them.

-A Herdazian Rhyming Dictionary

-A cool rock, which she is convinced holds ‘Sandlight’. She is also convinced that she is destined to become a ‘Lightbringer’.

-And, of course, a Type IV awakened action figure that looks like a Potato. Its command is to “Pretend to be the real potato”. She switches it and the real potato around so often that it is hard to tell which is which.

@Sunbringer: Jaicen

Spoiler

Name: Jacien Aican

Sex: Male

Age: 18

Birthplace: Vedenar

Family: Callan (adopted father), Nisia (adopted mother), Sillia (adopted sister. Dead)

Appearance: 6’ 00”, red and black hair. Darkeyes with extremely dark violet eyes. Decent build, not overly muscular but not skinny. Wears a green and white tunic, loose white pants, and a light grey cloak, all of which are glassweave for protection.

Investiture: second Ideal Edgedancer, Surge of Division (Nightwatcher boon)

Skills and special equipment: Skilled with swords and knives (good at dual-wielding weapons). excellent cook. Has 2 short swords, 6 glass daggers at his belt, and several others hidden in various places. He also has a large number of gemstones to hold stormlight.

Weakness: (Nightwatcher curse) frequently zones out into an almost trance like state where he almost mindlessly continues what he is doing, and often misses important details, never happens in life threatening situations, however he has not realized this yet.Trance never last longer than 15 min, and can happen as often as once every 40 min or as long as a day between them. Is very disturbed by innocents being killed, by himself or by others, and will go out of his way to protect them. Has a tendency to jump right into things without thinking, and very frequently has gotten himself into trouble because of this. He also tries to avoid killing others if possible, sometimes making terrible tactical decisions to avoid killing.

@Turtle373: Zan

Spoiler

Name: Zan

Physical Characteristics: male, age 32, average height, dark hair, slightly above average build

Personality: stubborn, a little bit arrogant, average intelligence, doesn’t like or trust people

Investure:  twinborn, A-pewter, F-brass, slight pewter savant

Weapons: metal throwing knives, 2dueling canes, glass knife

Skills:  expert with throwing knives , skilled at hand to hand combat, skilled with dueling canes/staff, average with a sword/knife, amateur with guns

Weaknesses: large scar on left leg, can walk and jog without pewter, can run and fight with pewter but very painful if hit with or without pewter. Won't work with others and it's rare that he'll take help from others

@King Taravangian: Darkness

Spoiler

Name:  Darkness (had eccentric parents, prefers to be called Dark)

Age:  23 earth year

Gender:  Male

Appearance:  About average height average build, dark hair, brown eyes, nothing striking about his appearance.

Investiture: He's an epic of middling power.  He can manipulate kinetic energy, leeching it out of objects and storing it in himself.  He can only leech objects that are touching him.  He can only store kinetic energy for twelve hours at best, when there's great amounts of it he can only store it for a few minutes.  He can leech it out of anything inorganic, but has trouble with smaller objects, like bullets.  He can stop a bullet as soon as it hits him, but it takes immense focuse and he can't do it with rapid fire.  When he releases the kinetic energy, he can move with extreme speed and power.  Sometimes he can move with such speed as to literally snatch bullets from the air.  He can't take away vibration on the atomic level, such as transforming a liquid to a solid.  He uses the movement of the Earth as a frame of reference for null movement.  He can also sit extremely still and store a small amount of kinetic energy that way, and usually does this when he sleeps.

Weaknesses:  Has trouble leeching kinetic energy out of smaller, fast moving objects.  Is very impulsive, and doesn't always realize the consequences of his actions.  His epic weakness is green light, only the purest frequency of green can completely negate his powers.  Hates stoplights.

Abilities:  Very skilled in hand to hand combat, and mildly skilled in projectile weapons, not guns. His powers allow him to propel knives and other throwable projectiles at immense speeds.  

@Sherlock Holmes: Dan

Spoiler

Name: Lethadan

Sex: Male

Age: Sixteen

Nationality: Half Tesan, half Winged

Birthplace: Tardel Island, Alleyplantet

Family: Mother- Kirth. Father- Darrin. Siblings- none. Spouse- none. Children- none. Extended relations- unimportant.

Appearance: Six feet six inches tall. Lean build, moderately leggy. Large white-feathered wings, faded blue at the edges. Large ram-like horns protruding from above his eyes. Lean face with dark-furred lupine ears where normal ears would be and large lupine teeth. Dark brown skin. Short, messy pale blond hair. Intense light blue eyes.

Investiture: None.

Strengths: Very talented in combat with a large variety of weapons. Enhanced senses. Friendly demeanor.

Weaknesses: Little academic knowledge. Largely clueless when it comes to politics.

Guild Affiliations: None

@Steel Inquisitive: Valath/Samantha

Spoiler

Name: Valath Thanadal of the third dahn. 

Age: 58

Investiture: None.

Special skills and weapons: She owns a soulcaster that creates stone. She is a master Artifabrian. She creates beautiful fabrials of all kinds and co-owns a shop that caters to the wealthy. The store is decked out with defense devices such as: an Alerter that detects people and their investiture, an Emotion Bracelet, and a Pain Knife. 

Weakness: Is an ageing woman who is growing frail. Long use of the soulcaster is starting to have an effect. Her finger tips are grey and feel "stiff", her skin has hardened slightly, and her fine motor skills are/ worsening. Gets lost in thought, and sometimes doesn't move for hours.

Physical characteristics: Short (5ft). Black hair speckled with grey. Yellow eyes. Wrinkles forming around eyes. Kind, pleasant face although she often has an absent look as she is thinking about a new design. 

Family: Minor relative of house Thanadal. Has/had a mother, father and two younger brothers. Left family at the age of 28 and has never attempted to contact them again.  

Home planet: Roshar.

———————

Name: Samantha Howls.

Gender: Female.

Age: 24.

Special Skills/ Powers: Is an Epic that can channel powers from one person to another. (For instance: If you had a coinshot and a aluminum burner you could take the power from the aluminum burner and use it to fuel the coinshot. Assuming they were of equal strengths, you would double the strength of the coinshot.) Needs physical contact to transfer and maintain the power transfer. (She will eventually grow out of the need for physical contact.) She has a knife tucked up each sleeve and she knows how to use them. (Expert.)

Weakness: Epic Weakness: Physical contact with males. She hates feeling like she's being used and will react irrationally if she's suspicions of your intentions. She is often naïve. Easily manipulated.  

Appearance: Tall (6ft) lightly muscled. black hair that hangs in a braid half-way down her back. Blue eyes. Bold nose. 

Family: Mother and younger brother died when she was young. She hated her father who was an alcoholic and abusive.

@kenod: KanMein/Takamine Kumiko

Spoiler

Name: KanMien

Species: Kandra (Genetically modified to be able to grow hair an nails, and repair broken bones (actual rate is lower than with normal humans, and only works for actual bones, so not for true bodies) 

Investiture: Identity wiping blessings (Makes it easier to them to assume a different personality. While this helps with impersonation, it also makes it easy for them to develop  split personalities/behavior sets). Feruchemical zinc and Allomantic zinc spikes inherited from KoTiel (These spikes are badly damaged, and have trouble working, more on this in the weaknesses section).

Appearance: Their appearance varies, but they tend to be favor feminine appearances. They use a wooden true body of about 5'3'' tall, and have long, dark-brown hair. They generally wear a suit that has been modified to be easier to move around with.

Equipment: Wields two handguns they found in an old DA storage room (the guns don't do anything special, they were stored there as outer-cosmere weapons), and tends to carry a large amount of spare magazines in their body. Uses a wooden true body.

Fighting style: They use their guns together with their feruchemical zinc to create something similar to gun kata, where they analyze the stances of their opponents in order to predict the likely paths of their attacks, in order to avoid them, and to increase their accuracy. They also use their zinc to analyze their surroundings and come up with large numbers of strategies, and switch between them.

Skills: Gun training, amateur level. While tapping zinc, this level will increase depending on the amount tapped. Intelligence, Intelligent. Again, while tapping zinc, this level will increase depending on the amount tapped. As a Kandra they also have a large amount of knowledge about biology. 

Weaknesses: They aren't good at hand to hand combat, since their analysis doesn't work as well at these distances, and since they've never received any actual martial arts training. They also can't create good predictions of their enemies strategies, since it isn't something that can be reduced to a physics or statistics problem. Their hemalurgic spikes also allow people with strong enough emotional allomancy to take control of them, their specific blessings making this easier than for normal Kandra. 
Their spikes also work only for short amounts of time, with the chance of failure increasing the stronger the abilities are used (zinc can be tapped/stored at basic rates (50% increase/decrease of mental speed) for about 5 minutes, higher levels of tapping/storing will have proportionally shorter times, though this isn't linear, as tapping at higher rates will cause failure even faster. Burning zinc will cause the spike to fail in 2 minutes, a full flare will only work for about 30 seconds. If a spike fails it'll take at least a day for them to work again. If a spike doesn't fail the cooldown will be faster, with a cooldown of about 4 hours if the spike was near failure.

Personality: Tends to switch between two different personalities (not a case of split personality, see it more as multiple behavior sets), depending on the situation. The first is more soft-spoken, and tends to keep to themselves. They're also very curious, and enjoy discovering new things. Their other personality is a lot harsher to other people, and doesn't care much about others, showing little empathy and having no real problem hurting others. The multiple personalities come from the combination of their identity erasure spikes, trying to reconcile their pre-loyalty spike personality with their post-loyalty spike one, and trying to fit in with the other people in the DA.

------------------------

Name: Takamine Kumiko

Epic name: Polygenetic

Gender: Female

Appearance: Has a Japanese appearance, and is around 5'2'' tall, with short, dark brown hair. She normally wears a blue sweater and a shorter skirt that's easy to move around in, together with combat boots. She normally also has some type of animal feature incorporated into her body. Generally these are a fox tail and ears. Wears a translator amulet in the form of a necklace. She is around 17 years old.

Powers:

  • Animal Mimicry: When touching an animal she gets the ability to incorporate parts of it's appearance into her own body. When she does so she also gets the abilities of said animal. These abilities are based on the general perception of said animal, and don't need to correspond with the features of the animal she incorporates into her body. For example, including a fish would give her the ability to breath underwater and swim faster, but it still works even if she just changes her skin and adds webbing to her fingers. The abilities an animal gives also don't need to respond to their actual abilities. For example, including a fox or an owl would give intelligence based boosts, while said animals aren't noticeably smarter than other animals. The more well known and accepted a property of an animal is makes it easier for her to use it as well. A single form can be kept up indefinitely, and forms she's accustomed to can be kept up even when unconscious.
    This ability also works with sapient non-human beings, but has a time limit in this case, with the form only being usable for a few hours after starting to use it, and the ability to use to form fading after about a day. To regain access to the form she has to make contact with another person of said species. The same also goes for beings created through magic, or having magic, such as through Hemalurgy. Using these forms requires more focus and energy than animal forms.
  • Myth Recreation (Following is subject to change, since it might be too strong): With preparation and a large amount of focus she's capable of temporarily upgrading a form, having it take properties from a mythological creature instead which results in more magical abilities. This only works if said creature is made up of animals she has already acquired. For example: If she has acquired a horse and an eagle she can use the forms unicorn (horse) and hippogriff (horse&eagle) but not griffin (eagle&lion), since she doesn't have a lion form. Using this ability will use up a lot of energy, with the amount of energy proportional to the power of the form. Using a form that is too powerful, or using one for too long will also overload her abilities, leaving her without them for a certain amount of time (amount of time depending on strength and duration of use of the form, minimum of one day, maximum can go up to a month for the strongest forms).
  • Animal Calming: Animals are more calm when close to her. This is a passive ability, with a fairly low strength. It generally allows her to get close to animals that would normally run away from or attack humans. It still has limits though, so trying to get close to a trained attack dog that has been ordered to attack her, or trying to get close to a hungry lion would still end badly. It's power also scales inversely to the intelligence of the animal. It doesn't work on beings with human level intelligence, with a Koloss being the maximum level of intelligence that can still be affected, all be it barely. Basically, this ability works by suppressing the instincts of animals, but it has a limit on how much it can suppress these instincts. This ability also only works on normal animals. Beings with a magical nature (like animals with symbiotic spren bonds) aren't affected by this ability, and other abilities affecting animals will override this one.

Weaknesses:

  • She has a spinal cord injury that makes it impossible for her to walk (ASIA B). Her powers allow her to walk normally, but only while she is using a form. If her powers are ever disrupted she immediately becomes helpless.
  • Overusing her powers for too long will temporarily disable them, with the duration of them being disabled depending on the level of overuse. Overuse happens when using multiple forms at the same time, using a form based around a sapient being, or using a form that is based around a magical animal.
    While overusing her abilities keeping up her forms will cost a large amount of stamina, with the amount depending on how strongly she's using them, and running out will trigger the powers being disabled. Using Myth Recreation will cause her powers to be disabled afterwards regardless of how long she uses the ability.
  • She's still extremely inexperienced with Myth Recreation (not helped by a poor knowledge of mythology), greatly limiting the amount of forms she can use and how much power she can get out of them.
  • She dislikes humans. Generally the only sapient beings she gets along with are non-human ones, and even then it takes a while for her to get along with them. Because of this she's also bad at working together with people, and generally tries to do things alone instead.
  • She has a very poor grasp on the language spoken in the Alleycity and relies on a translator amulet instead.
  • Epic Weakness: Being in a motorized vehicle. About the only vehicles that don't trigger her weakness are bicycles and boats, and even then she only uses them when she absolutely has too. Getting in one will disable her powers, and give her a panic attack. Even bicycles require a lot of willpower to use without having a panic attack, making boats the only vehicles she uses, and even then it's only rarely.

Skills: Fairly smart, but missing a lot of general knowledge because of the time she's spend in a hospital. She does know a lot about animals though, having spend most of her time reading about them. She has also picked up some basic hand-to-hand combat skills that are based around and combined with her abilities.

Personality: She tends to rely a lot on her instincts, instead of thinking things through, and tends to display more animal-like behavior at times. She also dislikes humans, and sometimes has issues fitting in with normal society. Non-human sapient people tend to make her feel confused, but she's capable of getting along with them. She generally doesn't respect people weaker than her, and tends to live in the moment, not caring about any consequences of her actions. Dislikes being in crowds, and enjoys walking in nature, or empty cities. She's generally regarded as a bit of a problem child.

@I think I am here.: Lusk

Spoiler

Name: Lusk Uwik

Age: 46

Investiture: Atium Ferring (very skilled)

Occupation/Guild Affiliation: Ghostbloods, Council Member

Strengths: Extremely proficient at using Atium Feruchemy (see Walker v. Lusk duel for example). Is skilled at making people feel inadequate and meaningless. His different ages he can switch to have different strengths and weaknesses, which will be listed below.

Weaknesses: Physically weak due to a liver accident he barely survived a year ago. He is now not as quick to getting into fights as he was before. He also cannot walk anywhere without his cane, which is a standard wooden cane (no hidden weapons)

Weapons: A single steel knife, his fists, and if he’s feeling particularly like an old man, he can flail his cane at people. Also, I’m pretty sure his verbal jabs count as weapons :P He has a series of Harmonium cubes for Allomancy (3 of each kind) and one harmonium cube for Atium Feruchemy.

After a recent loss Lusk has poured his resources into trying to find a way to charge Harmonium cubes with other Investiture. So far he’s managed to charge a cube to give the effect of inhaling stormlight, and carries it with him. He has not figured out surges.

Ages: Lusk can use his Atium Feruchemy to switch to many ages of his life for different strengths and weaknesses, taking the age’s psychology as well. Note, this also counts as his 

@Nohadon: Silphio

Spoiler

Name: Silphio Shamus

Age: 20 Rosharan years (21 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

 

How do I join?

Spoiler

The tournament is actually closed now. However, you can apply to be a wildcard who may be introduced between the quarterfinals and semifinals. Tag or PM me with you character in a spoiler.

Bracket:

Spoiler

5c866d054070f_THISONEONTHISPC.thumb.PNG.3df0c1f1bbea17e573340c7b24d07145.PNG

Matches:

Spoiler

Round 1 Match 1:

Round 1 Match 2:

Round 1 Match 3:

Round 1 Match 4:

Spoiler

IMG_0733.thumb.JPG.7c9784524c4502b625f84cdeae9b5e83.JPG

Sorry 'bout the orientation.

Round 1 Match 5:

Round 1 Match 6:

Round 1 Match 7:

Round 1 Match 8:

 

 

Edited by beantheboy12
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X:

Spoiler

Name: Experiment X139 (X)

Home Planet: Scadrial

Species: Koloss

Investiture: Dahkor Monk

Sex: Female

Affiliation: None (Formerly Syndicate Omega)

Skills: Extremely endearing, can throw a mean left hook

Weaknesses: Unintelligent, clumsy, only has basic linguistic skills, scared of needles and advanced technology

Equipment: Vibrasword (Koloss sword, blade vibrates, making it so it doesn't get stuck and does more damage), modified heart.

Backstory: She was an experiment of Syndicate Omega, part of the X line, experiments that mixed Hemalurgy with other systems, especially ones that changed the body. As X139, she was the second to last in the line, and was therefore a more stable experiment. They decided to keep her as an assistant. As usual, they were lacking in security, and she escaped, a Ghostblood on vacation taking her to the Alleyverse. She now works for the Ghostbloods, but dreams of a better place, where everyone was new.

Bellatrix:

Spoiler

Name: Bellatrix Deathstrike

Powers: Epic; Pyrokinesis, can control and create fire, can create a green flame that produces no heat, when it touches someone their eyes become fire and they die, takes twenty seconds of focus, when used leaves her weakened to the point an average five year old could beat her in a fight, can create a wall of golden fire that teleports all who step in, takes a minute of focus, leaves her unable to stand, and if she was tired already it blacks her out.

Equipment: Firebringers lense, bloodforged.

Age: 26

Appearance

Height: 6 foot

Build: Slender, average muscles

Hair: White, red and orange highlights

Eyes: Violet

Skin: Pale white, large grey patch on her right arm

Clothes: Tight fitting black t-shirt, blue jeans, black-leather gloves, black-leather jacket, tends to do without shoes or socks.

Affiliation: Bloodflame gang

Weaknesses:

Epic: Fear of the cold

Normal: No skill with regular fighting, completely reliant on her powers. Slightly overconfident, letting her fall into traps and the like. Fears her past, and will break down if confronted with it. Hands have a problem making it hard for them to make precise movements. Alcoholic. Suffers from depression.

Skills: Fast runner, flexible.

Backstory: She was born a bastard child, and the mother threw her out on the street. She was raised by a mother whose baby had died, until she was three. That woman was one of the only people ever to be kind to her. The woman never came home. To this day, she doesn't know the woman's fate. She nearly starved before walking out onto the streets. Too young to understand, she was nearly killed twice. Then Calamity rose. She was five, and loved to watch the red in the sky. She continued to live, but one day a cold spell hit the city. It had gotten cold in those two years, but not like this. She had to watch as her hands went blue, purple, huddled in an alleway. The cold became her enemy, and she managed to get into a shelter. But her hands were never the same. Eventually, epics started appearing among the population. And she was one of them. Eventually, she found a way out, to the Alleyverse. She took some of her followers, and left. Living in the streets, she and her followers started a gang, the bloodflame gang. One day, while drinking in an alley, seperate from her gang, a man raped her. This has haunted her ever since. She lived in the Alleyverse for a long time, discovering that her mother, the one who had dumped her on the streets, was a member of the Ghostbloods. She found the woman, and burnt her until she died, taking the skull as a trophy. On the surface, this has left her a carefree, if a bit dark, woman, one who lead a gang. The combination of epic darkness and depression leaves her, truly, as a drunk who smokes too much, one who has trouble with the world. She hates the Ghostbloods with a burning passion, and her research has revealed to her TUBA's part in their creation, so she hates them by affiliation. Her gang is the only group she trusts at all.

 

 

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Jacien, who had been looking forward to this tournament, as he was a member of the guild hosting it, eagerly signed up by spanreed.

Spoiler

Name: Jacien Aican

Sex: Male

Age: 18

Birthplace: Vedenar

Family: Callan (adopted father), Nisia (adopted mother), Sillia (adopted sister. Dead)

Appearance: 6’ 00”, red and black hair. Darkeyes with extremely dark violet eyes. Decent build, not overly muscular but not skinny. Wears a green and white tunic, loose white pants, and a light grey cloak, all of which are glassweave for protection.

Investiture: second Ideal Edgedancer, Surge of Division (Nightwatcher boon)

Skills and special equipment: Skilled with swords and knives (good at dual-wielding weapons). excellent cook. Has 2 short swords, 6 glass daggers at his belt, and several others hidden in various places. He also has a large number of gemstones to hold stormlight.

Weakness: (Nightwatcher curse) frequently zones out into an almost trance like state where he almost mindlessly continues what he is doing, and often misses important details, never happens in life threatening situations, however he has not realized this yet.Trance never last longer than 15 min, and can happen as often as once every 40 min or as long as a day between them. Is very disturbed by innocents being killed, by himself or by others, and will go out of his way to protect them. Has a tendency to jump right into things without thinking, and very frequently has gotten himself into trouble because of this. He also tries to avoid killing others if possible, sometimes making terrible tactical decisions to avoid killing.

Biography: Jacien was born of a Veden family, and his mother left at the Stump’s orphanage on the doorstep. He never knew his parents and never really cared to try and find them. When he was 10, he started to figure out Surgebinding after forming a bond with a cultivation spren, named Auri. He decided to leave the Stump’s orphanage, and ran away. He was discovered by a kind farmer who was selling his crop, and they took him in. When he was 16 years old, he saw a guy get mugged and knifed in an alley, ran over and accidentally used Regrowth to save him. Soon after this incident, he was attacked by a Skybreaker. He was strong enough by now that he was able to fight back and win, but during the fight, his adopted sister was killed. In his anger he went to visit the Nightwatcher where he asked for the power to destroy those that don’t care about the people they hurt. As a boon, she gave him the surge of Division, and the curse of having episodes where he loses focus and is unable to recall any details from that time. These episodes fortunately never happen during combat. He’s really sensitive about it, and tries to keep it hidden. After his visit, he gets kind of dark for a while, and hunts down some of the Skybreakers, until he almost kills Auri by behaving against his oaths, and moves on. After he almost kills Auri, he gets really protective of her, and takes his oaths extremely seriously. He discovered the greater cosmere during his quest for revenge and came to Alleycity mostly just to see what it was like, but has come to like it here. After looking into many different guilds, he approached the diagramists, and has recently joined them.

Guild: Diagramists

Personality: Pretty standard Edgedancer personality (As Nale puts it, Often gets caught up on the little things, and doesn’t look at the bigger picture). Very optimistic, no longer approves of revenge, but still REALLY doesn’t like most Skybreakers, considers them to be the worst of the radiants, and believes that they only care about the letter of the law and are almost incapable of mercy. History with Skybreakers also gave him a large disrespect for the law. Kinda ADHD, which does not go well with his curse. Ever since almost killing his spren, he has been extremely attached and protective.

Psyche: Smart, but not brilliant or anything. He’s capable of making plans and leading a group, he just doesn’t usually want to.

Intended threat level: Individual or small group. Very good warrior, so he’s not easy to deal with.

Story Purpose: Dunno. I’m just going to see how things go. I envisioned him as a bodyguard of sorts, but i'm not stuck on the idea.

Benefit: An extremely loyal and powerful ally, if you can find a way around his weakness.

Modus Operandi: Doesn’t really scheme. Lets other people make the plans, then usually twists it to his own personal preference. He fights mainly with his swords, but if he touches you he won’t hesitate to use division to finish the fight. He also really enjoys infusing the ground with stormlight and fighting everyone in a low friction environment that he is accustomed to, but his adversaries have likely never encountered.

 

Edited by Sunbringer
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I'll sign up Zan

Spoiler

Name: Zan

Physical Characteristics: male, age 32, average height, dark hair, slightly above average build

Personality: stubborn, a little bit arrogant, average intelligence, doesn’t like or trust people

Investure:  twinborn, A-pewter, F-brass, slight pewter savant

Weapons: metal throwing knives, 2dueling canes, glass knife

Skills:  expert with throwing knives , skilled at hand to hand combat, skilled with dueling canes/staff, average with a sword/knife, amateur with guns

Weaknesses: large scar on left leg, can walk and jog without pewter, can run and fight with pewter but very painful if hit with or without pewter. Won't work with others and it's rare that he'll take help from others

Backstory:   born on Scadrial where he worked as a mercenary, and he got hired to be a bodygaurd to a worldhopper. Zan’s left leg got broken defending his master, and the wound  became infected and caused permanent damage. When his leg didn’t heal Zan was abandoned by the worldhopper, and he eventually settled in Alleycity.

Guild: Ghostbloods

 

Edited by Turtle373
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@beantheboy12

I'll sign up Fred and Vesuvius.

You know, what the heck. I'll throw in Xena as well. Thanks, bean!

Vesuvius:

Spoiler

Name: Vesuvius

Gender: Male

Investiture Non Cosmere Connections: A Full Member of the Scrivener's Bones 

Appearance:

-A spanking’ half his body is Alivened, golden metal. His alivened arm is very long and bulky, going down to his knees, providing a nice contrast with his very normal flesh half

-Over 7 ½ feet tall, thin for his height (+5 [height])

-Wears a trench coat designed to cover only his flesh half. Underneath, he wears normal clothing, but you only see them on his Alivened side

-He has a direct, intimidating air about him, with a dramatic tendency to loom and leans forward slightly as he walks

Psych:

-Due to the Alivening process, Vesuvius lacks the ability to empathize, provide mercy, and feel happiness in general. This last one may classify Vesuvius as Depressed, but instead of feeling depressed, Vesuvius generally just feels angry. All the spankin’ time. 

-He also has a mild form of ‘organisational’ OCD, ‘mild’ meaning he can put it aside if provided with enough adrenaline.

Capabilities of Flesh half:

-The flesh half of his body is well-muscled and firm, strong enough to support his metal side while he moves around 

-He has an uncanny, but not investiture-related, ability to predict his enemy’s attacks in relation to combat; in other words, he has a keen eye for combatant intention

Weaknesses of Flesh Half:

-Although his muscles are strong, his bones are, genetically, more brittle and frail than the average human’s

-He has a hard time seeing the big picture in non-combatant situations, because of his direct nature

Capabilities of Alivened Half:

-His Alivened half is made up of a solid titanium structure, with each piece covered in a gold leaf (a material that soaks up emotion easily). The design is based offclockwork, and has many functions that are made possible with gears, latches, and smoothly-fitting machinery. These functions include:

--Limb Length Adjustment: He is able to lengthen or contract his Alivened limbs at least a foot difference either way. It should be noted that when he stretches, material that had been on the inside is pushed out, thus making the limb more vulnerable, as there is less material per square inch. The opposite is true for retracting. In fact, if one of his limbs are in danger, he retracts them several inches in order to strengthen them.

--’Muscular’ Improvement: Due to the clockwork mechanism, muscular responses that used to be governed by tendons or muscles are improved by the shear strength of gears and latches. The opening or closing of his hand, for example, are improved by this change. His ability to compress materials is many times stronger than the average human’s. Another part of his Alivened parts where this comes into play is his knee, where he is able to kick, jump, or recover from landing far more efficiently than his flesh side.

--’Muscular’ Lockdown: Similar to the function above, this trait allows for him to lock any of his joints in place where they are, freezing them with amazing integrity and strength. This can be utilized from as small as locking the joints of his finger to create a deadly punch, to freezing his entire Alivened side to brace against a large impact. He also uses this with the Limb Length adjustment, elongating his leg just slightly and locking it to take strain off his flesh side.

--Limb Detachment: He is als able to detach his outermost Alivened parts (His hand and foot). This can be used if his hand or foot is damaged, or in combat (For example, catching a blade mid swing and detaching his hand, deflecting the blade). Likely because he detaches his limbs relatively often, he has installed small knife blades into his wrist and ankle, so that if he detaches either he still has a weapon.

--Structural Pivot: An impressive feat of mechanical clockwork, this feature allows certain parts of his Alivened half to twist or spin around on an axis. These places include the ankle, the knee, the shoulder, the elbow, and the wrist. These joints can spin independently of the others, but is the speed of the spin is directly proportional to the length of the limb. If the limb is contracted, the twist is slower, but if it is lengthened, the twist is faster.

Weaknesses of Alivened Half:

-There is absolutely no investiture-related shielding on it. It doesn’t technically pierce the body (?) so it can be influenced by allomancy. Also, it is meltable, freezable, crushable, and if an important gear gets damages, the entire thing stops working. Also, shardblades have no trouble going chopping off his Alivened limbs.

-All someone has to do to defeat him is to pry off the Alivened eye on the Alivened half. This won’t kill him, but it will render him unable to move his Alivened half. 

-His Alivened half is literally coated with pure allomantic gold. As if, a Gold feruchemist could store health in Vesuvius’s body, then tap it every time Vesuvius punches. IDK.

Fighting Style: Picture the Winter Soldier, but with a metal leg too. Direct and brutal. He’s trained in assassination and hand-to hand combat.

Backstory: Was born to a high-ranking Liebrarian family working in the Wardens of the Standard. One day, while Vesuvius was at daycare, his entire family's memory of him was wiped by a Liebrarian mind-wiping toad epidemic. He was taken in by the Scrivener's Bones, and trained to become one of them. He graduated and, over the course of a year, replaced half of his body with Alivened material. He served as an assassin for several years, tracking down Smedries and Occulators. However, one day, he simply decided to go Rogue, if you will, and he killed the Dark Occulator who had employed him, and used the Occulator’s blood to make two blood-forged Lenses, but he later destroyed them. He went on the run, and while he was being chased he happened upon the Earthian entrance to the Alleyverse and entered.

Since then, knowing that there was nothing except imprisonment or death back home, Vesuvius took the chance to explore this strange new place.

Guild: Rogues

Fred:

Spoiler

Name: Frederick Fortarn the Third. Goes by ‘Fred’. As far as he knows, only three people know his true name: himself, Nei’an (his butler back in Scadrial, who Fred does not know is dead), and a not-so-dead Inquisitor.

Gender: Male

Investiture/Powers: Hereditary Allomantic Pewter 

Appearance:

- Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair. 

- Looks to be about 20 years old.

- He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. 

- He likes to wear tough brown pants and an armless, open vest. His Pewter keeps him warm.

Non-Investiture Abilities:

- Has mastered the sacred art of ‘Giraffe fighting’. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat.

- Plays the kazoo

- Can do a headstand. It’s a very impressive feat (pun intended) without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance.

- He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. 

Equipment: He commonly carries several vials of Pewter and whiskey. He also has a kazoo.

Psyche:

- He is of slightly above average intelligence, something of a slow thinker, but able to comprehend pretty complicated concepts. 

- He puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around.

- He also seems to have a phobia of running water, which has preceded his PTSD. This phobia does not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned. 

Backstory:

Fred had known Nei’an personally. Fred was a full-blooded nobleman from Scadrial, owning a large sum of money and a lavish keep. Ever since he had been a young man, Nei’an had been around as the Fortarn butler, and, almost immediately, a close friend to Fred.

One day, Nei’an vanished. Fred waited for Nei’an to return. It never happened.

On Scadrial, Fred did some poking around. Nobody nearby knew where Nei’an had gone, so Fred went on a journey that started as a week-long ride to some of the outer parts and turned into a month-long trip. He found out many things about the nature of Scadrial, some of it questionable, but also discovered that Nei’an wasn’t 100% Scadrian. During his search to find out what this meant, he happened upon the Scadrian entrance to the Alleyverse. He did not enter, however, for he had been away from home for too long and wished to go back to his normal lifestyle.

However, back at his keep he was met with a stunning reality: koloss raids. His keep, being out of the protection of any major city, had fallen to the koloss while he had been gone. Nobody remained of his family, or of his friends or servants. The keep was broken and looted, and the only living beings in sight were several larger koloss prowling the area.

Fred attacked, using nothing more than a dueling cane, his Pewter, and his anger, and killed three koloss before an Inquisitor arrived, and did away with Fred’s arms, but didn’t have the chance to kill him. He escaped, was bandaged up, and finally crossed into the Alleyverse, there being no more reason for him to remain on Scadrial. The experience never left him, however.

This was one year before the beginning of Era 3. Since his arrival, he made contact and joined, the Ghostbloods, putting on a cheerful face to cover up the boiling mass of anger, regret, and loss underneath.

Guild Affiliation: Ghostbloods

Xena:

Spoiler

Name: Xena Uzasny. Goes by ‘Xena’. She insists on her first name being used by everyone.

Gender: Female

Age: 23 counting by her years. 4 ½ counting by normal years.

Investiture/Non-Cosmere Connections:

-Can hear the spelling and grammar that people or AIs use when they talk 

-Smells delicious to dragons (Only natural, non-hemalurgic dragons) 

-Is subject to a number of genetic modifications. (Determined below)

Special Talents:

-Can play the Oboe really well. The way her throat and lungs are modified allows for a larger and stronger exhale

-She is also able to eat stick dynamite without exploding; she only gets stomach aches. This is because, for some reason, her stomach was altered and thus formed from a very tense tissue, stronger than even her bones. However, the tissue is worthless at anything other than being a stomach, so that is where the new tissue is. Because her saliva glands are impaired, her mouth and throat are perpetually dry, allowing for the which of the dynamite to pass into her stomach unquenched, but when the dynamite explodes she is generally fine. Why this modifications only apply to stick dynamite is because dynamite is the only explosive that is easily swallowed; Looney Tunes is a prime example of this. (+15)

-Can dance really well, which is surprising because of one of the items below. Her balance is slightly increased, at the cost that her academic intelligence is slightly decreased.

Appearance:

-Kinda shaped like an oboe. At 5’7”, she could be described as ‘tall and slender’, with a head that looks just a little too big for her neck.

-Her face makes her look young and innocent to the point of ridiculous underestimation. Her looks are modified to portray the exact traits that are most dismissal by the average human being. 

-Really likes cutting off the dress part of havahs and wearing the tops with pants. This is her most common choice of clothing, her uniform.

-Oh, also, she literally has two left feet. Whether this alteration is on purpose or on accident, both of her feet are left-oriented, although her foot arches still both form inward. She wears mismatched shoes and socks because of this, but despite the common saying, she is still a great dancer. 

Quirks:

-Gerbil snorts. Ug.

-Skips to the last page in books. UG!

-Wears mismatched socks. … She has a good excuse for this, so it’s not so bad.

-Ages five times faster than the average human

Psych:

-A type of mild paranoia where she frequently imagines mistakes she could make that would lead to her death; keep in mind this is not like Aviar, and is limited by her imagination; it doesn’t cause fear, per se, but she can’t really control it. This dysfunction can’t tell the future, and most of the ‘deaths’ she imagines are quite far-fetched

-Whenever she feels self-conscious, she mumbles the word ‘potato’ over and over.

-She is pretty smart and is able to comprehend abstract and complicated concepts. However, when it comes to social skills, she has a long way to go. 

-She has a severe fear of falling

Emotional Stability: General stable, but if anyone mentions the word ‘cockapoo’ she breaks down into hysterics 

Physical Capabilities:

-Isn’t very muscular, hardy, or enduring, and is quite used to the perks of a middle class

-Can’t use any weapon to save her life. She pretends she is capable with her fists, but that’s just a lie she tells herself. 

Items:

-Oboe, with an atomic-explosion proof case. She cares more about its survival than her own, or at least she thinks she is more durable than her instrument. 

-Several cans of dragons-repellent. Instead of saving these for a dragon, she uses them as a body spray, and thus always has a particular garlic stench about her. 

-A potato. Once the one she carries gets old, she trades it out. But she never eats them.

-A Herdazian Rhyming Dictionary

-A cool rock, which she is convinced holds ‘Sandlight’. She is also convinced that she is destined to become a ‘Lightbringer’.

-And, of course, a Type IV awakened action figure that looks like a Potato. Its command is to “Pretend to be the real potato”. She switches it and the real potato around so often that it is hard to tell which is which.

Backstory: Xena was born in the Centrifugal Earth, born in a lab. Her ‘father’ was a deranged genetic scientist who wanted to experiment with her embryo. Her ‘mother’, or the scientist's wife, had been from Lukarvia and carried a Knack. However, she had died several years previously, leading to the scientist's madness. He kept his wife’s body frozen, and added part of her DNA to Xena’s, and thus gave Xena a Knack. However, some of his modifications were random and pointless, but this can be attributed to the fact that the scientist was, indeed, quite mad. It should be noted that he owned a cockapoo.

Xena aged extremely quickly, with five of her years passing every one. However, even though she grew quickly, she never lost her youthfulness. Her ‘father’ committed suicide shortly after her 1st birthday after she had developed to the point of a kindergartener. Alone, she set off, barely more than a baby, but growing more capable every day. After a week of wandering and slowly dying, she found refuge in a GMO potato field, a harvest that was programmed to survive under the worst conditions and still grow large and juicy. Because the potatoes could manage on their own, the farmer in charge left his crop alone.

Thus, Xena was able to survive for months in the potato field, using the potatoes for food and a nearby filtered ‘stream’ for water. However, when the farmer returned, he chased Xena away, but not before she was able to gather dozens of potatoes and take them with her.

She wandered yet again, soon running out of every potato except one, which she never ate, saving it for an emergency. On her voyages, she found a cool rock, an oboe, and a seemingly magical portal to a strange place.

She ignored that last one. Aging very quickly, she reached her second birthday by scavenging and hiding.

However, one day, when she had reached the maturity of a twelve-year-old, she needed to cross a whitewater river. She entered in but was swept away. She was almost drowned again and again as she desperately tried to escape the currents, but to no avail. The river hit a series of rocks, forming mini-waterfalls. Xena was slammed into the boulders and tossed down the falls, choking and bleeding, only her genetically-enhanced bones keeping her alive. She was carried miles, for hours, smashing against rocks and falling, over and over again. Finally, she blacked out once the river carried her over an edge in the largest waterfall yet. She hit and water and fell unconscious.

She woke up in the Alleyverse a year later.

Guilds: Diagramists, Gilded Rose Society

 

Edited by Gancho Libre
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I'd like to sign up Darkness, and Returned will be presiding, if thats all right.  You'll still judge, since you made this.  

Darkness:

Spoiler

Name:  Darkness (had eccentric parents, prefers to be called Dark)

Age:  23 earth year

Gender:  Male

Appearance:  About average height average build, dark hair, brown eyes, nothing striking about his appearance.

Investiture: He's an epic of middling power.  He can manipulate kinetic energy, leeching it out of objects and storing it in himself.  He can only leech objects that are touching him.  He can only store kinetic energy for twelve hours at best, when there's great amounts of it he can only store it for a few minutes.  He can leech it out of anything inorganic, but has trouble with smaller objects, like bullets.  He can stop a bullet as soon as it hits him, but it takes immense focuse and he can't do it with rapid fire.  When he releases the kinetic energy, he can move with extreme speed and power.  Sometimes he can move with such speed as to literally snatch bullets from the air.  He can't take away vibration on the atomic level, such as transforming a liquid to a solid.  He uses the movement of the Earth as a frame of reference for null movement.  He can also sit extremely still and store a small amount of kinetic energy that way, and usually does this when he sleeps.

Weaknesses:  Has trouble leeching kinetic energy out of smaller, fast moving objects.  Is very impulsive, and doesn't always realize the consequences of his actions.  His epic weakness is green light, only the purest frequency of green can completely negate his powers.  Hates stoplights.

Abilities:  Very skilled in hand to hand combat, and mildly skilled in projectile weapons, not guns. His powers allow him to propel knives and other throwable projectiles at immense speeds.  

Personality:  Very unpredictable, kind of obnoxious, and a little insensitive.  Very impulsive, and loves doing his own thing. Most people hate him. 

Backstory:  Was born on Earth (Reckoners)  and had a traumatic experience underneath a stoplight, which lead to his epic weakness.  Calamity came, and he was in the service of one of the more powerful epics.  He learned everything there is to know about hand-to-hand combat, and learned a little about projectile weapons.  He decided that he didn't like the epic he was serving, so he left.  His travels eventually landed him in the alleyverse, which he thought was a cool place.  

Guild:  Ghostbloods

 

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Here:

Spoiler

Name: Lethadan

Sex: Male

Age: Sixteen

Nationality: Half Tesan, half Winged

Birthplace: Tardel Island, Alleyplantet

Family: Mother- Kirth. Father- Darrin. Siblings- none. Spouse- none. Children- none. Extended relations- unimportant.

Appearance: Six feet six inches tall. Lean build, moderately leggy. Large white-feathered wings, faded blue at the edges. Large ram-like horns protruding from above his eyes. Lean face with dark-furred lupine ears where normal ears would be and large lupine teeth. Dark brown skin. Short, messy pale blond hair. Intense light blue eyes.

Investiture: None.

Strengths: Very talented in combat with a large variety of weapons. Enhanced senses. Friendly demeanor.

Weaknesses: Little academic knowledge. Largely clueless when it comes to politics.

Guild Affiliations: None

Backstory: Dan was born on Tardel Island to his Winged mother, Kirth, and Tesan father, Darrin. He was taught to fight by Wereci Dragonslayer when he was eight until he was twelve. He chose to stay on the Alleyplanet at age sixteen when the rest of his family went back to their home planet.

He’s pretty legit.

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2 hours ago, beantheboy12 said:

I guess this is running parallel with other threads. How much does it matter?

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Well, if it's running parallel then people have to find ways to get their characters out of other threads to participate. But if it was set before the other threads then anyone could join hassle free!

 

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34 minutes ago, beantheboy12 said:

 

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In that case..... Here's my characters! They'll probably just die but all well.

Spoiler

Name: Valath Thanadal of the third dahn. 

Age: 58

Investiture: None.

Special skills and weapons: She owns a soulcaster that creates stone. She is a master Artifabrian. She creates beautiful fabrials of all kinds and co-owns a shop that caters to the wealthy. The store is decked out with defense devices such as: an Alerter that detects people and their investiture, an Emotion Bracelet, and a Pain Knife. 

Weakness: Is an ageing woman who is growing frail. Long use of the soulcaster is starting to have an effect. Her finger tips are grey and feel "stiff", her skin has hardened slightly, and her fine motor skills are worsening. Gets lost in thought, and sometimes doesn't move for hours.

Physical characteristics: Short (5ft). Black hair speckled with grey. Yellow eyes. Wrinkles forming around eyes. Kind, pleasant face although she often has an absent look as she is thinking about a new design. 

Family: Minor relative of house Thanadal. Has/had a mother, father and two younger brothers. Left family at the age of 28 and has never attempted to contact them again.  

Home planet: Roshar.

Backstory: Grew up studying to be an Artifabrian on Roshar. Once she had mastered the art enough she set out to explore the world. She discovered the world was WAY bigger than she thought and eventually settled in the Alleycity where she opened a shop with her good friend, Nakome. She maintains the shop while building and decorating fabrials.

Guild: TUBA

Spoiler

Name: Samantha Howls.

Gender: Female.

Age: 24.

Special Skills/ Powers: Is an Epic that can channel powers from one person to another. (For instance: If you had a coinshot and a aluminum burner you could take the power from the aluminum burner and use it to fuel the coinshot. Assuming they were of equal strengths, you would double the strength of the coinshot.) Needs physical contact to transfer and maintain the power transfer. (She will eventually grow out of the need for physical contact.) She has a knife tucked up each sleeve and she knows how to use them. (Expert.)

Weakness: Epic Weakness: Physical contact with males. She hates feeling like she's being used and will react irrationally if she's suspicions of your intentions. She is often naïve. Easily manipulated.  

Appearance: Tall (6ft) lightly muscled. black hair that hangs in a braid half-way down her back. Blue eyes. Bold nose. 

Family: Mother and younger brother died when she was young. She hated her father who was an alcoholic and abusive.

Backstory: Was abused by her father while growing up. When she gained her powers, she joined with other more powerful Epics who protected her and used her. She moved around a lot.(Alliances with other Epics were often short lived). She was always afraid that a more powerful Epic would kill or imprison her. Eventually She gave up and left the planet all-together. She met some worldhoppers who guided her to Allycity.

Guild: TUBA 

 

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