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@Ookla the White-Cloaked, is there already a projected start-time?

edit: oops, was completely looking past the relevant info.

Edited by randuir
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There is a projected start time, yes. Ideally I’d have about 20 players before running this, though, so if I don’t get 5 or 6 more people in the next few days I’ll extend signups. (Alternatively I’ll restructure things for a smaller playercount, but I’d rather not have to do that.)

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On 02/12/2018 at 11:39 PM, randuir said:

@Ookla the White-Cloaked, is there already a projected start-time?

edit: oops, was completely looking past the relevant info.

Don't worry. I was going to ask where the rules were. I found them right before pressing the post button.  :P

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I'll sign up as Shifting Shadows, a man who can speak to wolves.

Ark1002

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A big thank you to everyone who’s signed up for this game so far! I’m glad to see you all in the game. However, it does look as though, unless there’s a legion of lurkers ready to hammer a bunch of last-minute applications into me, we’re going to have to slightly extend signups four days to Monday the 10th, the new end date for signups (at 10 PM EDT as per usual), in order to try to get the roughly 20 players I’d like to have to run this game to its fullest. I hope this doesn’t overly inconvenience anybody. Should such a hammer as I have speculated on is found to be reality, then signups will conclude tomorrow at their usual time. Thank you to everyone! 

Edited by Ookla the White-Cloaked
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Thought I'd already signed up sorry, I'll most likely do some RP stuff in a short while.

Anyway, signing up for this.

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I haven’t finished the WoT series, but this looks like fun. Signing up as Elak Dehlin, a superstitious merchant fearful of magic.

MetaTerminal

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I'm in, if there's room. I'll be Antor Vadenfort, a Warder whose Aes Sedai died long ago.

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5 minutes ago, Mr Doctor said:

I'm in, if there's room. I'll be Antor Vadenfort, a Warder whose Aes Sedai died long ago.

There's definitely room! We want at least 20, but we won't say no if more than that sign up. :D

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I'd like to join, but have an essay due on Tuesday, which I'll need to prioritise. I'll leave it to Fifth's good judgement on whether he'd like me to play or to pinch hit.

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5 hours ago, Ookla the Libre said:

I'll join in as Pummy'in Coach

Hey, I'm just checking. You're Gancho Libre, correct? What will your name be when Ookla Season finishes?

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Signups are now closed! Due to my incredibly poor organisational skills, the writeup for D1 may take a while to come up, but you should receive your role PM fairly soon. Good luck to all!

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Callor walked into Lord Agelmar’s reception chamber, the door closing behind the Borderland lord with a thud that had the note of finality in it. Walking towards the chair on which the leader of Fal Dara sat, he bowed his head, then straightened. Though his only loyalty was to his Lord Captain Commander, Callor had to respect the man in front of him, and he deserved at least the bow Callor granted him.

While Callor had seen his share of battles, fighting in the Children’s conquests in Altara and Murandy, he hadn’t been molded by the constant war that surrounded the men here. Around the Blight, everyone was simply...tougher. The weak died before their time, leaving only the sturdiest of men to defend their homes from the cursed Shadow. And Agelmar was clearly among the sturdiest, with a calloused grip that spoke of a career with the sword, and a scar on his left cheek saying the same.

“Lord Agelmar,” Callor nodded again to him, then to the servants. “I have been sent with a message from the Lord Captain Commander of the Children of the Light, Pedron Niall, may the Grace and Favour of the Light shine forever on his reign. ‘Thus saith the Lord, the Lord Captain Commander of hosts: Yet once a little while, and I will shake the heavens and earth, the seas and the dry land. Behold, the Lords whom ye seek shall suddenly be come into the Borderlands, and the messenger of the Whitecloaks in whom ye delight shall be revealed in the day of his coming, saith the Lord Captain Commander of hosts. All the nations like sheep have gone astray, and I shall gather them back into my fold, beginning with your cooperation, Agelmar.’” Callor winced. The Lord Captain Commander was not a man to put on pretenses. Was the message he got compromised? He quickly squished the thought. He would obey orders. He, in fact, had to, which included bracing himself for Agelmar’s response.

The Lord of Fal Dara stood slowly. Drawing himself to his full height, which was slightly less than Callor’s, he began pacing towards him. Callor was unsettled by the man’s steady strides, but he could not back away without losing face, and he said nothing as Agelmar drew up next to him. Then, faster than Callor’s eye could track, one second Niall’s message was in his hand, the next it was in many shreads, tattered and scattered across the floor. “Out!” Agelmar roared. “Out, and take your precious Commander’s words with you! They stain my floorboards.” He gave a hefty kick to the pile of torn paper, sending it fluttering and scattering in the air. Callor felt fury gnaw at him. Someone dareddisrespect the Children so callously? He pivoted as if to go, leaving the paper shards scattered on the floor, then halted in the middle of his turn, voice filled with thick wrath.

“The Commander’s words will stay here, my Lord. And you will choke on them.” With that, he strode out, careful not to be perceived as walking too quickly. He must, after all, project the Children’s strength.


The doors to his chamber closed, and Agelmar let out a long-building sigh. First Moiraine Sedai, a welcome guest if a remarkably self-assured one, and then the Whitecloak, with a message straight from that pontificating fool Niall. It had been all Agelmar could do to avoid disaster in both the meetings. Negotiations with the Aes Sedai has been particularly difficult, with Moiraine making things very clear that she had an agenda she intended to see to completion, not even telling Agelmar what beyond saying that it led to the Eye. He had managed to convince Moiraine to accept the escort of soldiers he offered as she approached the Eye, but the Whitecloak was an unresolved issue, even without the dire message he carried. Then Agelmar’s eyes lit up. The escort. Of course.

“Aliath,” he snapped to his scribe, who jerked his head up. “Dictate an order for the Whitecloak Emorle Callor to be sent with the escort to the Eye.” It was perfect. Two birds with one stone, as Moiraine would have to be wary around a Child of the Light, and the Whitecloak would likely be dead after a few days in the Aes Sedai’s “care.” Either way, both problems were minimised for now. Agelmar turned back to his desk, studying the map of the Blight. It was time to turn his mind to the most important matter. The eternal matter.

Defence against the Shadow.


Day 1 has (finally) begun! It will end in 22 hours’ time at 22:00 EST, December the seventh.

The Eye has 38 health remaining. The current layer of defence has 1 health remaining, and is the Outermost Ring. The Blight is currently attacking for 2.

A Creeper of the Blight appeared. It will Send Runner on N2 unless stopped.

Please remember that PMs are closed.

There is a lynch today.

Player List:

1. Steeldancer (Ookla the Positive) as Ookla the Positive, an orphan with a cheery outlook on life.
2. randuir as Evelyn, an Aiel Wise Woman and well-wisher
3. Karnatheon (Ookla the Ring) as Brendan Vallerune, a gleeman totally unrelated to Jeordwyn
4. Cadmium Compounder (Ookla the Duck) as Miumpounder, a cobbler with an abiding hatred of Altarans
5. xinoehp512 (Ookla the Phoenix) as Alkoo, a reclusive Ogier tucked away in encyclopaedias
6. Amanuensis as Nikel Fain, a man hell-bent on killing his father (totally normal)
7. Droughtbringer as Month-Long Drought, a prickly old noblewoman who only eats dried fruit
8. Rathmaskal as Jeordwyn Dormond, an Illianer gleeman who juggles knives through his enemies
9. Devotary of Spontaneity (Ookla the Heretical) as Rhodin, a countercultural Aiel whose views are about to go mainstream
10. Young Bard (Ookla the Unprepared) as Jancey, a reluctant soldier who signed up to obey his father’s will
11. Mark IV as Lars, an inquisitive young nobleman
12. Snipexe (Ookla the Sceptical) as Exepins, a scribe who will eventually admit to the superiority of British spellings
13. Furamirionind as Keisa, a grizzled veteran of the Borderland Wars, with a scar on his forehead to show for it
14. Hemalurgic Headshot (Ookla of the East) as Skern Mundy, a man from the East with many skills
15. Ark1002 (Ookla the Dragon Reborn) as Shifting Shadows, a shifty, shadowy Wolfbrother
16. STINK, a formless thread in the pattern with less than 24 hours to identify himself before the Creator does
17. MetaTerminal (Ookla the Cited) as Elak Dehlin, a merchant with severe paranoia about the One Power
18. BrightnessRadiant, a formless thread in the pattern with less than 24 hours to identify herself before the Creator does
19. Mr Doctor as Antor Vadenfort, a Illianer Warder without an Aes Sedai
20. Gancho Libre (Ookla the Libre) as Pummy'in Coach, a former sul'dam looking for a firm, guiding hand in life

Oh, and @STINK, @BrightnessRadiant, if I don’t get character descriptions this cycle, your character is getting a description from me. Not sure you want that. :P

Good luck to all!

Edited by Ookla the White-Cloaked
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I didn't get a chance to give a character description! Why do you do this to me?! :P

All things aside, the rules for this game are complicated. I'll be double checking the rules before I make many game related posts, as I don't want to mislead anyone, or get yelled at for not knowing the rules.

Go kill bad guys everyone! 

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3 hours ago, Ookla the White-Cloaked said:

STINK, a formless thread in the pattern with less than 24 hours to identify himself before the Creator does

I read this as: "STINK, A formless head in the pattern"... Thank the Light that isn't the case. (Um, I don't know how to talk like I am from the world... I am still struggling through the book...)

As for the game... I don't necessarily trust my own "game analytical" skills compared to others yet, but I have spent long enough rereading the rules that I should probably post something.
First of all, for the obvious observation: The Eye has 38 health currently.  Since it only has 30 base health, the rest of it's health must be (I assume) coming from Moiraine's Circle.  Meaning there should be 4 of them.  If an elim is in that group, bussing that elim would actually be slightly less harmful to them than bussing others, as they would be taking 2 health off The Eye by doing so.
Assuming 5 elims , there should be 3 players (I think) with the "Concealed" ability. (I am assuming at least 1 of each role for story purposes)

The only way to kill Creepers seems to be Rand's "Strike Against the Shadow" (SAtS... Doesn't look great, but shorter) action. Though there are several ways to kill the Creatures of Aginor.
Mat's PMing ability will be useful, as I think all PMs have to go through him/her.  There is the issue of if he PMs an elim, they will immediately know who Mat is.  Though, as there is probably a ~72% chance to hit a fellow member of The Light (N1 at least), I think it is worth it.
Al'Lan's abilities are all passive, but as he get's a boost to Defense, it doesn't seem there are any other actions he can take, and if we can defend 2 D1, that will stop it from breaking through the first ring.

It is interesting though, if I understand the rules correctly, Rand gets his "channeling" (and Loial gets "Treesinger") action once all the rings of defense are gone.

If we never defend the Eye, at the end of each turn, the result will be (assuming we are on the base health for the eye):
D1 - 1st Ring, N1 - 2nd Ring, D2 - 3rd Ring, N2 - 4th Ring, D3 - 5th Ring, N3 - 6th Ring, D4 - 7th Ring, N4 - 21 Health, D5 - 11 Health, N5 - 0 Health, D6 - if Loial survives to N4.
This isn't accounting for any factors other than Blight damage, but this gives us 2 uses of Rand's ability, this is I believe the most we can use his ablility not counting people defending.  If we defend on the earlier turns, we may extend the game, but we will likely force ourselves to dedicate more resources to defending in later rounds.  Which will be fine if we have enough active people at that point in the game, though after my last game...

I am just thinking on-thread.  I want to think more in deeply about the different variables in the game, and scenarios that can use Rand's "Channeling", but I need to go to sleep for now.

Edited by Furamirionind
Grammar and Spelling
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Ummm... OK, hi everyone. It's nice to see you all. I'm Jancey.

You all... uhhh... don't think that we're going to do any... well... actual fighting, do you?

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Good points made Furaminoid. I was going to count up the health myself to try and determine that. As you mention Lan, I had a question for the GMs @Ookla the White-Cloaked @Ookla the Rogue will we be told how much defense is provided to the eye each turn? Or how much damage was dealt after blocks? Basically, since we know the damage formula, we could potentially determine if Lan was defending each time or not, if the amount of damage blocked was one more than the amount of defend actions submitted. Over the course of time that could allow the two evil teams to deduce who they are. In that case I would caution whoever Lan is to try and ensure that they use their defend carefully so as not to reveal themselves too quickly. Wouldn't want them out so soon. And I just realized I might have been assuming something wrong about defend in general. Is that a public action, like a vote? Or is that something you pm the GMs about? I guess I just assumed public since everyone has access to it. If it's pm then my whole point about Lan is pointless.

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3 minutes ago, Ookla the Ring said:

will we be told how much defense is provided to the eye each turn? Or how much damage was dealt after blocks?

No, you will not be told defence numbers (or sabotage numbers, for that matter). You will see the final amount of damage assigned, though. 

6 minutes ago, Ookla the Ring said:

Or is that something you pm the GMs about? I guess I just assumed public since everyone has access to it. If it's pm then my whole point about Lan is pointless.

Any actions will be submitted through your GM PM, which is the one you recieved with your role and alignment. 

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So, I realize a lot of people shorten my name to Rand, but it might be a good idea to not do that for this game to prevent confusion. :P 

Anyway, Furami has done most of the mathing already. One thing they didn't bring up is the various on-defense effects of the different layers. in particular, the first layer gives a 10% chance to be defended from the evil night kill, which is pretty useful, while the 4th ring protects from the creature kill.

The 2nd and 3rd rings however are either useful in the very late game if the elims have lots of vote manipulation, or useful for the elims in the early game to try and figure out who's defending, and who is doing something else by watching what their vote manipulation does and what happens in the vote tally. The 6th ring would provide the same late-game benefit as the 2nd and 3rd, but without the same risk. I'd personally recommend based on this to hold the 1st ring as long as feasible, and then let the 2nd and 3rd fall and hold on to the 4th ring as long as possible.

Now, I don't think it's a good idea to base any sort of planning on the assumption that we'll have Rand's ability available in the late game. If we do, it'll be useful, but we should remember that someone that survived being channeled at could still be evil. They're just not one of the two named forsaken.

@Ookla the White-Cloaked, if the usual count-down timer thing isn't working, could you include the end-time in a variety of time zones? In particular I'd appreciate either GMT and/or CET.

Edited by randuir
Added a mention of the 6th ring
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Hello everyone!

For my own curiosity I’m going to count the number of unique to non-unique roles.

Village

1 – Rand al’Thor

2 – Mat Cauthon

3 – Perin Aybara

4 – al’Lan Mandragoran

5 – Moiraine Sedai

6 – Loial

7 – Green Man

Elim

8 – Aginor

9 – Balthamel

10 – Padan Fain

That leaves us with 10 non-unique roles, which is interesting because it’s exactly half of our players despite that number not being planned. I wonder if balance has been tweaked because of that. @Furamirionind I’m inclined to agree about the number of Elims, because 5 seems like a nice number for the roles and players. I also think that there probably aren't any secret roles because that would just be too many roles. Unless we're all somehow ta'veren in which case we might as well roll some dice to see how this game is going to end :P. But that does make me wonder if being ta'veren has any bearing on the rules, and if there are secret rules to Rand, Mat, and Perrin.

It’s not stated in the rules are that a player couldn’t, for example, be Rand al’Thor, a Fal Dara Warrior, an Emond’s Fielder, and be in Moiraine’s Circle. I’m curious about whether the number of roles for a given player was limited for balance reasons, because even though it's implied that my example is possible (Moiraine could be a part of her own circle), potentially giving someone that many docs and powers seems unbalanced and is a lot to expect of a single player.

 

Also, @Ookla the Heretical, why are you wearing my face :lol:? My profile pic coloured purple, yes, but my profile pic nonetheless. It made me pause and chuckle when I saw it for the first time.

Rollover is 4pm for me so I'll almost always be on for it. But as always with SE, I'll probably be asleep when most people are posting. I'll make big response posts and try and keep up. Good luck and have fun!


Antor Vadenfort slid the whetstone down the blade of his sword again and sighted his eye down the length of the weapon. The light that caught the shimmering edge told him that the sword could have been used to trim a lord's nose hairs, as an old friend used to tell him. A sad smile touched Antor's lips.

He stepped over to the shivering Jancey and crouched down beside him, the shimmering cloak around the Warder’s shoulders pooling on the ground.

“Tell me, boy,” he said in a quiet voice that was muffled through the thick beard on his face, “have you ever had anything to fight for?”

The Warder was not tall in stature, but he had a weight to his presence that would have many turning their heads to listen. There was a worldliness to him that spoke more than age, although those greying hairs yet lean frame did not give any hint as to his years.

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...And so the confusion begins. I saw Mr. Doctor's list and thought for a moment he was already having reads on people, including listing me as village.

Anyway, 5 elims feels like 1 to many to me. It's true that the village has a lot of power roles, but the elims will start manifesting more kills starting N3, and even without those they'd have us on a 5-turn clock if there where 5 of them. I don't suppose this will matter much right now though.

We should remember that cycles are only 24 hours, and that we do have a lynch this cycle, so if possible everyone should chime in so we have as much info as possible to decide a lynch on.

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18 hours ago, Ookla the Rogue said:

Hey, I'm just checking. You're Gancho Libre, correct? What will your name be when Ookla Season finishes?

Yes

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Hello all!

I’m enjoying all of the thoughts that have been posted so far in the game. Just figured I’d quick say, I don’t think I’ll be in service (or have WiFi) from roughly 6:00pm MST to 10:00am.  

One thing I’ve been thinking about a bit: It will be interesting to see the way the potential for accidental vote negation via defending (or sabotage) will effect lynches. Depending on how the dice role, there is potential for the entire lynch to change, assuming many people are defending every day.

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