little wilson

General Rules, Etiquette Policy, and Resources

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General & Fair Play Rules

 

Color-Coding Posts

  • All game discussion should be in black once the game starts. This applies to RP and out of character discussion pertaining to the game. This includes using knowledge of basic game mechanics to identify suspects, detect lies, and get others to vote to kill someone. This is all game-related and should be in black.

  • All out of game discussion should be in blue once the game starts. This applies to everything that is unrelated to the game, mostly pertaining to real life events/situations that affect your ability to play or that you wish to share with the other players. Site issues like the server going down and being unable to access the site or a site update creating problems in other parts of the site that affect the game would be blue-text as well. If it pertains directly to the game itself in any way, keep it in black.

  • Lying about real life or site issues that are in blue text is forbidden.

  • Using blue text for in-game discussion as a way to prove you’re telling the truth is also unacceptable.

  • Moderator comments for in-game issues will be in gold. Please pay attention to these posts as they are for all players.

  • Red text is for voting who to lynch.  Green is for retracting prior votes.  Typically any past votes need to be retracted before new votes are counted.  Greening out your votes in past posts can help the GM keep track of the tally but it is also highly recommended that you post your retraction in a new post as well for other players to see.  Adding new votes into old posts is NOT allowed, as explained below.

 

Game Information Restrictions

  • Don’t quote anything from your GM PM for any reason. This includes quoting your role PM or action results. Do not show your GM PM to any other player.

  • Don’t use your forum or real life knowledge of a player to guarantee to someone that you are telling the truth. The bluffing and lies are part of the game.

  • Don’t use your real life relationship with another player in any way to convince other players of a person’s honesty or alignment. If you know your sibling is an eliminator because you saw them in a doc, don’t tell other players what you saw. This goes for any game-related knowledge you may have due to your real life relationship with that person. Do not share it. The lack of information is part of the game.

  • It is strongly recommended that you refrain from talking about currently running games in PMs, docs, chats, etc that are unrelated to that game with other players until the game is over. If you give away sensitive information in a doc, OOG PM, Discord, or anywhere else, you will get a warning. If you gain knowledge about a player(s) through this type of communication, don’t tell other players about the details. If the information is sensitive enough, talk to the GM and the impartial Moderator and let them decide what to do.

  • No one can quote PMs from other players or your own to other players or the game thread. If you need to relay what happened in a PM, you are only capable of paraphrasing what was said. Note: This usually doesn’t apply to the eliminator doc, but make sure with the GM.

  • Editing your posts in a way that changes the meaning is not allowed. Fixing grammatical errors or adding more information so as to not double post is fine, but do not change the intent of your post. This applies to deleting your post as well. Any post that is hidden/deleted (that wasn’t a double post) will be unhidden by the moderators.

  • Those not taking part in a game are not allowed to participate in that game without the Impartial Mod’s or the GM’s consent. Examples of this are things like if you die, leave the game, or any other circumstance that means you are not an active part of the game anymore. You are not allowed to post in the thread after you die. You’re dead, and the dead cannot speak. This also applies to dead eliminators. You cannot continue talking in the doc. If you have OOG PMs with other players, do not talk about anything to do with the game that will reveal outside information.

  • Each player is subjected to only being able to use their own talents to determine alignment. For example, using outside sites and programs written by anyone other than yourself is forbidden. If a program you’re using does something that you cannot do yourself without the aid of the program, don’t use it. This is mostly in reference to codes and encryptions. If you can’t encrypt it by hand with paper, you can’t use a program to do it (though a program that speeds up the process is just fine, but only if you wrote it). You cannot share such a program that you wrote with other players for them to use.

 

Miscellaneous

  • We follow the same policy on spoilers as the rest of the site. If you’re going to post something that you believe is a spoiler, use the appropriate tags.

  • These rules are standard unless the GM allows something that deviates from the General Rules. The GM’s rules and stipulations are law within their own game. Those rules are what players are expected to obey.

 

Reprimands

We understand that mistakes do happen. But, a mistake that happens consistently or often is likely being done either through ignorance of the Rules or deliberately. To make sure that these games remain as fair and as enjoyable for everyone, people caught in violation of these rules will be subjected to the following:

  • The first time that a Rule has been broken, that player will be warned by one of the Mods and asked to reread the Rules again, to make sure that they are up-to-date on them all.

  • On the second offense, the player will again receive a warning and the Mod will demand that the player reread the Rules, so there can no longer be any claims of ignorance.

  • On the third offense, the player will be pulled from whatever games they are in and they will not be able to join the next game.

  • If the player continues to break the Rules after that, the player will be blacklisted and future GMs will be alerted of the risks of allowing said player to join in their games.
Edited by little wilson
site issue addition
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Etiquette Policy

 

In an effort to keep conflicts to a minimum, here are some basic ground rules concerning player interactions. Please keep these in mind while you’re playing the games.

 

First and foremost, the general rules and guidelines from the rest of the forum still apply here. These include, but are not limited to, double posting, cursing, being polite, and proper grammar. If you’re unfamiliar with the site rules, or it’s been awhile since you last look them over, we suggest you read through them again, just to be on the safe side. You can find them here.

 

General Etiquette

  • This shouldn’t need to be said but it will be anyway: be polite. Text is not a good medium for conveying tone. A sarcastic comment can also be easily seen as an attack, whether or not you meant it to be. Emoticons can help convey your meaning. Conversely, if someone says something that you believe is an attack, take a couple of minutes to reread the post before you reply. Ask someone else to read it and get their take on it. More often than not, it was not meant to be an attack (and even if you think it was, don’t engage). Sometimes simply asking the person what they were trying to say will clear things up.

  • Disagreements are common but just because someone says something you disagree with doesn’t mean that you can insult them or that they can insult you. Name calling will not be tolerated.

  • Remember that this is a game. This can be difficult at time as things can get quite heated, but please try to remember that this is just a game. If you’re having difficulties, take a step back and breathe for a moment. You might realize that it’s not the end of the world and that, win or lose, there will be another game in the future.

  • Put yourself in the other player’s shoes. This is especially important during times of debate and/or game-changing moments. If your team just removed a huge threat, that likely isn’t the time to start boasting. Think about how the other team must feel: they just lost a huge part of their game plan. Don’t rub salt in the wound by being demeaning. On the other hand, if someone is incredibly happy about a turn of events that adversely affected you, please keep in mind that they are not likely happy at your expense. To them, they just received a break and are just expressing their relief and/or joy.

  • Remember that the other player’s are individuals. They will do things that you likely wouldn’t do or play in a way that you wouldn’t. They are still people and still deserve your respect. You can’t force people to do things the way that you would do them. This is a game and the first rule is to have fun. If you try to force people to play a certain way, you are taking away from their fun. You wouldn’t want someone to the same to you, so don’t do so to other players. You can’t expect others to play the same way as you, nor should you try to force them to.

  • Treat the GMs with respect. They’ve devoted their time and effort to create and run a game; it’s the least you can do. Remember that they’re only human and if they make a mistake or you disagree with their ruling, it’s not the end of the world. If you feel you must talk to someone about a ruling, PM the impartial moderator for the game.

  • Your RP and character are not an excuse to be unsportsmanlike. You’re still the one writing it. This doesn’t mean that there isn’t a little leeway here, but if you’re being rude and your excuse is that it was all in-character, that isn’t appropriate.

  • Be proactive about dealing with potential issues. If you think something you’re writing could be taken incorrectly, adding a disclaimer or editing it to be more polite can resolve issues before they even begin. This is not an excuse to be rude or unsportsmanlike however. Just like how you can’t use your character as an excuse for poor behavior, you can’t use a disclaimer tag either.

 

Feedback and Suggestions

  • Be polite with your feedback on games, both in the Game creation thread and post-game. There are many factors to account for within these games and even the best GMs are not going to catch them all. On top of that, many GMs are trying new things and build both roles and settings from scratch. Even if you lost due to what you feel was a flaw in the game, be polite about it and remember that you and everyone else are working to make future games better.

 

Etiquette for Players

Advice for Winning

  • Don’t be boastful. One of the worst things you can be is a sore winner. There is still an element of luck to this game, so don’t behave like you were the sole reason that your team won. This doesn’t mean you can’t be happy about winning or have some good-natured poking at friends on the other team, but make sure it’s just that: good-natured and lighthearted.

  • Be respectful and aware of how the other team might take your comments during and after the game. If you’re about to say something you wouldn’t want to hear if you were in their position, don’t say it. Be the kind of player you’d want to continue playing with or against in the future.

Advice for Losing

  • Accept defeat with dignity. Refer back to ‘it’s just a game.’ Don’t be the person that ragequits when they’re losing. Not everyone is going to win every time and there will always be another game to play.

  • Don’t take the game too seriously. It’s easy to feel like everyone is ganging up on you, no matter what team you’re on, but when you’re losing it’s even easier to feel like even the slightest provocation is a personal attack. 99% of the time, it’s not.

  • If you feel you are being attacked or someone is intentionally trying to goad you, don’t engage with them. Talk to the impartial moderator and let them deal with the situation.

How to Approach Arguments

  • Don’t take an argument personally. People will disagree with you—especially the other factionbut that’s part of the game. Because of that, don’t take any arguments too seriously, and if you find you are, take a step back. Walk away from the argument. It’s not worth ruining yours and everyone else’s fun.

  • You don’t have to convince everyone you are right. Even if you’ve built a logical masterpiece and the other person’s argument stands on logical fallacies and faulty assumptions, that doesn’t mean you need to force everyone to see things your way. There are more people in the game than just you and the person with whom you’re debating. If you feel you’ve made a good case for yourself, end your part in the debate and let everyone else decide for themselves.


 

Etiquette for Game Masters

  • Treat both teams fairly. This might seem like common sense, but it’s easy for a GM to start favoring the underdog and making decisions that help that team. Let your game progress naturally. Don’t out players or make the game difficult for one of the teams. You need to be as impartial as possible.

  • Don’t get power-happy. In a way, the GM’s word is god in their own game. Don’t abuse this to make players play the way you want them to play. Your role isn’t to guide them as much as it is to provide structure for them in which to play.

  • If you realize there’s a problem with a game mechanic and you’re thinking about changing something, talk to the Impartial Moderator and work out the solution with them. They’re there to help you and make sure the game runs smoothly. Use them.

 

Conflict Resolution

Your first step, should you have a problem with something game-related, is to take it to the impartial moderator. They are there to diffuse situations. Explain what’s going on to them, and they’ll talk to the relevant parties, as well as the GM, to clear things up.

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SE Lexicon

Action: An ability or task you can do, based on your role, alignment, or an item.
AFAIK: As Far As I Know.
Alignment: What side a player is on. There are at least two different alignments in every game: good and evil, though GM’s can create more.
Balance: A term to explain the fairness of the game. If all teams have at the beginning of the game an equal chance of winning, a game is said to be “balanced.” If the game favors one team over the others, it is said to be “imbalanced.”
Bandwagon: Typically a group of votes on one player within a short amount of time.
Bussing:  The act of distancing yourself from your Eliminator partners, usually by helping to lynch them (and hopefully playing a major role in convincing others that they are worthy to be lynched). The term "bussing" comes from the phrase "to throw under the bus", which means sacrificing them to gain credibility. The 'bussee' is the player being thrown under the bus, and the 'busser' is the one doing it.
Character: Your fictional identity within a game. It can be anything, but please remember the setting and choose accordingly. The closer the character’s name is to your username on the forum, the better.
Cycle: The standard way to delineate lengths of games and when things happened. Depending on the game format, a cycle could be two turns (a day and a night) or it could be one turn (either a day or a night).
Doc: A private place where certain teams or players are allowed to openly talk with each other. Usually a Google Doc.
Eliminators: Also known as the Evil Faction (sometimes called Team Evil), the eliminators try to kill all the villagers.
Event: Something that can occur during a game that affects gameplay. Events can be constant or sporadic, depending on the needs of the GM and the build of game.
Faction: See Alignment.

Fake-claim: When someone claims a role that they don’t have.
Finger of Suspicion:  A term (abbreviated FoS) used to formally indicate "you're being watched." It can be an implicit way of saying "I might vote for you"; typically in cases where the person doing the fingering does not want to actually vote the suspicious player.
Follow the Cop: A strategy for when the ‘Cop’ or Investigative role leads the town.  Typically causing the town to forgo discussions for lynching, instead relying on the Investigative role to find the Eliminators.
Full-claim:  When a player claims in thread or PM their role and any relevant results of using said role.
Gambit: A Gambit is any false claim made to further a player's agenda. While it's most often used by the Eliminators in hopes that the Village won't call their bluff, it's also commonly used by Protecting or Killing roles to stay alive or further their purpose in the game.  There are many different types of gambits.
GM: Acronym of “Game Master.” The GM is the host of the game and runs the game. They are the main arbiters of rules within their game.
Hard-claim:  When someone claims their role in thread or PM by name.
IKYK: Acronym for “I Know You Know.” This is when one faction tries to anticipate the moves the other faction will do, while the other faction anticipates this anticipation. The levels of IKYK are deep and filled with paranoia. Learn more about IKYK on TV Tropes.
Impartial Moderator: Commonly called Mod.  Provides an impartial person a player or GM can talk to should a problem arise.  The Moderators are: Alvron, Gamma Fiend, little wilson and Metacognition.

Items: Similar to a role, an item can bestow an ability to the player that has it.
Jack: The Jack-of-all-trades is a role with several abilities - typically abilities centered around investigating, protecting and killing.  Sometimes referred to as JOAT.
LG: Acronym for “Long Game.” Go to the Game Format section to read more about Long Games.
Lurking: The act of being on the Site but not posting.
Lynch: The lynch is the Village's primary and sometimes only killing method. The living players,  both Village and Eliminators, agree on who to lynch by casting votes for the person they want to see dead.  Typically the player with the most votes at the end of the Day round is killed.
Metagame: Knowledge of other players habits.
Metagaming: Using knowledge of how other players act when Eliminator or Village in an attempt to determine alignment.
Mislynch: A mislynch is when a Villager is lynched instead of an Eliminator.
MR: Acronym for “Mid-Range.” Go to the Game Format section to read more about Mid-Ranges.
Ninja'd: When another player posts while you are typing up your post, sometimes covering the same points you were making.
Ockham's Razor: A philosophy principal that states that the more assumptions one has to make to explain an occurrence, the least likely said occurrence is. “The simplest answer is most likely the best.”
OMGUS: Acronym for “Oh My God, You Suck.” Usually followed by vote on a player that just voted for them. Typically used as a reason for the retaliatory vote.
OOG: Acronym for “out of game.” Applies to anything that is not game-related.
OP: Two different possible meanings. 1- Original Post. This is the first post in a thread. Typically referenced as it most often contains the rules for each individual game. 2- Overpowered. Typically in regard to a specific role or mechanic within the game that is more useful than any other aspect of the game.
Pinch-Hitter: A player who was not originally in the game at the start, and instead, as the name suggests, replaced a player who for whatever reason could not continue playing.
Player: You and anyone playing in that game.
PM: Acronym for Private Message, which is used as a means of private communication between players. Not all games allow private messaging, and even if a game does allow it, it could be restricted in some way.
Pocketing: Pocketing refers to when a mafia-aligned player buddies up to a town-aligned player in the hopes that this will make said player view the mafia-aligned player favorably. Usually the mafia-aligned player will defend the town player in order to "pocket" them.
QF: Acronym for “Quick Fix.” Go to the Game Format section to read more about Quick Fixes.
Role: Any given ability that a player can have. Most games have a few different roles.
Role-claim: When a player reveals their role and any results/actions they have received/taken.
Role Madness: A game with no ‘vanilla’ or normal roles.  Normally it is stated in the OP if a game is Role Madness but not always.
Rollover: When a new cycle or turn begins. The GM will create a new thread, posting a write up with the results of the previous turn/cycle. The old thread will be merged into the main thread for that game.

Setting: The world and/or scenario in which the game takes place. This will change based on where the GM decides to create their story.
Soft-claim:  When a player hints strongly at their role without explicitly saying it.
Target: Some roles require you to perform an action on or against another player (sometimes including yourself). This player is the target for your action.
Tunneling, or Tunnel-vision: When a player is so convinced of another Player’s alignment that they are unwilling to look at other cases or consider that they might be wrong. It becomes the only thing they post about, and every post the other player makes is seen as confirmation of that result. This happens most frequently when someone thinks someone is an Eliminator.
Turn: A day or night section of the game (the GM can call these different names).
Vanilla: Vanillas are defined by having no special abilities beyond being able to post and vote during the Day like everyone else.
Villagers: Also known as the Good Faction, the villagers are trying to find the eliminators and kill them before the eliminators kill all of the villagers.
Vote: A part of all elimination games, this is how player get to root out the Eliminators. All players are able to place a vote during the appropriate turn, and the player with the most votes at the end of the day will (usually) die or be expelled from the game in some sort of way.
WGG: Acronym for Wounded Gazelle Gambit, sometimes referred to as the Princess Gambit. This is when the eliminators attack one of their own, but the attacked eliminator is somehow saved from death (usually due to protection), in an effort to get them trusted by the village. Learn more about the WGG on TV Tropes.
Write up: A narrative or summary of the prior rounds results. This can be as sparse as simply the results to long and detailed flavor pieces about the goings-on, or anything inbetween.

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Game Formats

We have 3 different game formats in Sanderson Elimination: Long Games, Mid-Ranges, and Quick Fixes.

Long Games
With plenty of playtime and a high level of complexity, the Long Games typically have in-depth analysis and plenty of role-playing opportunities. The drawback is that they usually take longer to play out in full, sometimes taking upwards of two months to end.

Number of Players: ~18+
Game Duration: 3+ weeks
Game Cycle Duration: 96 hours max.
Turns: Days and Nights
Turn Duration: 24 hours minimum, 48 hours maximum
Rollover Time: TBD by the GM

Expectations:
Lots of role-play
In-depth manipulation
Complexity
High-Level analysis

Mid-Range Games
A middle ground style of game. The Mid-Range games run fairly quickly, but not nearly as fast as a Quick Fix. This allows for more roleplaying and analysis than a QF, but less than a LG.

Players: 15-30
Game Duration: 2-3 weeks
Game Cycle Duration: 48 hours
Turns: Days and Nights, or one Day/Night
Turn Duration: 24 hours if Days/Nights are separated. 48 hours if combined
Rollover Time: TBD by the GM.

Expectations:
Fairly fast pace
Some complexity
A bit of roleplay
Moderate analysis levels
Inactive player warnings/deaths

Quick Fix Games
The Quick Fix games follow a faster paced schedule than the other elimination games. This format will have fewer roles than the other games, and be less heavily invested in role playing.

Players: 10-25
Game Duration: 1-2 weeks
Game Cycle Duration: 24 hours
Turns: days and nights combined into one full cycle
Rollover Time: TBD by the GM

Expectations:
Very fast pace
Basic roleplay
Simple structure
Basic analysis
One post/PM per cycle for activity
Inactive player warnings/deaths

Overall look:
-Yn_rXpZSqSOTP0_FIuhJ3kQLL_8FWTwSAXObgDHZ7XyelLOfWAgVdhIJIWD36kHAWYAiGB7On-BA3p1Bm727Mhmg95Qn2Faqq1jdMTuI2fxawcryR7WkksTafPEirrA-7RuvJKC
Quick Fix and Mid-Range games alternate while Long Games run separately with each successive Long Game opening for sign ups on or near the sixth cycle of the prior game.

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GM Formatting

In an effort to maintain optimal readability of past games and accessibility, there are a few guidelines that GMs should follow when creating a game.

Title Formatting

  • All titles should be formatted in a similar fashion, dependent on which format you are running:
    Long Game __: [Title of Your Game Here]
    Mid-Range Game __: [Title of Your Game Here]
    Quick Fix Game __: [Title of Your Game Here]

    This is to make it as clear as possible what game is being run.

  • Do not use the item prefix for your threads.


Original Post Formatting
Please make sure that your original post(s) has the following:

  • A list of all of the rules from the beginning of the game.

  • A declaration of what rules may differ from those stated here.

  • A player list

  • A section for Quick Links to the beginning of each turn

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Anonymous Games and Accounts

Anonymous Games

Anonymous Games will be played once each quarter. In order to sign up to run an anonymous game, you must have either GMd 4 games, or have played 15 games. This restriction exists given the significant additional complexity of, and risk of conflict in, running anonymous games, ensuring that those who run them have the experience to avoid any issues.To run an anonymous game, you must be at the top of both the anonymous waitlist, and in the top five of a waitlist of another format. Anonymous Games are not a format of their own but act as a modifier to games of a differing format.

Anonymous Accounts

There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly.

1) Do not change the password of the anonymous account you are issued. The IM and the GMs will have access to all anonymous accounts for the duration of the game being played.
2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs or the IM. Please do not use your normal accounts to PM anonymous accounts.
3) Do not tell any other player or individual associated with SE, whether you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. Players must not reveal their own identity after their death, until the end of the game, including in the dead/spec doc. Part of the attraction of anonymous games is keeping identities obscured, and we'd like to eliminate any chance of information becoming known that undermines the integrity of the anonymity.
4) Do not change anything cosmetic about the accounts, including their member title, username, signature, and avatar.
5) Anonymous accounts have been restricted from posting outside the Roleplaying subforum, but must not be used to post in any thread other than the thread of the game they are currently being used in.

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