Inky Posted September 14, 2018 Report Share Posted September 14, 2018 What are the rules for making a magic system in the Cosmere, considering they all follow the same basic laws? Which ones do we know? Link to comment Share on other sites More sharing options...
1 +Slowswift Posted September 15, 2018 Report Share Posted September 15, 2018 Also, from a writerly perspective, there's Sanderson's Three Laws to consider. Link to comment Share on other sites More sharing options...
0 RShara Posted September 14, 2018 Report Share Posted September 14, 2018 Sorry, I'm not sure what you mean? Are you wanting to come up with your own magic system? Or you just want to know about the ones that exist? There are a lot of rules and we don't know most of them yet, sadly. Link to comment Share on other sites More sharing options...
0 Calderis Posted September 14, 2018 Report Share Posted September 14, 2018 All we know is that a magic system develops due to the interactions between a Shard, and the planet they've invested in. All worlds have a magical focus that is utilized in every system there... But we have only a few of this confirmed. Metal for Scadrial, Forms for Sel, and Commands for Nalthis. A Shard doesn't actively shape their magic system, but they can nudge/alter things. Quote -snip- Kaimipono On a broader level, is hemalurgy officially dead, then? Or is it still extant in some Ruin-free (but still messy) form? (If it's gone, is there any imbalance since Preservation's magic power is kept and Ruin's isn't?) Brandon Sanderson Is Hemalurgy dead? No, not at all. It, like the other two powers, was not created by Ruin or Preservation, but by the natural state of the world and its interaction with the gods who created it. It still requires the same method of creation, but very few people are aware of how it works. source Link to comment Share on other sites More sharing options...
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Inky
What are the rules for making a magic system in the Cosmere, considering they all follow the same basic laws? Which ones do we know?
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