LiquidBlue

Self-hemalurgy?

4 posts in this topic

So performing hemalurgy on someone is going to result in their death or grievous injury. However, when a spike is received, the body accepts it, molding around it even if placing a non-hemlurgical spike in the same place would be fatal. The eye spikes of an inquisitor are a good example of this.

A person can have a spike made from them, and if they survive, regain the ability by having the spike given back. But what if the spike is never removed in the first place? Does merely driving the spike in and stealing an attribute result in grievous injury and death, or does the subsequent removal from the body cause the mortal injury? Is it possible to make a spike and leave it in place?

In another thread we were talking about spiking forged abilities, but I think that there might be additional times that self-spiking can be helpful... For example, a lot has been said about dying people donating their abilities. One of the biggest challenges with this is that the hemalurgy is probably going to kill them. What if you could spike someone, and let them continue with their lives until they die, after which the spike could be collected.

I think that if the knowledge was given to the Koloss tribes, they could adopt it as a way to make new spikes. Either non-spiked members of the tribe could be spiked, and when they eventually die, the spike could be collected to make new spiked koloss. Or they might even have tournaments where each participant is spiked, and the participants then fight with the victor taking the spikes of the defeated.

Kandra could get new blessings. I imagine that some Pathians might agree to have a blessing spike made from them, if it didn't cause injury and death. The Kandra wouldn't have the quandary of using blessings with violent providence.

 

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I think this is the future of hemalurgy. It doesn't HAVE to be a gruesome ordeal. It could become more like donating your organs upon death.

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It's an interesting theory. Leaving the spike in the donor would also have the handy side-effect of preventing Hemalurgic decay.

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It would be interesting to see if this is possible, actually. More detail on how spikes work might be necessary to discuss this further.

For example, at what point does the spike steal the attribute? Does it happen when removed from the flesh? Or when it is solidly lodged in the individual? There's so much we don't know that could change this up. If the spike needs to actually leave the flesh in order to 'redeploy' the bit of spiritweb, then the suggested process is worthless. But if it doesn't actually tear the soul until it's taken out, then it could work. 

Also, regardless of when you do it, you're tearing off a person's soul. It might be ethical while they are alive, but there is an unavoidable point where either they reject the hemalurgy and pass whole into the Beyond, or their soul gets 'stuck' and leaves a fragment behind, leaving a wholly broken soul to endure whatever happens when you pass on. 

 

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