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WIP CKII Final Empire Mod


Arkive

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After finishing the first Mistborn trilogy, I was struck with the urge to transport CKII into the story's setting. My goal is to first get a playable map mod, and then progressively add setting-specific features (like allomancy). The initial bookmark will be around the time of the first book. TLR still reigns, but rough times are ahead. This is my first map mod, my largest planned mod, and hopefully my first public mod.

 

Roadmap:

Spoiler

Phase1 - map:

Spoiler
  • Make an overhaul map that successfully loads.
  • Finish terrain
  • Finish height
  • Decide what to do with the outer Dominances
  • Decide map boundarie
  • Naming

Phase 2 - structures and laws:

Spoiler
  • Government
    • The final empire
    • The great houses
    • cities
    • towns/villages?
    • lesser houses?
    • plantations/farms?
  • Buildings
  • basic trade

Phase 3 - basic history:

Spoiler
  • Important characters
  • Major families
  • some genealogy?

phase 4 - magic:

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  • allomancy
    • mistings
    • mistborn
  • feruchemy
    • compounding
  • hemalurgy

phase 5 - story:

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  • Allow for working towards/against major story plots points (e.g. the collapse)
  • Ruin/preservation as active (potentially playable) entities. (or off-map powers)

misc:

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  • Inquisitors
  • Koloss
  • Kandra
  • Terris breeding program/stewards
  • the hidden synod/keepers
  • skaa revolts
  • skaa thieving crews?
  • southern island pirates?
  • remote/crescent raids?
  • more bookmarks?
    •  The Lord Ruler's unification of the empire (has to be post-ascension due to static map)
    • post-collapse
    • post catacendre (not feasible without a work around for the static map)

 

screenshot:

Spoiler


Capture.PNG

 

 

Edited by Arkive
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