4 posts in this topic

In the interlude with the smoke Soulcaster (Kaza), the approach to the ancient Amian island and its city -that was previously known to Radiants (Akinah)- was protected by a large storm. It was there more than once, as the Captain had told the crew about it, and that it would end. It had a definite end when they approached the barriers. My thoughts include these:

1. There is no way the Stormfather does not know about this storm protecting Akinah. He may be more than silent about it, he may be very complicit in the mission. I suspect he could give Dalinar in incredible amount of information if asked directly. Not that he would...How was the old history of the Knights and Amians interconnected, (as the visiones showed they fought together), and how is the danger to "Worlds" not just Roshar?

2. Why would the storm stop in stead of driving ships into the barrier? Was this too good a writing dramatic moment for the soulcaster, or are you supposed to be able to pass into it when you passed the storm.

3. Amains must be in many ports and places to catch all the ships headed that direction. Are the specialized cremlings from this one trapped on the island? How do they ever get off again?

4. What the heck are they hiding? Old soulcasters came from here, and they work differently than the new ones. Some only do one element instead of all of them. Huge gemhearts abound, but the real secrets seem to lie in the city (referenced in the Urithiru archives and containing partially explored caverns UNDERNEATH them. Is that under water and a hint about Windrunner pressure bubbles? 

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10 hours ago, 1stBondsmith said:

referenced in the Urithiru archives and containing partially explored caverns UNDERNEATH them. Is that under water and a hint about Windrunner pressure bubbles? 

Exactly! The space bubble could also be a diving helmet.

Would be very awesome to see an accomplished Windrunner (Kaladin) use the surges of adhesion and gravitation under water to explore an underground stronghold containing powerful magic items (dawnshards) that could shift the balance in the war.

Hopefully this is coming up. Hydrodynamic are very similar to aerodynamics, if pressure can be simultaneously increased behind the Windrunner and decreased in front of the windrunner, a system of incredibly rapid propulsion through water should be easy to manage. Also if pressure can be controlled across specific surfaces (which is plausible because Kaladin was able to paint a stripe of adhesion with his foot during Chasm spear training), then precise control of direction through the fluid medium should be easy to manage as well. Add in the ability to lash gravity in arbitrary directions, and you add in even more possibility for control and finesse. Essentially every windrunner could be Aquaman (but they would have to use Scadrial tech medallions to talk to the fish).

Hopefully the caverns under Akinah are lit by bioluminescent life, or maybe there are strata of giant gem hearts that will glow with infused stormlight. Really hope Akinah gets explored in book 4.

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Stormfather most likely knows of the storms, but he isn´t really the talky type. He´ll probably drop some random info on Dalinar, and we will get another Ishar-moment like the one in Oathbringer. 

@hoiditthroughthegrapevine I doubt Kaladin can throw sharks at people. If he could, he would be a great Aquaman. It´s kinda fun how you can have pretty much any power-set if you mix the Cosmere-magics up a little bit. 

Edited by Toaster Retribution
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So is Kaladin the one creating all those sharknados?

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