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Alleyverse Characters


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OP character approval  

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  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

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Mari Enriel:

Spoiler

Name: Mari Enriel

Age: 17

Gender: Female

Appearance: 5'4'' tall with short dark brown hair and brown eyes. Has a visible Terris heritage. Androgynous look. Wears a black coat with hoodie and trousers.

Investure:  Two spikes increasing her connection to the alleys, resulting in the following abilities:
Her connection to the alleys sometimes allows her to glimps hints of things beyond reality, as well as give her the ability to sense nearby alleytravel (distance related to the strength of the traveller and the number/size of people, as well as how badly they're mangling reality. A city-block or two for regular alleytravel). Can sense alleymatics users, and they can sense her too (are there any others around, except maybe the Stranger?). (most of this is probably just fluff, just felt it was appropriate given how her powers work)
Alleymatics-based mass shifting. (spoilered because it's way too long)

Spoiler

This ability allows the user to treat the alleys as a sort of additional space, partially shifting into it to lower their mass, or using it to increase their mass. In effect, this functions similarly to iron compounding, except that there are upper and lower limits to how big a percentage of mass can be displaced. Mass can be reduced by a factor of 20, or increased by a factor of 5, though increasing mass takes more effort, and while staying at minimum mass is quite easy and doesn't cost much stamina, increasing mass is difficult and is difficult to keep up for long, and works better in short bursts.

Interactions with regards to momentum is the same as with iron feruchemy.

One unusual trait is that the effect doesn't just apply to the user, but extends as a field around them of roughly 3 centimetres, which allows for the shifting of mass of clothing as well. This field can be selective, ignoring certain objects, but this takes more effort, requiring the user to focus most of their concentration on it. Objects that are in the same field interact with each other as if their mass hasn't shifted (so increasing mass while wearing bracelets doesn't break your arms when they suddenly become 5 times as heavy). Extending this field over other objects is possible, but requires a lot of focus and stamina, with the cost relative to its size. An object that's too large to be fully caught in the field will have the caught area interact with the user as if the user is of normal weight, but it's actual weight isn't changed (so increasing weight while standing on a floor doesn't destroy it unless it's specifically excluded from the field). Objects that leave the field will immediately return to their original weight, but retain their old momentum, and the same applies to objects getting caught in the field.
Objects entering and exiting the field have the same deflection effect applied to them as with speedbubbles, but because of how close the field is to the body this only really matters for objects exiting, not entering.
Of note is the fact that when the field is created inclusion settings can be set, but these will either be include everything or exclude everything. However, training means that certain things (clothing, equipment) will always be included (lets keep this pg).

(The following part might be somewhat overpowered, so in that case it'll get cut out)
A special effect that occurs when fully reducing density is that the user becomes able to walk through solid objects. This effect only applies to matter though, not to massless or near massless objects, meaning light will still interact with the user normally, as will heat (though convection won't work, unless an exception is made for said object/air) and electricity (as long as it's just free-floating electrons/ions, touching live wires won't work except for a small discharge, since they can't actually touch them). Objects with enough investure will interact normally as well, as will objects that exist in multiple realms (so Shardblades still work).
However, because of the behaviour of the field using this for defence will require the field to be set to exclude by default, which means air and the floor normally isn't included, meaning that unless the user walks around slowly and continuously focuses on it they won't be able to breath or stand, limiting them to short jumps only.
Also, because their mass is still lowered, if they use this ability while moving they'll suddenly accelerate, similar as to iron feruchemy, meaning that unless they were already standing still (and likely focusing on their footing, since they'd immediately fall through otherwise) they'd have to preplan their jumps to prevent accidents.
Objects that are phased out (including their own body) and phase back into reality while intersecting with something else will destroy it, but will gain significant damage as well, with the damage spread out over the entire intersecting area. For example, phasing back in while having a limb inside a wall will cut away the intersecting area, but the limb will be damaged in that area, with large numbers of arterioles and capillaries being destroyed (causing internal bleeding similar to a really bad bruise, spread out through the entirety of the affected area), tearing in muscle fibres and temporary brittleness in the bones.

Noted weaknesses (compared to iron feruchemy and phasing as an Epic power):

  • Unlike iron feruchemy there's a limit to the amount of mass that can be stored or tapped, and tapping is limited by stamina, with a full tap being only really possible for short bursts.
  • While phased, there's still a vulnerability to invested weapons, or energy based attacks like light, fire and electricity.
  • When phasing, the options are either:
    • Short jump, in which they can't touch the floor or breath.
    • Continuous phasing, during which they'll be limited to a walking pace in order to maintain focus, and explosions/air-based attacks will affect them, unless they can see it coming and remove the exception for air and hold their breath for the duration of whatever is happening.
    • Continuous phasing, but with the field set to include everything by default. This allows her to move normally, but only allows for moving through specific objects.
  • With the later two methods of phasing, they need to be standing still to use it, and disengaging it slows them down twenty-fold, essentially stopping them. With the first one, they'll come out of a jump at the same speed as they went into it, unless they came out at a lower mass (any mass higher than 20 times reduction doesn't phase out of existence.
  • The damage caused to their own body when phasing back in while intersecting with something means that they normally can't do this, and will instinctively take extra care to avoid it, causing a mental block regarding using it to hurt people. This also means that unless they need to deal with something they can't avoid they'll prefer just lowering their mass instead of phasing, since it still gives the speed boost, but not the danger.
  • Aluminium can disrupt the field when phasing, making it dangerous to move through, especially at higher quantities, and preventing her from using aluminium tools herself.

Equipment: Small, long cylinders filled with lead projectiles strapped beneath her forearms where she expel the projectiles by moving her wrists the right way. She uses these when her mass is increased as a short-ranged shotgun attack by letting her mass-manipulation field's effect accelerate them when they leave its range. The deflection effect makes them nearly impossible to accurately aim though, made worse by the throwing motion, making it a very short-ranged attack. Projectile speeds sit at roughly 100m/s, low enough that they'll likely be non-lethal when not hitting vital points, especially with thicker clothing. They have a quick-release function in case of Allomancers.

Skills: Hand-to-hand combat, Expert (50), Assassination, amateur (20).

Weaknesses: Poor social skills, on account of spending a large part of her life in the DA. Can't carry aluminium, since it interferes with their abilities. Her ability to see things beyond reality can sometimes cause her to see some fairly scary stuff. She has gotten used to it to some degree, so no panic attacks, but they do frighten her and make her want to get away from that place. Phasing when those things are around is a very bad idea, and consecutive use of her powers in one location can attract their attention. Her two spikes make her more vulnerable to Emotional Allomancy, but not enough to be controlled under normal circumstances.

Personality: Fairly easygoing, sometimes seems to just stare into the distance (whenever she perceives something). Has a tendency to use her laid-back attitude and jokes as a defensive mechanism, and still has a lot of unresolved issues regarding the experiments the DA performed on her, and mostly sticks around with them because the job pays well, the alleys make her feel at ease, and the fact that her abilities make it rather hard to get a different job (and possibly a loyalty spike. Are we still using those?). The stuff she's seen means that she can handle more regular scary stuff pretty well. Hates people who prey on or abuse children, and normally deals with them permanently, sometimes bringing them in as test-subjects, though she might like doing this just a tad too much.
Quite curious, enjoys learning new things.
Highly aggressive in combat, trying to finish things as fast as possible, though she prefers not to kill people under most circumstances (people she considers evil are dealt with more permanently though).

Family: Killed when she was ten.

History: Her family originally emigrated from Scandrial when she was still a baby, and got decent jobs in the alleycity. However, when she was 10 her parents got killed during a robbery when travelling while she was at home. The murderer got arrested and convicted, but she didn't have anywhere to go. However, a DA researcher found out about it and picked her up, since she was an extremely rare iron compounder, which he needed for an experiment. Experimenting on her in secret (unethical experiments are one thing, but even a fair number of DA researchers draw a line with experimenting on an unwilling kid) he altered her spiritweb, mutating her ability, and then used spikes to connect her soul to the alleys themselves, granting her the innate ability to alter her mass by partially transitioning out of reality instead. Immediately after this was done she used this ability to phase her hand through his chest, killing him in revenge for the experiments. Most other researchers didn't care that much though, since the experiment had already succeeded and they still had his notes (and nobody cared that much about someone experimenting on kids). Instead they decided to keep her there and observe and train her, and later got her a job in the DoCI.

Guild: DA

Theme-song: Delain, Danse Macabre

Bit of a tricky one regarding powers, @Voidus put the score for the second ability (mass-shifting and phasing) on roughly 80 points in the DA thread when I first pitched the ability, but the first ability (seeing eldritch stuff and sensing alleytravel and alleymatics users) needs scoring too.

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I made some changes to Vivica's E5 sheet, but she has even less skills now and is out of the DA so it shouldn't be a problem.

Spoiler

Name: Vivica Roth

Physical Characteristics: Female, 28, long light brown hair, blue eyes, pleasant-looking face, slender and short. Her left ear is missing and there is a long thin burn scar running down the left side of her neck

Investiture: Hereditary Bronze compounder

Skills: Intelligent, never needs to sleep

Equipment: Bronze metalminds and bronze vials

Weakness: Incapable of sleep, mental stability is fractured, will occasionally hallucinate or break down, terrified of large spaces, hearing in left ear is at half-capacity, she can hear loud sounds and notice when someone is speaking but needs to turn to hear them clearly in her left ear. Afraid of fire. 

Family: Quite dead

Home Planet: Alleyplanet

Backstory: Vivica was born in the Alleycity and her family died in a house fire. Her house caught fire and killed her family while she was asleep in bed, she almost died too but was woken when the roof fell in on her, burning her ear and the left side of her neck. She lost the ear and part of her hearing, but fled the house in time to survive. Vivica spent the next few years in and out of orphanages and homes, always hating having to sleep and being plagued by terrible dreams. She decided that she’d simply stop sleeping, to avoid the dreams. Years of compounding bronze have erased her ability to sleep, she has lost the ability to do so even if she wanted to. This endless wakefulness has driven her completely insane. Viv has been a patient in a mental facility for the last several years, but she doesn’t mind much. She knows she needs the help. She will regularly hallucinate, so regularly that she has made a list of her recurring hallucinations and their expected patterns of behavior. Her most regular illusory companion is a glowing violet octopus named Bennington. Sometimes, she’ll hallucinate a completely alternate version of her life, which she finds intriguing. Less regularly, she will break down. This is generally triggered by stress, large spaces, or bad memories.

Guild: none

Personality: Viv is pleasant and perceptive with an alert awareness of her surroundings. She is introverted but genuinely enjoys the company of people she trusts. When she feels comfortable, Viv will talk about the things that interest her. However, she is also crazy. She will often begin speaking to one of her hallucinations, which some people find off-putting. Vivica greatly enjoys illustrating her thoughts, memories, or delusions. Sometimes these illustrations are adorable, and sometimes, they are very much not-adorable-at-all.

And Corette, who needed basically zero alteration to fit into the new timeline huzzah! 

Spoiler

Name: Corette

Physical Characteristics: Female, mid-20s, tan skin, blue eyes, shoulder-length brown hair. Eyes have slight upturn due to ¼ Alethi heritage. Somewhat forgettable face, no true striking characteristics. Slightly short, lean.

Investiture: Twinborn A-Bronze, F-Cadmium, standard DA loyalty spike placed in discreet location

Skills: Tracking/stealth (expert), survival skills, basic defence, free-diving (intermediate)

Equipment: Bronze metal vials, Cadmium bracers (2 on upper arms, 1 torque-style around neck), oxygen tank (not always kept on person, but usually nearby in her typical locations)

Weakness: Prone to weakness, lightheadedness and shortness of breath while storing in Cadmium bracers, which she does often during periods of low activity. Unskilled in combat.

Family: Presumed dead/unknown

Home Planet: Alleyplanet

Backstory: Corette grew up in an orphanage with little to no memory of her parents. Another girl there claimed to have known her family, though the two did not become close. Corette worked as a cutpurse in her early teens until an average sweep went wrong. She was dragged into an alley by a mark, who attempted to strangle her. Corette tapped breath while feigning strangulation, then, when the man dropped her, she snatched his knife and drove it into his neck before systematically robbing him. A passing Denizen noticed this, and took an interest in her, passing her through the proper channels. She began working as a Counterintelligence/Acquisitions field agent, sometimes aiding Denizens in seeking out new test subject victims via Seeking, other times just keeping an eye on things. Will sometimes work as an implanted agent in organizations to help the DA keep tabs on potential threats. Due to her ability to store breath, Corette is often called upon to undertake missions or tasks that require underwater exploration.

Guild: DA, Counterintelligence/Acquisitions Dept.

Personality: Quiet, observant, can be charming if needed, little regard for human life though does not take a particular joy in killing either. Practical, methodical, somewhat dark sense of humor. Greatly enjoys exploration and discovery.

@Sorana

Edited by ZincAboutIt
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5 minutes ago, ZincAboutIt said:

I made some changes to Vivica's E5 sheet, but she has even less skills now and is out of the DA so it shouldn't be a problem.

  Reveal hidden contents

Name: Vivica Roth

Physical Characteristics: Female, 28, long light brown hair, blue eyes, pleasant-looking face, slender and short. Her left ear is missing and there is a long thin burn scar running down the left side of her neck

Investiture: Hereditary Bronze compounder

Skills: Intelligent, never needs to sleep

Equipment: Bronze metalminds and bronze vials

Weakness: Incapable of sleep, mental stability is fractured, will occasionally hallucinate or break down, terrified of large spaces, hearing in left ear is at half-capacity, she can hear loud sounds and notice when someone is speaking but needs to turn to hear them clearly in her left ear. Afraid of fire. 

Family: Quite dead

Home Planet: Alleyplanet

Backstory: Vivica was born in the Alleycity and her family died in a house fire. Her house caught fire and killed her family while she was asleep in bed, she almost died too but was woken when the roof fell in on her, burning her ear and the left side of her neck. She lost the ear and part of her hearing, but fled the house in time to survive. Vivica spent the next few years in and out of orphanages and homes, always hating having to sleep and being plagued by terrible dreams. She decided that she’d simply stop sleeping, to avoid the dreams. Years of compounding bronze have erased her ability to sleep, she has lost the ability to do so even if she wanted to. This endless wakefulness has driven her completely insane. Viv has been a patient in a mental facility for the last several years, but she doesn’t mind much. She knows she needs the help. She will regularly hallucinate, so regularly that she has made a list of her recurring hallucinations and their expected patterns of behavior. Her most regular illusory companion is a glowing violet octopus named Bennington. Sometimes, she’ll hallucinate a completely alternate version of her life, which she finds intriguing. Less regularly, she will break down. This is generally triggered by stress, large spaces, or bad memories.

Guild: none

Personality: Viv is pleasant and perceptive with an alert awareness of her surroundings. She is introverted but genuinely enjoys the company of people she trusts. When she feels comfortable, Viv will talk about the things that interest her. However, she is also crazy. She will often begin speaking to one of her hallucinations, which some people find off-putting. Vivica greatly enjoys illustrating her thoughts, memories, or delusions. Sometimes these illustrations are adorable, and sometimes, they are very much not-adorable-at-all.

And Corette, who needed basically zero alteration to fit into the new timeline huzzah! 

  Reveal hidden contents

Name: Corette

Physical Characteristics: Female, mid-20s, tan skin, blue eyes, shoulder-length brown hair. Eyes have slight upturn due to ¼ Alethi heritage. Somewhat forgettable face, no true striking characteristics. Slightly short, lean.

Investiture: Twinborn A-Bronze, F-Cadmium, standard DA loyalty spike placed in discreet location

Skills: Tracking/stealth (expert), survival skills, basic defence, free-diving (intermediate)

Equipment: Bronze metal vials, Cadmium bracers (2 on upper arms, 1 torque-style around neck), oxygen tank (not always kept on person, but usually nearby in her typical locations)

Weakness: Prone to weakness, lightheadedness and shortness of breath while storing in Cadmium bracers, which she does often during periods of low activity. Unskilled in combat.

Family: Presumed dead/unknown

Home Planet: Alleyplanet

Backstory: Corette grew up in an orphanage with little to no memory of her parents. Another girl there claimed to have known her family, though the two did not become close. Corette worked as a cutpurse in her early teens until an average sweep went wrong. She was dragged into an alley by a mark, who attempted to strangle her. Corette tapped breath while feigning strangulation, then, when the man dropped her, she snatched his knife and drove it into his neck before systematically robbing him. A passing Denizen noticed this, and took an interest in her, passing her through the proper channels. She began working as a Counterintelligence/Acquisitions field agent, sometimes aiding Denizens in seeking out new test subject victims via Seeking, other times just keeping an eye on things. Will sometimes work as an implanted agent in organizations to help the DA keep tabs on potential threats. Due to her ability to store breath, Corette is often called upon to undertake missions or tasks that require underwater exploration.

Guild: DA, Counterintelligence/Acquisitions Dept.

Personality: Quiet, observant, can be charming if needed, little regard for human life though does not take a particular joy in killing either. Practical, methodical, somewhat dark sense of humor. Greatly enjoys exploration and discovery.

@Sorana

They are both approved. I'll add them to the character list tomorrow when I'm not on mobile.

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Here's Rig; I dont think he needs any major changes, as he wasn't really part of any guilds.

Spoiler

Name: Rigex Lekal, but goes by Rig

Physical Characteristics: Tall, standing at around 6’4, with pale skin, brown hair, and blue eyes. 

Investiture: Twinborn coinshot and firesoul, or allomantic steel and feruchemical brass. 

Skills: Respectable with a dueling cane, and a decent shot. Excellent liar and has expert control over his allomancy.

Equipment: Allomantic: Steel flakes kept on his belt at all times.

            Feruchemical: A pair of brass forearm bracers where he stores most of his heat, and a necklace threaded into his skin where he stores heat during the most important parts of his life which he has never tapped.

            Standard: A dueling cane and revolver.

Weakness: Rigex is convinced that his youth as a scholar and his life as a fixer give him a combination of skills better than just about anyone; he focuses on the flaws of others while only seeing his own strengths, leading him to underestimate just about everyone. He is incapable of acknowledging when he made a mistake and is a terrible judge of character, so he’s easy to play.  

Family: Rigex has an uncle back in elendel who he is close with, and a younger sister who he hasn’t seen in years.

Home Planet: Scadrial

Backstory: Rigex grew up in a minor branch of House Lekal, studying maths and sciences through his childhood at the insistence of his father. At age 13 he was beat up by a few boys on account of his fathers behavior, and snapped to become a coinshot. After that, he took up dueling with an uncle while continuing under his father’s tutelage. After the passing of his father at age 21, he moved to Elendel and began working directly under house Lekal to take care of any issues they needed to go away quietly. After failing to quiet a witness to one of the houses shadier transactions, he was tossed out and made his way to alley city one.

Guild: None

Psyche: Confident. Friendly, but never particularly attached to anyone. Wishes he could be, though. 

Personality: Motivated and Pragmatic

Appearance: Reasonably fit and good looking, generally wearing fashionable clothing and some jewelry. If he suspects there could be a fight, he wears a custom navy blue suit with  dozens of small coattails in place of a proper mistcloak.

Theme Song: Firebreather, by Macklemore

Fighting Style: He prefers not to and will talk his way out of any situation he can. If he must, though, he uses cheap shots and tricks whenever he can in combination with speed and precision, but not strength.

 

 

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*Takes a deep breath*

ok. After a year, I think it’s about time I make an alleyverse character. Here’s Desmund! Could I introduce him at the start of Era 5?

Spoiler

Name: Desmund Kreylaw

Age: 26

Gender: Male

Physical Characteristics: Thin with a slightly above-average height. Not particularly muscular, but not scrawny, and can carry his own weight. Brown wavy hair, cut very short on the sides and a couple inches longer on the top. He has hazel eyes. 

Investiture: Trained briefly in the ways of forgery (three years of training, plus two learning on his own). Carries several basic stamps of his own creation, and eagerly looks for opportunities to use them. 

Skills: Taught himself how to use a sword, which he handles with average skill. He also knows basic hand to hand combat from his time as a mercenary. In a fight, he can generally hold his own, although he likes using his stamps to give him the upper hand. He is musically inclined, and can play the lute and piano with grace. 

Equipment: His clothes include standard trousers and a blue coat, both of which have many pockets, and a dark blue cloak with silver trim. He keeps a satchel with all of his soulstamps, a tin of ink, and a chisel. Strapped to his back is both a steel sword and a lute with delicate carvings. Around his person are several other small pieces of seemingly random equipment, including but not limited to: tape, a pocketknife, a few feet of rope, a lighter, chalk, a deck of cards, paper, and a bar of soap.

Regarding His Stamps: Most of his stamps correspond with equipment he keeps with him. He can currently change the following: 

  • His sword to a crowbar.
  • His sword to several other shapes/lengths, for different situations.
  • His shoes to a pair of sturdy boots; another stamp adds spikes for difficult terrain. 
  • His nice clothing to tattered clothing.
  • His lute to a long wooden pole. 
  • His pocketknife to a lock pick.

Backstory

      Growing up, Desmund’s family was very familiar with the arts. His parents taught him how to be delicate and creative, and he quickly gained a love for music and all kinds of art. More than making art, however, he loved to learn about it, to know pieces of art and beauty, and to observe them in detail. Through the years, he became very observant, yet outspoken at the same time. He left home as a teenager, seeking adventure, and wishing to find all of the world’s beautiful pieces of art and expression. 

       Things became hard though, and for some time, he earned a living as a mercenary, where he learned to fight. However, he never let go of his dreams, and eventually an old fellow found Desmund and took the young man under his wing. Unbeknownst to Desmund, the man was an experienced forger and worldhopper. Recognizing Desmund’s love of creativity, and his desire to know art, not just make it, he decided to train the boy in forgery, and leave Desmund his secrets before he passed from this world. Unfortunately, the man passed on not only his knowledge, but his enemies. Their training was cut short when these enemies eventually tracked down the two, and ended his mentor’s life.  But, realizing he might soon meet his end, the old man told Desmund about worldhopping, and his travels to other planets, before he was killed. He tasked Desmund with continuing his work, and developing his skills as a forger. Desmund escaped, and took these words to heart. He eventually found his way to the Alleyverse, where he hopes to fulfill his master’s wish, and improve his forgery. 

Weakness: He has a hard time making decisions, and overthinks things very often. He is still relatively new at forgery, and must take lots of time to create even simple soulstamps. 

Family: His father, mother, sister, and two brothers live on Sel. He does not know what became of them after he left home.

Home Planet: Sel

Guild: unaffiliated

Personality: He is quite observant, and prefers to know all he can about the things around him. Desmund likes people, and likes to help those in need, but will not get too involved in dangerous situations unless it is necessary. He also makes sure to be prepared for any situation. He is used to traveling, so all of his belongings fit on his person

He is still a work in progress, so any advice is appreciated. I’m also still working through all of his soulstamps, and perhaps other ones he could carry. 

Edited by Rosharan A.C.
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12 hours ago, TrailRunnin said:

Here's Rig; I dont think he needs any major changes, as he wasn't really part of any guilds.

Character approved!

==================

8 hours ago, Rosharan A.C. said:

ok. After a year, I think it’s about time I make an alleyverse character. Here’s Desmund! Could I introduce him at the start of Era 5?

of course! The start of an Era is a very good way to start! Feedback and rating see below in green.

Spoiler
 

Investiture: Trained briefly in the ways of forgery (three years of training, plus two learning on his own). Carries several basic stamps of his own creation, and eagerly looks for opportunities to use them. (60)

Skills: Taught himself how to use a sword, which he handles with average skill. (35) He also knows basic hand to hand combat from his time as a mercenary. (10) In a fight, he can generally hold his own, although he likes using his stamps to give him the upper hand. He is musically inclined, and can play the lute and piano with grace. 

Equipment: His clothes include standard trousers and a blue coat, both of which have many pockets, and a dark blue cloak with silver trim. He keeps a satchel with all of his soulstamps, a tin of ink, and a chisel. Strapped to his back is both a steel sword and a lute with delicate carvings. Around his person are several other small pieces of seemingly random equipment, including but not limited to: tape, a pocketknife, a few feet of rope, a lighter, chalk, a deck of cards, paper, and a bar of soap.

Regarding His Stamps: Most of his stamps correspond with equipment he keeps with him. He can currently change the following: 

  • His sword to a crowbar.
  • His sword to several other shapes/lengths, for different situations.
  • His shoes to a pair of sturdy boots; another stamp adds spikes for difficult terrain. 
  • His nice clothing to tattered clothing.
  • His lute to a long wooden pole. 
  • His pocketknife to a lock pick.

Backstory

      Growing up, Desmund’s family was very familiar with the arts. His parents taught him how to be delicate and creative, and he quickly gained a love for music and all kinds of art. More than making art, however, he loved to learn about it, to know pieces of art and beauty, and to observe them in detail. Through the years, he became very observant, yet outspoken at the same time. He left home as a teenager, seeking adventure, and wishing to find all of the world’s beautiful pieces of art and expression. 

       Things became hard though, and for some time, he earned a living as a mercenary, where he learned to fight. However, he never let go of his dreams, and eventually an old fellow found Desmund and took the young man under his wing. Unbeknownst to Desmund, the man was an experienced forger and worldhopper. Recognizing Desmund’s love of creativity, and his desire to know art, not just make it, he decided to train the boy in forgery, and leave Desmund his secrets before he passed from this world. Unfortunately, the man passed on not only his knowledge, but his enemies. Their training was cut short when these enemies eventually tracked down the two, and ended his mentor’s life.  But, realizing he might soon meet his end, the old man told Desmund about worldhopping, and his travels to other planets, before he was killed. He tasked Desmund with continuing his work, and developing his skills as a forger. Desmund escaped, and took these words to heart. He eventually found his way to the Alleyverse, where he hopes to fulfill his master’s wish, and improve his forgery. 

Weakness: He has a hard time making decisions, and overthinks things very often. He is still relatively new at forgery, and must take lots of time to create even simple soulstamps. (-10)

The character looks very good! Powerlevel wise you didn't squeeze out every little bit that's possible (but it's also not neccessary. You added a good and logicel weakness for him, which is something I think is very important. His backstory fits him, and he has a clear motivation, which will make it easier to introduce him.

I can approve him like that, but as you said, that he's a work in progress, I won't add him to the character list yet. Just tell me when you're done/ post another version of his character sheet!

 

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My only new character for next era
@Sorana would you be able to score?

Spoiler

Name: Fiona Nix

Abilities:

  • Second Order Releaser (2nd oath: I will defend my passions no matter the cost)
  • Expert melee weapons combatant

Equipment: Knives

Physical characteristics: A tall, imposing woman in her early thirties, Fiona has long, bright red hair died with orange accents. She has a stern brow, hazel eyes and a distinctly predatory gaze. Prefers non-restrictive clothing such as trousers or shorts and has an athletic build.

Home planet: Alleycity

Backstory: Fiona, or 'Fi' to her friends, was born and raised in the city but makes frequent trips to the surrounding areas. During her teenage years the city was attacked by chaotic monsters during the seven day war. Fi picked up a fallen soldiers weapon and tried to defend her younger siblings and parents but was knocked unconscious during the fight and left for dead. The rest of her family attempted to flee when they saw her fall but were killed during the chaos. After awakening, Fi felt the loss of her loved ones dearly and began to bond with a nearby Ashspren, eventually becoming a Radiant of the Order of the Dustbringers. This new power led her to swear that she will never lose what she loves again.

Always burning with energy she is a frequent traveller and explorer. Her intensity has often made others a little uncomfortable as she is incredibly direct about what she wants and will do anything to achieve it. Her goals have varied, as soon as she achieves one she only takes a brief respite before deciding on something new to pursue but have included seeing certain places, an intense desire to own valuable objects or a fascination with interesting people. Her fascination with people varies in its exact nature, from romantic interest to rivalry or homicidal intent.

Weakness: Passion, Fi will never let go of something once she has decided she wants it, pursuing her current goal with complete single-mindedness and to the point of self destruction. She is also a very proud individual and highly susceptible to flattery, consequently she is easily manipulated.

Family: Deceased (Fiona was the only survivor of her family during the seven day war)

Guild: Unaffiliated

Personality: Proud and ever passionate, Fi pursues her goals with an intense energy and a single mind. She is willing to do almost anything to acquire what she desires and to hold onto it and will fiercely defend what she sees as hers from anyone who seeks to harm them.

Fighting Style: Fi favours the use of knives over other weapons, enjoying getting up close and personal. She is heavily reliant on the healing abilities of Stormlight to ignore any harm she receives and fixates on a single enemy at a time. She is possessive of her foes and will grow incredibly irritated should they be defeated by anyone other than her.

 

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18 minutes ago, Voidus said:

would you be able to score?

Sure! It's great to see a second Dustbringer! Although I'm not really sure what Temeria will do next Era ^_^

Spoiler

Name: Fiona Nix

Abilities:

  • Second Order Releaser (2nd oath: I will defend my passions no matter the cost) (110 - 5(1st oath) -10 (2nd oath) =95 )
  • Expert melee weapons combatant (75)

Equipment: Knives

Physical characteristics: A tall, imposing woman in her early thirties, Fiona has long, bright red hair died with orange accents. She has a stern brow, hazel eyes and a distinctly predatory gaze. Prefers non-restrictive clothing such as trousers or shorts and has an athletic build.

Home planet: Alleycity

Backstory: Fiona, or 'Fi' to her friends, was born and raised in the city but makes frequent trips to the surrounding areas. During her teenage years the city was attacked by chaotic monsters during the seven day war. Fi picked up a fallen soldiers weapon and tried to defend her younger siblings and parents but was knocked unconscious during the fight and left for dead. The rest of her family attempted to flee when they saw her fall but were killed during the chaos. After awakening, Fi felt the loss of her loved ones dearly and began to bond with a nearby Ashspren, eventually becoming a Radiant of the Order of the Dustbringers. This new power led her to swear that she will never lose what she loves again.

Always burning with energy she is a frequent traveller and explorer. Her intensity has often made others a little uncomfortable as she is incredibly direct about what she wants and will do anything to achieve it. Her goals have varied, as soon as she achieves one she only takes a brief respite before deciding on something new to pursue but have included seeing certain places, an intense desire to own valuable objects or a fascination with interesting people. Her fascination with people varies in its exact nature, from romantic interest to rivalry or homicidal intent.

Weakness: Passion, Fi will never let go of something once she has decided she wants it, pursuing her current goal with complete single-mindedness and to the point of self destruction. (-10) She is also a very proud individual and highly susceptible to flattery, consequently she is easily manipulated. (-10)

Family: Deceased (Fiona was the only survivor of her family during the seven day war)

Guild: Unaffiliated

Personality: Proud and ever passionate, Fi pursues her goals with an intense energy and a single mind. She is willing to do almost anything to acquire what she desires and to hold onto it and will fiercely defend what she sees as hers from anyone who seeks to harm them.

Fighting Style: Fi favours the use of knives over other weapons, enjoying getting up close and personal. She is heavily reliant on the healing abilities of Stormlight to ignore any harm she receives and fixates on a single enemy at a time. She is possessive of her foes and will grow incredibly irritated should they be defeated by anyone other than her.

Investiture: 95

Skills: 75

Weaknesses: -20

--> Total 150, character approved.

Edit: added Fiona to the character list, and your other characters as well ;)

Edited by Sorana
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9 hours ago, Sorana said:

Character approved!

==================

of course! The start of an Era is a very good way to start! Feedback and rating see below in green.

  Reveal hidden contents
 

Investiture: Trained briefly in the ways of forgery (three years of training, plus two learning on his own). Carries several basic stamps of his own creation, and eagerly looks for opportunities to use them. (60)

Skills: Taught himself how to use a sword, which he handles with average skill. (35) He also knows basic hand to hand combat from his time as a mercenary. (10) In a fight, he can generally hold his own, although he likes using his stamps to give him the upper hand. He is musically inclined, and can play the lute and piano with grace. 

Equipment: His clothes include standard trousers and a blue coat, both of which have many pockets, and a dark blue cloak with silver trim. He keeps a satchel with all of his soulstamps, a tin of ink, and a chisel. Strapped to his back is both a steel sword and a lute with delicate carvings. Around his person are several other small pieces of seemingly random equipment, including but not limited to: tape, a pocketknife, a few feet of rope, a lighter, chalk, a deck of cards, paper, and a bar of soap.

Regarding His Stamps: Most of his stamps correspond with equipment he keeps with him. He can currently change the following: 

  • His sword to a crowbar.
  • His sword to several other shapes/lengths, for different situations.
  • His shoes to a pair of sturdy boots; another stamp adds spikes for difficult terrain. 
  • His nice clothing to tattered clothing.
  • His lute to a long wooden pole. 
  • His pocketknife to a lock pick.

Backstory

      Growing up, Desmund’s family was very familiar with the arts. His parents taught him how to be delicate and creative, and he quickly gained a love for music and all kinds of art. More than making art, however, he loved to learn about it, to know pieces of art and beauty, and to observe them in detail. Through the years, he became very observant, yet outspoken at the same time. He left home as a teenager, seeking adventure, and wishing to find all of the world’s beautiful pieces of art and expression. 

       Things became hard though, and for some time, he earned a living as a mercenary, where he learned to fight. However, he never let go of his dreams, and eventually an old fellow found Desmund and took the young man under his wing. Unbeknownst to Desmund, the man was an experienced forger and worldhopper. Recognizing Desmund’s love of creativity, and his desire to know art, not just make it, he decided to train the boy in forgery, and leave Desmund his secrets before he passed from this world. Unfortunately, the man passed on not only his knowledge, but his enemies. Their training was cut short when these enemies eventually tracked down the two, and ended his mentor’s life.  But, realizing he might soon meet his end, the old man told Desmund about worldhopping, and his travels to other planets, before he was killed. He tasked Desmund with continuing his work, and developing his skills as a forger. Desmund escaped, and took these words to heart. He eventually found his way to the Alleyverse, where he hopes to fulfill his master’s wish, and improve his forgery. 

Weakness: He has a hard time making decisions, and overthinks things very often. He is still relatively new at forgery, and must take lots of time to create even simple soulstamps. (-10)

The character looks very good! Powerlevel wise you didn't squeeze out every little bit that's possible (but it's also not neccessary. You added a good and logicel weakness for him, which is something I think is very important. His backstory fits him, and he has a clear motivation, which will make it easier to introduce him.

I can approve him like that, but as you said, that he's a work in progress, I won't add him to the character list yet. Just tell me when you're done/ post another version of his character sheet!

 

Thank you! That’s good feedback. Looking at the scores, I think there’s not much I will change that affect it too much; just things like what soulstamps he has, and some more of his personality. I’m a little tempted to give him another power just because I can, but I like him how he is ;)
I’ll post it again here when I’m finished.

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1 hour ago, Rosharan A.C. said:

Thank you! That’s good feedback. Looking at the scores, I think there’s not much I will change that affect it too much; just things like what soulstamps he has, and some more of his personality. I’m a little tempted to give him another power just because I can, but I like him how he is ;)
I’ll post it again here when I’m finished.

I'm not sure how Essence marks go with score, but maybe you could give him an essence mark that allows him to adapt to another circumstance (if you want to - looking at his backstory, I don't know if you want him to have that much Forging skill).

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46 minutes ago, 18th Shard said:

I'm not sure how Essence marks go with score, but maybe you could give him an essence mark that allows him to adapt to another circumstance (if you want to - looking at his backstory, I don't know if you want him to have that much Forging skill).

That’s a good idea! Maybe throughout all of his training there was one essence mark that he worked on little by little, at direction from his master.

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I have two characters I'd like to add to this Era (as my first time on the Shard!!). One's a little more powerful than normal, but he's got a lot of weaknesses. The other is more of a side character I may bring in. I also have one more character, but I'd like advice from the discussion thread before I bring it here.

Tyrian:

Spoiler

Name: Tyrian Tekiel (formerly Willum Tekiel)

Physical Characteristics: A very tall (about 7ft) man with gray skin and ruby-red [in one case, literally] eyes. Tends to wear gray clothing, a cape, and a small gray fedora, all somewhat tattered. 

Investiture: A-Chromium Misting (Leecher), 2nd Ideal Dustbringer, koloss-blooded with a single koloss (iron/strength) spike.

Oaths: Life before death, Strength before weakness, Journey before destination. I will destroy those who stand for evil.

Skills: A skilled shot with his crossbow (even without Stormlight), and very agile. Knows a good deal about Hemalurgy, but otherwise not very intelligent. Average at hand-to-hand/sickle combat, as he prefers his Surges and Chromium.

Equipment: Carries a fabrial crossbow that infuses arrows with Gravitation and Division - they will fly straight as if fired straight down, and apply a Division affect where they land. Uses a lot of Stormlight (~4 shots per full sphere), but can also fire arrows normally. Also carries an aluminum sickle, has one perfect ruby gemstone.

(He also has, on his person but not within him, about 5 spikes granting a weakened Division surge. However, using them would "kill" his spren.)

Weaknesses: Essentially has only the two koloss emotions, boredom and fury (and some level of fear). HATES Skybreakers, and will attack anyone he suspects of being a Skybreaker unless calmed down. (He associates flying with Skybreakers, so Windrunners and Coinshots will also set him off, but if they can prove their non-Skybreaker-ness Tyrian usually won't attack.) Has a paralyzing fear of heights (or more accurately, falling from said heights). Also is missing one eye - his perfect ruby is currently in his eye socket. 

Family: Has his ashspren, Cinder, who tries to keep his rage focused on the right thing. His family from Scadrial is scattered, and he doesn't know them. Had a koloss father and a Scadrian mother, neither of whom expected the traits a koloss-blooded would bring.

Home Planet: Scadrial

Backstory: Willum Tekial was in one of the first few generations after the Catacendre, born as one of the first koloss-blooded and a Chromium Misting. After being largely shunned by his human companions, who couldn't understand his nature or his powers, he almost joined the koloss, but was unprepared for being physically spiked and fled, only receiving one spike in the back of his spine, which he barely remembers. Unable to join human or koloss on Scadrial, he worldhopped to Roshar (along with Cassie - the two know each other, but aren't close friends) and took the name Tyrian, after the ashmount of old. He eventually discovered Cinder and started to bond, but his spike was changing him, making his skin look like ash and his eyes red. Two young Skybreakers eventually heard rumors of a lone Voidbringer in the Rosharian wastes, and confronted him. Instead of killing him directly, the pair decided to launch him into the air and try to finish him off when he landed; but they were unprepared for a strong Dustbringer bond, the power of chromium, and his sheer rage. Tyrian left that scene with a tremendous fear of falling, a hatred of Skybreakers, and two highspren trapped in smokestone. He then came to the Alleyverse, hearing rumors of ways to perhaps gain the power to get his revenge - or his peace.

Guild: Unaffiliated for now, but will be very interested in any rumors of the DA and Voidmaking.

Personality/Psyche: Koloss-like, nonchalant and uncaring most of the time, although not to the point of being uncivilized. Has a temper that is slow to rise (unless a Skybreaker appears) but turns him into a frenzied warrior. Not smart enough to realize when he's being fooled or led on, but can deduce it if it becomes obvious.

Theme Song: Tyrian prefers silence [and I don't listen to much music...]

Fighting Style: Will try and attack from afar first using his crossbow and escape with Abrasion. If forced into close quarters, he'll use his sickle (poorly), get in close, then grab his opponent and start Dustbringing.

Cassie:

Spoiler

Name: Cassandra "Cassie" Adama

Physical Characteristics: A short woman in her 40's-ish with a regal but kind bearing, tends to wear lavender dresses with a lot of pockets, wears a glove/a sleeve of fabric covering her left forearm to cover her safehand and her metal skin in places.

Investiture: A-Iron Misting (Lurcher), Soulcaster Savant. As a savant, can Soulcast more precisely than most, which helps create Allomantically optimum metals and converting the correct substance.

Skills: Okay at Lurcher and knife combat (tends to throw knives, "miss", and Pull them into her opponent's back). A skilled metalurgist, Soulcaster, and craftsman - can create the 16 Allomantic metals, as well as industrial steel, titanium, mercury, and alkali metals like sodium (but nothing radioactive).

Equipment: A Soulcaster that only uses amythests (Soulcasts things into metals). A few knives and throwing razors, some aluminum, some steel.

Weakness: Parts of her body are turning to metal, making her stiff. Her entire left hand/forearm is now more steel than skin: it still operates as a hand, but only just. Cassie doesn't like to fight, but she can also be very vengeful: be a good customer and she'll be very kind. Stiff her payment and she'll throw you out. Threaten her and she'll Pull the roof down on you, Soulcast you to titanium, and turn you into a statue to decorate her shop. Or, she may just sell you sodium flakes for you to ingest instead of steel ones. Don't cross her.

Family: Has a friendly relationship with [name redacted - my third character], and acts kindly to anyone who returns the favor. Family is back home on Scadrial, and she sends letters on occasion.

Home Planet: Scadrial

Backstory: Cassie was born just before the Catecendre, originally Snapped by the mists as a baby. She helped rebuild Scadrial, but never really fit in, so she worldhopped to Roshar alongside Tyrian and [redacted] and procurred herself a Soulcaster from an ardent who didn't take kindly to her. She decided to settle down somewhere and set up a Soulcasting shop, and chose the Alleyverse. She now sells Allomantic metals to whomever asks and acts kindly, but is getting worried about the progression of her savanthood and somewhat yearns for the adventures she had in her youth.

Guild: Unaffiliated, but may join one guild if an opposing one slights her.

Personality: Kind to everyone except those who are not kind to others - but she tends to be distant from most.

Theme Song (optional): [None for now.]

Fighting Style: Doesn't like fighting, but tends to throw knives and use her A-Iron, and Soulcast aggressively as a last resort. 

Sorry if Tyrian's too OP, but I feel like he could be a good gray antagonist. He could progress as a Radiant and heal his brokenness... or he could go on a Hemalurgic rampage. Who knows? Not him. Or me.

On to the Alleys!

Edited by Ashbringer
Removed Cassie's statues / editing character submission
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Hey Sorana, I've got a self-insert god-tier character with no backstory that I want to play! That's cool, right?

Quarantine's given me some time to kill, I think I'll slide in for the first few weeks of E5 with this character; the pitch is that he's Kingston Smedry, an ex-Librarian commando with a Talent for lying seeking redemption in the Alleycity for his past crimes. Thanks in advance!

Spoiler

NameKingston Semdry

Physical CharacteristicsA twenty-year old human male with a strong body, but round face. Six feet tall, short brown hair with a fringe. Scar over his stomach. Barcode tattoo on his left ankle. Wears a black bomber jacket emblazoned with the letters L.I.A.R on the back with a plain Kevlar vest underneath, loose blue jeans, and military-style boots. Uses Disguiser’s Lens to appear fifteen years older.

InvestitureSmedry Talent for Lying (+25)

Skills: Skilled sword fighter, thief, and hand-to-hand fighter. Knowledgeable in library-craft, such as cataloguing. (+120)

Equipment: Expander’s Glass bag with a large collection of swords in it, Grappler’s Glass boots. Disguiser’s Lens, Shamefiller’s Lens, Warrior’s Lens. (+55)

Weakness: Literally incapable of telling the truth. Terrible at baking. Incredibly generous, to compensate for all the stuff he’s stolen over the years. Intensely yearns for familial love, making him vulnerable to emotional manipulation. Believes he is being pursued by librarian commandos. (-25, -25)

Family: Father is a Smedry, mother is a fighter pilot. He hardly remembers them.

Home PlanetAlcatraz Earth

Backstory: ‘Recruited’ at the age of ten by an interplanetary organization known as Librarians Intending to Acquire Resources (Scadrial Chapter): a group of commandos that travelled throughout the planet, collecting rare books through whatever means necessary. He learned to fight and steal and was encouraged to forget his former life through a series of highly persuasive re-education seminars. But after a decade of exemplary resource acquisition, Kingston began having misgivings. One night while on assignment, he killed his partner and deserted. He made his way to the Alleycity, hoping to evade his fellow agents and find a greater meaning to his life.

Guild: TUBA

PersonalityOutwardly gruff, but means well. He’s tired of fighting.

Fighting Style: Up close and aggressive when necessary, but he tries to avoid killing

(Total of 150, if you agree with the ratings)

 

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1 hour ago, Ashbringer said:

I have two characters I'd like to add to this Era (as my first time on the Shard!!). One's a little more powerful than normal, but he's got a lot of weaknesses. The other is more of a side character I may bring in. I also have one more character, but I'd like advice from the discussion thread before I bring it here.

I added my rating in green.

Spoiler

Name: Tyrian Tekiel (formerly Willum Tekiel)

Physical Characteristics: A very tall (about 7ft) man with gray skin and ruby-red [in one case, literally] eyes. Tends to wear gray clothing, a cape, and a small gray fedora, all somewhat tattered. 

Investiture: A-Chromium Misting (Leecher) (35), 2nd Ideal Dustbringer, (110 - 5 (1st oath) -10 2nd oath = 95) koloss-blooded +10 with a single koloss (iron/strength) spike. (30)

Oaths: Life before death, Strength before weakness, Journey before destination. I will destroy those who stand for evil.

Skills: A skilled shot with his crossbow (even without Stormlight) (60), and very agile. Knows a good deal about Hemalurgy (25), but otherwise not very intelligent. Average at hand-to-hand/sickle combat (20), as he prefers his Surges and Chromium.

Equipment: Carries a fabrial crossbow that infuses arrows with Gravitation and Division (35) - they will fly straight as if fired straight down, and apply a Division affect where they land. Uses a lot of Stormlight (~4 shots per full sphere), but can also fire arrows normally. Also carries an aluminum sickle, has one perfect ruby gemstone.

(He also has, on his person but not within him, about 5 spikes granting a weakened Division surge. However, using them would "kill" his spren.)

Weaknesses: Essentially has only the two koloss emotions, boredom and fury (and some level of fear).(-10) HATES Skybreakers, and will attack anyone he suspects of being a Skybreaker unless calmed down. (He associates flying with Skybreakers, so Windrunners and Coinshots will also set him off, but if they can prove their non-Skybreaker-ness Tyrian usually won't attack.) (-15)Has a paralyzing fear of heights (or more accurately, falling from said heights). (-15) Also is missing one eye - his perfect ruby is currently in his eye socket. (-10)

Family: Has his ashspren, Cinder, who tries to keep his rage focused on the right thing. His family from Scadrial is scattered, and he doesn't know them. Had a koloss father and a Scadrian mother, neither of whom expected the traits a koloss-blooded would bring.

Home Planet: Scadrial

Backstory: Willum Tekial was in one of the first few generations after the Catacendre, born as one of the first koloss-blooded and a Chromium Misting. After being largely shunned by his human companions, who couldn't understand his nature or his powers, he almost joined the koloss, but was unprepared for being physically spiked and fled, only receiving one spike in the back of his spine, which he barely remembers. Unable to join human or koloss on Scadrial, he worldhopped to Roshar (along with Cassie - the two know each other, but aren't close friends) and took the name Tyrian, after the ashmount of old. He eventually discovered Cinder and started to bond, but his spike was changing him, making his skin look like ash and his eyes red. Two young Skybreakers eventually heard rumors of a lone Voidbringer in the Rosharian wastes, and confronted him. Instead of killing him directly, the pair decided to launch him into the air and try to finish him off when he landed; but they were unprepared for a strong Dustbringer bond, the power of chromium, and his sheer rage. Tyrian left that scene with a tremendous fear of falling, a hatred of Skybreakers, and two highspren trapped in smokestone. He then came to the Alleyverse, hearing rumors of ways to perhaps gain the power to get his revenge - or his peace.

Guild: Unaffiliated for now, but will be very interested in any rumors of the DA and Voidmaking.

Personality/Psyche: Koloss-like, nonchalant and uncaring most of the time, although not to the point of being uncivilized. Has a temper that is slow to rise (unless a Skybreaker appears) but turns him into a frenzied warrior. Not smart enough to realize when he's being fooled or led on, but can deduce it if it becomes obvious.

Theme Song: Tyrian prefers silence [and I don't listen to much music...]

Fighting Style: Will try and attack from afar first using his crossbow and escape with Abrasion. If forced into close quarters, he'll use his sickle (poorly), get in close, then grab his opponent and start Dustbringing.

Investiture: 35+95+10+30
Skills: 60+25+20
Equipment: 35
Weaknesses: 10+15+15+10

Total: 170 + 105 + 35 - 50 = 310-50 =260

As you already suspected he is OP. You can submit him as an OP character, in that case I would like to ask you to fill out the OP character sheet. Submitting him as OP means, that the community will vote on him, and decide wether you will be allowed to play him or not. We ask of OP characters that they actively add something to the plot, for example serve as and enemy that is fought (and most likely also killed). In general, we prefer to have more experienced players write OP characters, so that we can trust them to write them in a way, that everybody else still has fun and a chance to do something. Don't mistake that for a general no, I'm just trying to give some advise.

Looking at his skills and his backstory, I would also like to ask you to take a second look at that. His oath states, that he wants to destroy evil, but then you mention him knowing a great deal about hemalurgy and being interested in the DA. I feel like, these two facts alone don't really fit. I personally would prefer if you reduced some of his powers, and made him a little more logical and round, instead of simply filling out the OP character file.

 

Spoiler

ame: Cassandra "Cassie" Adama

Physical Characteristics: A short woman in her 40's-ish with a regal but kind bearing, tends to wear lavender dresses with a lot of pockets, wears a glove/a sleeve of fabric covering her left forearm to cover her safehand and her metal skin in places.

Investiture: A-Iron Misting (Lurcher) (45), Soulcaster Savant (15). As a savant, can Soulcast more precisely than most, which helps create Allomantically optimum metals and converting the correct substance.

Skills: Okay at Lurcher and knife combat (tends to throw knives, "miss", and Pull them into her opponent's back) (35). A skilled metalurgist, Soulcaster, and craftsman - can create the 16 Allomantic metals, as well as industrial steel, titanium, mercury, and alkali metals like sodium (but nothing radioactive). (30)

Equipment: A Soulcaster that only uses amythests (Soulcasts things into metals) (20). A few knives and throwing razors, some aluminum, some steel. Has 2 Awakened "statues" of people she's Soulcast into metal that act as her shop hands and guards [if this is too powerful, I can remove it] (yes, please remove it! As they act as guards and there fore 'team up' with her, I would otherwise need a detailed list of their skills to be calculated into her points as well).

Weakness: Parts of her body are turning to metal, making her stiff. Her entire left hand/forearm is now more steel than skin: it still operates as a hand, but only just. (-20) Cassie doesn't like to fight, but she can also be very vengeful: be a good customer and she'll be very kind. Stiff her payment and she/her statues will throw you out. Threaten her and she'll Pull the roof down on you, Soulcast you to titanium, and have your body Awakened as a metal lifeless. Or, she may just sell you sodium flakes for you to ingest instead of steel ones. Don't cross her.

Family: Has a friendly relationship with [name redacted - my third character], and acts kindly to anyone who returns the favor. Family is back home on Scadrial, and she sends letters on occasion.

I would be grateful if you could remove the two "statues", then she is approved. Otherwise I need more information about the statues and their skills so that I can rate them as well.

 

 

=================

3 minutes ago, Archer said:

Hey Sorana, I've got a self-insert god-tier character with no backstory that I want to play! That's cool, right?

Sure.... I'd love to see that one... :P

Honestly that's a weird feeling! When I joined you were the one approving my first character. I'm so glad to have you back, but then I was lucky enough to rp with in you in Augury for months now. Sill, awesome that you'll participate for a while!

Spoiler

NameKingston Semdry

Physical CharacteristicsA twenty-year old human male with a strong body, but round face. Six feet tall, short brown hair with a fringe. Scar over his stomach. Barcode tattoo on his left ankle. Wears a black bomber jacket emblazoned with the letters L.I.A.R on the back with a plain Kevlar vest underneath, loose blue jeans, and military-style boots. Uses Disguiser’s Lens to appear fifteen years older.

InvestitureSmedry Talent for Lying (+25)

Skills: Skilled sword fighter, thief, and hand-to-hand fighter. Knowledgeable in library-craft, such as cataloguing. (+120)

Equipment: Expander’s Glass bag with a large collection of swords in it, Grappler’s Glass boots. Disguiser’s Lens, Shamefiller’s Lens, Warrior’s Lens. (+55)

Weakness: Literally incapable of telling the truth. Terrible at baking. Incredibly generous, to compensate for all the stuff he’s stolen over the years. Intensely yearns for familial love, making him vulnerable to emotional manipulation. Believes he is being pursued by librarian commandos. (-25, -25)

Family: Father is a Smedry, mother is a fighter pilot. He hardly remembers them.

Home PlanetAlcatraz Earth

Backstory: ‘Recruited’ at the age of ten by an interplanetary organization known as Librarians Intending to Acquire Resources (Scadrial Chapter): a group of commandos that travelled throughout the planet, collecting rare books through whatever means necessary. He learned to fight and steal and was encouraged to forget his former life through a series of highly persuasive re-education seminars. But after a decade of exemplary resource acquisition, Kingston began having misgivings. One night while on assignment, he killed his partner and deserted. He made his way to the Alleycity, hoping to evade his fellow agents and find a greater meaning to his life.

Guild: TUBA

PersonalityOutwardly gruff, but means well. He’s tired of fighting.

Fighting Style: Up close and aggressive when necessary, but he tries to avoid killing

(Total of 150, if you agree with the ratings)

Works for me! Have fun! I'll add him to the E5 Character list!

 

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On 5/11/2020 at 11:00 PM, kenod said:

Mari Enriel:

  Reveal hidden contents

Name: Mari Enriel

Age: 17

Gender: Female

Appearance: 5'4'' tall with short dark brown hair and brown eyes. Has a visible Terris heritage. Androgynous look. Wears a black coat with hoodie and trousers.

Investure:  Two spikes increasing her connection to the alleys, resulting in the following abilities:
Her connection to the alleys sometimes allows her to glimps hints of things beyond reality, as well as give her the ability to sense nearby alleytravel (distance related to the strength of the traveller and the number/size of people, as well as how badly they're mangling reality. A city-block or two for regular alleytravel). Can sense alleymatics users, and they can sense her too (are there any others around, except maybe the Stranger?). (most of this is probably just fluff, just felt it was appropriate given how her powers work)
Alleymatics-based mass shifting. (spoilered because it's way too long)

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This ability allows the user to treat the alleys as a sort of additional space, partially shifting into it to lower their mass, or using it to increase their mass. In effect, this functions similarly to iron compounding, except that there are upper and lower limits to how big a percentage of mass can be displaced. Mass can be reduced by a factor of 20, or increased by a factor of 5, though increasing mass takes more effort, and while staying at minimum mass is quite easy and doesn't cost much stamina, increasing mass is difficult and is difficult to keep up for long, and works better in short bursts.

Interactions with regards to momentum is the same as with iron feruchemy.

One unusual trait is that the effect doesn't just apply to the user, but extends as a field around them of roughly 3 centimetres, which allows for the shifting of mass of clothing as well. This field can be selective, ignoring certain objects, but this takes more effort, requiring the user to focus most of their concentration on it. Objects that are in the same field interact with each other as if their mass hasn't shifted (so increasing mass while wearing bracelets doesn't break your arms when they suddenly become 5 times as heavy). Extending this field over other objects is possible, but requires a lot of focus and stamina, with the cost relative to its size. An object that's too large to be fully caught in the field will have the caught area interact with the user as if the user is of normal weight, but it's actual weight isn't changed (so increasing weight while standing on a floor doesn't destroy it unless it's specifically excluded from the field). Objects that leave the field will immediately return to their original weight, but retain their old momentum, and the same applies to objects getting caught in the field.
Objects entering and exiting the field have the same deflection effect applied to them as with speedbubbles, but because of how close the field is to the body this only really matters for objects exiting, not entering.
Of note is the fact that when the field is created inclusion settings can be set, but these will either be include everything or exclude everything. However, training means that certain things (clothing, equipment) will always be included (lets keep this pg).

(The following part might be somewhat overpowered, so in that case it'll get cut out)
A special effect that occurs when fully reducing density is that the user becomes able to walk through solid objects. This effect only applies to matter though, not to massless or near massless objects, meaning light will still interact with the user normally, as will heat (though convection won't work, unless an exception is made for said object/air) and electricity (as long as it's just free-floating electrons/ions, touching live wires won't work except for a small discharge, since they can't actually touch them). Objects with enough investure will interact normally as well, as will objects that exist in multiple realms (so Shardblades still work).
However, because of the behaviour of the field using this for defence will require the field to be set to exclude by default, which means air and the floor normally isn't included, meaning that unless the user walks around slowly and continuously focuses on it they won't be able to breath or stand, limiting them to short jumps only.
Also, because their mass is still lowered, if they use this ability while moving they'll suddenly accelerate, similar as to iron feruchemy, meaning that unless they were already standing still (and likely focusing on their footing, since they'd immediately fall through otherwise) they'd have to preplan their jumps to prevent accidents.
Objects that are phased out (including their own body) and phase back into reality while intersecting with something else will destroy it, but will gain significant damage as well, with the damage spread out over the entire intersecting area. For example, phasing back in while having a limb inside a wall will cut away the intersecting area, but the limb will be damaged in that area, with large numbers of arterioles and capillaries being destroyed (causing internal bleeding similar to a really bad bruise, spread out through the entirety of the affected area), tearing in muscle fibres and temporary brittleness in the bones.

Noted weaknesses (compared to iron feruchemy and phasing as an Epic power):

  • Unlike iron feruchemy there's a limit to the amount of mass that can be stored or tapped, and tapping is limited by stamina, with a full tap being only really possible for short bursts.
  • While phased, there's still a vulnerability to invested weapons, or energy based attacks like light, fire and electricity.
  • When phasing, the options are either:
    • Short jump, in which they can't touch the floor or breath.
    • Continuous phasing, during which they'll be limited to a walking pace in order to maintain focus, and explosions/air-based attacks will affect them, unless they can see it coming and remove the exception for air and hold their breath for the duration of whatever is happening.
    • Continuous phasing, but with the field set to include everything by default. This allows her to move normally, but only allows for moving through specific objects.
  • With the later two methods of phasing, they need to be standing still to use it, and disengaging it slows them down twenty-fold, essentially stopping them. With the first one, they'll come out of a jump at the same speed as they went into it, unless they came out at a lower mass (any mass higher than 20 times reduction doesn't phase out of existence.
  • The damage caused to their own body when phasing back in while intersecting with something means that they normally can't do this, and will instinctively take extra care to avoid it, causing a mental block regarding using it to hurt people. This also means that unless they need to deal with something they can't avoid they'll prefer just lowering their mass instead of phasing, since it still gives the speed boost, but not the danger.
  • Aluminium can disrupt the field when phasing, making it dangerous to move through, especially at higher quantities, and preventing her from using aluminium tools herself.

Equipment: Small, long cylinders filled with lead projectiles strapped beneath her forearms where she expel the projectiles by moving her wrists the right way. She uses these when her mass is increased as a short-ranged shotgun attack by letting her mass-manipulation field's effect accelerate them when they leave its range. The deflection effect makes them nearly impossible to accurately aim though, made worse by the throwing motion, making it a very short-ranged attack. Projectile speeds sit at roughly 100m/s, low enough that they'll likely be non-lethal when not hitting vital points, especially with thicker clothing. They have a quick-release function in case of Allomancers.

Skills: Hand-to-hand combat, Expert (50), Assassination, amateur (20).

Weaknesses: Poor social skills, on account of spending a large part of her life in the DA. Can't carry aluminium, since it interferes with their abilities. Her ability to see things beyond reality can sometimes cause her to see some fairly scary stuff. She has gotten used to it to some degree, so no panic attacks, but they do frighten her and make her want to get away from that place. Phasing when those things are around is a very bad idea, and consecutive use of her powers in one location can attract their attention. Her two spikes make her more vulnerable to Emotional Allomancy, but not enough to be controlled under normal circumstances.

Personality: Fairly easygoing, sometimes seems to just stare into the distance (whenever she perceives something). Has a tendency to use her laid-back attitude and jokes as a defensive mechanism, and still has a lot of unresolved issues regarding the experiments the DA performed on her, and mostly sticks around with them because the job pays well, the alleys make her feel at ease, and the fact that her abilities make it rather hard to get a different job (and possibly a loyalty spike. Are we still using those?). The stuff she's seen means that she can handle more regular scary stuff pretty well. Hates people who prey on or abuse children, and normally deals with them permanently, sometimes bringing them in as test-subjects, though she might like doing this just a tad too much.
Quite curious, enjoys learning new things.
Highly aggressive in combat, trying to finish things as fast as possible, though she prefers not to kill people under most circumstances (people she considers evil are dealt with more permanently though).

Family: Killed when she was ten.

History: Her family originally emigrated from Scandrial when she was still a baby, and got decent jobs in the alleycity. However, when she was 10 her parents got killed during a robbery when travelling while she was at home. The murderer got arrested and convicted, but she didn't have anywhere to go. However, a DA researcher found out about it and picked her up, since she was an extremely rare iron compounder, which he needed for an experiment. Experimenting on her in secret (unethical experiments are one thing, but even a fair number of DA researchers draw a line with experimenting on an unwilling kid) he altered her spiritweb, mutating her ability, and then used spikes to connect her soul to the alleys themselves, granting her the innate ability to alter her mass by partially transitioning out of reality instead. Immediately after this was done she used this ability to phase her hand through his chest, killing him in revenge for the experiments. Most other researchers didn't care that much though, since the experiment had already succeeded and they still had his notes (and nobody cared that much about someone experimenting on kids). Instead they decided to keep her there and observe and train her, and later got her a job in the DoCI.

Guild: DA

Theme-song: Delain, Danse Macabre

Bit of a tricky one regarding powers, Voidus put the score for the second ability (mass-shifting and phasing) on roughly 80 points in the DA thread when I first pitched the ability, but the first ability (seeing eldritch stuff and sensing alleytravel and alleymatics users) needs scoring too.

@Voidus

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Crow Johnson:

Spoiler

Name: Crow Johnson

Age: 24

Planet: Alleyplanet

Religion: Vorin

Investiture: Pulp Soulcaster

Skills: Painting, music, average fabrialcraft, skilled scholarship

Weaknesses: Doesn't have any idea how to fight. Restrained by the confines of Vorinism. Nervous among large crowds that can see her.

Guild: TUBA

Personality: Generally a kind person, but slightly haughty, and very spoiled.

PsychGenerally confident, but prone to mental breakdowns when confronted with large crowds.

Appearance: Average height, somewhat round face, average bust, blue-green eyes, blond hair.

Backstory: Raised by a rich family that had joined TUBA before the Seven Day War, Crow was given a rich life, with almost anything she could want at her fingertips. Food, toys, anything that did not interfere with her religion, and that of her parents. She was tutored privately, and learned many subjects about the universe. In addition, she learned the ways of fabrialcraft. On her twenty-first birthday, she was given a pulp soulcaster by her parents. She was then given a large amount of crysts, and sent out to find her own place in the world. Crow still lives with her parents about a third of the time, and spends the rest of her time in a large apartment in the richer section of town. Only recently have her funds started to dwindle.

@Sorana @I think I am here. @Voidus

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Alright... let's see how this character works. I've made some D&D characters and this is based off of them. 

Spoiler

Name: Liam

Age: 20

Gender: Male

Appearance: Tall and skinny with long blonde hair. He is average in appearance. Not very attractive or ugly.

Investiture: Steel twinborn.

Equipment: Metal vials, coin pouch, metalminds, Shardblade. 

Skills: Tenacity. He will never give up until he is beaten.

Weakness: He is not that intelligent. He is incredibly vain. He thinks he is the best at everything and he can do everything himself. He is actually not that skilled of a fighter he just relies on his shardblade and increased speed to allow him to get through the fight.. Take away his metals and blade and he is just an He thinks violence is the answer to everything. He has trouble thinking of a solution that is not "Punch them in the face."

Personality: Actually kind of naive and an idealist despite all that has happened to him. He does not like to hurt people (I know this is contradictory but when he does fight he rarely kills. He just wounds enough to get them out of the fight.)

Family: All dead. 

Home Planet: Scardrial

History: His parents were both killed in a fire when he was young. He was then taken to an orphanage with his brother and sister. They stayed there until was old enough to move away. (He moved to the alleyverse at this point) So he got a job and tried to care for his siblings. Then one day he came home and he found that both his siblings had been killed by a shardbearer who wanted to rob them. The shardbearer had not left yet so he snuck up on the and hit him over the head with a book. He accidentally killed him. He then snapped and bonded the shard blade because he wanted to be able to protect others.

Guild: Currently unaffiliated

Fighting Style: He runs up to the enemy, cuts arms and legs with his shardblade and runs away.

I do not know if this character is really over powered or not. I tried to give him some lots of weaknesses to try and balance out the shardblade.

I know that his character is very contradictory but I thought it could be a fun challenge to play him.

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11 hours ago, Sorana said:

I added my rating in green.

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Name: Tyrian Tekiel (formerly Willum Tekiel)

Physical Characteristics: A very tall (about 7ft) man with gray skin and ruby-red [in one case, literally] eyes. Tends to wear gray clothing, a cape, and a small gray fedora, all somewhat tattered. 

Investiture: A-Chromium Misting (Leecher) (35), 2nd Ideal Dustbringer, (110 - 5 (1st oath) -10 2nd oath = 95) koloss-blooded +10 with a single koloss (iron/strength) spike. (30)

Oaths: Life before death, Strength before weakness, Journey before destination. I will destroy those who stand for evil.

Skills: A skilled shot with his crossbow (even without Stormlight) (60), and very agile. Knows a good deal about Hemalurgy (25), but otherwise not very intelligent. Average at hand-to-hand/sickle combat (20), as he prefers his Surges and Chromium.

Equipment: Carries a fabrial crossbow that infuses arrows with Gravitation and Division (35) - they will fly straight as if fired straight down, and apply a Division affect where they land. Uses a lot of Stormlight (~4 shots per full sphere), but can also fire arrows normally. Also carries an aluminum sickle, has one perfect ruby gemstone.

(He also has, on his person but not within him, about 5 spikes granting a weakened Division surge. However, using them would "kill" his spren.)

Weaknesses: Essentially has only the two koloss emotions, boredom and fury (and some level of fear).(-10) HATES Skybreakers, and will attack anyone he suspects of being a Skybreaker unless calmed down. (He associates flying with Skybreakers, so Windrunners and Coinshots will also set him off, but if they can prove their non-Skybreaker-ness Tyrian usually won't attack.) (-15)Has a paralyzing fear of heights (or more accurately, falling from said heights). (-15) Also is missing one eye - his perfect ruby is currently in his eye socket. (-10)

Family: Has his ashspren, Cinder, who tries to keep his rage focused on the right thing. His family from Scadrial is scattered, and he doesn't know them. Had a koloss father and a Scadrian mother, neither of whom expected the traits a koloss-blooded would bring.

Home Planet: Scadrial

Backstory: Willum Tekial was in one of the first few generations after the Catacendre, born as one of the first koloss-blooded and a Chromium Misting. After being largely shunned by his human companions, who couldn't understand his nature or his powers, he almost joined the koloss, but was unprepared for being physically spiked and fled, only receiving one spike in the back of his spine, which he barely remembers. Unable to join human or koloss on Scadrial, he worldhopped to Roshar (along with Cassie - the two know each other, but aren't close friends) and took the name Tyrian, after the ashmount of old. He eventually discovered Cinder and started to bond, but his spike was changing him, making his skin look like ash and his eyes red. Two young Skybreakers eventually heard rumors of a lone Voidbringer in the Rosharian wastes, and confronted him. Instead of killing him directly, the pair decided to launch him into the air and try to finish him off when he landed; but they were unprepared for a strong Dustbringer bond, the power of chromium, and his sheer rage. Tyrian left that scene with a tremendous fear of falling, a hatred of Skybreakers, and two highspren trapped in smokestone. He then came to the Alleyverse, hearing rumors of ways to perhaps gain the power to get his revenge - or his peace.

Guild: Unaffiliated for now, but will be very interested in any rumors of the DA and Voidmaking.

Personality/Psyche: Koloss-like, nonchalant and uncaring most of the time, although not to the point of being uncivilized. Has a temper that is slow to rise (unless a Skybreaker appears) but turns him into a frenzied warrior. Not smart enough to realize when he's being fooled or led on, but can deduce it if it becomes obvious.

Theme Song: Tyrian prefers silence [and I don't listen to much music...]

Fighting Style: Will try and attack from afar first using his crossbow and escape with Abrasion. If forced into close quarters, he'll use his sickle (poorly), get in close, then grab his opponent and start Dustbringing.

Investiture: 35+95+10+30
Skills: 60+25+20
Equipment: 35
Weaknesses: 10+15+15+10

Total: 170 + 105 + 35 - 50 = 310-50 =260

As you already suspected he is OP. You can submit him as an OP character, in that case I would like to ask you to fill out the OP character sheet. Submitting him as OP means, that the community will vote on him, and decide wether you will be allowed to play him or not. We ask of OP characters that they actively add something to the plot, for example serve as and enemy that is fought (and most likely also killed). In general, we prefer to have more experienced players write OP characters, so that we can trust them to write them in a way, that everybody else still has fun and a chance to do something. Don't mistake that for a general no, I'm just trying to give some advise.

Looking at his skills and his backstory, I would also like to ask you to take a second look at that. His oath states, that he wants to destroy evil, but then you mention him knowing a great deal about hemalurgy and being interested in the DA. I feel like, these two facts alone don't really fit. I personally would prefer if you reduced some of his powers, and made him a little more logical and round, instead of simply filling out the OP character file.

 

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ame: Cassandra "Cassie" Adama

Physical Characteristics: A short woman in her 40's-ish with a regal but kind bearing, tends to wear lavender dresses with a lot of pockets, wears a glove/a sleeve of fabric covering her left forearm to cover her safehand and her metal skin in places.

Investiture: A-Iron Misting (Lurcher) (45), Soulcaster Savant (15). As a savant, can Soulcast more precisely than most, which helps create Allomantically optimum metals and converting the correct substance.

Skills: Okay at Lurcher and knife combat (tends to throw knives, "miss", and Pull them into her opponent's back) (35). A skilled metalurgist, Soulcaster, and craftsman - can create the 16 Allomantic metals, as well as industrial steel, titanium, mercury, and alkali metals like sodium (but nothing radioactive). (30)

Equipment: A Soulcaster that only uses amythests (Soulcasts things into metals) (20). A few knives and throwing razors, some aluminum, some steel. Has 2 Awakened "statues" of people she's Soulcast into metal that act as her shop hands and guards [if this is too powerful, I can remove it] (yes, please remove it! As they act as guards and there fore 'team up' with her, I would otherwise need a detailed list of their skills to be calculated into her points as well).

Weakness: Parts of her body are turning to metal, making her stiff. Her entire left hand/forearm is now more steel than skin: it still operates as a hand, but only just. (-20) Cassie doesn't like to fight, but she can also be very vengeful: be a good customer and she'll be very kind. Stiff her payment and she/her statues will throw you out. Threaten her and she'll Pull the roof down on you, Soulcast you to titanium, and have your body Awakened as a metal lifeless. Or, she may just sell you sodium flakes for you to ingest instead of steel ones. Don't cross her.

Family: Has a friendly relationship with [name redacted - my third character], and acts kindly to anyone who returns the favor. Family is back home on Scadrial, and she sends letters on occasion.

I would be grateful if you could remove the two "statues", then she is approved. Otherwise I need more information about the statues and their skills so that I can rate them as well.

 

 

 

Gotcha. Yeah, I probably should have seen Tyrian coming. I'll work on a solution for making him somewhat less OP. (I guess to answer your backstory questions, Tyrian's a lot like Nightblood in regards to his oath. He's bound to work against evil, but doesn't really know what evil is, and generally associates it with Skybreakers, to which his spren somewhat agrees. He's also not entirely there, so to speak.)

In the meantime, I edited out Cassie's statues (although she still might make them Medusa-style, just not Awaken them) and I'll use her.

Also, here's my third character, Byron!

Spoiler

Name: Byron

Physical Characteristics: A young boy of about 16 who's seen a lot for his "young" age. Wears a nondescript brown traveling cloak over some leather clothing for protection. Looks like most skaa, and has worked hard to be unnoticible. 

Investiture: A-Cadmium Savant. Savant Abilities: Can "carry" his bubble with him instead of it being stuck in space. Can also highly manipulate the bubble, changing it from extending only a foot around him to about the size of a small room, and changing the time compression from 9/10ths normal speed to 1/100ths speed, although the change takes proportional real-time to take place (ie he can't instantly drop out of a flared time bubble, unless his cadmium runs out). Also can "feel" disruptions along the bubble's edge as things enter, which sometimes helps him react, but can also cause severe pain for objects losing a lot of momentum. [If any of this seems too broken, I can change it. A WoB says a savant can keep his bubble with him, but most of the rest/specific numbers are just made up by me.]

Skills: Unnaturally quick reaction time, and skilled at theivery and general agility. Decent at hand-to-hand combat but hopeless with any weapon larger than a dagger.

Equipment: Generally carries little, only a glass knife or two, a lot of powdered cadmium flasks, and whatever he's managed to steal.

Weakness: Savant weaknesses: MUST burn cadmium (at least on a low level) at all times to avoid being poisoned by concentration of cadmium he usually has within him (more a trait of the actual metal and than his savant status). His sense along his edge causes him some level of pain and exerts some level of force, even if the object is stationary while he is moving. Bouncing around time speeds so much has also taken a lot of his Connection (spiritually and personality-wise) and increased his anti-social tendencies: he doesn't see the value in friends or society, and has a difficult time making friends he knows will be gone the next time he has to skip.

Other weaknesses: awful balance outside of his bubble (due to instinctive counteracting of the forces from the edge). If his cadmium runs out suddenly, he'll collapse. A kleptomaniac to some degree: he likes stealing random trinkets as well as money.

Aluminum "weakness": generally, it's accepted that aluminum breaks time bubbles, but Byron is stronger than most. As a result, aluminum only partially breaks the bubble: an aluminum object will move in real-time while anything else is slowed. A large aluminum object can break the bubble, and being trapped in aluminum will prevent him from making one. As a result, Byron can't carry aluminum. [This isn't really necessary if it seems too complicated/potent, but with the frequency of aluminum weaponry in the Alleyverse it would be a cool defense and limitation].

Family: From Scadrial, a loving family that just didn't understand cadmium. Long dead from his own time-skips. He misses them, somewhat, but can hardly go back since he's technically the ancestor of 1/10th of the Elendel population (or so he fears). Knows Cassie from a long time ago, 

Home Planet: Scadrial.

Backstory: Byron was born on Scadrial soon after the Catacendre, and soon Snapped with his new Cadmium powers, which no one seemed to understand. He had friends with some of the other Mistings of his generation (namely Willum/Tyrian and Cassie), but didn't fit in very well. Along with Tyrian and Cassie he worldhopped to Roshar, where he and Cassie grew closer as Tyrian went of to wreak havoc to adventure on his own. Cassie helped him with cadmium creation, but after his own tendency for theft got him in trouble with a local Shardbearer, Byron hyper-flared for the first time, skipping over years within about a week. He discovered his pseudo-addiction to cadmium, and found Cassie had left Roshar leaving him enough cadmium to last a lifetime. It soon ran out. Byron followed Cassie's footsteps to the Alleyverse in search of more cadmium, not even sure if they knew eachother anymore. They have (or will) re-met, but Byron's lack of age means their relationship, like many of Byron's, is distant and old.

Guild: Unaffiliated for now. He doesn't see the point.

Personality: Tends to be easygoing but anti-social. Will briefly get to know people, steal from them, and vanish, but he sticks with his gut on who to steal from, and won't steal from those he think would retaliate or would help him in some way. He doesn't like antagonizing people but generally will retaliate if provoked.

Fighting Style: Tends to flare his cadmium if he gets into a fight: this makes him look slower than he is, and when attackers enter his time bubble he becomes much more dangerous.

 

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ooga booga E5 Silas time

Spoiler

Name: Silas, but he’d probably just scream/attempt murder if you asked him.

Physical Characteristics: Silas is a tall man, gaunt from years of imprisonment and horribly scarred and disfigured from his life of crime and drugs.

Investiture: Amberite Aether and Night Aether.

Skills: Silas has trained and achieved incredible combative skill with his Aethers. 

Equipment: Usually nothing, as with an Amberite Aether, he can create nearly anything he could want.

Weakness: First off, he is certifiably insane. He often treats others around him like children or toys, and if he feels the need to protect them, he will do so obsessively, and if he is in one’s debt, he will always pay it off. That, however, is only one small part of it, the rest of which will be explained below.

Spoiler

Silas is beginning to remember a lot from his past life. A lot. Being already broken mentally seems to have let some things seep into his brain, and without that “seepage”, he would likely have been stable enough (barely) to live a moderately normal life. However, ever since a young age, the seeds of insanity passed down through his family had made him susceptible to seeing ‘things’ from a different life. Sometimes he’ll find one of his ‘old’ friends and won’t stop following them until he either realizes that they aren’t his friend or decides that he doesn’t want to be friends with them anymore. Other times, he’ll see things. Not little octopodes, but delusions of true grandeur. A common one is that he’s leading a symphony, or that he is taller, stronger, and far more dangerous than he truly is. Sometimes he’ll see his own body, coated in fire and burning on the ground, and he’ll feel the what radiating off of the flames and feel his skin crackle. And sometimes, he’ll see nothing at all.

Family: His family is dead, for the most part, but he has two daughters, who he does not know of, from a relationship with Ambrosia, the daughters being Nectar and Asa.

Home Planet: Alleyplanet

Backstory: Silas was born to an incredibly wealthy family (a fact he still does not know), and after his parents died a mysterious death, he was sent to live with his grandfather. A few years later, his grandfather’s house burned down, and Silas ran away to live on the streets. He continued to run among the underbelly of the city for the majority of his life until he was alerted of a man who wanted to meet him. This man trained him to become a weapon, and the true Silas began to emerge. However, this man who trained him pushed what many would have considered too far, and Silas broke. He tried to fake normalcy, but when his back was turned, he snapped the neck of his master and ran away. He found a planet with a powerful Investiture, and as he had lived without any Investiture his whole life, he obtained some and returned to the Alleyplanet He was caught by the authorities, who quickly realized that he was quite insane. He resided in a mental institution for many years of his life, until he became far too dangerous to live there with the rest of the patients, so on the night of the Festival, a van was sent to transfer him to a supermax prison.

Guild: N/A

Psyche: Hmmmmm I have no idea what his mind is like. 

Personality: If he weren’t absolutely insane, he’d be a kind of chill person.

Appearance: Silas is tall and lean, with gaunt cheekbones, a bald head, scarred face, and a ragged beard.

Theme Song: “They’re Coming to Take Me Away”

Fighting Style: Catch people off-guard and fight to win, not survive.

 @Sorana @I think I am here.

Edited by bees?
backstory whoopsie
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Alright, here is my Era 5 sheet for Bordeux. When one of you gets a chance, would you mind scoring it? Thanks a lot, you all are great, simply great.

Spoiler

Name: Nuemark Bordeux

Investiture: Knight Radiant: Skybreaker 4th ideal.

Spren: Annette, a quiet and serious yet optimistic Highspren. She rarely shows herself to anyone, even Nuemark unless in shardblade form.

Special Skills and/or additional tools and weapons: Sleek, mid-size, automatic pistol. It has a single-stack magazine capable of holding eleven rounds and a four inch barrel. Spren, Annette. She turns into a 6 foot long, double fullered, straight blade, as broad as four fingers with an 'L' shaped spike near the tip and a Scandinavian grind. The spike is about 9 inches long and a diamond cross section. She has long, slender, quillions and a straight nagel. Bordeux is skilled at fighting with both his pistol and his "Nett-blade". He  is a sound tactician.

Age: 29

Weaknesses: Not altogether sane. Too trusting. Very strong moral compass (not always a weakness). Follows laws of his guild to the letter (as any skybreaker should).

Physical characteristics: Male, 6ft, 165 lbs, jett black hair, worn at a medium length, and parted in the middle, icy blue eyes (previously a muddy green). Upturned nose. Arched eyebrows. Athletic. Often wears a charcoal crombie over a dark maroon vest with a black cravat, chocolate colored, button down  shirt, and slacks with wingtips.

Family: Father, Mother, Brother, Brother, (Father and first brother disceased).

Home Planet: Roshar

History/Biography: Born 20 years before the Everstorm,  Nuemark Bordeux was raised unaware of his father's heritage. His father was a Scadrian worldhopper who settled down with a dark eyed woman in Roshar and started a family. Nuemark was second of three sons. He grew up normally fairly normally, as an Alethi stonemason's son. Eventually he ended up being pressed into the army as a spearman when he was 17. His father was pressed in at the same time, as was his older brother. They had to leave Nuemark's brother and mother unprotected, but sent a portion or thier pay back through mail.

     He was a quite moral young man and hated to hurt anyone as he did, but was compelled to do so as it was against the law to disobey those above you in the chain of command, and his father had always taught him to obey the law at nearly all costs. The three of them were seperated under different command. Nuemark became a very proficient fighter, however he had developed a dangerous habbit of pulling his blows right before they hit when he didn't make a conscious decision to attack someone. He also avoided lethal blows when he could, both of which he stll does to this day.            They were soon relocated to the shattered shattered plains and within a month of fighting, Bordeux was notified that both his father and brother died in the same battle. He was devastated and abandoned his strong morals for some time, embracing the chaos, leaving cold skill and power, killing parshendi with such brutality and efficiency that he soon became quite infamous. He eventually found relief from his madness in following the laws which he was always taught to the letter, compulsively. Darkathna, who had been watching him for some time, then bonded with him and their relationship somewhat helped his sanity. The shattered plains campaign ended, and Nuemark had spoken the first two ideals. He was released from duty. He checked in on his younger brother and mother, now running the farm quite well, and went off to the Alleyverse to conquer it's injustice. He ran across the Ghostbloods, hoping to bring them to justice, met the people in the guild and decided to swear to their law instead. Unfortunately, Nuemark still suffers from frequent intrusive thoughts and images of  commiting violent acts upon many people he meets, particularly those he cares about. He obsesses over these and comes up with ways to convince himself that the "man in the thoughts" is not him, chiefly through compulsive behavior, such as regularly placing a hand on each of his weapons in turn, to prove to himself that just because he has them, doesn't mean he has to kill with them; always washing his hands after combat, whether it be mere sparring or a battle in which he killed half dozen, though it seems to him that he receives more frequent images the greater violence in which he is involved. He doesn't tell anyone but Annette about the internal struggles he has and thus, despite being charismatic before the war, he does seem rather closed off to most people these days.

Guild: Ghostbloods

Oaths:  

Life before death, strength before weakness, journey before destination.

I swear to seek justice, to let it guide me, until I find a more perfect Ideal. 

I swear to the will and laws of the Ghostbloods. This is  my Oath.

I will seek out traitors and oathbreakers in the Alleyverse and bring them to justice. This is my Oath.

@Sorana @I think I am here.

Edited by Elend Venture
Typo.
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Here's my edited Tyrian @Sorana. He's still probably OP, but I'd like to see how much I can weaken him without changing his innate Investiture and I think I made his personality/modus operandi a little clearer. Changes are in orange (except in backstory, I think).

Tyrian:

Spoiler

Tyrian:

Name: Tyrian Tekiel (formerly Willum Tekiel)

Physical Characteristics: A very tall (about 7ft) man with gray skin and ruby-red [in one case, literally] eyes. Tends to wear gray clothing, a cape, and a small gray fedora, all somewhat tattered. 

Investiture: A-Chromium Misting (Leecher), 2nd Ideal Dustbringer, koloss-blooded with a single (very degraded) koloss (iron/strength) spike. [The spike is more there to justify how koloss-like he is in appearance/demeanor than it is to strengthen him.]

Oaths: Life before death, Strength before weakness, Journey before destination. I will destroy only those who stand for evil.

SkillsA good aim, but only an amateur shot without Stormlight in his crossbow, and very agile. Knows the basics of Hemalurgy, but mainly about stealing Surges than his own koloss spike. Average (but intimidating) at hand-to-hand/sickle combat, as he prefers his Surges, Chromium, and brute force.

(He also has, on his person but not within him, about 5 spikes granting a weakened Division surge. However, using them would "kill" his spren.)

Equipment: Carries a fabrial crossbow that infuses arrows with Gravitation and Division - they will fly straight as if fired straight down, and apply a Division affect where they land. Uses a lot of Stormlight (only 1 shot per full sphere, can hold up to 4 spheres at a time), but can also fire arrows normally and with only Gravitation. Also carries an aluminum sickle, has one perfect ruby gemstone.

Weaknesses: Anger-related weaknesses: Essentially has only the two koloss emotions, boredom and fury (and some level of fear) and is less intelligent than normal. HATES Skybreakers, and will attack anyone he suspects of being a Skybreaker unless calmed down. (He associates flying with Skybreakers, so Windrunners and Coinshots will also set him off, but if they can prove their non-Skybreaker-ness Tyrian usually won't attack.) 

He doesn’t understand his oath very well, and his nature tends to contradict it, so his powers can weaken as his spren starts disagreeing with his actions. His spren also tends to try and reign him in, to varying levels of success. Has a paralyzing fear of heights (or more accurately, falling from said heights). Also is missing one eye - his perfect ruby is currently in his eye socket. 

Family: Has his ashspren, Cinder (looks like a flamespren, but more gray than orange), who tries to keep his rage focused on the right thing. His family from Scadrial is scattered, and he doesn't know them. Had a koloss father and a Scadrian mother, neither of whom expected the traits a koloss-blooded would bring.

Home Planet: Scadrial

Backstory: Willum Tekial was in one of the first few generations after the Catacendre, born as one of the first koloss-blooded and a Chromium Misting. After being largely shunned by his human companions, who couldn't understand his nature or his powers, he almost joined the koloss, but was unprepared for being physically spiked and fled, only receiving one spike in the back of his spine, which he barely remembers. Unable to join human or koloss on Scadrial, he worldhopped to Roshar (along with Cassie - the two know each other, but aren't close friends) and took the name Tyrian, after the ashmount of old. Abandoned by almost everyone and considered a monster by Rosharians, he eventually discovered Cinder and started to bond. But his spike was changing him, making his skin look like ash and his eyes red. Two young Skybreakers eventually heard rumors of a lone Voidbringer or possible Surgebinder in the Rosharian wastes, and confronted him. Instead of killing him directly, the pair decided to launch him into the air and try to finish him off when he landed; but they were unprepared for a strong Dustbringer bond, the power of chromium, and his sheer rage. Tyrian left that scene with a tremendous fear of falling, a hatred of Skybreakers, and two highspren trapped in smokestone. He then came to the Alleyverse, hearing rumors of ways to perhaps gain the power to get his revenge - or his peace.

Guild: Unaffiliated for now, but will be very interested in any rumors of Voidmaking.

Personality/Psyche: Koloss-like, nonchalant and uncaring most of the time, although not to the point of being uncivilized. Has a temper that is slow to rise (unless a Skybreaker appears) but turns him into a frenzied warrior. Not smart enough to realize when he's being fooled or led on, but can deduce it if it becomes obvious.

Theme Song: Tyrian prefers silence [and I don't listen to much music...]

Fighting Style: Will try and attack from afar first using his crossbow and escape with Abrasion. If forced into close quarters, he'll use his sickle (poorly), get in close, then grab his opponent and start Dustbringing.

Let me know what you think!

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Nnimm update:

There are weakness changes because of their backstory changes, and a skill addition. One weakness was never rated, and I’m not sure if it was because I didn’t give enough information? The numbers from the old sheet are still there.

 

 

 Name: Nnimmani'um (double consonants are long consonants, if that makes sense, and the U is somewhere between bug and plume)

Physical Characteristics: Varies. Their coloration is red on black. Several trails of red cascade over their shoulders, drops and streaks of it drifting over the rest of their frame. Also varies. One thing that stays semi consistent are the distinctive red markings bracketing their eyes, though their specifics vary from form to form. In workform, they are gentle, rounded loops, in warform they are sharp triangular brackets, in nimbleform they are like the precise marks of some delicate script. In dullform they are just straight lines with a faint inward curve at their bottom tips.

Investiture: Singer born disconnected, picked up some knowledge of their existence after the Everstorm but the information is full of gaps. (20)

Skills: Handiwork (Survival Skills) (25) Intelligent, but this varies. Average hand to hand. (20) Average knife throwing.

Equipment: two hemalurgic spikes (10), one stealing ferruchemical mental speed, (F-zinc 30) and one stealing allomantic tin. (A-tin 35) Zinc metalminds in the form of bracers, anklets and two rings, though these last are not usually seen. Vials of tin. A handful of throwing knives for when close combat isn’t the best idea, generally hidden about their person. Somewhat hydrophobic paints which match the colors of their complexion, will come off if scrubbed but won't run in rain unless it's torrential.

Weaknesses: Has issues with emotional attachment, doesn't understand it in the context of their existence, and probably wouldn't recognize it unless it hit them with a metaphorical brick. (-5) An emotional allomancer could take advantage of their spikes (-10). Is overly magically sensitive compared to others of their kind, and has greater issues not blending with the instincts of different forms.

Family: unknown

Home Planet: Roshar, though there is little memory of it, Alleyplanet, though there isn’t much foundation there.

Backstory: A pair of middle-aged human worldhoppers did the best they could to nurse them back to health, telling them that they’d been found on Roshar, weak and delirious with terrible head wounds. The two women treated them like their own child, bringing them back to Alleycity. They told them that while Alleycity wasn’t the safest place to be, Roshar wasn’t safe for anyone. They filled Nnimm in on the background of what had happened there, but having no memory of the events, it was more like reading the awful events of ancient history, someone else’s story. Both women impressed upon them how unusual their spikes were, how they might be the only one or one of a bare handful of their kind who had any, and the context for the abilities they granted. and they realized they must have had some experience with the abilities, because they picked them up again naturally. In a city full of so many different Invested and intelligent uninvested people, they learned it would be impossible to keep them secret, but they never mention them. They’ve been on the Alleyplanet for a little under a year, recovering and listening, but they never got more than faint flashes and vague impressions of anything from their old life. But beneath the quiet attentive façade is a mind burning with questions, an intense and insatiable curiosity, and a deep desire to understand who they are, where they came from, and who experimented on them. Not to run away—no, to learn from them. Because one thing that always made sense to them was that there’s no sense in running from the unknown.

Guild: unaffiliated

Psyche: somewhat emotionally unstable, but this isn't as apparent sometimes as it would be in a human. Friendly on the surface, but doesn't open up easily. Cynical, but not often dangerously or bitterly so.

Personality: Gentle and generous, slow to anger but once angry they are the slow, cold, implacable kind of angry. Too stubborn for their own good--more dig your heels in and reinforce the perimeter stubborn than shout and puff up stubborn. Discreet and attentive. Could sometimes be perceived as callous due to their lack of experience with emotional connection.

Fighting Style: They can defend themself if they need to, using a hand to hand method that utilizes quick, disabling strikes so they can get away. The fact that they're a little faster and a fair bit stronger than humans has helped, but not much in environments full of magical people. Quick knife throws, when they can’t get close.

 

@Sorana

@I think I am here.

 

Edited by SingingMosaic
Tagged people in my endless forgetting to remember not to forget to tag people. And also forgot to update skills for backstory.
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Nnimm @SingingMosaic

Hello! So, the original character sheet was 125 points. From what it seems, the only thing accounted for are the average knife-throwing skills (which are 45 points) and the weaknesses of being more magically sensitive than normal and not blending well with their alternate singer forms (for which I deducted 10 points, since singer forms are a large part about what it means to be a singer).

That still leaves Nnimm with being 10 points over the limit. I admit, I’d like a little more detail on the ‘magically sensitive’ part to see how much to deduct for that weakness. Maybe then Nnimm would be within point limits. I always like it when people have non-human characters. :).

Crow Johnson @Ark1002

I like the character!

30 (skilled scholarship) + 15 (average handiwork) + 20 (pulp soulcaster) = 65

I’ll add it to the list :)

Liam @Shard of Reading

Hi :). With the steel compounding (140) and Shardblade (30) that gives him a total of 170, just 20 points above the limit. I like the weaknesses you’ve placed on him, but I think a little more would help balance him out, specifically regarding combat, which might be a little unbalanced with super-speed and a Shardblade.

And don’t worry about him being contradictory – interesting characters are always awesome to RP with!

Byron @Ashbringer

Ooh, a cadmium savant. Very awesome indeed :D. I particularly like the creative weaknesses. I’ll add it to the list.

Silas @bees?

Amberite Aether (50) + Night Aether (55) = 95. You also mentioned incredible combat prowess with his aethers which I accounted for, but with his weaknesses, he’s well within point limits. And a very nice theme song indeed. :). Approved.

Nuemark @Elend Venture

Approved. A 4th Ideal Radiant is a lot, but “too trusting” is a huge weakness when you’re in the Alleyverse, I’d say :). His devotion to the rules and sticking to the Ghostblood rules as well as his oath to seek out oathbreakers to kill also detract from the points (like what if one of his friends break an oath? Ooh). Approved. I also really like the little habits you’ve put in his Backstory section, like washing his hands after each fight. Really adds to the character.

Edited by I think I am here.
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Name: Nnimmani'um (double consonants are long consonants, if that makes sense, and the U is somewhere between bug and plume)

Physical Characteristics: Varies. Their coloration is red on black. Several trails of red cascade over their shoulders, drops and streaks of it drifting over the rest of their frame. Also varies. One thing that stays semi consistent are the distinctive red markings bracketing their eyes, though their specifics vary from form to form. In workform, they are gentle, rounded loops, in warform they are sharp triangular brackets, in nimbleform they are like the precise marks of some delicate script. In dullform they are just straight lines with a faint inward curve at their bottom tips.

Investiture: Singer born disconnected, picked up some knowledge of their existence after the Everstorm but the information is full of gaps. (20)

Skills: Handiwork (Survival Skills) (25) Experience as part of an information gathering network, which equates to spying experience. (Average Spying 20) Intelligent, but this varies. Average hand to hand. (20) Average knife throwing.

Equipment: two hemalurgic spikes (10), one stealing ferruchemical mental speed, (F-zinc 30) and one stealing allomantic tin. (A-tin 35) Zinc metalminds in the form of bracers, anklets and two rings, though these last are not usually seen. Vials of tin. A handful of throwing knives for when close combat isn’t the best idea, generally hidden about their person. Somewhat hydrophobic paints which match the colors of their complexion, will come off if scrubbed but won't run in rain unless it's torrential.

Weaknesses: Has issues with emotional attachment, doesn't understand it in the context of their existence, and probably wouldn't recognize it unless it hit them with a metaphorical brick. (-5) An emotional allomancer could take advantage of their spikes (-10).

Is overly magically sensitive compared to others of their kind, and has greater issues not blending with the instincts of different forms. The first means that their natural sensitivity to the environment can be overwhelming, with more detail coming through with rhythms due to the cracks the spikes made. This would be difficult at times even if they’d been exposed to their own context but, with no background on what’s happening, it can be debilitating or levels of near debilitating when magical damage is done in or to their vicinity or the world at large, or when emotions run particularly high. The second means that while they have no issue taking on different forms mechanically speaking, the things each form tends to or hesitates at are more intense, with less controllable separation between their person and their current brain. It does also mean that someone could influence them toward a particular form, when they intended to change or when it’s possible for them to. Think of the weakness in some game systems that’s usually labeled something along the lines of, needs a controlled environment. They won’t flip into singleminded pursuit of something the brain wants at the drop of a hat, but they try to keep how easily they can be influenced, both internally and externally, hidden wherever possible. Warform and mateform would be really bad ideas, for example, at least before they’ve had intensive training in focus and mindfulness.

Family: unknown

Home Planet: Roshar, though there is little memory of it, Alleyplanet, though there isn’t much foundation there.

Backstory: A pair of middle-aged human worldhoppers did the best they could to nurse them back to health, telling them that they’d been found on Roshar, weak and delirious with terrible head wounds. The two women treated them like their own child, bringing them back to Alleycity. They told them that while Alleycity wasn’t the safest place to be, Roshar wasn’t safe for anyone. They filled Nnimm in on the background of what had happened there, but having no memory of the events, it was more like reading the awful events of ancient history, someone else’s story. Both women impressed upon them how unusual their spikes were, how they might be the only one or one of a bare handful of their kind who had any, and the context for the abilities they granted. and they realized they must have had some experience with the abilities, because they picked them up again naturally. In a city full of so many different Invested and intelligent uninvested people, they learned it would be impossible to keep them secret, but they never mention them. They’ve been on the Alleyplanet for a little under a year, recovering and listening, but they never got more than faint flashes and vague impressions of anything from their old life. But beneath the quiet attentive façade is a mind burning with questions, an intense and insatiable curiosity, and a deep desire to understand who they are, where they came from, and who experimented on them. Not to run away—no, to learn from them. Because one thing that always made sense to them was that there’s no sense in running from the unknown.

Theme song: Exocat – Demons Within

Guild: unaffiliated

Psyche: somewhat emotionally unstable, but this isn't as apparent sometimes as it would be in a human. Friendly on the surface, but doesn't open up easily. Cynical, but not often dangerously or bitterly so.

Personality: Gentle and generous, slow to anger but once angry they are the slow, cold, implacable kind of angry. Too stubborn for their own good--more dig your heels in and reinforce the perimeter stubborn than shout and puff up stubborn. Discreet and attentive. Could sometimes be perceived as callous due to their lack of experience with emotional connection.

Fighting Style: They can defend themself if they need to, using a hand to hand method that utilizes quick, disabling strikes so they can get away. The fact that they're faster and stronger than humans has helped, but not much in environments full of magical people. Quick knife throws, when they can’t get close.

Hopefully this helps clear it up. Life for Nnimm as what they are is complicated and difficult and I hope I managed to portray why.

@I think I am here.

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