Archer

Alleyverse Characters

OP characters   25 members have voted

This poll is closed for new votes
  1. 1. Should Kane be approved?

    • Yes
      13
    • No
      10
    • No opinion
      2
  2. 2. Should the new Devaan / Hellbent be approved?

    • Yes
      18
    • No
      6
    • No opinion
      1
  3. 3. Should Master Allak be approved?

    • Yes
      10
    • No
      11
    • No opinion
      4

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1,790 posts in this topic

6 minutes ago, beantheboy12 said:

@Invocation, this character would be guaranteed good, except you need 50 points of skill. So add 20 points and hope that your weakness is enough to balance your character out.

You don’t actually need 50 points of skill. 50 points is just the max. 

@Invocation I’m going to hold off on ranking this character for another day or two, sorry. The radiant portion of the index will be Redone  tmrw, and 4th oath radiants will be a lot more points. I don’t want to rate this character to have to re-do it tmrw. 

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On 7/22/2018 at 9:07 PM, Voidus said:

The recommended cap for a character is 150 points. 100 of these may be used for points from any category, like magic. 50 of the points may only be used for skills

The index says that 50 must be used on skills. If the max was 50, why do we have 60 point skills?

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5 minutes ago, Darth Woodrack said:

Also, everyone who isn't from that planet is automatically a drab, so there is that.

Quote

NutiketAiel (paraphrased)

If a native of Sel or another Shardworld traveled to Nalthis, would they be a drab?

Brandon Sanderson (paraphrased)

No, they would not be a drab. But, no one would be able to take their Breath.

NutiketAiel (paraphrased)

If such a person died on Nalthis, could they Return?

Brandon Sanderson (paraphrased)

No, they cannot Return.

NutiketAiel (paraphrased)

If such a person received breath, could they use BioChroma?

Brandon Sanderson (paraphrased)

Yes

 

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19 minutes ago, beantheboy12 said:

The index says that 50 must be used on skills. If the max was 50, why do we have 60 point skills?

Yes, this only means that you can't take those fifty skill and then use them to gain more power. Think of it like this. You have to cups, where one is taller than the other. You pour water into them both. The taller cup can fit power, and the shorter can fit skill. When you fill up the taller cup, the overflow falls into the skill cup, but the skill cup, as it is shorter, cannot overflow into the power cup. You don't have to fill up the cups, but you can.

Just to say this; the thing you just said was the main argument against the point system. Just because you have extra points, doesn't mean you have to use them. So, you character is fine, as long as they have a twenty point weakness, or are non combative.

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41 minutes ago, MacThorstenson said:

You don’t actually need 50 points of skill. 50 points is just the max. 

I think we’re on the same page. I disagree with this

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2 hours ago, MacThorstenson said:

@Invocation I’m going to hold off on ranking this character for another day or two, sorry. The radiant portion of the index will be Redone  tmrw, and 4th oath radiants will be a lot more points. I don’t want to rate this character to have to re-do it tmrw. 

That's fair. I did not know it was going to be redone. I'll check the redone portion and adjust accordingly, when that is updated!

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If you really want your dispute settled, why not ask the one who wrote it (I think it's Meeker, but it might be Archer, either way, Meeker would know).  @Lord Meeker

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Actually voidus was the one who wrote the portion about the skills vs power points. But I was there when they wrote it up.

The idea is that you have 100 general points. You can spend these on magic or equipment or skills. Then you have 50 skill points. These can only be used for skills. Not power or equipment. 

Edited by MacThorstenson
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Yes. Invo used 30 of these, so unless he is 20 points under he will have put them in a category he wasn't supposed to.

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No, he doesn’t have to spend those points. 

He is 20 points over on general points, and he has 20 surplus skill points. His weakness will need to cancel out the investiture points, but he doesn’t need to spend the left over skill points. 

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Yes, assuming his weakness cancels out the excess investiture points. 

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3 hours ago, beantheboy12 said:

I think we’re on the same page. I disagree with this

...What?

THAT IS LITERALLY WHAT I SAID!

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Sorry, it wasn't you. I was confused by what Mac said. I understand the way it works. I know you know :D

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Okay. I still don't really understand what just happened.

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Spoiler

Name: Zedkrin

Powers:

Reckoners- The ability to make chalk appear out of thin air.

Rithmatist- Rithmatism

Looks: Black cape, two sword hilts, black fedora, light leather armor

This is my alleyverse character, please look at it.

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Spoiler
On 7/23/2018 at 8:19 PM, Nohadon said:

Name: Teksa Matfen

Sex: Male

Age: 23

Birthplace: Earth (Rithmatist), in the United Isles of America.

Family: Philip (Father whom Teksa is extremely angry at), Threta (Mother who imigrated from JoSeun), William (Oldest brother who told him stories about rithmatists and their duels), Sarah (Older sister who teased Teksa far too much), Ashley (Older sister that ignored Teksa most of the time), and Senfa (Older sister that Teksa got along with best).

Appearance: 5’ 09”, bright red hair and deep green eyes, almost emerald. Decent build, not overly muscular but not skinny. Parts of his face, left arm, chest, and left leg are all scarred from acid burns.

Investiture: Rithmatist (Melody Level Ability) and Epic Power : Primary - Can bring his drawings to life (They look exactly as how he has drawn them, including colors.), Secondary - He can control non investured chalk, which he uses along with his Rithmatic abilities. 

Power's Weakness: His weakness is acid. If he sees acid his epic powers immediately shut down (Although his drawings that he has already brought to life stay alive, he calls them chalkstructs.) and he gets physically sick.Skills and Special Equipment: He has a lot of chalk on him and carries pen and papers. He also has a knife and a classic six round revolver, think old western. He has a high intelligence and is good at infiltrating buildings. 

Character Weakness: If he sees acid he gets physically sick and can barely keep himself from throwing up. He feels like he has been given these powers for a reason and will drop whatever is happening to save an innocent. He will also hunt something he sees as evil till the end of time, no matter where it leads him. "With great power comes great responsibility." sort of thing. He also believes that he is above most people and tends to underestimate opponents, though he gives everything he does his all.

The Chalkstructs: The chalkstructs can lift up to 4 times what Teksa can lift, but it depends on how much effort and time he puts into the drawing. Teksa is a little above average, but definitely not a power lifter (I will figure out the exact numbers later.). He can also only control as much chalk as he can lift and only do two different things with them at once, such as draw a circle and a line of vigor. He has to be within 5 feet to awaken one of his drawings. The chalkstructs have to be within 100 feet of him and they only stay around for up to 6 hours. He has semi full control, think of Melody from the Rithmatist. He can control about 10 chalkstructs at once. He can also renew the 6 hours if he spends five minutes focusing completely on one of the chalkstructs.

Backstory: Teksa was born in the United Isles of America to a normal family of two parents and four siblings, where he is the youngest. When he went to school, his teachers immediately saw his intelligence and he was pushed to the front of his class. When he reached the age of eight, he went to a Church of the Monarch and went to the Inception ceremony. He saw and received the power of a shadowblaze and became a rithmatist. He went to the Valendar Academy, where he would once again be considered the great intellectual of his class, however, there was a boy who was better than him at rithmatics. Teksa starts to push himself harder and harder to beat him and even gets lax in his other studies. He greatly improves, but never surpasses his "nemesis", Jake Stonthem.

He ends up graduating at the age of eighteen and heads to the Tower of Nebraska for is two years of service. The second day after he arrived, there was a big wave of wild chalklings that broke through the circle and invaded the camp. Teksa was fighting off as many chalklings as he could, but he saw Jake fall and get covered by the creatures. Suddenly, he loses control of his emotions and rushes over to Jake. He is able to pull Jake out and behind friendly lines. However, chalkilings start rushing all over his body and one of the nearby soldiers freak out. The soldier throws acid at him, staving off the chalklings, but also burning Teksa. He is in pain for several weeks and is sent home. He never stops practicing and in fact reaches new bounds when it comes to chalklings. He gets to the point where he doesn't need to give commands to them, they just do what he says. After one year of hiding his newfound power, his father finds out about this and has a panic attack, Teksa is now on the run from the authorities.

He has spent a year dodging the army but is finally almost caught. He is on a cliff and his only option is to jump, which he does. He doesn't hit the water, however, and finds himself alone on the ground. He looks up in the sky and sees a bright red light, which shines ever so brightly for half a second. Suddenly, Teksa's vision goes black. He wakes up and finds himself in a settlement run by an epic. He stays there for three years and learns to use his new powers. Eventually, he meets another world hopper that teaches him the different ways to get between worlds. The kind old world hopper send Teksa to Alleyverse, to grow and learn.

Personality: Reserved to most people, but if you become a friend, he is very protective.

Guild: TUBA

Like this guy.

You should probably look at the index and add some skills. If Teska was approved, you should be fine.

Edited by beantheboy12
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1 hour ago, WeebTrash said:
  Reveal hidden contents

Name: Zedkrin

Powers:

Reckoners- The ability to make chalk appear out of thin air.

Rithmatist- Rithmatism

Looks: Black cape, two sword hilts, black fedora, light leather armor

This is my alleyverse character, please look at it.

Hi @WeebTrash at a glance the power of the character looks fine, but I will need to see a lot more detail before it can be approved. In the first and second post of this thread we have a series of guidelines and things that will really help flesh out the character and give the rest of us an idea about who this character is. 

Edited by MacThorstenson
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Just a bit of advice, not sure if you actually have to do this, but I think you should, specify range, exactness, and finess if epic power. Also add a weakness, personality, guild affiliation, backstory, gear, and skills section.

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12 hours ago, MacThorstenson said:

@Invocation I’m going to hold off on ranking this character for another day or two, sorry. The radiant portion of the index will be Redone  tmrw, and 4th oath radiants will be a lot more points. I don’t want to rate this character to have to re-do it tmrw. 

Hey, do you mind @'ing me when you're done revamping it so I can redo her?

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8 hours ago, Invocation said:

Hey, do you mind @'ing me when you're done revamping it so I can redo her?

I will. 

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3 hours ago, MacThorstenson said:

I will. 

Thanks.

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So, would anyone object to me making a 150 skill-point character? I.e., no Investiture but all points used, etc.

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No, I don't think that's against any regulations or suggestions.

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