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Alleyverse Characters


Archer

OP character approval  

34 members have voted

  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

This poll is closed to new votes


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1 minute ago, kenod said:

Can one of the mods change Laplace's affiliation to "Jackal/neutral"? I made a mistake there when creating the character.

Got it, I'll do that now

 

26 minutes ago, Gancho Libre said:

Ay Mods I can help score characters. I've already done my own.

Please, do.

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4 hours ago, Darth Woodrack said:

I have been asking for at least half of these characters to be scored and accepted for two weeks.

I do get that it can be difficult when you're waiting on a character but we have had a lot of activity recently and until today Meeker was handling that solo, hopefully things can start moving a little faster now but sometimes things will just take a while, we haven't forgotten.
 

16 hours ago, Invocation said:

Okay, so trust me on this, he may seem OP at first, but that leg thing is a killer. In just about every scenario it's a major detriment.

  Reveal hidden contents

Name: Connor O'Mailey

Epic Name: Volatile

Physical Characteristics: 6'3", messy red hair, blue eyes (yes I know, strange combo), scar running up right leg (ankle to about three-quarters of the way to the knee), full beard, looks like he could bench-press an elephant.

Epic Powerset: 
Class A Explosions (melding of the two Class C powers)
Class C Fire Manipulation (can become fire, fly, shoot fire, etc. Qualifies as a Prime Invincibility)
Class C Altered Sweat Glands (sweats nitroglycerin like it was normal sweat. combines with ^ to make Explosions)

Skills: Punch/Explosion combo

Equipment: Sunglasses. 

Weakness: Small spaces begin to negate his powers. The smaller the space, the more effect it has. More effective when covering large amounts of his skin, too.
Had a leg break that healed incorrectly, even with surgery, so he has trouble running or walking fast for very long. Some days he can't walk at all, and it
pains him constantly even when he can walk, leading to a fairly pronounced limp.

Family: Killed them with the rise of Calamity. 

Home Planet: Earth (Reckoners)

Backstory: He was just shy of his 18th birthday when Calamity rose. Went mad once the powers came and killed his family, burning their house down around
them. Spent the years of Calamity's activities ruling Oak Ridge, TN, before another Epic tried to take over. The other Epic teleported him somewhere he
didn't know, or even knew existed: Alleycity, just outside the Odd Job Tavern.

Guild: TUBA

Personality: Brash, fiery, confident always, cocky even. Doesn't like to work under people. Feels no guilt over what he's done. He is determined to get back
to his old stomping ground and reclaim it from the one who gave him the boot to continue making his mark on history.

Theme Song: The Score - Legend

Fighting Style: In your face, punchy-punchy.

 

As mentioned in the PM, 130 points for the Epic abilities. As long as you keep the fire manipulation and projection to the levels that were mentioned there.

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42 minutes ago, Voidus said:

As mentioned in the PM, 130 points for the Epic abilities. As long as you keep the fire manipulation and projection to the levels that were mentioned there.

Yep, but you also ballparked an estimate that the leg thing would work to cancel that out (I believe I forgot to mention that in the original post, my bad) so I was mostly attempting to get Meeker's input on that. I'm not gonna press the issue right now though; with how backed up y'all are I was lucky to get even that hint of appraisal when I did.

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On 7/22/2018 at 8:07 PM, Voidus said:

*Full koloss: +20

 

On 7/22/2018 at 8:07 PM, Voidus said:

Dakhor user: +80 for full monk

I've decided on my new character ^_^

 

X:

Spoiler

Name: Experiment X139 (X)

Home Planet: Scadrial

Species: Koloss

Investiture: Dahkor Monk

Sex: Female

Affiliation: None (Formerly Syndicate Omega)

Skills: Extremely endearing, can throw a mean left hook

Weaknesses: Unintelligent, clumsy, only has basic linguistic skills, scared of needles and advanced technology

Equipment: Vibrasword (Koloss sword, blade vibrates, making it so it doesn't get stuck and does more damage), modified heart.

Backstory: She was an experiment of Syndicate Omega, part of the X line, experiments that mixed Hemalurgy with other systems, especially ones that changed the body. As X139, she was the second to last in the line, and was therefore a more stable experiment. They decided to keep her as an assistant. As usual, they were lacking in security, and she escaped, a Ghostblood on vacation taking her to the Alleyverse. She now works for the Ghostbloods, but dreams of a better place, where everyone was new.

 

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Alright Everyone here is the character you've all been awaiting! James Myriad!

Spoiler

Name: James Myriad

Physical Characteristics: Tanned skin, black mohawk hair buzzed on the sides. Green eyes. Oblong face. Wears a black trenchcoat and long cowboy like boots.

Investiture: N/A

Skills: Aspects, See bottom.

Equipment: longsword and two short swords/long knives, two pistols and a sniper rifle.

Weakness: Talks to aspects when on the job sometimes giving him away. Doesn't see all of reality. Most people avoid him because he talks to people he doesn't see so he isn't too good at long conversations

Family: A street gang know as the Hightns

Home Planet: AlleyCity

Backstory: Shunted as a kid as he could not control the voices in his head. His parents disowned him at a young age and was adopted by a street gang. He met a private hitman who was afflicted with the same

Guild: None yet. Up for grabs.

Psyche: Unstable, suffered from the voices too long. Though he hides it expertly. Has a crooked deranged smile and widened eyes when excited as well as uses peculiar words and phrases.

Personality: Has a split personality, that resulted from the voices not being given a purpose. Experiences mood swings that match his bipolar disorder and personalities.

Appearance: c63eeed34b313ecffc33c4b821869a18.png.d68d68104440848eaf5d6197d4b3118d.png

a386099ad3ec23e2963459d4722b85cb.thumb.jpg.065b7228dfd28698a0d740100164133c.jpg

Theme Song: Imperial March

Fighting style: All

Aspects
Aspect: Lyla
Expertise: Combat expert
Books read read on subject: 4
Expanded expertise: none
Expanded subject: N/A
Quirks: Irrational paranoia
[Points: +40]

Aspect: Simon
Expertise: Pharmacology
Books read read on subject: 2
Expanded expertise: Toxicology
Expanded subject: 2
Quirks: Fear of sleep
[Points: +55]

Aspect: M.C Jammer
Expertise: Espionage
Books read read on subject: 3
Expanded expertise: None
Expanded subject: N/A
Quirks: Anankastic pd
[Points: +30]

Aspect: Ciera
Expertise: Escapology
Books read read on subject: 3
Expanded expertise: None
Expanded subject: N/A
Quirks: Fear of being touched
[Points: +30]

Aspect: Mezerkey
Expertise: Deception
Books read read on subject: 3
Expanded expertise: None
Expanded subject: N/A
Quirks: Fear of confined spaces
[Points: +30]

Aspect: Jorge
Expertise: Investiture
Books read read on subject: 3
Expanded expertise: None
Expanded subject: N/A
Quirks: ADD/ADHD
[Points: +30]

Aspect: Haduc
Expertise: Alleymatics
Books read read on subject: 1
Expanded expertise: None
Expanded subject: N/A
Quirks: Selective memory loss.
[Points: +20]

On mobile will bold later.

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Nice character! Interestingly, it’s the polar opposite of the character idea I had for a Legion-type character :P Completely proper Englishman, combed hair and everything, and completely innocent, but all of his aspects are the ones who are all murdeous evildoers in some aspect (one’s a pyromaniac, other’s a sociopath, another’s a mad scientist) :P 

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Hello all, allow me to introduce my character, Necromancer.

Spoiler
Name:  Jonathan Thomas, or Necromancer

Appearance:  Varies.  He's a tall, lith male whose age often varies.

Investiture:  He's an epic who can control time... kind of.  His power is time manipulation, but only for organic beings.  He can accelerate or reverse the age of any living thing within one hundred feet.  He can use this to kill instantly.  He cannot use this power to reverse death.  He can also do it for things that have recently died, but only for ten years, and very slowly.  It would only effect their body, not the soul.  He mostly uses this for plants, as it would be rather useless on humans.  For humans, he can change the age of anyone around him.  For animals, the same.  For plants, he can also, and uses this to accelerate plant growth.  He can direct the growth, so he can grow a field of grass to strangle his opponents.  He can also change his own age.  If he's injured, he can age himself forward for a few months, healing the injury.  Or, if he's shot, he can age himself backwards, making himself younger, and therefore making it so that he was never shot.  He can halt time for organic beings, making it so they don't need to breath and their heart doesn't beat.  They will still have a full range of motion, just no signs of life.

Skills:  He's very intelligent, and is able to use his abilities to their full potential.  He's also an accomplished scientist, genetics specifically.  He's also a rather skilled botanist.

Equipment:  Nothing extraordinary.

Weaknesses:  He's very reliant on his abilities, and deosn't really know how to fight without them.  His epic weakness is bugs.  Specifically, bees.  A sting from a bee will negate his powers until the poison is out of his system.  All bugs freak him out, and he destroys them every time he sees them, but for some reason he is unable to destroy bees.

Family:  All of his family were in Kansas City when it was wiped out by Obliteration.  He's gone to genealogists, and he has no surviving relations.

Home Planet:  Earth (Reckoners)

Backstory:  Young Jon was born in the suburbs of Kansas City.  He always was fascinated by space, and also genetics.  He went to college at some community college studying genetics.  Despite this, he was able to make it into the space program.  It was around this time that he had an accident with his genetics expirement.  He was expirementing with different breeds of bees, and they escaped his container.  The swarmed him, stinging, and he was almost killed.  Someone found him, dragged him out, and he recovered.  He went to space, posted on the ISS as a genetic researcher.  Calamity came, killing everyone on the station, but he made Jon into an epic.  Jon floated in space, using his powers to halt time for him, eliminating his need to breath.  He intered into orbit of earth, and finally crashed down to earths surface.  His powers allowed him to survive, and he immediately began searching for his family.  Calamity had died while he was in space, and he had to fight and kill several evil epics.  Upon finding out that his family was dead, he put himself in stasis where he was captured by inter-dimensional slave traders.  He killed them, found his way to the alleyverse, and joined the DA.

Guild:  The Dark Alley

Psyche:  Relatively sane, compared to pretty much everyone else in the alleyverse.  He's quite, doesn't often talk to people.  He is sullen and resentful towards other epics, and will find excuses to kill them.  He's blunt, and won't hold his tongue.

Intended Threat Level:  High.  Not world-ending high, more like murder-a-whole-city high.  Not that he'll do that.  I think I'll use him as more of a vigilante, looking out for the little guy in Alleycity.  Considering that, it's lower since he's not a villain. 

Story Purpose:  He'll be a vigilante. I'll have him running around Alleycity trying to take down villains.  Weird for a DA member, but he sees hemalurgy as a holy art, defiled by people who would use it to create monstrosities.  

Benefit:  He could be used for some interesting things in concert with other powerful time-controlling epics.  He will also form the core of a powerful vigilante team that would be great to RP.  

Modus Operandi:  I'll use him peacefully, but he will kill if he needs to.  He won't actually kill others, he'll mostly just turn them over to the precursors.  I won't use him to engage other characters without permission, and if another character instigates the fight, I will give them due warning about his power.  I also won't instakill other characters, as that takes away from the plot.

As you can see, he's extremely overpowered, which is probably why Voidus put it to a vote.  However, if you take a look at this, you can see why you should vote for him 

Quote

Modus Operandi:  I'll use him peacefully, but he will kill if he needs to.  He won't actually kill others, he'll mostly just turn them over to the precursors.  I won't use him to engage other characters without permission, and if another character instigates the fight, I will give them due warning about his power.  I also won't instakill other characters, as that takes away from the plot.

He's entirely non-combative when faced by other characters, but he will defend himself.  He won't kill anyone without universal consent of the community, and mostly fight NPCs.

He would also add some interesting elements to the story.  His completely unique powers are interesting, and can be used in concert with other powerful time-manipulating epics.  He'll also be used to start a vigilante team within Alleycity, that can work with the forge, the craftsmen, and other people who only want to see Alleycity safe.  

Vote Necromancer today!

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Here are your characters @Darth Woodrack, sorry they took so long. I made comments on all of them, please try to respond to them all. My comments are in bold.

Silva Rey, Space Marine.

Spoiler

Chapter: Raven Guard

Gender: Female

Investiture: She is a sandmaster who can control up to 5 strands at any one time, but is not very good with them, and usually just uses them in brute force attacks

Physical Appearance: Before the space marine augmentations, she was projected to be relatively short, at five feet tall, so her augmentations only brought her to 6' 5, and is built pretty much like a smaller scaled normal space marine. She has red eyes, and dark red hair that she keeps long, so that when she isn't wearing her armor, goes down to just below her shoulders.

Armor: Her armor is customized to lessen in protection, in favor of mobility. It has a jump pack that is modified so the thrusters are hidden within the back of the armor and can move, and readjust. The armor is minimized in weight and designed to be as small as possible, while still providing pretty much the same level of enhancements, with a defensive cost. The armor is colored black with red secondary coloration.

Personality: She is very loyal to the black Crusade, and fairly arrogant. She is fairly kind, but will kill her enemies without question.

Weapons. She has a pair of lightning claws strapped to either of her legs, and has a Lightning bolt gun on her back that she took from a chaos marine she killed. The gun has a box mag, and is loaded with kraken penetrator rounds. She also has an Accatran Pattern Mark 2 Laspistol.

Weakness: She is arrogant and brash, and has any weaknesses that come with being a space marine. She is also a hit and runner and will struggle in an extended fight

Backstory: When she was born her parents gave her to the black crusade, and she spent the next twelve years of her life training without enhancements before going through them, as a member of raven chapter. She then spent another several years training before going into the field, specialising in hit and run attacks where she repeatedly charges through enemy lines, killing anyone she comes across, and she excelled in defeating her space marine sparing mates quickly, using her jump pack to get out of the way of her hits. At the end of her training she rose through the ranks of her chapter quickly, and soon led her own squad, which was very successful, until her CO turned to chaos marine, and got her entire squad, apart from her killed, and she now wants him dead, as much as she can, without violating the code fo the crusade.

Guild Affiliation: Black Crusade

Space marine: 45 (assuming none of their weapons) (+40 with all the weapons)
Sand master: 45
Weakness: -7

She is well within point values, unless you add the weapons. Then you will need 23 points of weakness to make them within the points values.

Will she get the other weapons?


Sarah Drown, Walker's Niece(I might have said cousin at one point. My mistake.)

Spoiler

Powers: Rebirth, and shortrange, rapid teleportation. She can teleport 1500 times in a period without sleep, and 50 times in a minute. Her rebirth works by creating a room, where when she dies, she will be reborn 24 hours after she dies. Someone else can create this room, by taking an invincible rock that she has also created, and putting it in the center of a closed room. She regenerates in the physical state she was 24 hours before she died, or at the state she last regenerated in.

Gender: Female

Age: 17

Skills: Fairly good fighter, 30-55 (10 for amature hand to hand, 20 for amature melee, not sure how experienced she is as a fighter, probably something in between), average marksman, 45, above average pickpocket, 30 (not quite skilled, but better than average). very good at using her powers,  really good prankster, incredibly good cheater, and a master at being annoying.

Appearance: 5’4, skinny,  long black hair, blue eyes.

Clothes: Black hoodie with white stripes, white t-shirt with black styling, with black pants with white styling and black shoes with white styling.

Equipment: A hand gun, and a footlong serrated knife with a slot to insert a battery, to make it a taser. She also carries lemon juice to pour on her knife.

Personality: She is incredibly annoying, but actually is a nice person, when she wants to be. She doesn’t want to hurt people and will protect her friends with her life, but will kill her enemies without mercy.

Weakness: She’s a hemophiliac. And cancer. That's her epic weakness. She dies from cancer, she's dead.

Backstory: She was the grand kid of the sister of the world hopper that raised Walker. That’s really all need to know. I'm leaving it open for CDS

Guild Affiliation: TUBA intern.

Epic points:
Teleportation 50 points
Reincarnation 40 points (Would be higher if not for the 24 hour respawn time)
Skills: 105-130 points.

Total: 195 - 220. Needs about 45-70 points of weakness.

She needs another weakness: Hemophilia is about 30 points. Need at least 15 more points of weaknesses.

Old age can kill any epic, even ones with ressurection, doesn’t count as a weakness.

If she doesn’t currently have cancer, it doesn’t really factor in as a weakness. Also, her weakness is dying of cancer, not having it, that doesn’t inhibit her fighting ability in RP.

The rock thing is a limit of her powers, not a weakness.


Eric Darkhold. Mercenary.

Spoiler

 

Investiture: He has six spikes through his torso. Two are human speed, two human strength, one f pewter, the other f steel. He stores the extra strength when he doesn’t need it, and the same with the speed. He also has a steel linchpin spike.

Age: 28

Build: He is 6’6 with extremely muscled build in normal form. He has blue eyes that are dead in between light and dark without his shardblade nad very bright with it.

Skills: He is a mildly good fighter (55, average in both hand to hand and melee), and nows the basics of hemalurgy. That’s pretty much it.

Equipment: He has a dead shardblade in the shape of a large scimitar and a large shield.

Clothes: He has a black leather jacket, black pants, a black shirt, and black shoes, as well as a holder on his back for his large black shield.

Personality: He is kind of brutish in his behavior, and is loyal, to money. He likes to collect spikes from people he kills, and likes to kill people by spiking them. You pay him, he does what you want, no questions asked.

Weakness: Besides the six spikes through his body that make him very vulnerable to  a strong soother/rioter, he is also an idiot, and hates guns. He won’t use them. He won’t explain why, he just does.

Backstory: He was born on Roshar and joined the Alethkar army when he was a teenager. Nobody knew what to do with him because his eyes were never dark or light, so he was treated as a darkeyes, but allowed to use a sword. He trained in the sword and through bute force made his way up the rank by crushing the parshendi. He was a sergeant under Sadeas when a parshendi shar bearer attacked his unit. Sadeas was on the other side of the battlefield fighting another shard bearer, who escaped by the way, so his unit was on their own. He managed to disarm the parshend then push them off the cliff into mouth of a chasmfiend. He then left the army to escape Sadeas to stop him from taking the blade for himself. He made his way to the Alleyplanet where he found a hemalurgist and learned hemalurgy. He then found six people; a steel ferring, pewter ferring, and four random soldiers, who he got his spikes from. He became a mercenary and spent several years doing anything anybody paid him to do.

Guild Affiliation: Whatever guild pays him the most.

 


Total Magic points = 20 + 20 + 20 + 20 + 50 + 40 -75 +45 + 35 = 175 M
175 Magic
55 skills.
30 for the shard blade.

No guns -5 (This won’t affect his fighting style too much, but is worth something)
Is an idiot - 30 (Assuming he’s astoundingly stupid, can barely function in normal life)

Still needs 75 weakness points to be within the point values.


Gary

Spoiler

 

Investiture: He is a sandling who inevertantly has a trio of spikes: One that grants him human intelligence, another human speech, and the third atium spike granting him a fishes waterproofing.

Age: He’s had the spikes 3 years, and wasn’t keeping count before then.

Skills: He can burrow, and swing his arms effectively.

Personality: He his helpful and kind, and naive. He is very cheerful, and has a tendency to attack people he doesn’t like off of what they are doing when he meets them.

Weakness: He is a good natured, overly trusting, idiot. And the three spikes that he need to exist, and a fear of water, even though his spikes make him immune.

History: A hemalurgist who made tiny spikes for no apparent reasons, threw them into the sand, and he accidentally ran into them, and became what he is now. He then made his way into the Alleyverse, and hit the Jackal with his arm very hard.

Guild Affiliation: He doesn't know what these are.

 

Should be good. Probably not over 150 points.

But you do realize that sandling's are significantly larger than people right?


Warren ‘Wraith’ Mathews

Spoiler

 

Investiture: He is an epic with the powers of being able to shift between two forms. The first of his forms is a 6’1’ man with pale skin and black veins, with elf ears, and black hair that has enhanced physical attributes. The second is a wraith that is intangible, to any impact, but can grab things or hit them, and can teleport between shadows in any range, though he has to know there is a shadow there to teleport to it. He can also shift its shape to his needs.

Build: He is 6’1’ and thin, like an elf.

Age: He is 18 years old.

Skills: Very good with his teleportation, and a skilled hand to hand fighter. He is also a good actor, and con artist.

Equipment: He carries a pair of obsidian knuckles, and smoke bombs/eclipse bombs. Eclipse bombs block out any light source, and make the area around them dark for about 15 minutes, but can only be produced by the Alchemist.

Clothes: He wears a black t shirt, black jeans, and black boots. He also wears sunglasses.

Personality: He is actually a joking and carefree person, but The Jackal wants him to act like a mysterious and deadly wraith, that doesn’t talk.

Weakness: He has an extreme adversity to light. In his first form, he will burn up in the sun in half an hour, and with a flashlight, will die in 300 hours, and in his wraith form he will die in the sun in half a minute, and in a flashlight in 30 minutes.

Backstory: He was born on reckonerverse earth, and lived there for 14 years, before he got his powers. Spent 3 years popping around stealing stuff, before the Jackal found him, and trained him in hand to hand fighting, and then he joined the Jackal

 

Need @Voidus to rank the Epic Power, has 30 skill points. The weakness is pretty big though.


The Alchemist

Spoiler

 

Investiture: He is a rithmatist, and he has a soulcaster.

Build: He is 6’5’, but has a slouch.

Age: 86

Skills: He is a skilled rithmatist, and very good with his soulcaster. He is also a scientific genius, though he is not as smart as Dusk.

Equipment: He has a staff that he clings to to stand up with a piece of retractable chalk on the end of it, and his soulcaster.

Clothes: He has a long black cloak, and dark brown clothes.

Personality: He is arrogant, but other than that he’s supportive and actually kind of a good person. Besides his sociopathy and complete disregard for human life that is. And his obsession with proving that he is smarter than Dusk.

Weakness: He is 86 years old, and could literally have a heart attack at any moment. And he’s arrogant.

Backstory: He was born on the rithmatist earth, and learned as much about modern science as he good until he became a rithmatist. Then he learned in the rithmatist school. And then he went exploring, fell in an alley, and ended up on roshar. He then started learning fabrial science, and soulcasting as an ardeth for the next 30 years of his life. He then stole his soul caster and  ran away. He would have been caught, but the Jackal saved him, before the Jackal was the Jackal. He was the only person in the Jackals team who knows who he is. He then joined a DA sub group and learned much about hemalurgy. He then joined the consortium when the Jackal made it.

Guild Affiliation: None. Well, kind of DA.

 

He's good. We can add him to the list.

 

Quick question, what’s happening with walker and dusk? Were they put on the E3 list and ranked? What about your other E2 characters?

TLDR: Questions about Silva Rey and Gary, Darkhold, and Sarah Drown need revision, and Wraith needs to be looked at by @Voidus, and the alchemist is good.

Edited by MacThorstenson
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9 minutes ago, MacThorstenson said:

Here are your characters @Darth Woodrack, sorry they took so long. I made comments on all of them, please try to respond to them all. My comments are in bold.

Silva Rey, Space Marine.

  Reveal hidden contents

Chapter: Raven Guard

Gender: Female

Investiture: She is a sandmaster who can control up to 5 strands at any one time, but is not very good with them, and usually just uses them in brute force attacks

Physical Appearance: Before the space marine augmentations, she was projected to be relatively short, at five feet tall, so her augmentations only brought her to 6' 5, and is built pretty much like a smaller scaled normal space marine. She has red eyes, and dark red hair that she keeps long, so that when she isn't wearing her armor, goes down to just below her shoulders.

Armor: Her armor is customized to lessen in protection, in favor of mobility. It has a jump pack that is modified so the thrusters are hidden within the back of the armor and can move, and readjust. The armor is minimized in weight and designed to be as small as possible, while still providing pretty much the same level of enhancements, with a defensive cost. The armor is colored black with red secondary coloration.

Personality: She is very loyal to the black Crusade, and fairly arrogant. She is fairly kind, but will kill her enemies without question.

Weapons. She has a pair of lightning claws strapped to either of her legs, and has a Lightning bolt gun on her back that she took from a chaos marine she killed. The gun has a box mag, and is loaded with kraken penetrator rounds. She also has an Accatran Pattern Mark 2 Laspistol.

Weakness: She is arrogant and brash, and has any weaknesses that come with being a space marine. She is also a hit and runner and will struggle in an extended fight

Backstory: When she was born her parents gave her to the black crusade, and she spent the next twelve years of her life training without enhancements before going through them, as a member of raven chapter. She then spent another several years training before going into the field, specialising in hit and run attacks where she repeatedly charges through enemy lines, killing anyone she comes across, and she excelled in defeating her space marine sparing mates quickly, using her jump pack to get out of the way of her hits. At the end of her training she rose through the ranks of her chapter quickly, and soon led her own squad, which was very successful, until her CO turned to chaos marine, and got her entire squad, apart from her killed, and she now wants him dead, as much as she can, without violating the code fo the crusade.

Guild Affiliation: Black Crusade

Space marine: 45 (assuming none of their weapons) (+40 with all the weapons)
Sand master: 45
Weakness: -7

She is well within point values, unless you add the weapons. Then you will need 23 points of weakness to make them within the points values.

Will she get the other weapons?


Sarah Drown, Walker's Niece(I might have said cousin at one point. My mistake.)

  Reveal hidden contents

Powers: Rebirth, and shortrange, rapid teleportation. She can teleport 1500 times in a period without sleep, and 50 times in a minute. Her rebirth works by creating a room, where when she dies, she will be reborn 24 hours after she dies. Someone else can create this room, by taking an invincible rock that she has also created, and putting it in the center of a closed room. She regenerates in the physical state she was 24 hours before she died, or at the state she last regenerated in.

Gender: Female

Age: 17

Skills: Fairly good fighter, 30-55 (10 for amature hand to hand, 20 for amature melee, not sure how experienced she is as a fighter, probably something in between), average marksman, 45, above average pickpocket, 30 (not quite skilled, but better than average). very good at using her powers,  really good prankster, incredibly good cheater, and a master at being annoying.

Appearance: 5’4, skinny,  long black hair, blue eyes.

Clothes: Black hoodie with white stripes, white t-shirt with black styling, with black pants with white styling and black shoes with white styling.

Equipment: A hand gun, and a footlong serrated knife with a slot to insert a battery, to make it a taser. She also carries lemon juice to pour on her knife.

Personality: She is incredibly annoying, but actually is a nice person, when she wants to be. She doesn’t want to hurt people and will protect her friends with her life, but will kill her enemies without mercy.

Weakness: She’s a hemophiliac. And cancer. That's her epic weakness. She dies from cancer, she's dead.

Backstory: She was the grand kid of the sister of the world hopper that raised Walker. That’s really all need to know. I'm leaving it open for CDS

Guild Affiliation: TUBA intern.

Epic points:
Teleportation 50 points
Reincarnation 40 points (Would be higher if not for the 24 hour respawn time)
Skills: 105-130 points.

Total: 195 - 220. Needs about 45-70 points of weakness.

She needs another weakness: Hemophilia is about 30 points. Need at least 15 more points of weaknesses.

Old age can kill any epic, even ones with ressurection, doesn’t count as a weakness.

If she doesn’t currently have cancer, it doesn’t really factor in as a weakness. Also, her weakness is dying of cancer, not having it, that doesn’t inhibit her fighting ability in RP.

The rock thing is a limit of her powers, not a weakness.


Eric Darkhold. Mercenary.

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Investiture: He has six spikes through his torso. Two are human speed, two human strength, one f pewter, the other f steel. He stores the extra strength when he doesn’t need it, and the same with the speed. He also has a steel linchpin spike.

Age: 28

Build: He is 6’6 with extremely muscled build in normal form. He has blue eyes that are dead in between light and dark without his shardblade nad very bright with it.

Skills: He is a mildly good fighter (55, average in both hand to hand and melee), and nows the basics of hemalurgy. That’s pretty much it.

Equipment: He has a dead shardblade in the shape of a large scimitar and a large shield.

Clothes: He has a black leather jacket, black pants, a black shirt, and black shoes, as well as a holder on his back for his large black shield.

Personality: He is kind of brutish in his behavior, and is loyal, to money. He likes to collect spikes from people he kills, and likes to kill people by spiking them. You pay him, he does what you want, no questions asked.

Weakness: Besides the six spikes through his body that make him very vulnerable to  a strong soother/rioter, he is also an idiot, and hates guns. He won’t use them. He won’t explain why, he just does.

Backstory: He was born on Roshar and joined the Alethkar army when he was a teenager. Nobody knew what to do with him because his eyes were never dark or light, so he was treated as a darkeyes, but allowed to use a sword. He trained in the sword and through bute force made his way up the rank by crushing the parshendi. He was a sergeant under Sadeas when a parshendi shar bearer attacked his unit. Sadeas was on the other side of the battlefield fighting another shard bearer, who escaped by the way, so his unit was on their own. He managed to disarm the parshend then push them off the cliff into mouth of a chasmfiend. He then left the army to escape Sadeas to stop him from taking the blade for himself. He made his way to the Alleyplanet where he found a hemalurgist and learned hemalurgy. He then found six people; a steel ferring, pewter ferring, and four random soldiers, who he got his spikes from. He became a mercenary and spent several years doing anything anybody paid him to do.

Guild Affiliation: Whatever guild pays him the most.

 


Total Magic points = 20 + 20 + 20 + 20 + 50 + 40 -75 +45 + 35 = 175 M
175 Magic
55 skills.
30 for the shard blade.

No guns -5 (This won’t affect his fighting style too much, but is worth something)
Is an idiot - 30 (Assuming he’s astoundingly stupid, can barely function in normal life)

Still needs 75 weakness points to be within the point values.


Gary

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Investiture: He is a sandling who inevertantly has a trio of spikes: One that grants him human intelligence, another human speech, and the third atium spike granting him a fishes waterproofing.

Age: He’s had the spikes 3 years, and wasn’t keeping count before then.

Skills: He can burrow, and swing his arms effectively.

Personality: He his helpful and kind, and naive. He is very cheerful, and has a tendency to attack people he doesn’t like off of what they are doing when he meets them.

Weakness: He is a good natured, overly trusting, idiot. And the three spikes that he need to exist, and a fear of water, even though his spikes make him immune.

History: A hemalurgist who made tiny spikes for no apparent reasons, threw them into the sand, and he accidentally ran into them, and became what he is now. He then made his way into the Alleyverse, and hit the Jackal with his arm very hard.

Guild Affiliation: He doesn't know what these are.

 

Should be good. Probably not over 150 points.

But you do realize that sandling's are significantly larger than people right?


Warren ‘Wraith’ Mathews

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Investiture: He is an epic with the powers of being able to shift between two forms. The first of his forms is a 6’1’ man with pale skin and black veins, with elf ears, and black hair that has enhanced physical attributes. The second is a wraith that is intangible, to any impact, but can grab things or hit them, and can teleport between shadows in any range, though he has to know there is a shadow there to teleport to it. He can also shift its shape to his needs.

Build: He is 6’1’ and thin, like an elf.

Age: He is 18 years old.

Skills: Very good with his teleportation, and a skilled hand to hand fighter. He is also a good actor, and con artist.

Equipment: He carries a pair of obsidian knuckles, and smoke bombs/eclipse bombs. Eclipse bombs block out any light source, and make the area around them dark for about 15 minutes, but can only be produced by the Alchemist.

Clothes: He wears a black t shirt, black jeans, and black boots. He also wears sunglasses.

Personality: He is actually a joking and carefree person, but The Jackal wants him to act like a mysterious and deadly wraith, that doesn’t talk.

Weakness: He has an extreme adversity to light. In his first form, he will burn up in the sun in half an hour, and with a flashlight, will die in 300 hours, and in his wraith form he will die in the sun in half a minute, and in a flashlight in 30 minutes.

Backstory: He was born on reckonerverse earth, and lived there for 14 years, before he got his powers. Spent 3 years popping around stealing stuff, before the Jackal found him, and trained him in hand to hand fighting, and then he joined the Jackal

 

Need @Voidus to rank the Epic Power, has 30 skill points. The weakness is pretty big though.


The Alchemist

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Investiture: He is a rithmatist, and he has a soulcaster.

Build: He is 6’5’, but has a slouch.

Age: 86

Skills: He is a skilled rithmatist, and very good with his soulcaster. He is also a scientific genius, though he is not as smart as Dusk.

Equipment: He has a staff that he clings to to stand up with a piece of retractable chalk on the end of it, and his soulcaster.

Clothes: He has a long black cloak, and dark brown clothes.

Personality: He is arrogant, but other than that he’s supportive and actually kind of a good person. Besides his sociopathy and complete disregard for human life that is. And his obsession with proving that he is smarter than Dusk.

Weakness: He is 86 years old, and could literally have a heart attack at any moment. And he’s arrogant.

Backstory: He was born on the rithmatist earth, and learned as much about modern science as he good until he became a rithmatist. Then he learned in the rithmatist school. And then he went exploring, fell in an alley, and ended up on roshar. He then started learning fabrial science, and soulcasting as an ardeth for the next 30 years of his life. He then stole his soul caster and  ran away. He would have been caught, but the Jackal saved him, before the Jackal was the Jackal. He was the only person in the Jackals team who knows who he is. He then joined a DA sub group and learned much about hemalurgy. He then joined the consortium when the Jackal made it.

Guild Affiliation: None. Well, kind of DA.

 

He's good. We can add him to the list.

 

Quick question, what’s happening with walker and dusk? Were they put on the E3 list and ranked? What about your other E2 characters?

TLDR: Questions about Silva Rey and Gary, Darkhold, and Sarah Drown need revision, and Wraith needs to be looked at by @Voidus, and the alchemist is good.

Nice assessments, I agree.

Could you score X?

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