Jump to content

Alleyverse Characters


Archer

OP character approval  

34 members have voted

  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

This poll is closed to new votes


Recommended Posts

 

Please add my character to the Alleyverse.
Name: Sharaha Amashat

Investiture: Elantrian, 1st Oath Edgedancer

Weakness: Using Aons drains her investiture. Feels really bad about killing, herself. e.g can leave her in a depressive state for a while, doesnt remember her past.

Special Skills and Weapons: Extremely profound in agility, speed and acrobatics. Practiced with Aons. She also swore the first ideal, however she and her spren Gu only met after she lost her memory. She has 3 Tri-Daggers stored in her left leg, and 3 in her right. She has 2 Sai blades on her back for sword matchups. Her body is also marked with Aons.

Physical characteristics: Female, Elantrian, intense red hair,  brown eyes, medium sized, MB Era 1 Skaa style brown clothing (tshirt and trousers) however more refined and leathery.

Family: Arelon family, parents are extremely cosmere aware, as a child became an elantrian.

Home: Roshar, Shinovar

History/Biography: Saraha became an elantrian at a very young age, her mother died soon after and her father had only one mission, to train her to become an excellent fighter. Saraha has trained until she was six and is currently sixteen, she is practised with Aons even though she lives in Roshar, this is due to her father asking her to visit the night watcher and asking her to be able to use any investiture for Aons or stormlight, to which she agreed, her curse is that her Aons or stormlight will eat up her investiture, similarly to nightblood draining investiture (not ramp up drain however) , for each cast. Saraha thought for a while that that was her curse, the fact that she had to use more investiture than usual. On her sixteenth birthday however, she passed out and lost all of her memories. She wakes up in front of the Canton of Combat, confused of where she is and only remembers vaguely that she "needs to fight". 

Note: she is not very cosmere aware and her drive is to find out who she is and remember herself, she has sworn the first ideal of the Edgedancers. She also seeks to help out people who need it.

 

thanks:lol:


 

 

Edited by MinatoRising
Link to comment
Share on other sites

Name: Alyru Felron 

Investiture: Twinborn (Chromium Compounder)

Special skills and weapons: A small steel dagger, a few metals vials, and six chromium arm bands.

Weakness: Terrible eyesight, head tends to be in the clouds, can be a bit too blunt.

Physical characteristics: A tall terriswoman with short brown hair, tends to wear a black coat and trousers.

Family: Daughter of a terris scholar named Nouxil Felron, has two older sisters. Her mother was killed in a train accident soon after she was born.

Home planet: Scadrial

History/Biography: Alyru was born to the Terris scholar Nouxil Felron, and lived a relatively normal life until her Allomantic and Feruchemical abilities appeared, and she quickly became a subject of curiosity in the Terris community, due to the Spiritual nature of Feruchemical chromium. One day, she was asked to burn one of her chromium metalminds, and soon after, Fortune or not, a strange event sent her flying into the Cognitive realm and ended up washed up on the shores of the Alleyverse. 

@Archer 

Link to comment
Share on other sites

On 10/18/2018 at 9:14 AM, QueenOfInk said:

Name: Alyru Felron 

Investiture: Twinborn (Chromium Compounder)

Special skills and weapons: A small steel dagger, a few metals vials, and six chromium arm bands.

Weakness: Terrible eyesight, head tends to be in the clouds, can be a bit too blunt.

Physical characteristics: A tall terriswoman with short brown hair, tends to wear a black coat and trousers.

Family: Daughter of a terris scholar named Nouxil Felron, has two older sisters. Her mother was killed in a train accident soon after she was born.

Home planet: Scadrial

History/Biography: Alyru was born to the Terris scholar Nouxil Felron, and lived a relatively normal life until her Allomantic and Feruchemical abilities appeared, and she quickly became a subject of curiosity in the Terris community, due to the Spiritual nature of Feruchemical chromium. One day, she was asked to burn one of her chromium metalminds, and soon after, Fortune or not, a strange event sent her flying into the Cognitive realm and ended up washed up on the shores of the Alleyverse. 

@Archer 

So infinite luck? I think that's fine, personally. Make sure you at least are aware at what her personality is actually like. Also, will she have knowledge of compounding going in, or will she have to figure it out?

Link to comment
Share on other sites

2 hours ago, Kidpen said:

So infinite luck? I think that's fine, personally. Make sure you at least are aware at what her personality is actually like. Also, will she have knowledge of compounding going in, or will she have to figure it out?

She will sort of understand that using F-chromium causes things to go all weird luck-wise but she doesn't understand it very well

Link to comment
Share on other sites

8 minutes ago, QueenOfInk said:

She will sort of understand that using F-chromium causes things to go all weird luck-wise but she doesn't understand it very well

But does she know about compounding? As in, does she know burning it does something extra?

Link to comment
Share on other sites

Can you to Atticus's profile "Cause of Death: Plasma bolt to head?

Also, can you update Ambrosia's profile to:

Spoiler

Name: Ambrosia Nightshade

Gender: Female

Investiture: Pewter misting (thug), steel ferring (steelrunner), Rithmatist, first heightening

Weaknesses: Self-confident, has trouble taking things seriously, and very rash. Doesn't trust people from worlds she deems dangerous, she believes there upbringing will make them "evil" or "bad". Can't kill anyone she knows personally.

Equipment: Two metalmind earrings, two metalmind bracers, and a belt with different chalks (all black or red) and vials of pewter. A Elite Sentinels coat. Gemheart that allows teleportation. She also has on display in the hospital her old dagger and the sentinels electroshock hammer. silver coated dagger with aluminum coated under, and steel inside, can be inserted with chalk, poison, or have chalklings drawn inside. Tip can retract to open the compartment.

Armor_tech_10.png.623598db3e4b4ab601f25d127664a8b9.png.121174bef03d639a2959a36275f4c0bd.png

0001419_damascus-dragons-tooth-dagger_550.jpeg.9d1963ba00a8c5193b25bfae76639fb6.jpegWeapon_electro_hammers.png.91dff13a966a16466015530cefda2560.png.2d4ad11da5f51eae591f33c0db4454a5.png

Appearance: Long white hair, purple and black coat, purple helmet that can be summoned and desummoned like a shardblade. One violet eye, one dark brown.

5bce3b91ae31c_EliteSentinelsHelmet.png.a55fd856ae35e8dedf9936d3c6f2db75.png

Age: 23

Home planet: Roshar/Scadrial

History: She was born on Roshar and lived there for two years, had vague memories of trying to catch floating creatures, and a huge shelled thing she rode. Then her father, Anthony Nightshade (Hellbent) moved them to scadrial. She lived there until she was seven, when her house burned down. Her father left, promising to return. Half a year later she discovered he was dead. She went to his funeral, where they told her about the alleyverse, and gave her a piece of a gemheart, which allowed teleportation. Began by exploring the cosmere, going to Roshard, Sel, Threnody, Nalthis, Taldain, and the First of the Sun. She later went to the United Isles, where she became a Rithmatist. After a few years going to school and learning Rithmatics, she went back to the alleyverse, and decided to become part of a group. She chose the sentinels. In recent times Ambrosia has become obsessed with the idea of the boundless worlds, and wants to explore them. She hates her father, because she learned how evil he was. Her one regret was that she wasn't the one who killed him.

After starting a guild, Ambrosia got into a duel because she wanted eggnog. In this duel, one of the opponents, Mara, died, which Ambrosia deeply regrets. She trained and became and Elite Sentinel, and a doctor. That is how she got her new coat and helmet.

 

Link to comment
Share on other sites

Hello! @Archer Could you please add this character to the list? I think it’ll be my replacement second one now that Mara is dead (is that disrespectful to Mara? :P)

Spoiler

Name: Alask Ao

Age: 21

Investiture: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

Weakness: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

Special Skills: Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

Weapons: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

Appearance: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

Family: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

Home: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

Personality: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

History: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.

 

Link to comment
Share on other sites

So, I thought up a concept for a really cool character if anyone wants to develop it.

Basically, they have a mental illness like Alzheimer's (that or Parkinson's, not sure which is which) That makes it so they pretty much have no brain capacity whatsoever.

Except, they're a zinc compounder, so their brain works anyway, but if they run out... :(

Any takers?

Link to comment
Share on other sites

On 10/25/2018 at 10:54 PM, Ark1002 said:

@Archer, does the character sheet include dead? Because if not, both Atticus and the Stickquisition character are dead.

It does. It makes it easier for people to find characters if they're all in one place. I write the cause of death to denote a character's deceased status. 

*****

Cool idea, BB!

Edited by Archer
Link to comment
Share on other sites

@Archer here is another character.

Spoiler

Name: McKarl.

Age: 32

Investiture: None.

Skills: He's a Thief. He can move silently, pick locks, pickpockets, and has basic acrobatic skill. He is generally fit and flexible, but nothing special. He is also extremely observant, and perceptive, and has experience breaking into places.

Physical: Medium Height. Human. Brown hair and eyes. In shape, and flexible, but nothing special. Has very good fine muscle control.

Weakness: Refuses to kill, and will be beaten by basically any PC in the game. NPC's he could last a little against. He makes up for it with tricks.

Character: Hates the current major guilds. Wants to find a way to make them pay for what they've done.

Backstory: He grew up in the alleycity and was 16 when the nukes hit, destroying his home and killing his family. He maintained a steady hatred for the guilds and their recklessness, but he knew he couldn't hurt them in his present state. He quickly got a job and got back on his feet working in a bar. While working there he befriended an old man who taught him about how to be a thief, how to move silently, pick locks etc. He worked small targets for most of that time period, trying to hone his skills so that he could some day rob the guilds. During this time he gained a little cash to buy some gear from the Craftsmen's non-investiture department (he couldn't afford anything too fancy). He eventually acquired a set of lockpicks, and some dark grey clothes, and a cloak that help him blend into the city. After the 16 year peace, he started laying plans to steal from the guilds. And now he is going to start his own guild to enact those plans.

 

Link to comment
Share on other sites

@Archer can you add this character to the list?

Spoiler

Name: Gonev Dvarim

Investiture: None that he knows of

Skills: Can pick locks. Fast. And walks silently. Also physically flexible and can come up with excuses to get out of almost anything.

Weaknesses: No combat skills and suffers from pollen allergies.

Age: 16

Family: N/A

Physical characteristics: Completely average. Brown hair, brown eyes. Not that tall, not that short. Nothing unique.

History: Born at the very end of the SDW, but never knew his family since they were killed. Grew up by the harbor (the fisherman raised him till he was 6) stealing food to survive and staying in people's homes while they were away.

 

Edited by Silva
Link to comment
Share on other sites

This one as well.

Spoiler

Zack Rickers

Power: Epic. He heals at twice the rate of a normal human, can jump six times normal human height, is 20% stronger than the average human, and has the dexterity of a very good contortionist. The healing factor also makes him age at half normal rate.

Skills: He can pick locks, is a fairly good fighter, is good at staying hidden, and pickpocket non observant people. He is also a very good shot with his handguns.

Gear: A lockpick, small silver mallet, and two handguns.

Appearance: He is 6’2, of average build and has very short hair. He wears a black Kevlar jacket that molds his chest. It is arranged so that when he moves it doesn’t rustle and leather pants that are arranged the same way.

Age: 23

Weakness: He has very bad social skills, and usually ends up picking fights with complete strangers. He is also prone to bar fights.

Personality: He is very confrontational and hates most of the rest of the universe.

History: Absolutely nothing is known about him. Mainly because he punches anyone who asks him

 

Edited by Darth Woodrack
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...