Archer Posted January 4, 2019 Author Report Share Posted January 4, 2019 1 minute ago, Steel Inquisitive said: I've read your most recent point system and was wondering how much fabrials count for? Depends on the fabrial. Similar to an aviar maybe? Somewhere between 0 and 15. Link to comment Share on other sites More sharing options...
Steel Inquisitive Posted January 4, 2019 Report Share Posted January 4, 2019 Pretty much. I was thinking a soulcaster that turns things to stone and then some other minor fabrials. Link to comment Share on other sites More sharing options...
Voidus Posted January 4, 2019 Report Share Posted January 4, 2019 1 minute ago, Archer said: Depends on the fabrial. Similar to an aviar maybe? Somewhere between 0 and 15. I'd suggest that Fabrials that replicate the Surges count as 30 or so, around half that of a KR. Link to comment Share on other sites More sharing options...
Archer Posted January 4, 2019 Author Report Share Posted January 4, 2019 3 minutes ago, Voidus said: I'd suggest that Fabrials that replicate the Surges count as 30 or so, around half that of a KR. Go with that then. 1 Link to comment Share on other sites More sharing options...
Steel Inquisitive Posted January 4, 2019 Report Share Posted January 4, 2019 You guys are the best! so fast Link to comment Share on other sites More sharing options...
+Ark1002 Posted January 4, 2019 Report Share Posted January 4, 2019 Just now, Steel Inquisitive said: You guys are the best! Oh, and Ark. ^Fixed Link to comment Share on other sites More sharing options...
Steel Inquisitive Posted January 4, 2019 Report Share Posted January 4, 2019 Just now, Ark1002 said: ^Destroyed Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 For Kandra, I'd say that the amount of points will need to depend both on their skill and type of skeleton used. For example, an era 1 kandra, especially a later generation one will be a lot less powerful than an era 2 one. Remember that back in era 1, they didn't have techniques like altering their sense of pain, and most kandra would probably still stick to the Contract, which would mean they're a lot less likely to get into fights, and need other people to kill the ones they want to imitate. Era 2 kandra, on the other hand, have learned a lot more, and at least the younger generations are likely to be much less of a pacifist than back in era 1, although they probably still wouldn't like fighting. For bones, their type of skeleton will influence their power a lot. A kandra using solid bones like stone or metal would be a lot more resistant against having their bones broken than somebody with a wooden skeleton. Crystal skeletons are especially bad, since when broken the shards will continue cutting their flesh, which would disable them very quickly. On the other hand, somebody with a weaponized skeleton like MeLaan's, or with a carbon fiber or carbon nanotube skeleton would be way more powerful. As a last thing, I'd also like to remind everyone that even though kandra are strong, they still have a lot of weaknesses that can be taken advantage of even by non-invested people to drive them off, or kill them: Broken bones are the most well known option, and should work against anybody who doesn't have some kind of highly advanced skeleton like carbon fiber. Explosions, or anything else that destroys large amounts of tissue, like fire, or high power water cannons. Kandra can't create matter, and can only use their own flesh for shapeshifting. Get rid of this flesh, and they can't do anything. Shardblades. While kandra can heal wounds they receive from these, they need to be alive to do so, and I'd say that healing these wounds will take time. Also, if you manage to hit the spine, they'll still die immediately. Soulcasting, or other surges like division, or possibly gravitation, can kill them, injure them, or at least temporarily get rid of them. Acid. This one requires more planning, but spraying them with a potent acid will kill them. This will need a fair bit of the stuff though, so perhaps use a fire-hose. The anti-kandra poison used in SoS and BoM. This will immobilize them, and make them lose their form. At this point it's easy to remove their spikes, and destroy them, killing the kandra. Grappling. While this is less likely to work against a kandra well trained in martial arts, a good enough opponent (or enough of them) can still throw them on the ground and get them into a hold. At this point, their only option would be to leave their skeleton behind and run. Big guns. Larger caliber guns destroy a lot of tissue, and can even destroy someone's head, or shoot limbs of. Put a couple of shots with a .50 cal sniper in them, or hose them down with a machine gun such as a mini-gun. Even if they'll hold out for a little bit of time, they won't be able to do so for long. I could probably come up with more, but these are the weaknesses that popped into my head first. As you can see, anyone with a bit of resources or the right type of investure can easily get rid of a kandra, especially if they catch them unaware. Link to comment Share on other sites More sharing options...
Voidus Posted January 4, 2019 Report Share Posted January 4, 2019 In fairness, most of those would also work against a gold ferring unless they can compound. Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 True enough. Link to comment Share on other sites More sharing options...
Gancho Libre Posted January 4, 2019 Report Share Posted January 4, 2019 (edited) 22 hours ago, Archer said: Thanks for offering! Do you feel like reading a 'very bad story'? The Centrifugal section of the Index is incomplete (read: non-existent) at the moment. I need two things done: 1. Confirm it's set on Earth. 2. Rank the power of the magic system's users. It's been a while since I've read it. I remember there being something about science making people full of energy, but I can't recall enough specifics. If you could give it a read through and note the mentioned enhancements and how many points you think characters should get for having them (using other magic system's scores as a reference point), that'd be a big help. Uh... the magic for Centrifugal is genetic modification, if I read it correctly. They use genetic science to make the guy able to produce a spankin' lot of adrenaline. You should prob do the points based on how powerful the enhancement it. Also, is there an updated Index ready? Edited January 4, 2019 by Gancho Libre Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 Is this balanced? Quote Epic Name: Blood Let Power: When cut or internally bleeding, his body will continually generate enough blood to equal the amount that was lost. Weaknesses: His epic weakness is that if he is hurt by someone who considers themselves to be his ally, he will lose blood normally. He is also hemophilliac, meaning that his blood doesn’t clot. 1 Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 So basically, he can only be killed by friendly fire? Link to comment Share on other sites More sharing options...
Gancho Libre Posted January 4, 2019 Report Share Posted January 4, 2019 Or if someone drops scissors on his foot. 1 Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 3 minutes ago, kenod said: So basically, he can only be killed by friendly fire? Yeah pretty much 2 minutes ago, Gancho Libre said: Or if someone drops scissors on his foot. That too 1 Link to comment Share on other sites More sharing options...
Gancho Libre Posted January 4, 2019 Report Share Posted January 4, 2019 Hey, it's happened. Meaning, I've dropped scissors on my own foot. And it didn't bleed at all. But hypothetically. Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 I'm now kind of tempted to make a vampire epic, just to turn him into an endless blood supply. 2 Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 The weakness is essentially designed to set up the classic heart wrenching scene where his closest friend has to kill him for the greater good. 1 Link to comment Share on other sites More sharing options...
Minato™ Posted January 4, 2019 Report Share Posted January 4, 2019 (edited) Era 3 Name: Aenden Gender: Male Investiture: Awakening, Sand mastery Weakness: He has a speech impediment, he tends to stutter, especially in close call situations. Special skills and Weapons: A colored bone tri-dagger made to look like a steel one that I am average with skill wise , 7 ribbons of sand mastery that I feel extremely comfortably using, 400 breaths of awakening that i also feel extremely comfortable using. Physical characters: Male, Kershtian, short black hair, black eyes, not to tall but not too short (5.5ft), enjoys wearing either extremely dark green colors or extremely colorful colors. He is 32. Family: Kershtian History/Biography: Aenden has very strong Kershtian roots but has always aspired to weave sand. One day he set foot to inquire about sand mastery. He left behind his family as he never felt a lot of close relationship towards them due to their hostility of sand masters. Over the years he has spent his time meditating, becoming more cosmere aware etc. One day, Aenden decided to worldhop to a different planet. He traveled to Nalthis in hopes of gaining breaths. He wanted something to accompany his sand and thought that awakening would be sufficient due to the fact that it increased his life and that it didn't require him to use hermallurgy which he hated. To this day, He works as a canton of combat operator and actively aspires to find some sort of cure for his speech impediment. Edited January 4, 2019 by MinatoRising Link to comment Share on other sites More sharing options...
Archer Posted January 4, 2019 Author Report Share Posted January 4, 2019 14 minutes ago, Snipexe said: Is this balanced? Power: When cut or internally bleeding, his body will continually generate enough blood to equal the amount that was lost. Weaknesses: His epic weakness is that if he is hurt by someone who considers themselves to be his ally, he will lose blood normally. He is also hemophilliac, meaning that his blood doesn’t clot. Wouldn't that mean he'd just keep bleeding forever? If an enemy hurts him, the wound wouldn't seal, he just wouldn't die from it. Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 1 minute ago, Archer said: Wouldn't that mean he'd just keep bleeding forever? If an enemy hurts him, the wound wouldn't seal, he just wouldn't die from it. He would basically require stitches for every wound he receives Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 Which blood type does he have? If he has O- could probably make a fair buck selling blood at one of the hospitals. Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 1 minute ago, kenod said: Which blood type does he have? If he has O- could probably make a fair buck selling blood at one of the hospitals. I haven’t really decided, but with soul casters being able to replace all of the blood in someone’s body I’m guessing the value of blood has significantly decreased Link to comment Share on other sites More sharing options...
kenod Posted January 4, 2019 Report Share Posted January 4, 2019 True, but don't those require at least some amount of training? Regular blood transfusions are probably easier. Even then, it could be useful for field stuff, or keeping down costs, since soulcasters are not that common (I think). Link to comment Share on other sites More sharing options...
Snipexe Posted January 4, 2019 Report Share Posted January 4, 2019 (edited) There’s also the slight problem that he is an epic, and so the corruption is more likely to make his destroy the hospital rather then help it. (This is of course assuming that Reckoners Earth is Pre-Calamity leaving) Edited January 4, 2019 by Snipexe Forgot the leaving part, kind of important Link to comment Share on other sites More sharing options...
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