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Alleyverse Characters


Archer

OP character approval  

34 members have voted

  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

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7 hours ago, Voidus said:

So the big one here is going to be the extent of 'tech creation', I'm happy to give this preliminary approval but just with a note that we may need to discuss down the line if it just becomes a gadget for every occasion type situation or pulling out some OP technology that are basically just magic. But happy to see how it plays out for now and approve this, points are mostly accurate though I wouldn't put the glasses at anything above a 10 since it's just utility stuff. Well within point limits based on that.
Approved.

the tech creation is primarily application of the "smart", which is focused towards tech. If he wanted something that seemed like magic, it would take a long time and help from others, as he entered with just about nothing. He'll have to create everything from scratch. He will probably create stuff no-one else can duplicate, though. It will probably be along the lines of "gadget for every occasion", but he will mostly work on commission to build/install things, setting up a shop. He himself will be trying to combine fabrials and normal technology a lot of the time, and he has to trade to get those supplies.

Also, once he sets up shop, I'm tempted to have the Quarkbeast Bilocate between there and the forge, with its primary home being the forge.

Edit: I realize that I forgot his missing leg in the image, so I will put that there soon.

Edited by EmulatonStromenkiin
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  • 2 weeks later...
Spoiler

Name:  Roul

Physical Characteristics:  Full blooded Koloss

Investiture: Spren : spark, an intulectual dustspren, First oath dustbringer

Skills:

Genius

Equipment:

Weakness:  Despair, Blood crazes,Pacifism outside of blood crazes

Family: Unknown

Home Planet: Scadrial

Backstory:  Roul cant remember what he was like before he was spiked by a koloss around the time of the fall of the final empire. Being strong willed he was able to overcome his brutish nature long enough to worldhop to roshar and ask a boon from the night watcher. He requested self controll and an escape from the battle craze but was cursed by vivid memories of every innocent person he had ever killed.On occasion he lapses back into a blood craze, but always is forced to remember the events afterwards. He fell to despair until he attracted spark, and intullectual dustspren who gave him hope. Roul has studied for a long time to see if he could ever be human again, his studies have taken him to the alleyverse

Guild (can be unaffiliated):

Psyche (can be combined with personality if neccessary):

Personality: gentle and loving until put into a blood rage

Appearance: he appears as a usual kollos, but has a spark of intellegence behind his eyes most Kollos lack

Theme Song (optional):

Fighting Style: smashy smashy

 

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11 hours ago, HOID WANTS INSTANT NOODLES said:
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Name:  Roul

Physical Characteristics:  Full blooded Koloss

Investiture: Spren : spark, an intulectual dustspren, First oath dustbringer

Skills:

Genius

Equipment:

Weakness:  Despair, Blood crazes,Pacifism outside of blood crazes

Family: Unknown

Home Planet: Scadrial

Backstory:  Roul cant remember what he was like before he was spiked by a koloss around the time of the fall of the final empire. Being strong willed he was able to overcome his brutish nature long enough to worldhop to roshar and ask a boon from the night watcher. He requested self controll and an escape from the battle craze but was cursed by vivid memories of every innocent person he had ever killed.On occasion he lapses back into a blood craze, but always is forced to remember the events afterwards. He fell to despair until he attracted spark, and intullectual dustspren who gave him hope. Roul has studied for a long time to see if he could ever be human again, his studies have taken him to the alleyverse

Guild (can be unaffiliated):

Psyche (can be combined with personality if neccessary):

Personality: gentle and loving until put into a blood rage

Appearance: he appears as a usual kollos, but has a spark of intellegence behind his eyes most Kollos lack

Theme Song (optional):

Fighting Style: smashy smashy

 

So I will add Intelligent to the skills list here since that's relative and part of the points total for Koloss includes their weaknesses of lack of intelligence and emotional control.

Koloss: 20
Intelligent: 20
First Oath Radiant: 90
Weaknesses: KR Oath -5, emotional vulnerability -5

Total 40(S) + 90 (M) -10 (W) = 120

Should be good to be approved.

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On 6/10/2022 at 2:15 AM, Voidus said:

So I will add Intelligent to the skills list here since that's relative and part of the points total for Koloss includes their weaknesses of lack of intelligence and emotional control.

Koloss: 20
Intelligent: 20
First Oath Radiant: 90
Weaknesses: KR Oath -5, emotional vulnerability -5

Total 40(S) + 90 (M) -10 (W) = 120

Should be good to be approved.

thanks! how long does it usually take to get approved

 

also could i add a ten point schollarship in hemalurgy

or does this count as being approved

Edited by HOID WANTS INSTANT NOODLES
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  • 4 weeks later...

So. I've looked in the Index, and there is no section in skills that defines clownishness (who'da guessed). Like, circus skills. My best guess would be somewhere in between 'intelligence' and 'handiwork'.

So what I'm saying is, in theory, how close to ascending to the shard of Circus could one get, assuming one puts every single point into said clownosity, becoming as good as possible at as many things as possible?

You know, just in theory.

I'm honestly curious.

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Spoiler

Name: Orodal Somar

Physical Characteristics:  Tall and muscular with black hair and ash-gray eyes. Scars streak down the left side of his body; his left arm is paralyzed from shoulder down, and he walks with an incurable limp in left leg. Blind in his left eye and has a large scar along the side of his head 

Investiture: Second Ideal Skybreaker

Backstory: Orodal grew up a rich and privileged child of wealthy lighteyes in Alethkar and since his childhood has had an intense love of swordplay. However, when he was only a youth, a group of thieves broke into his home, with the leader weilding a Shardblade. His parents and older brother (Retaron, who he idealized) fought against the intruders, and were unfortunately killed in the attempt. When Orodal tried to avenge his family, he was disarmed, his blade cut in half, and in punishment for his resistance, the thieves sliced their knives into the left side of his body, damaging the nerves in his left arm and permanently impairing his left leg, but left him his life because of his young age. After the incident, Orodal blamed himself for his inadequacy and swore to never be unprepared again. He began a rigorous training schedule, which heavily taxed his body, but he grew exponentially in strength and skill. He then sold his ancestral home and used his family's remaining riches to purchase a pure soulcasted aluminium blade shaped like a Shardblade in hopes of eventually challenging the Shardbearer who killed his family. After traveling Roshar for many years, learning from several master swordfighters along the way (who were fascinated and delightfully intrigued by his weapon of choice), he attracted a highspren named Mallow who was impressed with his rigor and discipline in adhering to his personal code. In his search for the thieves responsible for his family's death, he swore the first and second ideals, with his second ideal being: "I swear to follow order wherever it guides me and to administer justice where there be none".

Skills: Trained in swordwork every morning from dawn until dusk for over a dozen years. Expert in Flamestance as it suits his one-handedness

Equipment: A six-foot long Aluminium blade   

Weaknesses: Suffers from childhood trauma, has nightmares almost every night about how he could have saved them if he had trained harder. Occasionally, when the environment around him reminds him of the night his family was killed, he experiences headaches that impair his functionality and leave him essentially incapacitated, an ailment not even Stormlight can cure. Physical weaknesses include partial blindness, paralysis, and a limp in left leg. Because of his many years in solitude, he is often silent, which is seen as extremely offensive by those he comes in contact with.   

Family: Deceased

Home Planet: Roshar

Guild: Unaffiliated

Personality: Intense, unforgiving, rigid. Silent, but deadly

Fighting Style: Aggressive, sometimes frantic, with furious and constant attacks 

 

Edited by Shining Silhouette
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On 10/07/2022 at 0:32 PM, Shining Silhouette said:
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Name: Orodal Somar

Physical Characteristics:  Tall and muscular with black hair and ash-gray eyes. Scars streak down the left side of his body; his left arm is paralyzed from shoulder down, and he walks with an incurable limp in left leg. Blind in his left eye and has a large scar along the side of his head 

Investiture: Second Ideal Skybreaker

Backstory: Orodal grew up a rich and privileged child of wealthy lighteyes in Alethkar and since his childhood has had an intense love of swordplay. However, when he was only a youth, a group of thieves broke into his home, with the leader weilding a Shardblade with . His parents and older brother (Retaron, who he idealized) fought against the intruders, and were unfortunately killed in the attempt. When Orodal tried to avenge his family, he was disarmed, his blade cut in half, and in punishment for his resistance, the thieves sliced their knives into the left side of his body, damaging the nerves in his left arm and permanently impairing his left leg, but left him his life because of his young age. After the incident, Orodal blamed himself for his inadequacy and swore to never be unprepared again. He began a rigorous training schedule, which heavily taxed his body, but he grew exponentially in strength and skill. He then sold his ancestral home and used his family's remaining riches to purchase a pure soulcasted aluminium blade shaped like a Shardblade in hopes of eventually challenging the Shardbearer who killed his family. After traveling Roshar for many years, learning from several master swordfighters along the way (who were fascinated and delightfully intrigued by his weapon of choice), he attracted a highspren named Mallow who was impressed with his rigor and discipline in adhering to his personal code. In his search for the thieves responsible for his family's death, he swore the first and second ideals, with his second ideal being: "I swear to follow order wherever it guides me and to administer justice where there be none".

Skills: Trained in swordwork every morning from dawn until dusk for over a dozen years. Expert in Flamestance as it suits his one-handedness

Equipment: A six-foot long Aluminium blade   

Weaknesses: Suffers from childhood trauma, has nightmares almost every night about how he could have saved them if he had trained harder. . Occasionally, when the environment around him reminds him of the night his family was killed, he experiences headaches that impair his functionality and leave him essentially incapacitated, an ailment not even Stormlight can cure. Physical weaknesses include partial blindness, paralysis, and a limp in left leg. Because of his many years in solitude, he is often silent, which is seen as extremely offensive by those he comes in contact with.   

Family: Deceased

Home Planet: Roshar

Guild: Unaffiliated

Personality: Intense, unforgiving, rigid. Silent, but deadly

Fighting Style: Aggressive, sometimes frantic, with furious and constant attacks 

 

Second Oath KR - 110
Melee combat expert - 75

Weaknesses: Nightmares -5, first oath -5, second oath -10, headaches -10, physical weaknesses -20.
Total: 110 (M) + 75 (S) - 50 (W) = 135

This one looks good, nicely balanced weaknesses that are all suitably severe Happy to approve this one.

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  • 2 weeks later...
Spoiler

Name: Goes by ‘Wish’

Physical Characteristics: Very old. Wrinkled skin and a short beard.

Investiture: 5th heightening

Skills: Practiced in shorthand, passable at awakening

Equipment: Pens, ink bottles, and a satchel full of paper. Keeps a rag-doll on his person for awakening in an emergency.

Weakness: Despite agelessness, he still suffers from the natural weakness of his old age, a fact that often frustrates him. Often struggles to sort out his memories, and is easily overwhelmed by regret.

Family: Who knows, he forgot before he started writing these things down.

Home Planet: Born a Threnodite, but has spent a large portion of his life on Nalthis.

Backstory: Born on Threnody, he became an avid worldhopper in his earlier years, travelling across the cosmere. As he grew older, he settled on Nalthis, collecting breaths to attain the agelessness of the fifth heightening. By the time he achieved this, he was at least 70 years of age [relative to earth human standards], at which point he realized he was no longer spry enough to gallivant across the cosmere, and instead decided to spend his time recording other people’s stories and histories. Eventually he began recording his own life as well, after he realized his mind could not contain the countless years of memories it had experienced. Many more years passed, and he found himself in the Alleyverse, (due to an experimental worldhop gone somewhat awry), a place absolutely brimming with stories to be told.

Guild: unaffiliated

Psyche: Sometimes unusual due to his long life. Intensely patient, but often regretful

Personality: Generally cheerful, curious, but prone to frustration at himself.

Appearance: Wears simple clothing, often doesn’t care what he looks like. Often brown or tan, nondescript.

Fighting Style: Does his best not to get killed.

 

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33 minutes ago, Tacitus said:
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Name: Goes by ‘Wish’

Physical Characteristics: Very old. Wrinkled skin and a short beard.

Investiture: 5th heightening

Skills: Practiced in shorthand, passable at awakening

Equipment: Pens, ink bottles, and a satchel full of paper. Keeps a rag-doll on his person for awakening in an emergency.

Weakness: Despite agelessness, he still suffers from the natural weakness of his old age, a fact that often frustrates him. Often struggles to sort out his memories, and is easily overwhelmed by regret.

Family: Who knows, he forgot before he started writing these things down.

Home Planet: Born a Threnodite, but has spent a large portion of his life on Nalthis.

Backstory: Born on Threnody, he became an avid worldhopper in his earlier years, travelling across the cosmere. As he grew older, he settled on Nalthis, collecting breaths to attain the agelessness of the fifth heightening. By the time he achieved this, he was at least 70 years of age [relative to earth human standards], at which point he realized he was no longer spry enough to gallivant across the cosmere, and instead decided to spend his time recording other people’s stories and histories. Eventually he began recording his own life as well, after he realized his mind could not contain the countless years of memories it had experienced. Many more years passed, and he found himself in the Alleyverse, (due to an experimental worldhop gone somewhat awry), a place absolutely brimming with stories to be told.

Guild: unaffiliated

Psyche: Sometimes unusual due to his long life. Intensely patient, but often regretful

Personality: Generally cheerful, curious, but prone to frustration at himself.

Appearance: Wears simple clothing, often doesn’t care what he looks like. Often brown or tan, nondescript.

Fighting Style: Does his best not to get killed.

 

Gonna assume a few points for scholarship based on the backstory here.
Awakening (150 M)
Scholarship - Worldhopping (30 S)
Weaknesses - Physical frailty (-20 W), memory issues/emotional frailty (-10 W)

Total: 150 M +30 S - 30 S = 150

Looks good, approved.

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  • 1 month later...
Spoiler

Name: Ives Melancthon

Physical Characteristics: Lots of eyes on his body. He needed to see more, so he got more eyes. Dark brown hair, in a terrible, ragged haircut. A bit taller than average, about 6’3’’ in freedom units. 

Investiture: Broken cognitive shadows are attached to his cognitive aspect, their minds subservient and chained to his, yet their senses and eyes giving him sight into the cognitive realm.

He can see in multiple realms, the cognitive with ease, and then connections in the spiritual realm with some difficulty. He doesn’t particularly care for seeing the future, and, unless he’s about to perform an operation on himself, he won’t ever look into it unless mind controlled (unless his is being forced to). 

Can step between realms, but can only stay in the spiritual realm for brief amounts of time. Max of a minute if he pushes it.

Skills: 

Intelligence + 20

Skilled Melee + 50

Skilled Gun fighter + 60

Surgery + 25

Scholarship  + 30

Equipment: Spikes, swords, guns. Nothing particularly magical in terms of weaponry. His metal facemask pierces his skin, so it cannot be easily removed.

Weakness
Routinely meddles with things that people definitely shouldn’t meddle with.
Makes terrible decisions most days, has a sense of self preservation but is remarkably single minded toward accomplishing his goals.
If it looks like he, or any eyes of his will be hurt, he will leave the situation immediately. 
He definitely acts very rational. He works logically to achieve quite insane goals that are potentially incredibly destructive toward himself.
Mentally he is quite broken, certainly less mentally stable then a koloss. He is quite insane, his mad whispered ramblings can often be heard when he thinks himself alone.
He thinks his mad ramblings to be prophetic, and will often follow them.
Family: A wife, and two kids, had initially for the social pressure, but later on they became valuable tools for understanding the spirit web and how it formed connections. They didn’t last particularly long.
Home Planet: The Alleyverse

Backstory:
Formerly a great doctor, a surgeon to be precise. He saw how malleable the human body was and loved the control he was able to exert on it. Eventually after getting kicked out of the medical field for malpractice, he found his way into the alley’s and joined up with the one group that really likes former medical professionals. 
He became fascinated with the eldritch when he stared into the void one day. Unlike most, who’s minds are broken and destroyed by staring into the void, he didn’t feel any different. Immediately he took the perfectly rational step of dropping everything and trying to become an eldritch god. He swears he saw something in there. Perhaps it was a tentacle, a sinew, or an eye, but he became fixated on it.
Now he sits in his forgotten clocktower located deep in the alleys. He stares into the void, gazing and longing for any sign of movement of motion, when he finds it, he writes it down instantly. He believes them to be eldritch gods, long forgotten by the world, and he seeks to join them.
When he’s not gazing into the void, he spends his days and nights experimenting on and analyzing the beasts and abominations found in the alleys. If he can learn about their natures, and how their spiritweb is intertwined with their physical form, he can learn more about himself, and how to ascend.
When he finds some truth, some step he can take to move him closer to the right place, he takes it instantly. I.E. When he found out he could use more eyes to see better, he started throwing them everywhere on himself, even putting them inside his skull, in hopes that he could observe himself. 

Guild: DA

Psyche: Seems to be very very surprisingly logical but progressing toward nonsensical and self destructive goals. Definitely a bit mad, often mutters to himself in insane rhymes, drawing either meaningless or genius conclusions from the patterns of words that leave his mouth. 

Personality: Eccentric, and a bit mad. Sarcastic and a bit rude, but willing to work with people because it helps him better understand connection. Attempts to isolate himself from everything so that he doesn’t end up forming more Connections than necessary. Yet his current goal involves learning about how connection forms, and he seems to be willing, in small amounts, to go outside and document changes to his spirit web while he does so.

Has an odd thing for eyes.

Writes down most things and people he interacts with beyond passing. 

Appearance: 

Inspired heavily by the Yahar'gul armor set in Bloodborne, he constantly wears his covered hood up, covering a grinning metal facemask that he never takes off. When he looks in different directions, one can see the metal eyes of the facemask move as well, as they are secured to his eyes by small pins. 

When he removes his gloves and rolls up his sleeves and pants, one sees several dozen eyes surgically installed on his arms, hands, feet, and legs. Many of them are whited out, as if blind, for they do not see into this realm. 

When he pulls his hood down, his mask isn’t held on with any visible connections, and his hair seems to not be blended well, upon closer inspection it is revealed that his skull holds several other eyes, though these ones appear to be pointing into his head.

In the cognitive realm, he looks like several conjoined twins that have been surgically attached to one another. They share the same brain but the other bodies float listlessly at the side, their only purpose being to provide them sight.

Ives Melancthon.

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My Character Amethyst. I hope the Weakness makes up for the really strong other things, if not I will change.

Spoiler

Name: Amethyst

Physical Characteristics: lean, 180 cm, brown hair, black eyes (completely), no pupils

Investiture: Knight Radiant, Edgedancer of the Second Ideal,

Skills: Assassination Expert,Melee Weapon skilled

Equipment: Vapor Soulcaster, short sword/long knife with two edges that cannot go blunt

Weakness: after having touched somebody with his blade, he cannot see anything for around 3 hours

Family: none 

Home Planet: Roshar

Backstory: after having been inaugurated as an Edgedancer and speaking the Second Ideal, he thinks that he will help those who have been forgotten the most if he kills them (Philosophy of Nothingness), still, his broken mind that has almost no emotion left, shuts himself from the outer world when touching someone with his blade, by making Amethyst go blind for around 3 hours after the touch

Guild (can be unaffiliated): none

Personality: completely broken-minded, kills because of his philosophy 

Appearance: extremely forgettable, nothing that stands out, except the eyes

Fighting Style: killing blow, as little strikes as possible, uses the Soulcaster to mask his movements with Smoke or Fog

 

Edited by Chaoslink
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8 hours ago, Chaoslink said:

My Character Amethyst. I hope the Weakness makes up for the really strong other things, if not I will change.

  Hide contents

Name: Amethyst

Physical Characteristics: lean, 180 cm, brown hair, black eyes (completely), no pupils

Investiture: Knight Radiant, Edgedancer of the Second Ideal,

Skills: Assassination Expert,Melee Weapon skilled

Equipment: Vapor Soulcaster, short sword/long knife with two edges that cannot go blunt

Weakness: after having touched somebody with his blade, he cannot see anything for around 3 hours

Family: none 

Home Planet: Roshar

Backstory: after having been inaugurated as an Edgedancer and speaking the Second Ideal, he thinks that he will help those who have been forgotten the most if he kills them (Philosophy of Nothingness), still, his broken mind that has almost no emotion left, shuts himself from the outer world when touching someone with his blade, by making Amethyst go blind for around 3 hours after the touch

Guild (can be unaffiliated): none

Personality: completely broken-minded, kills because of his philosophy 

Appearance: extremely forgettable, nothing that stands out, except the eyes

Fighting Style: killing blow, as little strikes as possible, uses the Soulcaster to mask his movements with Smoke or Fog

 

Assassination: 80
Melee: 50

Edgedancer: 110
Oaths: (-5, -10)

Soulcaster: 25

Weakness: -50

Total: 130 (S) + 135 (M) -65 (W) = 200

So weakness is very impactful here but still not quite enough to balance all the rest. This would be about as high as I'm ever likely to rate a weakness as well, so perhaps will need to start at a lower skill level and increase in effectiveness over time?

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better now?

I have changed some things.

 

Name: Amethyst

Physical Characteristics: lean, 180 cm, brown hair, black eyes (completely), no pupils

Investiture: Knight Radiant, Edgedancer of the Second Ideal,

Skills: Melee Weapon expert

Equipment: short sword/long knife with two edges that cannot go blunt 

Weakness: after having touched somebody with his blade, he cannot see anything for around 3 hours, 

Family: none 

Home Planet: Roshar

Backstory: after having been inaugurated as an Edgedancer and speaking the Second Ideal, something happened, so now he thinks that he will help the forgotten the most if he kills them (Philosophy of Nothingness), still, his broken mind that has almost no emotion left, shuts himself from the outer world when touching someone with his blade, by making Amethyst go blind for around 3 hours after the touch, now he is searching for a more effective weapon than his sword... 

Guild (can be unaffiliated): none

Personality: completely broken-minded, kills because of his philosophy 

Appearance: extremely forgettable, nothing that stands out, except the eyes

Fighting Style: killing blow, as little strikes as possible, 

Edited by Chaoslink
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4 hours ago, Chaoslink said:

better now?

I have changed some things.

 

Name: Amethyst

Physical Characteristics: lean, 180 cm, brown hair, black eyes (completely), no pupils

Investiture: Knight Radiant, Edgedancer of the Second Ideal,

Skills: Melee Weapon expert

Equipment: short sword/long knife with two edges that cannot go blunt 

Weakness: after having touched somebody with his blade, he cannot see anything for around 3 hours, 

Family: none 

Home Planet: Roshar

Backstory: after having been inaugurated as an Edgedancer and speaking the Second Ideal, something happened, so now he thinks that he will help the forgotten the most if he kills them (Philosophy of Nothingness), still, his broken mind that has almost no emotion left, shuts himself from the outer world when touching someone with his blade, by making Amethyst go blind for around 3 hours after the touch, now he is searching for a more effective weapon than his sword... 

Guild (can be unaffiliated): none

Personality: completely broken-minded, kills because of his philosophy 

Appearance: extremely forgettable, nothing that stands out, except the eyes

Fighting Style: killing blow, as little strikes as possible, 

75 (S) + 110 (M) - 65 (W) = 125
Comfortably within limits here. Approved! :D

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  • 3 weeks later...

Name: Sei Lu
Appearance: A tall woman of Rose Empire descent. Long brown hair, blue eyes. Wears glasses.
Guild: Most likely to join the Scholar's Guild.
Personality: Open, likes to talk about her research.
Concept: I wanted to build a character with access to Soulstamped Murder Camels and went from there. 
Motivation (Short & long term goal): Short term goal: Get away from her family. Long term: Research Identity.
Merits: Minor: Has soulstamps handy, a Spanreed, and has Soulstone. Mid: Bow & arrow, tools for carving Soulstamps, a pack of useful items. Major: Talented Forger. (Currently has access to these soulstamps: One that makes camels (or other quadrupeds) aggressive, one that makes quadrupeds loyal, several misc. soulstamps that Sei used to decorate her quarters, and several to change her bow's draw weight.)
Flaws: Overconfident, physically weak.
NPCs (Eg. Family and Friends): A brother and a sister that Sei is in contact with via spanreed.
Home Planet: Sel
Current Residence: Alleycity.
Backstory: Sei came to Alleycity to get away from a stuffy family.
Loose ends (What is unfinished in their life?): Research, becoming a better Forger.
Links (Eg. Theme song, a spotify playlist, a pinterest mood board): No Time at All

 

Edited by NerdyAarakocra
Updating the sheet.
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Resubmission of Balance the Realizer in new format

Spoiler

Name: Balance the Realizer. Goes by Balance

Appearance: Pale dark skinned with colored veins faintly visible beneath the skin, Deep black eyes with gold irises. Around 6 ft tall. Blue-brown hair. Otherwise, appearance is human.

IdP_oCIbZsJvVnkLrkXwpKyietRB8itt3JdGTVJ22h6vBvLxgQUAhFhDlQFqMImsSFmgdCQXjyNmyd08re6AZr26a-Ek8NKhPxrLKfbaFfQb6MTjcW2Sz7ScvoTA8prVcGq4sTHi1ZgHt_73CsxLJBcA4TnlZiSKtMFBurQn22l4grMej-djjEY

Guild: TUBA

Personality: He is wary of others and analytical. Decently smart, very imaginative, analytical. Doesn’t understand people. Due to his oddness, he was unaffected by Calamity’s influence and remains like a normalish human. Avoids friendships and closes himself off due to a fear of bringing ruin on them - this hurts him, as he likes to be around people and listen to them, it makes him feel needed.

Concept: He is lonely, troubled, and fearful of himself. Also, sad and tired of the destruction he has caused and thinks he has caused. He is wary of others and analytical.

Motivation (Short & long term goal): Short term: Get motivator from Demaren. Figure out changes in his cognitive aspect(changed to wireframe) and soon physical one. Long term: purge remnants of Calamity’s influence from himself. Destroy the Entity that he unleashed by accident, causing the destruction of his timeline

Merits: Minor: Smart; Unaging; Framesight - can see the world as if it is made of his wireframes, lets him know if a Forgery has taken place, and the location of wireframe objects created by his powers.
Normal: Skilled Swordmaster; Realized cloak(made real) - self repairing, blends into the surroundings, making him hard to notice when standing still and wearing it
Major: Epic - Realizer. Able to create blue energy wireframes of just about anything. These wireframes have innate power and mimic actual objects in such a way that they can be used as the object with more power(i.e. A sword is actually sharp, only impossibly so), but will fade after a few hours if he is not actively using them and/or concentrating on them. He can also will them to fade. Upper limit of ten medium sized wireframe objects manifest at one time. With a significant investment of energy, can make the objects real, not just wireframes, and they will not fade. When this is done, any connection to him is severed, so he no longer knows where it is. The creation of the objects and use of the wireframes drains his bodily energy, and excessive use will start to use his matter as the energy. This resulted in his cognitive aspect changing into a wireframe, closer to the spiritweb, and will start to morph his body into wireframe as well. The dissociation between his cognitive aspect and his physical brain has allowed for more of Calamity’s influence to come into him.

Flaws: Bound to truth due to history - incapable of speaking untruth, but can stay silent, cannot purposely mislead or imply untruth - this has made him wary of situations in which he would be questioned, and so he avoids them whenever possible.
He is prone to depression because he blames himself for the destruction of his family and people. Depression in reference to his past triggers his epic weakness, though his actual weakness is failing/believing he failed to protect people that he was responsible for. When the depression in reference to his past is triggered, it tends to temporarily incapacitate him, which makes it harder to fight the entity that he released.
Bad at social interactions, and often misunderstands the purposes of people’s choices, leading to bad situations that could have been fixed if he was brave enough to ask the right questions. Clumsy in non-combat situations. Rushes into things, especially when he believes people are in danger.

NPCs (Eg. Family and Friends): no family alive. No friends alive(NPC).

Home Planet: Reckoners-Earth

Current Residence: Mac’s Boarding House

Backstory: Gained epic powers upon entering the Reckoners timeline. Due to mistakes he made, a great evil was released upon his peoples’ timeline, and it was prevented from spreading by the undoing of possibility, erasing their timeline and all other people in it. He now seeks to prevent the same great evil from coming into the rest of the universes, but refuses to tell people what it is. Through some quark, he was ejected as his timeline collapsed, resulting in him being unaging and bound to truth and landing him in a coma in the Reckoners universe, unaffected by Calamity in the same way that Dawnslight was. After Calamity was defeated he woke up and was active for a few months against some epics like Nightweaver, and in that time he learned how to use his powers. Another quark sent him to the Alleyverse, specifically the headquarters of TUBA in Alleycity. He was cared for by the people there until he woke up, after which he was very confused, with a somewhat broken memory that has gradually been returning. He feels a sense of obligation towards TUBA for caring for him, which is why he helps them when he can. Though he does not like being around people, he has gotten used to it and interacts with them. Was trained in the sword in his home world. 

Loose ends (What is unfinished in their life?): Amend for the destruction of his home world/universe/timeline. Possibly also destroy the entity that he accidentally unleashed, resulting in the destruction of his timeline.

Fighting Style: two weapon-two wireframe scimitars. Prefers defense until spots opening for offense, except when vastly outnumbered, when he uses the techniques of Itari, moving so fast the enemies end up hitting each other.

 

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Rework of Demaren Technotic:

Spoiler

Name: Demaren Technotic

Appearance: piercing blue left eye, dark brown right eye. Red hair. Pale skin. 6 foot even

I125VZfXYIt2hBEEPnGbp5-MthpFfW9MKTATEay1V0gO1baj7pWJ0HJA7GIl95BM9w-3r_RZ6zlWvXiM2myYSwrfC-fQmHFKNDlgG-YpPywbPTpeqQwp_7oI2foavU5PEbPNlav-MdeJWIBRggEzaFctGxfoBH3KQ2AEJ4coqX6A-_p74vCnPr8

Guild (or intended guild): Unaffiliated

Personality: Lonely, but used to being alone. Something of an introverted extrovert. Enjoys being around people, but not necessarily talking with them. Somewhat disillusioned and cynical, but has odd spurts of hope and trust. Has a very slow temper, but when his patience runs out it can be devastating. Absorbs knowledge like a sponge.

Concept: A bit rough around the edges, and wary of power, but primarily gentle and aware of others. Very much a mentor-type personality.

Motivation (Short & long term goal): Short term: Build a successful business, and avoid trouble. Long term: Create functioning mechanical limb replacements; lessen debilitating effects of soulcasting Savanthood

Merits: Minor: Ameuture artifabrian; Enhanced glasses capable of projecting plans to be manipulated virtually, and zooming in on objects he is working on; Latent polyglot capabilities(not active)
Normal:Highly intelligent; Foil soulcaster
Major:Expert at crafting technology from basic resources, and expanding on it.

Flaws: Lost left leg to an explosion in his former home, so moves slowly with a cane, and prefers to stay in one spot; shortsighted, needs glasses; Thick accent; Due to backstory, does not trust authority, especially those in authority with some sort of magical power. Strongly dislikes Epics of any type.

NPCs (Eg. Family and Friends): Family killed in breaking of the U.S. Has contact with a group that transports Stormlight and fabrial gems off Roshar, he is unaware that the group is headed by an Epic with Gem-creation powers.

Home Planet: Reckoners Earth

Current Residence: Technotic Shop

Backstory: He was 20 or so when Calamity came. Lived through a technological revolution in calamity-era Reckoners earth. He was forced to build fancy gadgets for the Epics, which he did not mind because working for them gave him access to resources. He was primarily controlled by the one called Nightweaver(powers like a KOTLC shade, especially Shadowflux), who sometimes leased him out to other Epics. He had been constantly emotionally abused by the Epics, and so distrusts them and any magically powerful being in a position of power. Nightweaver, the Epic he worked for once brought some odd crystals (paired gemstones) to him, and he experimented with them, gaining some knowledge without any prejudices about them. Nightweaver also had gotten ahold of a Foil soulcaster, and Demarin learned how to use it. Nightweaver’s base was destroyed in an Epic battle, and an emergency destruction sequence blew off and cauterized his leg. At this point, after waiting for the fight to calm down, he salvaged what he could from the rubble, including the Soulcaster and several small machines with the gemstones, and escaped into the woods. He found, completely by accident, a circle of six strange standing stones in the middle of the wilderness, and entry into it knocked him out and shifted him to the Alleyverse.

Loose ends (What is unfinished in their life?): Haven’t developed a good way to replace missing limbs via cybernetics.

 

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Figured I'd get my characters into the new format. Note that some of this applies to next Era (I've marked some but not all of it as such). 

Returning Characters:

Xanas "Sanax" Khaevarin [Note: the Forged version of him will die when the Forgery ends]

Spoiler

Name: Xanas “Sanax” Khaevarin

Appearance: Ethnically Thaylen, Xanas is a modified version of a Lifeless. As a result, his hair is a silvery grey, his skin a duller grey, and his irises a dark grey. His hair reaches to about his shoulder blades, and when writing or working, he often pulls it into a ponytail. He is short for a Rosharan, but nearly 6 foot in normal (non-Rosharan) measurements. As a Lifeless, he has no pulse and his body is room temperature, meaning most people would think his skin is very cool to the touch. When Voidmaking, his irises turn a deep black. Wears a light grey cloak embroidered with Aon Shao and gloves (all of which have aluminum linings). Has a single black spike in his heart.

Guild (or intended guild): Former Dark Alley, on personal leave; [Era 6] Interested in Scholar’s Guild

Personality: Extremely intelligent; once callous to human life, he is redeveloping humanity and compassion. Views many things as experiments to run or information to be obtained.

Concept: An original Denizen older than the Alleyverse trying to reconnect with his humanity, Xanas is far more familiar with Investiture and spren than people.

Motivation (Short & long term goal):

Short-term: Write a thesis on unique manifestations of Investiture in the Alleyverse

Long-term: Reintegrate into the Alleycity; find a new purpose

Merits:

Minor: N/A

Normal: Alleytraveling

Major: Voidmaker; Extreme knowledge of the minutia of Investiture and magical interactions.

Flaws: Requires weekly Investiture to survive. Cannot be affected by positive Investiture (healing, transportation). Minor social ineptitude.

Family and Friends: Friends with Tsarik, Emily Azizi [Era 6: and her family]; good work relationships with most older DA denizens.

Home Planet: Roshar

Current Residence: Einladung Hospital; [Era 6] Alleycity with Emily Azizi home.

Backstory: Growing up in Kasitor approximately 300 years before the birth of Gavilar Kholin, Xanas did not associate with many other children and was often ostracized. After alienating himself from high-ranking officials in the city by publicly criticizing them as a youth, he was thrown in jail on false charges. Seeking to leave Kasitor behind, he traveled to Rall Elorim, hoping to escape their influence. Xanas refuses to talk about this portion of his life, though this is when he began to bond Tsarik, an inkspren. After leaving under the wing of a Worldsinger, Xanas eventually found his way to the fledgling Alleys, becoming an early member of the Dark Alley, and the Head of the Department of Testing & Analysis. Following the creation of the Alleyverse, Xanas led early testing on the Void. A particularly ambitious project resulted in an opening into the Void, which led to the deaths of many in his department and his presumed death. Following almost 1500 years in the Void, Xanas managed to escape by binding his Cognitive aspect and a portion of the Void ‘petrified’ in the form of his Spiritual aspect into a Lifeless clone of himself. Shortly thereafter, the Forgery came into effect, causing severe mental detachment and insanity. He has gradually regained much of his former mental capacity, albeit with occasional relapses.

Loose ends: Taken a leave of absence from the DA, he is currently trying to figure out a new purpose. His spren from the alternate timeline of the Forgery, Tsarik, has taken over management of the department.

Links: Theme Song – The Imitation Game (Alexandre Desplat, The Imitation Game soundtrack)

Emily Azizi

Spoiler

Name: Emily Azizi

Appearance: 35 year old British-Iranian woman. Short, slim build; skin color is a olive tan; dark straight hair about shoulder length. Brown eyes. Usually is wearing navy-colored scrubs and a thin necklace with a stylized S on it (see Reckoners, “Faithful”), with a clasp that will break away easily.

Personality: Compassionate, trusting, with a spontaneous side she usually doesn't indulge in. She is also very involved with her work, which takes much of her free time. She is one of the few nurses who doesn’t mind working in the Cognitive ward long term and is less unnerved by patient’s mental instabilities than others. Not easily intimidated.

Concept: Relatively unpowered nurse in a world of magic and gods.

Motivation: To help people (hence her choice to go I to nursing). [Era 6: Be a good mother to Jarah and adopted daughter Josie.]

Merits:

      Minor: Epic ability to read vital signs via touch.

      Normal: RN with experience in the Cognitive Ward.

     Major: N/A

Flaws: Willing to bend rules; Epic weakness: eating green beans

Family and Friends: Friends with Xanas Khaeverin, the medical staff at Einladung Hospital; [Era 6: daughter Jarah and adopted daughter Josie]

Home Planet: Earth (Invocation)

Current Residence: Apartment in the Alleycity

Backstory: Was an honor student in high school. Following graduation, began college to get a nursing degree. After several years of college, Invocation appeared and she received her powers. Graduated as a RN. Came to the Alleyplanet for a change of scene after hearing about it from an acquaintance. Was hired as a nurse at Einladung Hospital in the Cognitive ward, where she has worked for about 7 years. She was married shortly after moving to the Alleycity, and had a daughter, Jarah (6) soon after. Her husband and daughter did not exist in the Forgery. [Era 6: Following the dissolution of the Forgery, Emily's daughter reappeared, but her husband (and many related memories of him) did not. Additionally, the mother of a girl in the Cognitive Ward, Josie (6), could not be located. After some time, Emily was able to adopt Josie.]

Loose Ends: [Era 6: Not all of her memories from before the Forgery and after assimilated perfectly, so there are things as a parent she has to re-learn. Additionally, her adopted daughter Josie and her natural daughter, Jarah, have jointly begun to form the beginnings of a Nahel bond with a cultivationspren.

Links: N/A

New Characters (or actually NPC's becoming Characters):

Tsarik Khaevarin

Spoiler

Name: Tsarik Khaevarin

Appearance: Inkspren – “Inkspren are humanoid, and their form does not change. They have angular features, more reminiscent of an unfinished statue than a real person. They are entirely black, as if made of shadows, and have marble-like skin with a prismatic quality as though it has been coated in a thin layer of oil. Their skin shimmers and gleams in a variety of colors depending on how the light hits it. They wear stiff, fashionable clothing that matches their shade and texture; the clothing is part of their essence. They sometimes carry weapons like swords, which may or may not be sheathed, and sometimes hang in the air besides them. They have armor as part of their form, similar to carapace” [Coppermind, “Inkspren”]. Tsarik’s clothing appears as a tinningdar (Terris robes) – “The tinningdar's most distinctive feature is [an] overlapping V pattern down the front. The pattern is embroidered. They are commonly worn with a belt and often have wide sleeves” [“Tinningdar”]. The embroidery on Tsarik’s tinningdar is reminiscent of the shape of Alleys. The various layers move like cloth, but upon closer inspection would feel and act more like a layer of armor/carapace. There is a small hood attached to the back which he occasionally wears up. He also has a longsword which hovers unsheathed behind his back. It will move to his hand at will and will stay hovering where he leaves it relative to his person, as if in zero gravity. He has close cut hair and an angular face, with a single black spike piercing his right eye.

Guild: Dark Alley, Head of the Department of Testing & Analysis

Personality: Extremely logical and intelligent. Has helped experiment with nearly every known form of Investiture. Admires rationality and disdains emotional decision making. Uses very limited body language. Prefers to work with long-lived Denizens over normal mortals.

Concept: An inkspren in the Dark Alley. For science.

Motivation (Short & long term goal): Manage his Department solo without Xanas, while dealing with the fallout from the Forgery.

Merits:

Minor: Can blend into shadows. Good with his sword (not going to win against a skilled opponent, but not entirely helpless in a fight). Carries a very small, thin aluminum knife.

Normal: As an inkspren, can change sizes (from as small as a speck of dust to the size of a human) while in the Physical Realm and can transition between Physical and Cognitive Realms. Alleytraveling.

Major: Extreme intelligence and scholarship of Investiture.  

Flaws: Does not understand emotion very well. Does not make quick decisions easily, preferring to study them out.

Family and Friends: Xanas Khaeverin; Members of the Dark Alley, especially Department of Testing & Analysis

Home Planet: Roshar

Current Residence: An office in the Cognitive Realm adjacent to several Alleys.

Backstory: An inkspren born after the Recreance, Tsarik was always interested in understanding the minutia of Investiture. This led to him bonding Xanas Khaevarin while the latter lived in Rall Elorim. After sometime experimenting with their new found abilities, the two traveled to the Dark Alleys and participated in the early events of the organization, including the creation of the planet. Shortly after, Xanas performed a test on the Void which would end with his disappearance into the Void and presumed death for nearly 1500 years. During this time, Tsarik attempted to continue leading the Department of Testing & Analysis, but would eventually have to step back due to increased strain on his Radiant bond. Near the end of the 1500 years, Tsarik was nearly catatonic and came increasingly close to becoming a deadeye. Eventually, Xanas was able to use their Connection to return from the Void, albeit at the cost of Tsarik’s life. The spren became a deadeye, and Xanas kept the Blade form of his old spren. During the Forgery, an alternate version of Tsarik was created as a companion to the Forged version of Xanas. During this time, the original Xanas left the dead Blade with his other self. Upon the dissolution of the Forgery, the Forged Xanas ceased to exist, but Tsarik survived, taking over as Department Head. He keeps his dead Blade self hanging on his office wall.

Loose ends: Unbonded for the first time in millennia.

Links: See Coppermind articles for Inkspren, Tinningdar.

Josie and Jarah Azizi (I combined them because they really go together)

Spoiler

Name: Josie and Jarah Azizi

Appearance: 6-year-old girls. Jarah is Emily’s biological daughter, quarter Iranian, quarter British, and half Reshi. She has a darker complexion, black hair, bright green eyes, and rounded features. Jarah is a bit short for her age. Josie is her adopted sister, half Alethi, half Alleycity native. She has tan eyes, a lighter complexion, and bright pink glasses.

Guild: None

Personality: Josie is a fun, outgoing girl who makes friends easily. She loves to draw and color. Jarah is more reserved and prefers reading and science. Both girls are compassionate and good listeners.

Concept: Kids who form a joint bond with a single cultivationspren.

Motivation: Make friends and pass first grade.

Merits:

               Minor: Josie is good at drawing. Jarah has really good pitch.

               Normal: Developing mutual bond with a cultivationspren (proto-Edgedancers). [My plan is to eventually let them swear the First Ideal together, where both would be Radiants, but with some twists due to the split bond – each of them could only use one Surge, with each having an affinity for one over the other (Jarah – Abrasion, Josie – Progression), being able to share Stormlight between the two of them, but requiring more Stormlight to use their Surges than normal. Obviously, this would be a multi-era spanning plan. Currently, there's just a spren that hangs out near them alot.]

               Major: N/A

Flaws: 6-year-olds – childhood strength, attention span, and maturity levels. Josie has an inherited Bane from the Nightwatcher where, without her glasses, she can only see in her periphery. Occasionally, she’ll catch fuzzy glimpses of the Cognitive Realm if she stares this way too long. Mostly mitigated by refractory glasses.

Family and Friends: Emily Azizi (mother); Xanas Khaevarin (friend); some of the nurses who are friends with Emily

Home Planet: Alleycity

Current Residence: Apartment in the Alleycity

Backstory: Jarah is Emily’s biological daughter, born about a year after her parents met. During the Forgery, both she and her father did not exist, but after the Forgery, only she reappeared. Josie’s father passed away when she was little and she was raised by her mother. She had some corrective surgery on her eyes and specialty glasses made to correct her inherited Bane. After the Forgery, her mother and all records of Josie’s family could not be found anywhere in the city, so she was adopted by Emily.

Loose ends: Josie misses her biological mom. Beginning of a Nahel bond.

Links: N/A

 

Edited by 18th Shard
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