Archer

Alleyverse Characters

854 posts in this topic

Hi all! This is the list of characters for the Alleyverse RP. If you want to create or update a character, tag or PM me. Feel free to ask for second opinions from other Homeless too, the group PM, discord, or a discussion thread are good places for that. I'll try to keep this up to date, but please post your character on your About Me page as well. Additionally, saving copies of your bio elsewhere is a good idea, just in case yours gets accidentally deleted or misplaced. 

The overlords don't like people having spoiler tags in their sigs, so just having a sentence with a brief description of your character there would be best. Something like 'Alleyverse character: Wayne. A- Bendalloy, F- Gold, carries two dueling canes, never touches guns.' would be ideal.

On this list, if a character's name is struck through, it indicates that they are currently dead. But I rely on character's authors to tell me if their character has died, so it may not be up to date. Notably, I've probably missed recording a few off-screen deaths of Era 1 characters.

If a character's name is italicized it indicates that they are connected to the Stickquisition.

Notice regarding permanent username changes: If you change your username, the '@' link will still work. However, if you think you'll keep your new name for a long time, tell me and I'll change it on the list. 

Plan on PMing me about your character? Please put the name of your character in the title of the PM. I have dozens of PMs entitled some variation of 'Alleyverse Character'. It's easier to keep track of which one is which if you make your unique. Thank you!

************

Example

Spoiler

Name: Vin

Investiture: Mistborn (strong: can pierce copperclouds)

Special skills and weapons: Carries two glass knives and a vial of metals, trained with a staff, decent with a koloss sword

Weakness: Strong desire to protect her friends. Unable to fight without allomancy. 

Physical characteristics: A small woman, brown hair, brown eyes, often wears a mistcloak or a noblewoman disguise. 

Family: Daughter of nobleman Tevidian Tekiel. Has a sister, and a brother named Reen. Married to Elend Venture.

Home planet: Scadrial

History/Biography: [Mistborn spoilers and verbatim quotes from the Coppermind to follow] Vin was born to Tevidian Tekiel's skaa mistress in year 1005 FE in Luthadel, and was raised by her half brother Reen. The two lived on the streets and worked in the underground, until eventually coming to work in Camon's crew. She was recruited by Kelsier for his crew as a teenager. Working with him, she infiltared the nobility under the guise of Valette Renoux, eventually helping to save the survivors of the skaa rebellion's army and killing Shan Elariel before fighting the Lord Ruler and killing him. She had to skip town after that to avoid arrest for murder, so she joined a travelling worldhopper on a trip to the Alleyplanet. Now an adult, she found work as a freelance adventurer, working for cash or rare metals. 

Pre-Made Characters: Want to get started RPing, but don't have the time to make a character? Go ahead and use this one verbatim or modify it to suit your purposes. Just make sure you tell me so I can relabel it as your character. 

Spoiler

Doros (by Archer) 

Spoiler

Name: Doros Thirin

Investiture: Shardblade and Shardplate.

Special skills and weapons: Their boon from Nightwatcher was a Shardlade and the skill to wield it extraordinarily well. This is complimented by the Shardplate they stole. During their childhood, they learned to be a good doctor, and a shrewd negotiator. Decent acrobat, would be good at ChayShan.

Weakness: Their bane from Nightwatcher was that any harm they cause to others is instantly inflicted on themselves as well. For example, if they break someone’s arm, then their arm breaks as well. They are also a terrible baker.

Physical characteristics: A broad-shouldered man, standing six feet tall, aged 37. They shaved their head bald so it’s impossible to tell what colour their hair is. They have light blue eyes. They often wear a grey cloak and leather armour when not in their Shardplate. They are of the fifth dahn.

Family: Son of a lighteyed couple. Their father is a former doctor-turned-politician. Their mother, an unremarkable author, died in childbirth. They have no siblings.

Home: Kharbranth, Roshar

History/Biography: Doros grew up surrounded by medical professionals and intellectuals. They were an observant child, picking up many skills. However, they had always had a desire to travel. So, on their eighteenth birthday, with their father’s blessing, they left the city to explore Roshar. They soon ran out of money, so they found work assisting a slave trader’s caravan. They felt guilty for doing it, so one stormy night they vowed to right their wrong. They travelled to the Nightwatcher for a boon to help them free those in slavery on Roshar. Upon receiving their Shardblade they enthusiastically retraced their steps to find the caravan they’d once helped, hoping to disband them. Unfortunately, as they engaged in that fight, they learned the ramifications of their bane. Wounded and dejected, they fled in failure.

Depressed, they wandered aimlessly. By chance, they happened upon highprince’s warcamp. Beyond caring about the risks of failure, they broke into the camp, cutting their way to its center. There they found a full set of Shardplate – surrounded by guards. But they were unprepared and no match for a Shardbearer, so when Doros showed them his blade they ran in fear.

As a wanted man, Doros spent weeks on the run. Then one day he met an oddly dressed man on the road. The man turned out to be a worldhopper and offered to show him the rest of the Cosmere. With nothing left for him on Roshar, Doros accepted.

 

Derek Riverton (by BitBitio) 

Spoiler

Name: Derek Riverton

Investiture: Epic (Can fly, can grow steel carapace armor, can breathe fire)

Epic Name: Dragon Blood

Special skills: Swordsmanship

Hair: Black

Eyes: Green 

Height: 6' 5"

Appearance: Tan skin, narrow eyes, muscular build

Age: 43

History: As a child always dreamed of dragons, when Calamity rose he was 10, mastered his powers by 13. He became too powerful for even the Fractured States and set off to find a greater challenge. He found it, in the Alleyverse. 

Personality: Imaginative, Arrogant, quick to quip, has a soft side if you gain his trust

Weakness: As a child, had a big accident with electromagnets, the fear grew once he became an Epic. Magnetism strangely negates his abilities. 

 

Sarah Hacking (by BitBitio) 

Spoiler

Name: Sarah Hacking

Investiture: Full Feruchemist (Storage Savant)

Age: 18

Hair: Blonde

Eyes: Brown

Height: 5' 8"

Other skills: Medical skills, math

Appearance: Medium height woman, skinny, wears glasses, hearing aids

History: was captured as a child and taught to create unsealed metalminds. For 10 long years, she constantly filled metalminds of all of the metals, including Atium. She became a storing savant. She was able to fill metalminds rapidly and efficiently, however it cost her. Her senses were weakened, her immune system was weakened, she was naturally slower, physically weaker, hungrier, in need of more oxygen, lost a lot of determination, was colder, had a slower mind, was more tired, more forgetful, had less of an Identity of her own and Connection to others, was literally less lucky, and had an inherently lower Investiture level. However, when she was tapping, she was twice as powerful. She has only 5 or 6 of each metal since her captors took many of them.

Weaknesses: See history

Personality: kindhearted, compassionate, pacifist

Karta Sein (by Nohadon) 

Spoiler

Name: Karta Sein

Gender: Male

Age: 19

Race: Daysider

Appearance: Short, Light skin, slightly built but durable

Investiture: Sand mastery + Shardblade

Weaknesses: Horrible at slatrification, but can pull it off every so often

History: Born on dayside, Karta made his way through the Kerla one step at a time, becoming a Mastrell before deciding to adventure abroad, to darkside where he met a strange noblewoman who goes by the name Khrisalla. She was visiting from 'far off lands', eager to find more adventures, Karta followed her through a perpendicularity, trailing Khrisalla through the cognitive realm to Roshar, where he spent a long time trying not to get himself killed while learning Horneater, Shin and Alethi language and culture, duelling the famous shardbearer Hareh Ars for his shardblade named Duskmaw for it's black, jawed appearance.

Verith Neordal (by Nohadon) 

Spoiler

Name: Verith Neordal

Gender: Female

Age: 33

Race: Southern Scadrian (Malwish)

Appearance: Tall, precise and elegant, angular features, long dark hair.

Investiture: Nicrocil Ferring

Strengths: Fabrial and Feruchemy tech artist, carries a lash-cannon, (A handheld cannon that shoots large projectiles by lashing them forward many amounts of times) Many unsealed metalminds and an awakened rope with the command "bind which I wish"

Weaknesses: Has no innate combat investiture.

History: You decide!

Vita Steelblood (by Ark1002. Author's Note: These characters would work well if you took both of them, as they are a matched set. If you decided to take one, I would recommend changing it so someone else could take the other without having to worry about sibling ties with an actual member.) 

Spoiler

Vita Steelblood

Gender: Female

Age: 15

Appearance: Wears white shardplate at all times, has short black hair. Strange orange eyes, glow slightly for unknown reasons.

Investure: Shardblade, shardplate, soulcaster

Strengths: Incredible soulcasting skills, turned slightly to stone. Can fight very well with her blade.

Weaknesses: Uncaring about humans, has a natural curiosity that gets her in trouble

Family: Ahmose Steelblood

History: Grew up with her twin brother, pampered. She hated it, and decided she wanted to get away. She prepared to run away, but her twin brother found out. He followed her, against her objections. They ended up in the alleyverse, where she fought a man with a black shardblade, killing him. This made her want plate as well, so she traveled to roshar, were she dueled a man in white shardplate, taking it. She also stole a soulcaster before going back to the alleyverse. She and her brother currently live on scadrial, in the elendel basin.

Ahmose Steelblood (by Ark1002)

Spoiler

Name: Ahmose Steelblood

Gender: Male

Age: 15

Appearance: Wears black robes, and has white hair. He is of average height and a stocky build. Wears hair in braids. Blue eyes.

Investure: Rithmatist

Strengths: Incredibly good chalklings (similar to Melody)

Weaknesses: Terrible at drawing straight lines, arrogant, would do anything for his twin sister.

Family: Vita Steelblood

History: Grew up and became a rithmatist, twin sister ran away and he followed, they ended up in the alleyverse.

Cenet (by Cyanic)

Spoiler

 

Name: Cenet

Species: Complex Thoughtform

Investiture:
*Knowledge Highcaller - can call upon the concept of knowledge. Knowledge Highcalling allows him to learn the more static, objective truths. Currently he knows about Every kind of magic system within the Alleyverse and a lot of those that are outside of it as well, but he has not been seen to use any of them. He's not omniscient, there are things he doesn't know and things he can't just gain from Highcalling Knowledge (like a person's plans which are a dynamic truth instead of a static one)
*Thoughtform Physiology/Conceptual Immortality - he can be 'killed' and dissipated but as long as anyone knows of him he can come back.

Special skills and weapons: Incredibly charismatic and persuasive, he can talk his way out of anything. He can tell and convince a starving man to eat a piece of sugar instead of a cooked steak. He can also analyze a person by the way the carry themselves and the way they speak, but he's much better at persuasion than analysis.

Weakness: Does not fight at all. He can't persuade certain things like beasts without higher functions, someone who's enraged at him, or someone who's completely insane. Dislikes 'dying' even though he can come back later.

Physical characteristics: His body is that of a lithe humanoid, two arms and two legs. He wears a nice suit and slacks. Everything that's not covered with clothes cannot be seen, though they seem to still be there. He wears a hood over his head though nothing can be seen from under it. He also carries a fancy walking cane.

Personality: A showman and incredibly charismatic, he's very professional when it comes to business and will never try to cheat his client. He will flirt with any sapient thing regardless of appearance or gender (for those that have it). He's usually indifferent to different no matter how heinous, but dislikes people who cheat or betray. Dislikes it especially when people try to cheat him.

He strives to be a neutral party like those Tradesmen he'd heard of but on a much larger scale, but he likes it when well put together plans or plots fall apart, though won't actively work to undo them.

History/Biography:
A businessman by nature. His currency and products are information.

He came to be as a passing thought from a human writer about undoing a tyrant's plan in his story. The thought came to avoid oblivion, and passed through the Concefractal which gave it sapience, and some more.

He was retrieved by some highverse dwellers and has been travelling the multi/omniverse for a while, landing in random places. Currently he's stopped at the Alleyverse, happy to do more business.

 

 

Era One:

Spoiler

Shout out to @I am Witless, who alphabetized the following list. Thanks Witless!

@Archer/Mace Klasten

Spoiler

Name: Mace Klasten

Investiture: Full feruchemist

Physical characteristics: 200 cm tall, 31 y/o, dusty grey hair, dark brown eyes, koloss-blood.

Family: Illegitimate son of a full koloss-blood (father) and a Terris (mother). No spouse, children, or siblings.

Home planet: Scadrial

History: After being abandoned by parents, I was raised in Elendel by a crew who specialized in document forgery and theft. It was with them that I learned to read and write. I became a competent criminal over the next few years, but, upon conversion to the Path, I left the group to find more honest work. I worked as a soldier in the city from the ages of 18 to 23, where I met a Worldhopper with whom I became cosmere aware. I became an avid traveler after that, only settling down for a stint when I was 28 when I worked for a carpenter. I left after less than a year, but the experience did result in my uncanny ability to find weak-points in wooden furniture and exploit them. In other words, I’m very good at knocking down doors. I deal well with pain, but am prone to seeking revenge.

Weaknesses: Currently acts paranoid, constantly storing in his metalminds so that he's ready to fight whenever is necessary. Can be overly loyal to his friends, sometimes overreacting when they are threatened or harmed (he's been known to try to kill those who kill his friends). Wants to always be in the loop, so he tries to gather information about pertinent politics and salacious secrets to satisfy himself. If he was locked in a room without access to a steady stream of information, he'd probably become enraged and violent. He has no sword training, so if he ever used a shardblade or honorblade he'd be terrible at it. Unless he expects a fight, he rarely carries any weapon other than a small knife. When stressed, he will sometimes act seemingly randomly as he goes with his first instinct. This translates into him acting unconventionally in battle. He tries to limit aggressive behavior towards others, rarely initiating unnecessary fights. 

Presumed to have been eaten by a pack of Seekradors during the Seven Day War.

@Amalek/Amalek

Spoiler

ame: Amalek.

Nationality: Alethi.

Investiture: Elsecaller of the 3rd Ideal.

Weakness: He can Elsecall but can't control it.

Weapons: Spren sword.

Physical appearance: 5'5". He has one brown eye one white. Brown hair with sharp facial features. He wears a black and gold military uniform, always looking amazing.

Relatives (if any): Dad, mom, three siblings.

History: Amalek was a good kid, he had always been blessed with good luck, but one day this weird spren started following him around...

One day (after he had sworn the second ideal) he had finaly decided to show his parents what he and Adlyn could do and they promptly kicked him out of thier house for "Doing the work of Odium himself." So he became cold, if his parents could betray him then anyone could betray him. His motto became "trust no one, use everyone." And so he did just that.

@Ark1002/Hellbent

Spoiler

Name: Hellbent (real name is Anthony Nightshade)

Investiture: Combination of double chromium twinborn, Full Lightweaver, has a hemalurgic spike earring granting aluminum feruchemy, worldhopper

Magical Skills: He has an unlimited stream of luck, which he uses often in casinos, and he uses his disguises often and well, making him an excellent spy. Can tap anyones metalminds and gives friends stores of luck occasionally.

Equipment: Lots and lots of metalminds, multiple hidden chromium vials, and a bunch of large cut gems with stromlight, earrings, shurikens, daggers, and a trident

Weaknesses: Can not stop himself once he says something out loud; always has to follow through, physically weak without stormlight because he has become reliant on it, and mentally unstable (hears voices from ‘the gods’, not real. Probably.) Very sure of himself, causes him to make bad decisions. Can’t use shardplate because of the properties of his armor.

Nationality: Half Terris, quarter Alethi, eighth koloss-blooded, sixteenth darksider (unknown which type), sixteenth lossandin

Appearance: He wears the armor equivalent of shorts, gloves, and boots, all blood red (actual human blood) with vein-like patterns of glowing voidlight. He has on straps across his chest holding vials and metalminds, and a big backpack (often invisible because of lightweaving). Wears a red gold crown with a spiky look to it, with gems of voidlight and stormlight

Age: 47

Height: 7’1” 

Eyes: Pale Violet

Hair: White

Skin: A deep tan, with gray-tan splotches

Spouse: Shin woman named Sharken

Children: Ambrosia Nightshade, seven scadrian years, twinborn, stores speed in steel, burns pewter, average  sand master

History: Born into a long line of worldhoppers, at 15 ran away and conquered a group of koloss. After a period living in the jungle, he decided to explore the world. He eventually discovered a group off masked men and women, which he lived with for a year, learning there secrets. He then killed them, stole there masks as trophies, and he and his koloss flew of in the ship. They pillaged areas of the rough for money and resources, appearing and disappearing. He made sure not to spike the koloss children, and after 17 years killed the koloss and replaced them with a strong and intelligent crew. After another 2 years of this he grew bored, and put command in another koloss blooded person he had met and added to the crew. She was a double pewter twinborn. They remained in close contact over the years. He then moved to Roshar, wear he met his wife after a year as a criminal. He became a lightweaver, and they stayed there for 2 years, and had a child. They moved back to scadrial, and have lived there ever since.

Cause of Death: Throat slit by Devaan (in the Seven Day War). Strangled by Devaan in Era Two.

@Arlin/Li TaiRu

Spoiler

Name: Li TaiRu

Investiture: Forger, Shardblade 

Essence marks:  The Warrior: The stamp plate is a metal bracer wrapped in layers of hardened leather to prevent damage to the seals while in combat   

   Li TaiRu becomes a master of bladed combat, with expert use of the ten stances  suffusing selish combat styles  into his shardblade welding.

The Scholar: The stamp plate is a  modalian 

   With this mark Li TaRu is able to speak nearly every language in the cosmere, knowledge of the many routs between planets, the creatures/races that inhabit them, a deeper understanding of  realmatic theory and the different forms of investiture. The knowledge gained does not persist after it is released. Li TaiRu carries a book with him as to circumvent this. 

Other abilities: extensive knowledge in all crafts and mundane forgery, specialty in resealing, and intermediate application of the ten stances.  

Affiliations: Ghostbloods       

Nationality: MaiPon 

Planet: Sel

Appearance: 5'8", raven black hair, and  lighter gray eyes.

History: Trained as a Forger Tai worked as a resealer for the Rose empire using it as a cover to scout out and find interesting and strange items to sell and collect. Shorty after obtaining one of his most desired items a majestic ceremonial sword where his possession of it drew the attention of a worldhopper who told him of the blades true origin and became cosmere aware ans started traveling the cosmere notably to Roshar to learn how to use his shardblade and finaly to the alley to keep his forgery.

@AxeliustheGreat/Tena

Spoiler

Name: Tena

Sex: Female

Age: 29 Rosharan years

Birthplace: Kharbranth

Current location: Urithiru unless otherwise specified

Investiture: She, her sister, and her mother are Windrunners, trained under Teft, the sisters of the second ideal and the mother of the first.

Physical appearance: She is 5'8,'' rather thin, and has black Alethi-seeming hair. Her eyes are a light blue color, so that when she summons her spren, the color barely changes. She is often seen making ridiculous faces. 

Strengths: Her father taught her basics on how to defend herself with a spear. Her mother taught her how to create codes and forge handwriting, as well as teaching her to speak and write in Alethi and how to speak in Veden. She is proficient in the Surge of Gravitation.

Weaknesses: She has no knowledge of normal womanly arts, save for the fact that she can write. She is awful at using the Surge of Abrasion.  

Basic history: Tena lived in the city of Kharbranth until she was 23. When the war on the Shattered Plains began, her low-ranking Lighteyed parents took her and her sister, Elis, to work as scouts for the Alethi highprince Ruthar. Her father died in the first Everstorm, during the battle with the Parshendi. After doing nothing except being depressed and overwhelmed in Urithiru, they all signed on to become Windrunners.

@BitBitio/Kane/Rohan

Spoiler

Name: Kane Mentiz

Investiture: Electrum Compounding, ChayShan, Archivist (Via Spike), Windrunner of the Third Ideal, Cognitive-Shielding Aviar, Amberite Aether Bond, Shardarm 

Skill in magic: I store information in Copperminds constantly. Also, I have infinite determination due to Electrum Compounding, but note that I only Compound to fill my Bracers up unless it is an emergency. I have trained a lot with Allomantic Electrum so that it applies better in combat. I can see up to ten seconds into the future if I'm flaring. I am highly skilled in the art of ChayShan. I Worldhop by jumping through perpendicularities, whose locations are embedded in my copperminds. I am good friends with my spren, Quin. Also, I have considerable Aether power, and decent skill with it. I have befriended the Aviar, Arrow.

Equipment: Metallurgy equipment, Sentinel Coat, spheres, Power bracelet, knives and daggers, machetes, Plasma rifle, two Devastator pistols, metalminds, metal vials, etc.

Spoiler

 

Plasma Rifle

Weapon_rifle.png.38916a5038bf35f9c73c3e097b8b82a4.png.f337db704869e343f4aabff816aa0c30.png

Devastator Pistol 

Ranged_blaster.png.6124fe944a8371a85013086b576e5905.png.d267e9101552cb41aae7e941dd9c1695.png

Weaknesses: I am stubborn to a fault and have tried the same things in the past repeatedly before finally changing tactics. Can be influenced due to Hemalurgic spike. Also sometimes, I will make reckless or bad decisions that will cause damage to myself and others. I am missing my entire left arm and it can't heal. My greatest weakness is wanting to help my friends. I could be forced to do anything if the life of a friend was on the line.

Other abilities: Master of Metallurgy, proficient fighter in all weapons, master of knives, machetes, and daggers especially. Proficient hand to hand fighter. Skilled with Soulcasting. Owns a Soulcaster stolen from an irresponsible ardent. Incredible strength on account of having a "Shardarm."

Appearance: Blue Sentinel Coat with cowl, silver synthetic t-shirt underneath, Aluminum utility belt, padded brown jeans, protective boots

Spoiler

 

Sentinel Coat

5b59633a4bc8e_Armor_super_cloak(1).png.1f1502fa33a0d57b2726cd266025e3b7.png.685ce1627b3bb598d06690a95b29e555.png

Age: 24 Scadrian years old

Nationality: Half Terris, half Elendel Basin

Hair: Dark brown

Eyes: Chocolate brown

Height: 6'4"

Religion: I'm Pathian, although I don't own an earring since I already have a spike. 

Home planet: Born in Scadrial, specifically Elendel Basin. 

Spouse: Adli Mentiz 

Parents: Brevan and Kaiah Mentiz (see history for more details)

Siblings: Older sister named Lita Kion, she is married to a JinDo man who is also a ChayShan master named Sudo Kion. She is a Twinborn Lurcher/Steelrunner. Killed by a highstorm.

Children: Zaren Mentiz

History: My parents are Brevan, a Terrisman steward who was a full Keeper, and Kaiah Mentiz, a full Mistborn. Kaiah belonged to House Mentiz, a prominent noble house in the Eastern Dominance that was in the Allomancy business. They made metal vials and mined their contents, then shipped them to Luthadel. Although Brevan was just a lowly steward, they eloped and moved to the Central Dominance. By the time they arrived at Hathsin, Ruin's final plan was in motion. They fought the Koloss and barely survived. They moved to the Roughs after the Catacendre and started a family. When Kane was only two, they were killed by Koloss, which Lita, the elder sibling, to Snap. Lita and Kane moved to the slums of Elendel. For six years, they lived as street children. One day, a passing Terrisman noticed Lita using Allomancy. After studying them for a short time, he deduced that she was also a Feruchemist. Therefore, Kane, being her brother, was also possibly a Feruchemist. The Terrisman, who was an Archivist, brought them to the Village. Within four years, Kane and the Terrisman had been kidnapped and Kane was Hemalurgically spiked with Archivist powers. This also caused me to Snap. My sister realized what danger I was in, so she rescued me alongside the constables. We worldhopped to Sel, where I studied ChayShan techniques and became proficient in it. Unfortunately, the same kidnappers, called the Trellurgists, attempted to kidnap me again. We escaped to Roshar, though I still move around to avoid Trellurgists. I joined TUBA and dueled Rhazien. I was later captured by the Trellurgists, however, and Minag was killed. I escaped and eventually swore the Second Oath of the Windrunners. Using my newfound power, I traveled to the Vaeria and bonded an Amberite Aether. However, I discovered that I couldn't escape conventionally, since I was out of Stormlight and couldn't find a perpendicularity that didn't kill me on contact. A Vo-Dari learned of my problem and Sent me back to Roshar with his power. I began searching for Rhazien. I arrived in the Horneater Peaks and met an old Forger. I then traveled to Rhazien. I educated him in ChayShan. Then, I went to the Alleyway Bar a few times. Eventually, I founded the Sentinels and fought in the Seven Day War.

Personality: Adventurous, outgoing, and quick to trust. I'm stubborn, and observant. I store everything in my copperminds just in case, including ChayShan techniques.

*****

Name: Rohan

Gender: Male

Affiliation: The Guardians at the Gate

Investiture: Cognitive Shielding Aviar, Lurker Cloak, Ferujewel Bracer, Silver Threnodite Swords, 25 Breaths, Gift from Death, Spike granting A-Chromium

Other abilities: Trained to be the perfect warrior. Master of all weapons and hand-to-hand combat. Brilliant tactician, creative and ingenious. Extremely athletic. Survivalist. Trained to kill Invested (magical) people. Agile.

Nationality: He was literally bred to be the perfect warrior. Part Striker for physical capabilities, Part Alethi for warlike nature and the Thrill. Part Singer for adaptability, and part Koloss for strength. Part Eelakin for instinct.

History: Bred by a group of Worldhopper scientists to be unstoppable. Trained a killer, survivalist, and assassin. He was given five objects to use to accomplish his goals. An Aviar, named Arrow, to shield his mind. A Shardblade, named Valiance, that is no Honorblade but also requires no gemstones due to the way its spren was killed. It is not normal-length but rather mid-length. An Awakened Rope to aid him. A medallion with a massive amount of healing stored in it, to keep him alive. And a suit of armor, made of the finest steel, and enchanted with an Aon Shao, to change his appearance at will, an Aon Edo, to project an aura of shielding, and Aon Are, to function like Shardplate, as a cohesive unit. This armor suit holds unsealed metalminds that alliw me yo activate the Aons. Traveled to the Alleyverse with one goal: destroy the Worldspike. He has met both Kane and Shelan on numerous occasions. Swapped places with Kane in the Alleyway Bar, later killed Rashan. Fired by his employers, attempted to save Rashan. Now stands by the Ghostbloods in the coming war.

Personality: Focused on war and battle only. Very serious. Has a soft spot for the brave and honorable.

Weakness: His lack of magical abilities, and his inability to solve problems without death. Also struggles with fighting at long range, although he can wing it and use a bow and arrow or a gun instead. He also has weak spot where he has his spike. It is on the left calf. Most importantly, his honor. He is similar to a Truthless in that he will follow orders from his master, who sends messages and orders through Tia Card. He will respect dying requests, honor the fallen, and save others before himself. 

Cause of Death: Died after a fighting a large number of Abominations in the Seven Day War. 

@Blazenella/Septimus 

Spoiler

ame: Septimus Ronan

Planet: Scadrial

Age: 37

Appearance: About 6'1", Shoulder length brown hair kept in a bun. Wears a mixture of white and gray, and is usually wearing a white longcoat

Investiture: Has Feruchemical Zinc, Allomantic Zinc (Has knowledge of compounding as well), and has Feruchemical Steel through a spike. Willshaper of the 1st Ideal. Fabrials.

Weaknesses: The spike leaves him open to (minor) manipulation. Being controlled by another allomancer doesn't really work unless they have Duralumin, but Shardic influence can occur. Is inexperienced with Steel usage. 

History: Septimus although born on Scadrial, was raised in Silverlight. He was orphaned at birth, but was recovered by a visiting scholar who took him in. He became an adept scholar, quickly surpassing many due to his Zinc compounding. He has intimate knowledge of every investiture, and how to counter them in a fight, as well as Zinc to react quickly or confuse a target. Generally uses an extremely fast firing fabrial bow he invented. Often uses gadgets such as fabrials to assist his combat. Joined the Ghostbloods and became a skilled assassin, learning how to fight skillfully. He later attracted a spren and became a Willshaper.

@BringerofShadows/Ida-daughter-daughter-Rena

Spoiler

Name: Ida-daughter-daughter-Rena

Investiture: Dustbringer

Weapons: Shardblade

Weakness: Love, attachment, bound to oathstone

Characteristics: Short Shin Women, 18 yrs. She has pale eyes, with grey rings around them. She has long black hair, and very pale skin.

Family N/A

Home: Roshar, (Shinovar)

History: Destroyed all heirs to Shinovar government, was bound to an oathstone. She is the perfect assassin, ruthless, emotionless, and doesn't demand answers from her masters. Her spren's name is Stephen.

@Cadmium Compounder/Ethil Harlan 

Spoiler

Name: Ethil Harlan

Investiture: Cadmium Compounder(currently) Intends to gain more investiture

Special skills and weapons: Carries two dueling canes, wooden on the outside, but with an aluminum core, so they can’t be easily cut by shardblade or other invested object.

Weakness: Ethil has little training in fighting, and is very young and inexperienced

Physical characteristics: Relatively lanky build, but extremely fit. He has more muscular endurance than most, and isn’t particularly weak either.

Family: Son of Regarro and Edanira Harlan, an unimportant couple living in the Drypost. A small City on the way to the roughs outside of Elendel Rumored to be distantly related to the late, great Wayne

Home planet: Scadrial

History/Biography: Father was a simple carpenter, with Terris blood. Mother was a tineye, albeit relatively weak. Ethil always spent time away from the house, so his mother couldn’t overhear him. During time away from house, During his teenage years, Ethil was a little bit rebellious from parent’s desires, and during that time he became friends with the city’s main informant. He began working in the trade as well, and began distancing himself from his family. Also with communication from the roughs and Elendel passing through Drypost, Ethil was able to learn that there existed other worlds, to which he could travel to by entering into a different realm.

 Even though Drypost was a small town, being the gateway to the roughs it was still large enough to have a crime ring, and Ethil had a habit of trying to get unwanted information from them. After a couple times doing that, things became dangerous for Ethil. His Mentor abandoned him for fear of his own safety, and he didn’t dare return to his family, for fear of being tracked down, and getting his family killed, So he went to Worldhop, and accidentally ended up in the Alleyverse

@Cyanic/Deras

Spoiler

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma)

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

@EddyJ/Aaric Noma

Spoiler

Name: Aaric Noma

Investiture: Skybreaker of the Fourth Ideal (Plate and Blade), Verdant Aether (where allowed).

Affiliation: DA, but is not spiked as of yet.

Physical characteristics: Veden - 6 feet 3 inches tall, with red hair, green eyes and moderately developed musculature. 25 years old.

Family: A small, relatively unimportant lighteyed family from Vedenar. 2 siblings, one older, one younger, and a widowed mother.

Weaknesses: Aaric is terribly afraid of heights, and so will resist using Gravitation on himself above a height of 6 feet off the ground. In addition, he acquired his Verdant Aether relatively recently and is still getting used to its effects (about 50% of the time it won't strike its intended target).

Home planet: Roshar

History: Aaric set off from home on a quest to seek the legal protection that his family deserved by law when his father died. The aforementioned protection had been denied by a brightlord of a higher rank, and when Aaric confronted him in a battle of legal wits, he attracted a highspren named Tern and subsequently bonded him. After several years with the Skybreakers, he broke with the group and climbed the Horneater Peaks (instead of flying, because he's afraid of heights) to Cultivation's Perpendicularity, where he stepped through into Shadesmar and began his own story. Most recently, Aaric has been to [insert Aether of Night's planet name here], where after a prolonged stay he was able to muster enough Connection to that world to obtain a Verdant Aether, which he has yet to learn how to use efficiently.

@Gancho Libre/Nei'an/Naermen

Spoiler

Name: Nei'an

Investiture: Twinborn of Electrum, Aviar that shows death

Weapons: Mini-traps, package-shaped, containing deadly materials from Patji. Can be thrown like a bomb. Also has a spiked truncheon.

Weakness: Not what you would call the physical type, also has a genetic low pain register (maybe could be an advantage?)

Physical: About 5'6'', somewhat scrawny, hat with a secret electrum compartment, covered in scars and burns, limp in the left leg

Relatives: Looking for them.

Homeland: Scadrial, Western Dominance

History: encountered a Worldhopper who owned an Aviar, one the Worldhopper died in a battle, Nei'an took care of the bird. The Worldhopper (who was from First of the Sun) also had an assortment of mini-traps that are described above. Somehow using the Aviar to guide him, Nei'an accidentally Worldhopped, and from then one followed in his Aviar's carrier's footsteps. Intrigued by the various worlds, Nei'an wondered if his relatives had traveled as well, and began a search for them.

*******

Naermen: Nei’an’s friend, and new beige patron (female)

Cosmere Awareity: Very cosmere aware due to Nei’an’s teachings

Investiture: Oculator, Rithmatist, teleportation of Epic proportions, Aether of Verdant, A-Iron, F- Copper, Surges of Gravitation, and Abrasion, Sand mastery, 150 breaths, Aonic abilities, ChayShan, One Power in limited forms

Abilities: Forgery skill, determination, political proficiency due to Obligator parentage

Weaknesses: Has to use each power in order, controlled by emotions. He experiences burning pain during contact with investiture. He is not very athletic. He tenses up with any mention or reminder of Nei’an

Fears: His greatest fear is pain. He also fears suffocation, the unknown, and from that, the dark

Habits: Biting nails, paranoia in tense situations pertaining to the fears

Homeworld and Country: Luthadel, Scadrial

Height: 5’8”

Weight: 177 lbs

Age: 23 

Build: Slim, not muscular

Hair color and proportions: Redhead, flowing, goes to middle of torso

Eye color: brown, lightens to beige with patron

Face proportions: Angular, somewhat pale skin

Common clothing choice: Refurbished Skaa working tunic under a flowing dark robe, shod with leather, iron studded boots

@Grey Knight/Drakon He'Stan (Drako)

Spoiler

Name: Drakon He'Stan (Drako for short)

Appearance: A giant man in emerald armor

Assets: Shardplate, superhuman strength, and a bolt rifle 

Story: Drako is a very confused man. On the one hand, he remembers living in a world of darkness and never-ending war. On the other, he knows that his life experience is far shorter, having been brought to life by the Epic Imperator back on Earth. Now, for… some reason, Emperor knows how he's ended up in the Cosmere. Despite all the weirdness, Drako is determined to continue his birthright as an AedeptusAstares and a Salamander- protect humankind, and purge Xenos and heretic alike.

@Hydra/Kothar

Spoiler

 

Name: Kothar Demsworth

Investiture: Alomantic steel/Feruchemic duralumin twinborn. However, he does have two Hemalurgic steel spikes in his chest that grant him Alomantic Iron. 

Weakness: Is cursed with long-term memory loss. Has forgotten long stretches of his past. Is largely due to the hemalurgic spikes. While he cant remember specific instances of his past, he does still retain knowledge gained from it however. As a result, he has talents and skills that he has mastered, but cant remember who taught them to him or why he learned those skills. 

Special skills and Weapons: A red shardblade, a little over 5 feet long (pic included). Obtained from breaking the oaths of a Quipsmith. Is a master of ironpull and steelpush jumping.

 5b3591033f89e_Kotharssword.jpg.83cc752894f3e10bf4b9d20aac55aaaf.jpg

Physical characteristics: 5'7" Pale skin, blue-green eyes, fuzzy black hair. Distinct noble origins (As in mistborn nobles. Final empire era). Wears a grey mistcoat with a mahogany red vest, shirt, and trousers underneath.

Family: If any, are unknown even to himself

Home: Presumably Scadrial

History/Biography: Kothar is a man who floats through life. He knows that in a few years he will have forgotten everything that he has experienced, so he he hasn't really tried to commit to anything. This tends to leave him with deep sessions of depression after enjoyable or exciting events. He has been moving around for so long he cant even remember why he decided to keep moving. He has almost completely filled duralumin metalminds because he fills them when he leaves places he has stayed for long periods of time.

@I am Witless/Yzabet

Spoiler

Name: Yzabet Montague (no known maiden name)

Investiture: Edgedancer of the fourth ideal (has Shardplate and Shardblade.)

Age: Approx. 18 (between 18-28 depending on the RP)

Gender/Sex: Female.

Physical Appearance: 5’8, brown hair with subtle streaks of other colors. Rosharan ethnicity unknown. Light, tanned skin.

Additional skills: Is an exceptional warrior with the skill of those twice or thrice her age (don’t ask how; fantasy is never very realistic). Yzabet can use guns, and prefers rifles over pistols. She is an exceptional, near-perfect sniper (think Bucky Barnes). Yzabet can also dance (think Star-lord), use a sword with frightening lethality (think Inigo Montoya), and knife fight (again, think Bucky Barnes/Winter Soldier). She breeds spiders and dangerous plants, and isn’t afraid to turn the spiders or the various poisons and potions from the plants on her enemies. She makes a hecka good egg-free cookie dough.

Weaknesses: Yzabet is a scientist, and the best way to combat her is to put an interesting puzzle in front of her. She is also allergic to allergy medicine, though none of the worlds seemed to have discover this yet.

Backstory: Yzabet exists, and enjoys hanging out with her TUBA friends when she is supposed to be writing important essays. She doesn’t remember what caused her to attract a spren - she doesn’t remember anything before her 14th birthday - but she is very happy with her current life in TUBA. A romantic scene between her and Rhazien was crashed by the DA and they were quickly and unexpectedly married. Then he died. She's still recovering, but hides a secret.

Family: Is currently, due to a freak accident involving the DA getting excited, married to @Mraize's character Rhazien. He was killed one month after they were marries.

 

 

Spren: Jael

Type: Cultivationspren

Personality: Kind and protective, prefers being either a bastard (hand-and-a-half) sword or a spear and shield. Is also Yzabet's guard against when she does stupid things.

@Inklingspren/Elkanah

Spoiler

Name: Elkanah

Age: 26 Rosharian years

Ethnicity: Listener, Nimbleform, Red/white

Gender: Malen

Relatives: Mother, Father, Possibly siblings. May have died in the coming of the Everstorm.

Investure: Edgedancer of the Fourth Ideal, (I.E. can use lifespren as shardplate on roshar) Spren name: Evelyn, Femalen

Weapon of choice: Shardwhip (If possible) or Shardknife.

Weakness/fear: Will almost never go for the kill, as he hates death. Tries to incapacitate his enemies instead. Will even heal them after a battle sometimes.

Ideals:

1: life before death, strength before weakness, journey before destination.

2: I will remember those who have been forgotten

3: I will listen to those who have been ignored

4: (subject to change in SA 4) I will find those who have been lost.

5: I will know even those who wish me harm

@I think I am here./Rashan

Spoiler

Name: Rashan Caer

Investiture: A-Chromium/F-Steel Twinborn (A Leecher and a Steelrunner)

Weapons: Short Sword and Blade attached to a chain, both encased in Aluminium.

Weakness: Freaks out easily over almost anything unusual, mainly other magics he had no idea existed. Mostly evades instead of attacks and constantly underestimates his abilities.

Appearance: Standard Azish military unifrom, albeit heavily crinkled.

Physical characteristics: Oval face, black hair, lean, and brown-eyed. He is 5'9"

Relatives: No one as of current. His mom died a couple months ago, and was the only living relative he had.

Home planet: Born on Scadrial, raised in Roshar

History: He was born on Scadrial to what would seem to the public as a normal family. In reality, his father was part of a dangerous group of people and his mother was a worldhopper. The gang his dad was a part of specialized in torturing worldhoppers, and regardless of how much his father tried to hide his mother's worldhopper status, the gang eventually found out, and killed him and all of his 4 children, except for one, Rashan, who had just been born. His mother escaped Scadrial and found refuge in Roshar, where Rashan grew up, in Azir. He eventually figured out he had unusual powers where most didn't, and was even different from the radiants he'd seen. His mom told him the truth when he was 18, and Rashan later became a valuable part of the Azish military for the following years. His mom died a while ago, and her last words explained to Rahsan her secret of worldhopping. Ever since he's been travelling worlds, exploring, continuing to wear his old Azish uniform to remind himself of his Rosharan upbringing, regardless of actually being born on Scadrial.

Cause of Death: Killed by the phoenix during the Seven Day War.

@Jackson son of nun/Jackson son of nun

Spoiler

Name: Jackson son of nun

Species: Chicken

Investiture: 1 Iron spike (human strength). 1 Tin spike (human senses). 1 zinc spike (emotional stability and fortitude). 1 copper spike (Intelligence and memory). 1 steal spike (iron pull). 1 atium spike (steal push).

Weakness:he's a chicken, so people want to eat him.

Weapons: No weapons, just aluminum  feathers that slip on and off his real feathers.

Physical appearance: a chicken with aluminum feather armor sometimes. But not all the time.

Relatives (if any): they gotted eaten

History: Was spiked by an odd Koloss that had an intelligence spike. He was going to send Jackson to war against a neighboring clan, but grew free to attached to Jackson and at the end of the Kolos's life he put the copper and zinc spikes in Jackson to make him sentient.

@JacobClaessen/Jaco Seresh

Spoiler

Name: Jaco Seresh

Powers: Division and Abrasion Surges (Dustbringer of the 1st Ideal)

Age: 213, looks 23

Species: Aimian

Race: Siah

Height: 6'10"

Weakness: Borderline Personalty Disorder

Hair: White

Eyes: Dark blue

Goal: To find the perfect poetry. He speaks all Rosharan languages but he has been introduced into the Alleyverse, where there are more languages than he has phalanges. Will do anything for poetry, therefore, has partaken in operations of questionable legality. Bonded to a once-deadeyes ashspren Brand, with an Awakened ruby on the hilt that will help him to learn poetry (in fact, the command is Learn Poetry) and assist him in the speaking and understanding of all languages, not just those from Roshar.

History: Jaco Seresh was born to Siah Aimian parents, both of which, like Jaco had Borderline Personality Disorder, thus making it far more difficult for the three to have emotional relationships. Jaco left his parents to look for a purpose. He drifted from town to town, spending many years in prison, until he found an odd metal tablet. This slate was a messenging device from a fellow Siah Aimian, named Hesseeri Alaeanist, a Worldhopper from the times of the Desolations. He was dying, and wanted to pass on the torch of Worldhopping to another Siah Aimian. He educated Jaco on the Cosmere, and told him that perfect poetry was the key to knowledge and power. Therefore, Jaco began searching for two things: a way into the Alleyverse and the perfect poetry. He made two oaths to Hesseeri: he would always keep that tablet with him and search for the remains of Hesseeri, who had stored his consciousness in that tablet before he died. Hesseeri promised Jaco that Jaco could take Hesseeri’s Shardblade once Jaco found it. That Shardblade was a once-bonded ashspren, who realized that Jaco was the perfect material for a Dustbringer...

@Jehoiada/Tevarah

Spoiler

Name: Tevarah (male)

Nationality: half Alethie half shin

Investiture: Wind-runner (3rd ideal) his spren is probably corrupted, due to the fact that she lets him kill people he just has to have a reason whether or not it makes sense.

Weakness: very emotionally unstable (due to family tragedy) looses control in when his spren stops letting him use Stormlight 

Weapons: machete tied to his back, very thick hard leather armour, spren sword.

Physical appearance: tall(around 6'4), jet black hair, his black leather armour has crystall bands (to prevent slash wounds) (also looks cool) and finally red strips of cloth interwoven throughout the armour.

Relatives: none that are alive

Tevarah grew up in Alethcar somewhere remote, the closest large city was kolinar. But he was happy with his family they had a huge estate, due to his mother's inheritance and his father's wits. His father was shin which he never thought was odd till he went to Alethcar for a month of trade with his father. But everything changed when he was seventeen. They where all eating dinner one night when this wind spen made all of their silverware stick in thier mouths everyone was laughing so hard, exept his father who had a very worried look for some reason. Then that storming wind spren followed him around for a week all the while his dad gave him this odd look as if displeased at his son. Finally after morning chores one day his father sat him down and told him a long story about what people use to be able to do along time ago......

@Kaj/Kilo

Spoiler

Name: Kilo (Meaning Weight)

Abilities: Feruchemy (Full Feruchemist), Awakening (Once of upward ten thousand breaths), Worldhopper, Squire (Skydancer)

Age: Appears to be no more than sixteen.

Planet: Scadrial 

Location: Currently located on Roshar.

Appearance: 100 cm, well muscled, always light on his feet. He keeps his dirty blonde hair short and well maintained. He has dark blue eyes, slightly angular nose, and smiles rarely. He wears dark clothing usually in the form of a short-sleeve button-up and trousers.

Weaknesses: Easily manipulated, only as powerful as he is through sheer fortune. Unpracticed with awakening, and has rarely used his metalminds as of yet. Extremely loyal to their friends.

Backstory: Born and trained as a Keeper in his early years, he was kidnapped and taken into the cognitive realm. Abandoned in a seemingly empty space with only twenty large blocks of metal, was left with the instructions of how to store and what attributes in each metalmind. These metalminds are now located on an unknown island in Scadrial. Several hundred years later, he was taken in by a stranger and taken to an island on Scadrial. He was instructed on how to use commands to awaken Sapient objects. He is currently preparing fully invested metalminds for awakening. Once he completed his task, he was free to go where he wants to go. He joined the Hall of Surges as a squire to @Life&Death, opened a shop named FeruJewls, and is out collecting.

Sworn Ideals: 

1. Life before death. Strength before weakness. Journey before destination.

2. (Coming Soon)

3. (Not yet)

4. (Long run)

5. (We'll see if he gets that far)

@kenod/KoTiel

Spoiler

Name: KoTiel

Species: Kandra

Investure: Blessing of Presence, currently wearing the skeleton of a dakhor monk, but is only capable of accessing the passive abilities (enhanced strength, speed and durability).

Appearance: Uses a stone true body (currently dakhor skeleton instead). Has a height of 167 cm (5ft 6in). Alters their appearance based on mood, but tends to have shoulder length black hair and prefers to wear either black or white clothing. Currently using the form of a male dakhor monk.

Weaknesses: Has trouble impersonating people. They also don't have a lot of fighting experience, and are incapable of attacking others because of the first contract, and they would only attack in self defense when they have no possible escape route left.

Affiliation: Neutral

Personality: Tends towards pacifism. They also like to stay in the background, observing people.

History: Born as a tenth generation kandra, they received lessons on both shape shifting and impersonating people since birth. However, even with the Blessing of Presence they could never get the hang of impersonating people, so they tended to stay in the Homeland, instead of taking on contracts. Here, they kept studying, trying to become good enough to be able to go on contracts, to no avail. After the Ascension, they finally had the opportunity to leave the Homeland, and decided to go out and explore as much as possible, and see what the world (and humans) are like. Because of their habit of observing people, they eventually discovered a worldhopper, and decided to go out and explore other world themselves.

@Kidpen/Mahz

Spoiler

Name: Mahz

Investiture: Nightwatcher Boon, learns quickly, more powerful he gets less relatable he is.

History: Mahz was a 12 year old boy when his brother first breathed stormlight. Amazed by the majesty of his brother, Tran, he resolved to try and help him along his path. He worked with his brother, idolizing him, trying to bring him to new heights with his powers. Until one day, when Mahz was 14, Darkness came. Slaughtering Tran with ease, Mahz cried for Darkness to kill him too. But Darkness simply responded that he had broken no law. Mahz fell into a depression for months. But eventually, his mourning turned to rage. Making his decision, he ran away from homes, stealing spheres in an attempt to make it to the Nightwatcher and receive enough power to kill Darkness. His journey held many perils, but eventually He made it there. Making his request, asked the Nightwatcher for the potential to have power.  Answering his plea, the Nightwatcher gave him two things. First, the ability to learn things incredibly quickly. And second, passage to a world in which people receive power often. For his bane, the more power he accumulates, the less human and relatable he will be. He arrived in heart of the Alleyvillage.

@Leyrann/Esha

Spoiler

Name: Esha

Investiture: Gravitation, Transportation (Skyshifter)

Physical characteristics: 1.63 m, lithe build. Long black hair, pereference to wear it loose. Dark brown eyes.

Relatives: Mother died several years ago, father and two younger brothers are still alive.

Home planet: Roshar (country: Alethkar).

History: Esha hails from a village in Alethkar, where her father is a farmer. When she was 16, her mother, with who she was close, died, a situation that was very hard on her. She pulled through by learning to see the best in every situation, but the scars are still there on the inside. A while ago, a blinkspren, called Lithyr, started to circle around her, and eventually she spoke the first three Oaths of the Skyshifters. Around that time, a Worldhopper appeared, who noticed Lithyr and decided to recruit Esha, recognizing the benefits a Knight Radiant could bring.

Some Skyshifter things for reference so people don't have to click the link for everything:

Attributes are Impulsive and Optimistic.

Resonance is extremely strong orientation; a Skyshifter can make all kind of sudden or weird moves without ever losing track of where the ground is.

Second Oath: I will help those who are in need.

Third Oath: I will stand for what is right, even if doing so puts me at risk.

@Life&Death/Soul

Spoiler

Name: Real Name is unknown. He is called Soul due to unusually bright eyes. Will die to protect the anonymity of his real name.

Investiture: Gravitation and Abrasion (SkyDancer) 3rd Ideal --- Aluminum TwinBorn and aluminum allomantic Savant. Able to access anyone’s metalminds, although he withdraws attributes less powerful then when stored, due to aluminum savant interference.

Weakness: Soul is an aluminum allomantic savant which means that his stormlight investor power is inherently lower due to increase resistance from the aluminum, and when he burns aluminum, it voids his investure levels, but doesn't burn away aluminum itself. This makes him weaker than the average Radiant at surgebinding, but inherently stronger against any direct magical attack. Soul also has a natural bloodlust that keeps him from swearing more than the 3rd ideal. Also has the inability to take most things seriously, which leads to making mistakes, and enemies.

Unable to heal himself with Stormlight in the traditional manner. Stormlight stops him from dying and let’s him heal from otherwise mortal wounds, but very slowly. Example: if his arm was chopped off, it would take a couple months to heal, or if he was beheaded, he lies looking dead on the ground for year feeling all the pain, and slowly regrowing his head.

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will liberate those who's freedom has been denied

3rd Ideal: I will avoid reckless oaths, as they can lead to the breaking of oaths.

4th Ideal: I will avoid giving death as much as possible, as it denies freedom of Life (Soul is unable to swear this, due to extreme bloodlust.)

5th Ideal: I am freedom

Appearance: Black cloak woven with aluminum threads over dark grey tunic. Cloak provides limited protection against shardblades and emotional allomancy, but is a typical cloak against other weapons. Shardblade. Two Aluminum daggers with an emerald broam bedded in the base of each blade attached to belt, with smaller aluminum knives attached to wrists. Dual Aluminum swords. Made of an alloy for strength, so Soul is unable to store anything in them. Aluminum armbands, metal vials, pouches of spheres for stormlight, and money pouches of different world currency types.  Small ring of aluminum with a retractable hemalurgic spike of unknown metal. 

Physical characteristics: Sharp face, high cheekbones, many scars all over his body, unusually bright silver eyes, (Usually glowing even brighter from stormlight) Average hight and build, but very physically strong even without stormlight assistance. Usually smiling, slightly crazily due to insanity. Has this look in his eyes that makes you wonder how many people he's killed, and this grin that makes you realize he's probably lost count. 

Relatives: All dead.

Home planet: Scadrial 

Attributes: Bloodlust, Sarcasm, Inability to take things seriously, deep bass singer, Uses bloodlust to protect others, often dealing out death to those who he is protecting from, even if they don't deserve it, extremest, Slightly insane, and lover of the skies and winds. Doesn't want to kill everyone he sees, but loves the challenge of fighting and killing. Very kind, if slightly insulting and sarcastic, to everyone he meets, unless you give him a reason to kill you. If you hurt him, he will do whatever it takes to kill you, and everyone around you.

History: [MISTBORN ERA 2 SPOILERS] Soul was born in Elendel, but soon moved into the Roughs. During his life there his entire town were torn apart by rampaging koloss, yet he survived. Even before snapping into his powers, and learning to surge bind he was a formidable enemy and killed 5 koloss. The koloss tribe offered him a position in their ranks to which Soul accepted. Soul slowly killed his way to become the leader, and then through subtle orders, wiped out the entire tribe. Soul wandered the Roughs alone, and eventually returned to Elendel where he joined the Vanishers. When they were destroyed he took most of their supply of aluminum and left back to the Roughs. During his time there, he snapped. No one knows how he snapped, but since a koloss massacre didn't snap him, it must have been extreme. He holds deep scars from that time, and whenever he thinks about it, nearby people die. Eventually he found a world hopper who took him to Roshar and he bound a freedomspren named Elefthera. Through her guidance and lots of practice, he eventually became an aluminum savant. Even though he has suffered through many wars and much bloodshed, he doesn't let on to that fact unless he is remembering the time he snapped. Otherwise he is very cheerful, despite his bloodlust and sarcasm. He now explores the cosmere with a plan unknown to anyone else.

Cause of Death: Self detonated during a fight with the Phoenix during the Seven Day War. 

@MacThorstenson/Mack

Spoiler

Name: Mack

Investiture: Elantrian

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat)

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Relatives: dead centuries ago. 

Home planet: Sel.

History: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH). He is currently trying to find a way to get access to that so he can set up shop.

@Merrickz/Alwyn

Spoiler

Name: Alwyn

Abilities: Feruchemical Zinc, Allomantic Steel, approx. 750 breaths, In-depth Knowledge of Aons and modifiers (although lacks the ability to use them) and a limited understanding of Fabrials

Age: 137 (Appears 25)

Planet: Nalthis (Formerly Scadrial) 

Appearance: 6’2”, lean build with close-cut, dark brown hair. Green eyes covered by large (unnecessary) spectacles. Wears dark colours often with a dark brown coat to the knees and a long red scarf.

Weaknesses: Limited skill with steelpushing (has great finesse with small objects, to the point which they can hover in mid-air, however, cannot balance while steelpushing himself)

Backstory: Born to a Terris Breeding mother and the minor Nobleman guard assigned to her, Alwyn was intended to be a Terris steward, however, manifested Allomantic Steel abilities the night of his gelding, killing the surgeons out of fear. During the chaos, Alwyn was saved by older sister (Iona) and escaped the Breeding Houses. Through some extreme circumstances, both Alwyn and Iona were taken to Nalthis by a Nalthian Worldhopper (Hansi) as curiosities as Iona had manifested full Feruchemical powers and Alwyn had been shown to use Feruchemical Zinc.

Having moved to Nalthis both children began working as apprentices in Hansi’s shop which specialised in artisanal pieces and “hard to find” artifice. After some time, it was discovered that Alwyn and Iona both had a talent for creation with Iona specialising in grand automata capable of understanding fairly complex orders whereas Alwyn focused more on human pieces designed to be worn with simple yet revolutionary commands. Due to their gifts, both became well known in T’Telir with some people going so far as to use their breaths as payment for these revolutionary pieces. By the age of 25, Alwyn and Iona had both achieved the 5thHeightening through payment from generous clients.

After 100 or so years Iona met a young man and became infatuated with him and they soon became married. Not having enough breaths to grant her husband Agelessness too Iona gave up her breaths to the 3rdHeightening to be with her husband and young child. Not being able to cope with the idea of living on without his sister Alwyn lowered himself to the 3rd heightening as well. Through many travels, Alwyn gained knowledge of both Aons and Fabrials and began incorporating them into his designs.

Finally having been approached by a strange figure with white hair and grey-tinged skin Alwyn left the shop in T’Telir to join The Craftsmen to hone his skills.

@Mistborn Radiant/Ishek

Spoiler

Name: Ishek

Investiture: Full feruchemist

Weakness: As a result of the emotional trauma experienced at the slaughter of his mother (see history) he has developed a stoic and emotionless exterior, finding trouble in connecting and bonding with people. Despite this, he is secretly insecure in his abilities and capability to live up to his mother's memory.

Special Skills and Weapons: Extremely effective use of feruchemy, particularly in combat. Wears many metalminds, particularly steel, pewter, zinc, iron, and gold. Has an unbound shardblade and carries a large outdoor knife at his belt. A capable, but not excellent, swordsman. An apt tactician and strategist.

Physical Characteristics: Ishek is 6 foot tall with a lean body, characterised by taught muscles and prominent shoulders. He has a narrow and angular face, with a sort of distant handsomeness. The kind that you think he'd be stunning, if he only smiled every now and then. He has deep set chocolate eyes and a curly mess of chin length brown hair, which he often ties back out of his face. He wears an appropriated version of Terris robes, more optimised for practicality and free movement and in his personal colours of burnt orange and burgundy, above simple trousers and tunic, with sandalled feet.

Family: His mother was a keeper of Terris, one of the more well regarded members of the Synod, and his father was a simple administrator. When the Inquisitors attacked Tathingdwen, he witness the death of his mother and was unable to find his father in the aftermath of the battle and presumes him dead. He has no siblings.

Home: Tathingdwen, the Terris Dominance, Scadrial.

History: Slinging his sword over his back and ensuring he had all his metalminds, Ishek stepped out through the door of his hovel in the outer reaches of Tathingdwen. He regarded his home of 19 years, a small hut, a tradition more than anything. Something to keep the Terris sense of culture alive. He turned from the hut, moving onto the gravel path which meandered out of the city. With a firm stride he began his journey, a journey away from this place, away from the memories. It had been 10 years since his mother had died, fallen to those disgusting creatures in their black robes and spike eyes. So many years and yet it still hurts as much as it did that day 10 years ago, when he lost his mother and never saw his father again, dead for all he knew. But that was behind him now, and ahead... Well he wasn't quite sure of that yet.

Continuing along the path, gravel grating beneath his feet, he left Tathingdwen. He continued along that path for an hour until he came to the prearranged meeting place. There a woman stood, dressed in an odd dress with her right hand covered by her sleeve, she looked suitably odd to be the right person. A worldhopper she had claimed, capable of moving between the worlds of the Cosmere. Not wanting to remain in Tathingdwen, yet eager to learn more, he stepped up to her. And so his journey began.

@MoHaam/Riathor

Spoiler

[Note: This character was adopted by @Callsign: Leviathan.]

Name: Riathor Hasting

Current Status: Hasn't been seen since he went to meet his spren on the Other Side of the World. Most presume that he is dead.

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at duelling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History (very brief) : all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.

@Mraize/Rhazien Montegue 

Spoiler

Name: Rhazien Montegue

Investiture: Transformation and Transportation (Elsecaller-3rd) ~190 Breaths. 3 spikes, one is copper giving him Allomantic Brass, another gives him Allomantic Zinc and his last spike gives him the surge of Gravitation.

Oaths

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will acquire acumen from those who have gone before me.

3rd Ideal: I will use my knowledge for a wise purpose.

Weakness: Rhazien as no clue how to use Transformation. Anytime he attempts he accidentally turns it into completely different than he intended to. Mainly opposites. Open to Shardic influence, communication, etc as well as prolonged combined Duralumin Soothing and Rioting.

Weapons: Two shortswords on sheaths worn around the waist, A broadsword worn on his back, a dozen kunai, and a spear.

Appearance: A cloak and hood colored black dark blue and maroon. The only armor he wears are vambraces, paldrons and gauntlets and red and white decorated mask. His cape is very similar to a mistcloak. Where he can tear strips off and use them for awakening. This cloak has been bade out of the colors grown in the Tears of Edgli. 

Physical characteristics: Oval face, fark brown hair, thick eyebrows, and hazel eyes. He is 6' 2". He is about 27

Relatives: None that are important. 

Home planet: Roshar. Specifically western Roshar. 

History: Rhazien grew up in a home on Roshar and was taught that kindness is the attribute you could emulate. He bonded his Spren, Asha, at the early age of 10. Two years later his was caught in a high storm and accidentally transported himself to shadesmar. Luckily for Rhazien, sailors were passing and saved him from drowning. The sailors were taking a group of people to Nalthis. These world hoppers took Rhazien with them and dropped him off at the Court of the Gods where he was taken in by the god of Kindness. This is where he learns about his 3rd oath and began his collection of Breaths. During a war that ensued, Rhazien found himself caught in the middle. During this dark time, he discovered how to get off Nalrhis and took the opportunity to journey back to Roshar. He does not like to talk about his time on Nalthis. 

@Nerd3.14159265358979/Rahul

Spoiler

Name: Original name unknown to all but him. He goes by Rahul, however.

Age: Appears to be around twenty, and has for about twenty years. His true age is unknown. 

Planet: Origin planet unknown. Many know (or know of) him, none know where he's from. He is currently residing on Roshar, however.

Appearance: 5'10" or 5'11" with decently broad shoulders and a somewhat skinny waist. Muscles are well defined and large, but not overly so. Has well tanned, kind of olive skin (still caucasian by a good margin, however.) Eyes are generally hazel (it's hard to tell if he's a lighteyes or a darkeyes), but shift to green/blue/yellow or a mixture of said colors on occasion (when not holding a shardblade). His hair is a little over a foot long, just barely long enough for a ponytail (which he usually wears tied back with a leather strap). It is a rich brown, wavy/curly, and rather thick, with thick (but not overly coarse) shafts. He keeps his beard neat and under an inch long. Broad jawed with a sharp chin and rather angled eyebrows, the right stuck very slightly higher than the left.

Tools/Weapons: As a Radiant, he carries a shardblade. he also carries an assortment of well sharpened knives and a short sword in case he needs to dual wield or use his spren as a shield.

Physical Capacity: He has above average strength, with a bench of around 350 lbs (about twice his body weight) and proportional weight throughout the rest of his body. Not unheard of, but impressive nonetheless. He can run a 5 minute mile, has a 3.5' vertical jump, and has remarkable stamina-enough that a marathon isn't all that difficult for him. (All of these are non-investiture enhanced).

Abilities: Truthwatcher of the third ideal (unless he's hiding something). Accompanied by an Aviar colored deep purple and dark red from an unknown planet (take that how you want to). The Aviar has abilities, but they are unknown.

Weaknesses: Is prone to caring and/or giving (not that this is an inherent weakness, but it can be used to manipulate him). He also tends to be overly reliant on himself, preferring to fight with normal weapons rather than a shardblade as much as possible-sometimes in situations where it is unwise to do so, which leads to some near misses. Finally, he is prone to hoping that those trailing in a competition (of almost any sort) take the lead/advantage, which usually isn't an issue: when his side is in the lead however, his loyalty can be slightly shaky (it used to be far worse. The problem is now minimal.).

Backstory: Mostly unknown, save that he used to jump around a lot and has had tragedy in his past. His main goal is to avoid future tragedy, though his perspective is slightly skewed, so he sometimes tries to do this in--questionable ways.

@Nohadon/Devaan/Silphio

Spoiler

Name: Devaan Sheonar (Formerly Devaan Hasting) 

Cause of Death: Died fighting Hellbent. 

Investiture: Full Feruchemist, Aonic carvings in his body, Second Oath edgedancer

Age: 428 Years old

Physical characteristics: 2m, angular features, short black hair and amber eyes. 

Relatives: None that is known of, but one brother that he has no idea exists, walks with an aluminium foot bracer.

Home planet: Scadrial (FE) 
History: A Terris keeper who stewarded under house hasting and his unknown brother until he quit keeping and fell into a world hopper thieving crew who used him because of his natural proficiency in confidence games, stealth and assassinations. He became known as the thorn in the final empire's side, scamming the unscammable, corrupting the incorruptible. Eventually he trained  with an old scholar in the ways of combat for eighty years, mastering a huge amount of weapons and magic, eventually constructing a deck of cards and other artefacts to aid his fighting style.

*****

Name: Silphio Shamus

Age: 20 Rosharan years (21 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

Background:

Silphio was born in Herdaz, where he was immediately kidnapped by the doctor delivering him, who was a member of a rogue group of worldhopping hemalurgists, taken to an empty mountain just outside the shinovar lands and was experimented on for the first four years of his life, then returned when the hemalurgists deemed the experiments unsucessful, as no attributes or changes were showing. His father had managed to track down the hemalurgists and attacked them, killing three before the rest escaped, his father, recognising the Aimian blood inside Silphio recognised him as his son, and took him home. His childhood was completley fine, but on his tenth year he discovered his powers of flight and learnt to hear the rhythms, with allomatic bronze, on age 11 he discovered his bond to an unknown spren and met a whitespine who was strangely friendly to him, he named it fluffy and took it home, much to Silphio's mother's dismay, who shouted at him for a long time after that one. His father sent him to live with the parshendi to understand the rhythms, he came back a bronze savant with full understanding of his flight and the Rhythms. He discovered worldhopping at the age of 17, after he literally fell into cultivation's perpendicularity while on an expedition to the horneater peaks, and stumbled his way around the cognitive realm until he landed on nalthis, meeting one of the five scholars (I don't know which just yet, I'm thinking Arsteel or Yesteel) who trained him in the sword and languages of the cosmere, understanding how to get from planet to planet easily.

Weakness: Silphio is  is terrified of suffocating and low air, meaning that if he flies too far up, he might seize up and fall to the ground, he discovered this when traveling to Nalthis, which has a lot lower oxygen levels than Roshar, which took a while to get used to.

@PrinceDusty/Night

Spoiler

Full name: First of the Night. Birth name was Amaxel but [see history] goes by Night.

Investiture: two Aviar (one of each for the two abilities we know of) and then I’m a Siah Aimian

Additional abilities: See History

Nationality: Siah Aimian (But don’t worry I lost the immortality thing)

Height: 5’9"

Age: 17

Hair color: Dyed Eelakin brown

Eye color: Blue (along with my fingernails jsyk)

Home planet: First of the Sun

Religion: I worship Patji and the rest of the archipelago as the Avatar of Autonomy that it is because I’m Cosmere aware 

Spouse: None

Parents: two unimportant and probably dead Aimians. Adopted by Seventh of the Day

Siblings: An Aimian brother named Elaxan and an adopted Eelakin brother named First of the Dusk.

Children: None

History: I was raised an Aimian, but the Nightwatcher sent me to First of the Sun(thankfully granting me a whole bunch of Cosmere knowledge), in exchange for my Aimian immortality, when I told her I wanted to explore the stars at the age of ten(after my mother and father allegedly were imprisoned in Tu Bayla). I quickly mastered Trapping after being taken in by an Eelakin family, being taught by my adopted father and learning alongside my adopted brother, coincidentally only a year older. The mother of that family had been lost at sea the year before. I’m not a full trapper yet, but am close, having been through seven years of teaching. Unfortunately, due to the fact that I left Roshar at such a young age, I never completely learned to use my Siah Aimian abilities, but am figuring them out as I go.

Personality: I talk a lot, to the frustration of the Eelakin; and am somewhat… scared? of my Aviar. Good at talking to people one-on-one, not so good at talking in big groups. Haven’t really explored the Cosmere or cognitive realm much, so I'm constantly thinking about the Cosmere, but I’ve got a convenient shardpool on Patji (don't know about it yet though) so that could easily change.

@Rebecca/Raven White

Spoiler

Name: Raven White

Investiture: Brass Misting, Windrunner

Planet: Scadrial

Age: 24

Weapons: Shardblade, five vials of brass flakes, two obsidian daggers

Weakness: New and inexperienced with windrunner abilities

Appearance: 5’5’’, long black hair, slender build, agile, and dark violet eyes

Relatives: Mom, dad, and younger sister, all back home in Elendel

History: Raven was born and raised in Elendel. She met a worldhopper, Zack, when she was twenty-one and fell in love. His life goal was to discover the mysteries of the cosmere and to share this knowledge with others. She traveled the cosmere with him for two years, and during that time bonded with her honorspren Jax. At the end of the two years, Zack was killed by the Ghostbloods. Distraught, she made her way back home, and stayed there for six months, but then decided she would continue his work, as well as hunt down the Ghostbloods, and has been doing so ever since. She just recently swore the second Windrunner ideal, and is currently on Roshar.

@ShardBreaker/Veil Stormrise

Spoiler

Name: Veil Stormrise

Physical:

     Male

     Human

    Silver hair

    Light blue eyes

  Wears a black cloak over common clothing

Investiture: Skybreaker of the third ideal

Weakness: Is squeamish, and will only kill if needed. 

Skills: Trained with the sword for most of his life. Can play about any instrument (not percussion)

Weapons/Stuff: Spren/Shardblade, glass dagger, guitar

Family: Mother and Father deceased. Has a brother

Home: "Home is where the heart is!" - Quoted from Veil

Biography: Veil was born in a small, quiet town somewhere in the alleyverse. Veil spent half of his life in that small village, helping his father and mother with their family business of running a farm, but, like most, he longed for more. He dreamed of being a proud warrior, bringing glory to his country on the battlefield. Although his intentions were noble, his intentions soon changed. At about the age of 18, his family's house and the whole town was raided by soldiers from a neighboring country. Many were killed, besides's a few, one of which was Veil. Veil, devasted at the loss of his family, sneaked back into the village, and with his own knife, killed all the soldiers in their sleep. As Veil looked down at his own bloody hands, he swore that he would only kill the evil.  He soon after bonded with his spren. With his newfound powers, Veil went across the countryside, bringing judgment to the evil; dethroning tyrants and capturing murderers. 

@Silva/Mejin

Spoiler

Name: Mejin

Age: 14

Investiture: Twinborn (Allomancy - bendalloy, Feruchemy - steel)

Special skills and weapons: Mei is a pacifist, so violence isn’t something she ever attempted to become adept at. She’s always filling her steel metalmind with speed and never leaves home without bendalloy. She’s extremely hard to catch.

Weakness: Mejin refuses to train physically, so if she’s caught, she’s stuck. She also can not come within five feet of a mothball without sneezing (allergies). 

Physical characteristics: 5’4”, Mei can sometimes feel a bit short next to women in heels with her own feet on the ground. Lately her brown eyes have been getting greener, but no one notices behind her mop of unruly curly hair. She often is mistaken for 17 once she starts talking. Mejin has an average figure. She is also Caucasian. She doesn’t believe in dressing for occasions so she’ll wear whatever suits her fancy that day.

Family: Mejin is the only child to a family that doesn’t believe in last names. So too, she knows not from whom she was descended. Because of her constant trips she takes without permission, her parents have given up on trying to keep her in sight. She has a younger brother who has the same tendency.

Home planet: The Alleyverse

History/Biography: Like last names, Mejin’s family doesn’t care for dates. Mejin was always told that it didn’t matter how old she was, why count up until you die? When she was 7 she met a girl about her size on one trip out. At that point she was searching to learn her age. So she asked the girl for her age and birth date and adopted that on herself. She has never seen beyond the world of buildings and wishes to visit Scadrial, the land of her mother’s stories. Her parents had met in the Alleyverse, but never quite shared where they came from, only stories and tales. Now, at 14, Mejin is searching desperately for a way to go somewhere new.

@Sorana/Syen/Mira

Spoiler

Name: Syen

Investiture: Truthwatcher of the 2nd Ideal

Weakness: no family to support her, still mourns the loss of her brother, can’t move her left arm to 100% due to a festering wound as a child, illiterate

Special skills and Weapons: Knows some things about different plants and how to use them in potions, basic to advanced healing skills

Physical characteristics: young woman about 20 years old, darkeyed (original), long hair, 1,70 m high, not too thin and not too thick, common face

Family: Daughter of a farmer; mother died when she was about eight years old in childbirth; afterwards her father started to drink and she mixed him some teas to help him sleeping at night; two brothers, the younger one died from a fever, the older one married and took over the farm

Home: Roshar, a small nameless village next to a river near Kharbranth

History/Biography: Syen look at the cup in her hands and sighed. The liquid sloshed around sickly every time she moved it and there was a small, but insisting, part of her telling her to put the cup away, to not drink whatever it was. She sighed again, waiting for a customer didn’t help to improve her mood. Four years, it was four years ago that she finally decided to leave the farm and her elder brother behind. She couldn’t stay there anymore, not with the ghosts of both her mother and her younger brother haunting the place. She knew that people died, especially poor people, but she couldn’t stand it. She helped raise her brother, looked after her father and then a new woman entered her life, the farm and suddenly everything she did was wrong. Her sister-in-law took complete control of the farm, of the work, even of the little garden Syen had looked after. Her precious herbs that saved her brothers lifes more than once were gone, gone the last thing she had left from her mother, because some woman thought to use the soil for a cow. For years her father slept fine when drinking one of her teas, but when she was forced to stop, his nightmares came back. Syen liked telling herself that she only left because of the change in her routine, because of the ghosts, that these were the only reasons. But that wasn’t true. She left because she saw no future there. She had no farm, no heritage. She could hope to marry a decent man, bear his children and die in childbirth. And one day, she stopped accepting that as her faith, putting the blame on her sister-in-law, taking a second pair of trousers and some bread and walked away. The travel to Kharbranth hat seemed a long way, two days on the road, even sleeping outside. It was dangerous, scary and nothing happened. She arrived in Kharbranth unscratched.
Looking up she saw a man entering the house, searching for someone. He was there finally. When she left Kharbranth a year after her arrival she’d never have thought that the skills her mother taught her would be sufficient to sustain her, but they were. She sold sleeping potions or teas against a fever, all depending on the plants she found along the countryside. And they work, she told herself again. Otherwise her father wouldn’t have slept all those years. If someone asked about a poison she always told them no – and approached them after finding a suitable plant. Nothing to vicious, but who could blame an uneasy stomach on her? She waved the man over and gestured for him to sit down, a false smile on her lips. A love potion. Well, they usually didn’t work. But who was she to tell her customer?

A few minutes later Syen left the small, dirty room and stepped on the street. Her eyes follow the street and she then follows it into the even poorer parts of the little town.
“Who needs help?”
she asked quietly feeling more than seeing how Essun answered her question. A slight shimmerof light to her left answered her question.
“Thank you.”
Her voice was soft, but her steps were sure when she entered those places most people never saw, helping those who needed help, those nobody else cared about, just like she had sworn a few years back. She always had a good feeling for plants, for animals only recently she understood, that her talent wasn’t simply a talent but so much more. Smiling she knelt next to an old man and looked him up and down.
“How can I help you?”

Cause of Death: Killed in a fight with a Chaos Marine.

*****

Name: Mira

Investiture: Resealer

Weakness: weak eyesight, has a bad right knee and can’t run anymore, finds it hard to trust people and is often barsh

Special skills and Weapons: experienced healer and resealer

Physical characteristics: middle aged woman (48), green eyes, hair is shoulder length and always pulled back in a bun, stoud, favours her left leg

Character:

grumpy, but good hearted old matron

Family: only child, learned her craft form her father

Home: Sel

History/Biography:

The course of Mira’s life was determined at her birth. As the first, and only, child of her parents she was raised to learn her fathers craft and become a healer. Her parents were overjoyed when they discovered, that she could become a resealer and her father taught her everything. As she felt suffocated by her parents plans she left her hometown and wandered for a few years. She stayed in a place for some months, earned a bit of money with her skills as a healer and continued then. Over the years her knee became worse and worse and one day she knew it was time for her to settle down.

At the moment she organizes Einladung Hospital and looks after the staff when Tena or Syen or some of the others that work there are away.

@Snipexe/Gaan

Spoiler

Name:Gaan (pronounced gone)

Investiture: Kandra with just the spikes that make him sentient.

Special Skills: Insanity, and being a Kandra.

Weakness: He’s completely insane. To the point where he can no longer distinguish what is real and what is not. Because of this, the Rp is primarily going to be from the first person, as it’s his journal.  (This is something I figured I’d experiment with). He can’t fight either.

Physical Characteristics: They’re a Kandra...

Family: none.

Homeplanet: Scadrial I guess, though more accurately the cognitive realm.

Bio: A Kandra who Harmony has sent out around the Cosmere. He is of the 3rd Generation, and so can form a body from bones relatively fast (5 minutes if it’s new, 10 if he’s trying to get the features perfect, and 3 if he’s done the body before.) He has spent vast stretches of time (think 50+years) by himself in the jungles of the cognitive realm, and during this time he has gone insane to the point where Harmony can no longer speak to him for fear of going insane himself. Because of this, Harmony cut all communication with him, and left him with a single order. To discover that which was beyond even Harmony’s power. Something beyond even the plane of the Cosmere. The only thing that keeps him from ending it all is his journal, as it allows him to escape the madness. He is now consumed with a desire to discover what even Harmony feared, on planes beyond even that of the Cosmere.

Purpose/Goal: see above. he also really hates Harmony.

@Stormblessed Dolphin/Storm

Spoiler

Name: Goes by Storm. No one really knows his real name.

Abilities: Lightweaver, Tin twinborn

Weakness: Highly annoyed by imperfections 

Backstory: Grew up as part of a minor house in Elendel. Lived a fairly sheltered childhood. Somewhat favored as the only child to display any magical abilities, being a Tin ferring. Everything changed when his family's mansion burned down. His parents, and 5 siblings were all tragically killed in the fire. He was only 11. He was taken to live with an uncle he'd never met. But he soon ran away, unable to deal with the grief. He made a new life on the streets. It was soon after this that he discovered his Allomantic abilities. Not only could he store his snses as a feruchemist, but he could burn tin as well. Everything he did after that point is unrelevant (for now). Until he was 17. then he came across a group of Worldhoppers. specifically, members of an organization known as the Dark Alley. He was interested in this new concept of the cosmere, but he wasn't sure about the goals and intentions of the DA. He spent his time studying in their non-hemalurgic department. he was particularly intrigued by the land called Roshar. he spent much time there, and eventually attracted a spren. Becoming a ligtweaver of some skill. Eventually, he started the organization know as TUBA. and the rest is history.

@The Awakened Sloth/Varizoth

Spoiler

Name: Varizoth 

Investiture: Steeldancer, Feruchemical steel and the Surge of Abrasion. Forger, carries stamps and Essence marks. 

Special skills / weapons / Weakness: Only one Essence mark allows skilled combat, without it I mainly rely on Steeldancing / running away. Other Essence marks to be determined, may include hemalurgic knowledge. Has strange affinity with fire...

Physical description: A stooped old man, white hair, silver eyes, usually dressed in a dark brown hooded cloak. Tends to linger in shadows staying as still as a reptile, presumably to store speed.  

Home planet: Sel

History: formerly a Child of Ruin, presently disillusioned with Harmony.

@The Forgetful Archivist/Akrasia

Spoiler

Name: Akrasia

Investiture: Awakener of the 6th Hightning.

Appearance: Garbed in parshendi carapace armor as well as a hodgepodge of colored clothing (including what appears to be Mistcloak dyed a rainbow of different shades and colors.)

Physical characteristics: Tan skin and hair dyed a variety of colors, one eye is reminiscent of a goat and the other is like a cat. There are several other animal characteristics as well. Such as some canine fangs, and patches of muskrat hair

Relatives: He has a brother who fell thru a perpendicularity and was never heard from again, other than that he has no relatives of importance.

Home planet: Nathlis

History: Akrasia gained most of his breaths by spiking animals, this had some unintended side effects, namely a primordial instinct that would take hold of him when he feels strong negative emotion (think dark side of the force) When this happens Akrasia loses all control and rampages (thus the name Akrasia) When this happens he is reduced to an animal incapable of thought (for the most part) and becomes uncoordinated and clumsy. While in this state of nature he also loses the capability to awaken. When in this state his skin ripples with color like some sort of cuttlefish, the more breath used in awakening the more in control of his animal side he is.

@Thunderclast/Rastor Finley

Spoiler

Name: Rastor Finley

Investiture: Steel Compounder

Weapons: none; uses his fists at advanced speed to just cause mayhem

Appearance: Black-haired Scadrian

Weaknesses: Has become a Steel Savant, can't stop burning for more speed or the dependency kills him. Can't live a normal life. Steals food, never caught.

Special Skills: Can go from 100mph to 100mph in zero seconds flat.

Backstory: Taken to Roshar by a professor at Silverlight, he raced Fleet in a race and won. Of course, Fleet didn't know they were racing, so the jury's still out if it counts. Hates Kandra because one of them ate his father.

@Voidus

Spoiler

Investiture: Hemalurgic spikes. 

@5ith Ideal/Nalizar

Spoiler

Name: Nalizar

Appearance: Tall, gangly. White hair, angular face. Completely black eyes.

Abilities: Windrunner of the third Ideal. Spren named Yddronstrom. (Nicknamed Yd)

Equipment: Shardblade (and other forms of Yd) Also owns a Grandbow.

Background: Just poofed into the Alleyverse out of nowhere

 

 

Era Two:

This is the current era of the RP. Generally the power levels of characters are different (lesser) than the previous era's. 

@Archer/Klasten

Spoiler

Name: Klasten Moré (previously known as Clay)

Investiture: His knack is for attracting and spotting tropes and plot devices. Especially cliché ones. 

Special skills and weapons: He has unparalleled skill with the lasso he keeps tied to his belt. He’s a pretty good shot with the aluminum handgun he carries in a holster on his hip, and extremely accurate with his (steel) rifle. The aluminum bullets he stores on his ammo belt, while the rifle bullets are in his saddlebags. Klasten is a good survivalist, hunter, and tracker.

He also carries a burlap sack in which he keeps his collection of plot devices he’s captured including a Chekhov's gun, an inheritance from a distant relative with one condition, an absurdly sharp blade, a big red button etc. The bag contains an inexplicably large number of items. He will die to protect it.

Weakness: Has a strong affinity for chocolate. He is also easily impressed by displays of ‘magic’ he hasn’t seen before.

Physical characteristics: Dawnfacer. 180 centimeters (5ft 11), shoulder length black hair, tanned and weathered skin, sapphire blue eyes, strong teeth, muscly body. Wears a brown ten-gallon hat, a leather cuirass, and a sand-coloured trench coat.

Family: His father and mother, both retired farmers, live in a city on his home planet. He occasionally writes to them. His uncle is Mace Klasten. 

Home planet: [The setting of I Hate Dragons]

History/Biography: Klasten grew up farming potatoes. When he became an adult, he left that lifestyle in favour of being a cowboy. He traveled extensively through the flat regions of his home planet. Then one day a he met a worldhopper named Mace. Mace showed him the wonders of the cosmere yada yada now Klasten is working on the Alleyverse’s main planet, hunting down rare objects to collect, sell, or destroy. He uses the money he gets from selling them to buy Tia cards, ammunition, food etc. When he’s running low on cash, he’ll occasionally dip into an account he has access to at the Bank of Crysts. He missed the Seven Day War, he was off-planet at the time. Now he’s back, and looking for adventure.

@Arlin/Oren/Li TaiRu

Spoiler

 Name: Oren 

 Investiture: Worldshaper (mutated illumination, division) second ideal 

          There is still life after death, Strength to be learned from weakness, My journey has not ended my destination has not come 

          I will share what I have seen 

 Weapons and skills: aluminum handled knife, knows ship things 

 Weakness: he has next to no knowledge about knowledge the alleyverse or cosmere and is still not entirely familiar with his own abilities.  Also is unused to sunlight 

  Home planet: the boundless worlds

  Appearance: tall for his age dark hair always wearing darkened glasses

  Personality: strangely somber with  reflectiveness of one who’s eighty 

  Nationality: Boundless 

  Age: 18

 Family: A sister his spren 

 History/biography: Oren’s home bound was razed left open to others after the SDW made his way to safety when The alley storm came and he started to glow the where killing attackers and destroying the blades until they all just eventually stoped trying and let him go (backstory is still a bit of a work in progress) 

 

Spren:

Name: Ailyarin “Ai”

Species: Reflection Spren

Appearance: can take the form of anything that reflects off the river perpetually rippling prefers a fox though   

Personality: a bit of a wise cracker 

 

These are the mutations of his surges he’s not fully aware of them:

Spoiler

He can only make illusions of places. The world around him fades and becomes what ever he chooses. Sounds and the features of his illusions are combinations of sights and places he’s been before. 

His division can be used through his weavings and its glows wherever it releases which can be covered by a weaving but not completely. 

Division effects everything he touch’s except when through a weaving

********

Name: Li TaiRu

Investiture: Forger, Shardblade 

Essence marks:  The Warrior: The stamp plate is a metal bracer wrapped in layers of hardened leather to prevent damage to the seals while in combat   

   Li TaiRu becomes a master of bladed combat, with expert use of the ten stances  suffusing selish combat styles  into his shardblade welding.

The Scholar: The stamp plate is a  modalian 

   With this mark Li TaRu is able to speak nearly every language in the cosmere, knowledge of the many routs between planets, the creatures/races that inhabit them, a deeper understanding of  realmatic theory and the different forms of investiture. The knowledge gained does not persist after it is released. Li TaiRu carries a book with him as to circumvent this. 

Other abilities: extensive knowledge in all crafts and mundane forgery, specialty in resealing, and intermediate application of the ten stances.  

Affiliations: Ghostbloods       

Nationality: MaiPon 

Planet: Sel

Appearance: 5'8", raven black hair, and  lighter gray eyes.

History: Trained as a Forger Tai worked as a resealer for the Rose empire using it as a cover to scout out and find interesting and strange items to sell and collect. Shorty after obtaining one of his most desired items a majestic ceremonial sword where his possession of it drew the attention of a worldhopper who told him of the blades true origin and became cosmere aware ans started traveling the cosmere notably to Roshar to learn how to use his shardblade and finally to the alley to keep his forgery.

@Ark1002/Ambrosia/Atticus/Ark/Georgia/Fred/Araha/Crow/Shifty

Spoiler

Name: Ambrosia Nightshade

Gender: Female

Investiture: Pewter misting (thug), steel ferring (steelrunner), Rithmatist, first heightening

Weaknesses: Self-confident, has trouble taking things seriously, and very rash. Doesn't trust people from worlds she deems dangerous, she believes there upbringing will make them "evil" or "bad". Can't kill anyone she knows personally.

Equipment: Two metalmind earrings, two metalmind bracers, and a belt with different chalks (all black or red) and vials of pewter. A Elite Sentinels coat. Gemheart that allows teleportation. She also has on display in the hospital her old dagger and the sentinels electroshock hammer. silver coated dagger with aluminum coated under, and steel inside, can be inserted with chalk, poison, or have chalklings drawn inside. Tip can retract to open the compartment.

Armor_tech_10.png.623598db3e4b4ab601f25d127664a8b9.png.121174bef03d639a2959a36275f4c0bd.png

0001419_damascus-dragons-tooth-dagger_550.jpeg.9d1963ba00a8c5193b25bfae76639fb6.jpegWeapon_electro_hammers.png.91dff13a966a16466015530cefda2560.png.2d4ad11da5f51eae591f33c0db4454a5.png

Appearance: Long white hair, purple and black coat, purple helmet that can be summoned and desummoned like a shardblade. One violet eye, one dark brown.

5bce3b91ae31c_EliteSentinelsHelmet.png.a55fd856ae35e8dedf9936d3c6f2db75.png

Age: 23

Home planet: Roshar/Scadrial

History: She was born on Roshar and lived there for two years, had vague memories of trying to catch floating creatures, and a huge shelled thing she rode. Then her father, Anthony Nightshade (Hellbent) moved them to scadrial. She lived there until she was seven, when her house burned down. Her father left, promising to return. Half a year later she discovered he was dead. She went to his funeral, where they told her about the alleyverse, and gave her a piece of a gemheart, which allowed teleportation. Began by exploring the cosmere, going to Roshard, Sel, Threnody, Nalthis, Taldain, and the First of the Sun. She later went to the United Isles, where she became a Rithmatist. After a few years going to school and learning Rithmatics, she went back to the alleyverse, and decided to become part of a group. She chose the sentinels. In recent times Ambrosia has become obsessed with the idea of the boundless worlds, and wants to explore them. She hates her father, because she learned how evil he was. Her one regret was that she wasn't the one who killed him.

After starting a guild, Ambrosia got into a duel because she wanted eggnog. In this duel, one of the opponents, Mara, died, which Ambrosia deeply regrets. She trained and became and Elite Sentinel, and a doctor. That is how she got her new coat and helmet.

******

Name: Atticus Voidlight

Cause of Death: Plasma bolt to head

Gender: Male

Investiture: Oclulator, Spike through one eye granting both steelpushing and ironpulling

Weaknesses: Has trouble thinking for himself, is overly cruel, and doesn't think highly of himself

Equipment: Red power armor with plates of Hellbent's old armor (blood red with voidlight vein patterns) fused in on the arms, hands, legs, and feet. Hellgun, large collection of oculators lenses: Educators lenses, Voidstormers lenses, Shokers Lenses, transporters lenses Shamefillers lenses, warriors lenses, torturers lenses, shatterers lenses, oculators lenses, flamebringers lenses, bestowers lenses. Because he only has one eye, he has a spare of each.

Space Marine Abilities:

Spoiler

5b762ef396c77_Screenshot2018-08-16at7_10_30PM.png.3c8a0718988c52c5ba49e47988b13f0b.png

5b762efe21d7e_Screenshot2018-08-16at7_10_56PM.png.3d8bc191f8c007794b30a6eb8a1fca93.png5b762f045f87a_Screenshot2018-08-16at7_11_15PM.png.aff4454ed4ff2ae87d0f6b08c6512a85.png5b762f834aa14_Screenshot2018-08-16at7_13_12PM.png.58adf30c05c977991833f7f44652fc80.png5b762facdbfc0_Screenshot2018-08-16at7_14_57PM.png.cc4ab12c6bd42ee2f770a0d06d0fa8db.png

Appearance: He has midnight black hair, one eye that he always keeps covered, a spike through the other, and tan skin covered in scars he got while in the Blood Radiants.

Age: 30

Homeland: The Hushlands

History: Grew up as the son of a librarian, he was a dark oculator. He eventually ran away, ending up, totally by accident, in the alleyverse. He joined a gang in the alleycity for a few years, then went to Roshar. He became part of the Blood Radiants, the people who worshipped Hellbent as the Dark Herald. He got a new surname there, Voidlight. He became the Head Priest at 14. A month later, he was called to Hellbents funeral. He was given a set of red armor with voidlight veins. He left immediately, setting out to explore, and find a new purpose in life. He arrived after a while at the boundless worlds, where he met the now truebreeding constructs. He walked to the third of the five realms, the realm where Titan had his castle. As he strode up to the entrance two small figures burst out of the front of the palace, a small Kolossal boy, and a small girl that looked like Titan as a female child, with different patterns of gold and black, and a different build. Titan, the lord of the area, burst out of the front door, stooped, picked up the two giggling children. Atticus poked him in the highest place he could reach, about at his knee. He asked if they would give him steelsight. They spiked him through the eye with a steel spike. He left, but promised to return eventually. At fifteen he decided to join the Black Crusade, and became one of them, a space marine. He helped in there war against the chaos marines, with his vacations in the boundless worlds.

********

Name: Ark

Cause of Death: Small children with water balloons (during the Great Game)

Investiture: Shardstick

Race: Ent

Weaknesses: Tree

Strengths: Tree

Goal: Protecting sitcks

Hobbies: Tree

*******

Name: Georgia Antella

Investiture: Rioter

Skills: Speeches and a flair for the dramatic, great warrior of low intelligence, scientist, lock pick.

Weakness: Multiple Personality Disorder

Appearance: (depends on personality, scavenged from wreckage after Seven Day War) Warders cloak, a black ripped suit, armored boots/a mistcloak, a red sentinels robe, a power armor helmet, and sandals/white lab coat, deep green dress, thick leather boots/Gleemans cloak, skaa-style robes, boots and gloves made out of Kolossal skins made into leather. She has long black hair, deep tan skin, and is of average build.

Height: 5'7

Age: 17

Personality: Varies, depends on personality

History: She grew up as an urchin in the Alleycity, living near Hellbent park. She played there as a girl, she was born barely after the Seven Day War. One day, climbing on to the top of the monument in Hellbent park, she heard her first voice. It came in a color, the color red. She fell and hurt herself in surprise. As she fell, she perceived a color. Red. That day, the day before her ninth birthday, she went inside and put on clothes her parents had scavenged from the Seven Day War. The day before her 12th birthday, a second voice. She had been talking with her friend in Hellbent Park, and as she walked over is grave, another color. Gold. A different outfit. 14th birthday, she got green. Another set of clothes. On her 16th, she got black. Her own personality. Every time was in the Hellbent park. Her parents were killed, putting her on the street again, but alone. She joined the thieves guild, and lives with them now.

****

Name: Fred

Appearance: Big, bulky, scar across left cheek

Investiture: Varies depending on spikes, experienced Forger

Age: 31

History: Grew up on Sel, he found out his father was a worldhopper, and a DA member. He begged his father, and his father took him to the Alleyverse. He ran away and grew up there, later joining the DA. All this time he had been practising forgery, but he now realized he had another passion. Hemalurgy. Frank is a dedicated member of the DA, and will do anything they tell him to.

*********

[Note: Araha was adopted from @Cyanic on 11/17/18]

Name: Araha Sollus

Investiture: Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 20 (at the time of Era 2)

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Bio: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*********

Name: Crow Blackice

Association: Chaos Marine

Height: 8'4

Equipment: Shardblade, Power Armor, Hellgun, large staff.

Gender: Male

Sexuality: None

Weaknesses: Overconfident, arrogant, has trouble believing others are more powerful then him.

Appearance:

AraghastthePillager.jpg.9db1b812776b8feea8b6c89afa6b68e8.jpg

History: Powerful general during the Long War, he commanded a third of the forces on the attack of the Synod Village in the Goldhaven Mountains. He killed hundreds, and when they were defeated, was able to escape with a sixth of the forces they had brought. He split these forces up to keep them from killing each other, and being found, leaving himself with a band of only fifteen. They were killed when found, except for himself. He has been roaming since.

**********

Name: Shifting Shadows (Shifty)

Investiture: Lightweaver, Nicrosil Ferring, can "talk" with wolves (WoT)

Height: 6'0

Age: 23

Gender: Male

Sexuality: Bisexual

Weaknesses: Socially awkward, scared of water, will attack any he thinks of as twisted human, such as Chaos Marines, Myrddraal, Trollocs, or Hemalurgic obamanations, with no regard for his safety.

Appearance: Golden yellow eyes, long, lanky black hair, dark skin

History: Shifting Shadows was born on Scadrial, to Worldhopper parents. His parents took him to Roshard for a short vacation, and he happened to bond a Cryptic. This was before he could remember such things. When he was back on Scadrial, at age seven, his parents were murdered by a rival worldhopper, who attempted to kidnap him. He ran, joining up with a tribe of Koloss. He grew up among them, learning their savage ways. At twelve, they said he must leave or get spikes. He left.  The worldhopper found him, and successfully kidnapped him. He took him to his base on Threnody, were he ran away. He discovered the hard way what Shades were capable of, barely escaping. He lived deep in the forest, learning to hunt without drawing blood, and all the other ways to avoid angering shades. At thirteen, he was captured again. This time the worldhopper took him to a group living on the Shattered Plains, so they could test on him. He ran away once more, living in an even harsher environment. This lasted until he was fourteen, when he decided to explore further out, and discovered the Horneater peaks. He lived there a year, before the worldhopper found him again, taking him. Finally, he escaped into an Alley by accident, finding his way into the world of the Wheel of Time. He lived there, where he joined a pack of wolves, finding out he could communicate with them through his mind. He lived there until he was twenty, and then he decided to go elsewhere. The alpha of his pack decided to come with him, and with her came the entire pack. They lived in the wilds of the Alleyverse for a few years, until now.

@AxeliustheGreat/Tena/Fangblade/Terror

Spoiler

Name: Tena

Sex: Female

Age: 45 Rosharan years

Birthplace: Kharbranth

Investiture: Edgedancer of the 4th Ideal (spren's name is Iffina). Steelrunner Ferring and Steelpusher Misting. Expert Awakener, 100 BioChromatic Breaths. 

Physical appearance: 5'8,'' well-muscled, and has short black hair (pixie-cut!). Light blue eyes.

Strengths: Expert at using a staff in combat, as well as being proficient with axes. Learned in both of her Surges, as well as her other Investitures. Lifetime pickpocket and juggler. 

Weaknesses: Pollen allergies. Can only speak Scadrian and Alethi. Occasionally reckless.

Biography: Tena was born to a well-regarded Lighteyed family in Kharbranth, but resented all the special training required for being a Lighteyed woman. She ran away from home at 10 years old, and spent her young life on the streets, learning the tricks of the trade (stealing). At 24, she was one of the best pickpockets in the entire city with some small help from her lucky spren, Iffina, and she knew it. Tena attempted to rob the manor of her own family when she was 25, but was caught and sentenced to execution. 

Her grandfather heard of this and bailed her out before the execution. He met her lucky spren, and told her that it was, in fact, a Surgebinder's spren. He taught her how her Surges worked, something he'd learned from his own Cultivationspren, and then took her to Nalthis via the Cognitive Realm. He purchased 100 breaths for her there, and taught her Awakening, as well as how to use axes and staffs in combat. From there, he brought her to Scadrial and abandoned her in Elendel. Tena taught herself how to use her powers as a steel Twinborn, and stayed on Scadrial, because she liked it there. 

Kills: Naermen (Gancho Libre), Kicker and Tarsaan (Archer)

********

Name: Fangblade

Sex: Male

Age: 18 Rosharan years

Birthplace: Northern Roughs of Scadrial

Investiture: Edgedancer of the Fourth Ideal. Has been spiked with copper, steel, and pewter to grant him human sentience, Feruchemical physical Investitures, and Allomantic physical Investitures. Fifth Heightening of BioChroma. 

Physical appearance: Very large half-wolf half-wolfhound dog with upright black ears, a long dark snout, and a mostly brown-gray coat. Bright green eyes. 

Strengths: Very big, strong, and agile dog, able to tackle even large humans or run quickly for great distances. Extensive experience in combat with Invested humans, and so knows their tricks well. His mother gave him Type 4 Awakened metal claws that he can use expertly, in addition to, of course, his actual claws and teeth. 

Weaknesses: Hard time communicating with humans; can be arrogant and rude in the sort of way that a dog would take as simply asserting dominance and a human takes as a challenge. Lacks significant knowledge of what would be respectful to a human.

Biography: Fangblade was born in a den that was dug under a cliff face by his mother in the northern Roughs. Hid mother had run off during a hunt and mated with a wolf, then dug out a den two months later. His litter was found by a man whom Fangblade calls 'Deathstink' in his mind. The man gassed the den, killing his mother and littermates, but not Fangblade, who was near the back of the den and had pressed his nose into the earth to save himself. Deathstink dug him out of the den and put him in a cage that smelled of rotting meat for four days, only feeding the pup twice. On the eve of the fourth day, the man was discovered by Tena, who'd been patrolling that area of the Roughs at the time. When she saw Deathstink, she put him out of commission and rescued Fangblade, naming him when he immediately bit her.

Tena raised him in the Roughs at her ranch and in the Alleycity. He learned to be calm and polite with humans, and she eventually copper-spiked him right above his shoulder. He gained the ability to talk with this spiking, oddly. Humans other than Tena and the already-insane TUBA membership avoided him both because of the weirdness of talking with a dog and because he was a bit of a jerk sometimes. He asked Tena to give him powers like she had, and she spiked him twice more, with steel and pewter to grant him Feruchemical and Allomantic physical Investitures. He traveled with her to her home planet, where he attracted a Cultivationspren that he bonded with. 

*****

Name: Charles Dettinger (Terror)

Sex: Male

Age: 31 Earth years

Birthplace: New York City, NY

Investiture: Has a boon and bane from the Nightwatcher.

Physical appearance: 5’ 6”, wiry, blond hair, and brown eyes. Constantly has a nervous expression on his face.

Strengths: Good with a machine gun or pistol. Excellent hand-to-hand fighter. Very gentle personality.

Weaknesses: Almost non-existent temper; cannot hurt people himself.

Biography: He grew up in New York City, and was drafted into the US army at the advent of the First World War. He fought in the trenches with a few of his buddies, until all of them except him had died. After that, he went a little crazy and climbed out of the trench he’d been stuck in for months and stood in front of all the German guns, wanting to die. However, as fate would have it, he stumbled onto an Elantrian Aon (he’s still wondering if it was a mercy or not) that teleported him to Emul, Roshar, where he stayed for a few years before stumbling into the Nightwatcher and asking her for a boon. He still hasn’t figured out if his boon or his bane is worse. He ran into a rogue Worldhopper that taught him the ways of the Cosmere.

@Bad_Karma/Cain

Spoiler

Name: Cain

Age: 19

Investiture: Epic Power (State of Matter Control, Can only be killed by someone who I am afraid of)

Special Skills and Weapons: Carries a short, black dagger and an assortment of poisons.

Weakness: Doesn't think long-term, lives in the moment, refuses to use epic power to often for evil

Physical Characteristics: Blond, Tall (6'0), Crystal Blue eyes, Black leather jacket

Family/Friends: Family all dead, killed by Dusk in super lifeless experimenting, Long time friends with Hellbent

Home Planet: Reckoner Verse

History/Biography: Family was killed by Dusk's experimentation, stayed with Hellbent until he started the war with Dusk, and I have been roaming ever since.

@BitBitio/Kane/Jonas/Stush/Goree

Spoiler

Name: Kane Mentiz

Investiture: Pinnacle, Oracle, ChayShan, Archivist (Via Spike), Windrunner of the Third Ideal, Cognitive-Shielding Aviar, Amberite Aether Bond, Shardarm, Soulcaster Fabrial made from a dead Cryptic.

So, a brief summary/reiteration: Visionary (Electrum Compounder according to MAG), Archivist by Hemalurgy, ChayShan, WIndrunner Surges and Shardarm, Soulcasting, Amberite, CogShield Aviar.

Skill in magic: I store information in Copperminds constantly. Also, I have infinite determination due to Electrum Compounding, but note that I only Compound to fill my Bracers up unless it is an emergency, where I will burn for Determination instead. I have trained a lot with Allomantic Electrum so that it applies better in combat. I can see up to ten seconds into the future if I'm flaring. I am highly skilled in the art of ChayShan. I Worldhop by jumping through perpendicularities, whose locations are embedded in my copperminds. I am good friends with my spren, Quintexidus or Quin for short. Also, I have considerable Aether power, and decent skill with it. I have befriended the Aviar, Arrow (Eelakin name is Arroji) . Now a Savant for Determination. More explained in weakness and history.

Equipment: Metallurgy equipment, Sentinel Coat, spheres, Power bracelet(summons slight boost in power and Stormlight), knives and daggers, machetes, Plasma rifle, two Devastator pistols, metalminds, metal vials, etc.

Plasma Rifle:

Weapon_rifle.png.38916a5038bf35f9c73c3e097b8b82a4.png.f337db704869e343f4aabff816aa0c30.png

This rifle fires energy blasts, however it must be charged with Investiture. In order to fire, it must use up Investiture. Kane hooks up electrum "batteries" that it taps to fire.

Devastator Pistol:

Ranged_blaster.png.6124fe944a8371a85013086b576e5905.png.d267e9101552cb41aae7e941dd9c1695.png

This functions the same as the rifle, though its fire type and battery required are different.

Weaknesses: I am stubborn to a fault and have tried the same things in the past repeatedly before finally changing tactics. Can be influenced due to Hemalurgic spike. Also sometimes, I will make reckless or bad decisions that will cause damage to myself and others. I am missing my entire left arm and it can't heal. Feruchemical Electrum savant. I get more yield out of tapping and burning Metalminds but if I run out I go into a depressed state and lose motivation to do anything. My greatest weakness is wanting to help my friends. I could be forced to do anything if the life of a friend was on the line. See below for an extensive guide on how to beat him.

Other abilities: Master of Metallurgy, proficient fighter in all weapons, master of knives, machetes, and daggers especially. Proficient hand to hand fighter. Skilled with Soulcasting. Owns a Soulcaster stolen from an irresponsible ardent. Incredible strength on account of having a "Shardarm." Ambidextrous for hands (due to Shardarm making my non-dominant hand equally dexterous) and feet (normally, I was always footbidextrous)

Appearance: Blue Sentinel Coat with helmet (coat is Awakened to protect me), silver synthetic t-shirt underneath, Aluminum utility belt with weapons and metal vials, padded brown jeans, protective boots. Keeps hair moderately short. No freckles, looks like he always has a decent tan. Muscular arms, with Soulcaster and Aether on right hand, Power Bracelet on wrist, long Electrum Bracer(like an arm guard for archery but electrum), two Copperminds on upper arm, Shardarm for left arm, angular facial features. 

Sentinel Coat:

5b59633a4bc8e_Armor_super_cloak(1).png.1f1502fa33a0d57b2726cd266025e3b7.png.685ce1627b3bb598d06690a95b29e555.png

There is some controversy about metals in the cosmere and the Alleverse. You can see several metal sections on the coat, however they can't be Pushed or Pulled on. This is not because they are Aluminum. Rather, they are made of electrum. Due to the fact that Kane is a Compounder, all of the metal on his person are electrum. He Compounds to fill them to a very large extent. Metalminds of enough Investiture are immune to being Pushed or Pulled.

PM me for more details. - Bitbitio

Age: 40 Scadrian years old (Ageless, due to a large outpouring of Investiture that changed Kane's Spiritual Aspect during the Alleystorm)

Nationality: Half Terris, Half Elendel Basin

Hair: Dark brown

Eyes: Chocolate brown

Height: 6'4"

Religion: I'm Pathian, although I don't own an earring since I already have a spike. 

Home planet: Born in Scadrial, specifically Elendel Basin. 

Spouse: Adli Mentiz 

Parents: Brevan and Kaiah Mentiz (see history for more details)

Siblings: Older sister named Lita Kion, she is married to a JinDo man who is also a ChayShan master named Sudo Kion. She is a Twinborn Lurcher/Steelrunner. Killed by a highstorm.

Children: Zaren Mentiz

History: My parents are Brevan, a Terrisman steward who was a full Keeper, and Kaiah Mentiz, a full Mistborn. Kaiah belonged to House Mentiz, a prominent noble house in the Eastern Dominance that was in the Allomancy business. They made metal vials and mined their contents, then shipped them to Luthadel. Although Brevan was just a lowly steward, they eloped and moved to the Central Dominance. By the time they arrived at Hathsin, Ruin's final plan was in motion. They fought the Koloss and barely survived. They moved to the Roughs after the Catacendre and started a family. When Kane was only two, they were killed by Koloss, which caused Lita, the elder sibling, to Snap. Lita and Kane moved to the slums of Elendel. For six years, they lived as street children. One day, a passing Terrisman noticed Lita using Allomancy. After studying them for a short time, he deduced that she was also a Feruchemist. Therefore, Kane, being her brother, was also possibly a Feruchemist. The Terrisman, who was an Archivist, brought them to the Village. Within four years, Kane and the Terrisman had been kidnapped and Kane was Hemalurgically spiked with Archivist powers. This also caused me to Snap. My sister realized what danger I was in, so she rescued me alongside the constables. We worldhopped to Sel, where I studied ChayShan techniques and became proficient in it. Unfortunately, the same kidnappers, called the Trellurgists, attempted to kidnap me again. We escaped to Roshar, though I still move around to avoid Trellurgists. I joined TUBA and dueled Rhazien (Mraize's first character). I was later captured by the Trellurgists, however, and Minag was killed. I escaped and eventually swore the Second Oath of the Windrunners. Using my newfound power, I traveled to the Vaeria and bonded an Amberite Aether. However, I discovered that I couldn't escape conventionally, since I was out of Stormlight and couldn't find a perpendicularity that didn't kill me on contact. A Vo-Dari learned of my problem and Sent me back to Roshar with his power. I began searching for Rhazien. I arrived in the Horneater Peaks and met an old Forger. I then traveled to Rhazien. I educated him in ChayShan. Then, I went to the Alleyway Bar a few times. Eventually, I founded the Sentinels and fought in the Seven Day War. After the Seven Day War, he became a Feruchemical Electrum Savant. He participated in the Long War and is currently sequestered in his bunker, working with Metallurgy. I have written a lot of backstory for Kane, and I mean a LOT. The easiest place to find it is Page 1 of CDS. 

Personality: Adventurous, outgoing, and quick to trust. I'm stubborn, and observant. I store everything in my copperminds just in case, including ChayShan techniques. Also is depressed, runs on electrum Determination.

Kane studies Metallurgy, so in his spare time he is cooking up new alloys to test various experiments on them. His most successful discovery was the alloy that he uses for his armor, which is primarily elecrumminds but also a stronger metal. He has this little case with several highly valuable metals in it. A single bead of atium, a single ettmetal cube device, a cube shaped piece of malatium, several thin sheets of aluminum (that stuff is storming expensive), and his prized object. A single bead of lerasium. However, it is smaller than an ordinary lerasium bead and it can make at best a Mistborn slightly weaker than Spook was. As malerasium (my headcanon name for a lerasium alloy), it can make an above average Misting. However, Kane is keeping it in reserve until a later date.

Visual Representation*:

Kane.thumb.PNG.3f336ea5ed00ab9296a5598b66b67212.PNG

*Not fully realistic

Kane could easily be considered an overpowered character. He has more Investiture, resources, connections, skills, and abilities than many characters. Because of this, I have created certain guidelines to assist those who wish to make a fight with him seem more possible. 

1. How to beat each of Kane's Investitures:

A ) His Metallic Arts

Kane has much more passive Metallic Arts than Steelpushing or Skimming. Archiving is not very useful in battle. Oracling is limited to a few seconds. Pinnacling is more dangerous, but not that much more. I have made Kane a Savant for Feruchemical Electrum. Both Investedly(probably the wrong word) and psychologically, Kane has gone through far more turmoil than any normal man should have to endure. He is basically addicted to Determination, without his morning "drink" of it he loses motivation. 

B ) His Surgebinding

Kane has access to three Surges, two by his spren bond and one by fabrial. I have selected three Surges that I like, but also don't push too many limits. He has Adhesion and Gravitation like any Windrunner, and therefore some effective counters to this are weight manipulation, Lashing immunity via Shardplate or Aluminum, or Abrasion to counter Adhesion. Counter-Lashings also work. A good counter to Transformation is by resisting his attempts to transform. He is able to utilize Determination to make this more difficult, but he can't force anyone to do anything, only persuade them. A strong will can easily avoid this weapon. He also has a "Shardarm," since he lost his true arm in SDW. This can be countered best by strong blunt weapons, preferably other Shardweapons.

C ) ChayShan

ChayShan is an art from JinDo on Sel that uses a type of meditative "dancing" to focus the mind. It also draws forth large amounts of strength and speed. The best counter to it is to either avoid the attacks or prevent him from accessing the Dor by stopping him before he completes the kata. 

D ) Amberite Aether

This is a very difficult one to fight, and the prime reason Kane could be called overpowered. Aethers are from a canon magic system but unpublished story. There are six types, and Amberite is the one that allows one to grow crystal weapons from your palm. Crystal armor and tools can also be created. One very simple counter is a Verdant Aether, which directly conflicts with Amberite and negates the potency of both. If you had Shardplate or a Shardblade, you could cut through it. Or, you could tire his Aether by making him use it a lot.

E ) Aviar

This provides further protection to Kane as it makes him immune to emotional Allomancy and bronze Allomancy. This means he can't be Hemalurgically influenced while the Aviar is in his presence. The best approach is to kill it; The next best being more conservative, because it instead means separating them or capturing the Aviar. 

F ) His Sentinel equipment.

The best way to beat it is to break it, frankly. if you break his guns, they can't fire. His coat is simply cool armor. Break through, and you can win.

In tandem, all of these Investitures seem impossible to beat. And honestly, it is very difficult. When fighting Kane, don't give up! I do my best to not godmod, and usually I try to hold him back. The only exception is assassination. If you try to freaking assassinate him, NO QUARTER. 

In regards to this entire bio, I am very sorry that I keep flipping from first person to third person point of view. In the RP, I write entirely in third person.

Anyone and everyone who thinks they have an OP character, feel free to copy my guide for this, then personalize it. I won't be offended. I will be flattered. 

*********

Name: Jonas

Investiture: Bronze Compounder, Tineye via spike

Other abilities: Has spent so much time awake at night that he has perfect night vision. The tin helps too. He is very clever and physically capable.

Relatives: None that he knows of. Was orphaned very early on.

Age: 20

Weaknesses: No real combat experience, total distrust to everyone around him. 

History: Born in Elendel. Orphaned as a baby. For a few years, he was at an orphanage, and instinctively used bronze feruchemy and eventually came into his Allomantic abilities when he left. He learned and mastered his abilities early on. He spent 12 years growing up on the streets, learning to be tougher than anyone. For two years, he worked at the docks as a manual laborer. Around his eighteenth birthday, he left and somewhere between the day he left and his nineteenth birthday he gained his spike. He was found by a passing Worldhopper who became his mentor. When he turned twenty, he traveled to the Alleyverse alone.

Visual Representation*:

Jonas.PNG.ff4bdcff354b089b61ae97417de79796.PNG

*Not fully realistic. 

**************

Name: Stush

Investiture: He's a stump combined with a bush. His uncle was a Stick. No, his uncle was THE Stick. 

Relatives: a stump and a bush. And a Stick.

Bio: He is a Stush.  

*********

Name: Goree Smedry

Alias: Plan B, The Contingency

Investiture: His talent is this: He is extremely bad at spelling.

I can see this being useful for decoding messages. His bosses ask him to scribe and he ends up deciphering a code. He's so bad at spelling.

Skills: Talkative, Funny

Weakness: Sometimes his power works against him.

Appearance: A tuxedo (duh) and a rutabaga hat.

Age: 25 Earth years

Personality: Extroverted and outgoing. Popular with the ladies.

@Blessing of Potency/Melody

Spoiler

Name: Melody Jan

Epic name: Symphony


Power: Epic (sound manipulation)


Special skills and weapons: Dual hidden blades, throwing knives

Appearance: [Art by my friend - Blessing of Potency

5DA41CF0-5D88-4D61-A245-10999F5439D3.thumb.jpeg.4d0a4aee0ecb3c34b73fbb89c8f009cb.jpeg
09AFC8C0-A23C-4775-B303-A6593F57846B.thumb.jpeg.ca4eed1998cf7336fe39a71bb97d0ac1.jpeg

Weakness: Air manipulation or high altitudes


Physical characteristics:
Height: 5”4’

Hair: Brown

Eyes: Light Blue

Age: 28


Family: Parents are dead, not in a relationship.


History/Biography: When she was 12 she was in a plane crash caused by an air manipulation epic. She got her powers soon after and used her new found powers to kill the epic that caused it. People say the noise from the battle could be heard all over the fractured states. She disappeared soon after and found her way too the allyverse.

Personality: She is actually a pretty timid person who doesn’t like confrontation. She has a tendency to stutter and stumble over her words.

Epic Powers: The first effect is the user has an increased awareness to sound waves, this isn’t better hearing, they can sense sound waves. The basic ability is being able to basically turn the volume up and down, the more it’s altered the more concentration is needed. Making something louder is much harder than quieter. Threw training users can teach themselves to funnel sounds and even, through extensive training, catch sounds and redirect them. There is a range around the user that they can manipulate, though this can be increased. This power is also heavily influenced by emotion, strong emotions usually cause big burst of power that the user would not be able to replicate.

@BooksBeforeDeath/Toa

Spoiler

Name: Toatasituelteleleiaponga (Goes by Toa)

Sex: Male (transgender)

Age: 483

Physical features: 5'6", has shoulder length black hair, and has bright blue eyes. Wears a black cloak with the allomantic alphabet symbols for steel and zinc. Has a large bruise on his left shoulder.

Personality: Coy, sneaky. Likes to be a part of things, but in the background. Loves to acquire and trade secrets. Social, but can be serious when needed. Likes to tinker with gadgets, but doesn't like helmagury.

Weaknesses: Quests; loves to observe and tamper with quests. Doesn't like people breaking gadgets. Touchy about his family. Has a large bruise on his left shoulder that causes extreme pain when hit. For this reason, he can't wear anything heavier than leather armor, or he is essentially immobilized due to pain. 

Preferences: Loves all members of the GB, and treats them like family. Doesn't like members of the DA. Otherwise, hates all noblemen and Terrisman. Loves fruits and berries, but hates nuts and most sweets. Prefers areas such as jungles or enclosed buildings, which are easy to hide in. Enjoys hunting and killing large game such as Chasmfiends. Enjoys being flashy with his Feruchemist side: likes to flash his cloak and zip away.

Abilities: A twinborn: Burns Cadium (slow bubble), and stores with steel (speed). 

Weapons: Primer cube, obsidian daggers.

Fighting style: Either fights with speed, zipping through enemy lines, stabbing strategical pressure points, or, if overwhelmed, throws a primer cube and calls for reinforcements.

Backstory: Born on Scadrial, Grew up with no parents. Born in Era.1 from a Feruchemist and an Allomancer, but was cast out for not being Fullborn. Resented both Noblemen and Terrisman for what was done to hir (him/her). Eventually infiltrated hir parents home, and brought down the keep with a couple well placed lies and secrets. Got an interest in lies, and ended up with an information empire. Learned of the Well of Ascension, and discovered worldhopping. Eventually discovered the Alleyverse, where he met up with the Ghostbloods. Has been a loyal member ever since.

@Caesura/Ava

Spoiler

Name: Ava

Age: 26 (Scadrial years)

Investiture: A-steel, F-tin, Lightweaver of the 3rd Ideal (Shardblade, but not plate)

Physical characteristics: Long black hair, usually worn up. Grey eyes. Average height, slim.

Weapons and skills: Shardblade, two small daggers, some knowledge of both poisons and medicine.

Weakness: Not very strong or a very good fighter head-to-head (prefers stealth, or poisoning).

Home planet: Scadrial (Era 2)

Family: Estranged parents on Scadrial

History/biography: The daughter of a minor noble family on Era 2 Scadrial. Dreading the idea of eventually taking over the family business of textile production, and discouraged from using their Allomancy, her and her brother Levi ran away to rural Alethkar looking for a simpler life. However, after the death of Levi in the war against the Parshendi, Ava bonded a Cryptic named Fractal. Lacking money and any practical skill to earn any, she became an assassin, learning as she went. She learned to kill as she went, using it as a way to vent her anger against the people who killed her brother.

@Cyanic/Deras/Araha/Kera

Spoiler

Note: Cyanic has announced their retirement from the Alleyverse RP. His characters have been adopted by @Badadah (Araha), @Nohadon (Deras), and @xinoehp512 (Kera). These authors now fully control their respective characters. 

*******

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma). Easily trusts people who've helped her or her friends, or those who are kind to her.

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

During a struggle against a giant beast during the Seven Day War, a he felt a storm grow closer, one which gave him immense energy and he and the monster disappeared with no trace. After some time in a strange world of stasis and unmovement, when he found an exit, and landed 16 years in the future after the Alleycity war.

******

Name: Araha Sollus

Investiture: Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 20 (at the time of Era 2)

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Bio: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*******

Name: Kera

Investiture: Cleric of the Grave (6th), Acolyte, 1st Ideal Truthwatcher,

Age: 23

Special skills and weapons:

*Enhanced Cleric - Can cast Spare the Dying at 120 feet through any barrier magical or not, which stabilizes a dying person and she can choose whether or not to bring them back to consciousness. This spell does not heal.

*Augmented Faith - Has multiple healing based spells and abilities and has three pools of resources to pull from: Mana, stormlight, and spell slots. Mana regenerates over time but has weaker spells, stormlight is stormlight, and spell slots which she has 10 of, can only be used once per 8 hours of non-strenuous activity, these are among her strongest spells, allowing her utility, healing, and even offensive and defensive capabilities.

*Misc - Calm under pressure and proficient with shield-based combat (her whole family was trained in brawling by her father). Can channel her cleric spells through any holy symbol of her god. Cerr, her spren is usually transformed into a holy symbol. Cerr claims that the experience of being used as a holy symbol to channel a different power is tingly.

Weakness: Wilderness survival and solo journeys/travels. Kera is very group oriented and cannot travel effectively by herself. She is tough and a great healer, but not very good at dealing significant damage against foes. Must be conscious to cast her spells, so can't use her spells to bring her back to consciousness.

Physical characteristics: Long blonde hair, silver eyes and an innocent, but confident face. Many would consider her beautiful. She is usually seen with a white (and sky blue accented) dress with long sleeves, and a skirt that goes past her knees but not below her shins. She usually wields a shield at all times. She has Cerr, usually in the form of a holy symbol. She also wears studded leathers when she knows and can prepare for combat.

Home planet: Alleyverse

History/Biography: Kera was a simple farm girl who lived with her family until she heard the calling of a god from a far, far away world. After this, she began exhibiting divine powers, healing a sick traveler, bringing her brother back from the brink when he almost died from a wolf attack.

After this, she believed that her calling might be somewhere else, that she could help people better in a different place, so with the blessing of her family, she set off to the AlleyCity. The journey was rough and hard, but she managed to bond a spren who shared her ideals. While she and Cerr became fast friends, it was hard for him to bond with her as she hadn't suffered trauma, but it was possible and they managed to do it. Her bond enabled her to become an even better healer.

Once she arrived in the AlleyCity, she heard of the first death from the arena and immediately enlisted with the healers of the arena to prevent such things from happening again. She has been effective so far, and now seeks to use her skills to help more people around the city, and maybe even the rest of the Alleyverse.

@DarthWoodrack/Dusk/Walker/Zack/Thel

Spoiler

Walker Drown

Investitures: Double Steel

Build: 6 ½ feet tall, and of normal build.

Age: 23

Skills: Good with duel swords, Knives, and hand to hand combat. He can also read and is a skilled strategist.

Equipment: Two katanas strapped to his back and keeps the speed that he uses in a ring in the back of his mouth. He also keep emergency steel reserves in his wrists, and an emergency knife strapped to the side of his leg under his pant leg, but over the metal plate.

Clothes: Brown leather jacket over chain link and brown leather pants with metal plates strapped under them. Combat boots and leather gloves. Keeps his hair above his evers and about an inch above his shoulders, but that’s it.

Personality: Very loyal, mildly cheerful, Kind of deceptive, doesn’t really trust himself to make his own judgements. He is very untrusting to someone he doesn’t know, but suffers from the delusion that if someone is part of a group they are as trustworthy as that group.

Weakness: Walker is physiologically incapable of breaking a promise, or killing someone without letting them fight back.

History: He was abandoned by his parents because they couldn’t take care of him and was adopted by a world hopper. The world hopper found that he was twinborn and started training on Tavalin. When he was twelve he was told to store as much speed as he could in a small nugget of steel for a week, and when he was done, he was told to swallow it. He was than given another nugget and filled it with the investiture from the first nugget and swallowed it. He then repeated the process until he could barely extract all of the speed from the swallowed nugget in 5 minutes. He then had his ring engraved in the back of his mouth and stored all of his speed in it. He continued training in his swords, his knife and his hands, until he was 17. Than a sandling killed his master while they were training and sent him out alone. He had a fair amount of money and went to scadrial where he continued to train in the use of feruchemy with his terrisien ancestors for 2 years. He then moved to border land and trained in combat their as a mercenary for 3½ years before joining  TUBA and becoming a soldier for them. He spent the extra half year filling his knowledge gaps about the cosmere and basic sciences. He still operated as a mercenary as long as the contract doesn’t threaten TUBA, which he treats as a new family.

*********

Dusk Indrajit

Investitures: 5th and a half hightning awakener, Blood sealer.

Build: 6 feet tall, Lean.

Age: 39

Skills: He is a very skilled awakener a blood sealer. He is a fairly good fighter with a staff, and a skilled manipulator. He is also a fabrial scholar and can read.

Equipment: He carries a long dark wood staff, a long stormlight reinforced rope, and has a dozen lifeless cremlings that scurry around underneath his cloak.

Clothes: He wears a black leather jerkin over a clothe shirt and leather pants with boots. He also wears a black cloak that goes down to his ankles.

Personality: He is mildly selfish and very manipulative. He is very intelligent and knows how to be nice to people, though he doesn’t use that skill very often.

Weakness: Finds it incredibly difficult to think about other peoples emotions.

History: He lived with his mom on Scadrial for the first 5 years of his life. His father was a blood sealer world hopper you left his mom before he was born. His earliest memory is his mom pleading with a gang in the rusts in ruin before they kill her and take her money. He was adopted by another criminal who killed the gang that killed his mom. I know. A lot of death. He then kept Dusk for 6 years and was taught to do whatever it takes to stay alive. He taught him everything he knew about combat, but didn’t teach him very much combat. His adoptive father was killed by Miles Hunderlives and he stayed hidden the entire time. He wandered in the rusts for a year before he was adopted by a awakener world hopper and lived with him for 10 years before poisoning him with shades trapped in small aluminum balls to get his breaths, which put him on the fifth heighting, During that time he learned all about awakening and blood sealing. He then made his way to Alleycity, joined Walker in TUBA and developed a relationship with him in the ½ before present day. Will go more into these 15½ in the long war.

******

Zack Rickers

Power: Epic. He heals at twice the rate of a normal human, can jump six times normal human height, is 20% stronger than the average human, and has the dexterity of a very good contortionist. The healing factor also makes him age at half normal rate.

Skills: He can pick locks, is a fairly good fighter, is good at staying hidden, and pickpocket unobservent people.

Appearance: He is 6’2, of average build and has very short hair. He wears a black Kevlar jacket that molds his chest. It is arranged so that when he moves it doesn’t rustle and leather pants that are arranged the same way.

Age: 23

Weakness: He has very bad social skills, and usually ends up picking fights with complete strangers. He is also prone to bar fights.

Personality: He is breif and very quiet. He is mildly confrontational and hates most of the rest of the universe.

History: Absolutely nothing is known about him.

**********

Thel 'Vrarom

Investiture: Double Nicrosil.

Species: Sangheili(Halo Elite)

Age: 53 (21 in biological years)

Special: Spartan Ⅱenhancements on top of Sangheili strength, and a flood partial infection.

Skills: He is an incredibly good fighter, a very good engineer, and a master strategist.

Equipment: He has a investiture powered energy sword, a modified set of mjolnir armor, and a bolt shot pistol. He also has  a shield generator, a cloaking device and a short range jet pack.

Mjolnir Armor Mods: His armor has an aluminum alloy coating its outer shell and is modified to shape a Sangheili. It also has support for a cloaking device and is extra thick.

Clothes: He wears a black bodysuit under his armor.

Personality: He is very honorable and will always follow through on his word. He will fight to the death to protect anyone who works for him, even against those who are much stronger than he.

Weakness: He has an extreme code of honor. He will always except a dueling challenge and will not allow anyone to interfere to his favor. He will never back down, will work himself to death before admitting defeat and always give people to warnings before killing them.

History: He grew up as a member of the covenant directly before the great schism. He had been training for years, and his father was a fleet commander. His father landed on the last planet with the facilities to make spartan 2s. The humans invited them to negotiate. In a peace negotiation they agreed to put his on through the program. He survived and became the first Sangheili to go through the spartan program. Then the schism took place. His father's fleet remained loyal to them and the human’s joined them. Than Covenant Brute ships arrived and killed his father. At that time he was a young adult and was already the heir to the fleet. He took command and destroyed the brute fleet. He found a Promethean garrison and recruited the five regiments he found within. Then his fleet was sucked into a wormhole that was caused by the destruction of Alleys in the 7 day war by the phoenix. They arrived and crash landed on the Alleyplanet without anyone noticing. He started repairing the ships and made it a guild. He promoted one of the spartans you served under him to work with him, and recruited a skilled human to join them. They became the other two leaders of the Precursors guild. He then went into the ruins of the base of an alliance called the true alley and killed the several dozen, heavily armed scavengers  at the DA lab. While doing this, his face was mildly damaged and his arm was broken. He then found what he came for. The secret DA project; the Flood. An infection form jumped on him. It was young and severely damaged, so it only affected his damaged portions. He now has a flood arm and half his face was infected. He took it with him and made it an integral part of his guild. He then increased his recruitment rate and allied himself with The Sentinels.

@Dwig Jigdens/Rick/Dwig Jigdens/Ciera

Spoiler

Name: Rick (Just Rick) 

Age: 40 

Investiture: Hemalurgic spike. Pewter. 

Skills and Weapons: Rick is a hand to hand master. He will use any non-bladed weapon or gun. He has a quarterstaff that he appears to lean on. He can use the quarterstaff extremely well. 

Weaknesses: Alcohol. He is almost always hungover or drunk. (He drinks so much that even pewter won't burn it off). He would rather die than use a bladed weapon. His awareness lapses (because he's drunk) some of the time. 

Physical Characteristics: Rick is 5.11 and has a lithe build. He has long hair that's in dreadlocks because he can't be bothered to do anything else. His face was at one point (and may still be) handsome, but it's been bashed and torn so much that's it's covered with scars.

History: Rick grew up in the streets of Silverlight, until, when he was about 20, he started to travel about the Cosmere. He stayed in Elendel for a while and while he was there, bought a spike from the Metallurgy and Investiture location there. He traveled as a guard with a Realmatic merchant for quite a while, until he heard of the Alleycity. He moved there five years ago and has lived there ever since.  

**********

Name: Dwig Jigdens

Investiture: Steel Compounder

Skills and weapons: Revolvers, may have some magical ability. A Shardblade that only he can touch. A good attitude.

Weaknesses: Thirst for adventure. Needs freedom. 

What does he look like?: Dwig is a tall man with shoulder-length brown hair and green eyes. He usually can be found wearing a really beat up duster of indeterminate origin, and a crisp shirt and trousers. 

Things: Dwig was born on Scaridial but has traveled to most of the Alleyverse worlds. He is an inventor and salesmen as well as an adventurer.  

*******

Name: Ciera Jigdens

Magic: Channeller (Gateway and Ter'Angreal talents) 

Special skills and weapons: Channeler, duh

Weakness: Will only fight to protect her friends and ideals 

Physical characteristics: 5.5, with a slender build, often wears a t-shirt with the symbol for Allomantic tin 

Family: Dwig's sister, her parents.

Home planet: Scadrial

History/Biography: Unknown (Will add this later) 

@Elandera/Lanrielis

Spoiler

Name: Lanrielis

Investiture: Awakening (Third Heightening - 650 breaths)

Special skills: Hand-to-hand combat, with an affinity for Awakening her opponent's clothing.

Weakness: She constantly drops down to the Second and First Heightenings, sometimes below that, because she expends breath constantly. It also means she needs a constant source of income to help rebuild her breath supply. Never became proficient with weaponry.

Appearance: Female; 5'7" with a muscular build; broad shoulders; shoulder-length red hair

Family: Youngest of three children born to a wealthy Hallandren merchant.

Occupation: Mercenary

Personality: She rarely takes anything seriously, which is part of why she didn't last long in the city guard. That, and her inability to learn how to use a sword. She enjoys awakening opponent's clothing because she finds their reactions amusing when their shirts start trying to move themselves.

@ElephantEarwax/Groot

Spoiler

Name: Groot

Investiture: I am Groot. (Also Dustbringer 4th ideal.)

Special Skills: I am Groot.

Weakness: I am Groot.

Physical: I am Groot.

Family: I am Groot.

Home: I am Groot.

History: I am Groot.

@Furamirionind/Oruden 

Spoiler
Name: Oruden 
 
Investiture: Twinborn: F-Zinc A-Zinc, Windrunner-2nd Ideal bonded to Selriaya

Weakness: Paranoid and doesn't trust anyone. Fighting brings back traumatic memories and sometimes just shuts down in the middle of a fight.  Several times getting wounded or almost killed from it.  Cannot run or move particularly fast from an injury he sustained in battle.

Special skills and Weapons: Has learned to speak his way out of situations to avoid a fight and can talk circles around the Alethi military me he was around. Usually caries a typical steal short sword, but on Roshar carries a dagger hidden in his boot. has experience disguising himself amongst others, has been a Windrunner since he was 15, and has gotten experience with the lashings.  Is particularly skilled at using the Reverse Lashing. 

Was trained in fighting with short swords and self-trained in staffs before the incident

Physical characteristics: Male, Human, 18 years old, light brown hair, dark grey/green eyes, 

5'9" tall, Dressed in ragged... um... rags, looks weak, though is about average strength.

Family: Mother from Scadrial and was also a twinborn, Father from Nalthis.  They worldhopped quite a bit. (Oruden was an only child). After turning 1, Oruden went with them to Roshar where they were shortly ambushed. They held off the ambushers so that Oruden could escape.

Home: Grew up on Scadrial, been living on Roshar since he turned 15.

History/Biography: Having grown up on Scadrial, Oruden was quickly trained by his mother (and Uncle when she wasn't around) in both the use of Allomantic and Feruchemic zinc.  He was also taught to be storing Feruchemical thought in the zinc whenever available.  He had a vast storage built up, however during the ambush on Roshar, he used almost all of it up in a panic.  This allowed him to escape and lose the person following him, but wasn't able to find his way back.
  Knowing his parents intended to go to Kholinar, Oruden headed in that direction.  However, as soon as he got to Shamel he was beaten and robbed of everything but the clothes on his back.  realizing that he would actually need to take precautions to protect his belongings. He rummaged a bit of food from the trash and continued on his way.
  Oruden found a stick by the side of the road the same hight as him.  He started practicing with it as a weapon. Training himself in the use of a staff.  While he was walking towards Kholinar, he got into the practice of storing Mental Speed as he didn't need it.
  3 times he ran into others. The 2 bandit groups he quickly convinced he was not worth their time.  The slaver caravan had half a dozen people that were nearly starved.  Enraged, he approached the caravan. They tried to enslave him as well, but he ended up using his staff to defeat them. He freed the slaves and gave them the rest of his food.
  He continued he running but as he was storing mental speed, he didn't notice that his shoes stuck to the ground and pulled off his feet, or the spren hovering near him.  He arrived in Kholinar wearing month old clothes, and without food.  He looked around for something to eat or somewhere to bathe, however, he found nothing.  As a last ditch effort, he enlisted for the Alethi military for the food and supplies.  It was here that he actually met Selriaya, who introduced him to his abilities. he shortly after swore the first ideal.
  He was forced to serve 4 years in the military. he eventually became squad leader of his squad until, just after he completed his 3rd year (now 18), he was transferred to a different squad to be squad leader.  He organized his new squad, but during the battle, saw his old squad.  The new squad leader just pushed the men; Oruden's men, right into the enemy in front of him with no plan or thought for the battle.  The squad was quickly surrounded and quickly falling as well, Oruden swore the 2cd ideal and used a combonation of rioting confusion and reverse lashing people or parts of the ground to throw these enemies off balance (mentally and physically).  He occasionally drew mental speed as well to help decide his next move.  Everything carefully planned out; nothing unaccounted for.  Dodging in and out of the enemies. A sword swung at him, so he drew upon mental speed to decide the best way to dodge/block the blow... and he immediately ran out of zinc.
He had burned/tapped it faster than he thought and expended it all up in the seconds of this fight.  The sword hit him and he blacked out.
he woke up 3 weeks later but was unable to walk.  they sent him away.  He had only been able to save 3 of his old squad. 2 of which had fallen in the next skirmish.

@Gancho Libre/Ioc/Riathor/George/Fred/Xena

Spoiler

Name: Ioc

Cause of Death: Taken over by the Voice of Chaos. 

Abilities: Ioc is a powerful character known for their internal monolouges and poor grasp of social norms. They have been seen doing the following types of magic:

Surge of Gravitation

Surge of Abrasion

Surge of Adhesion

Surge of Progression

Surge of Division

Surge of Transportation

Feruchemical Steel, Pewter, Duralumin, and Nicrosil

Allomantic Iron, Tin, Alluminum, and Chromium

Coumpounded Zinc, Copper, Gold, and Cadmium

Aonis and ChayShan abilities

Thousands of Breaths

Epic ability: unknown

Occulatorship

Rithmatist abilities

Aether of Amberite

*******

Name: Riathor Hasting

Current Status: Hasn't been seen since he went to meet his spren on the Other Side of the World. Most presume that he is dead.

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at dueling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History: all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.

*******

Name: George

Cause of Death: Died exploring the other side of the world. 

Investiture: The ability to eat other beavers.

Race: It's a beaver. a cannibalistic beaver, of course

Weaknesses: It's a beaver

Strengths: It's a beaver

Goal: It's... well... a beaver. It tries and succeeds in eating other beavers in order to stop them from destroying sticks.

Hobbies: ... beaver.

*******

Name: Fred N'George

Gender: Male

Investiture: A-Pewter

Limitations: Doesn't have any arms

Strengths: Has an incredibly thick skull

Method of Operation: Running at things and head-butting them

Intelligence: Isn't particularly clever in the normal sense of the word, but has a very ordered and particular view of the world, due to the loss of both arms and stuff.

Skills: Used if the team needs another angle, a bodyguard, or a perpetrator that nobody will expect due to the loss of both arms

Other facts: Has an assortment of disturbing facial expressions

********

Name: Xena Uzasny

Gender: Female

Age: 17

Investiture: Can hear spelling and grammar

-Smells delicious to dragons

Special Talents: 

- Can play the Oboe 

-Can throw herself at the ground and miss 

-She is also able to eat stick dynamite without exploding; she only gets stomach aches 

-Can dance really well, which is surprising because of one of the items below 

Appearance: Kinda shaped like an oboe 

-Her face makes her look young and innocent to the point of ridiculous underestimation

-Really likes cutting off the dress part of havahs and wearing the tops with pants 

-Oh, also, she literally has two left feet. 

Quirks: Gerbil snorts AND skips ahead to the last page in books

Psychosis: A type of mild paranoia where she frequently imagines mistakes she could make that would lead to her death; keep in mind this is not like Aviar, and is limited by her imagination; it doesn’t cause fear, per se, but she can’t really control it. This dysfunction can’t tell the future, and most of the ‘deaths’ she imagines are quite far-fetched. 

-Whenever she feels self-conscious, she mumbles the word ‘potato’ over and over 

Emotional Stability: General stable, but if anyone mentions the word ‘cockapoo’ she breaks down into hysterics 

Items: Oboe, with an atomic-explosion proof case 

-Several cans of dragon-repellent 

-A potato 

-A Herdazian Rhyming Dictionary

-A cool rock

-A Crystallian handbag

-And, of course, a Type IV awakened action figure that looks like a Potato. It's command is to “Pretend to be the real potato” 

@GodofAnime/Warwick/Hammond

Spoiler

Name: Warwick

Investiture: Mistborn

Appearance: Brown hair, vantablack eyes, black/grey cloak, black shirt, black pants.

Weapons: Scythe, Daggers, Throwing Knives, Katana, metal vials

Weaknesses: Scared of heights

History: Lived in the slums of Luthadel. Was made into a assassin by a thieving crew to kill nobles. Ran away and was kidnapped by a worldhopper and was taken to the alleyverse.

********

Name: Hammond Smedry

Species: Gerbil Rights Activist

Weapons: Protester signs, Bag of Infinite Teddy Bear Grenades (Made out of a flexible glass that multiplies all objects inside it.)

Family: Smedry

Talent: Anger Management (The angrier he gets, the bigger he gets. The calmer he is, the smaller he gets)

Weakness: Can only speak gerbil. Can write and understand english. Can only throw teddy grenades when he is > 1ft.

History: Lived with a Mokian but got away. Saw people gerbil snorting and started a protesting group. Was put in a pet shop by Hushlanders and then taken by WorldHoppers to the Alleyverse.

Special ability: When in life threating danger he can call his group of protesting gerbils.

Physical Appearance: Cute. Tan colored. Wears a "Stop gerbil snorting" shirt. Has a 7 foot tall sign that says "ALL GERBIL SNORTERS WILL DIE!".

@I am Witless/Yzabet/Pallas

Spoiler

Name: Yzabet Montague (Yi-zah-bet Mawn-tah-gew)

Investiture: Edgedancer of the fourth ideal (has Shardplate and Shardblade.)

Age: Approx. 34

Gender/Sex: Female.

Physical Appearance: 5’8, brown hair with subtle streaks of other colors. Rosharan ethnicity unknown. Light, tanned skin.

Additional skills: Is an exceptional warrior with swords and guns ( prefers rifles over pistols). She is an exceptional, near-perfect sniper (think Bucky Barnes/Winter Soldier) and can use a sword with frightening lethality (think Inigo Montoya). She breeds spiders and dangerous plants, and isn’t afraid to turn the spiders or the various poisons and potions from the plants on her enemies. She is a very good cook, and her most famous food is a hecka good egg-free cookie dough.

Weaknesses: Yzabet is a scientist, and the best way to combat her is to put an interesting puzzle in front of her. She is also allergic to allergy medicine, though none of the worlds seemed to have discovered this yet.

Bio: Yzabet exists. When she was younger age enjoyed hanging out with her TUBA friends. She doesn’t remember what caused her to attract a spren - she doesn’t remember anything before her 14th birthday - but she is very happy with her life. A romantic scene between her and Rhazien was crashed by the DA and they were quickly and unexpectedly married. Then he died. After the battle of the Alleyvillage Yzabet moved to the Horneater peaks and set up a TUBA bakery/inn/waystop where she will train users of any kind of Investiture (except Hemalurgy). 

Backstory: Yzabet comes from a family of worldhoppers, but is half Shin and half Horneater. Her parents were violently and messily murdered by Dakhor monks on a humanitarian trip to Sel. Yzabet was ten or so at the time, and this event attracted Jael to her, but they did not bond for several more years. Yzabet was trained by the monks, and has some (but not all) of the twisted/mutated bone features common of Dakhor monks. She was used as an efficient killing machine (rifle or sword) until a horribly traumatic experience at fourteen caused her to lose her memory of the past, though she has deduced some facts for herself. Mace found a tortured Yzabet surrounded by dark-hooded, bloody corpses that puffed into mist as the sun rose. It is generally believed that this is the event that caused Yzabet to lose her memory. Yzabet joined TUBA, now as an Edgedancer, and had an affair with Rhazien while he was still a part of TUBA, but this is history that is known. No mater what stimulus, Yzabet's memories will not return. She is glad of this.

Family: Rhazien, her dead husband, and her son Pallas.

Spren: Jael

Type: Cultivationspren

Personality: Kind and protective, prefers being either a bastard (hand-and-a-half) sword or a spear and shield.

 

*****


Name: Pallas Montague (Pall-as Mawn-tah-gew)

Investiture: None

Age: 15

Gender/Sex: Male

Physical Appearance: 5'10, lanky, acne-y. Has blond/brown curly hair, indiscriminate eye color, long face with sharp jawline. Tan-ish skin, muscular. Likes going around shirtless.

Additional skills: Musical instruments, animal care, singing off-key, most sorts that involve throwing a ball around.

Weaknesses: Takes himself a bit too seriously, likes making "handsome" faces in the mirror and flexing. Gets violent when angry, can't recognize if his tone of voice is mean or not.

Backstory: Son of Rhazien and Yzabet. Grew up on Roshar with Yzabet on the Horneater peaks. She homeschooled him, and they took a lot of "field trips" off-planet. Pallas is NOT a member of TUBA. Yzabet keeps him separate from all of that. He is currently writing a book called "Fork McHenry:
A Napoleon Dynamite Production
Based On A Totally True Story That Was Based Off A Totally Fake Story
A Story That May Switch From First Person To Third Person At Anytime Because That’s Cool. Also, This Story Has A Really Long Title.
That’s Cool Too. Now There Is No Room For A Cover Picture.
That’s Not Cool." 

Family: His mother, Yzabet, and various cousins from the Horneater peaks. 

@Inklingspren/Rilu/Tomek

Spoiler

Name: Ferrilus Wombert, but goes by Rilu 

Investiture: Willshaper of the 1st Ideal during/after timeskip. (gives me a chance to show him swearing the oaths)

Age: 9 pre timeskip (I have a few things I want to write in the peace period.) will be 25 after

Homeworld: Threonody.

Physical characteristics: Small and skinny, as a child and adult. Male. Longer, dirty blond hair. Dark green eyes.

Backstory: Coming soon (in flashbacks and scenes) all you need to know is he is an orphan by age 8

Personality: very skittish and jumpy, but weirdly adventurous for that trait. Very anti-social.

*****

Name: Tomek Solomon

Powers: Rithmatist, good with defenses, can occasionally  pull off 9 point circles, but very weak in chalklings. 

Gender: Male

Age: 16 after the peace (was born during the war, on Rithmatist Earth, and family moved to Alleyplanet.)

Personality: very focused and determined. Will always follow through to make sure the job is done. Cocky close to the point of arrogance, but his heart is in the right place 

Weakness: his cockiness and overconfidence.

Backstory: was born in a higher-class family in the Rithmatist Earth. They decided to move to the Alleyplanet when Tomek was 12, He had lived a very good life up to this point, but didn't want to move. His family owns a small rithmatic chalk shop in New Alleycity. He and Rilu are frenemies.

@I think I am here./Alask/Max/Mara

Spoiler

Name: Alask Ao

Age: 21

Investiture: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

Weakness: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

Special Skills: Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

Weapons: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

Appearance: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

Family: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

Home: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

Personality: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

History: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.

********

Max

Name: Max. No last name

Age: 24

Investiture: A-Zinc, F-Nicrosil Twinborn. A Rioter and a Soulbearer.

Weakness: Freezes up at the sight of Hemalurgy. Heavily traumatised by the Hemalurgic monsters of the Seven Day War. Also, gets cold very easily.

Special Skills: Due to his Twinborn combination, Max can store his allomantic power in his nicrosil-mind, burning his metal and storing the power. Then, at a later date where he might not have Zinc, Max can draw upon his storage.

By storing up his allomantic power, he can also utilize some interesting effects, becoming a weaker Rioter for a couple days and tapping that to become a stronger one. He uses this ability often, saving up a lot of zinc. He can also supertap his nicrosil-minds, expending all of the stored zinc in one go, being able to reach beyond duralumin levels of rioting. Often supertaps.

Weapons: Max carries and is highly proficient in wielding a long wooden staff, with an aluminium core. A hidden wooden button in the staff also triggers a spring which pops out two small detractable alumium blades on either side of the staff. Also carries a glass knife as a memento, sometimes uses it.

Appearance: Black hair, brown eyes, well built for a 24 year old. Slightly shorter than average, but not by much. Often dresses in trousers and a grey fluffy coat.

Family: Doesn't remember any of his family, except for his twin sister, Mara, who he grew up with. Only very faintly remembers his mother's face.

Home: Doesn't know, but guesses it was Scadrial. Raised from 8 in the Alleyverse, though.

Personality: Shifts regularly. Sometimes patient, sometimes impatient, sometimes serious, sometimes humorous. It's not a disorder or anything, he just varies a lot. Loves his sister, though.

History: Doesn't know much, but thinks they were born on Scadrial. Raised in the Alleyverse from age 8, parents were just civilians who died in the Seven Day War, almost died themselves, but were saved by Rashan Caer. Snapped on that day, too, unlocking their Allomancy. Grew up and was raised by Devaan Sheonar.

****

Mara

Name: Mara. No last name.

Cause of Death: Electrocuted by Ambrosia in a duel

Age: 24

Investiture: A-Steel, F-Nicrosil. A Coinshot and a Soulbearer.

Weakness: Highly protective of her brother, despite being the same age. Doesn't freeze up with Hemalurgy, but absolutely despises it. Also traumatised by the Seven Day War, not as much as Max. Also very forgetful, and prone to break things when angry.

Special Skills: Due to her Twinborn combination, Mara can store her allomantic power in her nicrosil-mind, burning her metal and storing the power. Then, at a later date where she might not have Steel, Mara can draw upon her storage.

By storing up her allomantic power, she can also utilize some interesting effects, becoming a weaker Coinshot for a couple days and tapping that to become a stronger one. She can also supertap her nicrosil-minds, expending all of the stored steel in one go, being able to reach beyond duralumin levels of steelpushing. Mara rarely supertaps, mostly only increasing her steelpushing double or triple rather than thousandfold.

Weapons: Two thin obsidian short-swords. which she duel-wields often (Google a wakizashi to see what I mean length-wise). She also keeps a decorated aluminium knife, just in case, though she is not as good at knife-fighting as her brother. She also utilises a bunch of small metal as projectiles, most notably small daggers and coins.

Appearance: Black hair, brown eyes. Hair is long, put in a ponytail. Lean. Average size for a 24 year old. Often dresses in trousers and a regular shirt, occasionally a coat.

Family: Does not remember any family, save for her twin brother, Max, who she grew up with. Very faintly remembers her mother's voice, singing a lullaby. 

Home: Doesn't know, thinks it was Scadrial, though she is raised from 8 in the Alleyverse.

Personality: Creative and upbeat, makes jokes often. Relaxed, only shows real worry when her brother is in danger. Tries to think of interesting ways to use her powers, very strong hate of Hemalurgy. Loves her brother.

History: Doesn't know much, but thinks they were born on Scadrial. Raised in the Alleyverse from age 8, parents were just civilians who died in the Seven Day War, almost died themselves, but were saved by Rashan Caer. Snapped on that day, too, unlocking their Allomancy. Grew up and was raised by Devaan Sheonar.

@JacobClaessen/Silas/Jofus “Happy”

Spoiler

Name: Silas Jostson

Species: Scadrian Human.

Race: Half Terris, Half Southern Scadrian Hunter

Age: 26

Weaknesses: Night terrors and insomnia.

Equipment: Steelmind bracers, duraluminmind medallion, cadmium vial bandolier, two sword/dueling cane hybrid canes, 17 throwing knives, hidden in various locations on his person, harmonica, aluminum-lined hat, aluminum-weave scarf, duralumin revolver (which shoots aluminum bullets), guitar, combat saxophone.

Investiture: Allomantic Cadmium (savant), Feruchemic Duralumin, Hemalurgically granted Feruchemic Steel. He also has Dakhor bone growths on his right arm, not much more than Hrathen had (Only Ambrosia and Tena know about this).

Appearance: His hair is black, somewhat long, and is usually pulled into a ponytail by a bone ring. Sharp jawline. Well-kept clothing, usually white, grey, or black. 6 feet 9 inches tall, well muscled, wide shouldered. Dakhor bone growths on right arm covered by a glove, and his biomechanical left hand is openly displayed.

Special Non-Investiture Attributes: Prodigious skill on the piano, saxophone, harmonica, and guitar. Almost always smells faintly of ginger and oranges. Perfect pitch. Skillful street fighter.

History: When he was two, his parents mysteriously died. So, until he was eight, he lived with his grandfather. Unfortunately, Silas’ grandfather died the night of Silas’ ninth birthday, sacrificing his life to spike Silas, giving him his steel feruchemy. He was found by an unembodied shadow, and was taught how to live on the streets. When he was eleven, he was adopted by Tena. Later, after training much to be an assassin, when he was 25, he joined the Dakhor monastery and gained some bone growths along his right arm. Later, during the war against the Sentinels and the True Alley, Silas lost his left hand, which was replaced with a biomechanical hand, made compliments of Ambrosia Nightshade.

********

Name: Jofus “Happy” Roon 

Investiture: Aluminum Twinborn

Special Skills: Never sad, way too self-assured, and an excellent parkour-person-dude.

Equipment: Aluminum soulcaster

Weaknesses: Thinks everything is sunshine and rainbows, way too self assured.

Backstory: Likes stealing things. The end.

@Kaladin78/Valdwen/Aeodin/Lord Moerevron

Spoiler

Name:  Valdwen 

Age: 35 years (Scadrian)

Home Planet: Scadrial

Investiture: Steel (allomancy), Steel (Feruchemy). Some random hemalurgic spikes ready to be used.

Skills: Good at improvising, and can usually win using unorthodox methods. 

Gear: Sword, spikes, lots of steel earrings small enough to swallow, and rings.  Small steel file. 

Backstory: [Mistborn Era 1 spoilers to follow] Born in era one, was a terris man.  Parents fell to inquisitors when lord ruler found out they were feruchemy.  Snapped (allomanticly) and was able to escape.  Lived on the streets of Tathingdwen, and disguised his true nature pretty well.  Found by the Synod, and they took pity on him.  They gave him food, shelter, and money, and he set off for Luthadel.  Joined the survivor's army, and was the part that survived when Yeden was dum.  Nobody knew he was Terris, because his mother was not.  The night the lord ruler died, he discovered his feruchemical abilities, and survived until the ascension of Sazed.  Was picked up by Demoux, and worldhopped to the Alley.  Lives there now as a happy Ghostblood.

Personality: Cheerful, but conceals a haunting past.

Weakness: Forgetful, often forgets the most fundamental aspects of a fight.  Also, can barely control his immense speed, and can only run in short bursts.  Slow reflexes.

Strength:  Specializes in steel jumps, and can really balance and control.

Personality Quirk:  Slightly insensitive, and mostly downplays others pain.

********

Name: Aeodin

Age: 358

Home Planet: Born in Alley city

Appearance: Tall, well over six feet, silvery skin, short luminescent hair

Investiture: Aons

Gear: One tome with only a few Aons within : Aon Aeo, Aon Iir, and Aon Sao. 

Special Skills:  Really good at drawing Aon Sao, and doing so gives him knowledge of all other Aons.  He also was taught well how to fight with hands, or any weapon.

Weakness:  Has no mind for strategy, and often runs in without ever weighing the consequences and risks.

Bio:  His parents were an Arelonish peasant woman and a Fjordish soldier.  They fled Sel, and made their way to the alleyverse.  They had a son and the Fjordish father taught him everything he knew about fighting and surviving.  He grew up in the alleyverse.  The Shoad took him in his teens, (this was after the events in Elantris) and he took to worldhopping, using the Aon of transformation to hide his true nature.  He befriended Valdwen in the recent 5 or 6 years of his life, and followed Valdwen soon after to join the ghostbloods.

*******

[Warning: Wheel of Time spoilers to follow]

Name: Galvris Moerevron

Age: 52

Investiture: Powerful channeler.  More powerful than Mazrim Taim, but less powerful than Rand al'thor.  Also, has the Epic power of being able to shift phases, from solid to incorporeal.  He can't go through solid objects with this, but can't be touched.  It's not prime invincibility though, since doesn't do it unconsciously.  He also has the epic power of energy blasts.  Like what Steelheart has but much weaker.

Skills:  Really good at walking.  Like, whenever people see him, they think he's so good at walking that they want to go and take lessons from him.  Other than that, he's a blademaster (from WoT) and able to hold his own in hand-to-hand combat.  Also extremely skilled at air and fire, so it is able to kind of balance out his weakness in spirit.  

Weaknesses: Epic weakness is cheese.  Has to be physical contact, but for some reason he can't touch cheese with his channeling.  If it is ingested, he can't access his epic power for as long as it is in his system.  Another weakness of his is flows of spirit.  Really bad at handling flows of spirit, but can do it if he really needs to.  He can block another channeler of about an average Aes Sedai's strength.  But he can blur the edges to keep himself from being gentled.  His strong sense of justice keeps him from using his power to the best advantage.  Multiple atium spikes (about forty small ones) down his sides enable a really powerful allomancer to give him commands, but it is really hard to keep control of him.

Appearance: Dark, shoulder-length hair, about five feet tall (Earth) kind of short for a hero of legend.  Carries himself like a warrior, and walks really well.  

Personality: A bit conceited, but likeable and with a strong sense of justice.  Is one of the 'good' characters.  

Personality Quirks:  Again, a bit conceited, and he insists on everyone calling him 'Lord Moerevron'.

Bio: Grew up in 'Randland' and had a good childhood.  Disaster struck, and his whole village was burned by whitecloaks looking for witches.  Roamed about, and answered the Dragon's amnesty, and trained with Taim.  Became too powerful; as Taim said "Was not as strong before.  Became so powerful that me and ten of the Asha'man had to take him.  Slipped away before we could gentle him, no one knows where he got that kind of power..."  (Not a direct quote).  Rand and Taim never spoke of it, because they didn't want him to set a precedent.  What gave him is strength was a world hopper that gave him fifty or so atium spikes.  He spiked the other channelers and gave himself their powers, and pinned it on them burning themselves out.  They died mysteriously after that.  He never took spirit, so is still kind of weak there.  The worldhopper who gave him the spikes took him away, and made his way to the Reckonerverse.  Calamity blessed him with Epic powers, and the combined wieght of Epic darkness and Saidin's taint snapped his mind.  He got stuck in the Reckonerverse for twenty so years.  During that time, he just got more and more insane, and finally had control of most of South America.  Even among Epics he was exceptionally powerful and evil.  Rumor had it that he had hemalurgic experiments done to make himself even stronger.  Like with minor energy or phase-shifting epics.  During that time, he had major epic power, but near the end of is riegn, some of his spikes got ripped out, reducing his epic power significantly.  When both Saidin and Epic powers were cleansed, he sought healing power in the alleyverse, but is still a little mad.  He gained his strong sense of justice after that, because of the guilt of all of the atrocities he had committed.  Joined the Ghostbloods recently, but his strong sense of justice interferes with carrying out the Ghostbloods wishes.

@Karnatheon/Laonin/Fae'evren

Spoiler

Name: Laonin Kungli

Age: 38

Home Planet: Sel

Appearance: A short stout man, stands about 5 feet tall. He has a long bushy beard which he cares for well. His skin is tanned and leathery, from long times spent at the forge. He wears muted colors, and can often be seen wearing a leather apron.

Investiture: Forgery

Gear: A toolkit filled with soulstamps, and other tools. Carving and inscribing devices used for creating soulstamps. An assortment of soulcasting fabrials.

Special Skill: Very skilled at the art of both smithing and Forgery. Has learned how to integrate magic with the mundane in beneficial ways.

Weakness: Rather close-minded. Thinks people rely too heavily on Investiture to solve their problems, and isn't afraid to tell them how he feels. Stubborn like a mule.

History: Growing up in MaiPon was difficult for Laonin. His parents were poor and struggled to provide for him and his siblings. They did the best they could to get him something of an education. At the age of 8 their family got a lucky break when he received an apprenticeship with the local blacksmith. This meant he was able to help support his family while also learning a valuable trade he could make a future out of. Several years later, once he had become able to run the forge himself, his master entrusted him with knowledge of Forgery. The most common use they had for it was having a single tool, that could be used for multiple purposes, just by changing the bit on the end with a soulstamp. This made for much more efficient storing of tools and minimized the space required for things. Eventually his parents passed away and he cared for his brother and sister himself until they were able to provide for themselves. Several years later as he was in a neighboring village he walked through an alley and ended up in an entirely different place. A few years pass as he resides in the Alleyverse.

********

Name: Fae'evren

Age: 30

Home Planet: Roshar

Appearance: Depends on what form she takes. Her most common form is Nimbleform, with swirling patterns predominately white, with red and some black accenting it. In this form she has long, flowing, white hair.

Investiture: Varies, has the potential to access many different types of Investiture.

Gear: Keeps a small backpack with some necessities in it. 

Special Skill: Instead of being limited to the typical forms, can change into things like Allomancyform, Feruchemyform, Forgeryform, the forms of power, and others. She has only base control over what she ends up with though. So if she chooses Allomancyform she may have access to Steelpushing or Rioting or any other random metal, she hasn't learned how to control which one it turns out to be. This also takes a lot of effort to do, so she can't simply change forms until she gets what she wants.

Weakness: If she uses her special ability to gain access to Investiture, she has no control over what she ends up with. This makes it very difficult to gain any level of proficiency with a specific type of Investiture, seeing as it is random. She has a basic knowledge of how to use all of her forms, but hasn't specialized in any of them. Is a little too curious for her own good.

History: Fae'evren always wanted to see the world. She loved exploring and discovering new places, and new people. Of course, all the people she met seemed to treat her, at best, like she didn't exist. At worst, they treated her as an enemy. Over time travelling became more difficult for her, as continued hardships made it harder for her to progress. She decided she needed to be more powerful, so she went to seek a Boon of The Nightwatcher. She had heard tales of this being from humans she had encountered, and she was curious what she would find. She made the difficult journey successfully, and when she asked The Nightwatcher for access to all of the Forms, she got more than she asked for. Her Boon was access to all the Forms, even those not known to Regal's before now, her Bane was to have almost no control over those forms. So she would as asked, have power, but not always be able to do with it what she wished. She then left The Nightwatcher, trying to learn how to control all of her numerous forms. She accidentally ended up in the Alleyverse, and though she wishes to return to Roshar, has not been able to replicate the sequence of events that got her here in the first place. So she spends her time, trying to figure out her abilities, and trying to find a way home.

@kenod/KoTiel

Spoiler

Name: KoTiel

Species: Kandra

Investiture: Blessing of Presence, currently wearing the skeleton of a dakhor monk, but is only capable of accessing the passive abilities (enhanced strength, speed and durability).

Appearance: Uses a stone true body (currently dakhor skeleton instead). Has a height of 167 cm (5ft 6in). Alters their appearance based on mood, but tends to have shoulder length black hair and prefers to wear either black or white clothing. Currently using the form of a male dakhor monk.

Weaknesses: Has trouble impersonating people. They also don't have a lot of fighting experience, and are incapable of attacking others because of the first contract, and they would only attack in self defense when they have no possible escape route left.

Affiliation: Neutral

Personality: Tends towards pacifism. They also like to stay in the background, observing people.

History: Born as a tenth generation kandra, they received lessons on both shape shifting and impersonating people since birth. However, even with the Blessing of Presence they could never get the hang of impersonating people, so they tended to stay in the Homeland, instead of taking on contracts. Here, they kept studying, trying to become good enough to be able to go on contracts, to no avail. After the Ascension, they finally had the opportunity to leave the Homeland, and decided to go out and explore as much as possible, and see what the world (and humans) are like. Because of their habit of observing people, they eventually discovered a worldhopper, and decided to go out and explore other world themselves.

@Life&Death/Ski/Mr. Amber

Spoiler

Name: Ski Shayarus

Age: 16

Gender/Sex: Female

Investiture: Knight of Crystalia

Affiliation: None

Weakness: Young, inexperienced, kind of naive, trusts very easily.

Appearance: Mid length dark silvery hair. Wears a black glass jacket. carries a retractable crystal sword. Warrior's lenses.

Physical characteristics: Small, but incredibly strong. 

Relatives: Parents died in battle of Alleycity, Thinks Ine Amber is her uncle.

Home planet:  Alcatraz Earth/Alleycity

Attributes: She thinks that Ine Amber is her uncle, and is unaware that he is both not her uncle and a dragon. She also has no idea that he is a part of the Ghostbloods who she blames for starting the war that killed her parents. She is very anti-ghostbloods and does not want to join any guild. Can make incredible chocolate, very competitive. (Not in a sports way, more like a combat way.) Due to living most of her life in Alcatraz earth, she is biased against books and librarians.

History: Parent's were killed in the war, but Ine Amber found her and took her to Alcatraz earth, where she was born, where she trained as a knight of crystalia. After 16 years they returned to the Alleycity.

*****

Name: Ine Amber

Age: Slightly younger than Hoid

Gender/Sex: Male

Investiture: Yolen Dragon

Affiliation: Ghostbloods

Weakness: Twisted Left leg. Unable to fully transform into a dragon.

Appearance: Dresses in a black and gold suit. Carries a black and gold cane with a dragon bone aluminum alloy sword hidden in it. (Which all of your characters are unaware of.)

Physical characteristics: Tall, grey hair, bright blue eyes, 

Relatives: None, acts as Uncle to Ski

Home planet: Yolen

Attributes: Keeps lots of secrets. Very business minded, and loves treasure. (Not money, treasure.{Although he likes money too.}) Is trying to obtain enough investure to rewrite his spirit web to allow himself to heal his leg and return to dragon form. Loves knowledge so he has a mini library, which Ski is very annoyed by.

History: Lived most of his life as a loner, but was eventually attacked by fused on Roshar during the first desolation where they damaged his leg and spirit making is so he could no longer transform into a dragon. Through lots of effort, he has managed to grow claws, fangs, a breath fire, but nothing more yet. He was in the Alleycity during the war and rescued Ski who he then took to Alcatraz earth and let her train as a Crystin Knight. He brought her back to the Alleycity as there is more investure here so he can hopefully fully heal the damage he has received.

@MacThorstenson/Mack/Stik/McKarl

Spoiler

Name: Mack

Investiture: Elantrian

Personality: An eccentric and dramatic man. Very intelligent, and has a god complex.

Special skills and weapons: He is a craftsman, and engraves Aons into weapons and armor to give them powers. An investiture scholar, inasmuch as it relates to making things.

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat)

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Family: Dead centuries ago.

History: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH).

His mind was Hijacked by Mac, and he was essentially in the DA for 3 months. During that time, even though he wasn't in charge of his body, he still watched and learned a few things about Baking, and hemalurgy, enough to start trying to incorporate that into his work. After leaving the DA, he retained his iceblade and shardblade from the Newcago court, Mac's Awakened sword, and the spikes that Mac left in Mack. He promptly removed the spikes and put them in jars of blood, while healing himself constantly. He hasn't interacted much with the rest of the Alleyverse in the 16 year gap, preferring to travel to other worlds to learn more. What time he has spent in the Alleyverse has been spent constructing a super ultra well defended base in a hidden location that may or may not be decided yet. Actually wait, it just has. His new hidden base is underwater. Beneath the E in Sel on the Alleyverse Map. Its still ultra well defended and super secret, known only to the members of the craftsmen guild. Now that the base is completed he spends most of his time building stuff in there, having nearly completely separated himself from the alleyverse.

*********

Name: Stik

Investiture: A Knight Stickquident, made by stickalurgy.

Special skills and weapons: Can soulcast, but only can turn things into sticks. Can summon a stickblade. (A wooden sword that acts like a stick)

Weakness: FIRE, and the matchendi.

Physical characteristics: A man in his 20's, with stickalurgic sticks shoved in his body, giving him his stick bond, and warped soulcasting.

Family: Burned in a house fire. (Or killed by the matchendi, whichever you prefer.)

Home planet: Stick

History/Biography: He is the member of a split off group of the Church of the stick who were being persecuted long ago. They left and worshiped in peace in the boundless realms. Now they have decided to come back and purge the alleyverse of heretics. The Stickquisition will consume everything.

Once he officially became a member of the order of the stick, he immediately was given his soul casting powers and sword through stickalurgy where he practiced his powers to perfection. Now he has come back to kill those who build with sticks.

*********

Name: McKarl.

Age: 32

Investiture: None.

Skills: He's a Thief. He can move silently, pick locks, pickpockets, and has basic acrobatic skill. He is generally fit and flexible, but nothing special. He is also extremely observant, and perceptive, and has experience breaking into places.

Physical: Medium Height. Human. Brown hair and eyes. In shape, and flexible, but nothing special. Has very good fine muscle control.

Weakness: Refuses to kill, and will be beaten by basically any PC in the game. NPC's he could last a little against. He makes up for it with tricks.

Character: Hates the current major guilds. Wants to find a way to make them pay for what they've done.

Backstory: He grew up in the alleycity and was 16 when the nukes hit, destroying his home and killing his family. He maintained a steady hatred for the guilds and their recklessness, but he knew he couldn't hurt them in his present state. He quickly got a job and got back on his feet working in a bar. While working there he befriended an old man who taught him about how to be a thief, how to move silently, pick locks etc. He worked small targets for most of that time period, trying to hone his skills so that he could some day rob the guilds. During this time he gained a little cash to buy some gear from the Craftsmen's non-investiture department (he couldn't afford anything too fancy). He eventually acquired a set of lockpicks, and some dark grey clothes, and a cloak that help him blend into the city. After the 16 year peace, he started laying plans to steal from the guilds. And now he is going to start his own guild to enact those plans.

@MetaTerminal/Alum

Spoiler

Name: Unknown, but he uses the pseudonym Alum.

Investiture: 3rd Ideal Elsecaller, bonded to Pyrus, has several copperminds and a spike granting F-Copper. Has practice with Breath but does not currently have any.

Weakness: Eldritch horrors terrify him as they defy all reason. Has problems fighting people he knows well. His worst fear is madness, losing the faculties of his otherwise functional mind, and would rather die than go insane. Also, like most people, he has a morbid fear of dying.

Special skills and Weapons: Uses custom Scadrial guns, and is currently investigating the possibility of a Shardgun. His greatest weapon, however, is his scholarly mind. He has a collection of Hemalurgic spikes, but can only use two at a time. F-Copper is almost always in, leaving a miscellaneous power for him to use.

Physical characteristics: Average height, perhaps slightly above average for an Azish. At least six feet. Black hair and dark eyes, a slight scarring disfigurement along the bottom of his jaw. Around 30 Rosharan years.

Family: He has siblings, although they think him dead. He doesn’t like to talk about it, but his parents are deceased.

Home: Born in Azimir, Roshar. Elendel, Scadrial is his home away from home.

History/Biography: He apprenticed to a worldhopper after a tragedy, wishing to leave Azimir behind. Alum visited Scadrial first and fell in love, especially with the weaponry and magic system. He’s been to Nalthis occasionally, First of the Sun once and Threnody briefly as well, but Scadrial and Roshar are his areas of expertise. He and the worldhopper soon parted ways, as Alum wished to continue his studies of the various forms of magic. He gained a Hemalurgic spike on Scadrial in order to keep copperminds, and occasionally switches others out in order to experiment with otherwise unaccessible magic systems. Alum is currently. 

@MinatoRising/Sharaha

Spoiler

Name: Sharaha Amashat

Investiture: Elantrian, 1st Oath Edgedancer

Weakness: Using Aons drains her investiture. Feels really bad about killing. It can negatively affect her, for example, it can leave her in a depressed state for a while, and she doesn't remember her past.

Special Skills and Weapons: Extremely profound in agility, speed and acrobatics. Practiced with Aons. She also swore the first ideal, however she and her spren Gu only met after she lost her memory.

Physical characteristics: Female, Elantrian, intense red hair,  brown eyes, medium sized, MB Era 1 Skaa style brown clothing (tshirt and trousers) however more refined and leathery.

Family: Arelon family, parents are extremely cosmere aware, as a child became an elantrian.

Home: Roshar, Shinovar

History/Biography: Saraha became an elantrian at a very young age, her mother died soon after and her father had only one mission, to train her to become an excellent fighter. Saraha has trained until she was six and is currently sixteen, she is practiced with Aons even though she lives in Roshar, this is due to her father asking her to visit the night watcher and asking her to be able to use any investiture for Aons or stormlight, to which she agreed, her curse is that her Aons or stormlight will eat up her investiture, similarly to nightblood draining investiture (not ramp up drain however) , for each cast. Saraha thought for a while that that was her curse, the fact that she had to use more investiture than usual. On her sixteenth birthday however, she passed out and lost all of her memories. She wakes up in front of the Canton of Combat, confused of where she is and only remembers vaguely that she "needs to fight". 

Note: she is not very cosmere aware and her drive is to find out who she is and remember herself, she has sworn the first ideal of the Edgedancers. She also seeks to help out people who need it.

@Mraize/Aurell/Solace

Spoiler

Name: Aurell Faine

Investiture:  Lightweaver of the 4th ideal

Weakness: Has an odd obsession with providing her spren with a male body, lightwoven of course. She also likes to weave herself a constant camouflage. She is constantly using stormlight though not always to the best of her abilities.

Character: Distrusts everyone. Though if one does earn her friendship then the is unwavering in her loyalty. She had a hard gaze and a hard personality as she was trained as a Mercenary and an Assassin. Always wears a long multi-colored brown overcoat, she wears a certain spike around her neck that she took from someone.

Special skills and Weapons: Sniper rifle slung over her back. Solace's two hand cannons. Shards. Trained mercilessly as an assassin and mercenary by solace. She is expert in every possible weapon available to man.

Physical characteristics: young woman 25 years old, brown eyes, shoulder length dark brown hair, oblong face.

Family: Parents were both killed by mercenaries ransacking the destroyed Alleyverse

Home: Alleycity

History/Biography: Rescued and mentored by Solace First. She is just now finishing up her apprenticeship. She killed Solace during said apprenticeship.

*****

Name: Solace First

Other Alias: Solace One, Sparrow, The One

Sex/Gender: Male

Age: >5000

Affiliation: Ghostbloods

Investiture: Lerasium Mistborn, 5th heightening, Bondsmith: 2nd oath, Hemalurgy: One steel spike

Weapons: 2 IV awakened [Light]sabers, 2 hand cannons, Aonic imbued sword, dozen Kunai, Allomantic metal vials, Honorblade: Transportation and Division

Weakness: Unpracticed with higher metals, never uses breaths unless above 6th heightening for fear of loosing agelessness and immunity to poison and disease, which is a great fear of his,. Solaces has little knowledge on how to use bondsmith powers, and heavily relies on IV awakened [Light]sabers. The hemalurgic spike also is a weakness of his although great power is need to use this to an advantage, example: another Lerasium Mistborn could control him.

Strengths: Unmatched skill in basic metals, master swordsman, trained assassin, 5000+ years of knowledge and experience

Appearance: Always seen in a hybrid mistcloak with a hood over a black and red armor (painted aluminum), belt with allomantic vials, hand cannons, and IV awakened [Light]sabers, a black and red mask (also aluminum) with the left eye socket missing. Not a single person has seen under the mask and lived, if one had they would see an oval faced man with a hard green gaze, though a spike has replaced the left eye and dark spiky brown hair.

History: Not much is known about Solace, other than a handful of tidbits, native to Nalthis, he somehow required enough breaths to awaken two crystals(to Nightblood level) and still have enough breaths for 5th heightening. Traveled to Scadrial and acquired a Lerasium bead, this is about the right time frame, according to our knowledge, when he began to mentor Rhazien. Shortly afterwards Solace was kill through unknown means and was restored by soul stapled to his body. 

@Munchy_Dan/James

Spoiler

Name: James Maech

Investiture: Lightweaver and zinc sparker

Special Skills and weapons: Very good at sneaking about. This is accented by his lightweaving and speed, he uses this to make people think that he is in one place, but in fact he ran off to somewhere else. He wields a rapier in his left hand and brass knuckles in his right. He also wears full zinc body armour, it actually is just a way to try to hide his massive speed stores

Weaknesses: around Very impatient and ignores other people very frequently. When he's bored with planning or something that is going on, he'll just store an unbelievable amount of speed so that whatever is happening he just passes through. He also is very unfaithful in others ability to do things and prefers to plan himself, but is a poor communicator, so nobody really knows what he's doing. 

Gender: Male

Height: 6'1''

Eye colour: he lightweaves constantly, generally either yellow or blue, but if he's angry it will be completely black, and if he's unbelievably bored he'll cycle through many colours a minute

Hair: Long blond, tied back, sometimes braided depending on how bored he is

Weight: 170lbs

Clothing: Tight fitting dark clothing as to make easier to lightweave and sneak about.

Home: originally from 2nd era Scadrial. One day he showed up in the Alleyverse, not super sure how, not very upset about it. Scadrial was a mess, his family was broke, luckily, zinc was cheap, so he got some bracers as a child and started storing. He stored a lot, life was boring, eventually the bracers got full, luckily, by that time, he'd gotten enough money from questionable endeavors by subtly using his speed to afford some armor. He got a custom suit build that he could store speed in and kept going. He had some friends, but he wasn't very invested in their relationships. He was knocked out in a fight once and woke up in the Alleyverse.   

@Nohadon/Silphio/Stick (Son of Stick)/Deras/Devaan

Spoiler

Name: Silphio Shamus

Age: 34 Rosharan years (37 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

Background:

Silphio was born in Herdaz, where he was immediately kidnapped by the doctor delivering him, who was a member of a rogue group of worldhopping hemalurgists, taken to an empty mountain just outside the shinovar lands and was experimented on for the first four years of his life, then returned when the hemalurgists deemed the experiments unsucessful, as no attributes or changes were showing. His father had managed to track down the hemalurgists and attacked them, killing three before the rest escaped, his father, recognising the Aimian blood inside Silphio recognised him as his son, and took him home. His childhood was completley fine, but on his tenth year he discovered his powers of flight and learnt to hear the rhythms, with allomatic bronze, on age 11 he discovered his bond to an unknown spren and met a whitespine who was strangely friendly to him, he named it fluffy and took it home, much to Silphio's mother's dismay, who shouted at him for a long time after that one. His father sent him to live with the parshendi to understand the rhythms, he came back a bronze savant with full understanding of his flight and the Rhythms. He discovered worldhopping at the age of 17, after he literally fell into cultivation's perpendicularity while on an expedition to the horneater peaks, and stumbled his way around the cognitive realm until he landed on nalthis, meeting one of the five scholars (I don't know which just yet, I'm thinking Arsteel or Yesteel) who trained him in the sword and languages of the cosmere, understanding how to get from planet to planet easily.

Weakness: Silphio is  is terrified of suffocating and low air, meaning that if he flies too far up, he might seize up and fall to the ground, he discovered this when traveling to Nalthis, which has a lot lower oxygen levels than Roshar, which took a while to get used to.

********

Name: Stick. Son of Stick. Destroyer of Sticks.

Investiture: The ability to summon sparks of fire that only burns plant matter (including sticks), given to him by Kindleform

Species: Matchendi with Kindleform

Strengths: Has the ability to snap a stick in half... WITH HIS BARE HANDS.

Weaknesses: The Wetlethi and water in general.

Home Planet: The Northern pole of Stick. The side that directly faces the sun.

Goal: Bringing down all churches of the stick. The Matchendi are the strongest.

Hobbies: Making campfires.

*********

[Note: Deras was adopted from @Cyanic on 11/17/18]

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma). Easily trusts people who've helped her or her friends, or those who are kind to her.

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

During a struggle against a giant beast during the Seven Day War, a he felt a storm grow closer, one which gave him immense energy and he and the monster disappeared with no trace. After some time in a strange world of stasis and unmovement, when he found an exit, and landed 16 years in the future after the Alleycity war.

********

Name: Devaan Sheonar (Formerly Devaan Hasting) 

Cause of Death: Died fighting Hellbent. 

Investiture: Full Feruchemist, Aonic carvings in his body, Second Oath edgedancer

Age: 428 Years old

Physical characteristics: 2m, angular features, short black hair and amber eyes. 

Relatives: None that is known of, but one brother that he has no idea exists, walks with an aluminium foot bracer.

Home planet: Scadrial (FE) 
History: A Terris keeper who stewarded under house hasting and his unknown brother until he quit keeping and fell into a world hopper thieving crew who used him because of his natural proficiency in confidence games, stealth and assassinations. He became known as the thorn in the final empire's side, scamming the unscammable, corrupting the incorruptible. Eventually he trained  with an old scholar in the ways of combat for eighty years, mastering a huge amount of weapons and magic, eventually constructing a deck of cards and other artefacts to aid his fighting style.

@Ookla The Clyde/Wally

Spoiler

Name: Walter "Wally" Skido

Sex: Male

Age: 47 (but looks 24)

Powers: He is an Epic that has the ability to turn into a lizard person once a millennium, and he gains powers, such as incredibly slow aging, and when he makes a finger gun he fires a laser out of his fingers that makes people dance until they pass out, and he doesn't need to breath.

Appearance: He is a green lizard man who is 6’ tall with a black afro. He is wearing a sky blue V-neck shirt, a white overcoat with a popped collar, white bell bottomed pants, and sky blue platform shoes.

Weapons: A boombox with a volume knob when turned all the way up, temporarily deafens people.

Weaknesses: He is literally cold blooded.

Biography: Walter Skido (or Wally as he prefers) was born in a small town located underground called, Mallfor. His family was middle class and he went to a decent school, and when he was 14 he discovered disco. After he discovered disco he was immediately obsessed with it and after graduating college with a Phd in audio engineering he decided to move to the surface world to dance disco with the best. Unfortunately for him he didn’t realize disco had been dead for decades so he decided to bring it back by wondering the streets with a boombox that can deafen people. One day while he was walking around he spontaneously turned into lizard person & gained his powers. The End

@PrinceDusty/Third of the Night/Arden

Spoiler

Name: Third of the Night

Investiture: Dustbringer of the 2nd Ideal

Special skills and weapons: Two Aviar: One Pantheon Aviar that can shield cognitive markings; One Mainland Aviar that reveals the presence of nearby sentient life.
Night is proficient with his blowgun and his war axe.

Weakness: An old injury exploring the Pantheon when he was young causes him to favor his left leg. Is willing to do anything to know more about his past.

Physical characteristics: A tall, lightly tanned man with sandy brown hair, piercing light grey eyes, light freckles. Favors his left leg.

Family: Son of First of the Night (my era 1 character) who is retired. He has two older sisters, both living on First of the Sun.

Home planet: Born on Roshar, treats First of the Sun like his home.

History/Biography: Night does not know his mother, and his father is a despondent old man who lives with Night's two older sisters on First of the Sun, their home planet. He knows nothing of his past except that he was actually born on Roshar. 

********

Name: Arden Kadar

Age: 17

Investiture: Well, he’s a Rithmatist, actually; thank you very much

Physical: 5’11”, Blue-green eyes, wavy blond hair, favors a brown trenchcoat with tons of pockets for chalk of all colors and thicknesses.

Weaknesses: Extremely wary of all Investiture and Cosmere magic, will not accept help from anyone, can’t draw Lines of Forbiddance very well.

Backstory: Arden came to the Alleyverse through the discovery of a new Rithmatic Line: The Line of Teleportation. His instructor, noting that Arden was terrible at drawing Chalklings, offhandedly told him to go home and practice drawing extremely intricate patterns inside of his lines of Warding; which led to the discovery of the Line of Teleportation. The Line of Teleportation is extremely complicated to draw and takes on average five minutes to complete [see I told you it’s not OP (I’ll draw the basics up later)]. The first time, he didn’t know how to use the portal or insert the correct lines and modifiers (think Aons) and ended up in the Central Alleyverse.

 

@QueenOfInk/Raoni/Alyru

Spoiler

Name: Raoni Koris

Investiture: Second Ideal Lighweaver (strong: soulcasting)

Special skills and weapons: She has prodigious writing speed

Weakness: Not physically capable at all, socially inept

Physical characteristics: A tall woman, long black hair, green eyes and a traditional Havah

Family: The Koris family, a father, mother, and two brothers. 

Home planet: Roshar 

History/Biography: Lived a comfortable life as a budding scholar, and met her Cryptic, and used it to help her family. In a soulcasting accident involving an angerspren, she was sent flying into the Alleyverse where she is now

********

Name: Alyru Felron 

Investiture: Twinborn (Chromium Compounder)

Special skills and weapons: A small steel dagger, a few metals vials, and six chromium arm bands.

Weakness: Terrible eyesight, head tends to be in the clouds, can be a bit too blunt.

Physical characteristics: A tall terriswoman with short brown hair, tends to wear a black coat and trousers.

Family: Daughter of a terris scholar named Nouxil Felron, has two older sisters. Her mother was killed in a train accident soon after she was born.

Home planet: Scadrial

History/Biography: Alyru was born to the Terris scholar Nouxil Felron, and lived a relatively normal life until her Allomantic and Feruchemical abilities appeared, and she quickly became a subject of curiosity in the Terris community, due to the Spiritual nature of Feruchemical chromium. One day, she was asked to burn one of her chromium metalminds, and soon after, Fortune or not, a strange event sent her flying into the Cognitive realm and ended up washed up on the shores of the Alleyverse. 

@Rashek of Bridge Four/Vtlikv

Spoiler

Name: Vtlikv

Sex: Male

Age: 130

Strengths: As a sleepless, Vtlikv is made up of hordelings. These hordelings can be used to spy on nearby people, can be used as backup minds, and breed to perform whatever function they need (store memories or grow limbs, etc.) As long as some hordelings live, the sleepless is still alive. This allows him to be very experienced. He is trained with longswords, great swords, knifes. He also is good at trading, bartering, and threatening people. He can also ride.

Weaknesses: Vtlikv sometimes sees, hears, feels (etc.) things that are not there. He can’t always trust his senses, but he usually does. When his hordelings are made into eyes or he can’t hear anything, the images and sounds still come. He also has some bad personal traits (see below).

Physical features: Vtlikv normally looks like he used to before he went to the Nightwatcher. With long white eyebrows, he appears Thaylen. This, of course, can change. This is the normal.

            Current Physical features: The normal.

Personality: Vtlikv is kind but very arrogant. He believes he is the center of everything, but he is willing to do what needs to be done for the good of people. If someone does something to him though, he will fight back hard. He sees things how they are. That can be good, or bad.

Possessions: Current weapons include a glass longsword and two glass knifes. He can use these very well and also is good at throwing knifes. He can also use a great sword. Other items include a horse and a bag of money.

Backstory: Once, Vtlikv was a tradesmaster in the Alleyverse. He was very well known, and there where many who hated him because of his success. The largest of these enemies was the Dark Alley. One day, a group of enemies sent by the Dark Alley came to his home, and they burned it and all he had. He ran, and he almost died. He decided to go to the Nightwatcher, and he wanted to get rid of those memories. On his journey, he could never sleep at night. He knew he would never be able to sleep, so he came up with a new boon. When he arrived, he asked the Nightwatcher to make it so he never had to sleep. She gave him the boon, making him into a sleepless. His curse was that he saw and heard things that weren’t there (see above). He wanted revenge on those who had hurt them, and then he found the Ghostbloods. Over the next several decades, Vtlikv learned how to use a great sword, a longsword, and throwing knives. He got revenge on those who had hurt him by destroying all their house had, and killing what. Afterwards, he decided that it was time to venture the world, because he could take as long as he wanted. Now, after getting revenge, Vtlikv was satisfied. He came back to the Ghostbloods to thank them and join them. Now Vtlikv is going out into the world to show people who he is, to show people what he is about, and what the Ghostbloods will do to those who get in their way.

@Seneca74/Acheon

Spoiler

Name: Acheon

Gender: Male

Age: 24

Race: Listener (Parshendi)

Appearance: Marbled skin (black/red), 6'5", typically in warform

Investiture: Bonded to an Aviar by way of First of the Night, a fellow Homeless 

Skills/Abilities: Wields a heavy, two-handed blade, and is very capable in combat

Weaknesses: Has no magic powers or weapons, and struggles to understand the vast variety of cultures and abilities in the Alleyverse; Slightly damaged left eye

History: Raised as a warrior among the Listeners, Acheon served as a soldier until stumbling across a Perpendicularity, eventually ending up in the Alleyverse. He was absent for Odium's takeover of the listeners, and his Aviar, who he refuses to give a name other than "that bird", shields his mind from Odium's influence while traveling through Roshar.

@ShardBreaker/Veil

Spoiler

Name: Veil Stormrise

Physical:

     Male

     Human

    Silver hair

    Light blue eyes (one is missing)

  Wears a black cloak over common clothing

Investiture: Skybreaker of the third ideal

Blessing: Knowledge. The limit of this power is not known by Veil or anyone else.

Curse: Veil has the curse to feel others pain. If someone near him is suffering, then he feels their pain as well. 

Skills: Is an expert swordsman, and can use a bow quite adeptly as well. Can play just about any instrument. 

Family: Mother and Father deceased. Has a brother, not known. 

Home: "Home is where the heart is!" - Quoted from Veil

Biography: Veil has refused to tell anyone about his past. Little is known about him except that he bonded his spren at a very young age.

@Silva/Mejin/Pry/Gonev

Spoiler

Name: Mejin

Age: 30

Investiture: Twinborn (Allomancy - bendalloy, Feruchemy - steel)

Special skills and weapons: Mei is a pacifist, so violence isn’t something she ever attempted to become adept at. She’s always filling her steel metalmind with speed and never leaves home without bendalloy. She’s extremely hard to catch.

Weakness: Mejin refuses to train physically, so if she’s caught, she’s stuck. She also can not come within five feet of a mothball without sneezing (allergies). 

Physical characteristics: 5’4”, Mei can sometimes feel a bit short next to women in heels with her own feet on the ground. Lately her brown eyes have been getting greener, but no one notices behind her mop of unruly curly hair. She often is mistaken for 17 once she starts talking. Mejin has an average figure. She is also Caucasian. She doesn’t believe in dressing for occasions so she’ll wear whatever suits her fancy that day.

Family: Mejin is the only child to a family that doesn’t believe in last names. So too, she knows not from whom she was descended. Because of her constant trips she takes without permission, her parents have given up on trying to keep her in sight. She has a younger brother who has the same tendency.

Home planet: The Alleyverse

History/Biography: Like last names, Mejin’s family doesn’t care for dates. Mejin was always told that it didn’t matter how old she was, why count up until you die? When she was 7 she met a girl about her size on one trip out. At that point she was searching to learn her age. So she asked the girl for her age and birth date and adopted that on herself. She has never seen beyond the world of buildings and wishes to visit Scadrial, the land of her mother’s stories. Her parents had met in the Alleyverse, but never quite shared where they came from, only stories and tales. Mejin survived the Seven Day War, and has grown older during the 16 Year Peace.

*******

Name: Pry Acute (short for Prism)

Age: 18

Physical characteristics: Around 5’ 2”, tan, and dark-haired, Pry is fairly attractive. She wears a lot of navy blue and dark gray. Typically she’ll stick with peasant tops and baggy pants. Pry also attaches sharp shards of aluminum to her long nails.

Investiture: Brass Ferring 

Abilities: Trained dueling cane expert, but prefers to use her nails 

Weakness: Freeze carries over fight instincts when under pressure. Depends too much on people being intimidated by her looks.

Home Planet: Scadrial

Family: Both of her parents are alive and she has eight younger siblings: Light (Female), Precious (F), Freedom (F), Unity (Male), Brethren (M), Dawn (F), Lineage (M), and Compile (F). All of them are two years apart except for Brethren and Dawn who are twins.

History: Pry was taught how to fight during her apprenticeship to an old tailor. He believed it to be as important a skill as sewing and told her he wouldn’t call her education done until she knew. Growing up with so many siblings made her want to have some time away, so when she met Mejin at age 14, she left Scadrial with her and came to the Alleyverse. She’s been there for the past four years.

*********

Name: Gonev Dvarim

Investiture: None that he knows of

Skills: Can pick locks. Fast. And walks silently. Also physically flexible and can come up with excuses to get out of almost anything.

Weaknesses: No combat skills and suffers from pollen allergies.

Age: 16

Family: N/A

Physical characteristics: Completely average. Brown hair, brown eyes. Not that tall, not that short. Nothing unique.

History: Born at the very end of the SDW, but never knew his family since they were killed. Grew up by the harbor (the fisherman raised him till he was 6) stealing food to survive and staying in people's homes while they were away.

@Sorana/Damaya/Alethea/Lena

Spoiler

Name: Damaya Vulken (was Damaya Tenira)

Investiture:  Lightweaver of the 2nd ideal (Spren: Corundum)

Weakness: has nightmares; too curious for her own good; has a tendency to trust those who show her kindness; her illusions are tied to her memories so she isn’t able to really do anything with that surge; she never learned how to soulcast and only rarely tries it out

Character: very loyal to her friends, goodhearted (gradually changes right now), has no real purpose in her life anymore, after she got rid of her forster-parents (see An eye for an eye)

Special skills and Weapons: good “general” knowledge (sewing, embroidery, writing/reading, cooking/baking, basic calculation), weapon: staff (but she tries to avoid a fight if possible)

Physical characteristics: young woman 23 years old, green eyes, long blond hair (usually open or in a low pony tail), frail and small build, with an open face

Family: her family was killed in the Seven Day War when she was 7, grew up with forster parents who abused her for several years, she considers Araha (narrator Cyanic/ now Ark) family - although Araha doesn’t know about this

Home: was Alleycity, atm none

History/Biography: After the war Damaya grew up on the streets, stealing food whenever possible. One day she was caught by a woman and forced to live with her. It wasn’t a bad life, and Damaya learned everything she would need to find a good husband. She ignored her spren, Coru, whom she bonded while living on the street, and pretended to be a normal girl. That worked until the woman married again. Her husband saw the spren and decided to make use of Damaya’s abilities. He abused her for several years, sending her now and then to the Waystop to learn to control her powers. It left Damaya almost unable to control any illusions and a deep hatred for her spren. After she got kidnapped by some Chaos marines and afterwards rescued, she trusts her spren more and more, following Araha’s example who loves her spren dearly.

**********

Name: Lena (originally Lanera Aander)

Investiture: None

Skills: mixing drafts/ (weaker) poisons, disguising herself/ can cook rather well

Weaknesses: can't see blood, can’t hide her emotions, her son

Age: 24

Characteristics: not very self-confident (tries to cover this with cold stares); delightens when she is able to poison somebody, especially if she has the time to study the reactions of her victims, cold-hearted, only really cares about her son, everybody else she is willing to sacrifice any moment (or as soon as she feels she has nothing to gain from the relationship)

Family: Lena grew up in Teoin, her parents were merchants and overlooked her tendency to poison smaller animals, when she was a child. Later, when she grew older and started to slip poison to some of their workers, they tried to steer her from that path, but failed. Lena has a 5-year old son, she almost never gets to see. Her grandmother cares for the child, and writes some letters to Lena now and then, but mostly their contact consists of Lena sending money home to support them both. She and her grandmother have the agreement, that Lena stays away from the child. There isn’t any noticeable contact to her parents, but she does visit eldest brother now and then, who lives and works in Alleycity.

Physical characteristics: small and light built, long red hair, unassuming face

History: After the birth of her child, Lena and her husband lived together in Teoin. The marriage had been arranged by her parents, as they hoped, that having a family would ground Lena. Shortly after the birth of their first child, Lena poisoned her husband after a fight, since she felt, like he wanted to control her. Avoiding arrest, only by her parents connections, she left Teoin late at night, with nothing but her son and a few cloths and travelled to her grandmother. She stayed there for the next few months, but after a while there, her grandmother caught her observing the death of the village smith, making notes as to how improve her draft. The incident was followed by a longer discussion, and ended with a choice for Lena. Leave Sel and never return, or face arrest and a trial most likely ending in her death. Lena left Sel, leaving her child with grandmother, something her grandmother insisted on and joined some travellers on their way to Alleycity. After her arrival there sie started to steal and to scam, finally met the other members of the Thieve’s Guild and joined them on their most recent heists. She has a small flat in a poorer part of the city, which looks like a laboratory, full of plants, and chemical substances, as she is earning her money by selling poisons. She still tries them always out the first time herself, and prefers to carefully note down the reactions of her victims. She doesn’t necessarily kill them, believes incapacitation to be even more interesting, since it means, she has to work with more precision.

*********

Name: Althea Tenira

Age: 28

Investiture: Elsecaller, 3rd ideal (Spren: Brashen)
 

Skills: Knows about hemalurgy and how to use it (not expertly), expertly knows how to use her surges

Physical: long white hair and skin, crystalline red eyes, slight build, medium height

Weaknesses: she’s an albino, (she always wears long sleeves, gloves, a hood and sunglasses to protect herself) direct sunlight hurts/ blinds her; Althea is a scholar, no fighter, she will defend herself when attacked, but otherwise prefers to solve conflicts without fighting
 

Character: problem-oriented thinking, no sense for jokes/ fun, can be taken for cold-hearted, prefers to hide her emotions
 

Backstory: Althea grew up in an orphanage close to the horneater peaks, as her parents gave her away when they discovered her outer appearance. She usually kept to herself and spent her time reading, learning.When she was allowed to, she left the orphanage to travel the world and further improve her abilities. She was recruited by the Ghostbloods soon after she left the orphanage and they taught her about hemalurgy and how to soulcast. After she bonded her spren, she spent more and more time in shadesmar or soulcasting. Especially shadesmar was a place she grew to love, as the light there didn’t hurt her. From her thirteenth birthday on she worked in the laboratories of the Ghostbloods, advancing through their ranks until she was appointed Righthand shortly before Solace returned to take back control.
Althea learned that she had a sister, shortly before the start of Era 2. She then had her followed and finally decided to appear in the open at the Ghostblood Ball hoping, to meet her there.

@Snipexe/Stickquisitor

Spoiler

Name: Stickquisitor

Investiture: ReStick (regrowth but only wood)

Special skills and weapons: Has the power of the Stick (can use any Sticks as deadly weapons)

Weakness: fire

Physical characteristics: a man in a cloak with sticks through his eyes

Family: everyone in the church of the stick

Home planet: the stick

History/Biography: The stick gives life to those who seek it

@Spacefaring Ferring/Zaphoid

Spoiler

Name: Zaphoid Beeblerock

Investiture: A-Steel and F-Nicrosil

Weakness: He trusts almost everyone he knows and he is somewhat gullible. 

Special abilities: He spends most of his time filling his nicrosilmind and so spends most of it without Allomantic power, except while he trains using them. He is very good at modifying his perception and manipulating his steellines. He is good at throwing stuff and changing their trajectories. 

Weapons: Nicrosil bracers, harmonium grenades, smoke bombs and glass shurikens. He also Pushes lots of random stuff around. 

Appearance: Tall, has 2 heads arms and legs, wears a black cloak almost all time. Black hair, blue eyes. Has a scar on his right eyebrow. 

Backstory: He is born poor, but becomes rich when he accidentally protects a passing nobleman from a murderer. That is when he discovers his Allomantic powers, and he later pays for a Metalborn test. He is one of Scadrial's first astronauts, and he has developed a working space shuttle, and stops by the Alleyverse every now and then. He is in the process of inventing a FTL drive that functions with the Metallic Arts. He is not Cosmere-aware, he just discovered the Alleyverse by chance while testing a new telescope. 

@The Forgetful Archivist/KuNud/Niccolò

Spoiler

Name: KuNud the outsider, formerly Knud Nilsson

History: Trained in Fjorden until he was 15 in public speaking and leadership when he was sent to the Rose empire to apprentice under the Gyorn stationed there, his party was attacked by Mi Pon nationalists, he was spared due to his young age and eventually, he convinced them to teach him forgery. Ten or so years later he was an accomplished forger running from authorities after trying to con several city officials. While on the run he met an insulting white-haired man who dragged him into the cognitive realm only to ditch him. After wandering the strange land for a year and a half he made it to the Alley verse where he was them elected Major.

Investiture: Several essence marks, and a plethora of small stamps that change minor aspects such as tattoos, hair dyes and a few other things (see below) 

Weakness: he is more than a bit unstable, he suffers from Cyclothymia and mild drug addictions (see lower).

Character Quirks: Using minor soul stamping he can induce hypomanic and depressive episodes, as well as manipulate his cognitive functions as if on drugs.

*******

Name: Niccolò  the dark, formerly Nightfire the Fierce.

Investiture: A Returned with a wealth of breath, he has been returned for about 300 years.

Appearance: Always changing, although he favors exotic colors and tattoos.

Practices: Leads a secluded life on the fringes of society, always moving from place to place surrounded by a small army of henchmen. Despite being a powerful awakener and accomplished at changing his physical appearance his true power comes thru his underworld connections and shady dealings.

Weaknesses: Cowardice and weak willed men, as well as a mild hazelnut allergy

@Voidus/Laurelai/Zyn

Spoiler

Name: Laurelai

Abilities:
Forgery - An intermediate level forger, has mastered some simple applications of Resealing and has been studying Soulforgery, getting close to completing her first Essence Mark.
Boon/Bane - Has been to the Nightwatcher, received a Boon that allows her to perform Forgery without the use of a Soulstamp, as long as she can picture what the completed stamp should look like. (So she still has to have the required knowledge to produce the stamp)
Bane - Any time she Forges something, unpredictable explosions of Investiture occur. (I'll probably be rolling on D&D's Wild Magic Surges or something similar for this so they will truly be random)

Equipment: Pen, paper, Forgery equipment (Carving kinves/picks, Soulstone, etc.)

Physical characteristics: Tall but skinny, long, straight blonde hair, bright blue eyes. Gets cold easily so she wears thick clothes during winter.

Home planet: Unknown but presumably some Selish heritage given her ability to Forge.

History: A small child rescued during the Seven Days war, her parents location and health is unknown, she spent a long time with the other refugees looking but due to the chaos of evacuation, she was unable to find her family along with many others.

******

Name: Zyn Noname

Investiture: Possible Hemalurgic influence in his heritage, has a less rigid skeletal structure than normal.

Skills: Contortionist, adept at climbing, squeezing into small areas, second story work, breaking and entering. Not great with locks but has acquired some basic skills.

Weaknesses: very uncomfortable with violence. His bones break more easily than most peoples.

Age: 21

Family: N/A

Physical characteristics: tall, sinewy body with short, blonde hair. Cloudy grey eyes.

History: A teenage runaway, Zyn left his family on Scadrial to seek his fortune. He was hired by a world hopper for a small local job and eventually earned passage to Alleycity.

@wiritos/Dayne/Claus

Spoiler

Name: Dayne

Investiture: doubleborn coinshot and steelrunner

Weakness: he is quite clumsy so even with his abbilityes he's bad in being silent, bad thing for a thief.

Special skills and weapons: knows the ways of thiefs and bandits. He's skilled in the use of daggers and knives, always carries a collection of them with him, half of them metal, the other half Obsidian, in case he finds an allomancer. Years of practice has given him good accuracy when throwing coins. He is also somewhat skilled with the use of guns but they're not of his preference. 

Physical characteristics: black hair and eyes, he's small, slim and not very muscular. 

Family: he never knew his father of whom he got his allomantic powers, his mother was a terris. Currently she has a pacifist life in the outskirts of the Alleyvillage, surviving by selling terris artistry, she also gets money from Dayne.

Home: Scadrial

History: he was raised by his mother as his father left him, because of necessity he became a thief using his feruchemy but was trapped by the police, that was when he snapped and gain his allomantic abilities that used to escape. He decided to leave the city where he became known for being a bandit. But now time has come to go back to alleyvillage in look for bigger and better loot.

*******

Name: Claus

Investiture: Awakener, fifth elevation

Weakness: Impulsive, doesn't like planning or thinking of the risks.

Special skills and weapons: skilled swordsman, that's why he always carry a single handed sword.

Family: he was son of two wealthy merchants, both of them are dead out of poison, the gave him 500 breaths each allowing him the forth elevation.

Physical characteristics: medium height, black hair and blue eyes, he is 25 years old.

Home: Nalthis

History: he always wanted to be an adventurer, after his parents were murdered, he decided to run away and wishes to become stronger so no one else he cares about will be killed, ironically, that's why he is now almost lonely, when he heard of the Alleyverse he enter almost immediately in look for adventures.

@xinoehp512/Nogard/Kera

Spoiler

Name: Nogard (assumed name)

Investiture: Elsecaller powers w/o a spren

Weakness: Nogard's power comes from a deal with the Nightwatcher. His bane is insatiable wanderlust. Every location he has ever been in has a "scent" left behind. The stronger the scent in a location, the stronger his desire to leave is. The scent fades in steps: once almost immediately, another in about a day, and again after about a year. It is additive, however, so even though it has been twelve years since he has been on Roshar, he cannot return, as he spent the entire life there prior to his visit to the Nightwatcher. Due to the unusual nature of the alleyverse, the scent fades to a much lower level, allowing him to stay on the planet for a reasonable amount of time. He still manifests the  effects, however.

Special skills and Weapons: Nogard has, along the way, picked up a soulcaster jacket with the gemstones he needs to soulcast.

Physical characteristics: A human male with brown hair and dark brown eyes.

Family: A father and mother, one brother, and two sisters. He has not seen any of them for over twelve years.

Home: Roshar

History/Biography: When Nogard was about twelve years old, he travelled to the valley to meet with the Nightwatcher. He asked for the powers of a Radiant. He received the Elscaller powers, but not a spren. He was also given the ability to metabolize food into stormlight because of his bane. He wandered the Cosmere for twelve years before stumbling upon the alleyverse. In his travels he learned about hemalurgy, and he realized this world might be just what he needed...

*********

[Note: Kera was adopted from @Cyanic on 11/17/18]

Name: Kera

Investiture: Cleric of the Grave (6th), Acolyte, 1st Ideal Truthwatcher,

Age: 23

Special skills and weapons:

*Enhanced Cleric - Can cast Spare the Dying at 120 feet through any barrier magical or not, which stabilizes a dying person and she can choose whether or not to bring them back to consciousness. This spell does not heal.

*Augmented Faith - Has multiple healing based spells and abilities and has three pools of resources to pull from: Mana, stormlight, and spell slots. Mana regenerates over time but has weaker spells, stormlight is stormlight, and spell slots which she has 10 of, can only be used once per 8 hours of non-strenuous activity, these are among her strongest spells, allowing her utility, healing, and even offensive and defensive capabilities.

*Misc - Calm under pressure and proficient with shield-based combat (her whole family was trained in brawling by her father). Can channel her cleric spells through any holy symbol of her god. Cerr, her spren is usually transformed into a holy symbol. Cerr claims that the experience of being used as a holy symbol to channel a different power is tingly.

Weakness: Wilderness survival and solo journeys/travels. Kera is very group oriented and cannot travel effectively by herself. She is tough and a great healer, but not very good at dealing significant damage against foes. Must be conscious to cast her spells, so can't use her spells to bring her back to consciousness.

Physical characteristics: Long blonde hair, silver eyes and an innocent, but confident face. Many would consider her beautiful. She is usually seen with a white (and sky blue accented) dress with long sleeves, and a skirt that goes past her knees but not below her shins. She usually wields a shield at all times. She has Cerr, usually in the form of a holy symbol. She also wears studded leathers when she knows and can prepare for combat.

Home planet: Alleyverse

History/Biography: Kera was a simple farm girl who lived with her family until she heard the calling of a god from a far, far away world. After this, she began exhibiting divine powers, healing a sick traveler, bringing her brother back from the brink when he almost died from a wolf attack.

After this, she believed that her calling might be somewhere else, that she could help people better in a different place, so with the blessing of her family, she set off to the AlleyCity. The journey was rough and hard, but she managed to bond a spren who shared her ideals. While she and Cerr became fast friends, it was hard for him to bond with her as she hadn't suffered trauma, but it was possible and they managed to do it. Her bond enabled her to become an even better healer.

Once she arrived in the AlleyCity, she heard of the first death from the arena and immediately enlisted with the healers of the arena to prevent such things from happening again. She has been effective so far, and now seeks to use her skills to help more people around the city, and maybe even the rest of the Alleyverse.

@Zehr/Achirian

Spoiler

Name: Achirian

Cause of Death: Tripped on a rock and died

Investiture: Feruchemical Steelrunner and Allomantic Coinshot.

Special skills and weapons: Can kill pretty much anyone without emotional qualms. Completely insane. Skilled with greatswords and spears. Surprisingly scholarly knowledge of most Investiture types.

Weaknesses: Insane; can be pushed into doing anything. Lack of care for most things in general.

Physical characteristics: 7 foot 2 inches tall (218 cm). Broad-chested and well-muscled; suited to fighting more than anything else. Red hair. Gray eyes.

Family: Can’t remember.

Home planet: Can’t remember.

Biography: Can’t remember.

 

Edited by Archer
9

Share this post


Link to post
Share on other sites

Era Three Alleyverse Characters

Yo ho ho! Us mini-mods have seized this ‘ere undefended post to bury write messages of our own in. These are not Voidus’ words. We’re just using his post because shiver me timbers, the above one was getting laggy. – Archer & Lord Meeker

Submissions for Era Three characters are now open! Please post your proposed character bio in this thread (preferred) or PM it to Archer. If you choose the latter route, please give the PM a unique title, perhaps by putting the name of your character in the subject bar. If you would like your Era Two characters moved to the Era Three list, please indicate that.

Before adding characters to the list, an AV mod judges how powerful they are. This is to provide some measure of fairness and consistency among characters. It also gives them the opportunity to provide feedback, make suggestions, and offer advice. (Feel free to ask for second opinions from other Homeless too, the group PM, discord, or a discussion thread are good places for that.) If a character is deemed to be ‘over-powered’, they will ask you to make revisions. If it’s within our acceptable range for this era, they will add it to the list. This era, we’re using The Index to quantify this process.

These bios will likely be up for months. Please put an appropriate amount of effort into them. Short entries in a field like ‘does not remember’ or ‘not important’ deny you the opportunity to do some valuable character development. I encourage you to be specific as you can be. One of the reasons we go through this process is to ensure everyone has a good idea of what their character is like before they begin RPing, to promote consistency and quality story-telling.

You may have multiple characters, but please don’t abuse this privilege by tag-teaming. Any bio that is submitted remains on the list so it can be referenced when people read old posts. Dead character’s names are struck-through. Please report if your character dies so that can be done.

To update your character, follow the process that is used to submit characters. If you have lots of updates, please post your entire bio again with the updates made directly to the text. It’s easier to add to the list again that way.

General Formatting Requests:

  • Please do not put spoiler tags inside of the spoiler tag containing your bio. Bullet points are also discouraged. 
  • Please use the word ‘Backstory’ instead of ‘History/Biography’.
  • Please bold all fields (eg. Name: Archer), and use italicized text bookmarked by square brackets for OOC comments in the bio.
  • Please include a Guild field at the end of the bio. You may mark your character as being unaffiliated.

Once you have a character on the list, save a copy of it somewhere else. It is recommended that you put it on your About Me page. Please do not put your entire bio in your signature. The overlords don't like people having spoiler tags in their sigs, so just having a sentence with a brief description of your character there would be best. Something like 'Alleyverse character: Wayne. A- Bendalloy, F- Gold, carries two dueling canes, never touches guns.' would be ideal.

If you change your username, the '@' link will still work. However, if you think you'll keep your new name for a long time, please tell a mod so the list can be updated.

Thank you for your interest in the Alleyverse RP. New members are always welcome! If you have any questions or concerns, please don’t hesitate to contact us.

*****

The Index (Last updated: January 11th, 2019)

Spoiler

Introduction

The Index is a resource created for the analysis of Era Three characters. Moderators may consult the Index during the approval process, but are encouraged to use their discretion above all.  The recommended cap for a character is 150 points. 100 of these may be used for points from any category, like magic. 50 of the points may only be used for skills. 

Characters who are overpowered but entirely non-combative should be given exemptions and allowed to exceed this value. Characters who are savants or otherwise more capable than the average person at using their magical power should be assigned additional points for their proficiency. Similarly, weak users of a power should see their score diminish. The suggested scores are meant as a guideline only.

Powers not listed on the Index should still be considered. Assigning them scores based on the point allotment for similar powers is recommended.

Weaknesses

To subtract from a character’s score, the tabulator should take into account their weaknesses. Since even the same weakness can affect different people in drastically different ways, it is up to the person scoring to decide how many points to take away. For example, a character with a temper who becomes incapable of functioning when angry should have many points subtracted, while one with the same weakness who becomes violent and determined in similar circumstances should have few points deducted. The tabulator should consider how the characters weakness effects their ability to use their powers, act they way they would like to, exert influence over others, function regularly, and anything else of relevance.

Technology and Tools

Resources which are widely available and not very powerful do not need to count towards a character’s score. For example, swords are commonplace. Shardblades, on the other hand, are rarer and more powerful, so they add points to a character’s score. The Index measures deviation from the capabilities of a regular human, so if most humans are able to acquire and use an item, it need not be considered.

Spoiler

Nalthian Objects:

Sentient Awakened Object: 90 points

Item with 100 breaths: 20

Item with 200 breaths: 30

Item with 300 breaths: 50

Item with 400 breaths: 70

Lifeless: 30

Kalad Phantom: 70

“Super” Lifeless: 80

Tear of Edgli: 1

Rosharan Objects:

Shardplate: 40

Shardblade: 30

Fabrials:

Altering Fabrials:

Augmenters:

Heatrial: 5

Half Shard: 30

Grandbow: 10 (But requires Radiancy or Shardplate to be used)

Painrial (Pain Increase): 20

Diminishers:

Painrial (Pain Decrease): 20

Pairing Fabrials:

Conjoiners:

Spanread: 5

Warning Fabrials:

Alerters:

Basic Alerter (Rysn Interlude): 15

Emotional Detectors: 10

Ancient Fabrials:

Soulcasters:

Zephyr (Translucent Gas, Air): 15

Vapor (Opaque Gas, Smoke, Fog): 25

Spark (Fire): 30

Lucentia (Quartz, Glass, Crystal): 20

Pulp (Wood, Plants, Moss): 20

Blood (Blood, All non-oil Liquid): 25

Tallow (Oil): 20

Foil (Metal): 25

Talus (Rock and Stones): 25

Sinew (Meat, Flesh): 25

Radiant Fabrials:

Adhesion (Full Lashing) (Windrunner): 25

Adhesion (Spiritual Adhesion) (Bondsmith):15

Gravitation (Basic Lashing) (Windrunner): 35

Gravitation (Reverse Lashing) (Windrunner): 25

Gravitation (Basic Lashing) (Skybreaker): 35

Gravitation (Reverse Lashing) (Skybreaker): 25

Division (Decay) (Dustbringer): 45

Division (Unknown) (Skybreaker): ?

Abrasion (Slicking) (Edgedancer): 25

Abrasion (Unknown) (Dustbringer): ?

Progression (Regrowth) (Edgedancer): 40

Progression (Growth) (Edgedancer): 25

Progression (Regrowth) (Truthwatcher): 40

Progression (Growth) (Truthwatcher): 25

Illumination (Lightweaving) (Lightweaver): 40

Illumination (Unknown) (Truthwatcher): ?

Transformation (Soulcasting) (Elsecaller): 30

Transformation (Soulcasting) (Lightweaver): 30

Transportation (Elsecalling) (Elsecaller): 35

Transportation (Unknown) (Willshaper): ?

Cohesion (Unknown)(Willshaper): ?

Cohesion (Unknown) (Stoneward): ?

Tension (Stoneward): 35

Tension (Bondsmith): 20

Scadrian Objects:

Hemalurgic Spikes:

Allomantic Spikes:

Steel Spike (Physical Powers):

Iron Granting Spike: 50

Steel Granting Spike: 50

Tin Granting Spike: 40

Pewter Granting Spike: 50

Bronze Spike (Mental Powers):

Zinc Granting Spike: 40

Brass Granting Spike: 40

Copper Granting Spike: 40

Bronze Granting Spike: 40

Electrum Spike (Enhancement Powers):

Aluminum Granting Spike: 10

Duralumin Granting Spike: 10

Chromium Granting Spike: 40

Nicrosil Granting Spike: 40

Cadmium Spike (Temporal Powers):

Gold Granting Spike: 40

Electrum Granting Spike: 50

Cadmium Granting Spike: 40

Bendalloy Granting Spike: 50

Feruchemical Spikes:

Pewter Spike (Physical Powers):

Iron Granting Spike: 50

Steel Granting Spike: 60

Tin Granting Spike: 40

Pewter Granting Spike: 50

Brass Spike (Cognitive Powers):

Zinc Granting Spike: 40

Brass Granting Spike: 40

Copper Granting Spike: 40

Bronze Granting Spike: 40

Gold Spike (Hybrid Powers):

Gold Granting Spike: 60

Electrum Granting Spike: 40

Cadmium Granting Spike: 40

Bendalloy Granting Spike: 40

Bendalloy Spike (Spiritual Powers):

Aluminum Granting Spike: 40

Duralumin Granting Spike: 40

Chromium Granting Spike: 60

Nicrosil Granting Spike: 40

Ability Spikes:

Iron Spike (Points based on the physical strength of the person spiked):

Physically Weak Person: 20

Physically Average Person: 35

Physically Strong Person: 50

Tin Spike:

Eyesight Spike: 30

Smell Spike: 15

Hearing Spike: 25

Touch Spike: 20

Taste Spike: 10

Zinc Spike (Points based on the mental strength of the person spiked):

Mentally Weak Person: 15

Mentally Average Person: 30

Mentally Strong Person: 50

Copper Spike (Points based on the mental strength of the person spiked):

Mentally Weak Person: 10

Mentally Average Person: 25

Mentally Strong Person: 40

Spiritual Spikes:

Chromium Spike: ? (Due to the unknown nature of this spike.)

Nicrosil Spike: 60

Aluminum Spike: 60

Duralumin Spike: 25

God Metal Spikes:

Atium: 80

Lerasium: 150

Note: If one has 2 or more spikes, for the point value, add both spike’s point values together and multiply by 1.5

God Metal Vials and Bracers:

Atium:

Atium Vial: 50

Atium Bracer: 80

Malatium Vial: 25

Malatium Bracer: 40

Lerasium:

Lerasium Bead: 300

Alcatraz (Earth)

Lenses:

Bestower’s Lenses: 20

Courier’s Lenses: 10

Discerner’s Lenses: 5

Disguiser’s Lenses: 15

Educator’s Lenses: 20

Firebringer’s Lenses: 25

Frostbringer’s Lenses: 25

Harrier’s Lenses: 20

Oculator’s Lenses: 0 (Come with becoming an Oculator)

Oracle’s Lenses: 20

Shamefiller’s Lenses: 25

Shaper’s Lenses: 20

Shatterer’s Lenses: 15

Shocker’s Lenses: 25

Tracker’s Lenses: 20

Translator’s Lenses: 10

Traveler’s Lenses: 20

Truthfinder’s Lenses: 25

Torturerer’s Lenses: 20

Warrior’s Lenses: 15

Windstormer’s Lenses: 15

Voidstormer’s Lenses: 15

Reckoners (Earth)

Motivators:

Prime Invincibility: 50

Movement Ability (Teleportation, Increased Speed, etc.): 30

Defensive Ability (Defensive Force Fields, Object Deflection, etc.) : 35

Offensive Ability (Energy Blasts, etc.): 40

Special Skills

The skills listed are skewed towards those which are useful in combat, but that is understandable as the Index measures how much better a character is than the average human. Most people have basic skills like the ability to cook, do what they were taught in school, and preform their duties at their place of employment. It is assumed that everyone will have a base level of ability. If they do not, that could be considered to be a weakness. But the average person does not have extensive combat training, hence points are assigned to those who do.

Skills of note that are not listed may still be allotted points. For example, excellence in acrobatics or being an artifabrian could add to a character’s score.

Intelligence (Ability to learn new skills, ability to understand complex subjects, etc.):
Average: 0
Smart: 15
Intelligent: 30
Genius: 45
Mastermind: 65

Skill Levels:
Amateur: 3-11 months of training
Average: 1 year to 5 years of training
Skilled: 5-10 years of training
Expert: 10-15 years of training

Assassination:
Amateur: 20
Average: 40
Skilled: 60
Expert: 80

Hand to Hand Combat Training (Martial Arts, Boxing, etc.):
Amateur: 10
Average: 20
Skilled: 30
Expert: 50

Melee Weapon Combat Training (Swords, Knives, Staffs, etc.)
Amateur: 20
Average: 35
Skilled 50
Expert: 75

Poison Mixing:
Amateur: 5
Average: 15
Skilled: 25
Expert: 40

Projectile Weapon Combat Training (Guns, Bows, Knives, etc.):
Amateur: 30
Average: 45
Skilled: 60
Expert: 80

Scholarship (Analysis, Base Knowledge, etc.):
Amateur: 10
Average: 20
Skilled: 30
Expert: 40

Thievery:
Amateur: 10
Average: 25
Skilled: 40
Expert: 60

Magical Abilities

Entries denoted by an asterisk are powers that come from having a non-human physiology.

Detritus (Skyward)

[Redacted while the spoiler suppression period is in effect.]

Earth (Alcatraz vs the Evil Librarians)

Crystin: +25

Smedry Talent: Impure, +25, Prime, +50, Dark Talent, +150

Oculator/User of Blood-Forged Lenses: +40

Alivened augmentations: +15

Earth (Defending Elysium)

Sense: +15

Mind Blades: +40

FTL transport: +40

Earth (Dreamer from Games Creatures Play)

Body Stealing Ability: +800

Earth (The Reckoners)

Epic Power: Counting primary, secondary, and tertiary powers all together and subtracting the impact their weakness has on their ability, rank on scale of 1 – 10 based on power output and usefulness. Multiply score by 10 and add 20.

Additional Prime Invincibility (High Epic): +20 (or +40 if also lacking a weakness)

Post-Calamity Epic (no Epic weakness): +5

Examples: Donny ‘Curveball’ Harrison = 30, Knoxx = 40, Refractionary = 70, Obliteration = 160

[Whenever possible, instead of using the above scoring methodology, consult Voidus about Epic characters. He has a system.]

Earth (The Rithmatist)

Rithmatist: +30

Melody-level ability: An additional +30

First of the Sun (Sixth of the Dusk)

Aviar: +10 per

(Infinity Blade)

Deathless: Rank by their amount of experience.

New: +50

Old: +75

Veteran: +100

Very Experienced: +150

Witnessed the Creation of the Civilized World: +200

Imperium (Aether of Night)

Amberite Bond: +35

Verdant Bond: +30

Bestarian Bond: +10

Ferrous Bond: +10

Luminous Bond: +25

Lukarvia (I Hate Dragons)

Knack: Rank each knack’s power on a scale of 1 – 3. Multiply by five.

Nalthis (Warbreaker)

First Heightening: +30

Second Heightening: +40

Third Heightening: +70

Fourth Heightening: +100

Fifth Heightening: +150

Returned: +55

Roshar (The Stormlight Archive)

Surgebinder: First Ideal, +60, Second Ideal, +80, Third Ideal, +100, Fourth Ideal, +120

Knight Radiant Squire: +50

Old Magic Boon/Bane: Treat like an Epic Power [see: Earth (The Reckoners)], but the minimum is 5 instead.

Fabrial that replicates surges: +30

*Dysian Aimian: +45

*Siah Aimian: +45

*Singer: +20

*Spren: 0

Scadrial (Mistborn)

Misting: Aluminum, lerasium (without access to the metal) and duralumin, +5, Level One, +35, Level Two, +45, Level Three, +55. [Note: Level distinctions are non-canon.]

            Level One: Brass, Bronze, Cadmium, Chromium, Copper, Gold, Malatium, Nicrosil, Tin, Zinc.

            Level Two: Bendalloy, Electrum, Iron, Steel, Pewter

            Level Three: Atium

Mistborn: +160

Ferring: Level One, +30, Level Two, +40, Level Three, +50.

            Level One: Aluminum, Atium, Brass, Bendalloy, Bronze, Cadmium, Copper, Electrum, Duralumin, Nicrosil, Tin, Zinc

            Level Two: Iron, Pewter, Malatium

            Level Three: Chromium, Gold, Steel

Feruchemist: +150

Complimentary Twinborn Combination: +10

Compounder: Level One, +100, Level Two, +120, Level Three, +140

            Level One: Aluminum, Brass, Bronze, Cadmium, Copper, Duralumin, Electrum, Tin, Zinc

            Level Two: Bendalloy, Iron, Pewter

            Level Three: Atium, Chromium, Gold, Nicrosil, Steel

Fullborn: +1000

Hemalurgist: If using hemalurgy to replicate a feruchemical or allomantic power, subtract five from the score a ferring or misting would receive. Consider removing more points than five for additional spikes. Use discretion to judge the power level of spikes granting other abilities. 

*Kandra: Rank based on skill level and skeleton type on a scale of 1-10. Multiply by five and add 70. Examples: An experienced kandra using human bone is 85, and a kandra with extensive combat training and a carbon-fiber skeleton is 115.

*Full koloss: +20

*Koloss-blooded: +10

Sel (Elantris, The Emperor’s Soul)

Elantrian: Rank based on experience and knowledge on a scale of 1-10. Multiply by five and add 75.

Dakhor user: +80 for full monk, +30 for single limb mutation.

ChayShan user: +40

Forger: +60

Bloodsealer: +50

Solar System Near Earth (Centrifugal)

Enhanced jumping: +10

Enhanced adrenaline: +30

Both enhancements: +45

Other enhancements: Rank on a scale of 1-5 based on power output and usability. Multiply by five and add five.

Taldain (White Sand)

Sand master: Rank their ability from 1 - 5. Multiply by 5 and add 35.

The Westlands (The Wheel of Time)

[Consult @Dr. Dapper He can decipher this part. I have no idea how any of this section works. The two lists titled 'male' confuse me, and I'm scared to put colons where I'm not sure they belong.]

  • Male
    • 1-11 -1000
    • 12-17 -500
    • 18-36 -150
    • 54-72 -100
    • 37-53 -125

 

  • Male
    • ++1-++6 -1200.
    • 7-17 -1000
    • 18-35 -500
    • 36-53 -150
    • 54-72 -125

 

  • Tallents (Incomplete. If you remember any, post them)
    • Ter’angreal: your character can make ter’angreal with various strength. - 40 points.
    • Healing: your character can Heal other people of illness and wounds -10 points for normal proficiency, -30 for high.
    • Gateways: your character can make gateways -15 points for normal proficiency, -30 for high proficiency.
    • Foretelling: your character has the Foretelling, letting them see into the future -500 points
    • Cloud Dancer: Your character is a Cloud Dancer who can control the weather. -30 points
    • Ter’angreal sense: Your character can sense the use of ter’angreal -10 points.
    • Dreamer: Your character can glimpse the future in their dreams, and can dreamwalk. -30 points+dreamwalking

 

  • Aes Sedai: Your character is an Aes Sedai who has taken the Three Oaths. +25 points and non-combative (I’m too lazy to do Ajahs right now)
  • Asha’man: Your character is an Asha’man, who has received training at the Black Tower. -10 points
  • Warder bond: You bonded a warder, granting you the ability to know where your warder is, and the warder will protect you. -15 points.

 

  • Blademaster: Your character has a heron marked blade, which defines you as a blademaster. -25 points (-30 if you have a power forged sword)
  • Warder: Your character is bonded to a channeler, granting them increased strength and endurance, and enhanced healing. Your character will also know the emotions and location of their channeler -5 points

*****

Earth (Heuristic Algorithm and Reasoning Response Engine from Armored)

TBC

(Firstborn)

TBC

(Warhammer 40k)

TBC [Grey Knight has offered to improve this section.]

Example Character Bio (scored) [This is NOT Gancho's character Fred. I have made some minor alterations so that if Ganhco updates Fred's bio, people wont accidentally reference this out-dated one. My thanks to Gancho for making this bio available for us to use.]

Spoiler

Name: Frank Furt

Gender: Male

Investiture/Powers: Hereditary Allomantic Pewter (+45)

Appearance: Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair. (+5 [height and build]) he looks to be about 20 years old. He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. (-30) generally, he likes to wear tough brown pants and an armless, open vest. His Pewter keeps him warm.

Special Skills: Has mastered the sacred art of ‘Giraffe fighting’. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat. (+30 [hand to hand combat]) he also plays the kazoo. Additionally, he can do a headstand. It’s a very impressive feat (pun intended) without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance. He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. (+25)

Equipment: He commonly carries several vials of pewter flakes and whiskey. He also has a kazoo.

Psyche: He is of slightly above average intelligence, something of a slow thinker, (-5) but able to comprehend pretty complicated concepts. (+15) usually, he puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around. (-15) He also seems to have a phobia of running water, which has preceded his PTSD. This phobia does not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned. (-5)

Backstory: Frank had known Nei’an personally. Frank was a full-blooded nobleman from Scadrial, owning a large sum of money and a lavish keep. Ever since he had been a young man, Nei’an had been around as the Fortarn butler, and, almost immediately, a close friend to Frank.

One day, Nei’an vanished. Frank waited for Nei’an to return. It never happened.

On Scadrial, Frank did some poking around. Nobody nearby knew where Nei’an had gone, so Frank went on a journey that started as a week-long ride to some of the outer parts and turned into a month-long trip. He found out many things about the nature of Scadrial, some of it questionable, but also discovered that Nei’an wasn’t 100% Scadrian. During his search to find out what this meant, he happened upon the Scadrian entrance to the Alleyverse. He did not enter, however, for he had been away from home for too long and wished to go back to his normal lifestyle.

However, back at his keep he was met with a stunning reality: koloss raids. His keep, being out of the protection of any major city, had fallen to the koloss while he had been gone. Nobody remained of his family, or of his friends or servants. The keep was broken and looted, and the only living beings in sight were several larger koloss prowling the area.

Frank attacked, using nothing more than a dueling cane, his Pewter, and his anger, and killed three koloss before an Inquisitor arrived, and did away with Frank’s arms, but didn’t have the chance to kill him. He escaped, was bandaged up, and finally crossed into the Alleyverse, there being no more reason for him to remain on Scadrial. The experience never left him, however.

This was one year before the beginning of Era 3. Since his arrival, he made contact and joined the Stone Shamans, putting on a cheerful face to cover up the boiling mass of anger, regret, and loss underneath.

Guild: The Stone Shamans

*****

Score: +45 magic points +70 skill points - 50 weakness points = 65

 

Bios That Need to Be Added (But Can't Be at the Moment for Whatever Reason):

@Ookla the Meeker/Idos (I want to check with Voidus about the Epic power. 60 is max. before OP IMO). When he's doing it, Ark's Aznah, Mac's Mackc, and BoP's character should be looked at too. I'll ping him when I've got them all collected. 

Spoiler

Name: Idos Sebastian Ainz

Alias’: Seb (inner circle), Lord Ainz (Followers), Wires (Enemies), Idos (Everyone else)

Epic Power: Wire Proficiency [WORTH SOME POINTS]

Users demonstrate natural aptitude for the way of using the wire or thread as weapon/tool. They can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

Wires are nearly invisible. Glint in the sunlight otherwise they are impossible to see.

Applications:

Grants a great attack range and versatility, distant or close.

Wide area attacks taking down multiple opponents.

Swing and grapple from structures, and targets

Control the sharpness of the wires with delicate movements, allowing one to cut through matter or pick up objects without harming them

Set innovative traps beforehand or even during combat.

Bind enemies by entangling them.

Create webs for widespread capture.

Compress and wrap wires/threads together to form weapons and armors.

Limitations:

Mostly used for long ranged user, may be at a disadvantage at close range.

If using multiple wires, there's a possibility for them to get tangled.

Length of wire may limit one's overall range.

Wires glint in the sunlight

Special skills and weapons: Idos has trained his body to peak human conditioning. [+20] He is a Hazekiller and proficient with martial weapons.[+50]  He has one cylindrical device that changes the length of his favorite sword. He has a sword sword as well as 2 revolvers with aluminum bullets. He has 2 IV awakened bullets for emergencies.Twelve Kunai. All weapons are aluminum. He is also rich.[+20] 

Weakness: Secretly envies and admires Allomancy. He has trained his body (Peak human conditioning) to mimic pewterarms and tineyes. His epic power mimics Steel and Iron to some degree. [- 0-5] 

Epic weakness: Terrified to be spiked with a metal that grants A-gold and be compelled to see how and who he could have been if he had made different choices.

Alignment: Chaotic Evil

Affiliation: Ghostbloods

Personality: Sadistic, enjoys torturing people and foes as well as giving them false hope. [+5] Delights in turning the Morally good to do wrong.

Untrusting, fears that anyone could betray him, though he trusts his inner circle.

Physical characteristics: Descendant of Dedelin, so he has the Royal Locks. He keeps his hair pure white. He has pale blue eyes and a oblong face with a hooked nose. Lean and muscular. 6’ 2”, age 27, 181 Lbs

Character appearance: Custom made brown leather Overcoat, collar is flipped up. Front pockets allow direct access to his revolvers and belt underneath. Leather military riding boots.

Family: He is a Descendant of Dedelin, murdered all relatives for house title and power.

Murdered brothers for heir right. Removed sisters as they could birth rivals. Removed other relatives for fear of retaliation. Last surviving member of his entire family.

Home planet: Alleyplanet

History/Biography: Spoilers for Era 2 will add later once Era 3 starts

@Arith Matic/Scribe (Need second opinion. I feel like it should be OP, but the numbers are saying it isn't. How much should blindness count for?)

Spoiler

Name:  Scribe (he forgot his original name)

Sex: Male

Age: 434

Home: Originally Scadrial, Now mobile

Family:  Terris breeder runaway impersonating a nobleman and a plantation noblewomen, both died during the events of Well of Ascension 

Investiture: Steel Inquisitor-like Hemalurgic linchpin (removed all other spikes except his atium spike), atium compounder +135 and copper ferring (archivist) +35

Equipment: Wooden cane, coppermind bracers. concealed obsidian axes, extra coppermind bracers.

Strengths:  Powers of an atium compounder, expert in the use of dueling canes and axes, +75 former steel inquisitor (he can not be shocked by gruesome battle), is resilient to pain,+5 Natural heightened sound and touch through years of study,+15

Weaknesses: same linchpin spikes as all other steel inquisitors, -10 guilt over killing his friend, -5 able to be controlled by strong (duralumin) soothing, requires more rest than a normal person, -5 bad at lying, -5 actually blind,-70 any mention of Scadrial can send him into a PTSD like shock for a couple seconds in combat only and a few minutes at most,-15 cannot see, so therefore cannot create copperminds with visions in them,-10

Appearance: Tall (6,2), with a muscular build.   wears a duster and cloak, with regular trousers and combat boots with an iron breastplate to cover his spikes, and a bandage to cover his blind eyes.  

History:  Scribe was the son of a runaway Terris breeder and keeper that was helped into a thieving crew, and was impersonating a small plantation nobleman in the eastern dominance and became infatuated with a plantation noblewoman, who had Scribe.  At a young age, Scribe showed strong loyalty to the Lord Ruler and became an obligator, where he befriended a world hopper named Seriff who was posing as an obligator.  Then, Scribe was chosen to become a steel inquisitor.  Then, shortly after Scribe was made an inquisitor, Seriff told Scribe about the Cosmere and world hopping, and asked Scribe to be his apprentice, and Scribe agreed, and they escaped from Luthadel and made their way to the Pits Of Hathsin, where they world hopped to Roshar and ran a few big scams, by Seriff's example, but Scribe was rather clumsy at the time and a few bad scams later they were being tailed by a Highprince with a Shardblade and narrowly escaped to Scadrial.  Then, as Ruin was set free, Scribe was in Ruin's influence (17th Inquisitor ha ha) and killed Seriff, and ruin captured one of the remaining Terris keepers and gave Scribe atium compounding through hemalurgy. Scribe spent the rest of his time on Scadrial commanding koloss to destroy villages in the dominances.  After Ruin died and Harmony was made, Scribe went insane with a mix of anger, rage, and depression  for a few moments and pulled out his all of his spikes (except atium) with great pain, and was about to remove the linchpin when he passed out from blood loss and pain and almost died.  He then was found by the Terris refugee camp and taken in, and for the first time, learned of his copper Ferring status.  After recovering, he left the Terris camp at the Pits of Hathsin and journeyed to the ruins of Luthadel to use the well of Ascension to world hop. While there he vowed to compile and save as much information about the cosmere as he can, and has now compiled several caches of copperminds over the centuries after he left on planets all over the Cosmere. He discovered the Alleyverse while world hopping and would like to compile information about this realm to store in his copperminds.  

Current Objective: restore his atium supply on Scadrial, he does not think that it is a wise idea, but he eventually will have to.

@JacobClaessen/Silas [This character is OP. I quoted it here so you could see how I scored it. This is is quick scoring based completely off of the Index. At some point, due to redundancies, some of these points could be combined and lowered, but it's still over-powered. Either needs to be non-combatant, or needs some serious edits. I like all the detail you provided when describing the suit though, it was fun to read.]

Spoiler

Name: Silas Jostson

Species: Scadrian Human.

Race: Half Terris, half Southern Scadrian Hunter.

Age: 26

Weaknesses: Night terrors, [-20] insomnia, [-10] and PTSD. [-40 (I’m assuming it’s intense)]

Family: Tena (adoptive mother), Pyx (biological mother, deceased) Horonen, (biological father, deceased), Algernon (paternal grandfather, deceased), all of Tena's relatives, and Ambrosia Nightshade (wife (Remember: This is for Era 3)).

Equipment:

  • Steelmind bracers.
  • Duraluminmind medallion. [+10M]
  • Cadmium vial bandolier.
  • Two sword/dueling cane hybrid canes.
  • 17 throwing knives, hidden in various locations on his person.
  • Harmonica.
  • Aluminum-lined hat.
  • Aluminum-weave scarf.
  • Duralumin revolver, which shoots aluminum bullets.
  • Guitar.
  • Combat saxophone.
  • Vagabond suit 

Vagabond: Type IV Awakened object, [+90] command is "Empower", visualization is Shardplate, and constructed of graphene on the outer layer, carbon fiber/Dyneema composite on the next, and a complex skeleton composed of fabrials, Awakened objects, Silimatic technologies, and motivators. A headband inside the helmet both allows Silas to see past the hole-less faceplate and enhances his sight to the point where he could count the needles on a pine tree from over a mile and a half away. [+10]

Strength Enhancement Level: Since it is a Type IV BioChromatic entity, it is superior to Shardplate, and along with the weight difference between this suit and Shardplate, when Silas is accessing enhanced strength from the Dor in this suit, he comes out at about 179% Shardplate strength.

Speed Enhancement Level: The suit also increases Silas' speed, so that when he taps any stored speed, he gains 79% more speed than he would normally, without supertapping. That's where things get fun. [+25]

Fabrials:

    •  Cooling/Heating fabrials: maintain a constant degree inside the suit of about 76 degrees, heating Silas in too cold of temperatures and cooling him in over-warm temperatures. [+5]
    • Automated Soulcasters: produce air inside the airtight suit. [+5]
    • Augmenter fabrials: prevent warping of any materials.
    • Pain diminishers and augmenters: diminishes Silas' pain, but increases the pain of those touched with the augmenter fabrial active. [+20]
    • Conjoiner fabrials: make sure that the suit perfectly mimics Silas' movements, placed at every joint on the suit (a lot of joints).
    • Alerter fabrials: warn of nearby enemies (judges intent) and detect emotions, especially those which are being Rioted or Soothed. [+25]
    • Lightweaving fabrials: four pre-set illusions: [+20]
      • Silas: appears to be Silas without the suit on.
      • Old man: appears to Silas' grandfather, a stooped old man.
      • Invisible: Silas will blend in with the surrounding surfaces, becoming invisible as long as he stays still.
      • Exaggerated: makes the suit basically just look really intimidating and scary.

Silimatic technologies:

    • Grappler's Glass on soles of boots.
    • Defender's Glass on the shoulder blades, protecting the powering Aons.
    • Detonator's Glass grenades in the duster's pockets. 
    • Warriors Lenses in front of the eyes. [+10 (because let’s face it, at this point, they’re mostly redundant]

Motivators:

    • Shrinking: when the suit is not in use, this shrinks the pieces of the suit, then teleports them to a small compartment, usually in a lapel pin of Silas' or the like. [+10]
    • Mobile communicator: HUD version of the Reckonerverse mobiles.

Appearance:

    • About seven feet five inches in height, with angular designs and what appear to be tendons made from graphene running the length of the suit. The face is completely smooth, with no facial features whatsoever.
    • The hat and duster appear only as a slight shimmer in the air in the basic shapes of themselves, with their outline appearing starkly due to the aluminum outlining them.

Equipment:

    • Duster: This fancloth duster is interwoven with aluminum and spidersilk Awakened to "Protect", and is lined with black velvet on the inside, Awakened to "Stay black", and there are small weights at the bottoms of the coat for self-defense. Also, in between the velvet and the fancloth, there is a Buckypaper/Dyneema reinforcement.
    • Hat: Identical in materials to the duster, sans velvet, and the rim is surrounded with a small un-Pullable blade.
    • Detonater's Glass grenades.

 

Investiture:

  • Allomantic Cadmium. [+35M]
  • Feruchemic Duralumin. [+30M]
  • Hemalurgically granted Feruchemic Steel. [+60M]
  • Cadmium savant. [+5M]
  • Dakhor bone growths on right arm, not much more than Hrathen had (Only Ambrosia, Tena, and a few onther NPCs know about this). [+30M]

Appearance: His hair is black, somewhat long, and is usually pulled into a ponytail by a bone ring, with a sharp jawline. He is over 6 feet 9 inches tall, [+10] with well defined musculature and a broad chest and shoulders. His Dakhor bone growths on right arm are covered by a glove, and his biomechanical left hand is openly displayed.

Special Non-Investiture Attributes:

  • Prodigious skill on the piano, saxophone, harmonica, and guitar.
  • Almost always smells faintly of ginger and oranges.
  • Perfect pitch.
  • Skillful martial artist, also trained to take out people in less than ten heartbeats. [+50S]
  • Skillful chef (especially for hot chocolate). [+5S]

History: When he was two, his parents mysteriously died. So, until he was eight, he lived with his grandfather. Unfortunately, Silas’ grandfather died the night of Silas’ ninth birthday, sacrificing his life to spike Silas, giving him his steel feruchemy. He was found by an unembodied shadow, and was taught how to live on the streets. When he was eleven, he was adopted by Tena. Later, after much training to be an assassin, when he was 25, he joined the Dakhor monastery and gained some bone growths along his right arm. Later, during the war against the Sentinels and the True Alley, Silas lost his left hand [-10M (in practice, it’s pretty similar to having an ordinary hand)], which was replaced with a biomechanical hand, made compliments of Ambrosia Nightshade.

[Score: 375. This character is OP.]

Bitbitio: https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=788587 (need edits: OP. He's been notified. Need to look at Kane.)

Voidus: https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=797878 (incomplete)

Itiah: https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=789629 (The Haunt. Not sure what to do with this guy.)

Ark: https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=790330 (too little detail. pinged.) Also Ambrosia updates he mentioned.

whatthehoid (awaiting re submission)

Axelius: https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=788619https://www.17thshard.com/forum/topic/72536-alleyverse-characters/?do=findComment&comment=797605 (awaiting resubmission)

Grey Knight (I commented on a draft. He's yet to submit final bio)

 

Approved Era Three Characters: (If it's listed below, please check your character's bio for mistakes, and tell me if there are any. - Archer)

@Ark1002/[awaiting Ambrosia edits, additional information to Algernon, update Araha’s age]

Spoiler

Name: Georgia Antella

Investiture: Rioter (A-zinc)

Skills: Speeches and a flair for the dramatic, great warrior of low intelligence, scientist, lock pick.

Weakness: Multiple Personality Disorder

Appearance: (depends on personality, scavenged from wreckage after Seven Day War) Warders cloak, a black ripped suit, armored boots/a mistcloak, a red sentinels robe, a power armor helmet, and sandals/white lab coat, deep green dress, thick leather boots/Gleemans cloak, skaa-style robes, boots and gloves made out of Kolossal skins made into leather. She has long black hair, deep tan skin, and is of average build.

Height: 5'7

Age: 17

Personality: Varies, depends on personality

Backstory: She grew up as an urchin in the Alleycity, living near Hellbent park. She played there as a girl, she was born barely after the Seven Day War. One day, climbing on to the top of the monument in Hellbent park, she heard her first voice. It came in a color, the color red. She fell and hurt herself in surprise. As she fell, she perceived a color. Red. That day, the day before her ninth birthday, she went inside and put on clothes her parents had scavenged from the Seven Day War. The day before her 12th birthday, a second voice. She had been talking with her friend in Hellbent Park, and as she walked over is grave, another color. Gold. A different outfit. 14th birthday, she got green. Another set of clothes. On her 16th, she got black. Her own personality. Every time was in the Hellbent park. Her parents were killed, putting her on the street again, but alone. She joined the thieves guild, and lives with them now.

Guild: Thieves

****

[Fred is now an NPC]

Name: Fred

Appearance: Big, bulky, scar across left cheek

Investiture: Varies depending on spikes, experienced Forger

Age: 31

Backstory: Grew up on Sel, he found out his father was a worldhopper, and a DA member. He begged his father, and his father took him to the Alleyverse. He ran away and grew up there, later joining the DA. All this time he had been practising forgery, but he now realized he had another passion. Hemalurgy. Fred is a dedicated member of the DA, and will do anything they tell him to.

Guild: DA

*********

Name: Araha Sollus

Investiture: ChayShan user. Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 20 (at the time of Era 2)

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Backstory: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*****

Name: Aznah Fairborne

Gender: Female

Powers: Epic. She has the ability to use what is essentially alchemy. She can transmit anything to a replacement of equal value, provided she knows how, but each takes a bit of her health. Minor things have no visible effect, adding up over time, but big things can. For using it without having equal value, she must transmit her soul, bonding her to the object almost as a spren. For example, a bag of sand into glass, nearly nothing, though she will be slightly weaker from then on. A mountain into a building, she would lose use of her arms, or something equivalent. If she wanted to create a shardblade, she would have to gather metalminds or awakened metal, and would almost definitely have to die in the process. On the other hand, if she took a dead shardblade and changed its shape, it would only weaken her heavily.

Weaknesses: Doesn't believe in herself, flinches from fighting. Unaware of the cost of her powers, though she is afraid of getting noticed, so big things aren't used.

Physical: 5'7", lean, muscular, pale skin, green eyes, black hair

Home planet: Reckoners Earth

Age: 15

History: Grew up in an abusive family with a mother on drugs and an alcoholic father, mom left, leaving her with a father, who continued to abuse her. When calamity came, she killed her father, turning him into a diamond, which she uses as a necklace. She has feared fighting ever since, because of that capability. She ran to the Alleyverse after Calamity left.

@beantheboy12/Benson

Spoiler

Name: Benson

Gender: Male

Investiture: Steel Compounder

Appearance: 155 pounds, five foot eight, short cut black hair, black eyes, olive skin, naturally bulky shape, though it does not influence physical his strength. Strong legs. Age sixteen. 

Non Investiture Abilities: Smart, particularly about hemalurgy. Amateur thief and poison mixer. A few years of melee weapons training. His specialty is using knives

Equipment: Knives, coin pouch, metal vials with steel flakes and steel mind flakes, metal minds

Psyche and Weaknesses:

  • Double Vision: At long distances, he sees double. Each one looks equally real. If he hastily fires coins at something, he may miss. However, if he covers his left eye, the true image appears. 
  • Insanity: Occasionally, he loses his mind and has no control over actions for ten minutes to an hour at a time. During, he doesn’t live by certain standards. Such as not killing a certain person or remaining undercover. Also, when in state of insanity, he can’t figure out how to use his investiture abilities though he can still think a bit.
  • Alcohol Vulnerability: When drinking any alcoholic beverage, he enters a deep drunken state quite often. That includes the typical allomantic vials so he must mix his own if he doesn't want to get drunk. 
  • Alcohol Addiction: He is also beginning to become addicted to the alcohol in metal vials. 

Backstory: Benson was born in the terris village in elendel. His mother’s illegitimate Ladrian heritage granted him the allomantic power of steel and his father’s terris heritage granted him the feruchemical power of steel. Being a twinborn, he was taught against the usage of his allomantic power. However, in secret, he practiced and mastered the art of steel pushes. 

When the village was attacked by a greedy rogue chromium ferring, his parents were both killed. Benson swore to destroy him and spent his early teenage years finding any leads he could. His search lead him to the roughs, breaking his young mind.

Eventually, Benson found this man and slit his throat in one quick stroke. He was then tagged by the constables and eventually, his fifth cousin twice removed, Waxillium Ladrian. He was forced to leave to the Alleyverse. There, he gained his knowledge of hemalurgy.

Guild: None

@Blessed peace/Luwadan

Spoiler

Name: Luwadan Mariatel

Age: 23

Investiture: Zinc ferring, second ideal Elsecaller (Spren: Senhav)

Special Skills and Weapons: Moderately strong soulcaster, he is pretty good with organics, not so much with the other stuff. Has gems from Urithiru for stormlight. Due to his zinc metalminds, he has an awesome cognitive capacity. He carries a two-handed sword, a long, curved, single edged, four foot blade. He favors windstance. He is fair at grappling. He’s a gold mine of useless information. He has a theoretical knowledge of mining (but is rather a hopeless miner).

Weaknesses: He has very little social capacity and gets anxious when around women (except his mother). He has a fear of loud noises, to the point he can't fight in a group without ear stoppers. Depends metal mind way too much. He tends to float towards the closet interesting thing. He’s obsessed with finding his crush, to the level of leaving whatever he is doing and go search for her. He fills his metal minds almost constantly, except when studying or fighting.

Physical Characteristics: Golden Iri locks and eyes, six feet tall, dark tan skin. Lean build. Prominent cheekbones. Usually wears a buttoned shirt and dark trousers.

Family: Terris father named Laaden. Iriali mother named ila. He has a younger sister he's fond of and two older brothers he doesn't talk to. 

Home Planet: Roshar.

Backstory: Born and raised on Roshar until he was 16, he has a trauma from experiences with highstorms so he fears loud noises. He is a bookish fellow. When he discovered that he is a ferring his brothers got jealous and so he left Roshar in favor of Scadrial [Mistborn Era 2]. He traveled to the Peaks and made use of cultivation pool to worldhop. He immediately fell in love with the new planet, so he lived for a year in The Village, before he ventured to the university of Elendel. Alas, for lack of money he could not enroll. So he moved to the Roughs as a miner It took his Inkspren (whom he encountered on his way to the horneater peaks and had been with ever since) most of that year to convince him to return to Roshar and go to Urithiru to train with the other Elsecallers. He spent another four years in Urithiru ascending two the second ideal and training in combat both armed and bare handed. Then he ventured out of Roshar again in search of more knowledge and truths, and so he came to Alleyverse, from where he could not move on because of The Girl...

Personality: Quite and shy, he tends to lurk in the background listening and learning and analysing whatever he hears. He is usually mentally steady, but can fall to depression after an unsuccessful hunt for The Girl. (See Backstory)

*****

Senhav: The little inquisitive spren is small woman made out of ink with a mother-of-pearl seen to her skin. Her face are angular, and she wears a blouse and wide skirt with long overcoat. She is very contemplative. In conversation she has an odd speech, she takes things rather literally (for example, if some thing is considered harmless but is not, he will not name it harmful, but harm-more.)

@Blessing of Potency/Melody

Spoiler

Name: Melody Jan (uses the Epic name Symphony)

Power: Epic (sound manipulation). The first effect is the user has an increased awareness to sound waves, this isn’t better hearing, they can sense sound waves. The basic ability is being able to basically turn the volume up and down, the more it’s altered the more concentration is needed. This power uses mental energy, meaning using too much of it will cause headaches, and using even more power can cause the user to faint. Making something louder is much harder than quieter. Through training, users can teach themselves to funnel sounds and even, through extensive training, catch sounds and redirect them. There is a range around the user that they can manipulate, though this can be increased. This power is also heavily influenced by emotion, strong emotions usually cause big burst of power that the user would not be able to replicate. When amplifying she takes energy from nearby sounds, copies the wavelength and frequency from the original sound, and adds the energy to the sound being amplified. To silence she either dissipates the sound or changes the frequency to one that cannot be heard. Emotions can be used as fuel both acting as added energy or as mental energy.

Special Skills and Weapons: Dual hidden blades, throwing knives,

Weakness: Air manipulation or high altitudes

Physical Characteristics: 5”4’ tall, brown hair, light blue eyes, 28 years old.

Family: Parents are dead, she is not in a relationship.

Backstory: She was travelling on a plane for a vacation, a little while after Calamity rose, when an air Epic crashed their plane into an island and killed her parents. At that moment, her Epic powers manifested. With a grief and anger fueled scream she tore apart the plane and the Epic that caused the crash. She then passed out from exhaustion. When she woke up, she was so ridden with grief that she tried to drown herself in the ocean. She woke up on a distant shore in the allyverse.

@Chasmfiend#1/Nakome

Spoiler

Name: Nakome Tomoda

Investiture: Forger. 

Special skills and weapons: She's very skilled in forgery with inanimate objects. Master warrior (Like kung fu!). Has a pain knife.

Weakness: Not good with making stamps for people. Simply doesn't understand them. Struggles with controlling her temper. When she's mad she will lash out with words and fists. Often hurts people physically, mentally, and spiritually. Hates most people. Most people hate her. She desperately wants to have friends but her temper pushes people away. Has PTSD. Witnessed a murder as a child and now freezes whenever she sees someone die. (Length of time varies.) When she snaps out of it she's very confused and disoriented, as she relives the childhood memory. 

Physical characteristics: Short. (little over 5') muscular. brown hair. Blue eyes. small nose. She has a hostile beauty, like a cactus.  

Family: Had a ugly fight with her mother which ended with her leaving and never going back. (Mother is now dead.) Father MIA since she was 7. has one uncle. her and her uncle send letters and keep in touch as much as they can.

Home planet: Sel.

History/Biography: Saw a man get murdered when she was eight. Grew up feeling alone and unloved. She learned Forgery and fighting skills from her uncle. But her temper finally was too much and her mother sent her away (though Nakome has successfully convinced herself that she left.) Found her way to Alleycity when she was 16, where she was accepted by a shop owner. The two of them now run the store together as the owner couldn't manage it all on her own (the shop owner is growing old.) Nakome provides her forgery skills to the store and now owns 50% of the business. 

@Dr. Dapper/Radyn/Dwig/Ciera

Spoiler

Name: Radyn Tulingway (The Terris Whitecloak)

Age: 27

Investiture: Twinborn: Allomantic tin and feruchemical bendalloy. Several metalmind tattoos.

Other abilities: Blademaster, killed a Whitecloak lord captain to gain the title.

Weaknesses: A whitecloak’s mistrust of channelers. Generally mistrusting. Usually thinks he can beat anyone in a fight.

Weapons: An aluminum power forged, heron marked blade. Some knives.

Description: Radyn is a tall man, with a few scars on his face. He has burning blue eyes. He is bald, with tattoos covering his scalp and the rest of his body. He wears a white cloak, with the symbol of the Children of the Light on it. Under the cloak, he wears a button up shirt and black trousers.

Backstory: Radyn was born to a Terris steward, and a noblewoman, both of whom had eloped to Randland, as they were Alley-Aware. He was born in Amador, home of the Whitecloaks. His father, who had F-copper, worked as an archivist and his mother as a scholar. His parents were often busy, so he spent a lot of time in the streets, and attracted the attention of a Whitecloak recruiter, who persuaded him to join up. He rose through the ranks quickly and achieved the rank of Captain within a year. He chafed against his commander, a Lord Captain, who thought him a Darkfriend and handed him over to the Questioners, who tortured him and caused him to Snap. He was imprisoned for some time, before escaping on his way to be executed. He lived in the slums of Amador for a while, before coming back to his parents, demanding to know what he was. They told him of his powers as a Twinborn and gave him a bendalloy bracer. He eventually hunted down the Lord Captain who had given him to the Questioners. He killed the man, becoming a Blademaster, before leaving Randland for the Alleyplanet. He immediately left to work as a mercenary for a group of worldhoppers. After returning to the Alleycity, he suspended his mistrust of channelers, having one make him an aluminum power forged blade, with a heron-mark.

*****

Name: Dwig Jigdens 

Age: 27

Investiture: Twinborn (A-steel/F-copper) Shardblade. 

Skills: A mid to high intelligence, great at engineering. Adept at Steelpushing. Good with guns. 

Weaknesses: Not so good at using his Feruchemy, takes a lot of stuff unseriously. Is very protective of his twin sister, Ciera. Severe fear of water.

Items: Two revolvers, a knife or two. Power armor (Custom built prototype from his company, Trident Manufacturing.) The armor is designed to stop up to a .50 caliber round to the chest or torso, and lower calibers to the limbs and helmet. It can dissipate mid to lower power laser and plasma blasts. It increases his strength a bit, mostly focused on the legs so he can Steeljump farther without being hurt. Also blocks most conventional blades, not Shardblades or other Shardweapons.

Personality: Dwig is very fun loving, but can concentrate on something if he knows it’s important. He loves his sister Ciera, more than anyone else, and would die to protect her.

Description: A tall man, with curly, shoulder-length unkempt hair and bright green eyes. He usually wears a duster, trousers, and a button-up shirt. 

Backstory: Dwig and his twin sister, Ciera were born in Elendel to a Twinborn mother and a father from the Westlands. When the twins were 13, they were kidnapped and taken to the Alleycity by a gang of criminals. This event caused Dwig to Snap and Ciera to gain her powers as a channeler. The two were rescued by another channeler, who offered to train Ciera back in the Westlands. Dwig found a trainer in the Metalic Arts, and learned how to use his Twinborn abilities. Once Ciera turned 18 and completed her training, she returned to the Alleycity to find Dwig, who had left to start a shop back in Elendel. After quite a while, the twins managed to meet up again. The end. 

*****

Name: Ciera Jigdens. 

Age: 27

Magic: Channeler, with a strength of 16, cannot use the Power for any combat, though. She has the gateway and ter’angreal Talents. Good at making objects out of flows of Air.

Skills: Good at writing, and woodcarving. Has basic skills in various crafts. Good at arguing and public speaking. 

Weaknesses: Totally noncombative, a bit argumentative. Maybe a bit too trusting. 

Items: Several ter’angreal: One that can detect the use of the One Power in a small area. Shaped like a small bracelet that buzzes in a specific pattern to show if the channeler is male or female, and where they are. A small aluminum hair clasp that detects active use of Investiture. It speaks directly into her mind to tell her what type it is. An emergency Guardian (Blocks use of the One Power) in the shape of a copper bracer on her left arm. It is activated by channeling a specific weave of all of the Five Powers. 

Personality: A bit similar to Dwig’s actually, but takes stuff a bit more seriously and is quieter. 

Description: Average-sized young woman with long curly hair and purple eyes. Usually wears a T-shirt with the symbol for Allomantic tin on it. 

Backstory: Dwig and his twin sister, Ciera were born in Elendel to a Twinborn mother and a father from the Westlands. When the twins were 13, they were kidnapped and taken to the Alleycity by a gang of criminals. This event caused Dwig to Snap and Ciera to gain her powers as a channeler. The two were rescued by another channeler, who offered to train Ciera back in the Westlands. Dwig found a trainer in the Metalic Arts, and learned how to use his Twinborn abilities. Once Ciera turned 18 and completed her training, she returned to the Alleycity to find Dwig, who had left to start a shop back in Elendel. After quite a while, the twins managed to meet up again. The end. 

@erbiL ohcnaG/Vesuvius/Fred

Spoiler

Name: Vesuvius

Gender: Male

Investiture/Noncosmere Components: A Full Member of the Scrivener's Bones

Appearance:

-A spankin’ half his body is Alivened, golden metal. Hiss alivened arm is very long and bulky, going down to his knees, providing a nice contrast with his very normal flesh half

-Over 7 ½ feet tall, thin for his height

-Wears a trench coat designed to cover only his flesh half. Underneath, he wears normal clothing, but you only see them on his Alivened side

-He has a direct, intimidating air about him, with a dramatic tendency to loom and leans forward slightly as he walks

Capabilities of Flesh half:

-The flesh half of his body is well-muscled and firm, strong enough to support his metal side while he moves around

-He has an uncanny, but not investiture-related, ability to predict his enemy’s attacks in relation to combat; in other words, he has a keen eye for combatant intention

Weaknesses of Flesh Half:

-Although his muscles are strong, his bones are, genetically, more brittle and frail than the average human’s

-He has a hard time seeing the big picture in non-combatant situations, because of his direct nature

Capabilities of Alivened Half:

-His Alivened half is made up of a solid titanium structure, with each piece covered in a gold leaf (a material that soaks up emotion easily). The design is based off clockwork and has many functions that are made possible with gears, latches, and smoothly-fitting machinery. These functions include:

--Limb Length Adjustment: He is able to lengthen or contract his Alivened limbs at least half a foot difference either way. It should be noted that when he stretches, material that had been on the inside is pushed out, thus making the limb more vulnerable, as there is less material per square inch. The opposite is true for retracing. In fact, if one of his limbs are in danger, he retracts them several inches in order to strengthen them.

--’Muscular’ Improvement: Due to the clockwork mechanism, muscular responses that used to be governed by tendons or muscles are improved by the sheer strength of gears and latches. The opening or closing of his hand, for example, are improved by this change. His ability to compress materials is many times stronger than the average human’s. Another part of his Alivened parts where this comes into play is his knee, where he is able to kick, jump, or recover from landing far more efficiently than his flesh side.

--’Muscular’ Lockdown: Similar to the function above, this trait allows for him to lock any of his joints in place where they are, freezing them with amazing integrity and strength. This can be utilized from as small as locking the joints of his finger to create a deadly punch, to freezing his entire Alivened side to brace against a large impact. H also uses this with the Limb Length adjustment, elongating his leg just slightly and locking it to take the strain off his flesh side.

--Limb Detachment: He is also able to detach his outermost Alivened parts (His hand and foot). This can be used if his hand or foot is damaged, or in combat (For example, catching a blade midswing and detaching his hand, deflecting the blade). Likely because he detaches his limbs relatively ofter, he has installed small knife blades into his wrist and ankle, so that if he detaches either he still has a weapon.

--Structural Pivot: An impressive, but specific, feat of clockwork, this function allows him to pivot on his alivened half. If his Alivened half is sufficiently stable, he can twist to face a different direction without moving his Alivened leg.

Weaknesses of Alivened Half:

-Despite its strengths, there are also some weaknesses to the Alivened half. These are outlined here:

--There is absolutely no investiture-related shielding on it. It doesn’t technically pierce the body so it can be influenced by allomancy. Also, it is meltable, freezable, crushable, and if an important gear gets damages, the entire thing stops working. Also, shardblades have no trouble going chopping off his Alivened limbs

--All one has to do to defeat him is to pry off the Alivened eye on the Alivened half. This won’t kill him, but it will render him unable to move his Alived half.

--It’s alivened half is literally coated with pure allomantic gold. As if, a Gold feruchemist could store health in Vesuvius’s body, then tap it every time Vesuvius punches. IDK.

Fighting Style: Picture the Winter Solder, but with a metal leg too.

*****

Name: Frederick Fortarn the Third. Goes by ‘Fred’. As far as he knows, only three people know his true name: himself, Nei’an (his butler back in Scadrial, who Fred does not know is dead), and a not-so-dead Inquisitor.

Gender: Male

Investiture/Powers: Hereditary Allomantic Pewter 

Appearance:

- Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair. 

- Looks to be about 20 years old.

- He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. 

- He likes to wear tough brown pants and an armless, open vest. His Pewter keeps him warm.

Non-Investiture Abilities:

- Has mastered the sacred art of ‘Giraffe fighting’. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat.

- Plays the kazoo

- Can do a headstand. It’s a very impressive feat (pun intended) without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance.

- He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. 

Equipment: He commonly carries several vials of Pewter and whiskey. He also has a kazoo.

Psyche:

- He is of slightly above average intelligence, something of a slow thinker, but able to comprehend pretty complicated concepts. 

- He puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around.

- He also seems to have a phobia of running water, which has preceded his PTSD. This phobia does not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned. 

Backstory:

Fred had known Nei’an personally. Fred was a full-blooded nobleman from Scadrial, owning a large sum of money and a lavish keep. Ever since he had been a young man, Nei’an had been around as the Fortarn butler, and, almost immediately, a close friend to Fred.

One day, Nei’an vanished. Fred waited for Nei’an to return. It never happened.

On Scadrial, Fred did some poking around. Nobody nearby knew where Nei’an had gone, so Fred went on a journey that started as a week-long ride to some of the outer parts and turned into a month-long trip. He found out many things about the nature of Scadrial, some of it questionable, but also discovered that Nei’an wasn’t 100% Scadrian. During his search to find out what this meant, he happened upon the Scadrian entrance to the Alleyverse. He did not enter, however, for he had been away from home for too long and wished to go back to his normal lifestyle.

However, back at his keep he was met with a stunning reality: koloss raids. His keep, being out of the protection of any major city, had fallen to the koloss while he had been gone. Nobody remained of his family, or of his friends or servants. The keep was broken and looted, and the only living beings in sight were several larger koloss prowling the area.

Fred attacked, using nothing more than a dueling cane, his Pewter, and his anger, and killed three koloss before an Inquisitor arrived, and did away with Fred’s arms, but didn’t have the chance to kill him. He escaped, was bandaged up, and finally crossed into the Alleyverse, there being no more reason for him to remain on Scadrial. The experience never left him, however.

This was one year before the beginning of Era 3. Since his arrival, he made contact and joined, the Ghostbloods, putting on a cheerful face to cover up the boiling mass of anger, regret, and loss underneath.

Guild Affiliation: Ghostbloods

@Invocation/Mälu

Spoiler

Name: Mälu

Investiture: Twinborn (a-copper, f-electrum) and 1st Oath Truthwatcher (spren named Katki)

Weaknesses: Refuses to act until he's fully thought things through, save for extreme scenarios, trust issues b/c spike stuff, storing determination leaves him extremely apathetic to the point of not eating sometimes if he's really trying to rebuild his stores, not physically strong at all, can't sneak worth beans

Special skills and Weapons: Bagh Nakh (fairly skilled), reads fast, smooth-talker

Physical Characteristics: Male, human, black hair, rusted copper green eyes (hemalurgic side effect), 6'3" Scadrian, mostly wears black trousers and a blue and black vest, silver shirt underneath

Family: Mother was a Coppercloud with faint Terris blood, Father was Rosharan. Both deceased.

Home: Born on Scadrial, but he doesn't consider it home as such. He considers himself a wanderer, homeless, out to gather as much information as he can and sell it on.

Backstory: Mälu was born on Scadrial, in Weathering. His mother was under a lot of strain, and wasn't exactly all there, so when he began manifesting as an Archivist, she begged his father to use her as a donor for Hemalurgy to give him the Allomantic copper so he could be a Compounder. Under enough times being asked, he gave in (he wasn't all there, either, but mostly because he was an alcoholic), and tied Mälu to his bed one night (of course they didn't tell him what was happening, so he was flipping out with all the strength in his little 10 year old body) and spiked him. His eyes, shortly after, changed from the hazel that they were before to a green reminiscient of rusted copper. A year and a half after that, having just turned 12, Mälu returned home to find his father had hung himself in their small home. He ran away from that, crying at first, and then soon after compartmentalizing it. He stumbled into a temporary Perpendicularity made by an Elsecaller group coming from Roshar to Scadrial and sprinted through the two temporary perpendicularities stumbling straight into Roshar. He ended up living in Roshar for the next few years, always seeking more information to store in his copperminds, even joining the ardents working at the Palaneum to continue his gathering for as long as he could, but eventually began seeing strange patterns around him, reflections of light off water when there was no water, nor even mist. Before long, he swore the First Oath of the Truthwatchers, bonding Katki the spren, attracted to his pursuit of knowledge above all else. He has remained on the First Oath for quite some time, as he was extremely unsure of what to do and didn't
want to find out that he was distancing himself from all he had worked towards in the time since he got there. Leaving the ardentia, another Radiant found him and he ended up learning about his abilities enough to use them with some proficiency. He shelled out for a set of perfect gemstones that he keeps with him at all times, tucked into hidden pockets in his signature vests so that he always has a supply of emergency Stormlight.

@I think I am here./Max/Redatrick

Spoiler

Name: Max Tenira

Age: 29

Investiture: A-Zinc, F-Nicrosil Twinborn. A Rioter and a Soulbearer

Occupation: Head of Operations at the Canton of Combat

Weakness: Lots of suppressed trauma (Seven Day War, going insane, Rioting Oasis, Devaan’s death, Mara’s death, the Solace incident). He’s tried to control it in day to day scenario, but a single emotional Allomancer who knows what to do could probably use it to incapacitate him.

Special Skills: Twinborn combination allows for very powerful Rioting. Skilled – Melee weapons (staff and sword) 

Weapons: Max carries and is highly proficient in wielding a long wooden staff, with an aluminium core. A hidden wooden button in the staff also triggers a spring which pops out two small detractable alumium blades on either side of the staff. Also carries a glass knife as a memento, sometimes uses it.

He now also wields Sethramir, a sword Devaan made. Operates like a Shardblade, but when it hits a person it causes lasting spiritual damage (can be healed) and prevents the victim from using spiritual Investiture as long as the damage is there. The limit is that Max cannot use spiritual Investiture while holding it (so he can’t use his nicrosilminds). 

Appearance: Black hair, brown eyes, reasonably built for a 29 year old. Slightly shorter than average, but not by much. Often dresses in trousers and a grey fluffy coat.

Family: Doesn't remember any of his biological family, except for his twin sister, Mara, who he grew up with. Only very faintly remembers his mother's face. Has a wife, Althea, who he loves.

Home: AlleyCity (the Alleyverse).

Personality: Generally, a happy and adventurous person, though he knows how to keep cool and collected in times of stress. Can somewhat control his emotions to a degree. Knows the meaning of responsibility and knows what it means to be responsible.

Backstory: Raised in the Alleyverse until eight by his parents. His parents fought and were killed in the Seven Day War, and Max and his sister Mara were left alone to the Abominations. He Snapped that night and was saved by Rashan Caer. Was raised from eight by Devaan Sheonar.

With Mara, they both found Aonic armors. Joining a 2v2 duel with Mara, Max saw his sister die in front of his eyes. He slowly began to go insane. He began to don an Aonic armor that was a fusion of his and his sisters, and couldn’t take it off, otherwise his insanity would take over. The culimination of his insanity ended up in him Rioting the entire of Oasis and killing hundreds of people. He was healed by Solace, who turned evil.

With Althea Tenira, they searched for Solace and saved him from his evil Epic powers. He fell in love with Althea, and after Solace was dealt with he married her.

*****

Name: Noel Redatrick (goes by last name)

Age: 31

Investiture: Nicrosil Misting (Nicroburst)

Occupation: Ex-Bandit/Worldhunter

Weakness: New to the Cosmere. Spent his entire life on the Roughs of Scadrial, and only appeared in the Alleyverse about five minutes before the start of Era 3. As such, he only knows the Metallic Arts, and has no knowledge on Realmatics, Shards, Investiture or any non-Scadrial things. He has heard glimmers from dying worldhoppers, and has seen small uses of foreign Investiture from Worldhoppers he’s hunted, but has no idea how it works. Also, has his old gang ruthlessly hunting him down. His first name brings up traumatic memories of his childhood, and he does not use his nicroburst power much.

Special Skills: Proficiency with a shotgun and a little skill with hand to hand combat. Knows how to rob people and has had experience in torture tactics. Has experience in tracking and hunting down a target. Experience in leadership, as he used to lead a gang back when he was a Worldhunter. His fighting style is much like boxing, with no kicks and a lot of blocks and punches. But that’s when he’s not using his shotgun, which is his go-to for a lot of problems.

Weapons: A knife which he has no idea how to use and a shotgun he’s kept for his entire career and is experienced in using. He also has his fists if all else fails.

Appearance: He wears cheap light brown trousers, and a similarly brown vest made from animal hide, on top of a dirty grey shirt with the sleeves rolled up. A vibrant red bandana covers his face from the nose to the chin, and he dons a classic cowboy’s hat and brown leather boots.

Family: His mother and father are both alive, though both are senior members of the Worldhunter gang and despise him for leaving it. Has a older brother who ran away when Redatrick was a little kid, and that made his father increase his grip and control over Redatrick through his childhood. For this reason Redatrick has even more hate towards his father, though he doesn’t feel much hate to his mother.

Home: Northern Roughs, Scadrial.

Backstory: The Worldhunter gang was a gang of bandits in the Northern Roughs who despised Worldhoppers and thought they were invaders. They specialized in torturing and killing Worldhoppers who they could get their hands on. The group of bandits grew over time to a small secret community, with multiple gangs so they could hunt in more than one place. Redatrick was born to his parents, and when his brother left the gang his father ( a leader of one of the gangs) increased his control over Redatrick and made sure he wouldn’t leave again. When it was discovered Redatrick was a Nicroburst (at age 10), his father took him to hunt Worldhoppers with his gang, and abused Redatrick throughout his entire childhood, making him nonstop Nicroburst the entire gang.

When Redatrick grew up, he became the leader of another Worldhunter gang, with the Bandit name Bloody Red, alongside Lucky Jarret (chromium ferring), Prowling Pell (bronze ferring), Money Mickey, Crossbow Cameron, Shaker Sam (lurcher) and Knife-eye Jones. He was the leader of the gang for a while, killing Worldhoppers, and Redatrick stifled his personality to become ruthless, and promised to not use his Allomancy because it brought back memories.

One day, a Worldhopper revealed a way to travel to other planets, something the Worldhunters had been looking before. Redatrick, realizing this was his way to escape the gang, left and was labelled a traitor. He was hunted down ruthlessly by his old gang and in the nick of time managed to get into a perpendicularity to the Alleyverse, five minutes before Era 3.

Personality/Psychology: Redatrick is naturally a giver. He always found enjoyment in giving things to others, whether it as donations, giving skills. His Allomancy fit this, giving power enhancements. He’d always wanted to be a doctor or a similar profession, because it was giving healing to others.

After his father’s abuse of his Allomancy, Redatrick closed up, becoming desensitized to killing and began taking. Whether it was taking lives, or taking money, it was a side effect of him closing down his natural personality because of his father. He stopped using his Allomancy for this reason. He has a natural personality of wanting to give to others, but has been raised as a Bandit, and abuse has caused him to close up and stifle his natural inclination. He is trying to go against his upbringing now, trying to bring out his original personality, but it brings too much pain of his childhood.

Current Objective: While Redatrick found the secret to Worldhopping, his gang did too. He is now chased across the Alleyverse by his old gang, determined to kill him. His objective is to escape them and get them off his trail.

*****

Name: Alask Ao

Age: 21

Investiture: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

Weakness: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

Special Skills: Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

Weapons: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

Appearance: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

Family: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

Home: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

Personality: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

Backstory: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.

@Kidpen/Detran

Spoiler

Name: Detran

Investiture: Dakhor monk. Extra strength and speed. Almost invulnerable bones. Has extra power that allows for taking control of non sentient beings. He is required to audibly speak his commands to the creature, but they generally understand the meaning behind it. The amount of sacrifice is higher depending on how powerful the being is. Taking control of a normal spren would probably take about one.

Skills: He is intelligent.In particular, he is very good at talking to people. He is Average in both Melee combat (sword) and Hand to Hand. 

Weaknesses:

  • He was given an instruction by his Hroden before he left that he must never kill more people than he converts. As it stands at his place in RoV, he has converted 46 and killed 46-however many he's able to kill in RoV. This means he can kill whoever he wants in RoV, but once we move to Era 3 I'll have to RP him converting people (although fair warning I've got about 4 people who have already said that they will convert and/or tell him they've been converted. 
  • Fanatical devotion to his religion. Not going to be really working with anyone who doesn't want to convert. He won't be attacking anybody who just casually insults the religion, but if he has some spare kills, he will kill people who blatantly slander it.
  • He wants to destroy the DA, which is basically suicidal. 
  • Also his Hroden casually mentioned at one point that Detran should learn to garden because it would fit him, and Detran decided to take that as "You must have a garden that belongs to you at all times or you may do nothing else." The GBs are currently taking care of his, but he'll lose that soon and be forced to make a new one.

Backstory: He was born in Fjordell, and soon joined the church. He had a passion for Shu-Dereth, and was sent to the Dakhor monastery to become a monk. After gaining his powers, he was instructed by his Hroden to travel abroad (among other things), converting others to the church-and occasionally eliminating those who would not be converted. After a year, his wandering's took him to the Alleyverse, where he quickly learned the history of the world. After learning about the Worldspike, he quickly came to a realization: This was where Jaddeth lay under the ground, ready to awaken when the entire living population joined Shu-Dereth. Soon after, he learned about the DA, their godlike leader, and the fact that they worked inside of the Worldspike. He came to the realization that it was possible the Dark Alley was repressing Jaddeth inside of their lair. 

He plotted for a long time to try and take down the DA, but he had no resources, so it was literally impossible. However, he was soon approached by the Liebrarians and their attempt to take control of the Guardian and defeat Voidus, and was given the powerful ability to take control of non sentient beings. He was instructed to join the Ghostbloods as a spy. He then went to the Release of Voidus as one of the Dakhor monks, planning to kill Mahz (and anyone else he could find) as a sacrifice to control the immensely powerful being.

@King Taravangian/Most Holy

Spoiler

Name: He hasn't decided on a good one.  Mostly just wants to be called 'Most holy', or 'Returned'.

Investiture:  One divine breath (being a returned).

Age:  Since he returned, 1,098.  Age when he died, 38.

Appearance:  Very tall, about 6' 4", and is a rather large man.  He has a perfect physique, being a returned.  He has long blond hair that frame a blunt face that looks like it got punched too many times.  No one would describe him as good-looking, but he's not precisely ugly.  

Skills:  With infinite time, he's mastered pretty much every weapon in the cosmere.  His perfect physique and ability to learn quickly helped, but he's still at a disadvantage with no usable investiture.  He's also masters many skills that go well with combat, such as woodsman... skill, stealth, healing, strategy, and others like that.  He has mastered the true patterns of swordsmanship, from infinity blade.

Weakness:  Has a code of honor which prevents him from doing certain things.  Code of honor:

I will not kill unnecessarily

I will not harm those to whom I am sworn (which happens to be nobody currently)

I will not harm others purely for the advancement of my motives

I will only kill in war, when I am required to defend myself, or when the man I kill is convicted by Alleyverse law

I will not take undue advantage of anybody's ignorance or weakness

I will defend those who cannot defend themselves, except those that have been convicted by Alleyverse law, or are being fought in a war

I will not lie (but I'll probably take serious liberties with the truth)

Also, has a one-time power (to quote a phrase) and can't influence the world around him with his investiture.  Has a very severe weakness to poisons.  Even minor poisons would bring about his death.  Has a big problem with killing, and the thought of taking another human's life is deeply disturbing to him.  He will kill, if he has to, but he hates the thought of it. 

Personality:  Is very blunt, and doesn't like to lie.  He tells you what he thinks, and doesn't reserve his opinion because he's afraid he'll hurt someone.  Aside from that, he's very affable, and most people who get to know him genuinely like him.  Has a darker side, which is a more intense side.  He conceals this and channels into his sense of honor.

Backstory:  He returned on Nalthis when Suesbron was god king.  He found his life to be lacking substance, and tried to find something to occupy his time.  He found weapons training to be satisfying, so he went to the other Returned to seek assistance.  One would think, that with infinite time, at least some of them would be worth something, but he found most of them to be worthless fops.  He then realized that the entire pantheon was a waste of time, and left to seek training.  He found a hermit named Handret who was skilled beyond any human he had yet encountered, and this man did most of his training in Nalthian weapons.  During this time, he received breaths from the hermit––only one a week, just enough to survive on––who seemed to have a suspiciously large repertoire.  He discovered worldhopping, and made it to Roshar, where Vasher trained him in Rosharan weapons.  On Roshar, he was pleased to find another returned, and used stormlight to stay alive.  He made it to Scadrial, where an ancient and rather eccentric feruchemist trained him. This feruchemists filled small nicrosil minds for him to swallow and stay alive, but as it was, he became dangerously behind on breaths.  He was only able to stock up after a brief return to Roshar.  During his travels, he met other worldhoppers, who trained him in non-weapon related skills such as worldhopping, and travel skills.  His travels ranged throughout the entire cosmere until he stumbled upon the Alleyplanet.  There, he received training in firearms and other weapons that the cosmere lacks.  Now he resides in the Diagramist headquarters as the head of the guild.

Guild: Diagramists

@kenod/KanMien

Spoiler

Name: KanMien

Species: Kandra (Genetically modified to be able to grow hair an nails, and repair broken bones (actual rate is lower than with normal humans, and only works for actual bones, so not for true bodies) 

Investiture: Identity wiping blessings (Makes it easier to them to assume a different personality. While this helps with impersonation, it also makes it easy for them to develop  split personalities/behavior sets). Feruchemical zinc and Allomantic zinc spikes inherited from KoTiel (These spikes are badly damaged, and have trouble working, more on this in the weaknesses section).

Appearance: Their appearance varies, but they tend to be favor feminine appearances. They use a wooden true body of about 5'3'' tall, and have long, dark-brown hair. They generally wear a suit that has been modified to be easier to move around with.

Equipment: Wields two handguns they found in an old DA storage room (the guns don't do anything special, they were stored there as outer-cosmere weapons), and tends to carry a large amount of spare magazines in their body. Uses a wooden true body.

Fighting style: They use their guns together with their feruchemical zinc to create something similar to gun kata, where they analyze the stances of their opponents in order to predict the likely paths of their attacks, in order to avoid them, and to increase their accuracy. They also use their zinc to analyze their surroundings and come up with large numbers of strategies, and switch between them.

Skills: Gun training, amateur level. While tapping zinc, this level will increase depending on the amount tapped. Intelligence, Intelligent. Again, while tapping zinc, this level will increase depending on the amount tapped. As a Kandra they also have a large amount of knowledge about biology. 

Weaknesses: They aren't good at hand to hand combat, since their analysis doesn't work as well at these distances, and since they've never received any actual martial arts training. They also can't create good predictions of their enemies strategies, since it isn't something that can be reduced to a physics or statistics problem. Their hemalurgic spikes also allow people with strong enough emotional allomancy to take control of them, their specific blessings making this easier than for normal Kandra. 
Their spikes also work only for short amounts of time, with the chance of failure increasing the stronger the abilities are used (zinc can be tapped/stored at basic rates (50% increase/decrease of mental speed) for about 5 minutes, higher levels of tapping/storing will have proportionally shorter times, though this isn't linear, as tapping at higher rates will cause failure even faster. Burning zinc will cause the spike to fail in 2 minutes, a full flare will only work for about 30 seconds. If a spike fails it'll take at least a day for them to work again. If a spike doesn't fail the cooldown will be faster, with a cooldown of about 4 hours if the spike was near failure.

Personality: Tends to switch between two different personalities (not a case of split personality, see it more as multiple behavior sets), depending on the situation. The first is more soft-spoken, and tends to keep to themselves. They're also very curious, and enjoy discovering new things. Their other personality is a lot harsher to other people, and doesn't care much about others, showing little empathy and having no real problem hurting others. The multiple personalities come from the combination of their identity erasure spikes, trying to reconcile their pre-loyalty spike personality with their post-loyalty spike one, and trying to fit in with the other people in the DA.

Backstory: They were originally created by KoTiel after KoTiel got a spiritual bomb implanted in them. KoTiel created them by first making a mistwraith, and then using essence spikes to erase their identity and transferring their memories to it, after which they decided to take the name KanMien, and started to view KoTiel as a parent figure. After KoTiel died during the fight in the Den of Thieves they managed to get their spikes, and kept them as their inheritance. Not knowing where to go they decided to stay with the DA, although moving away from hemalurgic experiments.

Guild: DA

@MacThorstenson/Mack/McKarl/Makc/Mak/Maq/Makck/Mackc

Spoiler

Name: Mack

Investiture: Elantrian

Personality: An eccentric and dramatic man. Very intelligent, and has a god complex. 

Special skills and weapons: He is a craftsman, and engraves Aons into weapons and armor to give them powers. An investiture scholar, inasmuch as it relates to making things.

His weapons include his:

Shardblade from Queen Elsa

Iceblade from the Queen 

Type IV awakened sword from Mac, that he never uses. He doesn't trust Mac's toys. 

Magic Wand 

Metal plates engraved with Aons that make him stronger and faster and heal him.

Infinite Egg Nog Jug. 

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat). He also has very little fighting experience. The only reason he survived the batter of the release of voidus was because no body wanted to get close to a guy holding a Laser sword. He is non-combative.

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Family: Dead centuries ago.

Backstory: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH).

His mind was Hijacked by Mac, and he was essentially in the DA for 3 months. During that time, even though he wasn't in charge of his body, he still watched and learned a few things about Baking, and hemalurgy, enough to start trying to incorporate that into his work. After leaving the DA, he retained his iceblade and shardblade from the Newcago court, Mac's Awakened sword, and the spikes that Mac left in Mack. He promptly removed the spikes and put them in jars of blood, while healing himself constantly. He hasn't interacted much with the rest of the Alleyverse in the 16 year gap, preferring to travel to other worlds to learn more. What time he has spent in the Alleyverse has been spent constructing a super ultra well defended base in a hidden location that may or may not be decided yet. Actually wait, it just has. His new hidden base is underwater. Beneath the E in Sel on the Alleyverse Map. Its still ultra well defended and super secret, known only to the members of the craftsmen guild. Now that the base is completed he spends most of his time building stuff in there, having nearly completely separated himself from the alleyverse.

*****

Name: McKarl.

Age: 32

Investiture: None.

Skills: He's a Thief. He can move silently, pick locks, pickpockets, and has basic acrobatic skill. He is generally fit and flexible, but nothing special. He is also extremely observant, and perceptive, and has experience breaking into places. 

Physical: Medium Height. Human. Brown hair and eyes. In shape, and flexible, but nothing special. Has very good fine muscle control.

Weakness: Refuses to kill, and will be beaten by basically any PC in the game. NPC's he could last a little against. He makes up for it with tricks.

Character: Hates the current major guilds. Wants to find a way to make them pay for what they've done.

Backstory: He grew up in the alleycity and was 16 when the nukes hit, destroying his home and killing his family. He maintained a steady hatred for the guilds and their recklessness, but he knew he couldn't hurt them in his present state. He quickly got a job and got back on his feet working in a bar. While working there he befriended an old man who taught him about how to be a thief, how to move silently, pick locks etc. He worked small targets for most of that time period, trying to hone his skills so that he could some day rob the guilds. During this time he gained a little cash to buy some gear from the Craftsmen's non-investiture department (he couldn't afford anything too fancy). He eventually acquired a set of lockpicks, and some dark grey clothes, and a cloak that help him blend into the city. After the 16 year peace, he started laying plans to steal from the guilds. And now he is going to start his own guild to enact those plans.

*****

Name: Makc

Investiture: Steel Feruchemist with a number of Tin spikes to increase his Eyesight. 

Special skills: Expert Marksman, Hemalurgist, can read lips decently. 

Weapons/equipment: He has a two Revolvers with a few Modifications^, A long distance rifle, and a shotgun. Finally he has a few Rioting Grenades*. All of his bullets are from hemalurgic spikes.

Fighting style: Will generally try to either take them out with his high caliber revolver or rifle. Otherwise he will try to fill them with bullets with a hemalurgic charge then toss a rioting cube to disable/incapacitate his opponents. He uses his F-Speed to quickly reload his guns. It uses relatively low amounts of speed, and he doesn't need to tap all that much to get enough speed to do that.

Weakness: He's Deaf. Also, not stealthy. Very paranoid about friends being mean.

Backtory: He was born with a genetic defect that made it so his hearing got progressively worse as time went on. By the age of 7 he couldn't hear. Born into a wealthy family  with Terris ancestry his parents tried everything they could to get his hearing back. But nothing worked. As time progressed his other senses naturally got better as he couldn't rely on Hearing.

Due to his condition he was bullied, taunted behind his back, people would say things to see if he could hear them and get a reaction. He naturally grew paranoid. 

Unfortunately, or I guess fortunately if you are a member of the DA, one day he was walking home when he noticed his bullies taunting him behind him. He tried to ignore it, but as they were walking they walked by a Dark Alley with Mac inside. Mac, who had been watching Makc for a while as a potential recruit, decided that Makc had the potential to be a great apprentice. When Makc walked by Mac rioted Makcs feelings of anger, hate and paranoia toward his bullies.

Makc Snapped. He didn't know it at the time, and only found out later. He turned  around to beat up his bullies. Unfortunately he had neither strength nor skill, and would have been on the loosing side had Mac not appeared and killed them. Killing them with a few blows by compounding pewter. 

Mac promised Makc the opportunity to gain power to kill his enemies, and also reminded him that he would be incriminated for the crime. Makc joined Mac in the allies and left scadrial.

Over the years in the Alleys Makc never got into the whole science thing. He was more interested in engineering, designing guns and tools to help him overpower his enemies. He followed Mac's footsteps in the DoCI and was used extensively for removing spies. He got better Eyesight via Tin spikes, and improved his other senses. Due to how he fought, he didn't want to go too heavy on the spikes, but still has 4 or 5 tin spikes from a variety of animals and humans to greatly improve his eyesigh.

Personality: Contrary to how most people with his history/training would have viewed themselves, he knows hes a person. Doesn't view himself as a tool to be used to kill others. Actually has a good respect for life that isn't opposing his purpose. At times that respect waxes and wanes, but most of the time if he found someone on the street being hurt he would save them. If he has a mission though, all respect for others goes out the window. He respects experience and wisdom, so long as they are used the right way. 

He is completely loyal to the DA and their goals. Despite the fact that he never got into the Science part, he would defend the DA with his life.

Appearance: Think a combination of wax and Mac. Wears a trench coat with a vest and white shirt and tie underneath. He always has a gambler hat on or with him. Often wears a suit for more sophisticated occasions.

Family: He has his mom and dad and two siblings on Scadrial. He lost track of them a while ago, but could probably find them if needed.

Home Planet: Scadrial.

^His 2 Revolvers can fit 2 different sizes of bullets, one is smaller and not designed for killing someone. The idea is that he would shoot them a bunch with the special bullets then toss a rioting grenade down to Incapacitate them. The other revolver is much higher caliber and designed to have a lot of stopping power.

*Rioting grenades, Primer cubes with charged up rioting. He uses these to incapacitate heavily spiked opponents. 

*****

Name: Mak

Investiture: A boon and Bane from the nightwatcher. His boon allows him to bond with objects and people. His name turned him into a cognitive shadow. He can bond to objects and turn them into entities similar to type 4 biochromatic entities. Other people can bond with them like they would night blood.

He can also bond with people. This is more similar except that they both become more similar. The person gains more instinctive access to Mak’s Knowledge and talent, and a little bit of his personality. Mak is able to manifest himself like a spren when he is bonded to a person  

Special skills: Super knowledgeable about investiture. 

*****

Name: Maq

Skills: Hemalurgy, incredibly intelligent. 

Investiture: Boon from nightwatcher. 

His boon is that he can see spirit webs directly all of the time, and understand spiritwebs. He can tell when people are broken, what spikes they have, and where to spike traits out.

Weakness: His bane made him unable to see in the physical realm/cognitive realm. He can still see souls of people, but that's it. He can gather information of things around him by looking at the spirit webs of objects, but still has to move with a cane. Even when he tries to spike things to grant him sight, it never works. Its possible that by analyzing the spirit webs of a room, he could eventually construct a mental image of it, but that takes hours and leaves him mentally exhausted afterwards.

Backstory: He was Mac's first apprentice. A fellow son of the alleys, who, unlike Mac, wanted to go into hemalurgy. He was heavily invested in the science part of the DA and tried to use more precise hemalurgy, but couldn't. He went to the Nightwatcher to be able to see spirit webs, thinking that it would make things easier, and it did, but he lost his sight as a result.

With his new ability he pioneered surgical hemalurgy, getting precise sDNA sequences, and combining them into other things.

He also developed a fascination with Hemalurgy of objects primarily trying to figure out how to spike things from Aluminum. He hasn't made any progress in non organic things, like stone and metal. But he's *this* close to a breakthrough, or so he tells everyone. 

He has spent most of his time in the alleys, but watches the goings of the alleyverse closely. Always looking for something new to spike out.

Personality: Devoted to the DA and extremely driven.

*****

Name: Makck

Investiture: They are a Hemalurgically created Fullborn, and a living testament that you can fit all the cosmere powers into one being. They are a KR, elantrian, Dakhor monk, chay-shan user, and a forger. They also have a shade spike to himself (Thanks for the Idea Itaih), and is bonded with an Aviar. They have the power equivalent to a mastrall sand master. They have reached the 11th hightening. Even higher than Mraizes dog did after Lopen gave it all of his breaths.

Weakness: They are an amoeba.

Backstory: They were first born in a lab. The Dark Alley decided to give them all the powers. They have been alive for 1 day already, so they have one more day until they divide. With their superior intelligence, when they divide, they will make sure that all of the spikes stay in the right bind points in the new body, to continue their lifespan as long as possible.

Personality: They are an amoeba, we are just happy he lived to see another day. Only now are we starting to see his developing personality.

*****

Name: Mackc

Epic Power: He can play theme music inside of everyone's head, regardless of distance or how many mental blocks that they have. This isn't a physical phenomenon, its all mental 

That's all he can do. The songs have to be published officially, and he has to know them.

His Epic weakness is his own voice. Any sound produced by his vocal cords will negate his powers. (This has to be his voice/scream/laugh. Not a recording. The movement of his vocal cords is the weakness). 

Special Skills: He can move completely silently. As if he weren't there. 

Weakness: His own vocal cords moving. 

Backstory: He was gifted with these powers by Calamity and worked for an Epic in the United States. They wanted to hear cool theme music all the time. They forbade him from making any sound, because they didn't understand his weakness. He quickly learned to make as little sound as possible, because basically he was a normal person, and normal people don't make Epics mad.

He found that he enjoyed being stealthy, so never really stopped. He eventually began world hopping and found his way to the DA, where the no nonsense little talking attitude suited him. He got a lot of spikes detailing nearly all the music in the multiverse. 

This increased his insanity, and occasionally he considers cutting out his vocal cords and burning them. He could get a cool mask like some Sith do, and his weakness wouldn't affect him any more.

@MetaTerminal/Jale

Spoiler

Name:  Jale Sertes

Description: 42-year-old Scadrian male.

Appearance: Just about average height (5ft 8), and heavily built.  Dark hair and eyes with the beginning of wrinkles, usually wearing leather or nondescript clothing.

Family: A single mother in Elendel.

Investiture: A single Breath, gifted to him by his mother. It provides no tangible use, but he keeps it for sentimental value.

Gear: Jale keeps a single six-shooter in a shoulder holster, and a knife sheathed in his boot.

Strengths: Jale is intelligent, although completely lacking in scholarship skills. His intelligence instead aids his observation and ‘common sense’. Jale is average with both projectile and melee weapons as part of his training, but an expert in hand-to-hand combat, where his talent lies.

Weaknesses: He has a great distrust of magical medicine, as he believes it to be the thing that killed his father, and will not use it even if it leads to his death. As a result, any and all wounds that he sustains during combat are permanent, at least until such time that they would be adequately healed due to the amount of rest he has sustained. (He has found a doctor living in the city that is willing to treat his wounds scientifically, by setting broken bones, etc.)

Backstory: His mother was a passing Worldhopper who fell in love with his father and settled with her in Elendel, which soon resulted in him. When his father grew ill, his mother asked a fellow Worldhopper (an Elantrian) to heal him. However, he died regardless, and a distraught Jale privately denounced magical medicine, and refused medical care throughout the rest of his young life, which nearly killed him on multiple occasions due to illness. Despite learning of the possibilities of magical medicine later in life, and understanding his naïveté, he still refuses to use magical medicine to heal himself as a matter of principle.

When Jale was old enough he joined the constabulary, and managed to work his way up the ranks, gaining a fair amount of experience. After a decade working in the field, he was offered a desk job, which he declined. Jale instead left the force, choosing to go Worldhopping, and as he left his mother gave him a Breath, which he still treasures.

During his travels, he came upon the Alleyverse, which he deemed his new home.

@MinatoRising/Aenden

Spoiler

Name: Aenden

Gender: Male

Investiture: Awakening, Sand mastery

Weakness: He has a speech impediment, he tends to stutter, especially in close call situations.

Special Skills and Weapons: A colored bone tri-dagger made to look like a steel one that he is average with skill-wise, 7 ribbons of sand mastery that he feels extremely comfortably using, 400 breaths of awakening that i also feel extremely comfortable using.

Physical Characters: Male, Kershtian, short black hair, black eyes, not to tall but not too short (5.5ft), enjoys wearing either extremely dark green colors or extremely colorful colors. He is 32.

Family: Kershtian

Backstory: Aenden has very strong Kershtian roots but has always aspired to weave sand. One day he set foot to inquire about sand mastery. He left behind his family as he never felt a lot of close relationship towards them due to their hostility of sand masters. Over the years he has spent his time meditating, becoming more cosmere aware etc.

One day, Aenden decided to worldhop to a different planet. He traveled to Nalthis in hopes of gaining breaths. He wanted something to accompany his sand and thought that awakening would be sufficient due to the fact that it increased his life and that it didn't require him to use hermallurgy which he hated.

To this day, he works as a canton of combat operator and actively aspires to find some sort of cure for his speech impediment.

Guild: Canton of Combat

@MrakeDarshall/Quill [Incomplete Appearance section]

Spoiler

Name: Quill

Age: 24

Appearance

Backstory: Born to a family of hemalurgic practitioners among the alleyvillage, but then left for dead on First of the Sun at a relatively young age, in the wake of a somewhat disastrous expedition. Among his few remaining possessions were texts on the science of hemalurgy, which he studied for many years while isolated and surviving on the Pantheon Isles. Refers to himself as a hemalurgic ecologist. Clawed himself back from exile, escaping into the cognitive realm through Patji's eye and ultimately returning to the alleys.

Family: Unknown/Deceased

Strengths

  • Aviar- Bonded to an Aviar. Masks him from mind detecting predators, and mitigates the inherent weaknesses of hemalurgy.
  • Enhanced Senses- Has hemalurgically modified his own body to expand his senses and gain the mind detection utilized by most predators on First of the Sun.
  • Hemalurgic Beasts- Owns a handful of (mostly) tame hemalurgically mutated creatures native to First of the Sun.
  • Survival- Even when cheating with hemalurgy, you have very good survival skills to subsist for years on the Pantheon Isles.

Weaknesses

  • Mental Influence- Take his aviar out of comission and he becomes as vulnerable to outside influence as any extensively hemalurgic being.
  • Weak Points- For both Quill and his minions, ripping out a spike causes massive physical and spiritual damage.
  • Non-Magical- First of the Sun lacks any real magic systems to steal, so Quill's hemalurgy only steals non-magical attributes.
  • Combat- Quill himself is neither trained nor competent as a fighter. Virtually all offensive potential lies in his hemalurgic creations, none of which would individually pose a significant threat to a typical alleyverse character.
  • Inexperience- Quill has known of the cosmere since birth, but has very little exposure to it. Among other things, he is liable to be unfamiliar with most magic systems.

Outlook/Personality

  • With primary exposure to hemalurgy and the Pantheon Isles from a young age, is very familiar with death and nature's cruelty, and is supremely unsentimental.
  • Will not feel guilty about killing a legitimate competitor, but takes code of conduct quite seriously, and for example will observe the trapper custom of honoring the death wish of a defeated opponent.
  • Does not view hemalurgy as inherently more evil than other magics, but does note that its effects are troublingly permanent, especially in the hands of the shortsighted.
  • Is antagonistic towards the alleys, of which he feels he is an outcast, but still in a sense views the alleys as his destiny, or even as his birthright.
  • In the habit of talking to himself. Probably because of the isolation.
  • Has a dry sense of humor, when he has any sense of humor at all.

@Mr Mafia/Teksa

Spoiler

Name: Teksa Matfen

Sex: Male

Age: 23

Birthplace: Earth (Rithmatist), in the United Isles of America.

Family: Philip (Father whom Teksa is extremely angry at), Threta (Mother who imigrated from JoSeun), William (Oldest brother who told him stories about rithmatists and their duels), Sarah (Older sister who teased Teksa far too much), Ashley (Older sister that ignored Teksa most of the time), and Senfa (Older sister that Teksa got along with best).

Appearance: 5’ 09”, bright red hair and deep green eyes, almost emerald. Decent build, not overly muscular but not skinny. Parts of his face, left arm, chest, and left leg are all scarred from acid burns.

Investiture: Rithmatist (Melody Level Ability) and Epic Power : Primary - Can bring his drawings to life (They look exactly as how he has drawn them, including colors.), Secondary - He can control non investured chalk, which he uses along with his Rithmatic abilities. 

Power's Weakness: His weakness is acid. If he sees acid his epic powers immediately shut down (Although his drawings that he has already brought to life stay alive, he calls them chalkstructs.) and he gets physically sick.Skills and Special Equipment: He has a lot of chalk on him and carries pen and papers. He also has a knife and a classic six round revolver, think old western. He has a high intelligence and is good at infiltrating buildings. 

Character Weakness: If he sees acid he gets physically sick and can barely keep himself from throwing up. He feels like he has been given these powers for a reason and will drop whatever is happening to save an innocent. He will also hunt something he sees as evil till the end of time, no matter where it leads him. "With great power comes great responsibility." sort of thing. He also believes that he is above most people and tends to underestimate opponents, though he gives everything he does his all.

The Chalkstructs: The chalkstructs can lift up to 4 times what Teksa can lift, but it depends on how much effort and time he puts into the drawing. Teksa is a little above average, but definitely not a power lifter (I will figure out the exact numbers later.). He can also only control as much chalk as he can lift and only do two different things with them at once, such as draw a circle and a line of vigor. He has to be within 5 feet to awaken one of his drawings. The chalkstructs have to be within 100 feet of him and they only stay around for up to 6 hours. He has semi full control, think of Melody from the Rithmatist. He can control about 10 chalkstructs at once. He can also renew the 6 hours if he spends five minutes focusing completely on one of the chalkstructs.

Backstory: Teksa was born in the United Isles of America to a normal family of two parents and four siblings, where he is the youngest. When he went to school, his teachers immediately saw his intelligence and he was pushed to the front of his class. When he reached the age of eight, he went to a Church of the Monarch and went to the Inception ceremony. He saw and received the power of a shadowblaze and became a rithmatist. He went to the Valendar Academy, where he would once again be considered the great intellectual of his class, however, there was a boy who was better than him at rithmatics. Teksa starts to push himself harder and harder to beat him and even gets lax in his other studies. He greatly improves, but never surpasses his "nemesis", Jake Stonthem.

He ends up graduating at the age of eighteen and heads to the Tower of Nebraska for is two years of service. The second day after he arrived, there was a big wave of wild chalklings that broke through the circle and invaded the camp. Teksa was fighting off as many chalklings as he could, but he saw Jake fall and get covered by the creatures. Suddenly, he loses control of his emotions and rushes over to Jake. He is able to pull Jake out and behind friendly lines. However, chalkilings start rushing all over his body and one of the nearby soldiers freak out. The soldier throws acid at him, staving off the chalklings, but also burning Teksa. He is in pain for several weeks and is sent home. He never stops practicing and in fact reaches new bounds when it comes to chalklings. He gets to the point where he doesn't need to give commands to them, they just do what he says. After one year of hiding his newfound power, his father finds out about this and has a panic attack, Teksa is now on the run from the authorities.

He has spent a year dodging the army but is finally almost caught. He is on a cliff and his only option is to jump, which he does. He doesn't hit the water, however, and finds himself alone on the ground. He looks up in the sky and sees a bright red light, which shines ever so brightly for half a second. Suddenly, Teksa's vision goes black. He wakes up and finds himself in a settlement run by an epic. He stays there for three years and learns to use his new powers. Eventually, he meets another world hopper that teaches him the different ways to get between worlds. The kind old world hopper send Teksa to Alleyverse, to grow and learn.

Personality: Reserved to most people, but if you become a friend, he is very protective.

Guild: TUBA

@Sazedezas/Weston

Spoiler

Name: Weston Demoux

Age: Twenty-three.

Investiture: Feruchemical and Allomantic Iron.

Home planet: Scadrial.

Nationality: Elendel Basin.

Special Skills and Weapons: Lurcher Savant, capable of Pulling things toward himself at high or low velocities, keeping them from moving away from him without moving them toward himself, and pulling from other parts of his body besides his chest (yes, that last is possible, though I won't try to find the WoB from mobile). His Savantism also lets him see smaller metal sources and at longer distances with his Ironsight than other Allomancers. Can adjust his weight while Pulling, and thus Pull himself with small metals or Pull large metals to him. Since Iron range is relative to the Allomancers weight, he can dump his Ironminds to spot metal sources across vast distances, though Pulling on them is never a good idea. Carries a glock 19 handgun and high-density plastic shield with a few flecks of metal that only the strongest and heaviest of Allomancers - himself - can use. Carries specialty anchor rounds that don't pierce well but have a lot of stopping power and stay in the target, which he uses as... Anchors. Obviously.

Weaknesses: Though capable of spectacular offensive feats, Weston is almost entirely lacking in defensive powers, and a single bullet could kill him. His height and unhealthy obsession with Shardblades can also be significant handicaps, as can the other health issues associated with achondroplasia, and he is still terrified of large fires, especially burning buildings.

Physical Characteristics and Dress: Achondroplastic dwarf with light musculature, pale brown hair and a moderate tan. Wears short, high-collared version of a mostcoat to accommodate his stature and hide the burns on his neck and head. His face is unmarred, however, and his wardrobe is otherwise fairly normal, if somewhat casual: "long-"sleeve button-up shirts, tailored khakis, and sturdy boots.

Family: A married older sister and both parents. They aren't fiscally supportive, but are otherwise helpful. All members are on friendly terms except for his brother-in-law and his mother, who avoid breathing the same air for reasons that I'll figure out when it matters. He doesn't see them too much though, as he travels a lot - sometimes to other planets - in his research.

Backstory: Grew up in New Seran, and though his was a happy family, he never told his parents that he was a Skimmer in addition to a Lurcher. He took a special interest in the study of the Metallic Arts after - stranded on a tall, burning building with no other metal - he Burned one of his Ironminds and collapsed the building. He survived, though he didn't recover  for several months. He had previously taken no interest even in historical accounts of TLR, but now he took to ravenously studying everything he could about the Metallic Arts and even hearsay about Compounding. His studies led him to a visiting Worldhopper and doors he had never even heard of opened up before him. He begged the Worldhopper to teach him their tricks, and soon learned not only how to get onto and off of Scadrial, but also the nature of Investiture and some Realmatic Theory. His studies and other travels led him to Roshar, where he fell in love with another kind of metal-magic: The Shardblade. He sought one desperately, but he soon realized that the very features that made them so desirable also made them hard to come by. He did not abandon the desire, but he moved on for a time and found himself face to face with Nightblood: A Nalthian Shardblade. His mind was opened to new possibilities, and he tried to get a Shardblade of this new type, but ran into other issues.

Current objective: To prove the possibility of a "Mistblade" or Shardblade made purely by the Metallic Arts, and then have the awesomest weapon ever.

@Silva/Eve/Freedom [INCOMPLETE BACKSTORY]

Spoiler

Name: Eve Tacet-Yin-Dove

(Tacet was her Rosharan family's name, Yin was her Scadrian family's name, and Dove was her first surname from Newcago)

Age: 16

Physical description: Chin length dark hair. Extremely pale skin, though not to the point where it looks unhealthy. Dark, almost black, eyes with a thin circle of ice blue surrounding the pupil. Just reaches 5' when not slouching and at perfect posture. Almost always wears all black.

Investiture: None.

Strengths: Extensively self-trained in self defense (has unique style). Eve has experience with most weapons, but prefers throwing stars and knives - she's got pretty much impeccable aim. She's also very light on her feet (thanks to her size), recognizes the sound of footsteps intuitively, and is physically flexible.

Weaknesses: Eve is teeny and can easily be overwhelmed in contests of strength. She relies too much on being quicker that her opponents. 

Family: None left.

Backstory: She's been adopted twice and lost her entire family thrice. Her family in Newcago to Epics. Her Scadrian family to Hemalurgists. Her Rosharan family to a rogue group of Radiants with a long memory and a pretty big grudge. Eve's had connections to Alleycity for quite a while, but only now is getting ready to act on them.

The Doves (age 0-5): Eve’s first mother was a charity organizer, her father an accountant. She had two older brothers. One was 12, the other 8. As children they’d have contests with an intent of scaring one another. Eve practiced walking quietly and eventually even at a young age started naturally being utterly smile. When she was four, she was out on a playdate with another kid when her eldest brother had his friend over. She was an Epic with fire powers and lost control. The Dove house burnt down and all were killed, but Eve. One of Eve’s mother’s friends was a worldhopper and a worker at the orphanage Eve was placed in. She took Eve to Scadrial where she dropped her with her friends the Yins.

The Yins (age 5-10): The Yins adopted Eve as one of their own. She always knew she wasn’t really one of them - they were dark-skinned and she extremely pale. But they always treated her kindly. They had one child of their own, a female atium misting two years older than her who became her closest friend and basically a sister. The parents were both gold mistings. They were very aware of her past and when she developed a want to learn how to fight, they supported her the whole way. It was when she was out in a field training in swordplay that an infamous Hemalurgist came by and killed them in order to harvest their abilities. When Eve entered her house to find their corpses, she immediately sent a spanreed to her mother’s old friend like she’d told her to in case something like that ever happened. It turned out, Eve learnt talking to her son who was now in possession of it, that she’d been killed by a Coinshot accidentally overshooting who ran out of coins and landed on her. Eve was devastated and at age 10 visited Alleycity for the first time, catching a ride from a kindly worldhopper who she never saw again. There she lived as a beggar for a year before the childcare authorities found her. They dropped her with the Tacets on Roshar.

The Tacets (age 11-15): The Tacets were a more elderly couple who had never been able to have children. They took to Eve immediately and loved everything about her, even her pessimistic attitude. The Tacets were Alethi, but didn’t force her to take on any of their customs - it was her choice whether or not to cover her safehand. She didn’t typically, being left-handed, but did on occasion. Eve didn’t really communicate with many people her age while on Roshar, she was extremely introverted and spent most of her time practising her aim and stealth. She kept that up for five years. When she was sixteen, things went wrong again. It turned out that the Tacets’ cousins actually owed heavy debts to a group of Radiants and had been avoiding taxes. To that clan, the punishment for that was death to all relatives related by blood or marriage. They left Eve alive, before that point she had never taken upon herself the Tacets’ name, deciding she didn’t qualify under the requirement, but made it clear that if she ever told anyone what had happened they would hunt her down. Knowing there was no way their neighbors wouldn’t ask, Eve fled in panic back to Alleycity.

Outlook: She blames Investiture and other like abilities for her losses - considers them the world's real largest enemy that most people just haven't recognized yet. Eve is hesitant to kill any average person like herself, but point her towards an Allomancer, Feruchemist, Radiant, or Epic and she'll have no extensive moral qualms. Granted, there still might be a few, though not as many as otherwise.

*****

Name: Freedom Acute

Age: 13

Appearance: A little shorter than Pry, but she has the same tan coloration. Her dark hair curls slightly in the humidity. Freedom also always looks around two years older than she really is, or rather, the same age as Precious. She also has a brand on her forehead (a Ghostblood symbol with some designs in the diamonds) from when Hellbent kidnapped her.

Family: Both of her parents are alive. She has three older siblings (Pry, Light, and Precious) and seven younger (Unity, Brethren, Dawn, Lineage, Compile, Warmer, and Eon).

Investiture: Atium Ferring 

Skills: Freedom also trained with the same tailor Pry did. She’s relatively smart and good with analysis, is trained in the basics of hand-to-hand, melee, and projectile fighting.

Weaknesses: Despite all that, she still is thirteen. Freedom won’t always see the big picture. She’s shorter and suffers minor PTSD from her time with Hellbent - seeing blood can cause her to start hyperventilating.

Backstory: She grew up with the rest of the Acutes on Scadrial. Mejin and Vahara were major parts of her life - always there. When Pry and Mejin left when she was 8, it got her serious about wanting to train. She and all the Acutes but Pry were captured by Hellbent to be his slaves when she was 12. Freedom watched him kill Vahara and hurt her siblings. She escaped to the Thieves who came back for the others. No more can be said, because no more has happened yet. I'll update this once Den of Thieves finishes up.

@Sorana/Damaya/Lena/Althea

Spoiler

Name: Damaya Vulken (was Damaya Tenira)

Investiture: Lightweaver 2nd Ideal, spren: Corundum

Weaknesses: Has nightmares; too curious for her own good; has a tendency to trust those who show her kindness; she never learned how to soulcast and only rarely tries it out; her illusions are tied to her memories: whenever she tries to lightweave she replicates one of her memories for everybody to see like a short scene of a movie projected by a (3D) beamer- meanwhile she relives the complete memory herself

Character: Very loyal to her friends, good hearted, has no real purpose in her life anymore, deeply traumatized after growing up with a Chaos sorcerer who abused her regularly

Special Skills and Weapons: Intelligent, Scholarship (General Knowledge: sewing, embroidery, calculation, reading, philosophy,...), Amateur with a staff 

Physical Characteristics: Young woman 23 years old, green eyes, long blond hair (usually open or in a low pony tail), frail and small build, open face

Family: Her family was killed in the Seven Day War when she was 7, grew up with foster parents who abused her for several years, she considers Araha (narrator @Ark1002/ now Ark) family, Damaya has a sister (Althea) but she doesn’t know about her

Home: Somewhere in Alleycity

Backstory: After the war Damaya grew up on the streets, stealing food whenever possible. One day she was caught by a woman and forced to live with her. It wasn’t a bad life, and Damaya learned everything she would need to find a good husband. She ignored her spren, Coru, whom she bonded while living on the street, and pretended to be a normal girl. That worked until the woman married again. Her husband saw the spren and decided to make use of Damaya’s abilities. He abused her for several years, sending her now and then to the Waystop to learn to control her powers. It left Damaya almost unable to control any illusions and a deep hatred for her spren. After she got kidnapped by some Chaos marines and afterwards rescued, she trusts her spren more and more, following Araha’s example who loves her spren dearly. Damaya killed her “father” herself, smashing his head. She never took the time to work through what happened, instead buries everything deep down in her soul. After she handed the house she grew up in over to the Ghostbloods, she left (fleed) the Alleycity for the other side of the world.

*****

Name: Lena (originally Lanera Aander)

Age: 26

Physical: long red hair, small and light built, unassuming face, always carries a bag with some poisons and something to eat

Investiture: None

Skills: Expert Poison Mixing, Expert Potion Mixing, Skilled Disguising, Average Healing, Average Cooking

Weaknesses: Can’t see blood, can’t hide her emotions, her sonCharacteristics: Delighted when she is able to poison somebody, especially if she has the time to study the reactions of her victims, cold-hearted, is willing to sacrifice others any moment (or as soon as she feels she has nothing to gain from the relationship)

Antisocial personality disorder:

  1. Failure to conform to social norms with respect to lawful behaviors:
  2. deception, as indicated by repeatedly lying, use of aliases, or conning others for personal profit or pleasure;
  3. impulsivity or failure to plan ahead;
  4. reckless disregard for safety of self or others;
  5. consistent irresponsibility, as indicated by repeated failure to sustain consistent work behavior
  6. lack of remorse, as indicated by being indifferent to or rationalizing having hurt, mistreated, or stolen from another.

Family: Lena grew up in Teoin, her parents were merchants and overlooked her tendency to poison smaller animals, when she was a child. Later, when she grew older and started to slip poison to some of their workers, they tried to steer her from that path, but failed. Lena has a 5-year old son, she almost never gets to see. Her grandmother cares for the child, and writes some letters to Lena now and then, but mostly their contact consists of Lena sending money home to support them both. She and her grandmother have the agreement, that Lena stays away from the child. There isn’t any noticeable contact to her parents, but she does visit eldest brother now and then, who lives and works in Alleycity.

Backstory: After the birth of her child, Lena and her husband lived together in Teoin. The marriage had been arranged by her parents, as they hoped, that having a family would ground Lena. Shortly after the birth of their first child, Lena poisoned her husband after a fight, since she felt, like he wanted to control her. Avoiding arrest, only by her parents connections, she left Teoin late at night. With nothing but her son and a few cloths and travelled to her grandmother. She stayed there for the next few months, but after a while there, her grandmother caught her observing the death of the village smith, making notes as to how improve her draft. The incident was followed by a longer discussion, and ended with a choice for Lena. Leave Sel and never return, or face arrest and a trial most likely ending in her death. Lena left Sel, leaving her child with grandmother, something her grandmother insisted on and joined some travellers on their way to Alleycity. After her arrival there she started to steal and to scam, finally met the other members of the Thieve’s Guild and joined them on their most recent heists. She has a small flat in a poorer part of the city, which looks like a laboratory, full of plants, and chemical substances, as she is earning her money by selling poisons. She still tries them always out the first time herself, and prefers to carefully note down the reactions of her victims. She doesn’t necessarily kill them, believes incapacitation to be even more interesting, since it means, she has to work with more precision.

During Era 2 Lena participated in a few scams, the largest one being Alleyzon where she and a few others members stole a whole plane full of goods. Afterwards she joined Gonev and Pry to rescue Pry’s siblings from Crow.

*****

Name: Althea Tenira

Age: 30

Investiture: Elsecaller, 3rd ideal, Spren is called Brashen

Skills: Expert Scholarship Investiture, Mind link with Max/ Solace

Physical: Long white hair and skin, crystalline red eyes, slight build, medium height

Weaknesses: She’s an albino, direct sunlight hurts/ blinds her, is able to move around in the sunlight when wearing appropriate protection (sunglasses, longsleeves, sunscreen); mild PTSD; doesn't trust her own senses/ emotions to 100% anymore (e.g. she tries to touch people to make sure what she is seeing/ hearing and what her touch tells her correlate); feels threatened by the mind link as it allows Solace free access to do with her thoughts/ mind whatever he wants to do (which he already did several times) and listen in on whatever she does whenever he wishes to do

Character: Problem-oriented thinking, no sense for jokes/ fun, can be taken for cold-hearted, prefers to hide her emotions, prefers to solve conflicts without fighting

Backstory: Althea grew up in an orphanage close to the horneater peaks, as her parents gave her away when they discovered her outer appearance. She usually kept to herself and spent her time reading, learning. When she was allowed to, she left the orphanage to travel the world and further improve her abilities. She was recruited by the Ghostbloods soon after she left the orphanage and they taught her about hemalurgy and how to soulcast. After she bonded her spren, she spent more and more time in shadesmar or soulcasting. Especially shadesmar was a place she grew to love, as the light there didn’t hurt her. From her thirteenth birthday on she worked in the laboratories of the Ghostbloods, advancing through their ranks until she was appointed Righthand shortly before Solace returned to take back control.
Althea learned that she had a sister, shortly before the start of Era 2. She then had her followed and finally decided to appear in the open at the Ghostblood Ball hoping, to meet her there.
After Solace/ Sephtis appearance and the conflict in Oasis City she and Max followed him. They managed to find out about his weakness and stopped him from conquering the world, by making him face his own fear. Afterwards she married Max and now lives together with him in a small house outside of Alleycity.

Additional Information: Althea owns a Shardblade and a ring forged by Laonin. She neither carries them, nor will she use them during Era Three. 

@Steel Inquisitive/Valath/Amon

Spoiler

Name: Valath Thanadal of the third dahn. 

Age: 58

Investiture: None.

Special skills and weapons: She owns a soulcaster that creates stone. She is a master Artifabrian. She creates beautiful fabrials of all kinds and co-owns a shop that caters to the wealthy. The store is decked out with defense devices such as: an Alerter that detects people and their investiture, an Emotion Bracelet, and a Pain Knife. 

Weakness: Is an ageing woman who is growing frail. Long use of the soulcaster is starting to have an effect. Her finger tips are grey and feel "stiff", her skin has hardened slightly, and her fine motor skills are worsening. Gets lost in thought, and sometimes doesn't move for hours.

Physical characteristics: Short (5ft). Black hair speckled with grey. Yellow eyes. Wrinkles forming around eyes. Kind, pleasant face although she often has an absent look as she is thinking about a new design. 

Family: Minor relative of house Thanadal. Has/had a mother, father and two younger brothers. Left family at the age of 28 and has never attempted to contact them again.  

Home planet: Roshar.

Backstory: Grew up studying to be an Artifabrian on Roshar. Once she had mastered the art enough she set out to explore the world. She discovered the world was WAY bigger than she thought and eventually settled in the Alleycity where she opened a shop with her good friend, Nakome. She maintains the shop while building and decorating fabrials.

Guild: TUBA

*****

Name: Amon Lesh.

Age: 27.

Investiture: Bronze Misting. 

Special Skills and Weapons: Very skilled in bronze and can hear the Rhythms. He's skilled enough that it is hard to take him by surprise.

Weakness: Has two hemalurgic spikes (they grant him increased feelings of fear). Each one pierces a vital organ and can't be safely removed. Amon fears loved ones dying, so doesn't want to form relationships at all. lacks combat skills.    

Physical characteristics: Male. Tall (6ft). Red, collar length hair. Green eyes. A bold nose. 

Family: Mother was a bronze misting and father was a parshendi. Both dead. 

Home planet: Travels a lot. Never feels at home.

Backstory: Mother was a Worldhopper who met his father on Roshar. The two of them set out across the cosmere to study the various magic systems. Amon was raised as a worldhopper, while traveling with his parents. The three of them were exploring a lost temple to the Lord Ruler on Scadrial, when they were ambushed by Inquisitors. Amon (age 17) had been warned not to use his bronze until they were sure it was safe, but forgot and burned some anyways, to the ruin of them all. The Inquisitors allowed Amon to live as a reward for alerting them to their presence. They Spiked his parents to death and stabbed Amon with the spikes so he would have a constant reminder. 

Life at the Moment:  Amon now has two spikes. Amon feels guilty for living, he feels guilty over his parents death and he feels guilty for not getting revenge. Amon misses them, while painful the spikes are a piece of their souls. So long as he has the spikes they are still with him. If he removes the spikes they will lose there power..... his parents souls would leak away.

Mission: Find way to remove spikes without dying( hasn't decided whether he will actually remove them yet... but is searching anyways.)

Guild: TUBA

@Sunbringer/Jacien

Spoiler

Name: Jacien Aican

Sex: Male

Age: 18

Birthplace: Vedenar

Family: Callan (adopted father), Nisia (adopted mother), Sillia (adopted sister. Dead)

Appearance: 6’ 00”, black hair. Darkeyes with extremely dark violet eyes (since apparently that’s something vedens have). Decent build, not overly muscular but not skinny.

Investiture: second Ideal Edgedancer, Surge of Division (Nightwatcher boon)

Skills and Special Equipment: Skilled with swords (good at dual-wielding weapons). excellent cook. Has 2 short swords, as well as a decent number of gemstones to hold stormlight.

Weakness: (Nightwatcher curse) frequently zones out into an trancelike state where he almost mindlessly continues what he is doing, and often misses important details, never happens in life threatening situations, however he has not realized this yet.Trance never last longer than 15 min, and can happen as often as once every 40 min or as long as a day between them. Is very disturbed by innocents being killed, by himself or by others, and will go out of his way to protect them. Has a tendency to jump right into things without thinking, and very frequently has gotten himself into trouble because of this.

Backstory: Jacien was born of a Veden family, and his mother left at the Stump’s orphanage on the doorstep. He never knew his parents and never really cared to try and find them. When he was 10, he started to figure out Surgebinding after forming a bond with a cultivation spren, named Auri. He decided to leave the Stump’s orphanage, and ran away. He was discovered by a kind farmer who was selling his crop, and they took him in. When he was 16 years old, he saw a guy get mugged and knifed in an alley, ran over and accidentally used Regrowth to save him. Soon after this incident, he was attacked by a Skybreaker. He was strong enough by now that he was able to fight back and win, but during the fight, his adopted sister was killed. He went to visit the Nightwatcher where he asked for the power to destroy those that don’t care about the people they hurt. As a boon, she gave him the surge of Division, and the curse of having episodes where he loses focus and is unable to recall any details from that time. These episodes fortunately never happen during combat. After his visit, he gets kind of dark for a while, and hunts down some of the Skybreakers, until he almost kills Auri by behaving against his oaths, and moves on. He discovered the greater cosmere during his quest for revenge, and is currently considering membership in many guilds, but hasn’t decided on any particular guild, and is currently unaffiliated with any.

Personality: Pretty standard Edgedancer personality (As Nale puts it, Often gets caught up on the little things, and doesn’t look at the bigger picture). Very optimistic, no longer approves of revenge, but still REALLY doesn’t like most Skybreakers (a few exceptions). Kinda ADHD (really impulsive, mostly) which does not go well with his curse.

Guild: Unaffiliated

@xinoehp512/Nogard

Spoiler

Name: Nogard (assumed name)

Investiture: Elsecaller powers w/o a spren. He requires less stormlight than usual at transfer from or to the Cognitive Realm, but is far weaker at Soulcasting. He has trouble with anything much larger than a sword, although he can mix Essences in unusual ways to form “blasts” of air or fire. By using this carefully, he can “fly” although only for very short periods of time, as it depletes his energy.

Weakness: Nogard's power comes from a deal with the Nightwatcher. His bane is insatiable wanderlust. Every location he has ever been in has a "scent" left behind. The stronger the scent in a location, the stronger his desire to leave is. The scent starts off strong, then fades in steps: once almost immediately, another in about a day, and again after about a year. It is additive, however, so even though it has been twelve years since he has been on Roshar, he cannot return, as he spent the entire life there prior to his visit to the Nightwatcher. Staying in one place without moving is unbearable. Living in one place for an extended period of time is impossible.

Special Skills and Weapons: Nogard has, along the way, picked up a jacket studded with gemstones that hold extra Investiture.

Physical Characteristics: A human male with brown hair and dark brown eyes.

Family: A father and mother, one brother, and two sisters. He has not seen any of them for over twelve years.

Home: Roshar.

Backstory: When Nogard was about twelve years old, he travelled to the valley to meet with the Nightwatcher. He asked for the powers of a Radiant. He received the Elscaller powers, but not a spren. He was also given the ability to metabolize food into stormlight because of his bane. He wandered the worlds for twelve years, picking up general knowledge about all different kinds of magic. He realized that hemalurgy, one of those magic systems, might be just what he needed- a way to remove his bane, and go home again.

Nogard attended the Ghostblood ball, hoping to find answers, but left when things became too chaotic. Acting on a tip from someone he met at the ball, he traveled to TUBA headquarters. He was dismayed when he was informed that, while spike-outs are possible, and can even be done without killing the donor, they leave the soul forever torn. He joined TUBA, deciding to see and do what he could on this world before the bane forced him to leave.

Nogard participated in a limited role during the Great Game, doing nothing much beyond sitting tight in the Fiend while everyone else duked it out outside. When the Fiend was transported to the mountains, he was transported with it. Worried that he would not be able to make it on his own, he hitched a ride on Kodeka, a passing island. Unfortunately, the flock of shadow-birds that the island was fleeing caught up midflight, leading to a pitched battle in the skies. Nogard bonded to the island and fought with all that he had at his disposal, but it wasn’t enough. The island came very near to falling to the deadly avians, but were saved by a pair of storms that came to destroy them. While the storms were not overly picky about who they were hitting, both Kodeka and Nogard were able to emerge largely unscathed. Freed of his pursuers, Kodeka returned home to the North, and Nogard went with him, deciding that he had had enough of the Alleycity.

Guild: TUBA

 

Edited by Archer
4

Share this post


Link to post
Share on other sites

Hey @Archer can you add silphio to my character sheet?

0

Share this post


Link to post
Share on other sites

I sit okay if more of us make premade characters someone could use? I think it could be fun.

0

Share this post


Link to post
Share on other sites
44 minutes ago, Nohadon said:

Hey @Archer can you add silphio to my character sheet?

Done. 

36 minutes ago, Ark1002 said:

I sit okay if more of us make premade characters someone could use? I think it could be fun.

Go for it! :)

1

Share this post


Link to post
Share on other sites

Premade CP

Spoiler

Name: Derek Riverton

Investiture: Epic (Can fly, can grow steel carapace armor, can breathe fire)

Epic Name: Dragon Blood

Special skills: Swordsmanship

Hair: Black

Eyes: Green 

Height: 6' 5"

Appearance: Tan skin, narrow eyes, muscular build

Age: 27

History: As a child always dreamed of dragons, when Calamity rose he was 10, mastered his powers by 13. He became too powerful for even the Fractured States and set off to find a greater challenge. He found it, in the Alleyverse. 

Personality: Imaginative, Arrogant, quick to quip, has a soft side if you gain his trust

Weakness: As a child, had a big accident with electromagnets, the fear grew once he became an Epic. Magnetism strangely negates his abilities.

Another one

Spoiler

Name: Sarah Hacking

Investiture: Full Feruchemist (Storage Savant)

Age: 18

Hair: Blonde

Eyes: Brown

Height: 5' 8"

Other skills: Medical skills, math

Appearance: Medium height woman, skinny, wears glasses, hearing aids

History: was captured as a child and taught to create unsealed metalminds. For 10 long years, she constantly filled metalminds of all of the metals, including Atium. She became a storing savant. She was able to fill metalminds rapidly and efficiently, however it cost her. Her senses were weakened, her immune system was weakened, she was naturally slower, physically weaker, hungrier, in need of more oxygen, lost a lot of determination, was colder, had a slower mind, was more tired, more forgetful, had less of an Identity of her own and Connection to others, was literally less lucky, and had an inherently lower Investiture level. However, when she was tapping, she was twice as powerful. She has only 5 or 6 of each metal since her captors took many of them.

Weaknesses: See history

Personality: kindhearted, compassionate, pacifist

 

0

Share this post


Link to post
Share on other sites

Premade CP: Sandmaster Explorer

Spoiler

Name: Karta Sein

Gender: Male

Age: 19

Race: Daysider

Appearance: Short, Light skin, slightly built but durable

Investiture: Sand mastery + Shardblade

Weaknesses: Horrible at slatrification, but can pull it off every so often

History: Born on dayside, Karta made his way through the Kerla one step at a time, becoming a Mastrell before deciding to adventure abroad, to darkside where he met a strange noblewoman who goes by the name Khrisalla. She was visiting from 'far off lands', eager to find more adventures, Karta followed her through a perpendicularity, trailing Khrisalla through the cognitive realm to Roshar, where he spent a long time trying not to get himself killed while learning Horneater, Shin and Alethi language and culture, duelling the famous shardbearer Hareh Ars for his shardblade named Duskmaw for it's black, jawed appearance.

Premade CP: Malwish Craftswoman

Spoiler

Name: Verith Neordal

Gender: Female

Age: 33

Race: Southern Scadrian (Malwish)

Appearance: Tall, precise and elegant, angular features, long dark hair.

Investiture: Nicrocil Ferring

Strengths: Fabrial and Feruchemy tech artist, carries a lash-cannon, (A handheld cannon that shoots large projectiles by lashing them forward many amounts of times) Many unsealed metalminds and an awakened rope with the command "bind which I wish"

Weaknesses: Has no innate combat investiture.

History: You decide!

 

0

Share this post


Link to post
Share on other sites

Premade CP:

Spoiler

Name: Ahmose Steelblood

Gender: Male

Age: 15

Appearance: Wears black robes, and has white hair. He is of average height and a stocky build. Wears hair in braids. Blue eyes.

Investure: Rithmatist

Strengths: Incredibly good chalklings (similar to Melody)

Weaknesses: Terrible at drawing straight lines, arrogant, would do anything for his twin sister.

Family: Vita Steelblood

History: Grew up and became a rithmatist, twin sister ran away and he followed, they ended up in the alleyverse.

Premade CP:

Spoiler

Vita Steelblood

Gender: Female

Age: 15

Appearance: Wears white shardplate at all times, has short black hair. Strange orange eyes, glow slightly for unknown reasons.

Investure: Shardblade, shardplate, soulcaster

Strengths: Incredible soulcasting skills, turned slightly to stone. Can fight very well with her blade.

Weaknesses: Uncaring about humans, has a natural curiosity that gets her in trouble

Family: Ahmose Steelblood

History: Grew up with her twin brother, pampered. She hated it, and decided she wanted to get away. She prepared to run away, but her twin brother found out. He followed her, against her objections. They ended up in the alleyverse, where she fought a man with a black shardblade, killing him. This made her want plate as well, so she traveled to roshar, were she dueled a man in white shardplate, taking it. She also stole a soulcaster before going back to the alleyverse. She and her brother currently live on scadrial, in the elendel basin.

Notes: These character would work well if you took both of them, as they are a matched set. If you decided to take one, I would recommend changing it so someone else could take the other without having to worry about sibling ties with an actual member.

0

Share this post


Link to post
Share on other sites

My character is outdated. I have a new one, so you may want to change it @Archer. It's in my sig. Or I think it is.

Edited by ShardBreaker
0

Share this post


Link to post
Share on other sites
On 7/26/2018 at 5:51 PM, ShardBreaker said:

My character is outdated. I have a new one, so you may want to change it @Archer. It's in my sig. Or I think it is.

Got it. 

If anyone sees something that needs updating, or a mistake that I've made (copying everything over to this post was complicated, I'm sure I made a mistake or two) don't be afraid to tag me to I can fix it. Thanks. 

1

Share this post


Link to post
Share on other sites
31 minutes ago, Archer said:

If anyone sees something that needs updating, or a mistake that I've made (copying everything over to this post was complicated, I'm sure I made a mistake or two) don't be afraid to tag me to I can fix it. Thanks. 

Just noticed, when you added Silphio to my character list, you removed Devaan, it's in my signature if you need the bio

0

Share this post


Link to post
Share on other sites
On 7/27/2018 at 4:35 PM, Archer said:

The overlords don't like people having spoiler tags in their sigs, so just having a sentence with a brief description of your character there would be best. Something like 'Alleyverse character: Wayne. A- Bendalloy, F- Gold, carries two dueling canes, never touches guns.' would be ideal.  

You also could put a link to your About Me page. And put your character on your About Me page.

0

Share this post


Link to post
Share on other sites

Is there a more intuitive way to arrange this? We have 43 people, and it's kind of hard to find anyone.

0

Share this post


Link to post
Share on other sites

I could alphabetize it. Would that help? I'll look into doing that when I've got some free time. 

And for Era 2, I'm going to start a new list. I'll keep the old one around for reference though. 

Edited by Archer
1

Share this post


Link to post
Share on other sites

I have a lot of free time today! I could alphabetize it by creator's name, if that would help.

0

Share this post


Link to post
Share on other sites

I wouldn't say no to some help. If you're up to it, that'd be amazing. 

1

Share this post


Link to post
Share on other sites

I've got all day! I'll start on it right now.

1

Share this post


Link to post
Share on other sites

This is a composite of everyone's Alleyverse character/s. It is arranged alphabetically by creator's name. Please check over your character and PM me any updates or mistakes. Thanks! 

 

A

Archer

Spoiler

Name: Mace Klasten

Investiture: Full feruchemist

Physical characteristics: 200 cm tall, 31 y/o, dusty grey hair, dark brown eyes, koloss-blood.

Family: Illegitimate son of a full koloss-blood (father) and a Terris (mother). No spouse, children, or siblings.

Home planet: Scadrial

History: After being abandoned by parents, I was raised in Elendel by a crew who specialized in document forgery and theft. It was with them that I learned to read and write. I became a competent criminal over the next few years, but, upon conversion to the Path, I left the group to find more honest work. I worked as a soldier in the city from the ages of 18 to 23, where I met a Worldhopper with whom I became cosmere aware. I became an avid traveler after that, only settling down for a stint when I was 28 when I worked for a carpenter. I left after less than a year, but the experience did result in my uncanny ability to find weak-points in wooden furniture and exploit them. In other words, I’m very good at knocking down doors. I deal well with pain, but am prone to seeking revenge.

Weaknesses: Currently acts paranoid, constantly storing in his metalminds so that he's ready to fight whenever is necessary. Can be overly loyal to his friends, sometimes overreacting when they are threatened or harmed (he's been known to try to kill those who kill his friends). Wants to always be in the loop, so he tries to gather information about pertinent politics and salacious secrets to satisfy himself. If he was locked in a room without access to a steady stream of information, he'd probably become enraged and violent. He has no sword training, so if he ever used a shardblade or honorblade he'd be terrible at it. Unless he expects a fight, he rarely carries any weapon other than a small knife. When stressed, he will sometimes act seemingly randomly as he goes with his first instinct. This translates into him acting unconventionally in battle. He tries to limit aggressive behavior towards others, rarely initiating unnecessary fights. 

Amalek

Spoiler

Name: Amalek.

Nationality: Alethi.

Investiture: Elsecaller of the 3rd Ideal.

Weakness: He can Elsecall but can't control it.

Weapons: Spren sword.

Physical appearance: 5'5". He has one brown eye one white. Brown hair with sharp facial features. He wears a black and gold military uniform, always looking amazing.

Relatives (if any): Dad, mom, three siblings.

History: Amalek was a good kid, he had always been blessed with good luck, but one day this weird spren started following him around...

One day (after he had sworn the second ideal) he had finaly decided to show his parents what he and Adlyn could do and they promptly kicked him out of thier house for "Doing the work of Odium himself." So he became cold, if his parents could betray him then anyone could betray him. His motto became "trust no one, use everyone." And so he did just that.

Ark1002

Spoiler

Name: Hellbent (real name is Anthony Nightshade)

 

Investiture: Combination of double chromium twinborn, Full Lightweaver, has a hemalurgic spike earring granting aluminum feruchemy, worldhopper

Magical Skills: He has an unlimited stream of luck, which he uses often in casinos, and he uses his disguises often and well, making him an excellent spy. Can tap anyones metalminds and gives friends stores of luck occasionally.

Equipment: Lots and lots of metalminds, multiple hidden chromium vials, and a bunch of large cut gems with stromlight, earrings, shurikens, daggers, and a trident

Weaknesses: Can not stop himself once he says something out loud; always has to follow through, physically weak without stormlight because he has become reliant on it, and mentally unstable (hears voices from ‘the gods’, not real. Probably.) Very sure of himself, causes him to make bad decisions. Can’t use shardplate because of the properties of his armor.

Nationality: Half Terris, quarter Alethi, eighth koloss-blooded, sixteenth darksider (unknown which type), sixteenth lossandin

Appearance: He wears the armor equivalent of shorts, gloves, and boots, all blood red (actual human blood) with vein-like patterns of glowing voidlight. He has on straps across his chest holding vials and metalminds, and a big backpack (often invisible because of lightweaving). Wears a red gold crown with a spiky look to it, with gems of voidlight and stormlight

Age: 47

Height: 7’1” 

Eyes: Pale Violet

Hair: White

Skin: A deep tan, with gray-tan splotches

Spouse: Shin woman named Sharken

Children: Ambrosia Nightshade, seven scadrian years, twinborn, stores speed in steel, burns pewter, average  sand master

History: Born into a long line of worldhoppers, at 15 ran away and conquered a group of koloss. After a period living in the jungle, he decided to explore the world. He eventually discovered a group off masked men and women, which he lived with for a year, learning there secrets. He then killed them, stole there masks as trophies, and he and his koloss flew of in the ship. They pillaged areas of the rough for money and resources, appearing and disappearing. He made sure not to spike the koloss children, and after 17 years killed the koloss and replaced them with a strong and intelligent crew. After another 2 years of this he grew bored, and put command in another koloss blooded person he had met and added to the crew. She was a double pewter twinborn. They remained in close contact over the years. He then moved to Roshar, wear he met his wife after a year as a criminal. He became a lightweaver, and they stayed there for 2 years, and had a child. They moved back to scadrial, and have lived there ever since.

Arlin

Spoiler

Name: Li TaiRu

Investiture: Forger, Shardblade 

Essence marks:  The Warrior: The stamp plate is a metal bracer wrapped in layers of hardened leather to prevent damage to the seals while in combat   

   Li TaiRu becomes a master of bladed combat, with expert use of the ten stances  suffusing selish combat styles  into his shardblade welding.

The Scholar: The stamp plate is a  modalian 

   With this mark Li TaRu is able to speak nearly every language in the cosmere, knowledge of the many routs between planets, the creatures/races that inhabit them, a deeper understanding of  realmatic theory and the different forms of investiture. The knowledge gained does not persist after it is released. Li TaiRu carries a book with him as to circumvent this. 

Other abilities: extensive knowledge in all crafts and mundane forgery, specialty in resealing, and intermediate application of the ten stances.  

Affiliations: Ghostbloods       

Nationality: MaiPon 

Planet: Sel

Appearance: 5'8", raven black hair, and  lighter gray eyes.

History: Trained as a Forger Tai worked as a resealer for the Rose empire using it as a cover to scout out and find interesting and strange items to sell and collect. Shorty after obtaining one of his most desired items a majestic ceremonial sword where his possession of it drew the attention of a worldhopper who told him of the blades true origin and became cosmere aware ans started traveling the cosmere notably to Roshar to learn how to use his shardblade and finaly to the alley to keep his forgery.

AxeliustheGreat

Spoiler

Name: Tena

Sex: Female

Age: 29 Rosharan years

Birthplace: Kharbranth

Current location: Urithiru unless otherwise specified

Investiture: She, her sister, and her mother are Windrunners, trained under Teft, the sisters of the second ideal and the mother of the first.

Physical appearance: She is 5'8,'' rather thin, and has black Alethi-seeming hair. Her eyes are a light blue color, so that when she summons her spren, the color barely changes. She is often seen making ridiculous faces. 

Strengths: Her father taught her basics on how to defend herself with a spear. Her mother taught her how to create codes and forge handwriting, as well as teaching her to speak and write in Alethi and how to speak in Veden. She is proficient in the Surge of Gravitation.

Weaknesses: She has no knowledge of normal womanly arts, save for the fact that she can write. She is awful at using the Surge of Abrasion.  

Basic history: Tena lived in the city of Kharbranth until she was 23. When the war on the Shattered Plains began, her low-ranking Lighteyed parents took her and her sister, Elis, to work as scouts for the Alethi highprince Ruthar. Her father died in the first Everstorm, during the battle with the Parshendi. After doing nothing except being depressed and overwhelmed in Urithiru, they all signed on to become Windrunners.

 

B

Bitbitio

Spoiler

Name: Rohan

Gender: Male

Affiliation: The Guardians at the Gate

Investiture: Cognitive Shielding Aviar, Lurker Cloak, Ferujewel Bracer, Silver Threnodite Swords, 25 Breaths, Gift from Death, Spike granting A-Chromium

Other abilities: Trained to be the perfect warrior. Master of all weapons and hand-to-hand combat. Brilliant tactician, creative and ingenious. Extremely athletic. Survivalist. Trained to kill Invested (magical) people. Agile.

Nationality: He was literally bred to be the perfect warrior. Part Striker for physical capabilities, Part Alethi for warlike nature and the Thrill. Part Singer for adaptability, and part Koloss for strength. Part Eelakin for instinct.

History: Bred by a group of Worldhopper scientists to be unstoppable. Trained a killer, survivalist, and assassin. He was given five objects to use to accomplish his goals. An Aviar, named Arrow, to shield his mind. A Shardblade, named Valiance, that is no Honorblade but also requires no gemstones due to the way its spren was killed. It is not normal-length but rather mid-length. An Awakened Rope to aid him. A medallion with a massive amount of healing stored in it, to keep him alive. And a suit of armor, made of the finest steel, and enchanted with an Aon Shao, to change his appearance at will, an Aon Edo, to project an aura of shielding, and Aon Are, to function like Shardplate, as a cohesive unit. This armor suit holds unsealed metalminds that alliw me yo activate the Aons. Traveled to the Alleyverse with one goal: destroy the Worldspike. He has met both Kane and Shelan on numerous occasions. Swapped places with Kane in the Alleyway Bar, later killed Rashan. Fired by his employers, attempted to save Rashan. Now stands by the Ghostbloods in the coming war.

Personality: Focused on war and battle only. Very serious. Has a soft spot for the brave and honorable.

Weakness: His lack of magical abilities, and his inability to solve problems without death. Also struggles with fighting at long range, although he can wing it and use a bow and arrow or a gun instead. He also has weak spot where he has his spike. It is on the left calf. Most importantly, his honor. He is similar to a Truthless in that he will follow orders from his master, who sends messages and orders through Tia Card. He will respect dying requests, honor the fallen, and save others before himself. 

*****

Name: Kane Mentiz

Investiture: Electrum Compounding, ChayShan, Archivist (Via Spike), Windrunner of the Third Ideal, Cognitive-Shielding Aviar, Amberite Aether Bond, Shardarm 

Skill in magic: I store information in Copperminds constantly. Also, I have infinite determination due to Electrum Compounding, but note that I only Compound to fill my Bracers up unless it is an emergency. I have trained a lot with Allomantic Electrum so that it applies better in combat. I can see up to ten seconds into the future if I'm flaring. I am highly skilled in the art of ChayShan. I Worldhop by jumping through perpendicularities, whose locations are embedded in my copperminds. I am good friends with my spren, Quin. Also, I have considerable Aether power, and decent skill with it. I have befriended the Aviar, Arrow.

Equipment: Metallurgy equipment, Sentinel Coat, spheres, Power bracelet, knives and daggers, machetes, Plasma rifle, two Devastator pistols, metalminds, metal vials, etc.

Devastator Pistol 

Weaknesses: I am stubborn to a fault and have tried the same things in the past repeatedly before finally changing tactics. Can be influenced due to Hemalurgic spike. Also sometimes, I will make reckless or bad decisions that will cause damage to myself and others. I am missing my entire left arm and it can't heal. My greatest weakness is wanting to help my friends. I could be forced to do anything if the life of a friend was on the line.

Other abilities: Master of Metallurgy, proficient fighter in all weapons, master of knives, machetes, and daggers especially. Proficient hand to hand fighter. Skilled with Soulcasting. Owns a Soulcaster stolen from an irresponsible ardent. Incredible strength on account of having a "Shardarm."

Appearance: Blue Sentinel Coat with cowl, silver synthetic t-shirt underneath, Aluminum utility belt, padded brown jeans, protective boots

Age: 24 Scadrian years old

Nationality: Half Terris, half Elendel Basin

Hair: Dark brown

Eyes: Chocolate brown

Height: 6'4"

Religion: I'm Pathian, although I don't own an earring since I already have a spike. 

Home planet: Born in Scadrial, specifically Elendel Basin. 

Spouse: Adli Mentiz 

Parents: Brevan and Kaiah Mentiz (see history for more details)

Siblings: Older sister named Lita Kion, she is married to a JinDo man who is also a ChayShan master named Sudo Kion. She is a Twinborn Lurcher/Steelrunner. Killed by a highstorm.

Children: Zaren Mentiz

History: My parents are Brevan, a Terrisman steward who was a full Keeper, and Kaiah Mentiz, a full Mistborn. Kaiah belonged to House Mentiz, a prominent noble house in the Eastern Dominance that was in the Allomancy business. They made metal vials and mined their contents, then shipped them to Luthadel. Although Brevan was just a lowly steward, they eloped and moved to the Central Dominance. By the time they arrived at Hathsin, Ruin's final plan was in motion. They fought the Koloss and barely survived. They moved to the Roughs after the Catacendre and started a family. When Kane was only two, they were killed by Koloss, which Lita, the elder sibling, to Snap. Lita and Kane moved to the slums of Elendel. For six years, they lived as street children. One day, a passing Terrisman noticed Lita using Allomancy. After studying them for a short time, he deduced that she was also a Feruchemist. Therefore, Kane, being her brother, was also possibly a Feruchemist. The Terrisman, who was an Archivist, brought them to the Village. Within four years, Kane and the Terrisman had been kidnapped and Kane was Hemalurgically spiked with Archivist powers. This also caused me to Snap. My sister realized what danger I was in, so she rescued me alongside the constables. We worldhopped to Sel, where I studied ChayShan techniques and became proficient in it. Unfortunately, the same kidnappers, called the Trellurgists, attempted to kidnap me again. We escaped to Roshar, though I still move around to avoid Trellurgists. I joined TUBA and dueled Rhazien. I was later captured by the Trellurgists, however, and Minag was killed. I escaped and eventually swore the Second Oath of the Windrunners. Using my newfound power, I traveled to the Vaeria and bonded an Amberite Aether. However, I discovered that I couldn't escape conventionally, since I was out of Stormlight and couldn't find a perpendicularity that didn't kill me on contact. A Vo-Dari learned of my problem and Sent me back to Roshar with his power. I began searching for Rhazien. I arrived in the Horneater Peaks and met an old Forger. I then traveled to Rhazien. I educated him in ChayShan. Then, I went to the Alleyway Bar a few times. Eventually, I founded the Sentinels and fought in the Seven Day War.

Personality: Adventurous, outgoing, and quick to trust. I'm stubborn, and observant. I store everything in my copperminds just in case, including ChayShan techniques.

Blazenella

Spoiler

Name: Septimus Ronan

Planet: Scadrial

Age: 37

Appearance: About 6'1", Shoulder length brown hair kept in a bun. Wears a mixture of white and gray, and is usually wearing a white longcoat

Investiture: Has Feruchemical Zinc, Allomantic Zinc (Has knowledge of compounding as well), and has Feruchemical Steel through a spike. Willshaper of the 1st Ideal. Fabrials.

Weaknesses: The spike leaves him open to (minor) manipulation. Being controlled by another allomancer doesn't really work unless they have Duralumin, but Shardic influence can occur. Is inexperienced with Steel usage. 

History: Septimus although born on Scadrial, was raised in Silverlight. He was orphaned at birth, but was recovered by a visiting scholar who took him in. He became an adept scholar, quickly surpassing many due to his Zinc compounding. He has intimate knowledge of every investiture, and how to counter them in a fight, as well as Zinc to react quickly or confuse a target. Generally uses an extremely fast firing fabrial bow he invented. Often uses gadgets such as fabrials to assist his combat. Joined the Ghostbloods and became a skilled assassin, learning how to fight skillfully. He later attracted a spren and became a Willshaper.

Bringer of Shadows

Spoiler

Name: Ida-daughter-daughter-Rena

Investiture: Dustbringer

Weapons: Shardblade

Weakness: Love, attachment, bound to oathstone

Characteristics: Short Shin Women, 18 yrs. She has pale eyes, with grey rings around them. She has long black hair, and very pale skin.

Family N/A

Home: Roshar, (Shinovar)

History: Destroyed all heirs to Shinovar government, was bound to an oathstone. She is the perfect assassin, ruthless, emotionless, and doesn't demand answers from her masters. Her spren's name is Stephen.

 

C

Cadmium Compounder

Spoiler

Name: Ethil Harlan

Investiture: Cadmium Compounder(currently) Intends to gain more investiture

Special skills and weapons: Carries two dueling canes, wooden on the outside, but with an aluminum core, so they can’t be easily cut by shardblade or other invested object.

Weakness: Ethil has little training in fighting, and is very young and inexperienced

Physical characteristics: Relatively lanky build, but extremely fit. He has more muscular endurance than most, and isn’t particularly weak either.

Family: Son of Regarro and Edanira Harlan, an unimportant couple living in the Drypost. A small City on the way to the roughs outside of Elendel Rumored to be distantly related to the late, great Wayne

Home planet: Scadrial

History/Biography: Father was a simple carpenter, with Terris blood. Mother was a tineye, albeit relatively weak. Ethil always spent time away from the house, so his mother couldn’t overhear him. During time away from house, During his teenage years, Ethil was a little bit rebellious from parent’s desires, and during that time he became friends with the city’s main informant. He began working in the trade as well, and began distancing himself from his family. Also with communication from the roughs and Elendel passing through Drypost, Ethil was able to learn that there existed other worlds, to which he could travel to by entering into a different realm.

 Even though Drypost was a small town, being the gateway to the roughs it was still large enough to have a crime ring, and Ethil had a habit of trying to get unwanted information from them. After a couple times doing that, things became dangerous for Ethil. His Mentor abandoned him for fear of his own safety, and he didn’t dare return to his family, for fear of being tracked down, and getting his family killed, So he went to Worldhop, and accidentally ended up in the Alleyverse

Cyanic

Spoiler

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma)

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

 

D

 

E

EddieJ

Spoiler

Name: Aaric Noma

Investiture: Skybreaker of the Fourth Ideal (Plate and Blade), Verdant Aether (where allowed).

Affiliation: DA, but is not spiked as of yet.

Physical characteristics: Veden - 6 feet 3 inches tall, with red hair, green eyes and moderately developed musculature. 25 years old.

Family: A small, relatively unimportant lighteyed family from Vedenar. 2 siblings, one older, one younger, and a widowed mother.

Weaknesses: Aaric is terribly afraid of heights, and so will resist using Gravitation on himself above a height of 6 feet off the ground. In addition, he acquired his Verdant Aether relatively recently and is still getting used to its effects (about 50% of the time it won't strike its intended target).

Home planet: Roshar

History: Aaric set off from home on a quest to seek the legal protection that his family deserved by law when his father died. The aforementioned protection had been denied by a brightlord of a higher rank, and when Aaric confronted him in a battle of legal wits, he attracted a highspren named Tern and subsequently bonded him. After several years with the Skybreakers, he broke with the group and climbed the Horneater Peaks (instead of flying, because he's afraid of heights) to Cultivation's Perpendicularity, where he stepped through into Shadesmar and began his own story. Most recently, Aaric has been to [insert Aether of Night's planet name here], where after a prolonged stay he was able to muster enough Connection to that world to obtain a Verdant Aether, which he has yet to learn how to use efficiently.

 

F

 

G

Gancho Libre

Spoiler

Name: Nei'an

Investiture: Twinborn of Electrum, Aviar that shows death

Weapons: Mini-traps, package-shaped, containing deadly materials from Patji. Can be thrown like a bomb. Also has a spiked truncheon.

Weakness: Not what you would call the physical type, also has a genetic low pain register (maybe could be an advantage?)

Physical: About 5'6'', somewhat scrawny, hat with a secret electrum compartment, covered in scars and burns, limp in the left leg

Relatives: Looking for them.

Homeland: Scadrial, Western Dominance

History: encountered a Worldhopper who owned an Aviar, one the Worldhopper died in a battle, Nei'an took care of the bird. The Worldhopper (who was from First of the Sun) also had an assortment of mini-traps that are described above. Somehow using the Aviar to guide him, Nei'an accidentally Worldhopped, and from then one followed in his Aviar's carrier's footsteps. Intrigued by the various worlds, Nei'an wondered if his relatives had traveled as well, and began a search for them.

*******

Naermen: Nei’an’s friend, and new beige patron (female)

Cosmere Awareity: Very cosmere aware due to Nei’an’s teachings

Investiture: Oculator, Rithmatist, teleportation of Epic proportions, Aether of Verdant, A-Iron, F- Copper, Surges of Gravitation, and Abrasion, Sand mastery, 150 breaths, Aonic abilities, ChayShan, One Power in limited forms

Abilities: Forgery skill, determination, political proficiency due to Obligator parentage

Weaknesses: Has to use each power in order, controlled by emotions. He experiences burning pain during contact with investiture. He is not very athletic. He tenses up with any mention or reminder of Nei’an

Fears: His greatest fear is pain. He also fears suffocation, the unknown, and from that, the dark

Habits: Biting nails, paranoia in tense situations pertaining to the fears

Homeworld and Country: Luthadel, Scadrial

Height: 5’8”

Weight: 177 lbs

Age: 23 

Build: Slim, not muscular

Hair color and proportions: Redhead, flowing, goes to middle of torso

Eye color: brown, lightens to beige with patron

Face proportions: Angular, somewhat pale skin

Common clothing choice: Refurbished Skaa working tunic under a flowing dark robe, shod with leather, iron studded boots

Grey Knight

Spoiler

Name: Drakon He'Stan (Drako for short)

Appearance: A giant man in emerald armor

Assets: Shardplate, superhuman strength, and a bolt rifle 

Story: Drako is a very confused man. On the one hand, he remembers living in a world of darkness and never-ending war. On the other, he knows that his life experience is far shorter, having been brought to life by the Epic Imperator back on Earth. Now, for… some reason, Emperor knows how he's ended up in the Cosmere. Despite all the weirdness, Drako is determined to continue his birthright as an AedeptusAstares and a Salamander- protect humankind, and purge Xenos and heretic alike.

 

H

Hydra

Spoiler

Name: Kothar Demsworth

Investiture: Alomantic steel/Feruchemic duralumin twinborn. However, he does have two Hemalurgic steel spikes in his chest that grant him Alomantic Iron. 

Weakness: Is cursed with long-term memory loss. Has forgotten long stretches of his past. Is largely due to the hemalurgic spikes. While he cant remember specific instances of his past, he does still retain knowledge gained from it however. As a result, he has talents and skills that he has mastered, but cant remember who taught them to him or why he learned those skills. 

Special skills and Weapons: A red shardblade, a little over 5 feet long (pic included). Obtained from breaking the oaths of a Quipsmith. Is a master of ironpull and steelpush jumping.

 5b3591033f89e_Kotharssword.jpg.83cc752894f3e10bf4b9d20aac55aaaf.jpg

Physical characteristics: 5'7" Pale skin, blue-green eyes, fuzzy black hair. Distinct noble origins (As in mistborn nobles. Final empire era). Wears a grey mistcoat with a mahogany red vest, shirt, and trousers underneath.

Family: If any, are unknown even to himself

Home: Presumably Scadrial

History/Biography: Kothar is a man who floats through life. He knows that in a few years he will have forgotten everything that he has experienced, so he he hasn't really tried to commit to anything. This tends to leave him with deep sessions of depression after enjoyable or exciting events. He has been moving around for so long he cant even remember why he decided to keep moving. He has almost completely filled duralumin metalminds because he fills them when he leaves places he has stayed for long periods of time.

 

I

I Am Witless

Spoiler

Name: Yzabet Montague (Yi-zah-bet Mawn-tah-gew)

Investiture: Edgedancer of the fourth ideal (has Shardplate and Shardblade.)

Age: Approx. 18 (between 18-28 depending on the RP)

Gender/Sex: Female.

Physical Appearance: 5’8, brown hair with subtle streaks of other colors. Rosharan ethnicity unknown. Light, tanned skin.

Additional skills: Is an exceptional warrior with the skill of those twice or thrice her age (don’t ask how; fantasy is never very realistic). Yzabet can use guns, and prefers rifles over pistols. She is an exceptional, near-perfect sniper (think Bucky Barnes). Yzabet can also dance (think Star-lord), use a sword with frightening lethality (think Inigo Montoya), and knife fight (again, think Bucky Barnes/Winter Soldier). She breeds spiders and dangerous plants, and isn’t afraid to turn the spiders or the various poisons and potions from the plants on her enemies. She makes a hecka good egg-free cookie dough.

Weaknesses: Yzabet is a scientist, and the best way to combat her is to put an interesting puzzle in front of her. She is also allergic to allergy medicine, though none of the worlds seemed to have discover this yet.

Backstory: Yzabet exists, and enjoys hanging out with her TUBA friends when she is supposed to be writing important essays. She doesn’t remember what caused her to attract a spren - she doesn’t remember anything before her 14th birthday - but she is very happy with her current life in TUBA. A romantic scene between her and Rhazien was crashed by the DA and they were quickly and unexpectedly married. Then he died. She is currently pregnant with their child. Yzabet comes from a family of worldhoppers, but is half Shin and half Horneater. Her parents were violently and messily murdered by Dakhor monks on a humanitarian trip to Sel. Yzabet was ten or so at the time, and this event attracked Jael to her, but they did not bond for several more years. Yzabet was trained by the monks, and has some (but not all) of the twisted/mutated bone features common of Dakhor monks. She was used as an efficient killing machine (rifle or sword) until a horribly traumatic experience at fourteen caused her to lose her memory of the past, though she has deduced some facts for herself. Mace found a tortured Yzabet surrounded by dark-hooded, bloody corpses that puffed into mist as the sun rose. It is generally believed that this is the event that caused Yzabet to lose her memory. Yzabet joined TUBA, now as an Edgedancer, and had an affair with Rhazien while he was still a part of TUBA, but this is history that is known. No mater what stimulus, Yzabet's memories will not return. She is glad of this.

Family: Is currently, due to a freak accident involving the DA getting excited, married to @Mraize's character Rhazien. He was killed one month after they were married. She is also pregnant. Whoopdeedoo!

Spren: Jael

Type: Cultivationspren

Personality: Kind and protective, prefers being either a bastard (hand-and-a-half) sword or a spear and shield. Is also Yzabet's guard against when she does stupid things.

Inklingspren

Spoiler

Name: Elkanah

Age: 26 Rosharian years

Ethnicity: Listener, Nimbleform, Red/white

Gender: Malen

Relatives: Mother, Father, Possibly siblings. May have died in the coming of the Everstorm.

Investure: Edgedancer of the Fourth Ideal, (I.E. can use lifespren as shardplate on roshar) Spren name: Evelyn, Femalen

Weapon of choice: Shardwhip (If possible) or Shardknife.

Weakness/fear: Will almost never go for the kill, as he hates death. Tries to incapacitate his enemies instead. Will even heal them after a battle sometimes.

Ideals:

1: life before death, strength before weakness, journey before destination.

2: I will remember those who have been forgotten

3: I will listen to those who have been ignored

4: (subject to change in SA 4) I will trust in those who have been betrayed. 

I Think I Am Here

Spoiler

Name: Rashan Caer

Investiture: A-Chromium/F-Steel Twinborn (A Leecher and a Steelrunner)

Weapons: Short Sword and Blade attached to a chain, both encased in Aluminium.

Weakness: Freaks out easily over almost anything unusual, mainly other magics he had no idea existed. Mostly evades instead of attacks and constantly underestimates his abilities.

Appearance: Standard Azish military unifrom, albeit heavily crinkled.

Physical characteristics: Oval face, black hair, lean, and brown-eyed. He is 5'9"

Relatives: No one as of current. His mom died a couple months ago, and was the only living relative he had.

Home planet: Born on Scadrial, raised in Roshar

History: He was born on Scadrial to what would seem to the public as a normal family. In reality, his father was part of a dangerous group of people and his mother was a worldhopper. The gang his dad was a part of specialized in torturing worldhoppers, and regardless of how much his father tried to hide his mother's worldhopper status, the gang eventually found out, and killed him and all of his 4 children, except for one, Rashan, who had just been born. His mother escaped Scadrial and found refuge in Roshar, where Rashan grew up, in Azir. He eventually figured out he had unusual powers where most didn't, and was even different from the radiants he'd seen. His mom told him the truth when he was 18, and Rashan later became a valuable part of the Azish military for the following years. His mom died a while ago, and her last words explained to Rahsan her secret of worldhopping. Ever since he's been travelling worlds, exploring, continuing to wear his old Azish uniform to remind himself of his Rosharan upbringing, regardless of actually being born on Scadrial.

 

J

Jackson son of nun

Spoiler

Name: Jackson son of nun

Species: Chicken

Investiture: 1 Iron spike (human strength). 1 Tin spike (human senses). 1 zinc spike (emotional stability and fortitude). 1 copper spike (Intelligence and memory). 1 steal spike (iron pull). 1 atium spike (steal push).

Weakness:he's a chicken, so people want to eat him.

Weapons: No weapons, just aluminum  feathers that slip on and off his real feathers.

Physical appearance: a chicken with aluminum feather armor sometimes. But not all the time.

Relatives (if any): they gotted eaten

History: Was spiked by an odd Koloss that had an intelligence spike. He was going to send Jackson to war against a neighboring clan, but grew free to attached to Jackson and at the end of the Kolos's life he put the copper and zinc spikes in Jackson to make him sentient.

JacobClaesson

Spoiler

Name: Jaco Seresh

Powers: Division and Abrasion Surges (Dustbringer of the 1st Ideal)

Age: 213, looks 23

Species: Aimian

Race: Siah

Height: 6'10"

Weakness: Borderline Personalty Disorder

Hair: White

Eyes: Dark blue

Goal: To find the perfect poetry. He speaks all Rosharan languages but he has been introduced into the Alleyverse, where there are more languages than he has phalanges. Will do anything for poetry, therefore, has partaken in operations of questionable legality. Bonded to a once-deadeyes ashspren Brand, with an Awakened ruby on the hilt that will help him to learn poetry (in fact, the command is Learn Poetry) and assist him in the speaking and understanding of all languages, not just those from Roshar.

History: Jaco Seresh was born to Siah Aimian parents, both of which, like Jaco had Borderline Personality Disorder, thus making it far more difficult for the three to have emotional relationships. Jaco left his parents to look for a purpose. He drifted from town to town, spending many years in prison, until he found an odd metal tablet. This slate was a messenging device from a fellow Siah Aimian, named Hesseeri Alaeanist, a Worldhopper from the times of the Desolations. He was dying, and wanted to pass on the torch of Worldhopping to another Siah Aimian. He educated Jaco on the Cosmere, and told him that perfect poetry was the key to knowledge and power. Therefore, Jaco began searching for two things: a way into the Alleyverse and the perfect poetry. He made two oaths to Hesseeri: he would always keep that tablet with him and search for the remains of Hesseeri, who had stored his consciousness in that tablet before he died. Hesseeri promised Jaco that Jaco could take Hesseeri’s Shardblade once Jaco found it. That Shardblade was a once-bonded ashspren, who realized that Jaco was the perfect material for a Dustbringer...

Jehoiada

Spoiler

Name: Tevarah (male)

Nationality: half Alethie half shin

Investiture: Wind-runner (3rd ideal) his spren is probably corrupted, due to the fact that she lets him kill people he just has to have a reason whether or not it makes sense.

Weakness: very emotionally unstable (due to family tragedy) looses control in when his spren stops letting him use Stormlight 

Weapons: machete tied to his back, very thick hard leather armour, spren sword.

Physical appearance: tall(around 6'4), jet black hair, his black leather armour has crystall bands (to prevent slash wounds) (also looks cool) and finally red strips of cloth interwoven throughout the armour.

Relatives: none that are alive

Tevarah grew up in Alethcar somewhere remote, the closest large city was kolinar. But he was happy with his family they had a huge estate, due to his mother's inheritance and his father's wits. His father was shin which he never thought was odd till he went to Alethcar for a month of trade with his father. But everything changed when he was seventeen. They where all eating dinner one night when this wind spen made all of their silverware stick in thier mouths everyone was laughing so hard, exept his father who had a very worried look for some reason. Then that storming wind spren followed him around for a week all the while his dad gave him this odd look as if displeased at his son. Finally after morning chores one day his father sat him down and told him a long story about what people use to be able to do along time ago......

 

K

Kaj

Spoiler

Name: Kilo (Meaning Weight)

Abilities: Feruchemy (Full Feruchemist), Awakening (Once of upward ten thousand breaths), Worldhopper, Squire (Skydancer)

Age: Appears to be no more than sixteen.

Planet: Scadrial 

Location: Currently located on Roshar.

Appearance: 100 cm, well muscled, always light on his feet. He keeps his dirty blonde hair short and well maintained. He has dark blue eyes, slightly angular nose, and smiles rarely. He wears dark clothing usually in the form of a short-sleeve button-up and trousers.

Weaknesses: Easily manipulated, only as powerful as he is through sheer fortune. Unpracticed with awakening, and has rarely used his metalminds as of yet. Extremely loyal to their friends.

Backstory: Born and trained as a Keeper in his early years, he was kidnapped and taken into the cognitive realm. Abandoned in a seemingly empty space with only twenty large blocks of metal, was left with the instructions of how to store and what attributes in each metalmind. These metalminds are now located on an unknown island in Scadrial. Several hundred years later, he was taken in by a stranger and taken to an island on Scadrial. He was instructed on how to use commands to awaken Sapient objects. He is currently preparing fully invested metalminds for awakening. Once he completed his task, he was free to go where he wants to go. He joined the Hall of Surges as a squire to @Life&Death, opened a shop named FeruJewls, and is out collecting.

Sworn Ideals: 

1. Life before death. Strength before weakness. Journey before destination.

2. (Coming Soon)

3. (Not yet)

4. (Long run)

5. (We'll see if he gets that far)

kenod

Spoiler

Name: KoTiel

Species: Kandra

Investure: Blessing of Presence, currently wearing the skeleton of a dakhor monk, but is only capable of accessing the passive abilities (enhanced strength, speed and durability).

Appearance: Uses a stone true body (currently dakhor skeleton instead). Has a height of 167 cm (5ft 6in). Alters their appearance based on mood, but tends to have shoulder length black hair and prefers to wear either black or white clothing. Currently using the form of a male dakhor monk.

Weaknesses: Has trouble impersonating people. They also don't have a lot of fighting experience, and are incapable of attacking others because of the first contract, and they would only attack in self defense when they have no possible escape route left.

Affiliation: Neutral

Personality: Tends towards pacifism. They also like to stay in the background, observing people.

History: Born as a tenth generation kandra, they received lessons on both shape shifting and impersonating people since birth. However, even with the Blessing of Presence they could never get the hang of impersonating people, so they tended to stay in the Homeland, instead of taking on contracts. Here, they kept studying, trying to become good enough to be able to go on contracts, to no avail. After the Ascension, they finally had the opportunity to leave the Homeland, and decided to go out and explore as much as possible, and see what the world (and humans) are like. Because of their habit of observing people, they eventually discovered a worldhopper, and decided to go out and explore other world themselves.

Kidpen

Spoiler

Name: Mahz

Investiture: Nightwatcher Boon, learns quickly, more powerful he gets less relatable he is.

History: Mahz was a 12 year old boy when his brother first breathed stormlight. Amazed by the majesty of his brother, Tran, he resolved to try and help him along his path. He worked with his brother, idolizing him, trying to bring him to new heights with his powers. Until one day, when Mahz was 14, Darkness came. Slaughtering Tran with ease, Mahz cried for Darkness to kill him too. But Darkness simply responded that he had broken no law. Mahz fell into a depression for months. But eventually, his mourning turned to rage. Making his decision, he ran away from homes, stealing spheres in an attempt to make it to the Nightwatcher and receive enough power to kill Darkness. His journey held many perils, but eventually He made it there. Making his request, asked the Nightwatcher for the potential to have power.  Answering his plea, the Nightwatcher gave him two things. First, the ability to learn things incredibly quickly. And second, passage to a world in which people receive power often. For his bane, the more power he accumulates, the less human and relatable he will be. He arrived in heart of the Alleyvillage.

 

L

Leyrann

Spoiler

Name: Esha

Investiture: Gravitation, Transportation (Skyshifter)

Physical characteristics: 1.63 m, lithe build. Long black hair, pereference to wear it loose. Dark brown eyes.

Relatives: Mother died several years ago, father and two younger brothers are still alive.

Home planet: Roshar (country: Alethkar).

History: Esha hails from a village in Alethkar, where her father is a farmer. When she was 16, her mother, with who she was close, died, a situation that was very hard on her. She pulled through by learning to see the best in every situation, but the scars are still there on the inside. A while ago, a blinkspren, called Lithyr, started to circle around her, and eventually she spoke the first three Oaths of the Skyshifters. Around that time, a Worldhopper appeared, who noticed Lithyr and decided to recruit Esha, recognizing the benefits a Knight Radiant could bring.

Some Skyshifter things for reference so people don't have to click the link for everything:

Attributes are Impulsive and Optimistic.

Resonance is extremely strong orientation; a Skyshifter can make all kind of sudden or weird moves without ever losing track of where the ground is.

Second Oath: I will help those who are in need.

Third Oath: I will stand for what is right, even if doing so puts me at risk.

Life&Death

Spoiler

Name: Real Name is unknown. He is called Soul due to unusually bright eyes. Will die to protect the anonymity of his real name.

Investiture: Gravitation and Abrasion (SkyDancer) 3rd Ideal --- Aluminum TwinBorn and aluminum allomantic Savant. Able to access anyone’s metalminds, although he withdraws attributes less powerful then when stored, due to aluminum savant interference.

Weakness: Soul is an aluminum allomantic savant which means that his stormlight investor power is inherently lower due to increase resistance from the aluminum, and when he burns aluminum, it voids his investure levels, but doesn't burn away aluminum itself. This makes him weaker than the average Radiant at surgebinding, but inherently stronger against any direct magical attack. Soul also has a natural bloodlust that keeps him from swearing more than the 3rd ideal. Also has the inability to take most things seriously, which leads to making mistakes, and enemies.

Unable to heal himself with Stormlight in the traditional manner. Stormlight stops him from dying and let’s him heal from otherwise mortal wounds, but very slowly. Example: if his arm was chopped off, it would take a couple months to heal, or if he was beheaded, he lies looking dead on the ground for year feeling all the pain, and slowly regrowing his head.

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will liberate those who's freedom has been denied

3rd Ideal: I will avoid reckless oaths, as they can lead to the breaking of oaths.

4th Ideal: I will avoid giving death as much as possible, as it denies freedom of Life (Soul is unable to swear this, due to extreme bloodlust.)

5th Ideal: I am freedom

Appearance: Black cloak woven with aluminum threads over dark grey tunic. Cloak provides limited protection against shardblades and emotional allomancy, but is a typical cloak against other weapons. Shardblade. Two Aluminum daggers with an emerald broam bedded in the base of each blade attached to belt, with smaller aluminum knives attached to wrists. Dual Aluminum swords. Made of an alloy for strength, so Soul is unable to store anything in them. Aluminum armbands, metal vials, pouches of spheres for stormlight, and money pouches of different world currency types.  Small ring of aluminum with a retractable hemalurgic spike of unknown metal. 

Physical characteristics: Sharp face, high cheekbones, many scars all over his body, unusually bright silver eyes, (Usually glowing even brighter from stormlight) Average hight and build, but very physically strong even without stormlight assistance. Usually smiling, slightly crazily due to insanity. Has this look in his eyes that makes you wonder how many people he's killed, and this grin that makes you realize he's probably lost count. 

Relatives: All dead.

Home planet: Scadrial 

Attributes: Bloodlust, Sarcasm, Inability to take things seriously, deep bass singer, Uses bloodlust to protect others, often dealing out death to those who he is protecting from, even if they don't deserve it, extremest, Slightly insane, and lover of the skies and winds. Doesn't want to kill everyone he sees, but loves the challenge of fighting and killing. Very kind, if slightly insulting and sarcastic, to everyone he meets, unless you give him a reason to kill you. If you hurt him, he will do whatever it takes to kill you, and everyone around you.

History: [MISTBORN ERA 2 SPOILERS] Soul was born in Elendel, but soon moved into the Roughs. During his life there his entire town were torn apart by rampaging koloss, yet he survived. Even before snapping into his powers, and learning to surge bind he was a formidable enemy and killed 5 koloss. The koloss tribe offered him a position in their ranks to which Soul accepted. Soul slowly killed his way to become the leader, and then through subtle orders, wiped out the entire tribe. Soul wandered the Roughs alone, and eventually returned to Elendel where he joined the Vanishers. When they were destroyed he took most of their supply of aluminum and left back to the Roughs. During his time there, he snapped. No one knows how he snapped, but since a koloss massacre didn't snap him, it must have been extreme. He holds deep scars from that time, and whenever he thinks about it, nearby people die. Eventually he found a world hopper who took him to Roshar and he bound a freedomspren named Elefthera. Through her guidance and lots of practice, he eventually became an aluminum savant. Even though he has suffered through many wars and much bloodshed, he doesn't let on to that fact unless he is remembering the time he snapped. Otherwise he is very cheerful, despite his bloodlust and sarcasm. He now explores the cosmere with a plan unknown to anyone else.

 

M

MacThorstenson

Spoiler

Name: Mack

Investiture: Elantrian

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat)

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Relatives: dead centuries ago. 

Home planet: Sel.

History: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH). He is currently trying to find a way to get access to that so he can set up shop.

Merrickz

Spoiler

Name: Alwyn

Abilities: Feruchemical Zinc, Allomantic Steel, approx. 750 breaths, In-depth Knowledge of Aons and modifiers (although lacks the ability to use them) and a limited understanding of Fabrials

Age: 137 (Appears 25)

Planet: Nalthis (Formerly Scadrial) 

Appearance: 6’2”, lean build with close-cut, dark brown hair. Green eyes covered by large (unnecessary) spectacles. Wears dark colours often with a dark brown coat to the knees and a long red scarf.

Weaknesses: Limited skill with steelpushing (has great finesse with small objects, to the point which they can hover in mid-air, however, cannot balance while steelpushing himself)

Backstory: Born to a Terris Breeding mother and the minor Nobleman guard assigned to her, Alwyn was intended to be a Terris steward, however, manifested Allomantic Steel abilities the night of his gelding, killing the surgeons out of fear. During the chaos, Alwyn was saved by older sister (Iona) and escaped the Breeding Houses. Through some extreme circumstances, both Alwyn and Iona were taken to Nalthis by a Nalthian Worldhopper (Hansi) as curiosities as Iona had manifested full Feruchemical powers and Alwyn had been shown to use Feruchemical Zinc.

Having moved to Nalthis both children began working as apprentices in Hansi’s shop which specialised in artisanal pieces and “hard to find” artifice. After some time, it was discovered that Alwyn and Iona both had a talent for creation with Iona specialising in grand automata capable of understanding fairly complex orders whereas Alwyn focused more on human pieces designed to be worn with simple yet revolutionary commands. Due to their gifts, both became well known in T’Telir with some people going so far as to use their breaths as payment for these revolutionary pieces. By the age of 25, Alwyn and Iona had both achieved the 5thHeightening through payment from generous clients.

After 100 or so years Iona met a young man and became infatuated with him and they soon became married. Not having enough breaths to grant her husband Agelessness too Iona gave up her breaths to the 3rdHeightening to be with her husband and young child. Not being able to cope with the idea of living on without his sister Alwyn lowered himself to the 3rd heightening as well. Through many travels, Alwyn gained knowledge of both Aons and Fabrials and began incorporating them into his designs.

Finally having been approached by a strange figure with white hair and grey-tinged skin Alwyn left the shop in T’Telir to join The Craftsmen to hone his skills.

Mistborn Radiant

Spoiler

Name: Ishek

Investiture: Full feruchemist

Weakness: As a result of the emotional trauma experienced at the slaughter of his mother (see history) he has developed a stoic and emotionless exterior, finding trouble in connecting and bonding with people. Despite this, he is secretly insecure in his abilities and capability to live up to his mother's memory.

Special Skills and Weapons: Extremely effective use of feruchemy, particularly in combat. Wears many metalminds, particularly steel, pewter, zinc, iron, and gold. Carries a large broad-bladed sword slung over his shoulder and a large outdoor knife at his belt. A capable, but not excellent, swordsman. An apt tactician and strategist.

Physical Characteristics: Ishek is 6 foot tall with a lean body, characterised by taught muscles and prominent shoulders. He has a narrow and angular face, with a sort of distant handsomeness. The kind that you think he'd be stunning, if he only smiled every now and then. He has deep set chocolate eyes and a curly mess of chin length brown hair, which he often ties back out of his face. He wears an appropriated version of Terris robes, more optimised for practicality and free movement and in his personal colours of burnt orange and burgundy, above simple trousers and tunic, with sandalled feet.

Family: His mother was a keeper of Terris, one of the more well regarded members of the Synod, and his father was a simple administrator. When the Inquisitors attacked Tathingdwen, he witness the death of his mother and was unable to find his father in the aftermath of the battle and presumes him dead. He has no siblings.

Home: Tathingdwen, the Terris Dominance, Scadrial.

History: Slinging his sword over his back and ensuring he had all his metalminds, Ishek stepped out through the door of his hovel in the outer reaches of Tathingdwen. He regarded his home of 19 years, a small hut, a tradition more than anything. Something to keep the Terris sense of culture alive. He turned from the hut, moving onto the gravel path which meandered out of the city. With a firm stride he began his journey, a journey away from this place, away from the memories. It had been 10 years since his mother had died, fallen to those disgusting creatures in their black robes and spike eyes. So many years and yet it still hurts as much as it did that day 10 years ago, when he lost his mother and never saw his father again, dead for all he knew. But that was behind him now, and ahead... Well he wasn't quite sure of that yet.

Continuing along the path, gravel grating beneath his feet, he left Tathingdwen. He continued along that path for an hour until he came to the prearranged meeting place. There a woman stood, dressed in an odd dress with her right hand covered by her sleeve, she looked suitably odd to be the right person. A worldhopper she had claimed, capable of moving between the worlds of the Cosmere. Not wanting to remain in Tathingdwen, yet eager to learn more, he stepped up to her. And so his journey began.

MoHaam

Spoiler

Name: Riathor Hasting

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at duelling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History (very brief) : all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.

Mraize -> NEED BIO FOR SOLACE

Spoiler

Name: Rhazien Montegue

Investiture: Transformation and Transportation (Elsecaller-3rd) ~190 Breaths. 3 spikes, one is copper giving him Allomantic Brass, another gives him Allomantic Zinc and his last spike gives him the surge of Gravitation.

Oaths

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will acquire acumen from those who have gone before me.

3rd Ideal: I will use my knowledge for a wise purpose.

Weakness: Rhazien as no clue how to use Transformation. Anytime he attempts he accidentally turns it into completely different than he intended to. Mainly opposites. Open to Shardic influence, communication, etc as well as prolonged combined Duralumin Soothing and Rioting.

Weapons: Two shortswords on sheaths worn around the waist, A broadsword worn on his back, a dozen kunai, and a spear.

Appearance: A cloak and hood colored black dark blue and maroon. The only armor he wears are vambraces, paldrons and gauntlets and red and white decorated mask. His cape is very similar to a mistcloak. Where he can tear strips off and use them for awakening. This cloak has been bade out of the colors grown in the Tears of Edgli. 

Physical characteristics: Oval face, fark brown hair, thick eyebrows, and hazel eyes. He is 6' 2". He is about 27

Relatives: None that are important. 

Home planet: Roshar. Specifically western Roshar. 

History: Rhazien grew up in a home on Roshar and was taught that kindness is the attribute you could emulate. He bonded his Spren, Asha, at the early age of 10. Two years later his was caught in a high storm and accidentally transported himself to shadesmar. Luckily for Rhazien, sailors were passing and saved him from drowning. The sailors were taking a group of people to Nalthis. These world hoppers took Rhazien with them and dropped him off at the Court of the Gods where he was taken in by the god of Kindness. This is where he learns about his 3rd oath and began his collection of Breaths. During a war that ensued, Rhazien found himself caught in the middle. During this dark time, he discovered how to get off Nalrhis and took the opportunity to journey back to Roshar. He does not like to talk about his time on Nalthis. 

 

N

Nerd3.14159265358979

Spoiler

Name: Original name unknown to all but him. He goes by Rahul, however.

Age: Appears to be around twenty, and has for about twenty years. His true age is unknown. 

Planet: Origin planet unknown. Many know (or know of) him, none know where he's from. He is currently residing on Roshar, however.

Appearance: 5'10" or 5'11" with decently broad shoulders and a somewhat skinny waist. Muscles are well defined and large, but not overly so. Has well tanned, kind of olive skin (still caucasian by a good margin, however.) Eyes are generally hazel (it's hard to tell if he's a lighteyes or a darkeyes), but shift to green/blue/yellow or a mixture of said colors on occasion (when not holding a shardblade). His hair is a little over a foot long, just barely long enough for a ponytail (which he usually wears tied back with a leather strap). It is a rich brown, wavy/curly, and rather thick, with thick (but not overly coarse) shafts. He keeps his beard neat and under an inch long. Broad jawed with a sharp chin and rather angled eyebrows, the right stuck very slightly higher than the left.

Tools/Weapons: As a Radiant, he carries a shardblade. he also carries an assortment of well sharpened knives and a short sword in case he needs to dual wield or use his spren as a shield.

Physical Capacity: He has above average strength, with a bench of around 350 lbs (about twice his body weight) and proportional weight throughout the rest of his body. Not unheard of, but impressive nonetheless. He can run a 5 minute mile, has a 3.5' vertical jump, and has remarkable stamina-enough that a marathon isn't all that difficult for him. (All of these are non-investiture enhanced).

Abilities: Truthwatcher of the third ideal (unless he's hiding something). Accompanied by an Aviar colored deep purple and dark red from an unknown planet (take that how you want to). The Aviar has abilities, but they are unknown.

Weaknesses: Is prone to caring and/or giving (not that this is an inherent weakness, but it can be used to manipulate him). He also tends to be overly reliant on himself, preferring to fight with normal weapons rather than a shardblade as much as possible-sometimes in situations where it is unwise to do so, which leads to some near misses. Finally, he is prone to hoping that those trailing in a competition (of almost any sort) take the lead/advantage, which usually isn't an issue: when his side is in the lead however, his loyalty can be slightly shaky (it used to be far worse. The problem is now minimal.).

Backstory: Mostly unknown, save that he used to jump around a lot and has had tragedy in his past. His main goal is to avoid future tragedy, though his perspective is slightly skewed, so he sometimes tries to do this in--questionable ways.

Nohadon

Spoiler

Name: Devaan Sheonar (Formerly Devaan Hasting) 

Investiture: Full Feruchemist, Aonic carvings in his body, Second Oath edgedancer

Age: 428 Years old

Physical characteristics: 2m, angular features, short black hair and amber eyes. 

Relatives: None that is known of, but one brother that he has no idea exists, walks with an aluminium foot bracer.

Home planet: Scadrial (FE) 
History: A Terris keeper who stewarded under house hasting and his unknown brother until he quit keeping and fell into a world hopper thieving crew who used him because of his natural proficiency in confidence games, stealth and assassinations. He became known as the thorn in the final empire's side, scamming the unscammable, corrupting the incorruptible. Eventually he trained  with an old scholar in the ways of combat for eighty years, mastering a huge amount of weapons and magic, eventually constructing a deck of cards and other artefacts to aid his fighting style.

*****

Name: Silphio Shamus

Age: 20 Rosharan years (21 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

Background:

Silphio was born in Herdaz, where he was immediately kidnapped by the doctor delivering him, who was a member of a rogue group of worldhopping hemalurgists, taken to an empty mountain just outside the shinovar lands and was experimented on for the first four years of his life, then returned when the hemalurgists deemed the experiments unsucessful, as no attributes or changes were showing. His father had managed to track down the hemalurgists and attacked them, killing three before the rest escaped, his father, recognising the Aimian blood inside Silphio recognised him as his son, and took him home. His childhood was completley fine, but on his tenth year he discovered his powers of flight and learnt to hear the rhythms, with allomatic bronze, on age 11 he discovered his bond to an unknown spren and met a whitespine who was strangely friendly to him, he named it fluffy and took it home, much to Silphio's mother's dismay, who shouted at him for a long time after that one. His father sent him to live with the parshendi to understand the rhythms, he came back a bronze savant with full understanding of his flight and the Rhythms. He discovered worldhopping at the age of 17, after he literally fell into cultivation's perpendicularity while on an expedition to the horneater peaks, and stumbled his way around the cognitive realm until he landed on nalthis, meeting one of the five scholars (I don't know which just yet, I'm thinking Arsteel or Yesteel) who trained him in the sword and languages of the cosmere, understanding how to get from planet to planet easily.

Weakness: Silphio is  is terrified of suffocating and low air, meaning that if he flies too far up, he might seize up and fall to the ground, he discovered this when traveling to Nalthis, which has a lot lower oxygen levels than Roshar, which took a while to get used to.

 

O

 

P

PrinceDusty

Spoiler

Full name: First of the Night. Birth name was Amaxel but [see history] goes by Night.

Investiture: two Aviar (one of each for the two abilities we know of) and then I’m a Siah Aimian

Additional abilities: See History

Nationality: Siah Aimian (But don’t worry I lost the immortality thing)

Height: 5’9"

Age: 17

Hair color: Dyed Eelakin brown

Eye color: Blue (along with my fingernails jsyk)

Home planet: First of the Sun

Religion: I worship Patji and the rest of the archipelago as the Avatar of Autonomy that it is because I’m Cosmere aware 

Spouse: None

Parents: two unimportant and probably dead Aimians. Adopted by Seventh of the Day

Siblings: An Aimian brother named Elaxan and an adopted Eelakin brother named First of the Dusk.

Children: None

History: I was raised an Aimian, but the Nightwatcher sent me to First of the Sun(thankfully granting me a whole bunch of Cosmere knowledge), in exchange for my Aimian immortality, when I told her I wanted to explore the stars at the age of ten(after my mother and father allegedly were imprisoned in Tu Bayla). I quickly mastered Trapping after being taken in by an Eelakin family, being taught by my adopted father and learning alongside my adopted brother, coincidentally only a year older. The mother of that family had been lost at sea the year before. I’m not a full trapper yet, but am close, having been through seven years of teaching. Unfortunately, due to the fact that I left Roshar at such a young age, I never completely learned to use my Siah Aimian abilities, but am figuring them out as I go.

Personality: I talk a lot, to the frustration of the Eelakin; and am somewhat… scared? of my Aviar. Good at talking to people one-on-one, not so good at talking in big groups. Haven’t really explored the Cosmere or cognitive realm much, so I'm constantly thinking about the Cosmere, but I’ve got a convenient shardpool on Patji (don't know about it yet though) so that could easily change.

 

Q

 

R

Rebecca

Spoiler

Name: Raven White

Investiture: Brass Misting, Windrunner

Planet: Scadrial

Age: 24

Weapons: Shardblade, five vials of brass flakes, two obsidian daggers

Weakness: New and inexperienced with windrunner abilities

Appearance: 5’5’’, long black hair, slender build, agile, and dark violet eyes

Relatives: Mom, dad, and younger sister, all back home in Elendel

History: Raven was born and raised in Elendel. She met a worldhopper, Zack, when she was twenty-one and fell in love. His life goal was to discover the mysteries of the cosmere and to share this knowledge with others. She traveled the cosmere with him for two years, and during that time bonded with her honorspren Jax. At the end of the two years, Zack was killed by the Ghostbloods. Distraught, she made her way back home, and stayed there for six months, but then decided she would continue his work, as well as hunt down the Ghostbloods, and has been doing so ever since. She just recently swore the second Windrunner ideal, and is currently on Roshar.

 

S

Shardbreaker

Spoiler

Name: Veil Stormrise

Physical:

     Male

     Human

    Silver hair

    Light blue eyes

  Wears a black cloak over common clothing

Investiture: Skybreaker of the third ideal

Weakness: Is squeamish, and will only kill if needed. 

Skills: Trained with the sword for most of his life. Can play about any instrument (not percussion)

Weapons/Stuff: Spren/Shardblade, glass dagger, guitar

Family: Mother and Father deceased. Has a brother

Home: "Home is where the heart is!" - Quoted from Veil

Biography: Veil was born in a small, quiet town somewhere in the alleyverse. Veil spent half of his life in that small village, helping his father and mother with their family business of running a farm, but, like most, he longed for more. He dreamed of being a proud warrior, bringing glory to his country on the battlefield. Although his intentions were noble, his intentions soon changed. At about the age of 18, his family's house and the whole town was raided by soldiers from a neighboring country. Many were killed, besides's a few, one of which was Veil. Veil, devasted at the loss of his family, sneaked back into the village, and with his own knife, killed all the soldiers in their sleep. As Veil looked down at his own bloody hands, he swore that he would only kill the evil.  He soon after bonded with his spren. With his newfound powers, Veil went across the countryside, bringing judgment to the evil; dethroning tyrants and capturing murderers. 

Silvia

Spoiler

Name: Mejin

Age: 14

Investiture: Twinborn (Allomancy - bendalloy, Feruchemy - steel)

Special skills and weapons: Mei is a pacifist, so violence isn’t something she ever attempted to become adept at. She’s always filling her steel metalmind with speed and never leaves home without bendalloy. She’s extremely hard to catch.

Weakness: Mejin refuses to train physically, so if she’s caught, she’s stuck. She also can not come within five feet of a mothball without sneezing (allergies). 

Physical characteristics: 5’4”, Mei can sometimes feel a bit short next to women in heels with her own feet on the ground. Lately her brown eyes have been getting greener, but no one notices behind her mop of unruly curly hair. She often is mistaken for 17 once she starts talking. Mejin has an average figure. She is also Caucasian. She doesn’t believe in dressing for occasions so she’ll wear whatever suits her fancy that day.

Family: Mejin is the only child to a family that doesn’t believe in last names. So too, she knows not from whom she was descended. Because of her constant trips she takes without permission, her parents have given up on trying to keep her in sight. She has a younger brother who has the same tendency.

Home planet: The Alleyverse

History/Biography: Like last names, Mejin’s family doesn’t care for dates. Mejin was always told that it didn’t matter how old she was, why count up until you die? When she was 7 she met a girl about her size on one trip out. At that point she was searching to learn her age. So she asked the girl for her age and birth date and adopted that on herself. She has never seen beyond the world of buildings and wishes to visit Scadrial, the land of her mother’s stories. Her parents had met in the Alleyverse, but never quite shared where they came from, only stories and tales. Now, at 14, Mejin is searching desperately for a way to go somewhere new.

Sorana

Spoiler

Name: Syen

Investiture: Truthwatcher of the 2nd Ideal

Weakness: no family to support her, still mourns the loss of her brother, can’t move her left arm to 100% due to a festering wound as a child, illiterate

Special skills and Weapons: Knows some things about different plants and how to use them in potions, basic to advanced healing skills

Physical characteristics: young woman about 20 years old, darkeyed (original), long hair, 1,70 m high, not too thin and not too thick, common face

Family: Daughter of a farmer; mother died when she was about eight years old in childbirth; afterwards her father started to drink and she mixed him some teas to help him sleeping at night; two brothers, the younger one died from a fever, the older one married and took over the farm

Home: Roshar, a small nameless village next to a river near Kharbranth

History/Biography: Syen look at the cup in her hands and sighed. The liquid sloshed around sickly every time she moved it and there was a small, but insisting, part of her telling her to put the cup away, to not drink whatever it was. She sighed again, waiting for a customer didn’t help to improve her mood. Four years, it was four years ago that she finally decided to leave the farm and her elder brother behind. She couldn’t stay there anymore, not with the ghosts of both her mother and her younger brother haunting the place. She knew that people died, especially poor people, but she couldn’t stand it. She helped raise her brother, looked after her father and then a new woman entered her life, the farm and suddenly everything she did was wrong. Her sister-in-law took complete control of the farm, of the work, even of the little garden Syen had looked after. Her precious herbs that saved her brothers lifes more than once were gone, gone the last thing she had left from her mother, because some woman thought to use the soil for a cow. For years her father slept fine when drinking one of her teas, but when she was forced to stop, his nightmares came back. Syen liked telling herself that she only left because of the change in her routine, because of the ghosts, that these were the only reasons. But that wasn’t true. She left because she saw no future there. She had no farm, no heritage. She could hope to marry a decent man, bear his children and die in childbirth. And one day, she stopped accepting that as her faith, putting the blame on her sister-in-law, taking a second pair of trousers and some bread and walked away. The travel to Kharbranth hat seemed a long way, two days on the road, even sleeping outside. It was dangerous, scary and nothing happened. She arrived in Kharbranth unscratched.
Looking up she saw a man entering the house, searching for someone. He was there finally. When she left Kharbranth a year after her arrival she’d never have thought that the skills her mother taught her would be sufficient to sustain her, but they were. She sold sleeping potions or teas against a fever, all depending on the plants she found along the countryside. And they work, she told herself again. Otherwise her father wouldn’t have slept all those years. If someone asked about a poison she always told them no – and approached them after finding a suitable plant. Nothing to vicious, but who could blame an uneasy stomach on her? She waved the man over and gestured for him to sit down, a false smile on her lips. A love potion. Well, they usually didn’t work. But who was she to tell her customer?

A few minutes later Syen left the small, dirty room and stepped on the street. Her eyes follow the street and she then follows it into the even poorer parts of the little town.
“Who needs help?”
she asked quietly feeling more than seeing how Essun answered her question. A slight shimmerof light to her left answered her question.
“Thank you.”
Her voice was soft, but her steps were sure when she entered those places most people never saw, helping those who needed help, those nobody else cared about, just like she had sworn a few years back. She always had a good feeling for plants, for animals only recently she understood, that her talent wasn’t simply a talent but so much more. Smiling she knelt next to an old man and looked him up and down.
“How can I help you?”

Snipexe

Spoiler

Name:Gaan (pronounced gone)

Investiture: Kandra with just the spikes that make him sentient.

Special Skills: Insanity, and being a Kandra.

Weakness: He’s completely insane. To the point where he can no longer distinguish what is real and what is not. Because of this, the Rp is primarily going to be from the first person, as it’s his journal.  (This is something I figured I’d experiment with). He can’t fight either.

Physical Characteristics: They’re a Kandra...

Family: none.

Homeplanet: Scadrial I guess, though more accurately the cognitive realm.

Bio: A Kandra who Harmony has sent out around the Cosmere. He is of the 3rd Generation, and so can form a body from bones relatively fast (5 minutes if it’s new, 10 if he’s trying to get the features perfect, and 3 if he’s done the body before.) He has spent vast stretches of time (think 50+years) by himself in the jungles of the cognitive realm, and during this time he has gone insane to the point where Harmony can no longer speak to him for fear of going insane himself. Because of this, Harmony cut all communication with him, and left him with a single order. To discover that which was beyond even Harmony’s power. Something beyond even the plane of the Cosmere. The only thing that keeps him from ending it all is his journal, as it allows him to escape the madness. He is now consumed with a desire to discover what even Harmony feared, on planes beyond even that of the Cosmere.

Purpose/Goal: see above. he also really hates Harmony.

Stormblessed Dolphin

Spoiler

Name: Goes by Storm. No one really knows his real name.

Abilities: Lightweaver, Tin twinborn

Weakness: Highly annoyed by imperfections 

Backstory: Grew up as part of a minor house in Elendel. Lived a fairly sheltered childhood. Somewhat favored as the only child to display any magical abilities, being a Tin ferring. Everything changed when his family's mansion burned down. His parents, and 5 siblings were all tragically killed in the fire. He was only 11. He was taken to live with an uncle he'd never met. But he soon ran away, unable to deal with the grief. He made a new life on the streets. It was soon after this that he discovered his Allomantic abilities. Not only could he store his snses as a feruchemist, but he could burn tin as well. Everything he did after that point is unrelevant (for now). Until he was 17. then he came across a group of Worldhoppers. specifically, members of an organization known as the Dark Alley. He was interested in this new concept of the cosmere, but he wasn't sure about the goals and intentions of the DA. He spent his time studying in their non-hemalurgic department. he was particularly intrigued by the land called Roshar. he spent much time there, and eventually attracted a spren. Becoming a ligtweaver of some skill. Eventually, he started the organization know as TUBA. and the rest is history.

 

T

The Awakened Sloth

Spoiler

Name: Varizoth 

Investiture: Steeldancer, Feruchemical steel and the Surge of Abrasion. Forger, carries stamps and Essence marks. 

Special skills / weapons / Weakness: Only one Essence mark allows skilled combat, without it I mainly rely on Steeldancing / running away. Other Essence marks to be determined, may include hemalurgic knowledge. Has strange affinity with fire...

Physical description: A stooped old man, white hair, silver eyes, usually dressed in a dark brown hooded cloak. Tends to linger in shadows staying as still as a reptile, presumably to store speed.  

Home planet: Sel

History: formerly a Child of Ruin, presently disillusioned with Harmony.

The Forgetful Archivist

Spoiler

Name: Akrasia

Investiture: Awakener of the 6th Hightning.

Appearance: Garbed in parshendi carapace armor as well as a hodgepodge of colored clothing (including what appears to be Mistcloak dyed a rainbow of different shades and colors.)

Physical characteristics: Tan skin and hair dyed a variety of colors, one eye is reminiscent of a goat and the other is like a cat. There are several other animal characteristics as well. Such as some canine fangs, and patches of muskrat hair

Relatives: He has a brother who fell thru a perpendicularity and was never heard from again, other than that he has no relatives of importance.

Home planet: Nathlis

History: Akrasia gained most of his breaths by spiking animals, this had some unintended side effects, namely a primordial instinct that would take hold of him when he feels strong negative emotion (think dark side of the force) When this happens Akrasia loses all control and rampages (thus the name Akrasia) When this happens he is reduced to an animal incapable of thought (for the most part) and becomes uncoordinated and clumsy. While in this state of nature he also loses the capability to awaken. When in this state his skin ripples with color like some sort of cuttlefish, the more breath used in awakening the more in control of his animal side he is.

Thunderclast

Spoiler

Name: Rastor Finley

Investiture: Steel Compounder

Weapons: none; uses his fists at advanced speed to just cause mayhem

Appearance: Black-haired Scadrian

Weaknesses: Has become a Steel Savant, can't stop burning for more speed or the dependency kills him. Can't live a normal life. Steals food, never caught.

Special Skills: Can go from 100mph to 100mph in zero seconds flat.

Backstory: Taken to Roshar by a professor at Silverlight, he raced Fleet in a race and won. Of course, Fleet didn't know they were racing, so the jury's still out if it counts. Hates Kandra because one of them ate his father.

 

U

 

V

Voidus -> IN REALITY, VOIDUS IS SO POWERFUL THAT VOIDUS CANNOT BE COMPREHENDED

Spoiler

A golden labrador retriever. 

 

W

 

X

 

Y

 

Z

 

Oddball Names

5th Ideal

Spoiler

Name: Nalizar

Appearance: Tall, gangly. White hair, angular face. Completely black eyes.

Abilities: Windrunner of the third Ideal. Spren named Yddronstrom. (Nicknamed Yd)

Equipment: Shardblade (and other forms of Yd) Also owns a Grandbow.

Background: Just poofed into the Alleyverse out of nowhere

 

Edited by Archer
3

Share this post


Link to post
Share on other sites

@Archer, I would like to change the child I had in my character bio, her name will be Ambrosia Nightshade.

1

Share this post


Link to post
Share on other sites
2 hours ago, Ark1002 said:

@Archer, I would like to change the child I had in my character bio, her name will be Ambrosia Nightshade.

I will do that. Thanks!

0

Share this post


Link to post
Share on other sites

Just a couple housekeeping details for the OP:

The pre-made character heading is called Doros

and Ark's author's note should probably be shown before both steel bloods, not in the middle of the two (so above Vita)

0

Share this post


Link to post
Share on other sites

Would it be possible to change the list of characters in the first post with the alphabetical list? Then you would have the sorted overview over the characters directly when you open this thread.

0

Share this post


Link to post
Share on other sites

I don't see that it really matters, as we're making a new list very soon. Just leave this as it is.

1

Share this post


Link to post
Share on other sites

@Archer how do I create a new character forma myself? If i'm new to the forum

 

2

Share this post


Link to post
Share on other sites
8 minutes ago, wiritos said:

@Archer how do I create a new character forma myself? If i'm new to the forum

You just make a bio, then post it here or PM it to me so I can post it in the original post (OP). A good bio for the character should have all of the feilds that are in the example one (name, investiture etc.). After that, you just start posting in-character in the RP. :)

Edited by Archer
2

Share this post


Link to post