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We mods took over this post for our general character guidelines. - Sorana

============

Hello!

Welcome to the Character creation guidelines post. Here we will outline the general rules and steps you should take around creating a character.

You can create any character you want, anything Brandon uses in his books is possible. To ensure that no character is too strong, we use a ranking system (called the Index) there’s no need to worry too much about that right now, especially if this is your first character. Just follow the steps below and you will be fine!

If you'd like to take a look at the Index, feel free to scroll down to the next post. Next to the value of each ability, it also explains in details how characters are ranked.

 

Steps to create a character

  1. Decide what kind of character you want to play. Someone with Investiture? A thief? Maybe a warrior with a shardblade?
  2. Think about strengths and weaknesses. What skills do you need/ which types of Investiture? Which weaknesses (e.g. fears, moral codes, ...) does your character have?
  3. Try to answer the following questions: Where is your character from? What happened to him so far? Does he have family/ friends? What motivates him, which subjects catch his attention?
  4. Fill out a character sheet. You can find an empty template below.
  5. Please post the character sheet in this thread for one of our mods to look it over (at the moment: Voidus, Sorana, I think I am here.) so that they can approve it. If you’d like some advice, you can always use the character discussion thread, to bounce some ideas around first.
  6. Your character got approved? Great! You are ready to start!

 

Character sheet

This is a blank character sheet, for you to copy. Below is an example (based on Vin from the Mistborn series).

Blank character sheet

Spoiler

Name

Physical Characteristics

Investiture

Skills:

Equipment:

Weakness:

Family:

Home Planet

Backstory:

Guild (can be unaffiliated):

Psyche (can be combined with personality if neccessary):

Personality

Appearance[The artistically inclined are welcome to include an illustration of their character.]

Theme Song (optional):

Fighting Style:

Example

Spoiler

Name: Vin. Sometimes uses the alias Valette Renoux.

Physical Characteristics: A twenty-five-year-old half-skaa woman. Thin, but strong. Shoulder-length brown hair. Brown eyes. Often wears a mistcloak or a noblewoman disguise. 

Investiture: Mistborn (strong: can pierce copperclouds)

Skills: Trained for three years in the use of knives and swords. She is especially good at using koloss swords when burning pewter.

Equipment: Carries two glass knives and a vial of metals.

Weakness: Strong desire to protect her friends. Unable to fight without allomancy. Has a hemalurgic spike in her ear that strong emotional allomancers could exploit.

Family: Daughter of nobleman Tevidian Tekiel. Has a sister, and a brother named Reen. Married to Elend Venture.

Home Planet: Scadrial.

Backstory: [Mistborn spoilers to follow] Vin was born to Tevidian Tekiel's skaa mistress in year 1005 FE in Luthadel and was raised by her half brother Reen. The two lived on the streets and worked in the underground, until eventually coming to work in Camon's crew. She was recruited by Kelsier for his crew as a teenager. Working with him, she infiltrated the nobility under the guise of Valette Renoux, eventually helping to save the survivors of the skaa rebellion's army and destabilizing the local government. She had to skip town after that to avoid arrest for the murder of the Lord Ruler, so she joined a travelling worldhopper on a trip to the Alleyplanet. Now an adult, she found work as a freelance adventurer, accepting payment in cash or rare metals. 

Guild: Unaffiliated.

 

Psyche: Generally optimistic and friendly, but prone to bouts of self-doubt and murderous rage.

Personality: Aggressive and motivated.

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: Wandersail by The Black Piper.

Fighting Style: Picks individual targets and chases them relentlessly until she can get close enough to stab them. When fighting groups, she uses rioting to distract them, then attacks with pewter-enhanced swings of her sword.

 

Rules around characters

Here are some more points about creating new characters:

  • You may have multiple characters (in total: 5 ), but please don’t abuse this privilege by tag-teaming in fights.

  • Any bio that is submitted remains on the list so it can be referenced when people read old posts. 

  • Dead character’s names are struck-through. Please report if your character dies so that can be done.

  • To update your character, follow the same process that is used to submit characters. If you have lots of updates, please post your entire bio again with the updates made directly to the text. It’s easier to add to the list again that way.

 

Here are some general formatting requests

Spoiler
  • Please do not put spoiler tags inside the spoiler tag containing your bio.

  • Sentences are preferable to bullet points. 

  • Please use the word ‘Backstory’ instead of ‘History/Biography’.

  • Please bold all fields (eg. Name: Archer), and use italicized text bookmarked by square brackets for OOC comments in the bio.

  • Please include a Guild field at the end of the bio. You may mark your character as being unaffiliated.

 

Welcome to the RP! If you have any more questions, feel free to ask them in the Alleyverse PM (To be added to the PM you will need to ask Voidus if he can add you), the Chat thread, or the new players guide!

Edited by Sorana
Updated with our general character guidelines
14

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I seized this post for our current version of the Index - Sorana

===============================

This is the Index. The index is a list of all powers/ pieces of technology you can find in Brandon's books (that we thought of at least). It contains several pieces of advice for creating characters that might help you along with creating your character. Our mods base their rankings of different characters on the index, so a look might tell you wether the power level you have in mind is within the current borders of the rp, or not.

The Index (Last updated: May, 28th, 2020)

 
Spoiler

Introduction

The Index is a resource created for the analysis of Alleyverse Character. Moderators may consult the Index during the approval process, but are encouraged to use their discretion above all.  The recommended cap for a character is 150 points. 120 of these may be used for points from any category, like magic or weapon skills, 30 for special skills apart from fighting.

Every character has three categories to spend points on. Skills (like weapon training or assassination), Magic (like Allomancy or being a Knight Radiant) or Technology & Tools (like Motivators or Fabrials).

Additionally a character should have at least one weakness. A weakness can be anything, from a bad temper or a tendency to provoke fights, to missing limbs. The greater the impact of a weakness is on a character and their skills, the more points can be substracted.

Characters who are overpowered but entirely non-combative should be given exemptions and are allowed to exceed the point cap. Characters who are savants or otherwise more capable than the average person at using their magical power should be assigned additional points for their proficiency. Similarly, weak users of a power should see their score diminish. The suggested scores are meant as a guideline only.

Powers not listed on the Index should still be considered. Assigning them scores based on the point allotment for similar powers is recommended.

The lists are alphabetically sorted, based on the names of the planets or the titles of the short stories.

Special Skills

Most people have basic skills like the ability to cook, do what they were taught in school, and perform their duties at their place of employment. It is assumed that everyone will have a base level of ability. If they do not, that could be considered to be a weakness. But the average person does not have extensive combat training or is a skilled thief, hence points are assigned to those who are.

Skills of note that are not listed may still be allotted points. For example, excellence in acrobatics or being an artifabrian could add to a character’s score.

Spoiler

Skill Levels

  • Amateur: 3-11 months of training

  • Average: 1-5 years of training

  • Skilled: 5-10 years of training

  • Expert: 10-15 years of training

 

Fighting oriented/ Combat skills

Spoiler

Assassination (includes assassination related skills like sneaking, certain level of bodily fitness,…) :

  • Amateur: +20

  • Average: +40

  • Skilled: +60

  • Expert: +80

Hand to Hand Combat Training (Martial Arts, Boxing, etc.):

  • Amateur: +10

  • Average: +20

  • Skilled: +30

  • Expert: +50

Melee Weapon Combat Training (Swords, Knives, Staffs, etc.)

  • Amateur: +20

  • Average: +35

  • Skilled: +50

  • Expert: +75

Projectile Weapon Combat Training (Guns, Bows, Knives, etc.):

  • Amateur: +30

  • Average: +45

  • Skilled: +60

  • Expert: +80

Others (e.g. Crafting, Scholarship,...)

Spoiler

Intelligence (Ability to learn new skills, ability to understand complex subjects, etc.):

  • Average: 0

  • Smart: +10

  • Intelligent: +20

  • Genius: +35

  • Mastermind: +50

Handiwork (includes skills for a character to able to perform a trade they learned, trades could be e.g. Creating Fabrials, Poison Mixing, Healing, …):

  • Amateur: +5

  • Average: +15

  • Skilled: +25

  • Expert: +40

Scholarship (Analysis, Base Knowledge, or extended knowledge in a certain field of research e.g. Investiture):

  • Amateur: +10

  • Average: +20

  • Skilled: +30

  • Expert: +40

Thievery (includes Thievery related skills like picking pokets or breaking into houses)

  • Amateur: +10

  • Average: +25

  • Skilled: +40

  • Expert: +60

 

Magical Abilities

(= Investiture for Cosmere related planets)

Entries denoted by an asterisk are powers that come from having a non-human physiology.

Spoiler

Cosmere

Spoiler

Imperium (Aether of Night)

  • Amberite Bond: +45

  • Verdant Bond: +45

  • Bestarian Bond: +25

  • Ferrous Bond: +10

  • Luminous Bond: +30

  • Night Bond: +50

Nalthis (Warbreaker)

  • First Heightening: +55

  • Second Heightening: +65

  • Third Heightening: +75

  • Fourth Heightening: +100

  • Fifth Heightening: +150

  • Returned: +55

Roshar (The Stormlight Archive)

Knight Radiant:  

  • First Ideal:
    90 - 5 (first oath) - (point amount for being broken for the bond to form)

  • Second ideal:
    110 - 5 (first oath) - (point amount based on the second oath told) - (point amount for being broken for the bond to form)

  • Third Ideal:
    160 - 5 (first oath) - (point amount based on the second oath told) - (point amount based on third oath told) - (point amount for being broken for the bond to form)

  • Fourth Ideal:
    200 - 5 (first oath) - (point amount based on the second oath told) - (point amount based on third oath told) - (point amount based on fourth oath told) - (point amount for being broken for the bond to form)

Knight Radiant Squire: +60

Old Magic Boon/Bane: Treat like an Epic Power [see: Earth (The Reckoners)], but the minimum is 5 instead.

 

*Dysian Aimian: +45

*Siah Aimian: +45

*Singer: +20

*Spren: 0

Scadrial (Mistborn)

[Note: Level distinctions are non-canon.]

Allomancy

  • Misting: Aluminum, Duralumin, +5
    Level One: Brass, Bronze, Cadmium, Chromium, Copper, Gold, Malatium, Nicrosil, Tin, Zinc (+30)
    Level Two: Bendalloy, Electrum, Iron, Steel, Pewter (+40)
    Level Three: Atium (+50)

  • Mistborn: +160

Feruchemy

  • Ferring:
    Level One: Aluminum, Atium, Brass, Bendalloy, Bronze, Cadmium, Copper, Electrum, Duralumin, Nicrosil, Tin, Zinc (+30)
    Level Two: Iron, Pewter, Malatium (+40)
    Level Three: Chromium, Gold, Steel (+50)

  • Feruchemist: +150

Complimentary Twinborn Combination: +10 (Note: points can vary depending on the combination)

Compounder

  • Compounder: Level One, +90, Level Two, +110, Level Three, +130
    Level One: Aluminum, Brass, Bronze, Cadmium, Copper, Duralumin, Electrum, Tin, Zinc, Gold
    Level Two: Bendalloy, Iron, Pewter
    Level Three: Atium, Chromium, Nicrosil, Steel

Please note that Atium is very rare in the AV, and therefore won't be as easy to access as Stormlight or other ressources!

Hemalurgist: See hemalurgy section of the materials list.

*Kandra: 75 (+ additional points should special types of skelettons be used e.g. carbon fibre)

*Full koloss: +20

*Koloss-blooded: +10

Sel (Elantris, The Emperor’s Soul)

  • Elantrian: Rank based on experience and knowledge on a scale of 1-10. Multiply by five and add 75.

  • Dakhor user: +80 for full monk, +30 for single limb mutation.

  • ChayShan user: +40

  • Forger: +60

  • Bloodsealer: +50

Taldain (White Sand)

  • Sand master: Rank their ability from 1 - 5. Multiply by 5 and add 35.

 

Alleyplanet/ Non-Cosmere Settings/ Westlands

Spoiler

Alleyplanet (Alleyverse)

User of Voidmaking: Rank on a scale of one to ten based on willpower, strength, and experience. Multiply by five and add 65.

Example: A voidmaker who recently received their powers, has limited offensive capabilities, and a standard level of magic suppression ability: +70

Earth (Alcatraz vs the Evil Librarians)

  • Crystin: +25

  • Smedry Talent: Impure, +25, Prime, +50, Dark Talent, +150

  • Oculator/User of Blood-Forged Lenses: +40

  • Alivened augmentations: +15

Earth (Defending Elysium/ Skyward)

  • Sense: +10

  • Mind Blades: +60

  • Cytonic suppression: +20

  • FTL Transport: +40

*Figment +10

*Krell/Varvax +10

  • Mental Link: +25

Earth (Dreamer from Games Creatures Play)

  • Body Stealing Ability: +800 (+150 if you promise to only steal your own characters or npc's and those that have given you express permission).

Earth (The Reckoners)

  • Epic Power: Counting primary, secondary, and tertiary powers all together and subtracting the impact their weakness has on their ability, rank on scale of 1 – 10 based on power output and usefulness. Multiply score by 10 and add 20.

  • Additional Prime Invincibility (High Epic): +20 (or +40 if also lacking a weakness)

  • Post-Calamity Epic (no Epic weakness): +5
     

  • Examples: Donny ‘Curveball’ Harrison = 30, Knoxx = 40, Refractionary = 70, Obliteration = 160

[Whenever possible, instead of using the above scoring methodology, consult Voidus about Epic characters. He has a system.]

Earth (The Rithmatist)

  • Rithmatist: +30

  • Melody-level ability: An additional +30

(Infinity Blade)

  • Deathless: Rank by their amount of experience.
    New: +50
    Old: +75
    Veteran: +100
    Very Experienced: +150
    Witnessed the Creation of the Civilized World: +200

Lukarvia (I Hate Dragons)

  • Knack: Rank each knack’s power on a scale of 1 – 5. Multiply by five.

Solar System Near Earth (Centrifugal)

  • Enhanced jumping: +10

  • Enhanced adrenaline: +30

  • Both enhancements: +45

  • Other enhancements: Rank on a scale of 1-5 based on power output and usability. Multiply by five and add five.

The Westlands (The Wheel of Time)

Power level (Lower is stronger) : point cost

  • ++1-++6 : 1000-1200.
  • 1-6 : 900-1000
  • 7-17 : 600-900
  • 18-35 : 300-600
  • 37-53 : 100-300
  • 54-72 : 50-100

 

  • Tallents (Incomplete. If you remember any, post them)

    • Ter’angreal: your character can make ter’angreal with various strength. - 40 points.

    • Healing: your character can Heal other people of illness and wounds -10 points for normal proficiency, -30 for high.

    • Gateways: your character can make gateways -15 points for normal proficiency, -30 for high proficiency.

    • Foretelling: your character has the Foretelling, letting them see into the future -500 points

    • Cloud Dancer: Your character is a Cloud Dancer who can control the weather. -30 points

    • Ter’angreal sense: Your character can sense the use of ter’angreal -10 points.

    • Dreamer: Your character can glimpse the future in their dreams, and can dreamwalk. -30 points+dreamwalking

 

  • Aes Sedai: Your character is an Aes Sedai who has taken the Three Oaths. +25 points and non-combative (I’m too lazy to do Ajahs right now)

  • Asha’man: Your character is an Asha’man, who has received training at the Black Tower. -10 points

  • Warder bond: You bonded a warder, granting you the ability to know where your warder is, and the warder will protect you. -15 points.

 

  • Blademaster: Your character has a heron marked blade, which defines you as a blademaster. -25 points (-30 if you have a power forged sword)

  • Warder: Your character is bonded to a channeler, granting them increased strength and endurance, and enhanced healing. Your character will also know the emotions and location of their channeler -5 points


 

Technology and Tools

Resources which are widely available and not very powerful do not need to count towards a character’s score. For example, swords are commonplace. Shardblades, on the other hand, are rarer and more powerful, so they add points to a character’s score. The Index measures deviation from the capabilities of a regular human, so if most humans are able to acquire and use an item, it need not be considered.

Spoiler

Cosmere

Spoiler

First of the Sun (Sixth of the Dusk)

  • Aviar: +10-50 per depending on ability (see Allomantic abilities)

    Cognitive disguise Aviar (e.g. Kokerlii): +35 (see Allomantic copper)
    Spiritual warning Aviar (e.g. Sak): +40 (see Allomantic electrum)

Nalthis (Warbreaker)

  • Sentient Awakened Object: 90 points

  • Item with breaths
    50 breaths: 55
    200 breaths: 65
    600 breaths: 75
    1000 breaths:100

  • Lifeless
    Lifeless: 30
    Kalad Phantom: 70
    “Super” Lifeless: 80

  • Tear of Edgli: 1

Roshar (Stormlight Archive)

  • Shards
    Shardplate: 40
    Shardblade: 30

  • Fabrials:
    Altering Fabrials:
        Augmenters:
              Heatrial: 5
              Half Shard: 15
              Grandbow: 10 (But requires Radiancy or Shardplate to be used)
              Painrial (Pain Increase): 20
        Diminishers:
              Painrial (Pain Decrease): 20
              Pairing Fabrials:
        Conjoiners:
              Spanread: 0
    Warning Fabrials:
        Alerters:
              Basic Alerter (Rysn Interlude): 15
              Emotional Detectors: 10

  • Soulcasters:
    Zephyr (Translucent Gas, Air): 15
    Vapor (Opaque Gas, Smoke, Fog): 25
    Spark (Fire): 30
    Lucentia (Quartz, Glass, Crystal): 20
    Pulp (Wood, Plants, Moss): 20
    Blood (Blood, All non-oil Liquid): 25
    Tallow (Oil): 20
    Foil (Metal): 25
    Talus (Rock and Stones): 25
    Sinew (Meat, Flesh): 25

  • Radiant Fabrials:
    20 per surge

Scadrial (Mistborn)

  • Hemalurgy: Allomantic Spikes:
    Add point values for the Equivalent Allomatic power.
    Subtract a certain number of points based on how much hemalurgic decay occurred.
     

  • Hemalurgy: Feruchemical Spikes:
    Add point values for the Equivalent Feruchemic power.
    Subtract a certain number of points based on how much hemalurgic decay occurred.
     

  • Hemalurgy: Ability Spikes:
    Iron Spike (Points based on the physical strength of the person spiked):
        Physically Weak Person: 20
        Physically Average Person: 35
        Physically Strong Person: 50
    Tin Spike:
        Eyesight Spike: 30
        Smell Spike: 15
        Hearing Spike: 25
        Touch Spike: 20
        Taste Spike: 10
    Zinc Spike (Points based on the Emotional strength of the person spiked):
        Emotional Weak Person: 15
        Emotional Average Person: 30
        Emotional Strong Person: 50
    Copper Spike (Points based on the mental strength of the person spiked):
        Mentally Weak Person: 10
        Mentally Average Person: 25
        Mentally Strong Person: 40
     

  • Hemalurgy: Spiritual Spikes:
    Chromium Spike: ? (Due to the unknown nature of this spike.)
    Nicrosil Spike: 60
    Aluminum Spike: 60
    Duralumin Spike: 25
     

  • Hemalurgy: God Metal Spikes:
    Atium: 80
    Lerasium: 150

Note: If one has 2 or more spikes, for the point value, add both spike’s point values together and multiply by 1.5

Subtract 3 points of weakness per spike with each spike adding another three:

ex. 4 spikes = 3+6+9+12=30 -30 points

ex. 5 spikes = 3+6+9+12+15=45 -45 points

  • God Metal Vials and Bracers:
    Atium:
        Atium Vial: 50
        Atium Bracer: 80
    Malatium:
        Malatium Vial: 25
        Malatium Bracer: 40
    Lerasium:
        Lerasium Bead: 300

Non-Cosmere Settings/ Alleyplanet/ Milky Way Galaxy

Spoiler

Alleyplanet

  • Kalea (looks like a mixture between a dormouse and a rat, can sense Investiture) +30

Detritus (Skyward/ Defending Elysium)

  • Light Line: 40
  • Holographic Bracelet: 30
  • Hovering Platform: 25

Earth (Alcatraz)

  • Bestower’s Lenses: 20

  • Courier’s Lenses: 10

  • Discerner’s Lenses: 5

  • Disguiser’s Lenses: 20

  • Educator’s Lenses: 20

  • Firebringer’s Lenses: 25

  • Frostbringer’s Lenses: 25

  • Harrier’s Lenses: 20

  • Oculator’s Lenses: 0 (Come with becoming an Oculator)

  • Oracle’s Lenses: 20

  • Shamefiller’s Lenses: 25

  • Shaper’s Lenses: 20

  • Shatterer’s Lenses: 15

  • Shocker’s Lenses: 25

  • Tracker’s Lenses: 20

  • Translator’s Lenses: 10

  • Traveler’s Lenses: 20

  • Truthfinder’s Lenses: 25

  • Torturerer’s Lenses: 20

  • Warrior’s Lenses: 15

  • Windstormer’s Lenses: 15

  • Voidstormer’s Lenses: 15

Earth (Heuristic Algorithm and Reasoning Response Engine from Armored)

Mechanized Suit: +50

Earth (Reckoners)

Motivators:
Rate the equivalent epic power, then add 10.

Firstborn

note: more points may be alloted depending on the strength of the technology

  • Personal Shield: +40

  • Laser gun: +35

Milky Way Galaxy (Warhammer 40k)

If you choose to play a Space Marine, you must spend a certain amount of your points on specific abilities, for balance purposes.

All Space Marines Must Take the Following:

Power Armor [+40]: Although technological rather than magical, power armor is equivalent to Shardplate in every way, with the same enhancements and weaknesses.

  • Tactical Dreadnought Armor[+60]: A variant of normal power armor, tactical dreadnought armor (known as terminator armor) has greatly increased protection and durability, as well as a built-in ability to use teleportation technology. However, terminator armor is bulkier and more awkward than normal power armor. Think "bull in a china shop" clumsy.

Enhancements[+5]: These are the organs all Space Marines are implanted with. See here for more details- most of the powers are pretty niche, so they're not worth many points.

Weapon Choices:

Bolter/Bolt Pistol [+0]: The bolter fires .75 caliber shells that explode on contact with an enemy. In theory, this is powerful. In practice, with other characters in the equation, you can't seem to hit the broad side of a barn with these.

Chainsword [+5]: A sword-chainsaw, sized for a 7-ft tall person. Standard practice is to line the teeth and casing with aluminum.

Plasma Gun/Plasma Pistol [+35]: These weapons fire gouts of super-heated plasma. A single hit from this will annihilate an unarmored human, seriously crack or break Shardplate, immobilize a tank, or blow up a heavy weapon emplacement. However, plasma guns are extremely volatile. If a plasma gun takes a solid hit while being used, or random chance decides to screw with you, the gun will explode, seriously injuring or maiming you at least.

OP Characters:

Overpowered characters are those which have a score of over 150. They are permitted in the RP if they are given community approval. OP characters have a different character sheet than regular ones. It is essentially the same character sheet but with some additions so that other players can see why they might want to approve the character. Also, these additions help people refine OP characters so that other players actually get excited about interacting with them and think of ways that they can weave their own character into the OP characters story. OP characters should be central to many plots, so it's important for other people to know how they might interact with the world ahead of time so that plots can develop accordingly.

Example OP Character Bio: 

This is a sample bio, to demonstrate how an OP character bio could be filled in. This is not Voidus' character Metronome. I have made some minor alterations so that if Voidus updates Metronome's bio, people wont accidentally reference this out-dated one. My thanks to Voidus for making this bio available for us to use.

Spoiler

Name: Metronomé the Great (/Metronomé the all powerful, Metronomé the amazing, the great and powerful Metronomé, Metronomé the Magnificent, he who rules over all, most powerful Epic in the fractured states, etc.)

Appearance: The most handsome figure that anyone has ever seen (Or a short, somewhat portly man just entering into middle-aged, well groomed, Wears a waistcoat over a white shirt and with matching pants most of the time.)

Investiture: THE ALL POWERFUL ABILITY TO KNOW THE TIME! TREMBLE ALL YE MORTALS!

Skills: IRRELEVANT WHEN HIS POWER IS ALREADY SO GREAT! But he has a startling ability to see the best in situations and ignore anything which contradicts his own worldview, which is sort of like a skill.

Equipment: A pocketwatch so that he can prove his all powerful might upon request by knowing exactly what time it is while other plebians need to consult things like watches. Watches that HE synchronizes in the first place to establish his dominance over all mankind.

Weakness: NONE! METRONOMÉ IS THE PERFECT BEING! (Though he does drastically underestimate others, the more powerful they are the more he underestimates them)

Family: As no one has claimed any level of kinship it can only possibly be concluded that he is descended from the gods themselves! (Or possibly that none of his family want to admit being related to him)

Home Planet: Reckoners-Earth

Backstory: Little is known of Metronomé before Calamity struck but he was born in Salem, Oregon and has lived there for his entire life, gaining very little attention from anyone in anything he did. After he was given powers by Calamity he took hold over the city with his mighty powers (Or as other people would say, he hung around the people who took over the city and they felt too much pity to correct him) and held a prestigious position, co-ruling it (Disputed) with an Epic known as Soulcaster.
Events in the city had begun to spiral, leading to panic and chaos when suddenly Metronomé found himself in the middle of a completely different city with no idea how he arrived there. Thus he set about his mission to take over the Alleycity as well and rule over it as he did in Salem.

Guild: Unaffiliated [I think that most OP characters should be unaffiliated with guilds where possible]

PsycheOf relatively average intelligence, somewhat calmer than most Epics but with a grandiose sense of self-importance to match any High Epic with control over their own city. Metronomé is aware that he is indeed the most powerful Epic that has ever been and will not neglect to mention this fact to anyone he meets.


OP traits

Intended Threat Level: WORLD-ENDING (/very minor villain's underling, unlikely to be a threat to any player character or even most NPCs) [Suggested levels: Individual threat, group threat (3-4 characters), guild threat, multi-guild threat, world-ending threat]

Story purpose: To give a world-ending threat that will unite all characters beneath him and crush those that defy him, he will likely be the center of most major plotlines this era for all guilds and characters as they either venerate him or try in vain to come up with a plan to defeat him, a great opportunity for people to kill otherwise unkillable characters. (Primarily a comic relief element. Give some people a fun villainous character to interact with without needing to endanger their character, introduce some fun roleplay elements that people can enjoy. I'd rather people didn't actually try to fight him, he can easily be ignored or temporarily incapacitated if it seems he is blocking one of your characters story goals)

Benefit (What do other players get out of this character?): A mechanism by which you can indisputably kill any of your characters for none can oppose him! (I foresee some fun interactions between him and other characters, especially characters who would perceive themselves as kind or good-hearted. He's not a significant opposition to any plan but some people might find his sheer confidence in himself a little concerning and may think he's hiding powers that he doesn't openly show. This might create some amusing scenes where powerful characters consider him a legitimate threat while relatively low-powered characters consider him a joke, though a joke that they might humor from time to time to avoid upsetting him)

Foible (Why haven't they taken over the world yet?): THE ONLY THING THAT HAS STOPPED HIM FROM RULING THE ALLEYVERSE IS THAT HE ONLY JUST ARRIVED! IT IS INEVITABLE IN TIME! (Anyone who doesn't want him to take over the Alleyverse could lightly punch him and likely render him unconscious. Or possibly just ignore him entirely as he has zero combat ability whatsoever and poses no threat)

Modus Operandi (How do they fight / scheme? What is their plan?): Metronomé begins any fight by showing his enemies just how impossible it is for them to defeat him. He tells them the time. EXACTLY! Then waits for them to give up and bask in his majestic presence. He assumes that once this is repeated enough times that the entire Alleyverse will be aware of his might and all yield to him as their supreme ruler, though he may go around adjusting people's clocks just to hammer home how superior he is to all others and create places where others might worship him if they so desire.

*****

Finally, here is a little bit more advice about how to create a really good and deep character:

Spoiler

One piece of advice I have for creating characters is trying to make them as real as possible. Then you want to try an make sure you know who they are really well, that way when something comes up, you know how they would react and their reactions are realistic. Making sure you have a well thought out character helps improve your writing later on.

That means, that your character should have strengths and weaknesses. Just like the artist that can paint brilliant pictures, but it afraid of heights, we love characters with limits and quirks that make them unique. Additionally you can lower the total score of your character by your weaknesses and fit in more powers and gear.

One final piece about weaknesses that I cannot stress enough, is try to make them fit the character. The better the character and the weaknesses blend, creating someone who is real, the better the character will be.
 

Once you have a character on the list, save a copy of it elsewhere. It is recommended that you put it on your About Me page. Please do not put your entire bio in your signature. The overlords don't like people having spoiler tags in their sigs, so just having a sentence with a brief description of your character there would be best. Something like 'Alleyverse character: Wayne. A- Bendalloy, F- Gold, carries two dueling canes, never touches guns.' would be ideal.
 

 

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I hereby claim this post in the name of the Alleyverse mods so that we don't have one giant laggy post that's impossible to edit. -Voidus
 

We are currently in Era 5. This list exists for reference purposes only. Please scroll down one post to see the current list of characters.

Character Lists From Era One and Two

Spoiler

Era One:

Spoiler

Shout out to @I am Witless, who alphabetized the following list. Thanks, Witless!

@Archer/Mace Klasten

Spoiler

Name: Mace Klasten

Investiture: Full feruchemist

Physical characteristics: 200 cm tall, 31 y/o, dusty grey hair, dark brown eyes, koloss-blood.

Family: Illegitimate son of a full koloss-blood (father) and a Terris (mother). No spouse, children, or siblings.

Home planet: Scadrial

History: After being abandoned by parents, I was raised in Elendel by a crew who specialized in document forgery and theft. It was with them that I learned to read and write. I became a competent criminal over the next few years, but, upon conversion to the Path, I left the group to find more honest work. I worked as a soldier in the city from the ages of 18 to 23, where I met a Worldhopper with whom I became cosmere aware. I became an avid traveler after that, only settling down for a stint when I was 28 when I worked for a carpenter. I left after less than a year, but the experience did result in my uncanny ability to find weak-points in wooden furniture and exploit them. In other words, I’m very good at knocking down doors. I deal well with pain, but am prone to seeking revenge.

Weaknesses: Currently acts paranoid, constantly storing in his metalminds so that he's ready to fight whenever is necessary. Can be overly loyal to his friends, sometimes overreacting when they are threatened or harmed (he's been known to try to kill those who kill his friends). Wants to always be in the loop, so he tries to gather information about pertinent politics and salacious secrets to satisfy himself. If he was locked in a room without access to a steady stream of information, he'd probably become enraged and violent. He has no sword training, so if he ever used a shardblade or honorblade he'd be terrible at it. Unless he expects a fight, he rarely carries any weapon other than a small knife. When stressed, he will sometimes act seemingly randomly as he goes with his first instinct. This translates into him acting unconventionally in battle. He tries to limit aggressive behavior towards others, rarely initiating unnecessary fights. 

Cause of Death: Beheaded by Detran the dakhor monk shortly after the Release of Voidus, during Era Three. 

@Amalek/Amalek

Spoiler

ame: Amalek.

Nationality: Alethi.

Investiture: Elsecaller of the 3rd Ideal.

Weakness: He can Elsecall but can't control it.

Weapons: Spren sword.

Physical appearance: 5'5". He has one brown eye one white. Brown hair with sharp facial features. He wears a black and gold military uniform, always looking amazing.

Relatives (if any): Dad, mom, three siblings.

History: Amalek was a good kid, he had always been blessed with good luck, but one day this weird spren started following him around...

One day (after he had sworn the second ideal) he had finaly decided to show his parents what he and Adlyn could do and they promptly kicked him out of thier house for "Doing the work of Odium himself." So he became cold, if his parents could betray him then anyone could betray him. His motto became "trust no one, use everyone." And so he did just that.

@Ark1002/Hellbent

Spoiler

Name: Hellbent (real name is Anthony Nightshade)

Investiture: Combination of double chromium twinborn, Full Lightweaver, has a hemalurgic spike earring granting aluminum feruchemy, worldhopper

Magical Skills: He has an unlimited stream of luck, which he uses often in casinos, and he uses his disguises often and well, making him an excellent spy. Can tap anyones metalminds and gives friends stores of luck occasionally.

Equipment: Lots and lots of metalminds, multiple hidden chromium vials, and a bunch of large cut gems with stromlight, earrings, shurikens, daggers, and a trident

Weaknesses: Can not stop himself once he says something out loud; always has to follow through, physically weak without stormlight because he has become reliant on it, and mentally unstable (hears voices from ‘the gods’, not real. Probably.) Very sure of himself, causes him to make bad decisions. Can’t use shardplate because of the properties of his armor.

Nationality: Half Terris, quarter Alethi, eighth koloss-blooded, sixteenth darksider (unknown which type), sixteenth lossandin

Appearance: He wears the armor equivalent of shorts, gloves, and boots, all blood red (actual human blood) with vein-like patterns of glowing voidlight. He has on straps across his chest holding vials and metalminds, and a big backpack (often invisible because of lightweaving). Wears a red gold crown with a spiky look to it, with gems of voidlight and stormlight

Age: 47

Height: 7’1” 

Eyes: Pale Violet

Hair: White

Skin: A deep tan, with gray-tan splotches

Spouse: Shin woman named Sharken

Children: Ambrosia Nightshade, seven scadrian years, twinborn, stores speed in steel, burns pewter, average  sand master

History: Born into a long line of worldhoppers, at 15 ran away and conquered a group of koloss. After a period living in the jungle, he decided to explore the world. He eventually discovered a group off masked men and women, which he lived with for a year, learning there secrets. He then killed them, stole there masks as trophies, and he and his koloss flew of in the ship. They pillaged areas of the rough for money and resources, appearing and disappearing. He made sure not to spike the koloss children, and after 17 years killed the koloss and replaced them with a strong and intelligent crew. After another 2 years of this he grew bored, and put command in another koloss blooded person he had met and added to the crew. She was a double pewter twinborn. They remained in close contact over the years. He then moved to Roshar, wear he met his wife after a year as a criminal. He became a lightweaver, and they stayed there for 2 years, and had a child. They moved back to scadrial, and have lived there ever since.

Cause of Death: Throat slit by Devaan (in the Seven Day War). Strangled by Devaan in Era Two.

@Arlin/Li TaiRu

Spoiler

Name: Li TaiRu

Investiture: Forger, Shardblade 

Essence marks:  The Warrior: The stamp plate is a metal bracer wrapped in layers of hardened leather to prevent damage to the seals while in combat   

   Li TaiRu becomes a master of bladed combat, with expert use of the ten stances  suffusing selish combat styles  into his shardblade welding.

The Scholar: The stamp plate is a  modalian 

   With this mark Li TaRu is able to speak nearly every language in the cosmere, knowledge of the many routs between planets, the creatures/races that inhabit them, a deeper understanding of  realmatic theory and the different forms of investiture. The knowledge gained does not persist after it is released. Li TaiRu carries a book with him as to circumvent this. 

Other abilities: extensive knowledge in all crafts and mundane forgery, specialty in resealing, and intermediate application of the ten stances.  

Affiliations: Ghostbloods       

Nationality: MaiPon 

Planet: Sel

Appearance: 5'8", raven black hair, and  lighter gray eyes.

History: Trained as a Forger Tai worked as a resealer for the Rose empire using it as a cover to scout out and find interesting and strange items to sell and collect. Shorty after obtaining one of his most desired items a majestic ceremonial sword where his possession of it drew the attention of a worldhopper who told him of the blades true origin and became cosmere aware ans started traveling the cosmere notably to Roshar to learn how to use his shardblade and finaly to the alley to keep his forgery.

@AxeliustheGreat/Tena

Spoiler

Name: Tena

Sex: Female

Age: 29 Rosharan years

Birthplace: Kharbranth

Current location: Urithiru unless otherwise specified

Investiture: She, her sister, and her mother are Windrunners, trained under Teft, the sisters of the second ideal and the mother of the first.

Physical appearance: She is 5'8,'' rather thin, and has black Alethi-seeming hair. Her eyes are a light blue color, so that when she summons her spren, the color barely changes. She is often seen making ridiculous faces. 

Strengths: Her father taught her basics on how to defend herself with a spear. Her mother taught her how to create codes and forge handwriting, as well as teaching her to speak and write in Alethi and how to speak in Veden. She is proficient in the Surge of Gravitation.

Weaknesses: She has no knowledge of normal womanly arts, save for the fact that she can write. She is awful at using the Surge of Abrasion.  

Basic history: Tena lived in the city of Kharbranth until she was 23. When the war on the Shattered Plains began, her low-ranking Lighteyed parents took her and her sister, Elis, to work as scouts for the Alethi highprince Ruthar. Her father died in the first Everstorm, during the battle with the Parshendi. After doing nothing except being depressed and overwhelmed in Urithiru, they all signed on to become Windrunners.

@BitBitio/Kane/Rohan

Spoiler

Name: Kane Mentiz

Investiture: Electrum Compounding, ChayShan, Archivist (Via Spike), Windrunner of the Third Ideal, Cognitive-Shielding Aviar, Amberite Aether Bond, Shardarm 

Skill in magic: I store information in Copperminds constantly. Also, I have infinite determination due to Electrum Compounding, but note that I only Compound to fill my Bracers up unless it is an emergency. I have trained a lot with Allomantic Electrum so that it applies better in combat. I can see up to ten seconds into the future if I'm flaring. I am highly skilled in the art of ChayShan. I Worldhop by jumping through perpendicularities, whose locations are embedded in my copperminds. I am good friends with my spren, Quin. Also, I have considerable Aether power, and decent skill with it. I have befriended the Aviar, Arrow.

Equipment: Metallurgy equipment, Sentinel Coat, spheres, Power bracelet, knives and daggers, machetes, Plasma rifle, two Devastator pistols, metalminds, metal vials, etc.

Spoiler

 

Plasma Rifle

Weapon_rifle.png.38916a5038bf35f9c73c3e097b8b82a4.png.f337db704869e343f4aabff816aa0c30.png

Devastator Pistol 

Ranged_blaster.png.6124fe944a8371a85013086b576e5905.png.d267e9101552cb41aae7e941dd9c1695.png

Weaknesses: I am stubborn to a fault and have tried the same things in the past repeatedly before finally changing tactics. Can be influenced due to Hemalurgic spike. Also sometimes, I will make reckless or bad decisions that will cause damage to myself and others. I am missing my entire left arm and it can't heal. My greatest weakness is wanting to help my friends. I could be forced to do anything if the life of a friend was on the line.

Other abilities: Master of Metallurgy, proficient fighter in all weapons, master of knives, machetes, and daggers especially. Proficient hand to hand fighter. Skilled with Soulcasting. Owns a Soulcaster stolen from an irresponsible ardent. Incredible strength on account of having a "Shardarm."

Appearance: Blue Sentinel Coat with cowl, silver synthetic t-shirt underneath, Aluminum utility belt, padded brown jeans, protective boots

Spoiler

 

Sentinel Coat

5b59633a4bc8e_Armor_super_cloak(1).png.1f1502fa33a0d57b2726cd266025e3b7.png.685ce1627b3bb598d06690a95b29e555.png

Age: 24 Scadrian years old

Nationality: Half Terris, half Elendel Basin

Hair: Dark brown

Eyes: Chocolate brown

Height: 6'4"

Religion: I'm Pathian, although I don't own an earring since I already have a spike. 

Home planet: Born in Scadrial, specifically Elendel Basin. 

Spouse: Adli Mentiz 

Parents: Brevan and Kaiah Mentiz (see history for more details)

Siblings: Older sister named Lita Kion, she is married to a JinDo man who is also a ChayShan master named Sudo Kion. She is a Twinborn Lurcher/Steelrunner. Killed by a highstorm.

Children: Zaren Mentiz

History: My parents are Brevan, a Terrisman steward who was a full Keeper, and Kaiah Mentiz, a full Mistborn. Kaiah belonged to House Mentiz, a prominent noble house in the Eastern Dominance that was in the Allomancy business. They made metal vials and mined their contents, then shipped them to Luthadel. Although Brevan was just a lowly steward, they eloped and moved to the Central Dominance. By the time they arrived at Hathsin, Ruin's final plan was in motion. They fought the Koloss and barely survived. They moved to the Roughs after the Catacendre and started a family. When Kane was only two, they were killed by Koloss, which Lita, the elder sibling, to Snap. Lita and Kane moved to the slums of Elendel. For six years, they lived as street children. One day, a passing Terrisman noticed Lita using Allomancy. After studying them for a short time, he deduced that she was also a Feruchemist. Therefore, Kane, being her brother, was also possibly a Feruchemist. The Terrisman, who was an Archivist, brought them to the Village. Within four years, Kane and the Terrisman had been kidnapped and Kane was Hemalurgically spiked with Archivist powers. This also caused me to Snap. My sister realized what danger I was in, so she rescued me alongside the constables. We worldhopped to Sel, where I studied ChayShan techniques and became proficient in it. Unfortunately, the same kidnappers, called the Trellurgists, attempted to kidnap me again. We escaped to Roshar, though I still move around to avoid Trellurgists. I joined TUBA and dueled Rhazien. I was later captured by the Trellurgists, however, and Minag was killed. I escaped and eventually swore the Second Oath of the Windrunners. Using my newfound power, I traveled to the Vaeria and bonded an Amberite Aether. However, I discovered that I couldn't escape conventionally, since I was out of Stormlight and couldn't find a perpendicularity that didn't kill me on contact. A Vo-Dari learned of my problem and Sent me back to Roshar with his power. I began searching for Rhazien. I arrived in the Horneater Peaks and met an old Forger. I then traveled to Rhazien. I educated him in ChayShan. Then, I went to the Alleyway Bar a few times. Eventually, I founded the Sentinels and fought in the Seven Day War.

Personality: Adventurous, outgoing, and quick to trust. I'm stubborn, and observant. I store everything in my copperminds just in case, including ChayShan techniques.

*****

Name: Rohan

Gender: Male

Affiliation: The Guardians at the Gate

Investiture: Cognitive Shielding Aviar, Lurker Cloak, Ferujewel Bracer, Silver Threnodite Swords, 25 Breaths, Gift from Death, Spike granting A-Chromium

Other abilities: Trained to be the perfect warrior. Master of all weapons and hand-to-hand combat. Brilliant tactician, creative and ingenious. Extremely athletic. Survivalist. Trained to kill Invested (magical) people. Agile.

Nationality: He was literally bred to be the perfect warrior. Part Striker for physical capabilities, Part Alethi for warlike nature and the Thrill. Part Singer for adaptability, and part Koloss for strength. Part Eelakin for instinct.

History: Bred by a group of Worldhopper scientists to be unstoppable. Trained a killer, survivalist, and assassin. He was given five objects to use to accomplish his goals. An Aviar, named Arrow, to shield his mind. A Shardblade, named Valiance, that is no Honorblade but also requires no gemstones due to the way its spren was killed. It is not normal-length but rather mid-length. An Awakened Rope to aid him. A medallion with a massive amount of healing stored in it, to keep him alive. And a suit of armor, made of the finest steel, and enchanted with an Aon Shao, to change his appearance at will, an Aon Edo, to project an aura of shielding, and Aon Are, to function like Shardplate, as a cohesive unit. This armor suit holds unsealed metalminds that alliw me yo activate the Aons. Traveled to the Alleyverse with one goal: destroy the Worldspike. He has met both Kane and Shelan on numerous occasions. Swapped places with Kane in the Alleyway Bar, later killed Rashan. Fired by his employers, attempted to save Rashan. Now stands by the Ghostbloods in the coming war.

Personality: Focused on war and battle only. Very serious. Has a soft spot for the brave and honorable.

Weakness: His lack of magical abilities, and his inability to solve problems without death. Also struggles with fighting at long range, although he can wing it and use a bow and arrow or a gun instead. He also has weak spot where he has his spike. It is on the left calf. Most importantly, his honor. He is similar to a Truthless in that he will follow orders from his master, who sends messages and orders through Tia Card. He will respect dying requests, honor the fallen, and save others before himself. 

Cause of Death: Died after a fighting a large number of Abominations in the Seven Day War. 

@Blazenella/Septimus 

Spoiler

ame: Septimus Ronan

Planet: Scadrial

Age: 37

Appearance: About 6'1", Shoulder length brown hair kept in a bun. Wears a mixture of white and gray, and is usually wearing a white longcoat

Investiture: Has Feruchemical Zinc, Allomantic Zinc (Has knowledge of compounding as well), and has Feruchemical Steel through a spike. Willshaper of the 1st Ideal. Fabrials.

Weaknesses: The spike leaves him open to (minor) manipulation. Being controlled by another allomancer doesn't really work unless they have Duralumin, but Shardic influence can occur. Is inexperienced with Steel usage. 

History: Septimus although born on Scadrial, was raised in Silverlight. He was orphaned at birth, but was recovered by a visiting scholar who took him in. He became an adept scholar, quickly surpassing many due to his Zinc compounding. He has intimate knowledge of every investiture, and how to counter them in a fight, as well as Zinc to react quickly or confuse a target. Generally uses an extremely fast firing fabrial bow he invented. Often uses gadgets such as fabrials to assist his combat. Joined the Ghostbloods and became a skilled assassin, learning how to fight skillfully. He later attracted a spren and became a Willshaper.

@BringerofShadows/Ida-daughter-daughter-Rena

Spoiler

Name: Ida-daughter-daughter-Rena

Investiture: Dustbringer

Weapons: Shardblade

Weakness: Love, attachment, bound to oathstone

Characteristics: Short Shin Women, 18 yrs. She has pale eyes, with grey rings around them. She has long black hair, and very pale skin.

Family N/A

Home: Roshar, (Shinovar)

History: Destroyed all heirs to Shinovar government, was bound to an oathstone. She is the perfect assassin, ruthless, emotionless, and doesn't demand answers from her masters. Her spren's name is Stephen.

@Cadmium Compounder/Ethil Harlan 

Spoiler

Name: Ethil Harlan

Investiture: Cadmium Compounder(currently) Intends to gain more investiture

Special skills and weapons: Carries two dueling canes, wooden on the outside, but with an aluminum core, so they can’t be easily cut by shardblade or other invested object.

Weakness: Ethil has little training in fighting, and is very young and inexperienced

Physical characteristics: Relatively lanky build, but extremely fit. He has more muscular endurance than most, and isn’t particularly weak either.

Family: Son of Regarro and Edanira Harlan, an unimportant couple living in the Drypost. A small City on the way to the roughs outside of Elendel Rumored to be distantly related to the late, great Wayne

Home planet: Scadrial

History/Biography: Father was a simple carpenter, with Terris blood. Mother was a tineye, albeit relatively weak. Ethil always spent time away from the house, so his mother couldn’t overhear him. During time away from house, During his teenage years, Ethil was a little bit rebellious from parent’s desires, and during that time he became friends with the city’s main informant. He began working in the trade as well, and began distancing himself from his family. Also with communication from the roughs and Elendel passing through Drypost, Ethil was able to learn that there existed other worlds, to which he could travel to by entering into a different realm.

 Even though Drypost was a small town, being the gateway to the roughs it was still large enough to have a crime ring, and Ethil had a habit of trying to get unwanted information from them. After a couple times doing that, things became dangerous for Ethil. His Mentor abandoned him for fear of his own safety, and he didn’t dare return to his family, for fear of being tracked down, and getting his family killed, So he went to Worldhop, and accidentally ended up in the Alleyverse

@Cyanic/Deras

Spoiler

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma)

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

@EddyJ/Aaric Noma

Spoiler

Name: Aaric Noma

Investiture: Skybreaker of the Fourth Ideal (Plate and Blade), Verdant Aether (where allowed).

Affiliation: DA, but is not spiked as of yet.

Physical characteristics: Veden - 6 feet 3 inches tall, with red hair, green eyes and moderately developed musculature. 25 years old.

Family: A small, relatively unimportant lighteyed family from Vedenar. 2 siblings, one older, one younger, and a widowed mother.

Weaknesses: Aaric is terribly afraid of heights, and so will resist using Gravitation on himself above a height of 6 feet off the ground. In addition, he acquired his Verdant Aether relatively recently and is still getting used to its effects (about 50% of the time it won't strike its intended target).

Home planet: Roshar

History: Aaric set off from home on a quest to seek the legal protection that his family deserved by law when his father died. The aforementioned protection had been denied by a brightlord of a higher rank, and when Aaric confronted him in a battle of legal wits, he attracted a highspren named Tern and subsequently bonded him. After several years with the Skybreakers, he broke with the group and climbed the Horneater Peaks (instead of flying, because he's afraid of heights) to Cultivation's Perpendicularity, where he stepped through into Shadesmar and began his own story. Most recently, Aaric has been to [insert Aether of Night's planet name here], where after a prolonged stay he was able to muster enough Connection to that world to obtain a Verdant Aether, which he has yet to learn how to use efficiently.

@Gancho Libre/Nei'an/Naermen

Spoiler

Name: Nei'an

Investiture: Twinborn of Electrum, Aviar that shows death

Weapons: Mini-traps, package-shaped, containing deadly materials from Patji. Can be thrown like a bomb. Also has a spiked truncheon.

Weakness: Not what you would call the physical type, also has a genetic low pain register (maybe could be an advantage?)

Physical: About 5'6'', somewhat scrawny, hat with a secret electrum compartment, covered in scars and burns, limp in the left leg

Relatives: Looking for them.

Homeland: Scadrial, Western Dominance

History: encountered a Worldhopper who owned an Aviar, one the Worldhopper died in a battle, Nei'an took care of the bird. The Worldhopper (who was from First of the Sun) also had an assortment of mini-traps that are described above. Somehow using the Aviar to guide him, Nei'an accidentally Worldhopped, and from then one followed in his Aviar's carrier's footsteps. Intrigued by the various worlds, Nei'an wondered if his relatives had traveled as well, and began a search for them.

*******

Naermen: Nei’an’s friend, and new beige patron (female)

Cosmere Awareity: Very cosmere aware due to Nei’an’s teachings

Investiture: Oculator, Rithmatist, teleportation of Epic proportions, Aether of Verdant, A-Iron, F- Copper, Surges of Gravitation, and Abrasion, Sand mastery, 150 breaths, Aonic abilities, ChayShan, One Power in limited forms

Abilities: Forgery skill, determination, political proficiency due to Obligator parentage

Weaknesses: Has to use each power in order, controlled by emotions. He experiences burning pain during contact with investiture. He is not very athletic. He tenses up with any mention or reminder of Nei’an

Fears: His greatest fear is pain. He also fears suffocation, the unknown, and from that, the dark

Habits: Biting nails, paranoia in tense situations pertaining to the fears

Homeworld and Country: Luthadel, Scadrial

Height: 5’8”

Weight: 177 lbs

Age: 23 

Build: Slim, not muscular

Hair color and proportions: Redhead, flowing, goes to middle of torso

Eye color: brown, lightens to beige with patron

Face proportions: Angular, somewhat pale skin

Common clothing choice: Refurbished Skaa working tunic under a flowing dark robe, shod with leather, iron studded boots

@Grey Knight/Drakon He'Stan (Drako)

Spoiler

Name: Drakon He'Stan (Drako for short)

Appearance: A giant man in emerald armor

Assets: Shardplate, superhuman strength, and a bolt rifle 

Story: Drako is a very confused man. On the one hand, he remembers living in a world of darkness and never-ending war. On the other, he knows that his life experience is far shorter, having been brought to life by the Epic Imperator back on Earth. Now, for… some reason, Emperor knows how he's ended up in the Cosmere. Despite all the weirdness, Drako is determined to continue his birthright as an AedeptusAstares and a Salamander- protect humankind, and purge Xenos and heretic alike.

@Hydra/Kothar

Spoiler

 

Name: Kothar Demsworth

Investiture: Alomantic steel/Feruchemic duralumin twinborn. However, he does have two Hemalurgic steel spikes in his chest that grant him Alomantic Iron. 

Weakness: Is cursed with long-term memory loss. Has forgotten long stretches of his past. Is largely due to the hemalurgic spikes. While he cant remember specific instances of his past, he does still retain knowledge gained from it however. As a result, he has talents and skills that he has mastered, but cant remember who taught them to him or why he learned those skills. 

Special skills and Weapons: A red shardblade, a little over 5 feet long (pic included). Obtained from breaking the oaths of a Quipsmith. Is a master of ironpull and steelpush jumping.

 5b3591033f89e_Kotharssword.jpg.83cc752894f3e10bf4b9d20aac55aaaf.jpg

Physical characteristics: 5'7" Pale skin, blue-green eyes, fuzzy black hair. Distinct noble origins (As in mistborn nobles. Final empire era). Wears a grey mistcoat with a mahogany red vest, shirt, and trousers underneath.

Family: If any, are unknown even to himself

Home: Presumably Scadrial

History/Biography: Kothar is a man who floats through life. He knows that in a few years he will have forgotten everything that he has experienced, so he he hasn't really tried to commit to anything. This tends to leave him with deep sessions of depression after enjoyable or exciting events. He has been moving around for so long he cant even remember why he decided to keep moving. He has almost completely filled duralumin metalminds because he fills them when he leaves places he has stayed for long periods of time.

@I am Witless/Yzabet

Spoiler

Name: Yzabet Montague (no known maiden name)

Investiture: Edgedancer of the fourth ideal (has Shardplate and Shardblade.)

Age: Approx. 18 (between 18-28 depending on the RP)

Gender/Sex: Female.

Physical Appearance: 5’8, brown hair with subtle streaks of other colors. Rosharan ethnicity unknown. Light, tanned skin.

Additional skills: Is an exceptional warrior with the skill of those twice or thrice her age (don’t ask how; fantasy is never very realistic). Yzabet can use guns, and prefers rifles over pistols. She is an exceptional, near-perfect sniper (think Bucky Barnes). Yzabet can also dance (think Star-lord), use a sword with frightening lethality (think Inigo Montoya), and knife fight (again, think Bucky Barnes/Winter Soldier). She breeds spiders and dangerous plants, and isn’t afraid to turn the spiders or the various poisons and potions from the plants on her enemies. She makes a hecka good egg-free cookie dough.

Weaknesses: Yzabet is a scientist, and the best way to combat her is to put an interesting puzzle in front of her. She is also allergic to allergy medicine, though none of the worlds seemed to have discover this yet.

Backstory: Yzabet exists, and enjoys hanging out with her TUBA friends when she is supposed to be writing important essays. She doesn’t remember what caused her to attract a spren - she doesn’t remember anything before her 14th birthday - but she is very happy with her current life in TUBA. A romantic scene between her and Rhazien was crashed by the DA and they were quickly and unexpectedly married. Then he died. She's still recovering, but hides a secret.

Family: Is currently, due to a freak accident involving the DA getting excited, married to @Mraize's character Rhazien. He was killed one month after they were marries.

 

 

Spren: Jael

Type: Cultivationspren

Personality: Kind and protective, prefers being either a bastard (hand-and-a-half) sword or a spear and shield. Is also Yzabet's guard against when she does stupid things.

@Inklingspren/Elkanah

Spoiler

Name: Elkanah

Age: 26 Rosharian years

Ethnicity: Listener, Nimbleform, Red/white

Gender: Malen

Relatives: Mother, Father, Possibly siblings. May have died in the coming of the Everstorm.

Investure: Edgedancer of the Fourth Ideal, (I.E. can use lifespren as shardplate on roshar) Spren name: Evelyn, Femalen

Weapon of choice: Shardwhip (If possible) or Shardknife.

Weakness/fear: Will almost never go for the kill, as he hates death. Tries to incapacitate his enemies instead. Will even heal them after a battle sometimes.

Ideals:

1: life before death, strength before weakness, journey before destination.

2: I will remember those who have been forgotten

3: I will listen to those who have been ignored

4: (subject to change in SA 4) I will find those who have been lost.

5: I will know even those who wish me harm

@I think I am here./Rashan

Spoiler

Name: Rashan Caer

Investiture: A-Chromium/F-Steel Twinborn (A Leecher and a Steelrunner)

Weapons: Short Sword and Blade attached to a chain, both encased in Aluminium.

Weakness: Freaks out easily over almost anything unusual, mainly other magics he had no idea existed. Mostly evades instead of attacks and constantly underestimates his abilities.

Appearance: Standard Azish military unifrom, albeit heavily crinkled.

Physical characteristics: Oval face, black hair, lean, and brown-eyed. He is 5'9"

Relatives: No one as of current. His mom died a couple months ago, and was the only living relative he had.

Home planet: Born on Scadrial, raised in Roshar

History: He was born on Scadrial to what would seem to the public as a normal family. In reality, his father was part of a dangerous group of people and his mother was a worldhopper. The gang his dad was a part of specialized in torturing worldhoppers, and regardless of how much his father tried to hide his mother's worldhopper status, the gang eventually found out, and killed him and all of his 4 children, except for one, Rashan, who had just been born. His mother escaped Scadrial and found refuge in Roshar, where Rashan grew up, in Azir. He eventually figured out he had unusual powers where most didn't, and was even different from the radiants he'd seen. His mom told him the truth when he was 18, and Rashan later became a valuable part of the Azish military for the following years. His mom died a while ago, and her last words explained to Rahsan her secret of worldhopping. Ever since he's been travelling worlds, exploring, continuing to wear his old Azish uniform to remind himself of his Rosharan upbringing, regardless of actually being born on Scadrial.

Cause of Death: Killed by the phoenix during the Seven Day War.

@Jackson son of nun/Jackson son of nun

Spoiler

Name: Jackson son of nun

Species: Chicken

Investiture: 1 Iron spike (human strength). 1 Tin spike (human senses). 1 zinc spike (emotional stability and fortitude). 1 copper spike (Intelligence and memory). 1 steal spike (iron pull). 1 atium spike (steal push).

Weakness:he's a chicken, so people want to eat him.

Weapons: No weapons, just aluminum  feathers that slip on and off his real feathers.

Physical appearance: a chicken with aluminum feather armor sometimes. But not all the time.

Relatives (if any): they gotted eaten

History: Was spiked by an odd Koloss that had an intelligence spike. He was going to send Jackson to war against a neighboring clan, but grew free to attached to Jackson and at the end of the Kolos's life he put the copper and zinc spikes in Jackson to make him sentient.

@JacobClaessen/Jaco Seresh

Spoiler

Name: Jaco Seresh

Powers: Division and Abrasion Surges (Dustbringer of the 1st Ideal)

Age: 213, looks 23

Species: Aimian

Race: Siah

Height: 6'10"

Weakness: Borderline Personalty Disorder

Hair: White

Eyes: Dark blue

Goal: To find the perfect poetry. He speaks all Rosharan languages but he has been introduced into the Alleyverse, where there are more languages than he has phalanges. Will do anything for poetry, therefore, has partaken in operations of questionable legality. Bonded to a once-deadeyes ashspren Brand, with an Awakened ruby on the hilt that will help him to learn poetry (in fact, the command is Learn Poetry) and assist him in the speaking and understanding of all languages, not just those from Roshar.

History: Jaco Seresh was born to Siah Aimian parents, both of which, like Jaco had Borderline Personality Disorder, thus making it far more difficult for the three to have emotional relationships. Jaco left his parents to look for a purpose. He drifted from town to town, spending many years in prison, until he found an odd metal tablet. This slate was a messenging device from a fellow Siah Aimian, named Hesseeri Alaeanist, a Worldhopper from the times of the Desolations. He was dying, and wanted to pass on the torch of Worldhopping to another Siah Aimian. He educated Jaco on the Cosmere, and told him that perfect poetry was the key to knowledge and power. Therefore, Jaco began searching for two things: a way into the Alleyverse and the perfect poetry. He made two oaths to Hesseeri: he would always keep that tablet with him and search for the remains of Hesseeri, who had stored his consciousness in that tablet before he died. Hesseeri promised Jaco that Jaco could take Hesseeri’s Shardblade once Jaco found it. That Shardblade was a once-bonded ashspren, who realized that Jaco was the perfect material for a Dustbringer...

@Jehoiada/Tevarah

Spoiler

Name: Tevarah (male)

Nationality: half Alethie half shin

Investiture: Wind-runner (3rd ideal) his spren is probably corrupted, due to the fact that she lets him kill people he just has to have a reason whether or not it makes sense.

Weakness: very emotionally unstable (due to family tragedy) looses control in when his spren stops letting him use Stormlight 

Weapons: machete tied to his back, very thick hard leather armour, spren sword.

Physical appearance: tall(around 6'4), jet black hair, his black leather armour has crystall bands (to prevent slash wounds) (also looks cool) and finally red strips of cloth interwoven throughout the armour.

Relatives: none that are alive

Tevarah grew up in Alethcar somewhere remote, the closest large city was kolinar. But he was happy with his family they had a huge estate, due to his mother's inheritance and his father's wits. His father was shin which he never thought was odd till he went to Alethcar for a month of trade with his father. But everything changed when he was seventeen. They where all eating dinner one night when this wind spen made all of their silverware stick in thier mouths everyone was laughing so hard, exept his father who had a very worried look for some reason. Then that storming wind spren followed him around for a week all the while his dad gave him this odd look as if displeased at his son. Finally after morning chores one day his father sat him down and told him a long story about what people use to be able to do along time ago......

@Kaj/Kilo

Spoiler

Name: Kilo (Meaning Weight)

Abilities: Feruchemy (Full Feruchemist), Awakening (Once of upward ten thousand breaths), Worldhopper, Squire (Skydancer)

Age: Appears to be no more than sixteen.

Planet: Scadrial 

Location: Currently located on Roshar.

Appearance: 100 cm, well muscled, always light on his feet. He keeps his dirty blonde hair short and well maintained. He has dark blue eyes, slightly angular nose, and smiles rarely. He wears dark clothing usually in the form of a short-sleeve button-up and trousers.

Weaknesses: Easily manipulated, only as powerful as he is through sheer fortune. Unpracticed with awakening, and has rarely used his metalminds as of yet. Extremely loyal to their friends.

Backstory: Born and trained as a Keeper in his early years, he was kidnapped and taken into the cognitive realm. Abandoned in a seemingly empty space with only twenty large blocks of metal, was left with the instructions of how to store and what attributes in each metalmind. These metalminds are now located on an unknown island in Scadrial. Several hundred years later, he was taken in by a stranger and taken to an island on Scadrial. He was instructed on how to use commands to awaken Sapient objects. He is currently preparing fully invested metalminds for awakening. Once he completed his task, he was free to go where he wants to go. He joined the Hall of Surges as a squire to @Life&Death, opened a shop named FeruJewls, and is out collecting.

Sworn Ideals: 

1. Life before death. Strength before weakness. Journey before destination.

2. (Coming Soon)

3. (Not yet)

4. (Long run)

5. (We'll see if he gets that far)

@kenod/KoTiel

Spoiler

Name: KoTiel

Species: Kandra

Investure: Blessing of Presence, currently wearing the skeleton of a dakhor monk, but is only capable of accessing the passive abilities (enhanced strength, speed and durability).

Appearance: Uses a stone true body (currently dakhor skeleton instead). Has a height of 167 cm (5ft 6in). Alters their appearance based on mood, but tends to have shoulder length black hair and prefers to wear either black or white clothing. Currently using the form of a male dakhor monk.

Weaknesses: Has trouble impersonating people. They also don't have a lot of fighting experience, and are incapable of attacking others because of the first contract, and they would only attack in self defense when they have no possible escape route left.

Affiliation: Neutral

Personality: Tends towards pacifism. They also like to stay in the background, observing people.

History: Born as a tenth generation kandra, they received lessons on both shape shifting and impersonating people since birth. However, even with the Blessing of Presence they could never get the hang of impersonating people, so they tended to stay in the Homeland, instead of taking on contracts. Here, they kept studying, trying to become good enough to be able to go on contracts, to no avail. After the Ascension, they finally had the opportunity to leave the Homeland, and decided to go out and explore as much as possible, and see what the world (and humans) are like. Because of their habit of observing people, they eventually discovered a worldhopper, and decided to go out and explore other world themselves.

@Kidpen/Mahz

Spoiler

Name: Mahz

Investiture: Nightwatcher Boon, learns quickly, more powerful he gets less relatable he is.

History: Mahz was a 12 year old boy when his brother first breathed stormlight. Amazed by the majesty of his brother, Tran, he resolved to try and help him along his path. He worked with his brother, idolizing him, trying to bring him to new heights with his powers. Until one day, when Mahz was 14, Darkness came. Slaughtering Tran with ease, Mahz cried for Darkness to kill him too. But Darkness simply responded that he had broken no law. Mahz fell into a depression for months. But eventually, his mourning turned to rage. Making his decision, he ran away from homes, stealing spheres in an attempt to make it to the Nightwatcher and receive enough power to kill Darkness. His journey held many perils, but eventually He made it there. Making his request, asked the Nightwatcher for the potential to have power.  Answering his plea, the Nightwatcher gave him two things. First, the ability to learn things incredibly quickly. And second, passage to a world in which people receive power often. For his bane, the more power he accumulates, the less human and relatable he will be. He arrived in heart of the Alleyvillage.

@Leyrann/Esha

Spoiler

Name: Esha

Investiture: Gravitation, Transportation (Skyshifter)

Physical characteristics: 1.63 m, lithe build. Long black hair, pereference to wear it loose. Dark brown eyes.

Relatives: Mother died several years ago, father and two younger brothers are still alive.

Home planet: Roshar (country: Alethkar).

History: Esha hails from a village in Alethkar, where her father is a farmer. When she was 16, her mother, with who she was close, died, a situation that was very hard on her. She pulled through by learning to see the best in every situation, but the scars are still there on the inside. A while ago, a blinkspren, called Lithyr, started to circle around her, and eventually she spoke the first three Oaths of the Skyshifters. Around that time, a Worldhopper appeared, who noticed Lithyr and decided to recruit Esha, recognizing the benefits a Knight Radiant could bring.

Some Skyshifter things for reference so people don't have to click the link for everything:

Attributes are Impulsive and Optimistic.

Resonance is extremely strong orientation; a Skyshifter can make all kind of sudden or weird moves without ever losing track of where the ground is.

Second Oath: I will help those who are in need.

Third Oath: I will stand for what is right, even if doing so puts me at risk.

@Life&Death/Soul

Spoiler

Name: Real Name is unknown. He is called Soul due to unusually bright eyes. Will die to protect the anonymity of his real name.

Investiture: Gravitation and Abrasion (SkyDancer) 3rd Ideal --- Aluminum TwinBorn and aluminum allomantic Savant. Able to access anyone’s metalminds, although he withdraws attributes less powerful then when stored, due to aluminum savant interference.

Weakness: Soul is an aluminum allomantic savant which means that his stormlight investor power is inherently lower due to increase resistance from the aluminum, and when he burns aluminum, it voids his investure levels, but doesn't burn away aluminum itself. This makes him weaker than the average Radiant at surgebinding, but inherently stronger against any direct magical attack. Soul also has a natural bloodlust that keeps him from swearing more than the 3rd ideal. Also has the inability to take most things seriously, which leads to making mistakes, and enemies.

Unable to heal himself with Stormlight in the traditional manner. Stormlight stops him from dying and let’s him heal from otherwise mortal wounds, but very slowly. Example: if his arm was chopped off, it would take a couple months to heal, or if he was beheaded, he lies looking dead on the ground for year feeling all the pain, and slowly regrowing his head.

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will liberate those who's freedom has been denied

3rd Ideal: I will avoid reckless oaths, as they can lead to the breaking of oaths.

4th Ideal: I will avoid giving death as much as possible, as it denies freedom of Life (Soul is unable to swear this, due to extreme bloodlust.)

5th Ideal: I am freedom

Appearance: Black cloak woven with aluminum threads over dark grey tunic. Cloak provides limited protection against shardblades and emotional allomancy, but is a typical cloak against other weapons. Shardblade. Two Aluminum daggers with an emerald broam bedded in the base of each blade attached to belt, with smaller aluminum knives attached to wrists. Dual Aluminum swords. Made of an alloy for strength, so Soul is unable to store anything in them. Aluminum armbands, metal vials, pouches of spheres for stormlight, and money pouches of different world currency types.  Small ring of aluminum with a retractable hemalurgic spike of unknown metal. 

Physical characteristics: Sharp face, high cheekbones, many scars all over his body, unusually bright silver eyes, (Usually glowing even brighter from stormlight) Average hight and build, but very physically strong even without stormlight assistance. Usually smiling, slightly crazily due to insanity. Has this look in his eyes that makes you wonder how many people he's killed, and this grin that makes you realize he's probably lost count. 

Relatives: All dead.

Home planet: Scadrial 

Attributes: Bloodlust, Sarcasm, Inability to take things seriously, deep bass singer, Uses bloodlust to protect others, often dealing out death to those who he is protecting from, even if they don't deserve it, extremest, Slightly insane, and lover of the skies and winds. Doesn't want to kill everyone he sees, but loves the challenge of fighting and killing. Very kind, if slightly insulting and sarcastic, to everyone he meets, unless you give him a reason to kill you. If you hurt him, he will do whatever it takes to kill you, and everyone around you.

History: [MISTBORN ERA 2 SPOILERS] Soul was born in Elendel, but soon moved into the Roughs. During his life there his entire town were torn apart by rampaging koloss, yet he survived. Even before snapping into his powers, and learning to surge bind he was a formidable enemy and killed 5 koloss. The koloss tribe offered him a position in their ranks to which Soul accepted. Soul slowly killed his way to become the leader, and then through subtle orders, wiped out the entire tribe. Soul wandered the Roughs alone, and eventually returned to Elendel where he joined the Vanishers. When they were destroyed he took most of their supply of aluminum and left back to the Roughs. During his time there, he snapped. No one knows how he snapped, but since a koloss massacre didn't snap him, it must have been extreme. He holds deep scars from that time, and whenever he thinks about it, nearby people die. Eventually he found a world hopper who took him to Roshar and he bound a freedomspren named Elefthera. Through her guidance and lots of practice, he eventually became an aluminum savant. Even though he has suffered through many wars and much bloodshed, he doesn't let on to that fact unless he is remembering the time he snapped. Otherwise he is very cheerful, despite his bloodlust and sarcasm. He now explores the cosmere with a plan unknown to anyone else.

Cause of Death: Self detonated during a fight with the Phoenix during the Seven Day War. 

@MacThorstenson/Mack

Spoiler

Name: Mack

Investiture: Elantrian

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat)

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Relatives: dead centuries ago. 

Home planet: Sel.

History: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH). He is currently trying to find a way to get access to that so he can set up shop.

@Merrickz/Alwyn

Spoiler

Name: Alwyn

Abilities: Feruchemical Zinc, Allomantic Steel, approx. 750 breaths, In-depth Knowledge of Aons and modifiers (although lacks the ability to use them) and a limited understanding of Fabrials

Age: 137 (Appears 25)

Planet: Nalthis (Formerly Scadrial) 

Appearance: 6’2”, lean build with close-cut, dark brown hair. Green eyes covered by large (unnecessary) spectacles. Wears dark colours often with a dark brown coat to the knees and a long red scarf.

Weaknesses: Limited skill with steelpushing (has great finesse with small objects, to the point which they can hover in mid-air, however, cannot balance while steelpushing himself)

Backstory: Born to a Terris Breeding mother and the minor Nobleman guard assigned to her, Alwyn was intended to be a Terris steward, however, manifested Allomantic Steel abilities the night of his gelding, killing the surgeons out of fear. During the chaos, Alwyn was saved by older sister (Iona) and escaped the Breeding Houses. Through some extreme circumstances, both Alwyn and Iona were taken to Nalthis by a Nalthian Worldhopper (Hansi) as curiosities as Iona had manifested full Feruchemical powers and Alwyn had been shown to use Feruchemical Zinc.

Having moved to Nalthis both children began working as apprentices in Hansi’s shop which specialised in artisanal pieces and “hard to find” artifice. After some time, it was discovered that Alwyn and Iona both had a talent for creation with Iona specialising in grand automata capable of understanding fairly complex orders whereas Alwyn focused more on human pieces designed to be worn with simple yet revolutionary commands. Due to their gifts, both became well known in T’Telir with some people going so far as to use their breaths as payment for these revolutionary pieces. By the age of 25, Alwyn and Iona had both achieved the 5thHeightening through payment from generous clients.

After 100 or so years Iona met a young man and became infatuated with him and they soon became married. Not having enough breaths to grant her husband Agelessness too Iona gave up her breaths to the 3rdHeightening to be with her husband and young child. Not being able to cope with the idea of living on without his sister Alwyn lowered himself to the 3rd heightening as well. Through many travels, Alwyn gained knowledge of both Aons and Fabrials and began incorporating them into his designs.

Finally having been approached by a strange figure with white hair and grey-tinged skin Alwyn left the shop in T’Telir to join The Craftsmen to hone his skills.

@Mistborn Radiant/Ishek

Spoiler

Name: Ishek

Investiture: Full feruchemist

Weakness: As a result of the emotional trauma experienced at the slaughter of his mother (see history) he has developed a stoic and emotionless exterior, finding trouble in connecting and bonding with people. Despite this, he is secretly insecure in his abilities and capability to live up to his mother's memory.

Special Skills and Weapons: Extremely effective use of feruchemy, particularly in combat. Wears many metalminds, particularly steel, pewter, zinc, iron, and gold. Has an unbound shardblade and carries a large outdoor knife at his belt. A capable, but not excellent, swordsman. An apt tactician and strategist.

Physical Characteristics: Ishek is 6 foot tall with a lean body, characterised by taught muscles and prominent shoulders. He has a narrow and angular face, with a sort of distant handsomeness. The kind that you think he'd be stunning, if he only smiled every now and then. He has deep set chocolate eyes and a curly mess of chin length brown hair, which he often ties back out of his face. He wears an appropriated version of Terris robes, more optimised for practicality and free movement and in his personal colours of burnt orange and burgundy, above simple trousers and tunic, with sandalled feet.

Family: His mother was a keeper of Terris, one of the more well regarded members of the Synod, and his father was a simple administrator. When the Inquisitors attacked Tathingdwen, he witness the death of his mother and was unable to find his father in the aftermath of the battle and presumes him dead. He has no siblings.

Home: Tathingdwen, the Terris Dominance, Scadrial.

History: Slinging his sword over his back and ensuring he had all his metalminds, Ishek stepped out through the door of his hovel in the outer reaches of Tathingdwen. He regarded his home of 19 years, a small hut, a tradition more than anything. Something to keep the Terris sense of culture alive. He turned from the hut, moving onto the gravel path which meandered out of the city. With a firm stride he began his journey, a journey away from this place, away from the memories. It had been 10 years since his mother had died, fallen to those disgusting creatures in their black robes and spike eyes. So many years and yet it still hurts as much as it did that day 10 years ago, when he lost his mother and never saw his father again, dead for all he knew. But that was behind him now, and ahead... Well he wasn't quite sure of that yet.

Continuing along the path, gravel grating beneath his feet, he left Tathingdwen. He continued along that path for an hour until he came to the prearranged meeting place. There a woman stood, dressed in an odd dress with her right hand covered by her sleeve, she looked suitably odd to be the right person. A worldhopper she had claimed, capable of moving between the worlds of the Cosmere. Not wanting to remain in Tathingdwen, yet eager to learn more, he stepped up to her. And so his journey began.

@MoHaam/Riathor

Spoiler

[Note: This character was adopted by @Callsign: Leviathan.]

Name: Riathor Hasting

Current Status: Hasn't been seen since he went to meet his spren on the Other Side of the World. Most presume that he is dead.

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at duelling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History (very brief) : all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.

@Mraize/Rhazien Montegue 

Spoiler

Name: Rhazien Montegue

Investiture: Transformation and Transportation (Elsecaller-3rd) ~190 Breaths. 3 spikes, one is copper giving him Allomantic Brass, another gives him Allomantic Zinc and his last spike gives him the surge of Gravitation.

Oaths

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will acquire acumen from those who have gone before me.

3rd Ideal: I will use my knowledge for a wise purpose.

Weakness: Rhazien as no clue how to use Transformation. Anytime he attempts he accidentally turns it into completely different than he intended to. Mainly opposites. Open to Shardic influence, communication, etc as well as prolonged combined Duralumin Soothing and Rioting.

Weapons: Two shortswords on sheaths worn around the waist, A broadsword worn on his back, a dozen kunai, and a spear.

Appearance: A cloak and hood colored black dark blue and maroon. The only armor he wears are vambraces, paldrons and gauntlets and red and white decorated mask. His cape is very similar to a mistcloak. Where he can tear strips off and use them for awakening. This cloak has been bade out of the colors grown in the Tears of Edgli. 

Physical characteristics: Oval face, fark brown hair, thick eyebrows, and hazel eyes. He is 6' 2". He is about 27

Relatives: None that are important. 

Home planet: Roshar. Specifically western Roshar. 

History: Rhazien grew up in a home on Roshar and was taught that kindness is the attribute you could emulate. He bonded his Spren, Asha, at the early age of 10. Two years later his was caught in a high storm and accidentally transported himself to shadesmar. Luckily for Rhazien, sailors were passing and saved him from drowning. The sailors were taking a group of people to Nalthis. These world hoppers took Rhazien with them and dropped him off at the Court of the Gods where he was taken in by the god of Kindness. This is where he learns about his 3rd oath and began his collection of Breaths. During a war that ensued, Rhazien found himself caught in the middle. During this dark time, he discovered how to get off Nalrhis and took the opportunity to journey back to Roshar. He does not like to talk about his time on Nalthis. 

@Nerd3.14159265358979/Rahul

Spoiler

Name: Original name unknown to all but him. He goes by Rahul, however.

Age: Appears to be around twenty, and has for about twenty years. His true age is unknown. 

Planet: Origin planet unknown. Many know (or know of) him, none know where he's from. He is currently residing on Roshar, however.

Appearance: 5'10" or 5'11" with decently broad shoulders and a somewhat skinny waist. Muscles are well defined and large, but not overly so. Has well tanned, kind of olive skin (still caucasian by a good margin, however.) Eyes are generally hazel (it's hard to tell if he's a lighteyes or a darkeyes), but shift to green/blue/yellow or a mixture of said colors on occasion (when not holding a shardblade). His hair is a little over a foot long, just barely long enough for a ponytail (which he usually wears tied back with a leather strap). It is a rich brown, wavy/curly, and rather thick, with thick (but not overly coarse) shafts. He keeps his beard neat and under an inch long. Broad jawed with a sharp chin and rather angled eyebrows, the right stuck very slightly higher than the left.

Tools/Weapons: As a Radiant, he carries a shardblade. he also carries an assortment of well sharpened knives and a short sword in case he needs to dual wield or use his spren as a shield.

Physical Capacity: He has above average strength, with a bench of around 350 lbs (about twice his body weight) and proportional weight throughout the rest of his body. Not unheard of, but impressive nonetheless. He can run a 5 minute mile, has a 3.5' vertical jump, and has remarkable stamina-enough that a marathon isn't all that difficult for him. (All of these are non-investiture enhanced).

Abilities: Truthwatcher of the third ideal (unless he's hiding something). Accompanied by an Aviar colored deep purple and dark red from an unknown planet (take that how you want to). The Aviar has abilities, but they are unknown.

Weaknesses: Is prone to caring and/or giving (not that this is an inherent weakness, but it can be used to manipulate him). He also tends to be overly reliant on himself, preferring to fight with normal weapons rather than a shardblade as much as possible-sometimes in situations where it is unwise to do so, which leads to some near misses. Finally, he is prone to hoping that those trailing in a competition (of almost any sort) take the lead/advantage, which usually isn't an issue: when his side is in the lead however, his loyalty can be slightly shaky (it used to be far worse. The problem is now minimal.).

Backstory: Mostly unknown, save that he used to jump around a lot and has had tragedy in his past. His main goal is to avoid future tragedy, though his perspective is slightly skewed, so he sometimes tries to do this in--questionable ways.

@Nohadon/Devaan/Silphio

Spoiler

Name: Devaan Sheonar (Formerly Devaan Hasting) 

Cause of Death: Died fighting Hellbent. 

Investiture: Full Feruchemist, Aonic carvings in his body, Second Oath edgedancer

Age: 428 Years old

Physical characteristics: 2m, angular features, short black hair and amber eyes. 

Relatives: None that is known of, but one brother that he has no idea exists, walks with an aluminium foot bracer.

Home planet: Scadrial (FE) 
History: A Terris keeper who stewarded under house hasting and his unknown brother until he quit keeping and fell into a world hopper thieving crew who used him because of his natural proficiency in confidence games, stealth and assassinations. He became known as the thorn in the final empire's side, scamming the unscammable, corrupting the incorruptible. Eventually he trained  with an old scholar in the ways of combat for eighty years, mastering a huge amount of weapons and magic, eventually constructing a deck of cards and other artefacts to aid his fighting style.

*****

Name: Silphio Shamus

Age: 20 Rosharan years (21 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

Background:

Silphio was born in Herdaz, where he was immediately kidnapped by the doctor delivering him, who was a member of a rogue group of worldhopping hemalurgists, taken to an empty mountain just outside the shinovar lands and was experimented on for the first four years of his life, then returned when the hemalurgists deemed the experiments unsucessful, as no attributes or changes were showing. His father had managed to track down the hemalurgists and attacked them, killing three before the rest escaped, his father, recognising the Aimian blood inside Silphio recognised him as his son, and took him home. His childhood was completley fine, but on his tenth year he discovered his powers of flight and learnt to hear the rhythms, with allomatic bronze, on age 11 he discovered his bond to an unknown spren and met a whitespine who was strangely friendly to him, he named it fluffy and took it home, much to Silphio's mother's dismay, who shouted at him for a long time after that one. His father sent him to live with the parshendi to understand the rhythms, he came back a bronze savant with full understanding of his flight and the Rhythms. He discovered worldhopping at the age of 17, after he literally fell into cultivation's perpendicularity while on an expedition to the horneater peaks, and stumbled his way around the cognitive realm until he landed on nalthis, meeting one of the five scholars (I don't know which just yet, I'm thinking Arsteel or Yesteel) who trained him in the sword and languages of the cosmere, understanding how to get from planet to planet easily.

Weakness: Silphio is  is terrified of suffocating and low air, meaning that if he flies too far up, he might seize up and fall to the ground, he discovered this when traveling to Nalthis, which has a lot lower oxygen levels than Roshar, which took a while to get used to.

@PrinceDusty/Night

Spoiler

Full name: First of the Night. Birth name was Amaxel but [see history] goes by Night.

Investiture: two Aviar (one of each for the two abilities we know of) and then I’m a Siah Aimian

Additional abilities: See History

Nationality: Siah Aimian (But don’t worry I lost the immortality thing)

Height: 5’9"

Age: 17

Hair color: Dyed Eelakin brown

Eye color: Blue (along with my fingernails jsyk)

Home planet: First of the Sun

Religion: I worship Patji and the rest of the archipelago as the Avatar of Autonomy that it is because I’m Cosmere aware 

Spouse: None

Parents: two unimportant and probably dead Aimians. Adopted by Seventh of the Day

Siblings: An Aimian brother named Elaxan and an adopted Eelakin brother named First of the Dusk.

Children: None

History: I was raised an Aimian, but the Nightwatcher sent me to First of the Sun(thankfully granting me a whole bunch of Cosmere knowledge), in exchange for my Aimian immortality, when I told her I wanted to explore the stars at the age of ten(after my mother and father allegedly were imprisoned in Tu Bayla). I quickly mastered Trapping after being taken in by an Eelakin family, being taught by my adopted father and learning alongside my adopted brother, coincidentally only a year older. The mother of that family had been lost at sea the year before. I’m not a full trapper yet, but am close, having been through seven years of teaching. Unfortunately, due to the fact that I left Roshar at such a young age, I never completely learned to use my Siah Aimian abilities, but am figuring them out as I go.

Personality: I talk a lot, to the frustration of the Eelakin; and am somewhat… scared? of my Aviar. Good at talking to people one-on-one, not so good at talking in big groups. Haven’t really explored the Cosmere or cognitive realm much, so I'm constantly thinking about the Cosmere, but I’ve got a convenient shardpool on Patji (don't know about it yet though) so that could easily change.

@Rebecca/Raven White

Spoiler

Name: Raven White

Investiture: Brass Misting, Windrunner

Planet: Scadrial

Age: 24

Weapons: Shardblade, five vials of brass flakes, two obsidian daggers

Weakness: New and inexperienced with windrunner abilities

Appearance: 5’5’’, long black hair, slender build, agile, and dark violet eyes

Relatives: Mom, dad, and younger sister, all back home in Elendel

History: Raven was born and raised in Elendel. She met a worldhopper, Zack, when she was twenty-one and fell in love. His life goal was to discover the mysteries of the cosmere and to share this knowledge with others. She traveled the cosmere with him for two years, and during that time bonded with her honorspren Jax. At the end of the two years, Zack was killed by the Ghostbloods. Distraught, she made her way back home, and stayed there for six months, but then decided she would continue his work, as well as hunt down the Ghostbloods, and has been doing so ever since. She just recently swore the second Windrunner ideal, and is currently on Roshar.

@ShardBreaker/Veil Stormrise

Spoiler

Name: Veil Stormrise

Physical:

     Male

     Human

    Silver hair

    Light blue eyes

  Wears a black cloak over common clothing

Investiture: Skybreaker of the third ideal

Weakness: Is squeamish, and will only kill if needed. 

Skills: Trained with the sword for most of his life. Can play about any instrument (not percussion)

Weapons/Stuff: Spren/Shardblade, glass dagger, guitar

Family: Mother and Father deceased. Has a brother

Home: "Home is where the heart is!" - Quoted from Veil

Biography: Veil was born in a small, quiet town somewhere in the alleyverse. Veil spent half of his life in that small village, helping his father and mother with their family business of running a farm, but, like most, he longed for more. He dreamed of being a proud warrior, bringing glory to his country on the battlefield. Although his intentions were noble, his intentions soon changed. At about the age of 18, his family's house and the whole town was raided by soldiers from a neighboring country. Many were killed, besides's a few, one of which was Veil. Veil, devasted at the loss of his family, sneaked back into the village, and with his own knife, killed all the soldiers in their sleep. As Veil looked down at his own bloody hands, he swore that he would only kill the evil.  He soon after bonded with his spren. With his newfound powers, Veil went across the countryside, bringing judgment to the evil; dethroning tyrants and capturing murderers. 

@Silva/Mejin

Spoiler

Name: Mejin

Age: 14

Investiture: Twinborn (Allomancy - bendalloy, Feruchemy - steel)

Special skills and weapons: Mei is a pacifist, so violence isn’t something she ever attempted to become adept at. She’s always filling her steel metalmind with speed and never leaves home without bendalloy. She’s extremely hard to catch.

Weakness: Mejin refuses to train physically, so if she’s caught, she’s stuck. She also can not come within five feet of a mothball without sneezing (allergies). 

Physical characteristics: 5’4”, Mei can sometimes feel a bit short next to women in heels with her own feet on the ground. Lately her brown eyes have been getting greener, but no one notices behind her mop of unruly curly hair. She often is mistaken for 17 once she starts talking. Mejin has an average figure. She is also Caucasian. She doesn’t believe in dressing for occasions so she’ll wear whatever suits her fancy that day.

Family: Mejin is the only child to a family that doesn’t believe in last names. So too, she knows not from whom she was descended. Because of her constant trips she takes without permission, her parents have given up on trying to keep her in sight. She has a younger brother who has the same tendency.

Home planet: The Alleyverse

History/Biography: Like last names, Mejin’s family doesn’t care for dates. Mejin was always told that it didn’t matter how old she was, why count up until you die? When she was 7 she met a girl about her size on one trip out. At that point she was searching to learn her age. So she asked the girl for her age and birth date and adopted that on herself. She has never seen beyond the world of buildings and wishes to visit Scadrial, the land of her mother’s stories. Her parents had met in the Alleyverse, but never quite shared where they came from, only stories and tales. Now, at 14, Mejin is searching desperately for a way to go somewhere new.

@Sorana/Syen/Mira

Spoiler

Name: Syen

Investiture: Truthwatcher of the 2nd Ideal

Weakness: no family to support her, still mourns the loss of her brother, can’t move her left arm to 100% due to a festering wound as a child, illiterate

Special skills and Weapons: Knows some things about different plants and how to use them in potions, basic to advanced healing skills

Physical characteristics: young woman about 20 years old, darkeyed (original), long hair, 1,70 m high, not too thin and not too thick, common face

Family: Daughter of a farmer; mother died when she was about eight years old in childbirth; afterwards her father started to drink and she mixed him some teas to help him sleeping at night; two brothers, the younger one died from a fever, the older one married and took over the farm

Home: Roshar, a small nameless village next to a river near Kharbranth

History/Biography: Syen look at the cup in her hands and sighed. The liquid sloshed around sickly every time she moved it and there was a small, but insisting, part of her telling her to put the cup away, to not drink whatever it was. She sighed again, waiting for a customer didn’t help to improve her mood. Four years, it was four years ago that she finally decided to leave the farm and her elder brother behind. She couldn’t stay there anymore, not with the ghosts of both her mother and her younger brother haunting the place. She knew that people died, especially poor people, but she couldn’t stand it. She helped raise her brother, looked after her father and then a new woman entered her life, the farm and suddenly everything she did was wrong. Her sister-in-law took complete control of the farm, of the work, even of the little garden Syen had looked after. Her precious herbs that saved her brothers lifes more than once were gone, gone the last thing she had left from her mother, because some woman thought to use the soil for a cow. For years her father slept fine when drinking one of her teas, but when she was forced to stop, his nightmares came back. Syen liked telling herself that she only left because of the change in her routine, because of the ghosts, that these were the only reasons. But that wasn’t true. She left because she saw no future there. She had no farm, no heritage. She could hope to marry a decent man, bear his children and die in childbirth. And one day, she stopped accepting that as her faith, putting the blame on her sister-in-law, taking a second pair of trousers and some bread and walked away. The travel to Kharbranth hat seemed a long way, two days on the road, even sleeping outside. It was dangerous, scary and nothing happened. She arrived in Kharbranth unscratched.
Looking up she saw a man entering the house, searching for someone. He was there finally. When she left Kharbranth a year after her arrival she’d never have thought that the skills her mother taught her would be sufficient to sustain her, but they were. She sold sleeping potions or teas against a fever, all depending on the plants she found along the countryside. And they work, she told herself again. Otherwise her father wouldn’t have slept all those years. If someone asked about a poison she always told them no – and approached them after finding a suitable plant. Nothing to vicious, but who could blame an uneasy stomach on her? She waved the man over and gestured for him to sit down, a false smile on her lips. A love potion. Well, they usually didn’t work. But who was she to tell her customer?

A few minutes later Syen left the small, dirty room and stepped on the street. Her eyes follow the street and she then follows it into the even poorer parts of the little town.
“Who needs help?”
she asked quietly feeling more than seeing how Essun answered her question. A slight shimmerof light to her left answered her question.
“Thank you.”
Her voice was soft, but her steps were sure when she entered those places most people never saw, helping those who needed help, those nobody else cared about, just like she had sworn a few years back. She always had a good feeling for plants, for animals only recently she understood, that her talent wasn’t simply a talent but so much more. Smiling she knelt next to an old man and looked him up and down.
“How can I help you?”

Cause of Death: Killed in a fight with a Chaos Marine.

*****

Name: Mira

Investiture: Resealer

Weakness: weak eyesight, has a bad right knee and can’t run anymore, finds it hard to trust people and is often barsh

Special skills and Weapons: experienced healer and resealer

Physical characteristics: middle aged woman (48), green eyes, hair is shoulder length and always pulled back in a bun, stoud, favours her left leg

Character:

grumpy, but good hearted old matron

Family: only child, learned her craft form her father

Home: Sel

History/Biography:

The course of Mira’s life was determined at her birth. As the first, and only, child of her parents she was raised to learn her fathers craft and become a healer. Her parents were overjoyed when they discovered, that she could become a resealer and her father taught her everything. As she felt suffocated by her parents plans she left her hometown and wandered for a few years. She stayed in a place for some months, earned a bit of money with her skills as a healer and continued then. Over the years her knee became worse and worse and one day she knew it was time for her to settle down.

At the moment she organizes Einladung Hospital and looks after the staff when Tena or Syen or some of the others that work there are away.

@Snipexe/Gaan

Spoiler

Name:Gaan (pronounced gone)

Investiture: Kandra with just the spikes that make him sentient.

Special Skills: Insanity, and being a Kandra.

Weakness: He’s completely insane. To the point where he can no longer distinguish what is real and what is not. Because of this, the Rp is primarily going to be from the first person, as it’s his journal.  (This is something I figured I’d experiment with). He can’t fight either.

Physical Characteristics: They’re a Kandra...

Family: none.

Homeplanet: Scadrial I guess, though more accurately the cognitive realm.

Bio: A Kandra who Harmony has sent out around the Cosmere. He is of the 3rd Generation, and so can form a body from bones relatively fast (5 minutes if it’s new, 10 if he’s trying to get the features perfect, and 3 if he’s done the body before.) He has spent vast stretches of time (think 50+years) by himself in the jungles of the cognitive realm, and during this time he has gone insane to the point where Harmony can no longer speak to him for fear of going insane himself. Because of this, Harmony cut all communication with him, and left him with a single order. To discover that which was beyond even Harmony’s power. Something beyond even the plane of the Cosmere. The only thing that keeps him from ending it all is his journal, as it allows him to escape the madness. He is now consumed with a desire to discover what even Harmony feared, on planes beyond even that of the Cosmere.

Purpose/Goal: see above. he also really hates Harmony.

@Stormblessed Dolphin/Storm

Spoiler

Name: Goes by Storm. No one really knows his real name.

Abilities: Lightweaver, Tin twinborn

Weakness: Highly annoyed by imperfections 

Backstory: Grew up as part of a minor house in Elendel. Lived a fairly sheltered childhood. Somewhat favored as the only child to display any magical abilities, being a Tin ferring. Everything changed when his family's mansion burned down. His parents, and 5 siblings were all tragically killed in the fire. He was only 11. He was taken to live with an uncle he'd never met. But he soon ran away, unable to deal with the grief. He made a new life on the streets. It was soon after this that he discovered his Allomantic abilities. Not only could he store his snses as a feruchemist, but he could burn tin as well. Everything he did after that point is unrelevant (for now). Until he was 17. then he came across a group of Worldhoppers. specifically, members of an organization known as the Dark Alley. He was interested in this new concept of the cosmere, but he wasn't sure about the goals and intentions of the DA. He spent his time studying in their non-hemalurgic department. he was particularly intrigued by the land called Roshar. he spent much time there, and eventually attracted a spren. Becoming a ligtweaver of some skill. Eventually, he started the organization know as TUBA. and the rest is history.

@The Awakened Sloth/Varizoth

Spoiler

Name: Varizoth 

Investiture: Steeldancer, Feruchemical steel and the Surge of Abrasion. Forger, carries stamps and Essence marks. 

Special skills / weapons / Weakness: Only one Essence mark allows skilled combat, without it I mainly rely on Steeldancing / running away. Other Essence marks to be determined, may include hemalurgic knowledge. Has strange affinity with fire...

Physical description: A stooped old man, white hair, silver eyes, usually dressed in a dark brown hooded cloak. Tends to linger in shadows staying as still as a reptile, presumably to store speed.  

Home planet: Sel

History: formerly a Child of Ruin, presently disillusioned with Harmony.

@The Forgetful Archivist/Akrasia

Spoiler

Name: Akrasia

Investiture: Awakener of the 6th Hightning.

Appearance: Garbed in parshendi carapace armor as well as a hodgepodge of colored clothing (including what appears to be Mistcloak dyed a rainbow of different shades and colors.)

Physical characteristics: Tan skin and hair dyed a variety of colors, one eye is reminiscent of a goat and the other is like a cat. There are several other animal characteristics as well. Such as some canine fangs, and patches of muskrat hair

Relatives: He has a brother who fell thru a perpendicularity and was never heard from again, other than that he has no relatives of importance.

Home planet: Nathlis

History: Akrasia gained most of his breaths by spiking animals, this had some unintended side effects, namely a primordial instinct that would take hold of him when he feels strong negative emotion (think dark side of the force) When this happens Akrasia loses all control and rampages (thus the name Akrasia) When this happens he is reduced to an animal incapable of thought (for the most part) and becomes uncoordinated and clumsy. While in this state of nature he also loses the capability to awaken. When in this state his skin ripples with color like some sort of cuttlefish, the more breath used in awakening the more in control of his animal side he is.

@Thunderclast/Rastor Finley

Spoiler

Name: Rastor Finley

Investiture: Steel Compounder

Weapons: none; uses his fists at advanced speed to just cause mayhem

Appearance: Black-haired Scadrian

Weaknesses: Has become a Steel Savant, can't stop burning for more speed or the dependency kills him. Can't live a normal life. Steals food, never caught.

Special Skills: Can go from 100mph to 100mph in zero seconds flat.

Backstory: Taken to Roshar by a professor at Silverlight, he raced Fleet in a race and won. Of course, Fleet didn't know they were racing, so the jury's still out if it counts. Hates Kandra because one of them ate his father.

@Voidus

Spoiler

Investiture: Hemalurgic spikes. 

@5ith Ideal/Nalizar

Spoiler

Name: Nalizar

Appearance: Tall, gangly. White hair, angular face. Completely black eyes.

Abilities: Windrunner of the third Ideal. Spren named Yddronstrom. (Nicknamed Yd)

Equipment: Shardblade (and other forms of Yd) Also owns a Grandbow.

Background: Just poofed into the Alleyverse out of nowhere

 

 

Era Two:

Spoiler

@Archer/Klasten

Spoiler

Name: Klasten Moré (previously known as Clay)

Investiture: His knack is for attracting and spotting tropes and plot devices. Especially cliché ones. 

Special skills and weapons: He has unparalleled skill with the lasso he keeps tied to his belt. He’s a pretty good shot with the aluminum handgun he carries in a holster on his hip, and extremely accurate with his (steel) rifle. The aluminum bullets he stores on his ammo belt, while the rifle bullets are in his saddlebags. Klasten is a good survivalist, hunter, and tracker.

He also carries a burlap sack in which he keeps his collection of plot devices he’s captured including a Chekhov's gun, an inheritance from a distant relative with one condition, an absurdly sharp blade, a big red button etc. The bag contains an inexplicably large number of items. He will die to protect it.

Weakness: Has a strong affinity for chocolate. He is also easily impressed by displays of ‘magic’ he hasn’t seen before.

Physical characteristics: Dawnfacer. 180 centimeters (5ft 11), shoulder length black hair, tanned and weathered skin, sapphire blue eyes, strong teeth, muscly body. Wears a brown ten-gallon hat, a leather cuirass, and a sand-coloured trench coat.

Family: His father and mother, both retired farmers, live in a city on his home planet. He occasionally writes to them. His uncle is Mace Klasten. 

Home planet: [The setting of I Hate Dragons]

History/Biography: Klasten grew up farming potatoes. When he became an adult, he left that lifestyle in favour of being a cowboy. He traveled extensively through the flat regions of his home planet. Then one day a he met a worldhopper named Mace. Mace showed him the wonders of the cosmere yada yada now Klasten is working on the Alleyverse’s main planet, hunting down rare objects to collect, sell, or destroy. He uses the money he gets from selling them to buy Tia cards, ammunition, food etc. When he’s running low on cash, he’ll occasionally dip into an account he has access to at the Bank of Crysts. He missed the Seven Day War, he was off-planet at the time. Now he’s back, and looking for adventure.

Cause of Death: Turned invisible, blind, and mute by a tribe of of wild mimes on the Other Side of the Alleyplanet. He crawled into his bag to hide. He will remain in there until someone picks it up and pulls him out, or he starves to death. His ultimate fate is unknown. 

@Arlin/Oren/Li TaiRu

Spoiler

 Name: Oren 

 Investiture: Worldshaper (mutated illumination, division) second ideal 

          There is still life after death, Strength to be learned from weakness, My journey has not ended my destination has not come 

          I will share what I have seen 

 Weapons and skills: aluminum handled knife, knows ship things 

 Weakness: he has next to no knowledge about knowledge the alleyverse or cosmere and is still not entirely familiar with his own abilities.  Also is unused to sunlight 

  Home planet: the boundless worlds

  Appearance: tall for his age dark hair always wearing darkened glasses

  Personality: strangely somber with  reflectiveness of one who’s eighty 

  Nationality: Boundless 

  Age: 18

 Family: A sister his spren 

 History/biography: Oren’s home bound was razed left open to others after the SDW made his way to safety when The alley storm came and he started to glow the where killing attackers and destroying the blades until they all just eventually stoped trying and let him go (backstory is still a bit of a work in progress) 

 

Spren:

Name: Ailyarin “Ai”

Species: Reflection Spren

Appearance: can take the form of anything that reflects off the river perpetually rippling prefers a fox though   

Personality: a bit of a wise cracker 

 

These are the mutations of his surges he’s not fully aware of them:

Spoiler

He can only make illusions of places. The world around him fades and becomes what ever he chooses. Sounds and the features of his illusions are combinations of sights and places he’s been before. 

His division can be used through his weavings and its glows wherever it releases which can be covered by a weaving but not completely. 

Division effects everything he touch’s except when through a weaving

********

Name: Li TaiRu

Investiture: Forger, Shardblade 

Essence marks:  The Warrior: The stamp plate is a metal bracer wrapped in layers of hardened leather to prevent damage to the seals while in combat   

   Li TaiRu becomes a master of bladed combat, with expert use of the ten stances  suffusing selish combat styles  into his shardblade welding.

The Scholar: The stamp plate is a  modalian 

   With this mark Li TaRu is able to speak nearly every language in the cosmere, knowledge of the many routs between planets, the creatures/races that inhabit them, a deeper understanding of  realmatic theory and the different forms of investiture. The knowledge gained does not persist after it is released. Li TaiRu carries a book with him as to circumvent this. 

Other abilities: extensive knowledge in all crafts and mundane forgery, specialty in resealing, and intermediate application of the ten stances.  

Affiliations: Ghostbloods       

Nationality: MaiPon 

Planet: Sel

Appearance: 5'8", raven black hair, and  lighter gray eyes.

History: Trained as a Forger Tai worked as a resealer for the Rose empire using it as a cover to scout out and find interesting and strange items to sell and collect. Shorty after obtaining one of his most desired items a majestic ceremonial sword where his possession of it drew the attention of a worldhopper who told him of the blades true origin and became cosmere aware ans started traveling the cosmere notably to Roshar to learn how to use his shardblade and finally to the alley to keep his forgery.

@Ark1002/Ambrosia/Atticus/Ark/Georgia/Fred/Araha/Crow/Shifty

Spoiler

Name: Ambrosia Nightshade

Gender: Female

Investiture: Pewter misting (thug), steel ferring (steelrunner), Rithmatist, first heightening

Weaknesses: Self-confident, has trouble taking things seriously, and very rash. Doesn't trust people from worlds she deems dangerous, she believes there upbringing will make them "evil" or "bad". Can't kill anyone she knows personally.

Equipment: Two metalmind earrings, two metalmind bracers, and a belt with different chalks (all black or red) and vials of pewter. A Elite Sentinels coat. Gemheart that allows teleportation. She also has on display in the hospital her old dagger and the sentinels electroshock hammer. silver coated dagger with aluminum coated under, and steel inside, can be inserted with chalk, poison, or have chalklings drawn inside. Tip can retract to open the compartment.

Armor_tech_10.png.623598db3e4b4ab601f25d127664a8b9.png.121174bef03d639a2959a36275f4c0bd.png

0001419_damascus-dragons-tooth-dagger_550.jpeg.9d1963ba00a8c5193b25bfae76639fb6.jpegWeapon_electro_hammers.png.91dff13a966a16466015530cefda2560.png.2d4ad11da5f51eae591f33c0db4454a5.png

Appearance: Long white hair, purple and black coat, purple helmet that can be summoned and desummoned like a shardblade. One violet eye, one dark brown.

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Age: 23

Home planet: Roshar/Scadrial

History: She was born on Roshar and lived there for two years, had vague memories of trying to catch floating creatures, and a huge shelled thing she rode. Then her father, Anthony Nightshade (Hellbent) moved them to scadrial. She lived there until she was seven, when her house burned down. Her father left, promising to return. Half a year later she discovered he was dead. She went to his funeral, where they told her about the alleyverse, and gave her a piece of a gemheart, which allowed teleportation. Began by exploring the cosmere, going to Roshard, Sel, Threnody, Nalthis, Taldain, and the First of the Sun. She later went to the United Isles, where she became a Rithmatist. After a few years going to school and learning Rithmatics, she went back to the alleyverse, and decided to become part of a group. She chose the sentinels. In recent times Ambrosia has become obsessed with the idea of the boundless worlds, and wants to explore them. She hates her father, because she learned how evil he was. Her one regret was that she wasn't the one who killed him.

After starting a guild, Ambrosia got into a duel because she wanted eggnog. In this duel, one of the opponents, Mara, died, which Ambrosia deeply regrets. She trained and became and Elite Sentinel, and a doctor. That is how she got her new coat and helmet.

******

Name: Atticus Voidlight

Cause of Death: Plasma bolt to head

Gender: Male

Investiture: Oclulator, Spike through one eye granting both steelpushing and ironpulling

Weaknesses: Has trouble thinking for himself, is overly cruel, and doesn't think highly of himself

Equipment: Red power armor with plates of Hellbent's old armor (blood red with voidlight vein patterns) fused in on the arms, hands, legs, and feet. Hellgun, large collection of oculators lenses: Educators lenses, Voidstormers lenses, Shokers Lenses, transporters lenses Shamefillers lenses, warriors lenses, torturers lenses, shatterers lenses, oculators lenses, flamebringers lenses, bestowers lenses. Because he only has one eye, he has a spare of each.

Space Marine Abilities:

Spoiler

5b762ef396c77_Screenshot2018-08-16at7_10_30PM.png.3c8a0718988c52c5ba49e47988b13f0b.png

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Appearance: He has midnight black hair, one eye that he always keeps covered, a spike through the other, and tan skin covered in scars he got while in the Blood Radiants.

Age: 30

Homeland: The Hushlands

History: Grew up as the son of a librarian, he was a dark oculator. He eventually ran away, ending up, totally by accident, in the alleyverse. He joined a gang in the alleycity for a few years, then went to Roshar. He became part of the Blood Radiants, the people who worshipped Hellbent as the Dark Herald. He got a new surname there, Voidlight. He became the Head Priest at 14. A month later, he was called to Hellbents funeral. He was given a set of red armor with voidlight veins. He left immediately, setting out to explore, and find a new purpose in life. He arrived after a while at the boundless worlds, where he met the now truebreeding constructs. He walked to the third of the five realms, the realm where Titan had his castle. As he strode up to the entrance two small figures burst out of the front of the palace, a small Kolossal boy, and a small girl that looked like Titan as a female child, with different patterns of gold and black, and a different build. Titan, the lord of the area, burst out of the front door, stooped, picked up the two giggling children. Atticus poked him in the highest place he could reach, about at his knee. He asked if they would give him steelsight. They spiked him through the eye with a steel spike. He left, but promised to return eventually. At fifteen he decided to join the Black Crusade, and became one of them, a space marine. He helped in there war against the chaos marines, with his vacations in the boundless worlds.

********

Name: Ark

Cause of Death: Small children with water balloons (during the Great Game)

Investiture: Shardstick

Race: Ent

Weaknesses: Tree

Strengths: Tree

Goal: Protecting sitcks

Hobbies: Tree

*******

Name: Georgia Antella

Investiture: Rioter

Skills: Speeches and a flair for the dramatic, great warrior of low intelligence, scientist, lock pick.

Weakness: Multiple Personality Disorder

Appearance: (depends on personality, scavenged from wreckage after Seven Day War) Warders cloak, a black ripped suit, armored boots/a mistcloak, a red sentinels robe, a power armor helmet, and sandals/white lab coat, deep green dress, thick leather boots/Gleemans cloak, skaa-style robes, boots and gloves made out of Kolossal skins made into leather. She has long black hair, deep tan skin, and is of average build.

Height: 5'7

Age: 17

Personality: Varies, depends on personality

History: She grew up as an urchin in the Alleycity, living near Hellbent park. She played there as a girl, she was born barely after the Seven Day War. One day, climbing on to the top of the monument in Hellbent park, she heard her first voice. It came in a color, the color red. She fell and hurt herself in surprise. As she fell, she perceived a color. Red. That day, the day before her ninth birthday, she went inside and put on clothes her parents had scavenged from the Seven Day War. The day before her 12th birthday, a second voice. She had been talking with her friend in Hellbent Park, and as she walked over is grave, another color. Gold. A different outfit. 14th birthday, she got green. Another set of clothes. On her 16th, she got black. Her own personality. Every time was in the Hellbent park. Her parents were killed, putting her on the street again, but alone. She joined the thieves guild, and lives with them now.

****

Name: Fred

Appearance: Big, bulky, scar across left cheek

Investiture: Varies depending on spikes, experienced Forger

Age: 31

History: Grew up on Sel, he found out his father was a worldhopper, and a DA member. He begged his father, and his father took him to the Alleyverse. He ran away and grew up there, later joining the DA. All this time he had been practising forgery, but he now realized he had another passion. Hemalurgy. Frank is a dedicated member of the DA, and will do anything they tell him to.

*********

[Note: Araha was adopted from @Cyanic on 11/17/18]

Name: Araha Sollus

Investiture: Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 20 (at the time of Era 2)

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Bio: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*********

Name: Crow Blackice

Association: Chaos Marine

Height: 8'4

Equipment: Shardblade, Power Armor, Hellgun, large staff.

Gender: Male

Sexuality: None

Weaknesses: Overconfident, arrogant, has trouble believing others are more powerful then him.

Appearance:

AraghastthePillager.jpg.9db1b812776b8feea8b6c89afa6b68e8.jpg

History: Powerful general during the Long War, he commanded a third of the forces on the attack of the Synod Village in the Goldhaven Mountains. He killed hundreds, and when they were defeated, was able to escape with a sixth of the forces they had brought. He split these forces up to keep them from killing each other, and being found, leaving himself with a band of only fifteen. They were killed when found, except for himself. He has been roaming since.

**********

Name: Shifting Shadows (Shifty)

Investiture: Lightweaver, Nicrosil Ferring, can "talk" with wolves (WoT)

Height: 6'0

Age: 23

Gender: Male

Sexuality: Bisexual

Weaknesses: Socially awkward, scared of water, will attack any he thinks of as twisted human, such as Chaos Marines, Myrddraal, Trollocs, or Hemalurgic obamanations, with no regard for his safety.

Appearance: Golden yellow eyes, long, lanky black hair, dark skin

History: Shifting Shadows was born on Scadrial, to Worldhopper parents. His parents took him to Roshard for a short vacation, and he happened to bond a Cryptic. This was before he could remember such things. When he was back on Scadrial, at age seven, his parents were murdered by a rival worldhopper, who attempted to kidnap him. He ran, joining up with a tribe of Koloss. He grew up among them, learning their savage ways. At twelve, they said he must leave or get spikes. He left.  The worldhopper found him, and successfully kidnapped him. He took him to his base on Threnody, were he ran away. He discovered the hard way what Shades were capable of, barely escaping. He lived deep in the forest, learning to hunt without drawing blood, and all the other ways to avoid angering shades. At thirteen, he was captured again. This time the worldhopper took him to a group living on the Shattered Plains, so they could test on him. He ran away once more, living in an even harsher environment. This lasted until he was fourteen, when he decided to explore further out, and discovered the Horneater peaks. He lived there a year, before the worldhopper found him again, taking him. Finally, he escaped into an Alley by accident, finding his way into the world of the Wheel of Time. He lived there, where he joined a pack of wolves, finding out he could communicate with them through his mind. He lived there until he was twenty, and then he decided to go elsewhere. The alpha of his pack decided to come with him, and with her came the entire pack. They lived in the wilds of the Alleyverse for a few years, until now.

@AxeliustheGreat/Tena/Fangblade/Terror

Spoiler

Name: Tena

Sex: Female

Age: 45 Rosharan years

Birthplace: Kharbranth

Investiture: Edgedancer of the 4th Ideal (spren's name is Iffina). Steelrunner Ferring and Steelpusher Misting. Expert Awakener, 100 BioChromatic Breaths. 

Physical appearance: 5'8,'' well-muscled, and has short black hair (pixie-cut!). Light blue eyes.

Strengths: Expert at using a staff in combat, as well as being proficient with axes. Learned in both of her Surges, as well as her other Investitures. Lifetime pickpocket and juggler. 

Weaknesses: Pollen allergies. Can only speak Scadrian and Alethi. Occasionally reckless.

Biography: Tena was born to a well-regarded Lighteyed family in Kharbranth, but resented all the special training required for being a Lighteyed woman. She ran away from home at 10 years old, and spent her young life on the streets, learning the tricks of the trade (stealing). At 24, she was one of the best pickpockets in the entire city with some small help from her lucky spren, Iffina, and she knew it. Tena attempted to rob the manor of her own family when she was 25, but was caught and sentenced to execution. 

Her grandfather heard of this and bailed her out before the execution. He met her lucky spren, and told her that it was, in fact, a Surgebinder's spren. He taught her how her Surges worked, something he'd learned from his own Cultivationspren, and then took her to Nalthis via the Cognitive Realm. He purchased 100 breaths for her there, and taught her Awakening, as well as how to use axes and staffs in combat. From there, he brought her to Scadrial and abandoned her in Elendel. Tena taught herself how to use her powers as a steel Twinborn, and stayed on Scadrial, because she liked it there. 

Kills: Naermen (Gancho Libre), Kicker and Tarsaan (Archer)

********

Name: Fangblade

Sex: Male

Age: 18 Rosharan years

Birthplace: Northern Roughs of Scadrial

Investiture: Edgedancer of the Fourth Ideal. Has been spiked with copper, steel, and pewter to grant him human sentience, Feruchemical physical Investitures, and Allomantic physical Investitures. Fifth Heightening of BioChroma. 

Physical appearance: Very large half-wolf half-wolfhound dog with upright black ears, a long dark snout, and a mostly brown-gray coat. Bright green eyes. 

Strengths: Very big, strong, and agile dog, able to tackle even large humans or run quickly for great distances. Extensive experience in combat with Invested humans, and so knows their tricks well. His mother gave him Type 4 Awakened metal claws that he can use expertly, in addition to, of course, his actual claws and teeth. 

Weaknesses: Hard time communicating with humans; can be arrogant and rude in the sort of way that a dog would take as simply asserting dominance and a human takes as a challenge. Lacks significant knowledge of what would be respectful to a human.

Biography: Fangblade was born in a den that was dug under a cliff face by his mother in the northern Roughs. Hid mother had run off during a hunt and mated with a wolf, then dug out a den two months later. His litter was found by a man whom Fangblade calls 'Deathstink' in his mind. The man gassed the den, killing his mother and littermates, but not Fangblade, who was near the back of the den and had pressed his nose into the earth to save himself. Deathstink dug him out of the den and put him in a cage that smelled of rotting meat for four days, only feeding the pup twice. On the eve of the fourth day, the man was discovered by Tena, who'd been patrolling that area of the Roughs at the time. When she saw Deathstink, she put him out of commission and rescued Fangblade, naming him when he immediately bit her.

Tena raised him in the Roughs at her ranch and in the Alleycity. He learned to be calm and polite with humans, and she eventually copper-spiked him right above his shoulder. He gained the ability to talk with this spiking, oddly. Humans other than Tena and the already-insane TUBA membership avoided him both because of the weirdness of talking with a dog and because he was a bit of a jerk sometimes. He asked Tena to give him powers like she had, and she spiked him twice more, with steel and pewter to grant him Feruchemical and Allomantic physical Investitures. He traveled with her to her home planet, where he attracted a Cultivationspren that he bonded with. 

*****

Name: Charles Dettinger (Terror)

Sex: Male

Age: 31 Earth years

Birthplace: New York City, NY

Investiture: Has a boon and bane from the Nightwatcher.

Physical appearance: 5’ 6”, wiry, blond hair, and brown eyes. Constantly has a nervous expression on his face.

Strengths: Good with a machine gun or pistol. Excellent hand-to-hand fighter. Very gentle personality.

Weaknesses: Almost non-existent temper; cannot hurt people himself.

Biography: He grew up in New York City, and was drafted into the US army at the advent of the First World War. He fought in the trenches with a few of his buddies, until all of them except him had died. After that, he went a little crazy and climbed out of the trench he’d been stuck in for months and stood in front of all the German guns, wanting to die. However, as fate would have it, he stumbled onto an Elantrian Aon (he’s still wondering if it was a mercy or not) that teleported him to Emul, Roshar, where he stayed for a few years before stumbling into the Nightwatcher and asking her for a boon. He still hasn’t figured out if his boon or his bane is worse. He ran into a rogue Worldhopper that taught him the ways of the Cosmere.

@Bad_Karma/Cain

Spoiler

Name: Cain

Age: 19

Investiture: Epic Power (State of Matter Control, Can only be killed by someone who I am afraid of)

Special Skills and Weapons: Carries a short, black dagger and an assortment of poisons.

Weakness: Doesn't think long-term, lives in the moment, refuses to use epic power to often for evil

Physical Characteristics: Blond, Tall (6'0), Crystal Blue eyes, Black leather jacket

Family/Friends: Family all dead, killed by Dusk in super lifeless experimenting, Long time friends with Hellbent

Home Planet: Reckoner Verse

History/Biography: Family was killed by Dusk's experimentation, stayed with Hellbent until he started the war with Dusk, and I have been roaming ever since.

@BitBitio/Kane/Jonas/Stush/Goree

Spoiler

Name: Kane Mentiz

Investiture: Pinnacle, Oracle, ChayShan, Archivist (Via Spike), Windrunner of the Third Ideal, Cognitive-Shielding Aviar, Amberite Aether Bond, Shardarm, Soulcaster Fabrial made from a dead Cryptic.

So, a brief summary/reiteration: Visionary (Electrum Compounder according to MAG), Archivist by Hemalurgy, ChayShan, WIndrunner Surges and Shardarm, Soulcasting, Amberite, CogShield Aviar.

Skill in magic: I store information in Copperminds constantly. Also, I have infinite determination due to Electrum Compounding, but note that I only Compound to fill my Bracers up unless it is an emergency, where I will burn for Determination instead. I have trained a lot with Allomantic Electrum so that it applies better in combat. I can see up to ten seconds into the future if I'm flaring. I am highly skilled in the art of ChayShan. I Worldhop by jumping through perpendicularities, whose locations are embedded in my copperminds. I am good friends with my spren, Quintexidus or Quin for short. Also, I have considerable Aether power, and decent skill with it. I have befriended the Aviar, Arrow (Eelakin name is Arroji) . Now a Savant for Determination. More explained in weakness and history.

Equipment: Metallurgy equipment, Sentinel Coat, spheres, Power bracelet(summons slight boost in power and Stormlight), knives and daggers, machetes, Plasma rifle, two Devastator pistols, metalminds, metal vials, etc.

Plasma Rifle:

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This rifle fires energy blasts, however it must be charged with Investiture. In order to fire, it must use up Investiture. Kane hooks up electrum "batteries" that it taps to fire.

Devastator Pistol:

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This functions the same as the rifle, though its fire type and battery required are different.

Weaknesses: I am stubborn to a fault and have tried the same things in the past repeatedly before finally changing tactics. Can be influenced due to Hemalurgic spike. Also sometimes, I will make reckless or bad decisions that will cause damage to myself and others. I am missing my entire left arm and it can't heal. Feruchemical Electrum savant. I get more yield out of tapping and burning Metalminds but if I run out I go into a depressed state and lose motivation to do anything. My greatest weakness is wanting to help my friends. I could be forced to do anything if the life of a friend was on the line. See below for an extensive guide on how to beat him.

Other abilities: Master of Metallurgy, proficient fighter in all weapons, master of knives, machetes, and daggers especially. Proficient hand to hand fighter. Skilled with Soulcasting. Owns a Soulcaster stolen from an irresponsible ardent. Incredible strength on account of having a "Shardarm." Ambidextrous for hands (due to Shardarm making my non-dominant hand equally dexterous) and feet (normally, I was always footbidextrous)

Appearance: Blue Sentinel Coat with helmet (coat is Awakened to protect me), silver synthetic t-shirt underneath, Aluminum utility belt with weapons and metal vials, padded brown jeans, protective boots. Keeps hair moderately short. No freckles, looks like he always has a decent tan. Muscular arms, with Soulcaster and Aether on right hand, Power Bracelet on wrist, long Electrum Bracer(like an arm guard for archery but electrum), two Copperminds on upper arm, Shardarm for left arm, angular facial features. 

Sentinel Coat:

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There is some controversy about metals in the cosmere and the Alleverse. You can see several metal sections on the coat, however they can't be Pushed or Pulled on. This is not because they are Aluminum. Rather, they are made of electrum. Due to the fact that Kane is a Compounder, all of the metal on his person are electrum. He Compounds to fill them to a very large extent. Metalminds of enough Investiture are immune to being Pushed or Pulled.

PM me for more details. - Bitbitio

Age: 40 Scadrian years old (Ageless, due to a large outpouring of Investiture that changed Kane's Spiritual Aspect during the Alleystorm)

Nationality: Half Terris, Half Elendel Basin

Hair: Dark brown

Eyes: Chocolate brown

Height: 6'4"

Religion: I'm Pathian, although I don't own an earring since I already have a spike. 

Home planet: Born in Scadrial, specifically Elendel Basin. 

Spouse: Adli Mentiz 

Parents: Brevan and Kaiah Mentiz (see history for more details)

Siblings: Older sister named Lita Kion, she is married to a JinDo man who is also a ChayShan master named Sudo Kion. She is a Twinborn Lurcher/Steelrunner. Killed by a highstorm.

Children: Zaren Mentiz

History: My parents are Brevan, a Terrisman steward who was a full Keeper, and Kaiah Mentiz, a full Mistborn. Kaiah belonged to House Mentiz, a prominent noble house in the Eastern Dominance that was in the Allomancy business. They made metal vials and mined their contents, then shipped them to Luthadel. Although Brevan was just a lowly steward, they eloped and moved to the Central Dominance. By the time they arrived at Hathsin, Ruin's final plan was in motion. They fought the Koloss and barely survived. They moved to the Roughs after the Catacendre and started a family. When Kane was only two, they were killed by Koloss, which caused Lita, the elder sibling, to Snap. Lita and Kane moved to the slums of Elendel. For six years, they lived as street children. One day, a passing Terrisman noticed Lita using Allomancy. After studying them for a short time, he deduced that she was also a Feruchemist. Therefore, Kane, being her brother, was also possibly a Feruchemist. The Terrisman, who was an Archivist, brought them to the Village. Within four years, Kane and the Terrisman had been kidnapped and Kane was Hemalurgically spiked with Archivist powers. This also caused me to Snap. My sister realized what danger I was in, so she rescued me alongside the constables. We worldhopped to Sel, where I studied ChayShan techniques and became proficient in it. Unfortunately, the same kidnappers, called the Trellurgists, attempted to kidnap me again. We escaped to Roshar, though I still move around to avoid Trellurgists. I joined TUBA and dueled Rhazien (Mraize's first character). I was later captured by the Trellurgists, however, and Minag was killed. I escaped and eventually swore the Second Oath of the Windrunners. Using my newfound power, I traveled to the Vaeria and bonded an Amberite Aether. However, I discovered that I couldn't escape conventionally, since I was out of Stormlight and couldn't find a perpendicularity that didn't kill me on contact. A Vo-Dari learned of my problem and Sent me back to Roshar with his power. I began searching for Rhazien. I arrived in the Horneater Peaks and met an old Forger. I then traveled to Rhazien. I educated him in ChayShan. Then, I went to the Alleyway Bar a few times. Eventually, I founded the Sentinels and fought in the Seven Day War. After the Seven Day War, he became a Feruchemical Electrum Savant. He participated in the Long War and is currently sequestered in his bunker, working with Metallurgy. I have written a lot of backstory for Kane, and I mean a LOT. The easiest place to find it is Page 1 of CDS. 

Personality: Adventurous, outgoing, and quick to trust. I'm stubborn, and observant. I store everything in my copperminds just in case, including ChayShan techniques. Also is depressed, runs on electrum Determination.

Kane studies Metallurgy, so in his spare time he is cooking up new alloys to test various experiments on them. His most successful discovery was the alloy that he uses for his armor, which is primarily elecrumminds but also a stronger metal. He has this little case with several highly valuable metals in it. A single bead of atium, a single ettmetal cube device, a cube shaped piece of malatium, several thin sheets of aluminum (that stuff is storming expensive), and his prized object. A single bead of lerasium. However, it is smaller than an ordinary lerasium bead and it can make at best a Mistborn slightly weaker than Spook was. As malerasium (my headcanon name for a lerasium alloy), it can make an above average Misting. However, Kane is keeping it in reserve until a later date.

Visual Representation*:

Kane.thumb.PNG.3f336ea5ed00ab9296a5598b66b67212.PNG

*Not fully realistic

Kane could easily be considered an overpowered character. He has more Investiture, resources, connections, skills, and abilities than many characters. Because of this, I have created certain guidelines to assist those who wish to make a fight with him seem more possible. 

1. How to beat each of Kane's Investitures:

A ) His Metallic Arts

Kane has much more passive Metallic Arts than Steelpushing or Skimming. Archiving is not very useful in battle. Oracling is limited to a few seconds. Pinnacling is more dangerous, but not that much more. I have made Kane a Savant for Feruchemical Electrum. Both Investedly(probably the wrong word) and psychologically, Kane has gone through far more turmoil than any normal man should have to endure. He is basically addicted to Determination, without his morning "drink" of it he loses motivation. 

B ) His Surgebinding

Kane has access to three Surges, two by his spren bond and one by fabrial. I have selected three Surges that I like, but also don't push too many limits. He has Adhesion and Gravitation like any Windrunner, and therefore some effective counters to this are weight manipulation, Lashing immunity via Shardplate or Aluminum, or Abrasion to counter Adhesion. Counter-Lashings also work. A good counter to Transformation is by resisting his attempts to transform. He is able to utilize Determination to make this more difficult, but he can't force anyone to do anything, only persuade them. A strong will can easily avoid this weapon. He also has a "Shardarm," since he lost his true arm in SDW. This can be countered best by strong blunt weapons, preferably other Shardweapons.

C ) ChayShan

ChayShan is an art from JinDo on Sel that uses a type of meditative "dancing" to focus the mind. It also draws forth large amounts of strength and speed. The best counter to it is to either avoid the attacks or prevent him from accessing the Dor by stopping him before he completes the kata. 

D ) Amberite Aether

This is a very difficult one to fight, and the prime reason Kane could be called overpowered. Aethers are from a canon magic system but unpublished story. There are six types, and Amberite is the one that allows one to grow crystal weapons from your palm. Crystal armor and tools can also be created. One very simple counter is a Verdant Aether, which directly conflicts with Amberite and negates the potency of both. If you had Shardplate or a Shardblade, you could cut through it. Or, you could tire his Aether by making him use it a lot.

E ) Aviar

This provides further protection to Kane as it makes him immune to emotional Allomancy and bronze Allomancy. This means he can't be Hemalurgically influenced while the Aviar is in his presence. The best approach is to kill it; The next best being more conservative, because it instead means separating them or capturing the Aviar. 

F ) His Sentinel equipment.

The best way to beat it is to break it, frankly. if you break his guns, they can't fire. His coat is simply cool armor. Break through, and you can win.

In tandem, all of these Investitures seem impossible to beat. And honestly, it is very difficult. When fighting Kane, don't give up! I do my best to not godmod, and usually I try to hold him back. The only exception is assassination. If you try to freaking assassinate him, NO QUARTER. 

In regards to this entire bio, I am very sorry that I keep flipping from first person to third person point of view. In the RP, I write entirely in third person.

Anyone and everyone who thinks they have an OP character, feel free to copy my guide for this, then personalize it. I won't be offended. I will be flattered. 

*********

Name: Jonas

Investiture: Bronze Compounder, Tineye via spike

Other abilities: Has spent so much time awake at night that he has perfect night vision. The tin helps too. He is very clever and physically capable.

Relatives: None that he knows of. Was orphaned very early on.

Age: 20

Weaknesses: No real combat experience, total distrust to everyone around him. 

History: Born in Elendel. Orphaned as a baby. For a few years, he was at an orphanage, and instinctively used bronze feruchemy and eventually came into his Allomantic abilities when he left. He learned and mastered his abilities early on. He spent 12 years growing up on the streets, learning to be tougher than anyone. For two years, he worked at the docks as a manual laborer. Around his eighteenth birthday, he left and somewhere between the day he left and his nineteenth birthday he gained his spike. He was found by a passing Worldhopper who became his mentor. When he turned twenty, he traveled to the Alleyverse alone.

Visual Representation*:

Jonas.PNG.ff4bdcff354b089b61ae97417de79796.PNG

*Not fully realistic. 

**************

Name: Stush

Investiture: He's a stump combined with a bush. His uncle was a Stick. No, his uncle was THE Stick. 

Relatives: a stump and a bush. And a Stick.

Bio: He is a Stush.  

*********

Name: Goree Smedry

Alias: Plan B, The Contingency

Investiture: His talent is this: He is extremely bad at spelling.

I can see this being useful for decoding messages. His bosses ask him to scribe and he ends up deciphering a code. He's so bad at spelling.

Skills: Talkative, Funny

Weakness: Sometimes his power works against him.

Appearance: A tuxedo (duh) and a rutabaga hat.

Age: 25 Earth years

Personality: Extroverted and outgoing. Popular with the ladies.

@Blessing of Potency/Melody

Spoiler

Name: Melody Jan

Epic name: Symphony


Power: Epic (sound manipulation)


Special skills and weapons: Dual hidden blades, throwing knives

Appearance: [Art by my friend - Blessing of Potency

5DA41CF0-5D88-4D61-A245-10999F5439D3.thumb.jpeg.4d0a4aee0ecb3c34b73fbb89c8f009cb.jpeg
09AFC8C0-A23C-4775-B303-A6593F57846B.thumb.jpeg.ca4eed1998cf7336fe39a71bb97d0ac1.jpeg

Weakness: Air manipulation or high altitudes


Physical characteristics:
Height: 5”4’

Hair: Brown

Eyes: Light Blue

Age: 28


Family: Parents are dead, not in a relationship.


History/Biography: When she was 12 she was in a plane crash caused by an air manipulation epic. She got her powers soon after and used her new found powers to kill the epic that caused it. People say the noise from the battle could be heard all over the fractured states. She disappeared soon after and found her way too the allyverse.

Personality: She is actually a pretty timid person who doesn’t like confrontation. She has a tendency to stutter and stumble over her words.

Epic Powers: The first effect is the user has an increased awareness to sound waves, this isn’t better hearing, they can sense sound waves. The basic ability is being able to basically turn the volume up and down, the more it’s altered the more concentration is needed. Making something louder is much harder than quieter. Threw training users can teach themselves to funnel sounds and even, through extensive training, catch sounds and redirect them. There is a range around the user that they can manipulate, though this can be increased. This power is also heavily influenced by emotion, strong emotions usually cause big burst of power that the user would not be able to replicate.

@BooksBeforeDeath/Toa

Spoiler

Name: Toatasituelteleleiaponga (Goes by Toa)

Sex: Male (transgender)

Age: 483

Physical features: 5'6", has shoulder length black hair, and has bright blue eyes. Wears a black cloak with the allomantic alphabet symbols for steel and zinc. Has a large bruise on his left shoulder.

Personality: Coy, sneaky. Likes to be a part of things, but in the background. Loves to acquire and trade secrets. Social, but can be serious when needed. Likes to tinker with gadgets, but doesn't like helmagury.

Weaknesses: Quests; loves to observe and tamper with quests. Doesn't like people breaking gadgets. Touchy about his family. Has a large bruise on his left shoulder that causes extreme pain when hit. For this reason, he can't wear anything heavier than leather armor, or he is essentially immobilized due to pain. 

Preferences: Loves all members of the GB, and treats them like family. Doesn't like members of the DA. Otherwise, hates all noblemen and Terrisman. Loves fruits and berries, but hates nuts and most sweets. Prefers areas such as jungles or enclosed buildings, which are easy to hide in. Enjoys hunting and killing large game such as Chasmfiends. Enjoys being flashy with his Feruchemist side: likes to flash his cloak and zip away.

Abilities: A twinborn: Burns Cadium (slow bubble), and stores with steel (speed). 

Weapons: Primer cube, obsidian daggers.

Fighting style: Either fights with speed, zipping through enemy lines, stabbing strategical pressure points, or, if overwhelmed, throws a primer cube and calls for reinforcements.

Backstory: Born on Scadrial, Grew up with no parents. Born in Era.1 from a Feruchemist and an Allomancer, but was cast out for not being Fullborn. Resented both Noblemen and Terrisman for what was done to hir (him/her). Eventually infiltrated hir parents home, and brought down the keep with a couple well placed lies and secrets. Got an interest in lies, and ended up with an information empire. Learned of the Well of Ascension, and discovered worldhopping. Eventually discovered the Alleyverse, where he met up with the Ghostbloods. Has been a loyal member ever since.

@Caesura/Ava

Spoiler

Name: Ava

Age: 26 (Scadrial years)

Investiture: A-steel, F-tin, Lightweaver of the 3rd Ideal (Shardblade, but not plate)

Physical characteristics: Long black hair, usually worn up. Grey eyes. Average height, slim.

Weapons and skills: Shardblade, two small daggers, some knowledge of both poisons and medicine.

Weakness: Not very strong or a very good fighter head-to-head (prefers stealth, or poisoning).

Home planet: Scadrial (Era 2)

Family: Estranged parents on Scadrial

History/biography: The daughter of a minor noble family on Era 2 Scadrial. Dreading the idea of eventually taking over the family business of textile production, and discouraged from using their Allomancy, her and her brother Levi ran away to rural Alethkar looking for a simpler life. However, after the death of Levi in the war against the Parshendi, Ava bonded a Cryptic named Fractal. Lacking money and any practical skill to earn any, she became an assassin, learning as she went. She learned to kill as she went, using it as a way to vent her anger against the people who killed her brother.

@Cyanic/Deras/Araha/Kera

Spoiler

Note: Cyanic has announced their retirement from the Alleyverse RP. His characters have been adopted by @Badadah (Araha), @Nohadon (Deras), and @xinoehp512 (Kera). These authors now fully control their respective characters. 

*******

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma). Easily trusts people who've helped her or her friends, or those who are kind to her.

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

During a struggle against a giant beast during the Seven Day War, a he felt a storm grow closer, one which gave him immense energy and he and the monster disappeared with no trace. After some time in a strange world of stasis and unmovement, when he found an exit, and landed 16 years in the future after the Alleycity war.

******

Name: Araha Sollus

Investiture: Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 20 (at the time of Era 2)

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Bio: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*******

Name: Kera

Investiture: Cleric of the Grave (6th), Acolyte, 1st Ideal Truthwatcher,

Age: 23

Special skills and weapons:

*Enhanced Cleric - Can cast Spare the Dying at 120 feet through any barrier magical or not, which stabilizes a dying person and she can choose whether or not to bring them back to consciousness. This spell does not heal.

*Augmented Faith - Has multiple healing based spells and abilities and has three pools of resources to pull from: Mana, stormlight, and spell slots. Mana regenerates over time but has weaker spells, stormlight is stormlight, and spell slots which she has 10 of, can only be used once per 8 hours of non-strenuous activity, these are among her strongest spells, allowing her utility, healing, and even offensive and defensive capabilities.

*Misc - Calm under pressure and proficient with shield-based combat (her whole family was trained in brawling by her father). Can channel her cleric spells through any holy symbol of her god. Cerr, her spren is usually transformed into a holy symbol. Cerr claims that the experience of being used as a holy symbol to channel a different power is tingly.

Weakness: Wilderness survival and solo journeys/travels. Kera is very group oriented and cannot travel effectively by herself. She is tough and a great healer, but not very good at dealing significant damage against foes. Must be conscious to cast her spells, so can't use her spells to bring her back to consciousness.

Physical characteristics: Long blonde hair, silver eyes and an innocent, but confident face. Many would consider her beautiful. She is usually seen with a white (and sky blue accented) dress with long sleeves, and a skirt that goes past her knees but not below her shins. She usually wields a shield at all times. She has Cerr, usually in the form of a holy symbol. She also wears studded leathers when she knows and can prepare for combat.

Home planet: Alleyverse

History/Biography: Kera was a simple farm girl who lived with her family until she heard the calling of a god from a far, far away world. After this, she began exhibiting divine powers, healing a sick traveler, bringing her brother back from the brink when he almost died from a wolf attack.

After this, she believed that her calling might be somewhere else, that she could help people better in a different place, so with the blessing of her family, she set off to the AlleyCity. The journey was rough and hard, but she managed to bond a spren who shared her ideals. While she and Cerr became fast friends, it was hard for him to bond with her as she hadn't suffered trauma, but it was possible and they managed to do it. Her bond enabled her to become an even better healer.

Once she arrived in the AlleyCity, she heard of the first death from the arena and immediately enlisted with the healers of the arena to prevent such things from happening again. She has been effective so far, and now seeks to use her skills to help more people around the city, and maybe even the rest of the Alleyverse.

@DarthWoodrack/Dusk/Walker/Zack/Thel

Spoiler

Walker Drown

Investitures: Double Steel

Build: 6 ½ feet tall, and of normal build.

Age: 23

Skills: Good with duel swords, Knives, and hand to hand combat. He can also read and is a skilled strategist.

Equipment: Two katanas strapped to his back and keeps the speed that he uses in a ring in the back of his mouth. He also keep emergency steel reserves in his wrists, and an emergency knife strapped to the side of his leg under his pant leg, but over the metal plate.

Clothes: Brown leather jacket over chain link and brown leather pants with metal plates strapped under them. Combat boots and leather gloves. Keeps his hair above his evers and about an inch above his shoulders, but that’s it.

Personality: Very loyal, mildly cheerful, Kind of deceptive, doesn’t really trust himself to make his own judgements. He is very untrusting to someone he doesn’t know, but suffers from the delusion that if someone is part of a group they are as trustworthy as that group.

Weakness: Walker is physiologically incapable of breaking a promise, or killing someone without letting them fight back.

History: He was abandoned by his parents because they couldn’t take care of him and was adopted by a world hopper. The world hopper found that he was twinborn and started training on Tavalin. When he was twelve he was told to store as much speed as he could in a small nugget of steel for a week, and when he was done, he was told to swallow it. He was than given another nugget and filled it with the investiture from the first nugget and swallowed it. He then repeated the process until he could barely extract all of the speed from the swallowed nugget in 5 minutes. He then had his ring engraved in the back of his mouth and stored all of his speed in it. He continued training in his swords, his knife and his hands, until he was 17. Than a sandling killed his master while they were training and sent him out alone. He had a fair amount of money and went to scadrial where he continued to train in the use of feruchemy with his terrisien ancestors for 2 years. He then moved to border land and trained in combat their as a mercenary for 3½ years before joining  TUBA and becoming a soldier for them. He spent the extra half year filling his knowledge gaps about the cosmere and basic sciences. He still operated as a mercenary as long as the contract doesn’t threaten TUBA, which he treats as a new family.

*********

Dusk Indrajit

Investitures: 5th and a half hightning awakener, Blood sealer.

Build: 6 feet tall, Lean.

Age: 39

Skills: He is a very skilled awakener a blood sealer. He is a fairly good fighter with a staff, and a skilled manipulator. He is also a fabrial scholar and can read.

Equipment: He carries a long dark wood staff, a long stormlight reinforced rope, and has a dozen lifeless cremlings that scurry around underneath his cloak.

Clothes: He wears a black leather jerkin over a clothe shirt and leather pants with boots. He also wears a black cloak that goes down to his ankles.

Personality: He is mildly selfish and very manipulative. He is very intelligent and knows how to be nice to people, though he doesn’t use that skill very often.

Weakness: Finds it incredibly difficult to think about other peoples emotions.

History: He lived with his mom on Scadrial for the first 5 years of his life. His father was a blood sealer world hopper you left his mom before he was born. His earliest memory is his mom pleading with a gang in the rusts in ruin before they kill her and take her money. He was adopted by another criminal who killed the gang that killed his mom. I know. A lot of death. He then kept Dusk for 6 years and was taught to do whatever it takes to stay alive. He taught him everything he knew about combat, but didn’t teach him very much combat. His adoptive father was killed by Miles Hunderlives and he stayed hidden the entire time. He wandered in the rusts for a year before he was adopted by a awakener world hopper and lived with him for 10 years before poisoning him with shades trapped in small aluminum balls to get his breaths, which put him on the fifth heighting, During that time he learned all about awakening and blood sealing. He then made his way to Alleycity, joined Walker in TUBA and developed a relationship with him in the ½ before present day. Will go more into these 15½ in the long war.

******

Zack Rickers

Power: Epic. He heals at twice the rate of a normal human, can jump six times normal human height, is 20% stronger than the average human, and has the dexterity of a very good contortionist. The healing factor also makes him age at half normal rate.

Skills: He can pick locks, is a fairly good fighter, is good at staying hidden, and pickpocket unobservent people.

Appearance: He is 6’2, of average build and has very short hair. He wears a black Kevlar jacket that molds his chest. It is arranged so that when he moves it doesn’t rustle and leather pants that are arranged the same way.

Age: 23

Weakness: He has very bad social skills, and usually ends up picking fights with complete strangers. He is also prone to bar fights.

Personality: He is breif and very quiet. He is mildly confrontational and hates most of the rest of the universe.

History: Absolutely nothing is known about him.

**********

Thel 'Vrarom

Investiture: Double Nicrosil.

Species: Sangheili(Halo Elite)

Age: 53 (21 in biological years)

Special: Spartan Ⅱenhancements on top of Sangheili strength, and a flood partial infection.

Skills: He is an incredibly good fighter, a very good engineer, and a master strategist.

Equipment: He has a investiture powered energy sword, a modified set of mjolnir armor, and a bolt shot pistol. He also has  a shield generator, a cloaking device and a short range jet pack.

Mjolnir Armor Mods: His armor has an aluminum alloy coating its outer shell and is modified to shape a Sangheili. It also has support for a cloaking device and is extra thick.

Clothes: He wears a black bodysuit under his armor.

Personality: He is very honorable and will always follow through on his word. He will fight to the death to protect anyone who works for him, even against those who are much stronger than he.

Weakness: He has an extreme code of honor. He will always except a dueling challenge and will not allow anyone to interfere to his favor. He will never back down, will work himself to death before admitting defeat and always give people to warnings before killing them.

History: He grew up as a member of the covenant directly before the great schism. He had been training for years, and his father was a fleet commander. His father landed on the last planet with the facilities to make spartan 2s. The humans invited them to negotiate. In a peace negotiation they agreed to put his on through the program. He survived and became the first Sangheili to go through the spartan program. Then the schism took place. His father's fleet remained loyal to them and the human’s joined them. Than Covenant Brute ships arrived and killed his father. At that time he was a young adult and was already the heir to the fleet. He took command and destroyed the brute fleet. He found a Promethean garrison and recruited the five regiments he found within. Then his fleet was sucked into a wormhole that was caused by the destruction of Alleys in the 7 day war by the phoenix. They arrived and crash landed on the Alleyplanet without anyone noticing. He started repairing the ships and made it a guild. He promoted one of the spartans you served under him to work with him, and recruited a skilled human to join them. They became the other two leaders of the Precursors guild. He then went into the ruins of the base of an alliance called the true alley and killed the several dozen, heavily armed scavengers  at the DA lab. While doing this, his face was mildly damaged and his arm was broken. He then found what he came for. The secret DA project; the Flood. An infection form jumped on him. It was young and severely damaged, so it only affected his damaged portions. He now has a flood arm and half his face was infected. He took it with him and made it an integral part of his guild. He then increased his recruitment rate and allied himself with The Sentinels.

@Dwig Jigdens/Rick/Dwig Jigdens/Ciera

Spoiler

Name: Rick (Just Rick) 

Age: 40 

Investiture: Hemalurgic spike. Pewter. 

Skills and Weapons: Rick is a hand to hand master. He will use any non-bladed weapon or gun. He has a quarterstaff that he appears to lean on. He can use the quarterstaff extremely well. 

Weaknesses: Alcohol. He is almost always hungover or drunk. (He drinks so much that even pewter won't burn it off). He would rather die than use a bladed weapon. His awareness lapses (because he's drunk) some of the time. 

Physical Characteristics: Rick is 5.11 and has a lithe build. He has long hair that's in dreadlocks because he can't be bothered to do anything else. His face was at one point (and may still be) handsome, but it's been bashed and torn so much that's it's covered with scars.

History: Rick grew up in the streets of Silverlight, until, when he was about 20, he started to travel about the Cosmere. He stayed in Elendel for a while and while he was there, bought a spike from the Metallurgy and Investiture location there. He traveled as a guard with a Realmatic merchant for quite a while, until he heard of the Alleycity. He moved there five years ago and has lived there ever since.  

**********

Name: Dwig Jigdens

Investiture: Steel Compounder

Skills and weapons: Revolvers, may have some magical ability. A Shardblade that only he can touch. A good attitude.

Weaknesses: Thirst for adventure. Needs freedom. 

What does he look like?: Dwig is a tall man with shoulder-length brown hair and green eyes. He usually can be found wearing a really beat up duster of indeterminate origin, and a crisp shirt and trousers. 

Things: Dwig was born on Scaridial but has traveled to most of the Alleyverse worlds. He is an inventor and salesmen as well as an adventurer.  

*******

Name: Ciera Jigdens

Magic: Channeller (Gateway and Ter'Angreal talents) 

Special skills and weapons: Channeler, duh

Weakness: Will only fight to protect her friends and ideals 

Physical characteristics: 5.5, with a slender build, often wears a t-shirt with the symbol for Allomantic tin 

Family: Dwig's sister, her parents.

Home planet: Scadrial

History/Biography: Unknown (Will add this later) 

@Elandera/Lanrielis

Spoiler

Name: Lanrielis

Investiture: Awakening (Third Heightening - 650 breaths)

Special skills: Hand-to-hand combat, with an affinity for Awakening her opponent's clothing.

Weakness: She constantly drops down to the Second and First Heightenings, sometimes below that, because she expends breath constantly. It also means she needs a constant source of income to help rebuild her breath supply. Never became proficient with weaponry.

Appearance: Female; 5'7" with a muscular build; broad shoulders; shoulder-length red hair

Family: Youngest of three children born to a wealthy Hallandren merchant.

Occupation: Mercenary

Personality: She rarely takes anything seriously, which is part of why she didn't last long in the city guard. That, and her inability to learn how to use a sword. She enjoys awakening opponent's clothing because she finds their reactions amusing when their shirts start trying to move themselves.

@ElephantEarwax/Groot

Spoiler

Name: Groot

Investiture: I am Groot. (Also Dustbringer 4th ideal.)

Special Skills: I am Groot.

Weakness: I am Groot.

Physical: I am Groot.

Family: I am Groot.

Home: I am Groot.

History: I am Groot.

@Furamirionind/Oruden 

Spoiler
Name: Oruden 
 
Investiture: Twinborn: F-Zinc A-Zinc, Windrunner-2nd Ideal bonded to Selriaya

Weakness: Paranoid and doesn't trust anyone. Fighting brings back traumatic memories and sometimes just shuts down in the middle of a fight.  Several times getting wounded or almost killed from it.  Cannot run or move particularly fast from an injury he sustained in battle.

Special skills and Weapons: Has learned to speak his way out of situations to avoid a fight and can talk circles around the Alethi military me he was around. Usually caries a typical steal short sword, but on Roshar carries a dagger hidden in his boot. has experience disguising himself amongst others, has been a Windrunner since he was 15, and has gotten experience with the lashings.  Is particularly skilled at using the Reverse Lashing. 

Was trained in fighting with short swords and self-trained in staffs before the incident

Physical characteristics: Male, Human, 18 years old, light brown hair, dark grey/green eyes, 

5'9" tall, Dressed in ragged... um... rags, looks weak, though is about average strength.

Family: Mother from Scadrial and was also a twinborn, Father from Nalthis.  They worldhopped quite a bit. (Oruden was an only child). After turning 1, Oruden went with them to Roshar where they were shortly ambushed. They held off the ambushers so that Oruden could escape.

Home: Grew up on Scadrial, been living on Roshar since he turned 15.

History/Biography: Having grown up on Scadrial, Oruden was quickly trained by his mother (and Uncle when she wasn't around) in both the use of Allomantic and Feruchemic zinc.  He was also taught to be storing Feruchemical thought in the zinc whenever available.  He had a vast storage built up, however during the ambush on Roshar, he used almost all of it up in a panic.  This allowed him to escape and lose the person following him, but wasn't able to find his way back.
  Knowing his parents intended to go to Kholinar, Oruden headed in that direction.  However, as soon as he got to Shamel he was beaten and robbed of everything but the clothes on his back.  realizing that he would actually need to take precautions to protect his belongings. He rummaged a bit of food from the trash and continued on his way.
  Oruden found a stick by the side of the road the same hight as him.  He started practicing with it as a weapon. Training himself in the use of a staff.  While he was walking towards Kholinar, he got into the practice of storing Mental Speed as he didn't need it.
  3 times he ran into others. The 2 bandit groups he quickly convinced he was not worth their time.  The slaver caravan had half a dozen people that were nearly starved.  Enraged, he approached the caravan. They tried to enslave him as well, but he ended up using his staff to defeat them. He freed the slaves and gave them the rest of his food.
  He continued he running but as he was storing mental speed, he didn't notice that his shoes stuck to the ground and pulled off his feet, or the spren hovering near him.  He arrived in Kholinar wearing month old clothes, and without food.  He looked around for something to eat or somewhere to bathe, however, he found nothing.  As a last ditch effort, he enlisted for the Alethi military for the food and supplies.  It was here that he actually met Selriaya, who introduced him to his abilities. he shortly after swore the first ideal.
  He was forced to serve 4 years in the military. he eventually became squad leader of his squad until, just after he completed his 3rd year (now 18), he was transferred to a different squad to be squad leader.  He organized his new squad, but during the battle, saw his old squad.  The new squad leader just pushed the men; Oruden's men, right into the enemy in front of him with no plan or thought for the battle.  The squad was quickly surrounded and quickly falling as well, Oruden swore the 2cd ideal and used a combonation of rioting confusion and reverse lashing people or parts of the ground to throw these enemies off balance (mentally and physically).  He occasionally drew mental speed as well to help decide his next move.  Everything carefully planned out; nothing unaccounted for.  Dodging in and out of the enemies. A sword swung at him, so he drew upon mental speed to decide the best way to dodge/block the blow... and he immediately ran out of zinc.
He had burned/tapped it faster than he thought and expended it all up in the seconds of this fight.  The sword hit him and he blacked out.
he woke up 3 weeks later but was unable to walk.  they sent him away.  He had only been able to save 3 of his old squad. 2 of which had fallen in the next skirmish.

@Gancho Libre/Ioc/Riathor/George/Fred/Xena

Spoiler

Name: Ioc

Cause of Death: Taken over by the Voice of Chaos. 

Abilities: Ioc is a powerful character known for their internal monolouges and poor grasp of social norms. They have been seen doing the following types of magic:

Surge of Gravitation

Surge of Abrasion

Surge of Adhesion

Surge of Progression

Surge of Division

Surge of Transportation

Feruchemical Steel, Pewter, Duralumin, and Nicrosil

Allomantic Iron, Tin, Alluminum, and Chromium

Coumpounded Zinc, Copper, Gold, and Cadmium

Aonis and ChayShan abilities

Thousands of Breaths

Epic ability: unknown

Occulatorship

Rithmatist abilities

Aether of Amberite

*******

Name: Riathor Hasting

Current Status: Hasn't been seen since he went to meet his spren on the Other Side of the World. Most presume that he is dead.

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at dueling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History: all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.

*******

Name: George

Cause of Death: Died exploring the other side of the world. 

Investiture: The ability to eat other beavers.

Race: It's a beaver. a cannibalistic beaver, of course

Weaknesses: It's a beaver

Strengths: It's a beaver

Goal: It's... well... a beaver. It tries and succeeds in eating other beavers in order to stop them from destroying sticks.

Hobbies: ... beaver.

*******

Name: Fred N'George

Gender: Male

Investiture: A-Pewter

Limitations: Doesn't have any arms

Strengths: Has an incredibly thick skull

Method of Operation: Running at things and head-butting them

Intelligence: Isn't particularly clever in the normal sense of the word, but has a very ordered and particular view of the world, due to the loss of both arms and stuff.

Skills: Used if the team needs another angle, a bodyguard, or a perpetrator that nobody will expect due to the loss of both arms

Other facts: Has an assortment of disturbing facial expressions

********

Name: Xena Uzasny

Gender: Female

Age: 17

Investiture: Can hear spelling and grammar

-Smells delicious to dragons

Special Talents: 

- Can play the Oboe 

-Can throw herself at the ground and miss 

-She is also able to eat stick dynamite without exploding; she only gets stomach aches 

-Can dance really well, which is surprising because of one of the items below 

Appearance: Kinda shaped like an oboe 

-Her face makes her look young and innocent to the point of ridiculous underestimation

-Really likes cutting off the dress part of havahs and wearing the tops with pants 

-Oh, also, she literally has two left feet. 

Quirks: Gerbil snorts AND skips ahead to the last page in books

Psychosis: A type of mild paranoia where she frequently imagines mistakes she could make that would lead to her death; keep in mind this is not like Aviar, and is limited by her imagination; it doesn’t cause fear, per se, but she can’t really control it. This dysfunction can’t tell the future, and most of the ‘deaths’ she imagines are quite far-fetched. 

-Whenever she feels self-conscious, she mumbles the word ‘potato’ over and over 

Emotional Stability: General stable, but if anyone mentions the word ‘cockapoo’ she breaks down into hysterics 

Items: Oboe, with an atomic-explosion proof case 

-Several cans of dragon-repellent 

-A potato 

-A Herdazian Rhyming Dictionary

-A cool rock

-A Crystallian handbag

-And, of course, a Type IV awakened action figure that looks like a Potato. It's command is to “Pretend to be the real potato” 

@GodofAnime/Warwick/Hammond

Spoiler

Name: Warwick

Investiture: Mistborn

Appearance: Brown hair, vantablack eyes, black/grey cloak, black shirt, black pants.

Weapons: Scythe, Daggers, Throwing Knives, Katana, metal vials

Weaknesses: Scared of heights

History: Lived in the slums of Luthadel. Was made into a assassin by a thieving crew to kill nobles. Ran away and was kidnapped by a worldhopper and was taken to the alleyverse.

********

Name: Hammond Smedry

Species: Gerbil Rights Activist

Weapons: Protester signs, Bag of Infinite Teddy Bear Grenades (Made out of a flexible glass that multiplies all objects inside it.)

Family: Smedry

Talent: Anger Management (The angrier he gets, the bigger he gets. The calmer he is, the smaller he gets)

Weakness: Can only speak gerbil. Can write and understand english. Can only throw teddy grenades when he is > 1ft.

History: Lived with a Mokian but got away. Saw people gerbil snorting and started a protesting group. Was put in a pet shop by Hushlanders and then taken by WorldHoppers to the Alleyverse.

Special ability: When in life threating danger he can call his group of protesting gerbils.

Physical Appearance: Cute. Tan colored. Wears a "Stop gerbil snorting" shirt. Has a 7 foot tall sign that says "ALL GERBIL SNORTERS WILL DIE!".

@I am Witless/Yzabet/Pallas

Spoiler

Name: Yzabet Montague (Yi-zah-bet Mawn-tah-gew)

Investiture: Edgedancer of the fourth ideal (has Shardplate and Shardblade.)

Age: Approx. 34

Gender/Sex: Female.

Physical Appearance: 5’8, brown hair with subtle streaks of other colors. Rosharan ethnicity unknown. Light, tanned skin.

Additional skills: Is an exceptional warrior with swords and guns ( prefers rifles over pistols). She is an exceptional, near-perfect sniper (think Bucky Barnes/Winter Soldier) and can use a sword with frightening lethality (think Inigo Montoya). She breeds spiders and dangerous plants, and isn’t afraid to turn the spiders or the various poisons and potions from the plants on her enemies. She is a very good cook, and her most famous food is a hecka good egg-free cookie dough.

Weaknesses: Yzabet is a scientist, and the best way to combat her is to put an interesting puzzle in front of her. She is also allergic to allergy medicine, though none of the worlds seemed to have discovered this yet.

Bio: Yzabet exists. When she was younger age enjoyed hanging out with her TUBA friends. She doesn’t remember what caused her to attract a spren - she doesn’t remember anything before her 14th birthday - but she is very happy with her life. A romantic scene between her and Rhazien was crashed by the DA and they were quickly and unexpectedly married. Then he died. After the battle of the Alleyvillage Yzabet moved to the Horneater peaks and set up a TUBA bakery/inn/waystop where she will train users of any kind of Investiture (except Hemalurgy). 

Backstory: Yzabet comes from a family of worldhoppers, but is half Shin and half Horneater. Her parents were violently and messily murdered by Dakhor monks on a humanitarian trip to Sel. Yzabet was ten or so at the time, and this event attracted Jael to her, but they did not bond for several more years. Yzabet was trained by the monks, and has some (but not all) of the twisted/mutated bone features common of Dakhor monks. She was used as an efficient killing machine (rifle or sword) until a horribly traumatic experience at fourteen caused her to lose her memory of the past, though she has deduced some facts for herself. Mace found a tortured Yzabet surrounded by dark-hooded, bloody corpses that puffed into mist as the sun rose. It is generally believed that this is the event that caused Yzabet to lose her memory. Yzabet joined TUBA, now as an Edgedancer, and had an affair with Rhazien while he was still a part of TUBA, but this is history that is known. No mater what stimulus, Yzabet's memories will not return. She is glad of this.

Family: Rhazien, her dead husband, and her son Pallas.

Spren: Jael

Type: Cultivationspren

Personality: Kind and protective, prefers being either a bastard (hand-and-a-half) sword or a spear and shield.

 

*****


Name: Pallas Montague (Pall-as Mawn-tah-gew)

Investiture: None

Age: 15

Gender/Sex: Male

Physical Appearance: 5'10, lanky, acne-y. Has blond/brown curly hair, indiscriminate eye color, long face with sharp jawline. Tan-ish skin, muscular. Likes going around shirtless.

Additional skills: Musical instruments, animal care, singing off-key, most sorts that involve throwing a ball around.

Weaknesses: Takes himself a bit too seriously, likes making "handsome" faces in the mirror and flexing. Gets violent when angry, can't recognize if his tone of voice is mean or not.

Backstory: Son of Rhazien and Yzabet. Grew up on Roshar with Yzabet on the Horneater peaks. She homeschooled him, and they took a lot of "field trips" off-planet. Pallas is NOT a member of TUBA. Yzabet keeps him separate from all of that. He is currently writing a book called "Fork McHenry:
A Napoleon Dynamite Production
Based On A Totally True Story That Was Based Off A Totally Fake Story
A Story That May Switch From First Person To Third Person At Anytime Because That’s Cool. Also, This Story Has A Really Long Title.
That’s Cool Too. Now There Is No Room For A Cover Picture.
That’s Not Cool." 

Family: His mother, Yzabet, and various cousins from the Horneater peaks. 

@Inklingspren/Rilu/Tomek

Spoiler

Name: Ferrilus Wombert, but goes by Rilu 

Investiture: Willshaper of the 1st Ideal during/after timeskip. (gives me a chance to show him swearing the oaths)

Age: 9 pre timeskip (I have a few things I want to write in the peace period.) will be 25 after

Homeworld: Threonody.

Physical characteristics: Small and skinny, as a child and adult. Male. Longer, dirty blond hair. Dark green eyes.

Backstory: Coming soon (in flashbacks and scenes) all you need to know is he is an orphan by age 8

Personality: very skittish and jumpy, but weirdly adventurous for that trait. Very anti-social.

*****

Name: Tomek Solomon

Powers: Rithmatist, good with defenses, can occasionally  pull off 9 point circles, but very weak in chalklings. 

Gender: Male

Age: 16 after the peace (was born during the war, on Rithmatist Earth, and family moved to Alleyplanet.)

Personality: very focused and determined. Will always follow through to make sure the job is done. Cocky close to the point of arrogance, but his heart is in the right place 

Weakness: his cockiness and overconfidence.

Backstory: was born in a higher-class family in the Rithmatist Earth. They decided to move to the Alleyplanet when Tomek was 12, He had lived a very good life up to this point, but didn't want to move. His family owns a small rithmatic chalk shop in New Alleycity. He and Rilu are frenemies.

@I think I am here./Alask/Max/Mara

Spoiler

Name: Alask Ao

Age: 21

Investiture: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

Weakness: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

Special Skills: Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

Weapons: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

Appearance: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

Family: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

Home: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

Personality: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

History: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.

********

Max

Name: Max. No last name

Age: 24

Investiture: A-Zinc, F-Nicrosil Twinborn. A Rioter and a Soulbearer.

Weakness: Freezes up at the sight of Hemalurgy. Heavily traumatised by the Hemalurgic monsters of the Seven Day War. Also, gets cold very easily.

Special Skills: Due to his Twinborn combination, Max can store his allomantic power in his nicrosil-mind, burning his metal and storing the power. Then, at a later date where he might not have Zinc, Max can draw upon his storage.

By storing up his allomantic power, he can also utilize some interesting effects, becoming a weaker Rioter for a couple days and tapping that to become a stronger one. He uses this ability often, saving up a lot of zinc. He can also supertap his nicrosil-minds, expending all of the stored zinc in one go, being able to reach beyond duralumin levels of rioting. Often supertaps.

Weapons: Max carries and is highly proficient in wielding a long wooden staff, with an aluminium core. A hidden wooden button in the staff also triggers a spring which pops out two small detractable alumium blades on either side of the staff. Also carries a glass knife as a memento, sometimes uses it.

Appearance: Black hair, brown eyes, well built for a 24 year old. Slightly shorter than average, but not by much. Often dresses in trousers and a grey fluffy coat.

Family: Doesn't remember any of his family, except for his twin sister, Mara, who he grew up with. Only very faintly remembers his mother's face.

Home: Doesn't know, but guesses it was Scadrial. Raised from 8 in the Alleyverse, though.

Personality: Shifts regularly. Sometimes patient, sometimes impatient, sometimes serious, sometimes humorous. It's not a disorder or anything, he just varies a lot. Loves his sister, though.

History: Doesn't know much, but thinks they were born on Scadrial. Raised in the Alleyverse from age 8, parents were just civilians who died in the Seven Day War, almost died themselves, but were saved by Rashan Caer. Snapped on that day, too, unlocking their Allomancy. Grew up and was raised by Devaan Sheonar.

****

Mara

Name: Mara. No last name.

Cause of Death: Electrocuted by Ambrosia in a duel

Age: 24

Investiture: A-Steel, F-Nicrosil. A Coinshot and a Soulbearer.

Weakness: Highly protective of her brother, despite being the same age. Doesn't freeze up with Hemalurgy, but absolutely despises it. Also traumatised by the Seven Day War, not as much as Max. Also very forgetful, and prone to break things when angry.

Special Skills: Due to her Twinborn combination, Mara can store her allomantic power in her nicrosil-mind, burning her metal and storing the power. Then, at a later date where she might not have Steel, Mara can draw upon her storage.

By storing up her allomantic power, she can also utilize some interesting effects, becoming a weaker Coinshot for a couple days and tapping that to become a stronger one. She can also supertap her nicrosil-minds, expending all of the stored steel in one go, being able to reach beyond duralumin levels of steelpushing. Mara rarely supertaps, mostly only increasing her steelpushing double or triple rather than thousandfold.

Weapons: Two thin obsidian short-swords. which she duel-wields often (Google a wakizashi to see what I mean length-wise). She also keeps a decorated aluminium knife, just in case, though she is not as good at knife-fighting as her brother. She also utilises a bunch of small metal as projectiles, most notably small daggers and coins.

Appearance: Black hair, brown eyes. Hair is long, put in a ponytail. Lean. Average size for a 24 year old. Often dresses in trousers and a regular shirt, occasionally a coat.

Family: Does not remember any family, save for her twin brother, Max, who she grew up with. Very faintly remembers her mother's voice, singing a lullaby. 

Home: Doesn't know, thinks it was Scadrial, though she is raised from 8 in the Alleyverse.

Personality: Creative and upbeat, makes jokes often. Relaxed, only shows real worry when her brother is in danger. Tries to think of interesting ways to use her powers, very strong hate of Hemalurgy. Loves her brother.

History: Doesn't know much, but thinks they were born on Scadrial. Raised in the Alleyverse from age 8, parents were just civilians who died in the Seven Day War, almost died themselves, but were saved by Rashan Caer. Snapped on that day, too, unlocking their Allomancy. Grew up and was raised by Devaan Sheonar.

@JacobClaessen/Silas/Jofus “Happy”

Spoiler

Name: Silas Jostson

Species: Scadrian Human.

Race: Half Terris, Half Southern Scadrian Hunter

Age: 26

Weaknesses: Night terrors and insomnia.

Equipment: Steelmind bracers, duraluminmind medallion, cadmium vial bandolier, two sword/dueling cane hybrid canes, 17 throwing knives, hidden in various locations on his person, harmonica, aluminum-lined hat, aluminum-weave scarf, duralumin revolver (which shoots aluminum bullets), guitar, combat saxophone.

Investiture: Allomantic Cadmium (savant), Feruchemic Duralumin, Hemalurgically granted Feruchemic Steel. He also has Dakhor bone growths on his right arm, not much more than Hrathen had (Only Ambrosia and Tena know about this).

Appearance: His hair is black, somewhat long, and is usually pulled into a ponytail by a bone ring. Sharp jawline. Well-kept clothing, usually white, grey, or black. 6 feet 9 inches tall, well muscled, wide shouldered. Dakhor bone growths on right arm covered by a glove, and his biomechanical left hand is openly displayed.

Special Non-Investiture Attributes: Prodigious skill on the piano, saxophone, harmonica, and guitar. Almost always smells faintly of ginger and oranges. Perfect pitch. Skillful street fighter.

History: When he was two, his parents mysteriously died. So, until he was eight, he lived with his grandfather. Unfortunately, Silas’ grandfather died the night of Silas’ ninth birthday, sacrificing his life to spike Silas, giving him his steel feruchemy. He was found by an unembodied shadow, and was taught how to live on the streets. When he was eleven, he was adopted by Tena. Later, after training much to be an assassin, when he was 25, he joined the Dakhor monastery and gained some bone growths along his right arm. Later, during the war against the Sentinels and the True Alley, Silas lost his left hand, which was replaced with a biomechanical hand, made compliments of Ambrosia Nightshade.

********

Name: Jofus “Happy” Roon 

Investiture: Aluminum Twinborn

Special Skills: Never sad, way too self-assured, and an excellent parkour-person-dude.

Equipment: Aluminum soulcaster

Weaknesses: Thinks everything is sunshine and rainbows, way too self assured.

Backstory: Likes stealing things. The end.

@Kaladin78/Valdwen/Aeodin/Lord Moerevron

Spoiler

Name:  Valdwen 

Age: 35 years (Scadrian)

Home Planet: Scadrial

Investiture: Steel (allomancy), Steel (Feruchemy). Some random hemalurgic spikes ready to be used.

Skills: Good at improvising, and can usually win using unorthodox methods. 

Gear: Sword, spikes, lots of steel earrings small enough to swallow, and rings.  Small steel file. 

Backstory: [Mistborn Era 1 spoilers to follow] Born in era one, was a terris man.  Parents fell to inquisitors when lord ruler found out they were feruchemy.  Snapped (allomanticly) and was able to escape.  Lived on the streets of Tathingdwen, and disguised his true nature pretty well.  Found by the Synod, and they took pity on him.  They gave him food, shelter, and money, and he set off for Luthadel.  Joined the survivor's army, and was the part that survived when Yeden was dum.  Nobody knew he was Terris, because his mother was not.  The night the lord ruler died, he discovered his feruchemical abilities, and survived until the ascension of Sazed.  Was picked up by Demoux, and worldhopped to the Alley.  Lives there now as a happy Ghostblood.

Personality: Cheerful, but conceals a haunting past.

Weakness: Forgetful, often forgets the most fundamental aspects of a fight.  Also, can barely control his immense speed, and can only run in short bursts.  Slow reflexes.

Strength:  Specializes in steel jumps, and can really balance and control.

Personality Quirk:  Slightly insensitive, and mostly downplays others pain.

********

Name: Aeodin

Age: 358

Home Planet: Born in Alley city

Appearance: Tall, well over six feet, silvery skin, short luminescent hair

Investiture: Aons

Gear: One tome with only a few Aons within : Aon Aeo, Aon Iir, and Aon Sao. 

Special Skills:  Really good at drawing Aon Sao, and doing so gives him knowledge of all other Aons.  He also was taught well how to fight with hands, or any weapon.

Weakness:  Has no mind for strategy, and often runs in without ever weighing the consequences and risks.

Bio:  His parents were an Arelonish peasant woman and a Fjordish soldier.  They fled Sel, and made their way to the alleyverse.  They had a son and the Fjordish father taught him everything he knew about fighting and surviving.  He grew up in the alleyverse.  The Shoad took him in his teens, (this was after the events in Elantris) and he took to worldhopping, using the Aon of transformation to hide his true nature.  He befriended Valdwen in the recent 5 or 6 years of his life, and followed Valdwen soon after to join the ghostbloods.

*******

[Warning: Wheel of Time spoilers to follow]

Name: Galvris Moerevron

Age: 52

Investiture: Powerful channeler.  More powerful than Mazrim Taim, but less powerful than Rand al'thor.  Also, has the Epic power of being able to shift phases, from solid to incorporeal.  He can't go through solid objects with this, but can't be touched.  It's not prime invincibility though, since doesn't do it unconsciously.  He also has the epic power of energy blasts.  Like what Steelheart has but much weaker.

Skills:  Really good at walking.  Like, whenever people see him, they think he's so good at walking that they want to go and take lessons from him.  Other than that, he's a blademaster (from WoT) and able to hold his own in hand-to-hand combat.  Also extremely skilled at air and fire, so it is able to kind of balance out his weakness in spirit.  

Weaknesses: Epic weakness is cheese.  Has to be physical contact, but for some reason he can't touch cheese with his channeling.  If it is ingested, he can't access his epic power for as long as it is in his system.  Another weakness of his is flows of spirit.  Really bad at handling flows of spirit, but can do it if he really needs to.  He can block another channeler of about an average Aes Sedai's strength.  But he can blur the edges to keep himself from being gentled.  His strong sense of justice keeps him from using his power to the best advantage.  Multiple atium spikes (about forty small ones) down his sides enable a really powerful allomancer to give him commands, but it is really hard to keep control of him.

Appearance: Dark, shoulder-length hair, about five feet tall (Earth) kind of short for a hero of legend.  Carries himself like a warrior, and walks really well.  

Personality: A bit conceited, but likeable and with a strong sense of justice.  Is one of the 'good' characters.  

Personality Quirks:  Again, a bit conceited, and he insists on everyone calling him 'Lord Moerevron'.

Bio: Grew up in 'Randland' and had a good childhood.  Disaster struck, and his whole village was burned by whitecloaks looking for witches.  Roamed about, and answered the Dragon's amnesty, and trained with Taim.  Became too powerful; as Taim said "Was not as strong before.  Became so powerful that me and ten of the Asha'man had to take him.  Slipped away before we could gentle him, no one knows where he got that kind of power..."  (Not a direct quote).  Rand and Taim never spoke of it, because they didn't want him to set a precedent.  What gave him is strength was a world hopper that gave him fifty or so atium spikes.  He spiked the other channelers and gave himself their powers, and pinned it on them burning themselves out.  They died mysteriously after that.  He never took spirit, so is still kind of weak there.  The worldhopper who gave him the spikes took him away, and made his way to the Reckonerverse.  Calamity blessed him with Epic powers, and the combined wieght of Epic darkness and Saidin's taint snapped his mind.  He got stuck in the Reckonerverse for twenty so years.  During that time, he just got more and more insane, and finally had control of most of South America.  Even among Epics he was exceptionally powerful and evil.  Rumor had it that he had hemalurgic experiments done to make himself even stronger.  Like with minor energy or phase-shifting epics.  During that time, he had major epic power, but near the end of is riegn, some of his spikes got ripped out, reducing his epic power significantly.  When both Saidin and Epic powers were cleansed, he sought healing power in the alleyverse, but is still a little mad.  He gained his strong sense of justice after that, because of the guilt of all of the atrocities he had committed.  Joined the Ghostbloods recently, but his strong sense of justice interferes with carrying out the Ghostbloods wishes.

@Karnatheon/Laonin/Fae'evren

Spoiler

Name: Laonin Kungli

Age: 38

Home Planet: Sel

Appearance: A short stout man, stands about 5 feet tall. He has a long bushy beard which he cares for well. His skin is tanned and leathery, from long times spent at the forge. He wears muted colors, and can often be seen wearing a leather apron.

Investiture: Forgery

Gear: A toolkit filled with soulstamps, and other tools. Carving and inscribing devices used for creating soulstamps. An assortment of soulcasting fabrials.

Special Skill: Very skilled at the art of both smithing and Forgery. Has learned how to integrate magic with the mundane in beneficial ways.

Weakness: Rather close-minded. Thinks people rely too heavily on Investiture to solve their problems, and isn't afraid to tell them how he feels. Stubborn like a mule.

History: Growing up in MaiPon was difficult for Laonin. His parents were poor and struggled to provide for him and his siblings. They did the best they could to get him something of an education. At the age of 8 their family got a lucky break when he received an apprenticeship with the local blacksmith. This meant he was able to help support his family while also learning a valuable trade he could make a future out of. Several years later, once he had become able to run the forge himself, his master entrusted him with knowledge of Forgery. The most common use they had for it was having a single tool, that could be used for multiple purposes, just by changing the bit on the end with a soulstamp. This made for much more efficient storing of tools and minimized the space required for things. Eventually his parents passed away and he cared for his brother and sister himself until they were able to provide for themselves. Several years later as he was in a neighboring village he walked through an alley and ended up in an entirely different place. A few years pass as he resides in the Alleyverse.

********

Name: Fae'evren

Age: 30

Home Planet: Roshar

Appearance: Depends on what form she takes. Her most common form is Nimbleform, with swirling patterns predominately white, with red and some black accenting it. In this form she has long, flowing, white hair.

Investiture: Varies, has the potential to access many different types of Investiture.

Gear: Keeps a small backpack with some necessities in it. 

Special Skill: Instead of being limited to the typical forms, can change into things like Allomancyform, Feruchemyform, Forgeryform, the forms of power, and others. She has only base control over what she ends up with though. So if she chooses Allomancyform she may have access to Steelpushing or Rioting or any other random metal, she hasn't learned how to control which one it turns out to be. This also takes a lot of effort to do, so she can't simply change forms until she gets what she wants.

Weakness: If she uses her special ability to gain access to Investiture, she has no control over what she ends up with. This makes it very difficult to gain any level of proficiency with a specific type of Investiture, seeing as it is random. She has a basic knowledge of how to use all of her forms, but hasn't specialized in any of them. Is a little too curious for her own good.

History: Fae'evren always wanted to see the world. She loved exploring and discovering new places, and new people. Of course, all the people she met seemed to treat her, at best, like she didn't exist. At worst, they treated her as an enemy. Over time travelling became more difficult for her, as continued hardships made it harder for her to progress. She decided she needed to be more powerful, so she went to seek a Boon of The Nightwatcher. She had heard tales of this being from humans she had encountered, and she was curious what she would find. She made the difficult journey successfully, and when she asked The Nightwatcher for access to all of the Forms, she got more than she asked for. Her Boon was access to all the Forms, even those not known to Regal's before now, her Bane was to have almost no control over those forms. So she would as asked, have power, but not always be able to do with it what she wished. She then left The Nightwatcher, trying to learn how to control all of her numerous forms. She accidentally ended up in the Alleyverse, and though she wishes to return to Roshar, has not been able to replicate the sequence of events that got her here in the first place. So she spends her time, trying to figure out her abilities, and trying to find a way home.

@kenod/KoTiel

Spoiler

Name: KoTiel

Species: Kandra

Investiture: Blessing of Presence, currently wearing the skeleton of a dakhor monk, but is only capable of accessing the passive abilities (enhanced strength, speed and durability).

Appearance: Uses a stone true body (currently dakhor skeleton instead). Has a height of 167 cm (5ft 6in). Alters their appearance based on mood, but tends to have shoulder length black hair and prefers to wear either black or white clothing. Currently using the form of a male dakhor monk.

Weaknesses: Has trouble impersonating people. They also don't have a lot of fighting experience, and are incapable of attacking others because of the first contract, and they would only attack in self defense when they have no possible escape route left.

Affiliation: Neutral

Personality: Tends towards pacifism. They also like to stay in the background, observing people.

History: Born as a tenth generation kandra, they received lessons on both shape shifting and impersonating people since birth. However, even with the Blessing of Presence they could never get the hang of impersonating people, so they tended to stay in the Homeland, instead of taking on contracts. Here, they kept studying, trying to become good enough to be able to go on contracts, to no avail. After the Ascension, they finally had the opportunity to leave the Homeland, and decided to go out and explore as much as possible, and see what the world (and humans) are like. Because of their habit of observing people, they eventually discovered a worldhopper, and decided to go out and explore other world themselves.

@Life&Death/Ski/Mr. Amber

Spoiler

Name: Ski Shayarus

Age: 16

Gender/Sex: Female

Investiture: Knight of Crystalia

Affiliation: None

Weakness: Young, inexperienced, kind of naive, trusts very easily.

Appearance: Mid length dark silvery hair. Wears a black glass jacket. carries a retractable crystal sword. Warrior's lenses.

Physical characteristics: Small, but incredibly strong. 

Relatives: Parents died in battle of Alleycity, Thinks Ine Amber is her uncle.

Home planet:  Alcatraz Earth/Alleycity

Attributes: She thinks that Ine Amber is her uncle, and is unaware that he is both not her uncle and a dragon. She also has no idea that he is a part of the Ghostbloods who she blames for starting the war that killed her parents. She is very anti-ghostbloods and does not want to join any guild. Can make incredible chocolate, very competitive. (Not in a sports way, more like a combat way.) Due to living most of her life in Alcatraz earth, she is biased against books and librarians.

History: Parent's were killed in the war, but Ine Amber found her and took her to Alcatraz earth, where she was born, where she trained as a knight of crystalia. After 16 years they returned to the Alleycity.

*****

Name: Ine Amber

Age: Slightly younger than Hoid

Gender/Sex: Male

Investiture: Yolen Dragon

Affiliation: Ghostbloods

Weakness: Twisted Left leg. Unable to fully transform into a dragon.

Appearance: Dresses in a black and gold suit. Carries a black and gold cane with a dragon bone aluminum alloy sword hidden in it. (Which all of your characters are unaware of.)

Physical characteristics: Tall, grey hair, bright blue eyes, 

Relatives: None, acts as Uncle to Ski

Home planet: Yolen

Attributes: Keeps lots of secrets. Very business minded, and loves treasure. (Not money, treasure.{Although he likes money too.}) Is trying to obtain enough investure to rewrite his spirit web to allow himself to heal his leg and return to dragon form. Loves knowledge so he has a mini library, which Ski is very annoyed by.

History: Lived most of his life as a loner, but was eventually attacked by fused on Roshar during the first desolation where they damaged his leg and spirit making is so he could no longer transform into a dragon. Through lots of effort, he has managed to grow claws, fangs, a breath fire, but nothing more yet. He was in the Alleycity during the war and rescued Ski who he then took to Alcatraz earth and let her train as a Crystin Knight. He brought her back to the Alleycity as there is more investure here so he can hopefully fully heal the damage he has received.

@MacThorstenson/Mack/Stik/McKarl

Spoiler

Name: Mack

Investiture: Elantrian

Personality: An eccentric and dramatic man. Very intelligent, and has a god complex.

Special skills and weapons: He is a craftsman, and engraves Aons into weapons and armor to give them powers. An investiture scholar, inasmuch as it relates to making things.

Weakness: Can't draw aons underpressure. He is able to craft them into things, and if he isn't under pressure he can draw them, but if he is under any pressure he is not able to draw aons. (This will mainly apply in combat)

Appearance: Elantrian, wears black and gold robes most of the time, underneath that he has a aluminum plated steel Cuirass. Also has a black and gold Cape with hood that he wears. May increase the amount of armor he wears.

Physical characteristics: Elantrian, about 6 feet.

Family: Dead centuries ago.

History: Was an extremely successful cosmere aware craftsman on Sel who made his living experimenting on combining weapons and the Dor. One of his favorite inventions is an aluminum wand with a variety of Aons engraved on it that he can thumb in a fight to give him an advantage. He decided to expand his magical weaponry to the cosmere, and is researching how to use breaths, fabrials, and the metallic arts to make better weapons. He is currently in the Alleys because he heard that somehow, they have access to the Dor (In a similar way to how the Iri had it in SH).

His mind was Hijacked by Mac, and he was essentially in the DA for 3 months. During that time, even though he wasn't in charge of his body, he still watched and learned a few things about Baking, and hemalurgy, enough to start trying to incorporate that into his work. After leaving the DA, he retained his iceblade and shardblade from the Newcago court, Mac's Awakened sword, and the spikes that Mac left in Mack. He promptly removed the spikes and put them in jars of blood, while healing himself constantly. He hasn't interacted much with the rest of the Alleyverse in the 16 year gap, preferring to travel to other worlds to learn more. What time he has spent in the Alleyverse has been spent constructing a super ultra well defended base in a hidden location that may or may not be decided yet. Actually wait, it just has. His new hidden base is underwater. Beneath the E in Sel on the Alleyverse Map. Its still ultra well defended and super secret, known only to the members of the craftsmen guild. Now that the base is completed he spends most of his time building stuff in there, having nearly completely separated himself from the alleyverse.

*********

Name: Stik

Investiture: A Knight Stickquident, made by stickalurgy.

Special skills and weapons: Can soulcast, but only can turn things into sticks. Can summon a stickblade. (A wooden sword that acts like a stick)

Weakness: FIRE, and the matchendi.

Physical characteristics: A man in his 20's, with stickalurgic sticks shoved in his body, giving him his stick bond, and warped soulcasting.

Family: Burned in a house fire. (Or killed by the matchendi, whichever you prefer.)

Home planet: Stick

History/Biography: He is the member of a split off group of the Church of the stick who were being persecuted long ago. They left and worshiped in peace in the boundless realms. Now they have decided to come back and purge the alleyverse of heretics. The Stickquisition will consume everything.

Once he officially became a member of the order of the stick, he immediately was given his soul casting powers and sword through stickalurgy where he practiced his powers to perfection. Now he has come back to kill those who build with sticks.

*********

Name: McKarl.

Age: 32

Investiture: None.

Skills: He's a Thief. He can move silently, pick locks, pickpockets, and has basic acrobatic skill. He is generally fit and flexible, but nothing special. He is also extremely observant, and perceptive, and has experience breaking into places.

Physical: Medium Height. Human. Brown hair and eyes. In shape, and flexible, but nothing special. Has very good fine muscle control.

Weakness: Refuses to kill, and will be beaten by basically any PC in the game. NPC's he could last a little against. He makes up for it with tricks.

Character: Hates the current major guilds. Wants to find a way to make them pay for what they've done.

Backstory: He grew up in the alleycity and was 16 when the nukes hit, destroying his home and killing his family. He maintained a steady hatred for the guilds and their recklessness, but he knew he couldn't hurt them in his present state. He quickly got a job and got back on his feet working in a bar. While working there he befriended an old man who taught him about how to be a thief, how to move silently, pick locks etc. He worked small targets for most of that time period, trying to hone his skills so that he could some day rob the guilds. During this time he gained a little cash to buy some gear from the Craftsmen's non-investiture department (he couldn't afford anything too fancy). He eventually acquired a set of lockpicks, and some dark grey clothes, and a cloak that help him blend into the city. After the 16 year peace, he started laying plans to steal from the guilds. And now he is going to start his own guild to enact those plans.

@MetaTerminal/Alum

Spoiler

Name: Unknown, but he uses the pseudonym Alum.

Investiture: 3rd Ideal Elsecaller, bonded to Pyrus, has several copperminds and a spike granting F-Copper. Has practice with Breath but does not currently have any.

Weakness: Eldritch horrors terrify him as they defy all reason. Has problems fighting people he knows well. His worst fear is madness, losing the faculties of his otherwise functional mind, and would rather die than go insane. Also, like most people, he has a morbid fear of dying.

Special skills and Weapons: Uses custom Scadrial guns, and is currently investigating the possibility of a Shardgun. His greatest weapon, however, is his scholarly mind. He has a collection of Hemalurgic spikes, but can only use two at a time. F-Copper is almost always in, leaving a miscellaneous power for him to use.

Physical characteristics: Average height, perhaps slightly above average for an Azish. At least six feet. Black hair and dark eyes, a slight scarring disfigurement along the bottom of his jaw. Around 30 Rosharan years.

Family: He has siblings, although they think him dead. He doesn’t like to talk about it, but his parents are deceased.

Home: Born in Azimir, Roshar. Elendel, Scadrial is his home away from home.

History/Biography: He apprenticed to a worldhopper after a tragedy, wishing to leave Azimir behind. Alum visited Scadrial first and fell in love, especially with the weaponry and magic system. He’s been to Nalthis occasionally, First of the Sun once and Threnody briefly as well, but Scadrial and Roshar are his areas of expertise. He and the worldhopper soon parted ways, as Alum wished to continue his studies of the various forms of magic. He gained a Hemalurgic spike on Scadrial in order to keep copperminds, and occasionally switches others out in order to experiment with otherwise unaccessible magic systems. Alum is currently. 

@MinatoRising/Sharaha

Spoiler

Name: Sharaha Amashat

Investiture: Elantrian, 1st Oath Edgedancer

Weakness: Using Aons drains her investiture. Feels really bad about killing. It can negatively affect her, for example, it can leave her in a depressed state for a while, and she doesn't remember her past.

Special Skills and Weapons: Extremely profound in agility, speed and acrobatics. Practiced with Aons. She also swore the first ideal, however she and her spren Gu only met after she lost her memory.

Physical characteristics: Female, Elantrian, intense red hair,  brown eyes, medium sized, MB Era 1 Skaa style brown clothing (tshirt and trousers) however more refined and leathery.

Family: Arelon family, parents are extremely cosmere aware, as a child became an elantrian.

Home: Roshar, Shinovar

History/Biography: Saraha became an elantrian at a very young age, her mother died soon after and her father had only one mission, to train her to become an excellent fighter. Saraha has trained until she was six and is currently sixteen, she is practiced with Aons even though she lives in Roshar, this is due to her father asking her to visit the night watcher and asking her to be able to use any investiture for Aons or stormlight, to which she agreed, her curse is that her Aons or stormlight will eat up her investiture, similarly to nightblood draining investiture (not ramp up drain however) , for each cast. Saraha thought for a while that that was her curse, the fact that she had to use more investiture than usual. On her sixteenth birthday however, she passed out and lost all of her memories. She wakes up in front of the Canton of Combat, confused of where she is and only remembers vaguely that she "needs to fight". 

Note: she is not very cosmere aware and her drive is to find out who she is and remember herself, she has sworn the first ideal of the Edgedancers. She also seeks to help out people who need it.

@Mraize/Aurell/Solace

Spoiler

Name: Aurell Faine

Investiture:  Lightweaver of the 4th ideal

Weakness: Has an odd obsession with providing her spren with a male body, lightwoven of course. She also likes to weave herself a constant camouflage. She is constantly using stormlight though not always to the best of her abilities.

Character: Distrusts everyone. Though if one does earn her friendship then the is unwavering in her loyalty. She had a hard gaze and a hard personality as she was trained as a Mercenary and an Assassin. Always wears a long multi-colored brown overcoat, she wears a certain spike around her neck that she took from someone.

Special skills and Weapons: Sniper rifle slung over her back. Solace's two hand cannons. Shards. Trained mercilessly as an assassin and mercenary by solace. She is expert in every possible weapon available to man.

Physical characteristics: young woman 25 years old, brown eyes, shoulder length dark brown hair, oblong face.

Family: Parents were both killed by mercenaries ransacking the destroyed Alleyverse

Home: Alleycity

History/Biography: Rescued and mentored by Solace First. She is just now finishing up her apprenticeship. She killed Solace during said apprenticeship.

*****

Name: Solace First

Other Alias: Solace One, Sparrow, The One

Sex/Gender: Male

Age: >5000

Affiliation: Ghostbloods

Investiture: Lerasium Mistborn, 5th heightening, Bondsmith: 2nd oath, Hemalurgy: One steel spike

Weapons: 2 IV awakened [Light]sabers, 2 hand cannons, Aonic imbued sword, dozen Kunai, Allomantic metal vials, Honorblade: Transportation and Division

Weakness: Unpracticed with higher metals, never uses breaths unless above 6th heightening for fear of loosing agelessness and immunity to poison and disease, which is a great fear of his,. Solaces has little knowledge on how to use bondsmith powers, and heavily relies on IV awakened [Light]sabers. The hemalurgic spike also is a weakness of his although great power is need to use this to an advantage, example: another Lerasium Mistborn could control him.

Strengths: Unmatched skill in basic metals, master swordsman, trained assassin, 5000+ years of knowledge and experience

Appearance: Always seen in a hybrid mistcloak with a hood over a black and red armor (painted aluminum), belt with allomantic vials, hand cannons, and IV awakened [Light]sabers, a black and red mask (also aluminum) with the left eye socket missing. Not a single person has seen under the mask and lived, if one had they would see an oval faced man with a hard green gaze, though a spike has replaced the left eye and dark spiky brown hair.

History: Not much is known about Solace, other than a handful of tidbits, native to Nalthis, he somehow required enough breaths to awaken two crystals(to Nightblood level) and still have enough breaths for 5th heightening. Traveled to Scadrial and acquired a Lerasium bead, this is about the right time frame, according to our knowledge, when he began to mentor Rhazien. Shortly afterwards Solace was kill through unknown means and was restored by soul stapled to his body. 

@Munchy_Dan/James

Spoiler

Name: James Maech

Investiture: Lightweaver and zinc sparker

Special Skills and weapons: Very good at sneaking about. This is accented by his lightweaving and speed, he uses this to make people think that he is in one place, but in fact he ran off to somewhere else. He wields a rapier in his left hand and brass knuckles in his right. He also wears full zinc body armour, it actually is just a way to try to hide his massive speed stores

Weaknesses: around Very impatient and ignores other people very frequently. When he's bored with planning or something that is going on, he'll just store an unbelievable amount of speed so that whatever is happening he just passes through. He also is very unfaithful in others ability to do things and prefers to plan himself, but is a poor communicator, so nobody really knows what he's doing. 

Gender: Male

Height: 6'1''

Eye colour: he lightweaves constantly, generally either yellow or blue, but if he's angry it will be completely black, and if he's unbelievably bored he'll cycle through many colours a minute

Hair: Long blond, tied back, sometimes braided depending on how bored he is

Weight: 170lbs

Clothing: Tight fitting dark clothing as to make easier to lightweave and sneak about.

Home: originally from 2nd era Scadrial. One day he showed up in the Alleyverse, not super sure how, not very upset about it. Scadrial was a mess, his family was broke, luckily, zinc was cheap, so he got some bracers as a child and started storing. He stored a lot, life was boring, eventually the bracers got full, luckily, by that time, he'd gotten enough money from questionable endeavors by subtly using his speed to afford some armor. He got a custom suit build that he could store speed in and kept going. He had some friends, but he wasn't very invested in their relationships. He was knocked out in a fight once and woke up in the Alleyverse.   

@Nohadon/Silphio/Stick (Son of Stick)/Deras/Devaan

Spoiler

Name: Silphio Shamus

Age: 34 Rosharan years (37 Earth years)

Nationality: Father was a Siah Aimian, mother was Herdazian, the family life was interesting to say the least

Appearance: Male, tall, well-built, has tanned skin with one eye blue and one eye a faint red.

Facial features: short-cut, brown hair that is never styled, sharp, angular nose and mouth.

Personality: Usually cheerful, but honest with himself and introspective, very charismatic, which helps make up for his strange background.

Investiture:

4 Hemalurgic spikes giving:

- The blessing of presence.

- Allomatic Bronze, allowing Silphio to hear the Rhythms of Roshar.

- A spren bond to a luckspren.

- Another spren bond to an unknown spren.

Allomatic bronze has been used so much by Silphio that he has turned into a very strange type of bronze savant, giving him innate abilities to hear the Rhythms of Roshar without having to burn bronze, but will usually be burning bronze regardless.

The spren bond to the luckspren was originally bonded to a skyeel, giving Silphio the ability to fly.

The other spren is unknown what kind it is, but was originally bonded to a whitespine, and combined with the Aimian heritage, Silphio can form white, bladed bone spikes around his body, they can be used as either armour (like parshendi carapace) or weaponry. (something like wolverine's bone claws, but not just on the fist), because of this, whitespines are friendly to him and he even has one as a pet, he calls it fluffy.

The luckspren communicates to Silphio rarely, he named it Seph.

Background:

Silphio was born in Herdaz, where he was immediately kidnapped by the doctor delivering him, who was a member of a rogue group of worldhopping hemalurgists, taken to an empty mountain just outside the shinovar lands and was experimented on for the first four years of his life, then returned when the hemalurgists deemed the experiments unsucessful, as no attributes or changes were showing. His father had managed to track down the hemalurgists and attacked them, killing three before the rest escaped, his father, recognising the Aimian blood inside Silphio recognised him as his son, and took him home. His childhood was completley fine, but on his tenth year he discovered his powers of flight and learnt to hear the rhythms, with allomatic bronze, on age 11 he discovered his bond to an unknown spren and met a whitespine who was strangely friendly to him, he named it fluffy and took it home, much to Silphio's mother's dismay, who shouted at him for a long time after that one. His father sent him to live with the parshendi to understand the rhythms, he came back a bronze savant with full understanding of his flight and the Rhythms. He discovered worldhopping at the age of 17, after he literally fell into cultivation's perpendicularity while on an expedition to the horneater peaks, and stumbled his way around the cognitive realm until he landed on nalthis, meeting one of the five scholars (I don't know which just yet, I'm thinking Arsteel or Yesteel) who trained him in the sword and languages of the cosmere, understanding how to get from planet to planet easily.

Weakness: Silphio is  is terrified of suffocating and low air, meaning that if he flies too far up, he might seize up and fall to the ground, he discovered this when traveling to Nalthis, which has a lot lower oxygen levels than Roshar, which took a while to get used to.

********

Name: Stick. Son of Stick. Destroyer of Sticks.

Investiture: The ability to summon sparks of fire that only burns plant matter (including sticks), given to him by Kindleform

Species: Matchendi with Kindleform

Strengths: Has the ability to snap a stick in half... WITH HIS BARE HANDS.

Weaknesses: The Wetlethi and water in general.

Home Planet: The Northern pole of Stick. The side that directly faces the sun.

Goal: Bringing down all churches of the stick. The Matchendi are the strongest.

Hobbies: Making campfires.

*********

[Note: Deras was adopted from @Cyanic on 11/17/18]

Name: Deras (real name not yet known)

Species: Lifeless (specifically/formerly Alethi male)

Investiture:
*Hemalurgy - 11 Spikes in total. 2 Kandra-tier iron spikes in the shoulders which gives him sapience (blessing of potency), and 2 Parshendi-strength iron spikes in the waistline. 1 copper spike on the right scapula and 1 tin spike on the left scapula. Has four spikes embedded in his spine: minor Epic danger sense, low Epic regenerative abilities (which prevents the need for constant ichor-alcohol), Patji predator mind-scan and Aviar mind shielding. Has one spike in his heart, abilities currently unknown.
*BioChroma (Lifeless) - Is a sapient Lifeless with 50 breaths enabling him the first heigtening which compounds his mind-scanning ability, can awaken, but risks his own life (and his first heightening) doing so.

Special skills and equipment: Aluminum injected directly into his bones which make them resistant against invested weapons, finite ichor-alcohol syringes which enhances his healing temporarily. Does not need to eat, drink, sleep, or breathe due to being a Lifeless and feels no physical pain. Also has immense strength and high leaps due to the Parshendi strength spikes (and the 2 other iron spikes on his shoulders)

Weakness: Is susceptible to emotion-based Allomancy due to lack of zinc spikes. If made to understand how he was likely made very unethically, will become emotionally conflicted. Inexperienced; he just came into existence. He sometimes sees phantoms, but are likely just hallucinations. Cannot use Investiture (beside limited BioChroma). Easily trusts people who've helped her or her friends, or those who are kind to her.

Physical characteristics: Very tall and muscular due to the numerous spikes, but properly proportioned due to being Lifeless. Wears a cloak to hide all spikes.

Home planet: Alleyverse main planet

Biography: Woke up in a stone laboratory recently with no memory of anything prior to his awakening. Found a corpse on the floor front of him and fled. Saw himself in a mirror and was both confused and curious.Took a rag from the ground to cover himself and a number of pre-made ichor-alcohol syringes. Two questions plague his mind: Who was he? and who 'created' him?

During a struggle against a giant beast during the Seven Day War, a he felt a storm grow closer, one which gave him immense energy and he and the monster disappeared with no trace. After some time in a strange world of stasis and unmovement, when he found an exit, and landed 16 years in the future after the Alleycity war.

********

Name: Devaan Sheonar (Formerly Devaan Hasting) 

Cause of Death: Died fighting Hellbent. 

Investiture: Full Feruchemist, Aonic carvings in his body, Second Oath edgedancer

Age: 428 Years old

Physical characteristics: 2m, angular features, short black hair and amber eyes. 

Relatives: None that is known of, but one brother that he has no idea exists, walks with an aluminium foot bracer.

Home planet: Scadrial (FE) 
History: A Terris keeper who stewarded under house hasting and his unknown brother until he quit keeping and fell into a world hopper thieving crew who used him because of his natural proficiency in confidence games, stealth and assassinations. He became known as the thorn in the final empire's side, scamming the unscammable, corrupting the incorruptible. Eventually he trained  with an old scholar in the ways of combat for eighty years, mastering a huge amount of weapons and magic, eventually constructing a deck of cards and other artefacts to aid his fighting style.

@Ookla The Clyde/Wally

Spoiler

Name: Walter "Wally" Skido

Sex: Male

Age: 47 (but looks 24)

Powers: He is an Epic that has the ability to turn into a lizard person once a millennium, and he gains powers, such as incredibly slow aging, and when he makes a finger gun he fires a laser out of his fingers that makes people dance until they pass out, and he doesn't need to breath.

Appearance: He is a green lizard man who is 6’ tall with a black afro. He is wearing a sky blue V-neck shirt, a white overcoat with a popped collar, white bell bottomed pants, and sky blue platform shoes.

Weapons: A boombox with a volume knob when turned all the way up, temporarily deafens people.

Weaknesses: He is literally cold blooded.

Biography: Walter Skido (or Wally as he prefers) was born in a small town located underground called, Mallfor. His family was middle class and he went to a decent school, and when he was 14 he discovered disco. After he discovered disco he was immediately obsessed with it and after graduating college with a Phd in audio engineering he decided to move to the surface world to dance disco with the best. Unfortunately for him he didn’t realize disco had been dead for decades so he decided to bring it back by wondering the streets with a boombox that can deafen people. One day while he was walking around he spontaneously turned into lizard person & gained his powers. The End

@PrinceDusty/Third of the Night/Arden

Spoiler

Name: Third of the Night

Investiture: Dustbringer of the 2nd Ideal

Special skills and weapons: Two Aviar: One Pantheon Aviar that can shield cognitive markings; One Mainland Aviar that reveals the presence of nearby sentient life.
Night is proficient with his blowgun and his war axe.

Weakness: An old injury exploring the Pantheon when he was young causes him to favor his left leg. Is willing to do anything to know more about his past.

Physical characteristics: A tall, lightly tanned man with sandy brown hair, piercing light grey eyes, light freckles. Favors his left leg.

Family: Son of First of the Night (my era 1 character) who is retired. He has two older sisters, both living on First of the Sun.

Home planet: Born on Roshar, treats First of the Sun like his home.

History/Biography: Night does not know his mother, and his father is a despondent old man who lives with Night's two older sisters on First of the Sun, their home planet. He knows nothing of his past except that he was actually born on Roshar. 

********

Name: Arden Kadar

Age: 17

Investiture: Well, he’s a Rithmatist, actually; thank you very much

Physical: 5’11”, Blue-green eyes, wavy blond hair, favors a brown trenchcoat with tons of pockets for chalk of all colors and thicknesses.

Weaknesses: Extremely wary of all Investiture and Cosmere magic, will not accept help from anyone, can’t draw Lines of Forbiddance very well.

Backstory: Arden came to the Alleyverse through the discovery of a new Rithmatic Line: The Line of Teleportation. His instructor, noting that Arden was terrible at drawing Chalklings, offhandedly told him to go home and practice drawing extremely intricate patterns inside of his lines of Warding; which led to the discovery of the Line of Teleportation. The Line of Teleportation is extremely complicated to draw and takes on average five minutes to complete [see I told you it’s not OP (I’ll draw the basics up later)]. The first time, he didn’t know how to use the portal or insert the correct lines and modifiers (think Aons) and ended up in the Central Alleyverse.

 

@QueenOfInk/Raoni/Alyru

Spoiler

Name: Raoni Koris

Investiture: Second Ideal Lighweaver (strong: soulcasting)

Special skills and weapons: She has prodigious writing speed

Weakness: Not physically capable at all, socially inept

Physical characteristics: A tall woman, long black hair, green eyes and a traditional Havah

Family: The Koris family, a father, mother, and two brothers. 

Home planet: Roshar 

History/Biography: Lived a comfortable life as a budding scholar, and met her Cryptic, and used it to help her family. In a soulcasting accident involving an angerspren, she was sent flying into the Alleyverse where she is now

********

Name: Alyru Felron 

Investiture: Twinborn (Chromium Compounder)

Special skills and weapons: A small steel dagger, a few metals vials, and six chromium arm bands.

Weakness: Terrible eyesight, head tends to be in the clouds, can be a bit too blunt.

Physical characteristics: A tall terriswoman with short brown hair, tends to wear a black coat and trousers.

Family: Daughter of a terris scholar named Nouxil Felron, has two older sisters. Her mother was killed in a train accident soon after she was born.

Home planet: Scadrial

History/Biography: Alyru was born to the Terris scholar Nouxil Felron, and lived a relatively normal life until her Allomantic and Feruchemical abilities appeared, and she quickly became a subject of curiosity in the Terris community, due to the Spiritual nature of Feruchemical chromium. One day, she was asked to burn one of her chromium metalminds, and soon after, Fortune or not, a strange event sent her flying into the Cognitive realm and ended up washed up on the shores of the Alleyverse. 

@Rashek of Bridge Four/Vtlikv

Spoiler

Name: Vtlikv

Sex: Male

Age: 130

Strengths: As a sleepless, Vtlikv is made up of hordelings. These hordelings can be used to spy on nearby people, can be used as backup minds, and breed to perform whatever function they need (store memories or grow limbs, etc.) As long as some hordelings live, the sleepless is still alive. This allows him to be very experienced. He is trained with longswords, great swords, knifes. He also is good at trading, bartering, and threatening people. He can also ride.

Weaknesses: Vtlikv sometimes sees, hears, feels (etc.) things that are not there. He can’t always trust his senses, but he usually does. When his hordelings are made into eyes or he can’t hear anything, the images and sounds still come. He also has some bad personal traits (see below).

Physical features: Vtlikv normally looks like he used to before he went to the Nightwatcher. With long white eyebrows, he appears Thaylen. This, of course, can change. This is the normal.

            Current Physical features: The normal.

Personality: Vtlikv is kind but very arrogant. He believes he is the center of everything, but he is willing to do what needs to be done for the good of people. If someone does something to him though, he will fight back hard. He sees things how they are. That can be good, or bad.

Possessions: Current weapons include a glass longsword and two glass knifes. He can use these very well and also is good at throwing knifes. He can also use a great sword. Other items include a horse and a bag of money.

Backstory: Once, Vtlikv was a tradesmaster in the Alleyverse. He was very well known, and there where many who hated him because of his success. The largest of these enemies was the Dark Alley. One day, a group of enemies sent by the Dark Alley came to his home, and they burned it and all he had. He ran, and he almost died. He decided to go to the Nightwatcher, and he wanted to get rid of those memories. On his journey, he could never sleep at night. He knew he would never be able to sleep, so he came up with a new boon. When he arrived, he asked the Nightwatcher to make it so he never had to sleep. She gave him the boon, making him into a sleepless. His curse was that he saw and heard things that weren’t there (see above). He wanted revenge on those who had hurt them, and then he found the Ghostbloods. Over the next several decades, Vtlikv learned how to use a great sword, a longsword, and throwing knives. He got revenge on those who had hurt him by destroying all their house had, and killing what. Afterwards, he decided that it was time to venture the world, because he could take as long as he wanted. Now, after getting revenge, Vtlikv was satisfied. He came back to the Ghostbloods to thank them and join them. Now Vtlikv is going out into the world to show people who he is, to show people what he is about, and what the Ghostbloods will do to those who get in their way.

@Seneca74/Acheon

Spoiler

Name: Acheon

Gender: Male

Age: 24

Race: Listener (Parshendi)

Appearance: Marbled skin (black/red), 6'5", typically in warform

Investiture: Bonded to an Aviar by way of First of the Night, a fellow Homeless 

Skills/Abilities: Wields a heavy, two-handed blade, and is very capable in combat

Weaknesses: Has no magic powers or weapons, and struggles to understand the vast variety of cultures and abilities in the Alleyverse; Slightly damaged left eye

History: Raised as a warrior among the Listeners, Acheon served as a soldier until stumbling across a Perpendicularity, eventually ending up in the Alleyverse. He was absent for Odium's takeover of the listeners, and his Aviar, who he refuses to give a name other than "that bird", shields his mind from Odium's influence while traveling through Roshar.

@ShardBreaker/Veil

Spoiler

Name: Veil Stormrise

Physical:

     Male

     Human

    Silver hair

    Light blue eyes (one is missing)

  Wears a black cloak over common clothing

Investiture: Skybreaker of the third ideal

Blessing: Knowledge. The limit of this power is not known by Veil or anyone else.

Curse: Veil has the curse to feel others pain. If someone near him is suffering, then he feels their pain as well. 

Skills: Is an expert swordsman, and can use a bow quite adeptly as well. Can play just about any instrument. 

Family: Mother and Father deceased. Has a brother, not known. 

Home: "Home is where the heart is!" - Quoted from Veil

Biography: Veil has refused to tell anyone about his past. Little is known about him except that he bonded his spren at a very young age.

@Silva/Mejin/Pry/Gonev

Spoiler

Name: Mejin

Age: 30

Investiture: Twinborn (Allomancy - bendalloy, Feruchemy - steel)

Special skills and weapons: Mei is a pacifist, so violence isn’t something she ever attempted to become adept at. She’s always filling her steel metalmind with speed and never leaves home without bendalloy. She’s extremely hard to catch.

Weakness: Mejin refuses to train physically, so if she’s caught, she’s stuck. She also can not come within five feet of a mothball without sneezing (allergies). 

Physical characteristics: 5’4”, Mei can sometimes feel a bit short next to women in heels with her own feet on the ground. Lately her brown eyes have been getting greener, but no one notices behind her mop of unruly curly hair. She often is mistaken for 17 once she starts talking. Mejin has an average figure. She is also Caucasian. She doesn’t believe in dressing for occasions so she’ll wear whatever suits her fancy that day.

Family: Mejin is the only child to a family that doesn’t believe in last names. So too, she knows not from whom she was descended. Because of her constant trips she takes without permission, her parents have given up on trying to keep her in sight. She has a younger brother who has the same tendency.

Home planet: The Alleyverse

History/Biography: Like last names, Mejin’s family doesn’t care for dates. Mejin was always told that it didn’t matter how old she was, why count up until you die? When she was 7 she met a girl about her size on one trip out. At that point she was searching to learn her age. So she asked the girl for her age and birth date and adopted that on herself. She has never seen beyond the world of buildings and wishes to visit Scadrial, the land of her mother’s stories. Her parents had met in the Alleyverse, but never quite shared where they came from, only stories and tales. Mejin survived the Seven Day War, and has grown older during the 16 Year Peace.

*******

Name: Pry Acute (short for Prism)

Age: 18

Physical characteristics: Around 5’ 2”, tan, and dark-haired, Pry is fairly attractive. She wears a lot of navy blue and dark gray. Typically she’ll stick with peasant tops and baggy pants. Pry also attaches sharp shards of aluminum to her long nails.

Investiture: Brass Ferring 

Abilities: Trained dueling cane expert, but prefers to use her nails 

Weakness: Freeze carries over fight instincts when under pressure. Depends too much on people being intimidated by her looks.

Home Planet: Scadrial

Family: Both of her parents are alive and she has eight younger siblings: Light (Female), Precious (F), Freedom (F), Unity (Male), Brethren (M), Dawn (F), Lineage (M), and Compile (F). All of them are two years apart except for Brethren and Dawn who are twins.

History: Pry was taught how to fight during her apprenticeship to an old tailor. He believed it to be as important a skill as sewing and told her he wouldn’t call her education done until she knew. Growing up with so many siblings made her want to have some time away, so when she met Mejin at age 14, she left Scadrial with her and came to the Alleyverse. She’s been there for the past four years.

*********

Name: Gonev Dvarim

Investiture: None that he knows of

Skills: Can pick locks. Fast. And walks silently. Also physically flexible and can come up with excuses to get out of almost anything.

Weaknesses: No combat skills and suffers from pollen allergies.

Age: 16

Family: N/A

Physical characteristics: Completely average. Brown hair, brown eyes. Not that tall, not that short. Nothing unique.

History: Born at the very end of the SDW, but never knew his family since they were killed. Grew up by the harbor (the fisherman raised him till he was 6) stealing food to survive and staying in people's homes while they were away.

@Sorana/Damaya/Alethea/Lena

Spoiler

Name: Damaya Vulken (was Damaya Tenira)

Investiture:  Lightweaver of the 2nd ideal (Spren: Corundum)

Weakness: has nightmares; too curious for her own good; has a tendency to trust those who show her kindness; her illusions are tied to her memories so she isn’t able to really do anything with that surge; she never learned how to soulcast and only rarely tries it out

Character: very loyal to her friends, goodhearted (gradually changes right now), has no real purpose in her life anymore, after she got rid of her forster-parents (see An eye for an eye)

Special skills and Weapons: good “general” knowledge (sewing, embroidery, writing/reading, cooking/baking, basic calculation), weapon: staff (but she tries to avoid a fight if possible)

Physical characteristics: young woman 23 years old, green eyes, long blond hair (usually open or in a low pony tail), frail and small build, with an open face

Family: her family was killed in the Seven Day War when she was 7, grew up with forster parents who abused her for several years, she considers Araha (narrator Cyanic/ now Ark) family - although Araha doesn’t know about this

Home: was Alleycity, atm none

History/Biography: After the war Damaya grew up on the streets, stealing food whenever possible. One day she was caught by a woman and forced to live with her. It wasn’t a bad life, and Damaya learned everything she would need to find a good husband. She ignored her spren, Coru, whom she bonded while living on the street, and pretended to be a normal girl. That worked until the woman married again. Her husband saw the spren and decided to make use of Damaya’s abilities. He abused her for several years, sending her now and then to the Waystop to learn to control her powers. It left Damaya almost unable to control any illusions and a deep hatred for her spren. After she got kidnapped by some Chaos marines and afterwards rescued, she trusts her spren more and more, following Araha’s example who loves her spren dearly.

**********

Name: Lena (originally Lanera Aander)

Investiture: None

Skills: mixing drafts/ (weaker) poisons, disguising herself/ can cook rather well

Weaknesses: can't see blood, can’t hide her emotions, her son

Age: 24

Characteristics: not very self-confident (tries to cover this with cold stares); delightens when she is able to poison somebody, especially if she has the time to study the reactions of her victims, cold-hearted, only really cares about her son, everybody else she is willing to sacrifice any moment (or as soon as she feels she has nothing to gain from the relationship)

Family: Lena grew up in Teoin, her parents were merchants and overlooked her tendency to poison smaller animals, when she was a child. Later, when she grew older and started to slip poison to some of their workers, they tried to steer her from that path, but failed. Lena has a 5-year old son, she almost never gets to see. Her grandmother cares for the child, and writes some letters to Lena now and then, but mostly their contact consists of Lena sending money home to support them both. She and her grandmother have the agreement, that Lena stays away from the child. There isn’t any noticeable contact to her parents, but she does visit eldest brother now and then, who lives and works in Alleycity.

Physical characteristics: small and light built, long red hair, unassuming face

History: After the birth of her child, Lena and her husband lived together in Teoin. The marriage had been arranged by her parents, as they hoped, that having a family would ground Lena. Shortly after the birth of their first child, Lena poisoned her husband after a fight, since she felt, like he wanted to control her. Avoiding arrest, only by her parents connections, she left Teoin late at night, with nothing but her son and a few cloths and travelled to her grandmother. She stayed there for the next few months, but after a while there, her grandmother caught her observing the death of the village smith, making notes as to how improve her draft. The incident was followed by a longer discussion, and ended with a choice for Lena. Leave Sel and never return, or face arrest and a trial most likely ending in her death. Lena left Sel, leaving her child with grandmother, something her grandmother insisted on and joined some travellers on their way to Alleycity. After her arrival there sie started to steal and to scam, finally met the other members of the Thieve’s Guild and joined them on their most recent heists. She has a small flat in a poorer part of the city, which looks like a laboratory, full of plants, and chemical substances, as she is earning her money by selling poisons. She still tries them always out the first time herself, and prefers to carefully note down the reactions of her victims. She doesn’t necessarily kill them, believes incapacitation to be even more interesting, since it means, she has to work with more precision.

*********

Name: Althea Tenira

Age: 28

Investiture: Elsecaller, 3rd ideal (Spren: Brashen)
 

Skills: Knows about hemalurgy and how to use it (not expertly), expertly knows how to use her surges

Physical: long white hair and skin, crystalline red eyes, slight build, medium height

Weaknesses: she’s an albino, (she always wears long sleeves, gloves, a hood and sunglasses to protect herself) direct sunlight hurts/ blinds her; Althea is a scholar, no fighter, she will defend herself when attacked, but otherwise prefers to solve conflicts without fighting
 

Character: problem-oriented thinking, no sense for jokes/ fun, can be taken for cold-hearted, prefers to hide her emotions
 

Backstory: Althea grew up in an orphanage close to the horneater peaks, as her parents gave her away when they discovered her outer appearance. She usually kept to herself and spent her time reading, learning.When she was allowed to, she left the orphanage to travel the world and further improve her abilities. She was recruited by the Ghostbloods soon after she left the orphanage and they taught her about hemalurgy and how to soulcast. After she bonded her spren, she spent more and more time in shadesmar or soulcasting. Especially shadesmar was a place she grew to love, as the light there didn’t hurt her. From her thirteenth birthday on she worked in the laboratories of the Ghostbloods, advancing through their ranks until she was appointed Righthand shortly before Solace returned to take back control.
Althea learned that she had a sister, shortly before the start of Era 2. She then had her followed and finally decided to appear in the open at the Ghostblood Ball hoping, to meet her there.

@Snipexe/Stickquisitor

Spoiler

Name: Stickquisitor

Investiture: ReStick (regrowth but only wood)

Special skills and weapons: Has the power of the Stick (can use any Sticks as deadly weapons)

Weakness: fire

Physical characteristics: a man in a cloak with sticks through his eyes

Family: everyone in the church of the stick

Home planet: the stick

History/Biography: The stick gives life to those who seek it

@Spacefaring Ferring/Zaphoid

Spoiler

Name: Zaphoid Beeblerock

Investiture: A-Steel and F-Nicrosil

Weakness: He trusts almost everyone he knows and he is somewhat gullible. 

Special abilities: He spends most of his time filling his nicrosilmind and so spends most of it without Allomantic power, except while he trains using them. He is very good at modifying his perception and manipulating his steellines. He is good at throwing stuff and changing their trajectories. 

Weapons: Nicrosil bracers, harmonium grenades, smoke bombs and glass shurikens. He also Pushes lots of random stuff around. 

Appearance: Tall, has 2 heads arms and legs, wears a black cloak almost all time. Black hair, blue eyes. Has a scar on his right eyebrow. 

Backstory: He is born poor, but becomes rich when he accidentally protects a passing nobleman from a murderer. That is when he discovers his Allomantic powers, and he later pays for a Metalborn test. He is one of Scadrial's first astronauts, and he has developed a working space shuttle, and stops by the Alleyverse every now and then. He is in the process of inventing a FTL drive that functions with the Metallic Arts. He is not Cosmere-aware, he just discovered the Alleyverse by chance while testing a new telescope. 

@The Forgetful Archivist/KuNud/Niccolò

Spoiler

Name: KuNud the outsider, formerly Knud Nilsson

History: Trained in Fjorden until he was 15 in public speaking and leadership when he was sent to the Rose empire to apprentice under the Gyorn stationed there, his party was attacked by Mi Pon nationalists, he was spared due to his young age and eventually, he convinced them to teach him forgery. Ten or so years later he was an accomplished forger running from authorities after trying to con several city officials. While on the run he met an insulting white-haired man who dragged him into the cognitive realm only to ditch him. After wandering the strange land for a year and a half he made it to the Alley verse where he was them elected Major.

Investiture: Several essence marks, and a plethora of small stamps that change minor aspects such as tattoos, hair dyes and a few other things (see below) 

Weakness: he is more than a bit unstable, he suffers from Cyclothymia and mild drug addictions (see lower).

Character Quirks: Using minor soul stamping he can induce hypomanic and depressive episodes, as well as manipulate his cognitive functions as if on drugs.

*******

Name: Niccolò  the dark, formerly Nightfire the Fierce.

Investiture: A Returned with a wealth of breath, he has been returned for about 300 years.

Appearance: Always changing, although he favors exotic colors and tattoos.

Practices: Leads a secluded life on the fringes of society, always moving from place to place surrounded by a small army of henchmen. Despite being a powerful awakener and accomplished at changing his physical appearance his true power comes thru his underworld connections and shady dealings.

Weaknesses: Cowardice and weak willed men, as well as a mild hazelnut allergy

@Voidus/Laurelai/Zyn

Spoiler

Name: Laurelai

Abilities:
Forgery - An intermediate level forger, has mastered some simple applications of Resealing and has been studying Soulforgery, getting close to completing her first Essence Mark.
Boon/Bane - Has been to the Nightwatcher, received a Boon that allows her to perform Forgery without the use of a Soulstamp, as long as she can picture what the completed stamp should look like. (So she still has to have the required knowledge to produce the stamp)
Bane - Any time she Forges something, unpredictable explosions of Investiture occur. (I'll probably be rolling on D&D's Wild Magic Surges or something similar for this so they will truly be random)

Equipment: Pen, paper, Forgery equipment (Carving kinves/picks, Soulstone, etc.)

Physical characteristics: Tall but skinny, long, straight blonde hair, bright blue eyes. Gets cold easily so she wears thick clothes during winter.

Home planet: Unknown but presumably some Selish heritage given her ability to Forge.

History: A small child rescued during the Seven Days war, her parents location and health is unknown, she spent a long time with the other refugees looking but due to the chaos of evacuation, she was unable to find her family along with many others.

******

Name: Zyn Noname

Investiture: Possible Hemalurgic influence in his heritage, has a less rigid skeletal structure than normal.

Skills: Contortionist, adept at climbing, squeezing into small areas, second story work, breaking and entering. Not great with locks but has acquired some basic skills.

Weaknesses: very uncomfortable with violence. His bones break more easily than most peoples.

Age: 21

Family: N/A

Physical characteristics: tall, sinewy body with short, blonde hair. Cloudy grey eyes.

History: A teenage runaway, Zyn left his family on Scadrial to seek his fortune. He was hired by a world hopper for a small local job and eventually earned passage to Alleycity.

@wiritos/Dayne/Claus

Spoiler

Name: Dayne

Investiture: doubleborn coinshot and steelrunner

Weakness: he is quite clumsy so even with his abbilityes he's bad in being silent, bad thing for a thief.

Special skills and weapons: knows the ways of thiefs and bandits. He's skilled in the use of daggers and knives, always carries a collection of them with him, half of them metal, the other half Obsidian, in case he finds an allomancer. Years of practice has given him good accuracy when throwing coins. He is also somewhat skilled with the use of guns but they're not of his preference. 

Physical characteristics: black hair and eyes, he's small, slim and not very muscular. 

Family: he never knew his father of whom he got his allomantic powers, his mother was a terris. Currently she has a pacifist life in the outskirts of the Alleyvillage, surviving by selling terris artistry, she also gets money from Dayne.

Home: Scadrial

History: he was raised by his mother as his father left him, because of necessity he became a thief using his feruchemy but was trapped by the police, that was when he snapped and gain his allomantic abilities that used to escape. He decided to leave the city where he became known for being a bandit. But now time has come to go back to alleyvillage in look for bigger and better loot.

*******

Name: Claus

Investiture: Awakener, fifth elevation

Weakness: Impulsive, doesn't like planning or thinking of the risks.

Special skills and weapons: skilled swordsman, that's why he always carry a single handed sword.

Family: he was son of two wealthy merchants, both of them are dead out of poison, the gave him 500 breaths each allowing him the forth elevation.

Physical characteristics: medium height, black hair and blue eyes, he is 25 years old.

Home: Nalthis

History: he always wanted to be an adventurer, after his parents were murdered, he decided to run away and wishes to become stronger so no one else he cares about will be killed, ironically, that's why he is now almost lonely, when he heard of the Alleyverse he enter almost immediately in look for adventures.

@xinoehp512/Nogard/Kera

Spoiler

Name: Nogard (assumed name)

Investiture: Elsecaller powers w/o a spren

Weakness: Nogard's power comes from a deal with the Nightwatcher. His bane is insatiable wanderlust. Every location he has ever been in has a "scent" left behind. The stronger the scent in a location, the stronger his desire to leave is. The scent fades in steps: once almost immediately, another in about a day, and again after about a year. It is additive, however, so even though it has been twelve years since he has been on Roshar, he cannot return, as he spent the entire life there prior to his visit to the Nightwatcher. Due to the unusual nature of the alleyverse, the scent fades to a much lower level, allowing him to stay on the planet for a reasonable amount of time. He still manifests the  effects, however.

Special skills and Weapons: Nogard has, along the way, picked up a soulcaster jacket with the gemstones he needs to soulcast.

Physical characteristics: A human male with brown hair and dark brown eyes.

Family: A father and mother, one brother, and two sisters. He has not seen any of them for over twelve years.

Home: Roshar

History/Biography: When Nogard was about twelve years old, he travelled to the valley to meet with the Nightwatcher. He asked for the powers of a Radiant. He received the Elscaller powers, but not a spren. He was also given the ability to metabolize food into stormlight because of his bane. He wandered the Cosmere for twelve years before stumbling upon the alleyverse. In his travels he learned about hemalurgy, and he realized this world might be just what he needed...

*********

[Note: Kera was adopted from @Cyanic on 11/17/18]

Name: Kera

Investiture: Cleric of the Grave (6th), Acolyte, 1st Ideal Truthwatcher,

Age: 23

Special skills and weapons:

*Enhanced Cleric - Can cast Spare the Dying at 120 feet through any barrier magical or not, which stabilizes a dying person and she can choose whether or not to bring them back to consciousness. This spell does not heal.

*Augmented Faith - Has multiple healing based spells and abilities and has three pools of resources to pull from: Mana, stormlight, and spell slots. Mana regenerates over time but has weaker spells, stormlight is stormlight, and spell slots which she has 10 of, can only be used once per 8 hours of non-strenuous activity, these are among her strongest spells, allowing her utility, healing, and even offensive and defensive capabilities.

*Misc - Calm under pressure and proficient with shield-based combat (her whole family was trained in brawling by her father). Can channel her cleric spells through any holy symbol of her god. Cerr, her spren is usually transformed into a holy symbol. Cerr claims that the experience of being used as a holy symbol to channel a different power is tingly.

Weakness: Wilderness survival and solo journeys/travels. Kera is very group oriented and cannot travel effectively by herself. She is tough and a great healer, but not very good at dealing significant damage against foes. Must be conscious to cast her spells, so can't use her spells to bring her back to consciousness.

Physical characteristics: Long blonde hair, silver eyes and an innocent, but confident face. Many would consider her beautiful. She is usually seen with a white (and sky blue accented) dress with long sleeves, and a skirt that goes past her knees but not below her shins. She usually wields a shield at all times. She has Cerr, usually in the form of a holy symbol. She also wears studded leathers when she knows and can prepare for combat.

Home planet: Alleyverse

History/Biography: Kera was a simple farm girl who lived with her family until she heard the calling of a god from a far, far away world. After this, she began exhibiting divine powers, healing a sick traveler, bringing her brother back from the brink when he almost died from a wolf attack.

After this, she believed that her calling might be somewhere else, that she could help people better in a different place, so with the blessing of her family, she set off to the AlleyCity. The journey was rough and hard, but she managed to bond a spren who shared her ideals. While she and Cerr became fast friends, it was hard for him to bond with her as she hadn't suffered trauma, but it was possible and they managed to do it. Her bond enabled her to become an even better healer.

Once she arrived in the AlleyCity, she heard of the first death from the arena and immediately enlisted with the healers of the arena to prevent such things from happening again. She has been effective so far, and now seeks to use her skills to help more people around the city, and maybe even the rest of the Alleyverse.

@Zehr/Achirian

Spoiler

Name: Achirian

Cause of Death: Tripped on a rock and died

Investiture: Feruchemical Steelrunner and Allomantic Coinshot.

Special skills and weapons: Can kill pretty much anyone without emotional qualms. Completely insane. Skilled with greatswords and spears. Surprisingly scholarly knowledge of most Investiture types.

Weaknesses: Insane; can be pushed into doing anything. Lack of care for most things in general.

Physical characteristics: 7 foot 2 inches tall (218 cm). Broad-chested and well-muscled; suited to fighting more than anything else. Red hair. Gray eyes.

Family: Can’t remember.

Home planet: Can’t remember.

Biography: Can’t remember.

 

 

 

Era Three Characters: 

Spoiler

 

@A STICK/Berkley

Spoiler

Name: Berkeley Norfolk

Investiture: has 1,000 breaths (fourth heightening)

Weakness: Terrified of Thieves, mostly unskilled in combat.

Special skills and Weapons:

Skills: Awakener, Amatuer at hand-to-hand combat, and is a skilled scholar.

Weapons: Aluminum dagger, Lifeless named Straggler

Equipment: Work in progress guide to Investiture, Awakened pen, Engraved Family Ring (stores breath inside when necessary)

Physical characteristics: 23 year old, Tall, male Nalthian, with amber eyes and dirty blond hair.  

Usually wears bright blue robe, dark green pants, and a brown shirt with several cloths for awakening.

Family:

Mother and Father: Deceased

Aunt: Brighthue (Returned)

Home Planet: Nalthis

History/Biography: Berk was born into a somewhat poor family until his aunt Mariana died in a accident where a insane person gave a lifeless to “kill all the non-believers!” the lifeless went into a craze and murdered its owner, Maraina, and a few others it could before being stopped. After his aunt returned, Berk’s parents and Mariana’s daughter demanded large amounts of money or they would tell Mariana (renamed Brighthue) who she was. The priests reluctantly complied and Berk’s family lived in luxury for several years, until his parents died when being mugged for their large amounts of purchased breath. After seeking an escape from hallandren and all the memories, he discovered a caravan inside the Alleyverse and joined it for a  few years. Now, after writing and publishing his experiences, he wishes to write a guide to all the different manifestations of Investiture (magic systems, shards, etc) and decided the Alleycity should make for a great place to gather information.

@AonEne Deteca

Spoiler

Name: Deteca Nutvry

Appearance: Female. Thirty-eight. Very short hair, Iriali gold; could probably be mistaken for male if haircut alone was looked at. Pale skin, a few freckles on arms. Dark blue eyes. Not especially strong muscles; very slim; slightly shorter than the average height for her age.

Magic: [REDACTED] (Currently none, but she'll...pick some up. It has been factored into her score.)

Skills: Intelligence - Intelligent: 30; Assassination - less than Amateur: 10; Melee Weapon Combat Training - Average: 35; Poison Mixing - Amateur: 5; Scholarship - Skilled: 30; Cookie Making - Expert: +10 to Scholarship

Equipment: Basically anything she needs she can get from TUBA.

Weaknesses: Her parents are a liability, and she would do a lot to keep them safe. If someone mentions Dieka, she freezes up a little and has to visibly shake herself out of it. She prefers to stay out of fights when possible, and often has a hard time making herself do stuff. She's freaked out at even the slightest mention of more mature topics and is deathly frightened of failing her guild.

Family: Her parents are, shockingly, both alive. Her mother was from Iri, but worldhopped out of Roshar the first chance she got and found her way to Alleycity. Her father had lived there most of his life, but is ethnically Elisian. She had a younger sister named Dieka, who is deceased.

Home Planet: The Alleyverse. She was born and raised in the Alleycity, and while she has left, she always returns.

Backstory: Deteca was born and raised in the Alleyverse, mostly the Alleycity, where her parents live. Dieka was born seven years after her, but died in an accident when she was six. Deteca almost killed herself out of guilt, believing her sister's death was due to her, but her parents stopped her first. Dieka's death also caused Deteca to turn to the Dark Alley later in life in her grief. She quickly realized it wasn't for her when Mace asked her to reconsider and join TUBA; she did so, becoming a loyal member. During all the interesting plot stuff (you know what I mean), Deteca kept in touch with TUBA with a spanreed while either an undercover spy or delivering cookies to faraway Shardworlds. When Storm stepped down from TUBA's leadership, Deteca took up the position. She has since returned to the Alleycity.

Guild: The Underground Baker's Association - TUBA

Psyche: Sane, for the most part, except for certain moments in her past. Sometimes depression crops up, but she doesn't tolerate herself being that way for long and usually pretends nothing's wrong.

Personality: Friendly, competitive, likes to make others laugh, has trouble coming across as serious sometimes when she wants to, loves most forms of sugar (especially chocolate). Extremely supportive when it comes to her guild, hates it whenever she can't do something to help them.

Theme Song: Flares by the Script

Fighting Style: Avoid it if at all possible. If not, get help.

@Arith Matic/Scribe

Spoiler

Name:  Scribe (he forgot his original name)

Sex: Male

Age: 434

Home: Originally Scadrial, Now mobile

Family:  Terris breeder runaway impersonating a nobleman and a plantation noblewomen, both died during the events of Well of Ascension 

Investiture: Steel Inquisitor-like Hemalurgic linchpin (removed all other spikes except his atium spike), atium compounder and copper ferring (archivist) 

Equipment: Wooden cane, coppermind bracers. concealed obsidian axes, extra coppermind bracers.

Strengths: Powers of an atium compounder, expert in the use of dueling canes and axes, former steel inquisitor (he can not be shocked by gruesome battle), is resilient to pain. Natural heightened sound and touch through years of study.

Weaknesses: same linchpin spikes as all other steel inquisitors, guilt over killing his friend, able to be controlled by strong (duralumin) soothing, requires more rest than a normal person,bad at lying, actually blind, any mention of Scadrial can send him into a PTSD like shock for a couple seconds in combat only and a few minutes at most, cannot see, so therefore cannot create copperminds with visions in them.

Appearance: Tall (6,2), with a muscular build.   wears a duster and cloak, with regular trousers and combat boots with an iron breastplate to cover his spikes, and a bandage to cover his blind eyes.  

Backstory: Scribe was the son of a runaway Terris breeder and keeper that was helped into a thieving crew, and was impersonating a small plantation nobleman in the eastern dominance and became infatuated with a plantation noblewoman, who had Scribe.  At a young age, Scribe showed strong loyalty to the Lord Ruler and became an obligator, where he befriended a world hopper named Seriff who was posing as an obligator.  Then, Scribe was chosen to become a steel inquisitor.  Then, shortly after Scribe was made an inquisitor, Seriff told Scribe about the Cosmere and world hopping, and asked Scribe to be his apprentice, and Scribe agreed, and they escaped from Luthadel and made their way to the Pits Of Hathsin, where they world hopped to Roshar and ran a few big scams, by Seriff's example, but Scribe was rather clumsy at the time and a few bad scams later they were being tailed by a Highprince with a Shardblade and narrowly escaped to Scadrial.  Then, as Ruin was set free, Scribe was in Ruin's influence (17th Inquisitor ha ha) and killed Seriff, and ruin captured one of the remaining Terris keepers and gave Scribe atium compounding through hemalurgy. Scribe spent the rest of his time on Scadrial commanding koloss to destroy villages in the dominances.  After Ruin died and Harmony was made, Scribe went insane with a mix of anger, rage, and depression  for a few moments and pulled out his all of his spikes (except atium) with great pain, and was about to remove the linchpin when he passed out from blood loss and pain and almost died.  He then was found by the Terris refugee camp and taken in, and for the first time, learned of his copper Ferring status.  After recovering, he left the Terris camp at the Pits of Hathsin and journeyed to the ruins of Luthadel to use the well of Ascension to world hop. While there he vowed to compile and save as much information about the cosmere as he can, and has now compiled several caches of copperminds over the centuries after he left on planets all over the Cosmere. He discovered the Alleyverse while world hopping and would like to compile information about this realm to store in his copperminds.  

Current Objective: Restore his atium supply on Scadrial, he does not think that it is a wise idea, but he eventually will have to.

@Ark1002/X/Georgia/Araha/Aznah/Bellatrix/Edalb/Morning/KaiKo/Ambrosia

Spoiler

Name: Experiment X139 (X)

Home Planet: Scadrial

Species: Koloss

Investiture: Dahkor Monk

Sex: Female

Affiliation: None (Formerly Syndicate Omega)

Skills: Extremely endearing, can throw a mean left hook

Weaknesses: Unintelligent, clumsy, only has basic linguistic skills, scared of needles and advanced technology

Equipment: Vibrasword (Koloss sword, blade vibrates, making it so it doesn't get stuck and does more damage), modified heart.

Backstory: She was an experiment of Syndicate Omega, part of the X line, experiments that mixed Hemalurgy with other systems, especially ones that changed the body. As X139, she was the second to last in the line, and was therefore a more stable experiment. They decided to keep her as an assistant. As usual, they were lacking in security, and she escaped, a Ghostblood on vacation taking her to the Alleyverse. She now works for the Ghostbloods, but dreams of a better place, where everyone was new.



Name: Georgia Antella

Investiture: Rioter (A-zinc)

Skills: Speeches and a flair for the dramatic, great warrior of low intelligence, scientist, lock pick.

Weakness: Multiple Personality Disorder

Appearance: (depends on personality, scavenged from wreckage after Seven Day War) Warders cloak, a black ripped suit, armored boots/a mistcloak, a red sentinels robe, a power armor helmet, and sandals/white lab coat, deep green dress, thick leather boots/Gleemans cloak, skaa-style robes, boots and gloves made out of Kolossal skins made into leather. She has long black hair, deep tan skin, and is of average build.

Height: 5'7

Age: 17

Personality: Varies, depends on personality

Backstory: She grew up as an urchin in the Alleycity, living near Hellbent park. She played there as a girl, she was born barely after the Seven Day War. One day, climbing on to the top of the monument in Hellbent park, she heard her first voice. It came in a color, the color red. She fell and hurt herself in surprise. As she fell, she perceived a color. Red. That day, the day before her ninth birthday, she went inside and put on clothes her parents had scavenged from the Seven Day War. The day before her 12th birthday, a second voice. She had been talking with her friend in Hellbent Park, and as she walked over is grave, another color. Gold. A different outfit. 14th birthday, she got green. Another set of clothes. On her 16th, she got black. Her own personality. Every time was in the Hellbent park. Her parents were killed, putting her on the street again, but alone. She joined the thieves guild, and lives with them now.

Guild: Thieves

*****

Name: Araha Sollus

Investiture: ChayShan user. Windrunner, but has not sworn any ideal yet. Has a strong bond with a female honorspren named Ran, so much so that they can read each other's emotions and actions even without verbally communicating. Has a 'Sieg' whose current abilities are unknown as of now.

Age: 22

Appearance: A young woman with short, neck-length brown hair, and darkeyes. She is pretty, but not beautiful. Has resting-happy face.

Skills and equipment: A practitioner of a martial art based on ChayShan, since she's not from Sel, she can't access Dor, the art is purely for close-combat. Her true strength comes from how she utilizes her bond with Ran which grants her a unique fighting style. Ran becomes visible to her current opponent(s), grows Araha's size, super-imposes herself onto Araha, and mimics the moves Araha does with a small advance (her punch will 'connect' before Araha's), so all her attacks are pseudo-feints. If her current opponents get used to this attack-lag, Ran switches to doing false attacks. Ran can also unbind from Araha and perform her own ChayShan-style moves, but cannot hit the opponent, primarily for distraction. Araha can also inhale Stormlight to heal and enhance her movements

Besides that, Araha carries a pair of knuckle dusters which double as small shields, not-so-durable shields

Weakness: While she's practiced, she's by no means a master, her combat style is good against humans and others her size, even those that are armed, but she'll have a hard time against physically stronger opponents like shardbearers. Has repressed memories of her family's death. Knows about surgebinding, but does not know how to use them.

Backstory: Her parents were killed during the Seven Day War when she was 4, but she was one of those rescued by Derek Riverton, and deposited in a nearby village. She was taken in by a ChayShan practitioner who followed the teachings and philosophy of ChayShan, but was not Selish so also couldn't access the Dor.

Her childhood was one of practice and sometimes even fun, and she was happy, although the memories of her dead family was repressed. She bonded Ran when she was 5 and they began to talk and become good friends throughout the years.

Theme Song: https://www.youtube.com/watch?v=abUzIc05R8Y

*****

Name: Aznah Fairborne

Gender: Female

Powers: Epic. She has the ability to use what is essentially alchemy. She can transmit anything to a replacement of equal value, provided she knows how, but each takes a bit of her health. Minor things have no visible effect, adding up over time, but big things can. For using it without having equal value, she must transmit her soul, bonding her to the object almost as a spren. For example, a bag of sand into glass, nearly nothing, though she will be slightly weaker from then on. A mountain into a building, she would lose use of her arms, or something equivalent. If she wanted to create a shardblade, she would have to gather metalminds or awakened metal, and would almost definitely have to die in the process. On the other hand, if she took a dead shardblade and changed its shape, it would only weaken her heavily.

Weaknesses: Doesn't believe in herself, flinches from fighting. Unaware of the cost of her powers, though she is afraid of getting noticed, so big things aren't used.

Physical: 5'7", lean, muscular, pale skin, green eyes, black hair

Home planet: Reckoners Earth

Age: 15

History: Grew up in an abusive family with a mother on drugs and an alcoholic father, mom left, leaving her with a father, who continued to abuse her. When calamity came, she killed her father, turning him into a diamond, which she uses as a necklace. She has feared fighting ever since, because of that capability. She ran to the Alleyverse after Calamity left.

*****

Name: Bellatrix Deathstrike

Powers: Epic; Pyrokinesis, can control and create fire, can create a green flame that produces no heat, when it touches someone their eyes become fire and they die, takes twenty seconds of focus, when used leaves her weakened to the point an average five year old could beat her in a fight, can create a wall of golden fire that teleports all who step in, takes a minute of focus, leaves her unable to stand, and if she was tired already it blacks her out.

Equipment: Firebringers lense, bloodforged.

Age: 26

Appearance

Height: 6 foot

Build: Slender, average muscles

Hair: White, red and orange highlights

Eyes: Violet

Skin: Pale white, large grey patch on her right arm

Clothes: Tight fitting black t-shirt, blue jeans, black-leather gloves, black-leather jacket, tends to do without shoes or socks.

Affiliation: Bloodflame gang

Weaknesses:

Epic: Fear of the cold

Normal: No skill with regular fighting, completely reliant on her powers. Slightly overconfident, letting her fall into traps and the like. Fears her past, and will break down if confronted with it. Hands have a problem making it hard for them to make precise movements. Alcoholic. Suffers from depression.

Skills: Fast runner, flexible.

Backstory: She was born a bastard child, and the mother threw her out on the street. She was raised by a mother whose baby had died, until she was three. That woman was one of the only people ever to be kind to her. The woman never came home. To this day, she doesn't know the woman's fate. She nearly starved before walking out onto the streets. Too young to understand, she was nearly killed twice. Then Calamity rose. She was five, and loved to watch the red in the sky. She continued to live, but one day a cold spell hit the city. It had gotten cold in those two years, but not like this. She had to watch as her hands went blue, purple, huddled in an alleway. The cold became her enemy, and she managed to get into a shelter. But her hands were never the same. Eventually, epics started appearing among the population. And she was one of them. Eventually, she found a way out, to the Alleyverse. She took some of her followers, and left. Living in the streets, she and her followers started a gang, the bloodflame gang. One day, while drinking in an alley, seperate from her gang, a man raped her. This has haunted her ever since. She lived in the Alleyverse for a long time, discovering that her mother, the one who had dumped her on the streets, was a member of the Ghostbloods. She found the woman, and burnt her until she died, taking the skull as a trophy. On the surface, this has left her a carefree, if a bit dark, woman, one who lead a gang. The combination of epic darkness and depression leaves her, truly, as a drunk who smokes too much, one who has trouble with the world. She hates the Ghostbloods with a burning passion, and her research has revealed to her TUBA's part in their creation, so she hates them by affiliation. Her gang is the only group she trusts at all.

*****

Name: Edalb Ano

Investiture: Crystin Knight, Crystin Blade, glasswove jacket, warriors lenses

Sex: Female

Age: 18

Home: Alcatraz Earth, Free Kingdoms

Family: Five siblings, all living, two healthy parents, Jack and Jill, one neice, Erith, suffering with cancer

Strengths: Knows military strategy, smart

Weaknesses: Afraid of powers from outside of the Free Kindoms and the hushlands, as she doesn't know what to make of them. Suffers from panic attack's, which consist of her freezing and breathing heavily, tears coming from her eyes. Hates seeing children in pain, will endanger herself to help.

Backstory: She was raised in a noble family, among many siblings. As she grew older, she also grew to hate her surroundings. This prompted her to join the Crystin Knights. She progressed at a normal speed, and was fairly skillful. When she passed, she was given an assingment with and elderly Smedry, who was, unfortunately, killed, when he accidently accessed the alleys, bringing Edalb with him. She doesn't know how to get back, and now lives in the Alleycity.

*****

Name: Second of the Morning

Investiture: First oath lightweaver, aviar that hides cognitive shadow

Age: 14

Guild: Unaffiliated

Skills: Intelligent, scholarly

Weaknesses: Physically weak, doesn't know how to fight, deaf

Appearance: Skin; Pale, Hair; Black, Eyes; Green

Backstory: She grew up on First of the Sun, on the mainlands. Her obsession was with symbiotic relationships, like the relationship between bird and owner. Her parents got her one for her ninth birthday. She eventually discovered the worms inside, interesting her further. She accidentally accessed the alleys, finding her way to the Alleyverse, where she bonded her spren.

Name: KiaKo

Species: Kandra

Investiture:  Blessing of Potency

Current Sex: Female

Guild Affiliation: DA

Physical Characteristics: Any

Skills: Assassination (average), thievery (amateur), poison mixing (amateur), good at transforming (fourth gen kandra level)

Backstory: She was born in a lab, and grew up in the alleys. She survived, and now alternates between them and the alleycity, doing odd jobs.

****

 

****

Name: Ambrosia Jostson

Gender: Female

Investiture: Pewter misting (thug), steel ferring (steelrunner), Rithmatist, first heightening, first ideal dustbringer

Weaknesses: Complete pacifist, right foot destroyed, right leg with limited use. Can easily be exploited through her children. No practice or skill with Awakening or Radiant abilities.

Skills: Doctor, taking care of children, smart.

Equipment: Two metalmind earrings, two metalmind bracers, and a belt with different chalks (all black or red) and vials of pewter. A Elite Sentinels coat. Gemheart that allows teleportation.

Armor_tech_10.png.623598db3e4b4ab601f25d127664a8b9.png.121174bef03d639a2959a36275f4c0bd.png

 

Appearance: Long white hair, purple and black coat, purple helmet that can be summoned and desummoned like a shardblade. One violet eye, one dark brown.

5bce3b91ae31c_EliteSentinelsHelmet.png.a55fd856ae35e8dedf9936d3c6f2db75.png

Age: 23

Home planet: Roshar/Scadrial

History: She was born on Roshar and lived there for two years, had vague memories of trying to catch floating creatures, and a huge shelled thing she rode. Then her father, Anthony Nightshade (Hellbent) moved them to scadrial. She lived there until she was seven, when her house burned down. Her father left, promising to return. Half a year later she discovered he was dead. She went to his funeral, where they told her about the alleyverse, and gave her a piece of a gemheart, which allowed teleportation. Began by exploring the cosmere, going to Roshard, Sel, Threnody, Nalthis, Taldain, and the First of the Sun. She later went to the United Isles, where she became a Rithmatist. After a few years going to school and learning Rithmatics, she went back to the alleyverse, and decided to become part of a group. She chose the sentinels. In recent times Ambrosia has become obsessed with the idea of the boundless worlds, and wants to explore them. She hates her father, because she learned how evil he was. Her one regret was that she wasn't the one who killed him.

After starting a guild, Ambrosia got into a duel because she wanted eggnog. In this duel, one of the opponents, Mara, died, which Ambrosia deeply regrets, to the point she became a complete pacifist. She trained and became and Elite Sentinel, and a doctor. That is how she got her new coat and helmet.

She met Silas during the Great Game, and went on a date. Since, they got married and have twins.

@Arlin / Oren
 

Spoiler

Name: Oren  

 

Physical Characteristics: male 16-year-old with brown hair and dark blue eyes, tall for his age.  

 

Investiture: (mutated) Division and Illumination

The mutations are that as soon as Oren becomes filled with investiture his division activates making everything, he touches have very notable hand-shaped holes in them. Division can also be controlled more normally but only when guided by a lightweaving. Oren lightweaving can only make illusions of places unable to attach weavings to people, his spren or anything but the surrounding area.      

 

Skills: the slightest bit of hand to hand and general sailing knowledge.

 

Equipment: A small knife more used for cutting ropes than anything else

 

Weakness: He and his only aware of the uncontrollable part of his division which do to that and past experiences, has panic attacks when ever he is filled with investiture and sees himself glowing. 

 

Family: A “sister” Ailyarin.   (His spren)

 

Home Planet: The Boundless Worlds

Backstory: Oren is the only one who did or ever will, gain investiture in his home bound and being orphaned at a young age the destructive nature of that investiture naturally didn’t lead to a very easy or stable childhood, especially when everything you touch get reduced to light and ashes whenever the Alleystorm came around. 

 

Guild: unaffiliated

 

Psyche: Aimless and naturally nostalgic. Has accepted that any place he tries to make a home for himself will eventually go up in flames and he will probably be at the root of it.  

Personality: Generally affable and likable, has a strange fascination with weather forecast and enjoys telling other people stories typically concocted out of things he has seen and heard from the boundless ocean. Has a hard time remembering people’s names though  



@AxeliustheGreat/Dan/Tena/Seom/Dru

Spoiler

Name: Dan

Nationality: Half Tesan, half Winged

Birthplace: Tardel Island, Alleyplantet

Family: Mother- Kirth. Father- Darrin. Siblings- none. Spouse- none. Children- none. Extended relations- unimportant.

Appearance: Six feet six inches tall. Lean build, moderately leggy. Large white-feathered wings, faded blue at the edges. Large ram-like horns protruding from above his eyes. Lean face with dark-furred lupine ears where normal ears would be and large lupine teeth. Dark brown skin. Short, messy pale blond hair. Intense light blue eyes.

Investiture: None.

Strengths: Very talented in combat with a large variety of weapons. Enhanced senses. Friendly demeanor.

Weaknesses: Little academic knowledge. Largely clueless when it comes to politics.

Guild Affiliations: None

Backstory: Dan was born on Tardel Island to his Winged mother, Kirth, and Tesan father, Darrin. He was taught to fight by Wereci Dragonslayer when he was eight until he was twelve. He chose to stay on the Alleyplanet at age sixteen when the rest of his family went back to their home planet.


*****
Name:
 (Pregnant) Tenareo

Sex: Female

Age: Forty-six

Nationality: Three-quarters Alethi, eighth Scadrian noble, eighth Terris

Birthplace: Kharbranth, Roshar

Family: Mother- Zerasin (deceased). Father- unimportant (deceased). Siblings- Roshin (brother). Spouse- Anthony Nightshade (fiance). Children- unnamed (daughter, father- Telth, deceased), Seom (daughter, father- Travis), Silas (son, adopted), unnamed child she is pregnant with (father- Anthony Nightshade). Extended family- Rena (cousin), Lenare (grandfather).

Appearance: Five feet eight inches tall. Sleek, muscular build. Tan skin. Hawkish face; prominent cheekbones, sharp jaw. Pixie-cut black hair. Light blue eyes. (Currently five-months pregnant.)

Investiture: Allomantic chromium, Feruchemical steel. Nightwatcher boon/bane (boon: takes away her powers as a Mistborn, save for one random metal, until her heart rate rises enough (high enough that she would usually have to take drugs to get there) that she ‘Snaps’ again, then she is able to use all but one of the sixteen metals until she falls asleep. Bane: every time she ‘Snaps’, her mind is reverted back to its sixteen year-old stage).

Strengths: Skilled with staffs and axes in combat. Excellent acrobat. Always in control of herself. Has Anthony to protect her, most of the time.

Weaknesses: Recently broke her Radiant Oaths. Pollen allergies. Touchy about her age. Is currently pregnant, and so unable to fight (when the baby is born, she will have to carry it around if it doesn’t miscarry). Hates being a Mistborn. Cares about Anthony deeply and would do anything to protect him.

Backstory: Tena was born in Kharbranth to her well-respected Lighteyed parents. At age ten, she ran away from home because she hated having to train to be a Lighteyed woman. She learned to steal on the streets with the help of her ‘lucky spren’ and formed a gang. She Snapped as a Mistborn at age fifteen when one of those gangmembers raped her, and she killed him. She gave birth to a girl when she was sixteen, but the baby was stillborn. A month later, she was caught after robbing her own family’s mansion, then sentenced to death. Her grandfather, a Worldhopper from Scadrial, heard of it and bailed her out, surprised and impressed at her evasion of the Skybreakers, then brought her to Nalthis, bought her a hundred Breaths, and trained her with weapons. After that, he brought her to a combat training camp in Scadrial, where she was trained in acrobatics and weapons to be a perfect killing machine. She stayed there against her will for five years, then escaped to Kharbranth, restoring her position as gangleader and plaguing the city for another five years. After that, she got tired of thieving and went back to Scadrial, meeting a half-Koloss and dating him for two years. During that, she moved in with him to his ranch in the Northern Roughs and gave birth to a girl. The half-Koloss helped her deliver, then told her that the baby died a few minutes after birth because of a problem in her heart. Tena left, almost killing him in a rage, then went to Roshar and asked the Nightwatcher to make her anyone but herself. After that, she went to the Alleyplanet and participated in the Seven Day War. She adopted Silas during the Sixteen Year Peace. She met Anthony Nightshade (whom she calls Ani) several minutes before he tried to commit suicide after burning down a town and realizing he was a horrible person. She saved him with Progression after he pulled out all of his spikes and forgot everything about himself, with only a few memories left, and they fell in love. They lived together for a year, during which she became pregnant, then Ani proposed and she accepted. She hopes to successfully be married to him.

Alignment: Chaotic neutral

Guilds: Ghostbloods, TUBA

******

Name: Seom

Sex: Female

Age: Twenty-one

Nationality: Thirty-seven and a half Alethi, thirty-one and a quarter Terris, a quarter Koloss, six and a quarter Scadrian noble

Birthplace: Northern Roughs, Scadrial

Family: Mother- Tena Nightshade. Father- Travis. Siblings- unnamed (sister, half-sibling; father- unimportant, deceased), Silas (brother, adopted), unnamed child Tena is pregnant with (half-sibling; father- Anthony Nightshade). Spouse- none. Children- none. Extended relations- Anthony Nightshade (mother’s fiance), Lenare (great-grandfather).

Appearance: Five feet eleven inches tall. Slim build. Dark, faintly bluish skin. Long black hair, usually in a tail. Dark green eyes.

Investiture: Gold Ferring.

Strengths: Excellent guitarist. Trained Alethi scout. Average knife-fighter. Independent, self-sufficient, and capable.

Weaknesses: Unwilling to do harm to others with melee weapons, unless she or whoever she deems her leader says it is absolutely necessary. Has limited combat experience.

Backstory: Seom was born in the Northern Roughs to a half-Koloss half-Terris father and a Rosharan mother. Her mother left at her birth and her father raised her for fourteen years on his ranch. He tried taking her to the Alleyplanet, but lost her, and she ended up stuck in the Shattered Plains, where she was saved by a bridgecrew from Dalinar Kholin’s warcamp. She was trained as a scout there, and stayed for four years, until her father found her and brought her to the Alleyplanet. She stayed there when her father left to go back to Scadrial after a year or so.

Alignment: Lawful good

Guild: Unaffiliated

******

Name: Dru

Sex: Female

Age: Twenty-two

Nationality: Completely Scadrian skaa

Birthplace: Rural Duladen, Sel

Family: Mother- Fawreth (deceased), Diona (adopted, deceased). Father- Charin. Siblings- none. Spouse- none. Children- none. Extended relations- unimportant.

Appearance: Four feet eleven inches tall. Stocky build. Light skin. Round face. Jaw-length brown hair. Brown eyes.

Investiture: Pewter Misting.

Strengths: Experienced rock-climber. Powerful shoulder muscles. Very positive attitude about most things in general. Likes giving people hugs.

Weaknesses: Falls in love easily. No combat experience. PTSD whenever she sees fire.

Backstory: Dru was born in rural Duladen to her Scadrian Worldhopper mother, Fawreth, and father, Charin. Her mother died in childbirth, which cast her father into despair, though he still managed to take the newborn to the nearest orphanage and drop her off there. She was raised by a kindly old woman, Diona, for fourteen years, then helped run the orphanage herself. After eighteen years, the orphanage was burned down when the Republic collapsed, killing many of the children and making Dru flee, though she did unknowingly manage to save several of the children after Snapping into her powers as a Pewterarm. She went to Arelon, and became interested in Elantris, hiking around the area for several weeks before finding an Elsecaller Worldhopper who had known her parents. The Worldhopper brought her to the Alleyplanet, then left her there after teaching her how to use her Allomancy, where she learned to rock climb with a class of teenagers in her free time, working as a part-time cook to buy a small flat.

Guild: Unaffiliated

 

@beantheboy12/Benson/Hasharan/Galavian/Delarin

Spoiler

Name: AJ Carter. Epic name Nightshot

Physical Characteristics: Brown hair, Brown eyes, Wild scar on right shoulder.

Investiture

  • Epic powers

    • Portals: Can make a small rift in space to create a one way gateway between two points within eyesight that he can see. It sends any object that goes in to the other one on a side of his choosing. Objects maintain momentum and come out at the same point that they went in at the corresponding portal. Portals cannot close if there is something moving through them. It takes roughly 2 seconds to make a portal.

    • Perfect aim: If he looks at something and shoots at it, if his power is activated, his hand will automatically point nightsoul (See equipment)l toward the spot at which he was looking. 

Skills: (Consider epic ability 2 as projectile weapon training expert)

Equipment

  • Night Soul

    • A handgun with a 1 foot long barrel and 6 inch long handle. Has many modes to shoot. Including semi-auto bullets, full auto bullets, plasma, nets, grenades, shotguns, lasers, stun blasts, coinshot hazekiller rounds, flash bang grenades, seeking shots, and = flames. Can engage a system that stabs a needle through his skin. Barely enough to avoid the gun being pushed or pulled. He keeps clips on his belt that he must swap out to change between modes.

WeaknessHis epic weakness is large guns. (See backstory) Whenever he is touched by a large gun or is shot by one his powers will all be nullified. He feels very protective towards his companions and will do anything he can to save them and very much prefers not to kill.

Family: Mother dead. Father alive. Girlfriend: Tamika Alive.

Home Planet: Earth (Reckoners)

Backstory

When he was 8, his father took him shotgun shooting. AJ was amazed on how well his dad shot and wanted to try to. However, the shotguns knockback broke his shoulder joint and he had to go to the hospital to get surgery. Henceforth giving him a petrifying fear of shotguns.

 

He still was curious with guns and began to practice with handguns, learning to have exceptionally good aim with them. He competed and won a fortune. He had a dream, for a powerful weapon that he could use. So he got to work building nightsoul.

 

He had nearly perfected it by the time that his epic powers manifested. He accidently killed his mother with his new powers and felt horrible and guilty. His father, his partner in nightsoul’s creation ran away in fear and anger, disowning AJ. Depressed because of her death, AJ left and was taken as Calamity’s pawn. An assassin and world hopping monster. He was at lady brought by Calamity to steal a shard. They succeded, but AJ was thrown from the shard by calamity though was clear in mind for the first time ever. He traveled and survived with the sliver from that point on. In fear of becoming a pawn of calamity again, he won’t unnecessarily kill people.

Guild: TUBA

Psyche: Stable. Sometimes has haunting moments but stable.

Personality: Upbeat, Kind, has a dark side though that appears under stressful situations. A dark side that pushes everyone away and goes alone to do things.

Appearance: Coming soon?

Theme Song: Psyche theme song, except all “Psyches” have been replaced with “Snipes”

Fighting Style: Long range combat

*****

NameGalavian

Physical CharacteristicsLarge scar going from his forehead all the way over his head, down his neck, and on his left shoulder. Ghostblood tattoo on right shoulder blade

InvestitureNone that he has naturally

SkillsAmateur in both Melee and Ranged weapons.

Equipment:

  • White Steel:

    • Fabrial Armor

    • Armor contains millions of little white components that can climb on each other, attach, and detach from each other. (Think Iron Man in infinity war)

    • Roughly 1.5 the strength of steel

    • Channels gunpowder throughout itself to create explosions on the exterior, or fire bullets

    • Fabrial inside to replicate the surge of gravitation

    • A “Core” component as hard to break as shardplate that if destroyed, will make the armor unable to change shape or use gunpowder

    • Aids strength of user slightly

WeaknessGot hit on the head during a battle and lost all of his intelligence. Prefers to rush in without a plan and can’t do any more complex method of fighting unless he was told to do so 10 minutes ago. (For instance, he can’t exploit an Epic’s weakness unless someone told him about it a moment ago)

FamilyA poor rural Rosharan family. Father is dead of old age, 4 siblings. 2 older sisters, 1 younger sister and 1 baby brother. 

Home PlanetRoshar

Backstory

He was born in a poor Herdazian farming village to parents happy with their life. But he knew that he was a genius at a young age and aspired to be more than just a farmer. Without his parents permission, he began to purchase all kinds of books and dreamed of being able to visit a real library. His father eventually found out that he had been stealing money from the family and disowned him. Galavaian left, offended.

He was then found by the Ghostbloods and was raised through his teenage years to fight and kill. But still, he aspired for more. He dreamed of the ultimate weapon, and began to forge it. He completed his armor, White Steel. Capable of defeating any opponent.

He grew too ambitious. He wished to be wealthy like the highprinces of Alethkar and travelled to the shattered plains in the middle of the siege on the Parshendi. He attempted to take a greatshell gemheart from a chrysalis but Eshoni intervened and hit him on the head. His invested armor was able to block her shardblade, but the force of that blow removed his intelligence. He was confused and had no idea what he was doing in the ghostbloods so he left for alley city and there built a new life. Stupid this time.

GuildNone but is interested in the Bloodflame gang

PsycheCan’t think straight anymore. Has a large vocabulary from when he was smart, but now can’t really do things “smart” people would do.

PersonalityHe is generally emotionless and just stands in the corner, but when fighting or drinking, he acts rather jolly.

Appearance6’ 1”, 210 lbs, hair dyed green

Theme SongMary had a little lamb (All he can play on the piano now)

Fighting StylePrefers to stay in the air and shoot his opponents, but can and will get up close.
 

Name: Benson

Gender: Male

Investiture: 2nd Ideal Lightweaver

Appearance: 155 pounds, five foot eight, short cut black hair, black eyes, olive skin, naturally bulky shape, though it does not influence physical his strength. Strong legs. Age sixteen. 

Non Investiture Abilities: Smart, particularly about hemalurgy. Amateur thief and poison mixer. A few years of melee weapons training. His specialty is using knives

Equipment: Knives

Psyche and Weaknesses:

  • Double Vision: At long distances, he sees double. Each one looks equally real. If he hastily fires coins at something, he may miss. However, if he covers his left eye, the true image appears.
  • Alcohol Vulnerability: When drinking any alcoholic beverage, he enters a deep drunken state quite often. That includes the typical allomantic vials so he must mix his own if he doesn't want to get drunk. 
  • Alcohol Addiction: He is also beginning to become addicted to the alcohol in metal vials. 

Backstory: Benson was born in the terris village in elendel. His mother’s illegitimate Ladrian heritage granted him the allomantic power of steel and his father’s terris heritage granted him the feruchemical power of steel. Being a twinborn, he was taught against the usage of his allomantic power. However, in secret, he practiced and mastered the art of steel pushes. 

When the village was attacked by a greedy rogue chromium ferring, his parents were both killed. Benson swore to destroy him and spent his early teenage years finding any leads he could. His search lead him to the roughs, breaking his young mind.

Eventually, Benson found this man and slit his throat in one quick stroke. He was then tagged by the constables and eventually, his fifth cousin twice removed, Waxillium Ladrian. He was forced to leave to the Alleyverse. There, he gained his knowledge of hemalurgy.

When he go to the Alleyverse, he conspired to overthrow the ghost bloods and tried to assassinate Mac. He realized he was guilty of many crimes and admitted it to himself with the resolve to fix the damage he's done. At this point, he attracted a cryptic and swore the first two oaths of the lightweavers.

He then was tried by the Ghostbloods and was found guilty of death for trying to overthrow them. He lightwave an illusion of himself and that died instead and he fled from the Ghostbloods to TUBA.

Guild: TUBA

*****

Name: Hasharan

Investiture: Iron granting steel spike 

Skills: Melee weapon combat training, Skilled 

Appearance:

  • Golden hair
  • Light blue eyes
  • Large muscular build
  • Age 25
  • 6’ 0”
  • 210 lbs

Equipment:

  • Shardplate 
  • Grandbow
  • Shard Hammer
  • Many longswords strapped onto various points on the shardplate
  • Vials containing Iron shavings
  • Wooden staff

Backstory: [Warning: Stormlight Archive spoilers] As a cousin to highprince Ruthar, Hasharan was trained with shards at birth. His skills grew and developed as he grew up. He won his plate at age 16 and was 18 when Gavilar was assassinated, he swore vengeance on the parshendi and gladly lead many plateau runs on the shattered plains.

He was a shardbearer brought to Thaylen city by Teft in the battle of Thaylen field. Seeing Dalinar in trouble, he runs to his rescue. Right as he arrives, Dalinar proclaims, “I am unity,” and brings honor’s perpendicularity. Hasharan is knocked over and wakes up in a sea of beads.

He saw the shore and struggled to move in that direction. Barely able to do so, even with plate. He then examined his surroundings and began to wander. He finds a city and asks for directions back to the physical realm. They give him directions to the nearest perpendicularity and he travels there.

He leaves shadesmar to find himself climbing out of a huge dark pit. Even though he knows this is not Roshar, he continues to climb. Desperate to escape. And he emerges to a place of horror. Where a man in a cloak covered in tassels is wreaking havoc.

Seeing the man come for him, Hasharan panics and flees, barely outrunning the incredibly fast man. He flees and finds a forest grove which he stays in for a time. Surviving and relaxing. Enjoying the stormless weather.

One day, he wakes up to no sun, but just mist. He panics and runs towards the faintest light he can see. Then, over the horizon, blue creatures were battling a small human army. Desperate to help, Hasharan sprints to join them.

He fights and takes down several of the creatures with his grandbow, until a dark robed figure with spikes driven through his eyes approaches him. Hasharan fires another shot, but a blurred hand snatches it out of the air.

Men begin to yell as he engaged the robed figure with longswords. He swung, but again, with supernatural speed, the figure avoided his strike and delivered a brutal strike to his plate. The axe bounced right off and the figure looked shocked for a second. Then, in a swift motion, it removed the hammer from his back and swung hard at Hasharan.

The blow took him right on the shoulder and cracked the plate. Mist began to leak from it sharply. In a last resort, Hasharan ran at the figure with plait aided speed and tackled him to the ground, holding him in a headlock.

A single soldier noticed the trapped figure and ran his sword through it, piercing Hasharan’s plate in the shoulder, stabbing right through him. He passed out from the pain as the soldier was cut down by a blue creature, and his sword shattered at the point where it pierced him.

He woke up surrounded by ash, mist, and corpses. Mostly human, but some blue creatures. Hungry, he searched for food, but all plants had been destroyed by the mist and ashfall. Unable to survive on this dying planet, Hasharan retreated to Alley City, where he found he could mimic the powers of a lurcher and began to incorporate them into his fighting style.

Guild: The Diagramists

****

Note: I know that this character is incredibly OP. She won’t be used in combat. 

Added note by Meeks: Always watching Wazowski, always watching.

 

 

@Blessed peace/Luwadan

Spoiler

Name: Luwadan Mariatel

Age: 23

Investiture: Zinc ferring, second ideal Elsecaller (Spren: Senhav)

Special Skills and Weapons: Moderately strong soulcaster, he is pretty good with organics, not so much with the other stuff. Has gems from Urithiru for stormlight. Due to his zinc metalminds, he has an awesome cognitive capacity. He carries a two-handed sword, a long, curved, single edged, four foot blade. He favors windstance. He is fair at grappling. He’s a gold mine of useless information. He has a theoretical knowledge of mining (but is rather a hopeless miner).

Weaknesses: He has very little social capacity and gets anxious when around women (except his mother). He has a fear of loud noises, to the point he can't fight in a group without ear stoppers. Depends metal mind way too much. He tends to float towards the closet interesting thing. He’s obsessed with finding his crush, to the level of leaving whatever he is doing and go search for her. He fills his metal minds almost constantly, except when studying or fighting.

Physical Characteristics: Golden Iri locks and eyes, six feet tall, dark tan skin. Lean build. Prominent cheekbones. Usually wears a buttoned shirt and dark trousers.

Family: Terris father named Laaden. Iriali mother named ila. He has a younger sister he's fond of and two older brothers he doesn't talk to. 

Home Planet: Roshar.

Backstory: Born and raised on Roshar until he was 16, he has a trauma from experiences with highstorms so he fears loud noises. He is a bookish fellow. When he discovered that he is a ferring his brothers got jealous and so he left Roshar in favor of Scadrial [Mistborn Era 2]. He traveled to the Peaks and made use of cultivation pool to worldhop. He immediately fell in love with the new planet, so he lived for a year in The Village, before he ventured to the university of Elendel. Alas, for lack of money he could not enroll. So he moved to the Roughs as a miner It took his Inkspren (whom he encountered on his way to the horneater peaks and had been with ever since) most of that year to convince him to return to Roshar and go to Urithiru to train with the other Elsecallers. He spent another four years in Urithiru ascending two the second ideal and training in combat both armed and bare handed. Then he ventured out of Roshar again in search of more knowledge and truths, and so he came to Alleyverse, from where he could not move on because of The Girl...

Personality: Quite and shy, he tends to lurk in the background listening and learning and analysing whatever he hears. He is usually mentally steady, but can fall to depression after an unsuccessful hunt for The Girl. (See Backstory)

*****

Senhav: The little inquisitive spren is small woman made out of ink with a mother-of-pearl seen to her skin. Her face are angular, and she wears a blouse and wide skirt with long overcoat. She is very contemplative. In conversation she has an odd speech, she takes things rather literally (for example, if some thing is considered harmless but is not, he will not name it harmful, but harm-more.)

@Blessing of Potency/Erlend/Melody

Spoiler

Name: Erlend

Occupation: High Priest of the Church of the Whiterose

 

Power: healing and the ability to grow white roses

 

Personality: takes his job as high priest very seriously and is a very kind hearted person. He can often be found helping the homeless and less fortunate.

 

Appearance: he’s a tall man with a kind face. his hands are rough from work, whether that’s in the gardens or service works.


******
Name:
Melody Jan (uses the Epic name Symphony)

Power: Epic (sound manipulation). The first effect is the user has an increased awareness to sound waves, this isn’t better hearing, they can sense sound waves. The basic ability is being able to basically turn the volume up and down, the more it’s altered the more concentration is needed. This power uses mental energy, meaning using too much of it will cause headaches, and using even more power can cause the user to faint. Making something louder is much harder than quieter. Through training, users can teach themselves to funnel sounds and even, through extensive training, catch sounds and redirect them. There is a range around the user that they can manipulate, though this can be increased. This power is also heavily influenced by emotion, strong emotions usually cause big burst of power that the user would not be able to replicate. When amplifying she takes energy from nearby sounds, copies the wavelength and frequency from the original sound, and adds the energy to the sound being amplified. To silence she either dissipates the sound or changes the frequency to one that cannot be heard. Emotions can be used as fuel both acting as added energy or as mental energy.

Special Skills and Weapons: Dual hidden blades, throwing knives,

Weakness: Air manipulation or high altitudes

Physical Characteristics: 5”4’ tall, brown hair, light blue eyes, 28 years old.

Family: Parents are dead, she is not in a relationship.

Backstory: She was travelling on a plane for a vacation, a little while after Calamity rose, when an air Epic crashed their plane into an island and killed her parents. At that moment, her Epic powers manifested. With a grief and anger fueled scream she tore apart the plane and the Epic that caused the crash. She then passed out from exhaustion. When she woke up, she was so ridden with grief that she tried to drown herself in the ocean. She woke up on a distant shore in the allyverse.

@bookishocelot

Spoiler

Name: Adriana

Appearance: Long blond hair, light orange eyes. 5'8 and 145 lbs. Age around 17. Usually wears dark colors. Uses safeglove as opposed to a safepouch as she sees gloves as more practical. 

Investiture: Dustbringer of the 3rd Ideal. Spren is Sparks.

Skills: Extensive book knowledge (mathematics, physics, sciences, literature, history etc.). Basic ranged combat training with bows.

Equipment: Grandbow, two knives, an ornate bracelet with a ruby in the center used to store stormlight, necklace with her sister's name on it. 

Weakness: Irrational at times and has trouble relating to people. Never thinks before she does/says anything. Long scar down her stomach and left leg due to a fall from a tree. 

Family: None alive. Her sister was Tania. 

Home Planet: Roshar (Kharbranth)

Backstory: Born into a lighteyed family in Kharbranth. 7th dahn. Her mother died while giving birth to her. Her father never forgave her for this and sent her off to become an ardent at the age of 13. She stayed at the University of Kharbranth, taking extensive courses. She eventually got fed up with it and ran off to join a caravan. This was where she got her combat training. Two years later, she decided to go make peace with her father. On her journey back, she found her sister. Tania had spent the past few months looking for her. On their way back to Kharbranth, they were attacked by mercenaries. Adriana fled in panic, leaving her sister to die. She never forgave herself for this. When she arrived in Kharbranth, she heard that her father had been killed after he refused to pay off his debts. Grief-stricken, she ended up bonding an ashspren. A year later, she managed to hitchhike her way to Alleycity, where she currently lives. 

Guild: unaffiliated

Psyche: Very introverted. Rarely thinks before doing things/ speaking. Highly judgemental and self confident. Capable of holding a grudge for years.

Intended Threat Level: Individual-group

Story purpose: 

Benefit:

Modus Operandi: Rarely thinks before she acts. When she does act, it is on the fly. Anything she does, she tries to distance herself from so she won't get caught.

 

@BooksBeforeDeath/Toa

Spoiler

Name: Toatasituelteleleiaponga (Goes by Toa)

Sex: Male (transgender)

Age: 483

Physical features: 5'6", has shoulder length black hair, and has bright blue eyes. Wears a black cloak with the allomantic alphabet symbols for steel and zinc. Has a large bruise on his left shoulder.

Personality: Coy, sneaky. Likes to be a part of things, but in the background. Loves to acquire and trade secrets. Social, but can be serious when needed. Likes to tinker with gadgets, but doesn't like helmagury.

Weaknesses: Quests; loves to observe and tamper with quests. Doesn't like people breaking gadgets. Touchy about his family. Has a large bruise on his left shoulder that causes extreme pain when hit. For this reason, he can't wear anything heavier than leather armor, or he is essentially immobilized due to pain. 

Preferences: Loves all members of the GB, and treats them like family. Doesn't like members of the DA. Otherwise, hates all noblemen and Terrisman. Loves fruits and berries, but hates nuts and most sweets. Prefers areas such as jungles or enclosed buildings, which are easy to hide in. Enjoys hunting and killing large game such as Chasmfiends. Enjoys being flashy with his Feruchemist side: likes to flash his cloak and zip away.

Abilities: A twinborn: Burns Cadium (slow bubble), and stores with steel (speed). 

Weapons: Primer cube, obsidian daggers.

Fighting style: Either fights with speed, zipping through enemy lines, stabbing strategical pressure points, or, if overwhelmed, throws a primer cube and calls for reinforcements.

Backstory: Born on Scadrial, Grew up with no parents. Born in Era.1 from a Feruchemist and an Allomancer, but was cast out for not being Fullborn. Resented both Noblemen and Terrisman for what was done to hir (him/her). Eventually infiltrated hir parents home, and brought down the keep with a couple well placed lies and secrets. Got an interest in lies, and ended up with an information empire. Learned of the Well of Ascension, and discovered worldhopping. Eventually discovered the Alleyverse, where he met up with the Ghostbloods. Has been a loyal member ever since.

@Chasmfiend#1/Nakome

Spoiler

Name: Nakome Tomoda

Investiture: Forger. 

Special skills and weapons: She's very skilled in forgery with inanimate objects. Master warrior (Like kung fu!). Has a pain knife.

Weakness: Not good with making stamps for people. Simply doesn't understand them. Struggles with controlling her temper. When she's mad she will lash out with words and fists. Often hurts people physically, mentally, and spiritually. Hates most people. Most people hate her. She desperately wants to have friends but her temper pushes people away. Has PTSD. Witnessed a murder as a child and now freezes whenever she sees someone die. (Length of time varies.) When she snaps out of it she's very confused and disoriented, as she relives the childhood memory. 

Physical characteristics: Short. (little over 5') muscular. brown hair. Blue eyes. small nose. She has a hostile beauty, like a cactus.  

Family: Had a ugly fight with her mother which ended with her leaving and never going back. (Mother is now dead.) Father MIA since she was 7. has one uncle. her and her uncle send letters and keep in touch as much as they can.

Home planet: Sel.

History/Biography: Saw a man get murdered when she was eight. Grew up feeling alone and unloved. She learned Forgery and fighting skills from her uncle. But her temper finally was too much and her mother sent her away (though Nakome has successfully convinced herself that she left.) Found her way to Alleycity when she was 16, where she was accepted by a shop owner. The two of them now run the store together as the owner couldn't manage it all on her own (the shop owner is growing old.) Nakome provides her forgery skills to the store and now owns 50% of the business. 

@Clever Username Butterfinger/Zekuri

Spoiler

Name: Butterfinger, god of food and eating

Gender: Male

Physic: Green eyes, blonde hair, really obese (if he fell down on his side he would be a few inches taller), 7-feet tall, bright aura.  Appearance may vary.

Investiture: Returned

Age: 27.  Age upon returning: 27

Home planet: Nalthis

Skills: Hand-to-hand combat, espionage, wilderness survival, hunting, and eating.  All except the last he knows nothing about.

Equipment:  Pants that have tassels all on the inside, shirts that have tassels on the inside and on the cuffs.

Personality:  Hesitant, somewhat bold when he gets riled up, runs away from anything mildly frightening, and a pacifist in most disagreements

Weakness:  Hates to kill, has a soft spot for animals and small children and people and trees and maybe some grass and is deathly afraid of spiders.  Another weakness is that he is really fat.

Backstory:  Grew up a peasant who worked in the fields, could hardly feed himself and lived mostly on the streets.  He got caught in an accident when he was 27.  The ruling god king classified it for unknown reasons and the only thing people knew about it was it involved a lot of orphaned children and a lots of body parts strewn across the city.  He searched and searched for a plausible cause and was forced into learning espionage so he could spy on various gods.  He found out what caused the accident and finding this costed him his life.  He saw corruption in the court of gods and returned to purge it.  His first days of being returned he had a dream that kept coming back.  All he could remember from his dream was the word purge.  The holes in his memory took the r out of purge and left him with puge.  And ever since he imagined himself as fat.

Guild/Affiliation: Diagramists

******

Name: Zekuri

Physical characteristics: Short, stocky build, broad, overly muscular but not so much that it hinders his movements, dark skin, deep voice, dark eyes, black hair and huge burn scars on his forearms.

Investiture: None

Age: 18

Skills: Improvising(Intelligent: +30), being scrappy, hand-to-hand and weapon combat (Average in each +55), running and making himself very scarce(Thievery: 40).

Equipment: ginormous sword usually strapped to his back, three glass knifes worn on his thighs and one in his boot, twenty-five foot rope with metal blade at one end usually worn as a belt, tattered looking clothing and cloak.

Weakness: Hates fire and will stumble back and run from it, even the smell of smoke will send him running. (-20)

Family: Dead.  Burned to death.

Home planet: Scadrial

Backstory: Was a somewhat rich and well off merchant and when the skaa rose up in one of the noblemen purges his family was tied to stakes in the ground and burned.  He only escaped because he was sneaking around in alleyways and was thought to be another skaa. 

Guild: none yet.

Personality: He does what he has to, even if he has to destroy a whole civilization. He is also determined to finish whatever he starts.  He likes a good challenge but will not hesitate to run if he is outmatched. 

Fighting style: swings his huge sword in one hand while whipping his rope around.


@Clyde Coggins/Maxwell

Spoiler

Name: Maxwell Williamson

Age: 35

Powers: He is an epic that has the abilities to never run out of bullets in specific guns and a superhuman reaction time.

Appearance: He is a man of Mexican descent with darkish brown hair slicked back hair and a thick curly mustache. He is 5’ 7” and 136 pounds and looks slightly muscular. He wears a white dress shirt with a purple argyle patterned vest and he also wears a purple harmburg, tan slacks and black dress shoes.

Personality: He is usually cool headed and generally well mannered with a slight twinge of rudeness when pushed, and if he gets to his limit…...well…….it ends badly to say the least.

Weapons/Equipment: He is armed with a cattleman revolver and a carbine rifle with a scope. He usually keeps at least 15 dynamite sticks on him at all times and a remote bomb detonator that can be used from up to 200’ away.

Weakness: His powers can be nullified by eating or touching a pineapple and they will stay nullified until the pineapple leaves his system or he stops touching the pineapple.

Backstory: He grew up in Tucson, Arizona where he attended an all boys school until he graduated. He moved to Las Vegas and religiously studied books after books about charisma, cheating, and guns. He eventually got his gun license and quickly learned how to very accurately aim. He was on his way to Seattle when he saw a man flying through the sky shooting lasers, he quickly drove off to find shelter and to call for help.

@Darth Woodrack

Spoiler

Sarah Drown(Era 3)

Powers: Rebirth, and shortrange, rapid teleportation. She can teleport 1500 times in a period without sleep, and 50 times in a minute. Her rebirth works by creating a room, where when she dies, she will be reborn 24 hours after she dies. Someone else can create this room, by taking an invincible rock that she has also created, and putting it in the center of a closed room. She regenerates in the physical state she was 24 hours before she died, or at the state she last regenerated in.

Gender: Female

Age: 17

Skills: Fairly good fighter, average marksman, above average pickpocket, very good at using her powers,  really good prankster, incredibly good cheater, and a master at being annoying.

Appearance: 5’4, skinny,  long black hair, blue eyes.

Clothes: Black hoodie with white stripes, white t-shirt with black styling, with black pants with white styling and black shoes with white styling.

Equipment: A hand gun, and a footlong serrated knife with a slot to insert a battery, to make it a taser. She also carries lemon juice to pour on her knife.

Personality: She is incredibly annoying, but actually is a nice person, when she wants to be. She doesn’t want to hurt people and will protect her friends with her life, but will kill her enemies without mercy.

Weakness: She’s a hemophiliac. And cancer. That's her epic weakness. She dies from cancer, she's dead.

Backstory: She was the grand kid of the sister of the world hopper that raised Walker. That’s really all need to know. I'm leaving it open for CDS

Guild Affiliation: TUBA intern.

 

The Jackal(Era 3)

Powers: He has a mask that enhances his physical attributes, appears to enhance his senses, enhances his response time a startling degree, stop and reverse age, jump incredibly high, and to fill anyone who looks into the glowing red eyes of the mask with a burning hot hatred, and rage. He also has the surge of division, but this is a lot weaker, and come from a void spren trapped in a crystal on the forehead of the mask. The mask itself is in the shape of an anubis mask and has a long mouthpiece. It was created by an epic with power to infuse objects with powers, that she could not use. He had her make this mask, and staff, and then killed her to protect his identity. He then took a voidspren that was in a gemheart, and fixed it to the front of the mask, which added in the abilities of the division surge, and the radiation of hatred. And he can control his staff with his mind.

Age: 60+

Skills: He is an extraordinarily good fighter, a very good politician, and a very good strategist.

Gear: He has his mask, a full set of sandling scale armor coated in oil so it is waterproof, and a invincible obsidian staff with two very sharp blades on either end that he can break in half, re-fuse without leaving any damage on on the staff, and control it with his mind.

Weaknesses: The Mask where most of his powers from can be removed, his mask is always filling him with a deep burning hatred for everything, he likes to play with his food, bad at being a good person, Thrawn Syndrome, cannot work for anyone, cannot show any clue to his identity, he has so many problems with him that the person controlling him loses track and adds in new ones which are then forever in his character, as they have been rpd, hates sandlings, hates slavers more, will go out of his way to fight a worthy challenger, can’t stop scheming, will put curiosity before safety, has a soft spot for orphans, hates randomness, the voidspren on his forehead randomly tells him to go kill people or other completely unhelpful advice, he hates steel inquisitors, very closed off, likes dramatic entrances, if someone he trusts betrays him he will go to the ends of the alleyverse to make them suffer, his forehead glows, dislikes chaos marines, hates the fjordell religion.

Appearance: He is 6’8, has a long black trench coat over his black full body sandling armor, and his anubis mask with the red gemstone and eyes.

Personality: Beyond his dozen personality weaknesses, he is a intelligent, slightly patronizing, person who likes to debate, and can spin a story or scenario to his favor,

History: You’ll see. YOU’LL ALL SEE! BWA HA HA HA, HA HA HA HA!!!!

 

Eric Darkhold(Era 3)

Investiture: He has six spikes through his torso. Two are human speed, two human strength, one f pewter, the other f steel. He stores the extra strength when he doesn’t need it, and the same with the speed. He also has an epic power that allows him to double in all physical attributes, and to ignore pain, but at the cost of almost all of his intelligence, and it cannot be turned off. It goes on for the duration of one hour, and can only be done once per day.

Build: He is 6’6 in normal form, 7’8 in brute form, with extremely muscled build in normal form, and incredibly extremely muscled in brute form.

Skills: He is a mildly good fighter. That’s pretty much it.

Equipment: He has a dead shardblade in the shape of a large scimitar and a large shield.

Clothes: He has a black leather jacket, black pants, a black shirt, and black shoes, as well as a holder on his back for his large black shield.

Personality: He is kind of brutish in his behavior, and is loyal, to money. He likes to collect spikes from people he kills, and likes to kill people by spiking them. You pay him, he does what you want, no questions asked.

Weakness: Besides the six spikes through his body that make him very vulnerable to  a strong soother/rioter, he is also an idiot, and hates guns. He won’t use them. He won’t explain why, he just does.

Backstory: He was born on the reckonerverse earth, lived there for fifteen years, and then got epic powers when calamity arrived. He killed his family and friends. Then he made his way through the Alleys to Scadrial where he learned the very basics of hemalurgy, and spiked and killed two people: a pewter ferrring and a steel ferring. He stole each of their speed and strength, then their investiture. He then went on a rampage across the roughs before he ended up on Roshar and found a shard bearer. He challenged the man to a fight, and destroyed him. He only took the shardblade because he didn't realise that Shardplate could be repaired. Then he came to the Alleyverse and became a mercenary.

Guild Affiliation: Whatever guild pays him the most.

 

Gary

Investiture: He is a sandling who inevertantly has a trio of spikes: One that grants him human intelligence, another human speech, and the third atium spike granting him a fishes waterproofing.

Age: He’s had the spikes 3 years, and wasn’t keeping count before then.

Skills: He can burrow, and swing his arms effectively.

Personality: He his helpful and kind, and naive. He is very cheerful, and has a tendency to attack people he doesn’t like off of what they are doing when he meets them.

Weakness: He is a good natured, overly trusting, idiot. And the three spikes that he need to exist, and a fear of water, even though his spikes make him immune.

History: A hemalurgist who made tiny spikes for no apparent reasons, threw them into the sand, and he accidentally ran into them, and became what he is now. He then made his way into the Alleyverse, and hit the Jackal with his arm very hard.

 

Warren ‘Wraith’ Mathews

Investiture: He is an epic with the powers of being able to shift between two forms. The first of his forms is a 6’1’ man with pale skin and black veins, with elf ears, and black hair that has enhanced physical attributes. The second is a wraith that is intangible, to any impact, but can grab things or hit them, and can teleport between shadows in any range, though he has to know there is a shadow there to teleport to it. He can also shift its shape to his needs.

Build: He is 6’1’ and thin, like an elf.

Age: He is 18 years old.

Skills: Very good with his teleportation, and a skilled hand to hand fighter. He is also a good actor, and con artist.

Equipment: He carries a pair of obsidian knuckles, and smoke bombs/eclipse bombs. Eclipse bombs block out any light source, and make the area around them dark for about 15 minutes, but can only be produced by the Alchemist.

Clothes: He wears a black t shirt, black jeans, and black boots. He also wears sunglasses.

Personality: He is actually a joking and carefree person, but The Jackal wants him to act like a mysterious and deadly wraith, that doesn’t talk.

Weakness: He has an extreme adversity to light. In his first form, he will burn up in the sun in half an hour, and with a flashlight, will die in 300 hours, and in his wraith form he will die in the sun in half a minute, and in a flashlight in 30 minutes.

Backstory: He was born on reckonerverse earth, and lived there for 14 years, before he got his powers. Spent 3 years popping around stealing stuff, before the Jackal found him, and trained him in hand to hand fighting, and then he joined the Jackal.

 

The Alchemist

Investiture: He is a rithmatist, and he has a soulcaster.

Build: He is 6’5’, but has a slouch.

Age: 86

Skills: He is a skilled rithmatist, and very good with his soulcaster. He is also a scientific genius, though he is not as smart as Dusk.

Equipment: He has a staff that he clings to to stand up with a piece of retractable chalk on the end of it, and his soulcaster.

Clothes: He has a long black cloak, and dark brown clothes.

Personality: He is arrogant, but other than that he’s supportive and actually kind of a good person. Besides his sociopathy and complete disregard for human life that is. And his obsession with proving that he is smarter than Dusk.

Weakness: He is 86 years old, and could literally have a heart attack at any moment. And he’s arrogant.

Backstory: He was born on the rithmatist earth, and learned as much about modern science as he good until he became a rithmatist. Then he learned in the rithmatist school. And then he went exploring, fell in an alley, and ended up on roshar. He then started learning fabrial science, and soulcasting as an ardeth for the next 30 years of his life. He then stole his soul caster and  ran away. He would have been caught, but the Jackal saved him, before the Jackal was the Jackal. He was the only person in the Jackals team who knows who he is. He then worked with him, and joined him when he made his consortium.

 

@Dr. Dapper/Aben /Radyn/Dwig/Ciera

Spoiler

Name: Aben Caranda (Broken Claw)

Physical Characteristics: Tall, leanly built young man with golden eyes and dirty blond hair. He has sharp features, reminiscent of a fox, or a wolf, perhaps. Usually wears a loose shirt and a long, darkly colored coat with long pants.

Investiture: Wolfbrother with fairly advanced control of the Dream.

Skills: Blademaster, trained a bit with the spear.

Equipment: Two Power Forged blades, both heron marked. One is broken, however, and is his father’s. The other is his own, and that is the one he wields.

Family: Mother (living), Brother (living), Brother (Dead), Father (Dead).

Home Planet: Earth (WoT)

Backstory: Grew up as the son of a traveling mercenary. His father, a Blademaster, trained his sons in the sword. Abel picked it up naturally, while his brothers took to other weapons. When they were old enough, they joined their father mercenaries. The other sons left, joining up with various other groups, but Aben stayed with his father. At one point, Aben and his father came up against a Darkfriend Blademaster and a band of Trollocs. The Trollocs managed to kill his father and break his blade, somehow. Aben killed them all, and took the Darkfriend’s blade, becoming a Blademaster. His eyes changed soon after, and he learned about the Wolf Dream and began to train in it.

Psyche: He’s been at peace with himself since he became a Wolfbrother.

Personality: Usually quiet, preferring to listen to a conversation and interject occasionally. Likes people in small doses, but enjoys being alone. He has some sense of humor, but it’s quiet.

Weakness: Blames himself for not saving his father, won't let himself get to close to people for fear of losing them.

Theme Song: N/A

Fighting style: That of a Blademaster.


-------------------------------------------------------------------------
Name:
Radyn Tulingway (The Terris Whitecloak)

Age: 27

Investiture: Twinborn: Allomantic tin and feruchemical bendalloy. Several metalmind tattoos.

Other abilities: Blademaster, killed a Whitecloak lord captain to gain the title.

Weaknesses: A whitecloak’s mistrust of channelers. Generally mistrusting. Usually thinks he can beat anyone in a fight.

Weapons: An aluminum power forged, heron marked blade. Some knives.

Description: Radyn is a tall man, with a few scars on his face. He has burning blue eyes. He is bald, with tattoos covering his scalp and the rest of his body. He wears a white cloak, with the symbol of the Children of the Light on it. Under the cloak, he wears a button up shirt and black trousers.

Backstory: Radyn was born to a Terris steward, and a noblewoman, both of whom had eloped to Randland, as they were Alley-Aware. He was born in Amador, home of the Whitecloaks. His father, who had F-copper, worked as an archivist and his mother as a scholar. His parents were often busy, so he spent a lot of time in the streets, and attracted the attention of a Whitecloak recruiter, who persuaded him to join up. He rose through the ranks quickly and achieved the rank of Captain within a year. He chafed against his commander, a Lord Captain, who thought him a Darkfriend and handed him over to the Questioners, who tortured him and caused him to Snap. He was imprisoned for some time, before escaping on his way to be executed. He lived in the slums of Amador for a while, before coming back to his parents, demanding to know what he was. They told him of his powers as a Twinborn and gave him a bendalloy bracer. He eventually hunted down the Lord Captain who had given him to the Questioners. He killed the man, becoming a Blademaster, before leaving Randland for the Alleyplanet. He immediately left to work as a mercenary for a group of worldhoppers. After returning to the Alleycity, he suspended his mistrust of channelers, having one make him an aluminum power forged blade, with a heron-mark.

*****

Name: Dwig Jigdens 

Age: 27

Investiture: Twinborn (A-steel/F-copper) Shardblade. 

Skills: A mid to high intelligence, great at engineering. Adept at Steelpushing. Good with guns. 

Weaknesses: Not so good at using his Feruchemy, takes a lot of stuff unseriously. Is very protective of his twin sister, Ciera. Severe fear of water.

Items: Two revolvers, a knife or two. Power armor (Custom built prototype from his company, Trident Manufacturing.) The armor is designed to stop up to a .50 caliber round to the chest or torso, and lower calibers to the limbs and helmet. It can dissipate mid to lower power laser and plasma blasts. It increases his strength a bit, mostly focused on the legs so he can Steeljump farther without being hurt. Also blocks most conventional blades, not Shardblades or other Shardweapons.

Personality: Dwig is very fun loving, but can concentrate on something if he knows it’s important. He loves his sister Ciera, more than anyone else, and would die to protect her.

Description: A tall man, with curly, shoulder-length unkempt hair and bright green eyes. He usually wears a duster, trousers, and a button-up shirt. 

Backstory: Dwig and his twin sister, Ciera were born in Elendel to a Twinborn mother and a father from the Westlands. When the twins were 13, they were kidnapped and taken to the Alleycity by a gang of criminals. This event caused Dwig to Snap and Ciera to gain her powers as a channeler. The two were rescued by another channeler, who offered to train Ciera back in the Westlands. Dwig found a trainer in the Metalic Arts, and learned how to use his Twinborn abilities. Once Ciera turned 18 and completed her training, she returned to the Alleycity to find Dwig, who had left to start a shop back in Elendel. After quite a while, the twins managed to meet up again. The end. 

*****

Name: Ciera Jigdens. 

Age: 27

Magic: Channeler, with a strength of 16, cannot use the Power for any combat, though. She has the gateway and ter’angreal Talents. Good at making objects out of flows of Air.

Skills: Good at writing, and woodcarving. Has basic skills in various crafts. Good at arguing and public speaking. 

Weaknesses: Totally noncombative, a bit argumentative. Maybe a bit too trusting. 

Items: Several ter’angreal: One that can detect the use of the One Power in a small area. Shaped like a small bracelet that buzzes in a specific pattern to show if the channeler is male or female, and where they are. A small aluminum hair clasp that detects active use of Investiture. It speaks directly into her mind to tell her what type it is. An emergency Guardian (Blocks use of the One Power) in the shape of a copper bracer on her left arm. It is activated by channeling a specific weave of all of the Five Powers. 

Personality: A bit similar to Dwig’s actually, but takes stuff a bit more seriously and is quieter. 

Description: Average-sized young woman with long curly hair and purple eyes. Usually wears a T-shirt with the symbol for Allomantic tin on it. 

Backstory: Dwig and his twin sister, Ciera were born in Elendel to a Twinborn mother and a father from the Westlands. When the twins were 13, they were kidnapped and taken to the Alleycity by a gang of criminals. This event caused Dwig to Snap and Ciera to gain her powers as a channeler. The two were rescued by another channeler, who offered to train Ciera back in the Westlands. Dwig found a trainer in the Metalic Arts, and learned how to use his Twinborn abilities. Once Ciera turned 18 and completed her training, she returned to the Alleycity to find Dwig, who had left to start a shop back in Elendel. After quite a while, the twins managed to meet up again. The end. 

******

Name: Cakuin Noriki

Age: 21

Gender: Female

Powers: A “vampire”. She has an extreme sensitivity to sunlight, it doesn’t kill her, but she can’t go out in the sun without going unconscious. She also has twice the strength and one and a half times the reaction time of a normal person at most times. She can drain blood from people to gain enhanced strength, reaction, and to heal herself extremely quickly. Otherwise, she doesn’t need it to survive. A Warder bond with Ciera Jigdens.

Lemme explain: So basically, she was transformed into a vampire by a device (one of the God Weapons). It looks like a mask made of stone, with a slot in the forehead for something. The mask is etched with strange characters, and is a ter’angreal that transforms anyone who spills blood on it while wearing it into a vampire (with the characteristics described above) I’m currently developing this (along with some other God Weapons) for a thing later. This is just a casualty of the thing that’s happening.

Skills: Very good at hand to hand combat, parkour, and fighting armed opponents. Ok with knives, swords, and handguns.

Physical characteristics: As a vampire, Cakuin doesn’t look any stronger than a normal human. In fact, she looks skinny. She wears a crop-top purple T-shirt with Aon Reo on it and tight black leggings under a dark red coat. Her hair is shaved on one side, but left to chin length on the other and she has dark blue eyes.

Weaknesses: The sun (duh). She’s horrible with larger weapons, can’t drive, Extremely loyal to Ciera. Will do anything to find and kill those who turned her into a vampire. She is harmed by gaseous Investiture (Mists, Stormlight, Voidlight, etc.) and is burned when she touches it. She also cannot handle Stormlight infused gems, and is harmed by hitting or being hit by Surgebinders holding Light. She also cannot be healed by Investiture fueled methods, or channeler Healing.

Personality: Cakuin’s personality totally changed after being turned into a vampire. Where she once was happy and upbeat all the time, she is now much more reserved and dark. She is still humorous, albeit in a different way.

History: Cakuin was born in the Alleycity, but left the city with her parents when she was three, because of the Seven Day War. She ended up in Khoinar, and lived there with her parents until she was 14, at which point she struck found a worldhopping group on their way to the Alleycity. She traveled with them, learning from them about almost everything. Then, when she was 18 they traveled to the Westlands, and a mysterious being killed all of them, except her. The creature slapped a mask on her face, and wiped the blood of one of her comrades on it. She lost consciousness, and when she woke up, she was in a cell. Over time, she began to notice changes to herself. She was stronger, faster, and had better reflexes. She didn’t need to eat or drink very often, as he captors only fed her once a week. Then the tests began. First, a dead man was tossed into her cell, and she was told to consume his blood. She somehow knew what she had to do, and did so. Over time, she discovered the full extent of her abilities. Eventually, she managed to escape, and found herself in the Scadrian Roughs. She found her way to Ciera’s summer house in the Roughs, and collapsed, wounded and dehydrated. Ciera tried to use normal Healing, but it didn’t work. She eventually bonded Cakuin as a Warder to see if that would help, and Cakuin woke up, muttering about blood. Ciera eventually deduced what Cakuin wanted, and let Cakuin drink a bit of her blood. They traveled to the Alleycity and the rest is history.

@ElendVenture/Damon/Nuemark

Spoiler

Name: Damon

Investiture: Coinshot (strong)

Special Skills and Weapons: Carries one glass knife (He knew a certain someone who had two and caught on, but broke the other in a fight) and a glass vial with steel shavings in it.  Is skilled at knife fighting and archery. Well trained in his skill set within allomancy.

Age: 24

Weakness: Loyal to friends and family to a point where he can be manipulated through them. He will do nearly anything to protect them. He is not that strong or good at hand to hand combat or constant exertion when not using allomancy.

Physical Characteristics: About seventy inches tall, a slight man with a weight of about 130 pounds. Dark brown hair and sea green eyes.

Family: Mother, Father, brother, sister (all deceased)

Home Planet: Scadrial

Backstory: Born in 1002 CE to Nora, a skaa woman who had a secretly fell in love  with  a nobleman named Elandrial of House Tiekal. They ran off to the forest together to avoid the attack of the Lord Ruler as they raised a family. Second youngest, Damon's mother died in childbirth when he was five years old. His baby sister survived and him and his brother did there best to run the house while there father, presumed dead, by the nobles, worked as a skaa craftsman running a carpentry shop. He brought grain back to his family back in the forest. When he was 18 Damon snapped, attacked by a wolf while chopping lumber in the forest for his fathers carpentry shop. He went a year later to Luthadel help provide his his family. He met the right people and after finding that, while running the carpentry shop while his father was checking on the rest of the family, they had been raided by the Canton of Inquisition, he began his personal war on the Empire. He was trained by an other assassin who was very talented. He worked  as an assassin doing any anything he could  as long as it will harm the Final Empire, the Ministrys, or noblemen. When the Empire fell, Damon was not sure what to do and ended up as a freelance assassin.

***

Name: Nuemark Bordeux

Investiture:  Knight Radiant: Skybreaker 4th ideal.

Special Skills and/or weapons: Sarcastic Spren, Darkathna. She turns into a 6 foot long straight blade, as broad as four fingers with an 'L' shaped spike on the tip, about 8 inches long. She has an elaborate cross guard, round, 6 inches wide, a perfect ring protecting the top of Bordeux's hand. Two 5 inch. upward tilting, quillion halves come up the side of the ring. Bordeux is skilled at fighting with his "Dark-blade".  Charismatic.

Age: 29

Weakness: Deaf in his left ear. Too trusting. Very strong moral compass (not always a weakness). Follows laws of his guild to the letter (as any skybreaker should).

Physical characteristics: Male, 6ft, 150 lbs, jett black hair, worn close cropped, icy blue eyes. Upturned nose. Arched eyebrows. Athletic. Likes to where a dark, maroon vest with a dark black cravat, chocolate colored, button down  shirt, and black slacks with dark wingtips.

Family: Father, Mother, Brother, Brother, (Father and first brother disceased).

Home Planet: Roshar

History/Biography: Born 20 years before the Everstorm,  Nuemark Bordeux was raised mot knowing his father's secret heritage. His father was a Scadrian worldhopper who settled down with a dark eyed woman in Roshar and started a family. Nuemark was second of three sons. He grew up normally, if secluded to hide his eye color, not knowing about his bronze. He eventually ended up being pressed into the army when he was 17. He had dark eyes at the time and was a spearman. His father was pressed in at the same time, as was his older brother. They had to leave Nuemark's brother and mother unprotected, but sent a portion or thier pay back through mail.

     He hated to kill as he did, but was compelled to do so as it was law, which his father had taught him to obey at almost all costs. The three of them were seperated under different command. Despite his dislike for killing, Nuemark became a very proficient fighter. It strained his sanity none the less.

    They were soon posted to the shattered shattered plains and within a month of fighting, his father and brother both died in the same battle. He was devastated and lost his morals for some time, leaving cold skill and power, killing parshendi with such brutality and efficiency that he became quite infamous. He eventually found relief from his madness in following rules. Darkathna, who had been watching him for some time, then bonded with him and their relationship helped further with his sanity. The shattered plains campaign ended, and Nuemark had spoken all the ideals up to the fourth. He was released from duty. He checked in on his younger brother and mother, now running the farm quite well, and went off to the Alleyverse to seek a fortune for his family. He lost hearing in his left ear to one of those new-fangled explpsive devices from a friend named Damon.

Guild: Ghostbloods

Oaths: 

Life before death, strength before weakness, journey before destination.

I swear to seek justice, to let it guide me, until I find a more perfect Ideal. 

I swear to the will and laws of the Ghostbloods. This is  my Oath.

I will seek out traitors and spys in my guild and bring justice to them, so long as Ghostblood leaders permit.

Moral compass restrictions:

He despises killing, and he nearly went insane from it while a soldier. This is constantly conflicting with the part of his morals which compel him, almost no matter the cost, to stop a deed of injustice if he sees one occurring. He will often have to carry out punishments. If he has to kill a murderer, his sense of duty usually comes through (though not always) but leaves him torn inside. He spares lives whenever possible. As he is a Ghostblood, you can see the complications created by his morals and oaths. He will often black out from guilt if he takes many lives and nurtures a deep hatred for assassin jobs.

@Emperor Stick / Kendul/RaiSeel/ Vina/Atmose/Nilrin
 

Spoiler

Name: Nilrin

Physical Characteristics: Tall, tan, with mahogany colored eyes and dark hair.

Investiture: Third Ideal Windrunner.

Skills: Skilled at Melee weapons, Amateur Hand-to-Hand.

Equipment: Stormlight, Food, Water, a First aid kit, and a small knife.

Weakness: If he decides something is wrong, he is mentally unable to do it, is a terrible liar, bad at making decisions under pressure, and is very self-righteous. 

Family: Mother (deceased)

Home Planet: Roshar

Backstory: Grew up poor on Roshar, after his mother had been raped by a bandit who broke in the small home they had and took everything from Nilrin’s family, and his mother and died from childbirth. Years later, Nilrin became a thief and a pickpocket, stealing food and clothes from whoever he could, and when he was older, mugging people and breaking into houses, to even flat out murder. If he could take something, he would, storm the consequences! One day, he broke into someone’s house, although it happened that the owner was a worldhopper and a Knights Radiant. The worldhopper caught him, and felt pity for Nilrin, and decided to teach him. He taught him  Honor, instead of Disgrace, and Truth, instead of Deceit. During this time, Nilrin bonded a spren and said up to the fourth ideal. Eventually, the worldhopper passed away, but not before telling him of the Alleyverse. Nilrin decided to go there, and to help the helpless, and redeem the unredeemable.

Guild: Unaffiliated

Psyche: Healthy

Personality: INFJ-F

Oaths:

Third: I will protect those who are evil, for long as it is right.

(not yet said) Fourth: I will redeem those who have walked the wrong path, just as was done for me

--------------------------

Name: Kendul Adeel

Physical Characteristics: 26, 5’9, Short, trimmed auburn hair, short boxed beard, almond shaped dark blue eyes.

Investiture: Sandmastery up to 15 ribbons (level 3)

Skills: Mastermind, Skilled hand to hand, Skilled Scholarship

Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses.

Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence.

Family: Father (Father, Living) Mother (Mother, Living)

Home Planet: Taldain

Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge.

Guild: Church of the Whiterose, looking to join the Scholar’s Guild

Psyche: Sane

Personality: Very sure of himself, believes he is superior than most people, kind to those who know him

------------------------------------------------------
Name: RaiSeel

Physical Characteristics: 17 years old. Main appearance is a thin girl with short, blonde hair usually in a ponytail with green eyes.

Investiture: Kandra, the Blessing of Potency.

Skills: Skilled Projectile combat training. Skilled Hand to Hand combat. Experienced Kandra using human bone. (Her record for getting a new body ready is an hour and ten minutes)

Equipment: Dual handguns in her calves, with extra ammo in her arms.

Weakness: Is disgusted by Hemalurgy and despises all DA members. Impulsive to the point of recklessness. Has Aichmophobia (Fear of Sharp objects) so she can't use or even hold knives or swords or anything sharp. (Like Wayne's fear of guns.)

Family: None

Home Planet: Alleyplanet

Backstory: She was created in a project directly after the seven-day war by the DA to create and forcefully train Kandra with extensive combat abilities. About half a year ago, she escaped and joined TUBA to fight against the DA.

Guild: TUBA

Personality: Affectionate, friendly, impulsive, flirtatious.

---------------------------------------
Vina Steelblood (Adopted from Ark1002)

Gender: Female

Age: 15

Appearance: Wears white shardplate at all times, has short black hair. Strange orange eyes, glow slightly for unknown reasons.

Investure: Shardblade, shardplate, soulcaster

Strengths: Incredible soulcasting skills, turned slightly to stone. Can fight very well with her blade.

Weaknesses: Mostly about humans, has a natural curiosity that gets her in trouble

Family: Atmose Steelblood

History: Grew up with her twin brother, pampered. She hated it, and decided she wanted to get away. She prepared to run away, but her twin brother found out. He followed her, against her objections. They ended up in the alleyverse, where she fought a man with a black shardblade, killing him. This made her want plate as well, so she traveled to roshar, were she dueled a man in white shardplate, taking it. She also stole a soulcaster before going back to the alleyverse. Currently living in scadrial

 

Name: Atmose Steelblood (Adopted from Ark1002)

Gender: Male

Age: 15

Appearance: Wears black robes, and has white hair. He is of average height and a stocky build. Wears hair in braids. Blue eyes.

Investure: Rithmatist

Strengths: Incredibly good chalklings (similar to Melody)

Weaknesses: Terrible at drawing straight lines, shy, would do anything for his twin sister.

Family: Vina Steelblood

History: See Vina Steelblood



@ElephantEarwax/Groot

Spoiler

Name: Groot

Investiture: I am Groot. (Also Dustbringer 4th ideal.)

Special Skills: I am Groot.

Weakness: I am Groot.

Physical: I am Groot.

Family: I am Groot.

Home: I am Groot.

Backstory: I am Groot.

@erbiL ohcnaG/Vesuvius/Fred/Xena

Spoiler

Name: Vesuvius

Gender: Male

Investiture Non Cosmere Connections: A Full Member of the Scrivener's Bones 

Appearance:

-A spanking’ half his body is Alivened, golden metal. His alivened arm is very long and bulky, going down to his knees, providing a nice contrast with his very normal flesh half

-Over 7 ½ feet tall, thin for his height (+5 [height])

-Wears a trench coat designed to cover only his flesh half. Underneath, he wears normal clothing, but you only see them on his Alivened side

-He has a direct, intimidating air about him, with a dramatic tendency to loom and leans forward slightly as he walks

Psych:

-Due to the Alivening process, Vesuvius lacks the ability to empathize, provide mercy, and feel happiness in general. This last one may classify Vesuvius as Depressed, but instead of feeling depressed, Vesuvius generally just feels angry. All the spankin’ time. 

-He also has a mild form of ‘organisational’ OCD, ‘mild’ meaning he can put it aside if provided with enough adrenaline.

Capabilities of Flesh half:

-The flesh half of his body is well-muscled and firm, strong enough to support his metal side while he moves around 

-He has an uncanny, but not investiture-related, ability to predict his enemy’s attacks in relation to combat; in other words, he has a keen eye for combatant intention

Weaknesses of Flesh Half:

-Although his muscles are strong, his bones are, genetically, more brittle and frail than the average human’s

-He has a hard time seeing the big picture in non-combatant situations, because of his direct nature

Capabilities of Alivened Half:

-His Alivened half is made up of a solid titanium structure, with each piece covered in a gold leaf (a material that soaks up emotion easily). The design is based off clockwork, and has many functions that are made possible with gears, latches, and smoothly-fitting machinery. These functions include:

--Limb Length Adjustment: He is able to lengthen or contract his Alivened limbs at least a foot difference either way. It should be noted that when he stretches, material that had been on the inside is pushed out, thus making the limb more vulnerable, as there is less material per square inch. The opposite is true for retracting. In fact, if one of his limbs are in danger, he retracts them several inches in order to strengthen them.

--’Muscular’ Improvement: Due to the clockwork mechanism, muscular responses that used to be governed by tendons or muscles are improved by the shear strength of gears and latches. The opening or closing of his hand, for example, are improved by this change. His ability to compress materials is many times stronger than the average human’s. Another part of his Alivened parts where this comes into play is his knee, where he is able to kick, jump, or recover from landing far more efficiently than his flesh side.

--’Muscular’ Lockdown: Similar to the function above, this trait allows for him to lock any of his joints in place where they are, freezing them with amazing integrity and strength. This can be utilized from as small as locking the joints of his finger to create a deadly punch, to freezing his entire Alivened side to brace against a large impact. He also uses this with the Limb Length adjustment, elongating his leg just slightly and locking it to take strain off his flesh side.

--Limb Detachment: He is als able to detach his outermost Alivened parts (His hand and foot). This can be used if his hand or foot is damaged, or in combat (For example, catching a blade mid swing and detaching his hand, deflecting the blade). Likely because he detaches his limbs relatively often, he has installed small knife blades into his wrist and ankle, so that if he detaches either he still has a weapon.

--Structural Pivot: An impressive feat of mechanical clockwork, this feature allows certain parts of his Alivened half to twist or spin around on an axis. These places include the ankle, the knee, the shoulder, the elbow, and the wrist. These joints can spin independently of the others, but is the speed of the spin is directly proportional to the length of the limb. If the limb is contracted, the twist is slower, but if it is lengthened, the twist is faster.

Weaknesses of Alivened Half:

-There is absolutely no investiture-related shielding on it. It doesn’t technically pierce the body (?) so it can be influenced by allomancy. Also, it is meltable, freezable, crushable, and if an important gear gets damages, the entire thing stops working. Also, shardblades have no trouble going chopping off his Alivened limbs.

-All someone has to do to defeat him is to pry off the Alivened eye on the Alivened half. This won’t kill him, but it will render him unable to move his Alivened half. 

-His Alivened half is literally coated with pure allomantic gold. As if, a Gold feruchemist could store health in Vesuvius’s body, then tap it every time Vesuvius punches. IDK.

Fighting Style: Picture the Winter Soldier, but with a metal leg too. Direct and brutal. He’s trained in assassination and hand-to hand combat.

Backstory: Was born to a high-ranking Liebrarian family working in the Wardens of the Standard. One day, while Vesuvius was at daycare, his entire family's memory of him was wiped by a Liebrarian mind-wiping toad epidemic. He was taken in by the Scrivener's Bones, and trained to become one of them. He graduated and, over the course of a year, replaced half of his body with Alivened material. He served as an assassin for several years, tracking down Smedries and Occulators. However, one day, he simply decided to go Rogue, if you will, and he killed the Dark Occulator who had employed him, and used the Occulator’s blood to make two blood-forged Lenses, but he later destroyed them. He went on the run, and while he was being chased he happened upon the Earthian entrance to the Alleyverse and entered.

Since then, knowing that there was nothing except imprisonment or death back home, Vesuvius took the chance to explore this strange new place.

Guild: Rogues

*****

Name: Frederick Fortarn the Third. Goes by ‘Fred’. As far as he knows, only three people know his true name: himself, Nei’an (his butler back in Scadrial, who Fred does not know is dead), and a not-so-dead Inquisitor.

Gender: Male

Investiture/Powers: Hereditary Allomantic Pewter 

Appearance:

- Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair. 

- Looks to be about 20 years old.

- He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. 

- He likes to wear tough brown pants and an armless, open vest. His Pewter keeps him warm.

Non-Investiture Abilities:

- Has mastered the sacred art of ‘Giraffe fighting’. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat.

- Plays the kazoo

- Can do a headstand. It’s a very impressive feat (pun intended) without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance.

- He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. 

Equipment: He commonly carries several vials of Pewter and whiskey. He also has a kazoo.

Psyche:

- He is of slightly above average intelligence, something of a slow thinker, but able to comprehend pretty complicated concepts. 

- He puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around.

- He also seems to have a phobia of running water, which has preceded his PTSD. This phobia does not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned. 

Backstory:

Fred had known Nei’an personally. Fred was a full-blooded nobleman from Scadrial, owning a large sum of money and a lavish keep. Ever since he had been a young man, Nei’an had been around as the Fortarn butler, and, almost immediately, a close friend to Fred.

One day, Nei’an vanished. Fred waited for Nei’an to return. It never happened.

On Scadrial, Fred did some poking around. Nobody nearby knew where Nei’an had gone, so Fred went on a journey that started as a week-long ride to some of the outer parts and turned into a month-long trip. He found out many things about the nature of Scadrial, some of it questionable, but also discovered that Nei’an wasn’t 100% Scadrian. During his search to find out what this meant, he happened upon the Scadrian entrance to the Alleyverse. He did not enter, however, for he had been away from home for too long and wished to go back to his normal lifestyle.

However, back at his keep he was met with a stunning reality: koloss raids. His keep, being out of the protection of any major city, had fallen to the koloss while he had been gone. Nobody remained of his family, or of his friends or servants. The keep was broken and looted, and the only living beings in sight were several larger koloss prowling the area.

Fred attacked, using nothing more than a dueling cane, his Pewter, and his anger, and killed three koloss before an Inquisitor arrived, and did away with Fred’s arms, but didn’t have the chance to kill him. He escaped, was bandaged up, and finally crossed into the Alleyverse, there being no more reason for him to remain on Scadrial. The experience never left him, however.

This was one year before the beginning of Era 3. Since his arrival, he made contact and joined, the Ghostbloods, putting on a cheerful face to cover up the boiling mass of anger, regret, and loss underneath.

Guild Affiliation: Ghostbloods

*****

Name: Xena Uzasny. Goes by ‘Xena’. She insists on her first name being used by everyone.

Gender: Female

Age: 23 counting by her years. 4 ½ counting by normal years.

Investiture/Non-Cosmere Connections:

-Can hear the spelling and grammar that people or AIs use when they talk 

-Smells delicious to dragons (Only natural, non-hemalurgic dragons) 

-Is subject to a number of genetic modifications. (Determined below)

Special Talents:

-Can play the Oboe really well. The way her throat and lungs are modified allows for a larger and stronger exhale

-She is also able to eat stick dynamite without exploding; she only gets stomach aches. This is because, for some reason, her stomach was altered and thus formed from a very tense tissue, stronger than even her bones. However, the tissue is worthless at anything other than being a stomach, so that is where the new tissue is. Because her saliva glands are impaired, her mouth and throat are perpetually dry, allowing for the which of the dynamite to pass into her stomach unquenched, but when the dynamite explodes she is generally fine. Why this modifications only apply to stick dynamite is because dynamite is the only explosive that is easily swallowed; Looney Tunes is a prime example of this. (+15)

-Can dance really well, which is surprising because of one of the items below. Her balance is slightly increased, at the cost that her academic intelligence is slightly decreased.

Appearance:

-Kinda shaped like an oboe. At 5’7”, she could be described as ‘tall and slender’, with a head that looks just a little too big for her neck.

-Her face makes her look young and innocent to the point of ridiculous underestimation. Her looks are modified to portray the exact traits that are most dismissal by the average human being. 

-Really likes cutting off the dress part of havahs and wearing the tops with pants. This is her most common choice of clothing, her uniform.

-Oh, also, she literally has two left feet. Whether this alteration is on purpose or on accident, both of her feet are left-oriented, although her foot arches still both form inward. She wears mismatched shoes and socks because of this, but despite the common saying, she is still a great dancer. 

Quirks:

-Gerbil snorts. Ug.

-Skips to the last page in books. UG!

-Wears mismatched socks. … She has a good excuse for this, so it’s not so bad.

-Ages five times faster than the average human

Psych:

-A type of mild paranoia where she frequently imagines mistakes she could make that would lead to her death; keep in mind this is not like Aviar, and is limited by her imagination; it doesn’t cause fear, per se, but she can’t really control it. This dysfunction can’t tell the future, and most of the ‘deaths’ she imagines are quite far-fetched

-Whenever she feels self-conscious, she mumbles the word ‘potato’ over and over.

-She is pretty smart and is able to comprehend abstract and complicated concepts. However, when it comes to social skills, she has a long way to go. 

-She has a severe fear of falling

Emotional Stability: General stable, but if anyone mentions the word ‘cockapoo’ she breaks down into hysterics 

Physical Capabilities:

-Isn’t very muscular, hardy, or enduring, and is quite used to the perks of a middle class

-Can’t use any weapon to save her life. She pretends she is capable with her fists, but that’s just a lie she tells herself. 

Items:

-Oboe, with an atomic-explosion proof case. She cares more about its survival than her own, or at least she thinks she is more durable than her instrument. 

-Several cans of dragons-repellent. Instead of saving these for a dragon, she uses them as a body spray, and thus always has a particular garlic stench about her. 

-A potato. Once the one she carries gets old, she trades it out. But she never eats them.

-A Herdazian Rhyming Dictionary

-A cool rock, which she is convinced holds ‘Sandlight’. She is also convinced that she is destined to become a ‘Lightbringer’.

-And, of course, a Type IV awakened action figure that looks like a Potato. Its command is to “Pretend to be the real potato”. She switches it and the real potato around so often that it is hard to tell which is which.

Backstory: Xena was born in the Centrifugal Earth, born in a lab. Her ‘father’ was a deranged genetic scientist who wanted to experiment with her embryo. Her ‘mother’, or the scientist's wife, had been from Lukarvia and carried a Knack. However, she had died several years previously, leading to the scientist's madness. He kept his wife’s body frozen, and added part of her DNA to Xena’s, and thus gave Xena a Knack. However, some of his modifications were random and pointless, but this can be attributed to the fact that the scientist was, indeed, quite mad. It should be noted that he owned a cockapoo.

Xena aged extremely quickly, with five of her years passing every one. However, even though she grew quickly, she never lost her youthfulness. Her ‘father’ committed suicide shortly after her 1st birthday after she had developed to the point of a kindergartener. Alone, she set off, barely more than a baby, but growing more capable every day. After a week of wandering and slowly dying, she found refuge in a GMO potato field, a harvest that was programmed to survive under the worst conditions and still grow large and juicy. Because the potatoes could manage on their own, the farmer in charge left his crop alone.

Thus, Xena was able to survive for months in the potato field, using the potatoes for food and a nearby filtered ‘stream’ for water. However, when the farmer returned, he chased Xena away, but not before she was able to gather dozens of potatoes and take them with her.

She wandered yet again, soon running out of every potato except one, which she never ate, saving it for an emergency. On her voyages, she found a cool rock, an oboe, and a seemingly magical portal to a strange place.

She ignored that last one. Aging very quickly, she reached her second birthday by scavenging and hiding.

However, one day, when she had reached the maturity of a twelve-year-old, she needed to cross a whitewater river. She entered in but was swept away. She was almost drowned again and again as she desperately tried to escape the currents, but to no avail. The river hit a series of rocks, forming mini-waterfalls. Xena was slammed into the boulders and tossed down the falls, choking and bleeding, only her genetically-enhanced bones keeping her alive. She was carried miles, for hours, smashing against rocks and falling, over and over again. Finally, she blacked out once the river carried her over an edge in the largest waterfall yet. She hit and water and fell unconscious.

She woke up in the Alleyverse a year later.

Guilds: Diagramists, Gilded Rose Society

@Fatebreaker / Stranger
 

Spoiler

Name: The Stranger

Appearance: ???

Investiture: Yes

Skills: Uh-huh

Equipment: Yup

Weakness: ???

Family:???

Home Planet: ???

Backstory: Probably

Guild: The Dark Alley

Psyche: ???

Intended Threat Level: YEP

Story purpose: ???

Benefit: Hopefully

Modus Operandi: ???




@FatherTiempo Cumbert

Spoiler

Screenshot_2019-03-17-19-41-42_kindlephoto-26687288.png.a5b3e1c4688a2bce60b46127491cdb00.png

Name: Cumbert Swishysword


Physical Characteristic: Average height, bushy beard. Strong muscled arms.


Investiture: None


Skills: Can slice fruit better than a fruit ninja. He also is very able at snatching, then slicing fruit, and is able to appear as having a limitless supply. His crumpets are heralded throughout the pirating world as the best in all of the British empire. He is also is great a piratey things, such as swinging on ropes hoisting the mainstay, or swabbing the poop deck. 


Equipment: Rapier, Hat, and crumpet making supplies.


Weakness: He hates cats. If you throw one at him he will scream like a girl (don’t tell him I told you that). He also has a deep aversion to sea monkeys, and sea fleas.


Family: His father: Bluebeard the ‘Not so Great’, was a caring father, and brought Cumbert up in the proper way. Equal parts, pastries and pirating. His mother was understanding of her husband, but did not approve of his drinking. There is not more to be said about Cumbert’s family life, unless you want to hear about his second cousin twice removed, Blackbeard, but who wants to hear about him?


Home Planet: Earth: Pre-Epic


Backstory: Cumbert Swishysword. 32nd most feared pirate of the second sea. Right behind Eric Bluebottom, and Edward ‘I’ll eat anything star shaped’. He was a fine buccaneer with a fine crew born and thrived in the seventeenth century in the rule of Great Britannia. 
He began his thieving career early, when he was only an infant. A robed group of men, that he vaguely remembered as having spikes in their eyes, were carrying platters covered in silvery metallic foil. These were inquisitors in the service of Voidus, dark lord of pastries. Though only a youth of 2 years old, Cumbert leaped upon the men of spikes. Unfortunately, due to his small stature he only landed on the first man’s foot. He clung with the strength of ten mice/squirrels/small rodents but the robed men were able to through him off. During the struggle, however, a small pastry had dropped from the platters. 
After the men had left, Cumbert delved into the spoils. Alas! These were no safe delicate pastries, but traps bearing hemalurgic spikes, as our Hero would later discover many years later. This hemalurgic spike gave Cumbert the allomantic ability of duraluminum, which increased the ferocity at which another metal inside of him burned. But, as Cumbert could not burn any other metals, the spike was useless.
Later in life, Cumbert Swishysword took up the pirating trade, from his father. His father on his dying day asked Cumbert to take up his own sword and carry on the family trade, namely: sailing the seven seas, and baking delicious crumpets to spite the savages of the mythical crumpetless Isle.
One day on the sea, Cumbert spotted a ferocious whirlpool. He tried to alert his crew, but their ears were stuffed with styrofoam peanuts. As the ship dipped toward the whirlpool, Cumbert lost his balance and fell into the waves. Only, they weren’t waves, but a crack in time and space to the Alleyverse.
Cumbert’s fall was broken by an inquisitor, so he survived. The inquisitor did not. 
Cumbert after viewing the Alleyverse in all its glory, decided that he had better go home. Unfortunately it was not so easily out as the portal was thirty-six feet overhead, and swiftly closed. Cumbert was in the Alleyverse for better or worse.


Guild: TUBA (Or at least it will be when they get wind of his crumpets.)


Psyche: Cumbert is overpowering and extremely confident. He assumes that everyone is on his side, unless he thinks they aren’t, then he will throw fruit at you. He is well meaning, unless he’s pillaging you, but a little unconscious of any damage he may be doing to you.


Personality: Boistrous and energetic. He gets his energy from dealing with people, either at sword point, or at the other end of a table in a drinking contest.


Appearance: Fair of skin, and broad of shoulder. Cumbert Swishysword, is by no means handome, but nay is he the most wrinkled apple in the barrel. 


Theme Song: “The Pirates Who Don’t do Anything” By Phil Vischer


Fighting Style: Piratical, I can assure you. With deep swings of his cutlass, a boot on the backside, and a kiwi up your nostril, is the fighting way of Cumbert Swishysword.
 

@Goldeneye63 / Gunter

Spoiler

Name: Gunter

Physical Characteristics: 24 years old. Slim body shape, head, and face, with sharp chin. 6 feet tall, long arms. Green eyes and brown hair.

Investiture: None

Skills: Smart. Amateur Assassin. Amateur hand to hand combat. Skilled melee artist. Amateur ranged skill. Amateur thief. (145)

Equipment: Rapier, parrying dagger, revolver w/ hip holster, and mini explosives w/ detonater, bullet proof vest under his cloths.

Weakness: Betrayal by loved ones, (makes all skills significantly worse).

Family: Parents are dead, has a father figure, no siblings.

Home Planet: Alleyplanet

Backstory: His parents were murdered when he was 7 years old. Hd spent his young life training for a guild on his own. When he was young he was bullied, because the other kids thought he was scrawny. Trained by a father figure in his teenage years to fight with a sword and a little bit of everything else. In his past time he goes to the bar and tells stories making him appear better than he is.

Guild: none

Psyche: Healthy

Appearance: Burgundy fedora w/ freather, burgundy trench coat, brown button up shirt, burgundy boats.

Screenshot_2019-07-04-16-54-33.thumb.png.bab3199980e71125ce1b9af8f50125ec.png

Theme Song: James Bond

Fighting Style: Offensive and straight forward

@Inky /Sofya-daughter-Suza

Spoiler

Name: Sofya-daughter-Suza

Appearance: A younger Shin lady, maybe 18 Rosharan Years. She has short brown hair with bangs, and is fairly lean, but not athletic. 

Investiture: Elsecaller of the Second Ideal

Skills: Has an incredibly good memory, and is surprisingly agile.

Equipment: A small notebook, knife, and a pouch full of spheres

Weakness: Can be sort of distant and off-putting, has thin skin and gives into brute force easily

Family: Her Shin family, who she abandoned long ago

Home Planet: Roshar 

Backstory: Sofya was born to a small, but affluent farming family in Shinovar. Accidentally, she managed to get her hands on a sword that had been flown over the Misted Mountains from Iri during a previous Highstorm. Before her family turned her into one of the Shin warrior-slaves, she ran, making her way to Iri, where she managed to get an apprenticeship to an Iriali scholar named Roh. During her apprenticeship, she forged a bond with an Inkspren named Pearl, and progressed to her second oath. During the beginning of the True Desolation, Sofya was cornered by Fused, and in her haste, Elsecalled into Shadesmar. Without any way to get back in sight, she ran, eventually making her way to the Alleyverse 

Guild: None yet

Psyche: Mostly stable, but she has attachment issues

@Invocation/Mälu/Volatile/Okameahelemakeakaheuhanei'ike'oleikameanānaeho'opa'i/Stravomenos Synais

Spoiler

Name: Okameahelemakeakaheuhanei'ike'oleikameanānaeho'opa'i (Also known as Okame)

Physical Characteristics: A very large Horneater, bright violet eyes. 28 years old.

Investiture: 4th Ideal Skybreaker (195)
    Second Oath - The law shall become my soul until uprooted by something greater
    Third Oath - I will devote myself to cleanse Jah Keved of false ardents.
    Fourth Oath - I will not raise my sword again until I know I will not lose control.

Skills: All of the rest of his points go into him cooking, since he won't fight.

Equipment: Cooking supplies! Lots of them!

Weakness: Get him angry while fighting and he goes beserk, as likely to massacre friend as to slay foe. Worsened by the Thrill.
Will not fight.

Family: Dead at the hands of the other Skybreakers

Home Planet: Roshar 

Backstory: His brother was close to bonding a spren, so the Skybreakers killed him. The rest of the family fought back and were killed, but Okame
was a toddler at that point and could not. He was then raised as a Skybreaker, speaking the First Oath at only 9 years old, having
been broken by the trials the Skybreakers put him through and residual trauma from the slaughter of his family.

Guild: The DA

Psyche: Broken. 

Personality: Confident but not cocky, loud without anger. Just a generally excitable person, as Horneaters are wont to be. Likes to protect people with the law as his framework. Gives a solid 100% in everything. Determined beyond belief. 

Theme Song: ''Comin' For You'' by Brenne

Fighting Style: Doesn't fight, and won't until he progresses to his next Oath (if he makes it, that is)


Name: Stravomenos Synais

Physical Characteristics: Depends on his emotional state and severity, but generally a golden-haired, jolly, bearded man, standing 6'1" in his normal form.

Investiture: A Nightwatcher combo: his boon is to be able to put things in the right places they'll need to be in. His curse is that his body warps with his emotional spikes, the severity depending on the deepness of the emotion and the form the warping takes depends on the emotion/emotional combo. It can even interfere with him doing stuff and his way of thinking.

Skills: Scholarship (Skilled), Staff training (Average)

Equipment: Titanium staff

Weakness: The Nightwatcher's curse

Family: None. They died during the first passing of the Everstorm.

Home Planet: Roshar

Backstory: Stravomenos has always valued being honest, even if he likes to tell jokes, so when he hopped a boat that passed by the valley where the Nightwatcher was supposed to be placed, granting the gifts of Old Magic to those who made it to her, he hopped off to go try his luck. He asked for the boon of being able to look the way he felt. Unfortunately, the Nightwatcher made it his curse instead, his body mutating to match his emotions, giving him the boon of being able to put things in a place they'll need to be.

Guild: None

Personality: Tries to be very stoic to prevent unecessary warping, even if he likes to tell jokes. It doesn't always work. Very hard on himself for what he sees as his failures, including visiting the Nightwatcher.

Theme Song: Heidevolk - A Wolf In My Heart

Fighting Style: Using whatever he has at hand, plus his staff, to pummel opponents.

 

@I think I am here./Max/Redatrick/Alask/Tars/Lusk

Spoiler

Name: Max Tenira

Age: 29

Investiture: A-Zinc, F-Nicrosil Twinborn. A Rioter and a Soulbearer

Occupation: Head of Operations at the Canton of Combat

Weakness: Lots of suppressed trauma (Seven Day War, going insane, Rioting Oasis, Devaan’s death, Mara’s death, the Solace incident). He’s tried to control it in day to day scenario, but a single emotional Allomancer who knows what to do could probably use it to incapacitate him.

Special Skills: Twinborn combination allows for very powerful Rioting. Skilled – Melee weapons (staff and sword) 

Weapons: Max carries and is highly proficient in wielding a long wooden staff, with an aluminium core. A hidden wooden button in the staff also triggers a spring which pops out two small detractable alumium blades on either side of the staff. Also carries a glass knife as a memento, sometimes uses it.

He now also wields Sethramir, a sword Devaan made. Operates like a Shardblade, but when it hits a person it causes lasting spiritual damage (can be healed) and prevents the victim from using spiritual Investiture as long as the damage is there. The limit is that Max cannot use spiritual Investiture while holding it (so he can’t use his nicrosilminds). 

Appearance: Black hair, brown eyes, reasonably built for a 29 year old. Slightly shorter than average, but not by much. Often dresses in trousers and a grey fluffy coat.

Family: Doesn't remember any of his biological family, except for his twin sister, Mara, who he grew up with. Only very faintly remembers his mother's face. Has a wife, Althea, who he loves.

Home: AlleyCity (the Alleyverse).

Personality: Generally, a happy and adventurous person, though he knows how to keep cool and collected in times of stress. Can somewhat control his emotions to a degree. Knows the meaning of responsibility and knows what it means to be responsible.

Backstory: Raised in the Alleyverse until eight by his parents. His parents fought and were killed in the Seven Day War, and Max and his sister Mara were left alone to the Abominations. He Snapped that night and was saved by Rashan Caer. Was raised from eight by Devaan Sheonar.

With Mara, they both found Aonic armors. Joining a 2v2 duel with Mara, Max saw his sister die in front of his eyes. He slowly began to go insane. He began to don an Aonic armor that was a fusion of his and his sisters, and couldn’t take it off, otherwise his insanity would take over. The culimination of his insanity ended up in him Rioting the entire of Oasis and killing hundreds of people. He was healed by Solace, who turned evil.

With Althea Tenira, they searched for Solace and saved him from his evil Epic powers. He fell in love with Althea, and after Solace was dealt with he married her.

*****

Name: Noel Redatrick (goes by last name)

Age: 31

Investiture: Nicrosil Misting (Nicroburst)

Occupation: Ex-Bandit/Worldhunter

Weakness: New to the Cosmere. Spent his entire life on the Roughs of Scadrial, and only appeared in the Alleyverse about five minutes before the start of Era 3. As such, he only knows the Metallic Arts, and has no knowledge on Realmatics, Shards, Investiture or any non-Scadrial things. He has heard glimmers from dying worldhoppers, and has seen small uses of foreign Investiture from Worldhoppers he’s hunted, but has no idea how it works. Also, has his old gang ruthlessly hunting him down. His first name brings up traumatic memories of his childhood, and he does not use his nicroburst power much.

Special Skills: Proficiency with a shotgun and a little skill with hand to hand combat. Knows how to rob people and has had experience in torture tactics. Has experience in tracking and hunting down a target. Experience in leadership, as he used to lead a gang back when he was a Worldhunter. His fighting style is much like boxing, with no kicks and a lot of blocks and punches. But that’s when he’s not using his shotgun, which is his go-to for a lot of problems.

Weapons: A knife which he has no idea how to use and a shotgun he’s kept for his entire career and is experienced in using. He also has his fists if all else fails.

Appearance: He wears cheap light brown trousers, and a similarly brown vest made from animal hide, on top of a dirty grey shirt with the sleeves rolled up. A vibrant red bandana covers his face from the nose to the chin, and he dons a classic cowboy’s hat and brown leather boots.

Family: His mother and father are both alive, though both are senior members of the Worldhunter gang and despise him for leaving it. Has a older brother who ran away when Redatrick was a little kid, and that made his father increase his grip and control over Redatrick through his childhood. For this reason Redatrick has even more hate towards his father, though he doesn’t feel much hate to his mother.

Home: Northern Roughs, Scadrial.

Backstory: The Worldhunter gang was a gang of bandits in the Northern Roughs who despised Worldhoppers and thought they were invaders. They specialized in torturing and killing Worldhoppers who they could get their hands on. The group of bandits grew over time to a small secret community, with multiple gangs so they could hunt in more than one place. Redatrick was born to his parents, and when his brother left the gang his father ( a leader of one of the gangs) increased his control over Redatrick and made sure he wouldn’t leave again. When it was discovered Redatrick was a Nicroburst (at age 10), his father took him to hunt Worldhoppers with his gang, and abused Redatrick throughout his entire childhood, making him nonstop Nicroburst the entire gang.

When Redatrick grew up, he became the leader of another Worldhunter gang, with the Bandit name Bloody Red, alongside Lucky Jarret (chromium ferring), Prowling Pell (bronze ferring), Money Mickey, Crossbow Cameron, Shaker Sam (lurcher) and Knife-eye Jones. He was the leader of the gang for a while, killing Worldhoppers, and Redatrick stifled his personality to become ruthless, and promised to not use his Allomancy because it brought back memories.

One day, a Worldhopper revealed a way to travel to other planets, something the Worldhunters had been looking before. Redatrick, realizing this was his way to escape the gang, left and was labelled a traitor. He was hunted down ruthlessly by his old gang and in the nick of time managed to get into a perpendicularity to the Alleyverse, five minutes before Era 3.

Personality/Psychology: Redatrick is naturally a giver. He always found enjoyment in giving things to others, whether it as donations, giving skills. His Allomancy fit this, giving power enhancements. He’d always wanted to be a doctor or a similar profession, because it was giving healing to others.

After his father’s abuse of his Allomancy, Redatrick closed up, becoming desensitized to killing and began taking. Whether it was taking lives, or taking money, it was a side effect of him closing down his natural personality because of his father. He stopped using his Allomancy for this reason. He has a natural personality of wanting to give to others, but has been raised as a Bandit, and abuse has caused him to close up and stifle his natural inclination. He is trying to go against his upbringing now, trying to bring out his original personality, but it brings too much pain of his childhood.

Current Objective: While Redatrick found the secret to Worldhopping, his gang did too. He is now chased across the Alleyverse by his old gang, determined to kill him. His objective is to escape them and get them off his trail.

*****

Name: Alask Ao

Age: 21

Investiture: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

Weakness: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

Special Skills: Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

Weapons: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

Appearance: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

Family: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

Home: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

Personality: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

Backstory: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.

*****

Name: Tars Landen

Alias: The Haunt

Age: 385 Years Old

Investiture: Boon and Bane from the Nightwatcher

Nationality: Southern Scadrian (Malwish)

Boon from Nightwatcher: To protect himself from the freezing cold of Southern Scadrial shortly after the Catacendre, Tars wished for immortality, which he was granted.

Bane from Nightwatcher: As a bane for his wish and also granting the boon he wished for, the Nightwatcher “made him as unnoticeable as a spren in the forest,” by permanently turned Tars into his own type of spren.

Special Skills and/or Abilities: Like windspren and flamespren, Tars is a spren that is fully in the Physical Realm, and does not appear in the Cognitive. Like inkspren, Tars cannot change his shape, but he can change his size. Like spren in the Physical Realm, Tars can influence things in the Physical Realm (like how Syl carries the blackbane or how Pattern unlocks doors). Through over 350 years of practice, Tars has mastered this skill, able to influence bigger objects, such as pieces of clothing he can hold to his body. Like a spren, he can float and fly around. Due to the fact that he is very old, Tars is knowledgeable of how the world changes, and is skilled at long-term master-planning (think like Preservation’s planning, though without the future-sight).

Weaknesses: The motive for the Nightwatcher turning Tars into a spren was to make him unnoticeable as his bane, so as a spren, Tars is invisible. He tries combating the fact that he cannot be seen by influencing the Physical Realm, using any material available to create an outline of himself that can be seen. When he does it, it looks a bit like the Mist Spirit. Basically a semi-detailed outline of him so he can be seen. It can be made of any material, but he can only do this with fine particles, such as dust and snow, and even then it requires a large amount of effort on his part and can make him exhausted. While Tars can communicate verbally, it comes out a hushed whisper no matter how hard he tries, so he normally communicates through messages written in a pile of dust, or on a foggy window, etc. Tars is desperate to be noticed, which can be exploited. More details of this are in the Psychology section.

Appearance:  Tars appears as a 28 year old Southern Scadrian man, with a fur coat and long pants. He is tall with a lean build and has a long face that is commonly in a frowning position. Normally, none of this is seen, due to Tars’ invisibility, but when he focuses himself to make a Mist Spirit-like outline (out of dust or snow or any other light materials) so that he can be seen, these details can be observed. As Tars can change his size, he can also change the size of his outline.

Family:  All of Tars’ family are long dead, either of old age or other means. Tars himself has not died due to his immortality.

Backstory: Tars was a regular Southern Scadrian of the Malwish nation. He was 28 when the Catacendre occurred, creating the Ice Death that almost killed his people. Searching for a method to survive, Tars found the Cosmere through an escaping Worldhopper and discovered the mystical Nightwatcher, who he was told could grant any wish a man could have. He thought that if he asked for immortality, and then shared the secret with his civilization, he could help them survive the Ice Death. So he took off his mask in defiance and stared the Nightwatcher in the eyes, and said: “Make me immortal.” The Nightwatcher did as he wished, giving him the bane that would rule his life, turning him “as unnoticeable as a spren in the forest,” permanently turning him into a spren.

From then on, Tars wandered the worlds, trying to be noticed, and trying to find a way to cure himself of being a spren. He did this for 341 years, until Era 2 Scadrial came around, where he looked around and found a Worldhopper travelling to some new planet he hadn’t seen. Following the Worldhopper, he came to the Alleyverse just at the end of the Seven Day War. He stayed and observed for 16 years. Occasionally, rumours can be heard of an odd message found in the snow, or of a particular whisper in the air no one can track, repeating two words, over and over and over again.

THE HAUNT.”

Personality/Psychology: Mentally, Tars is a little shaken up. Before he learnt to influence the Physical Realm, he literally spent decades and centuries alone, unable to get anyone to notice him or see him. Even now, he has major issues. It’s not that he craves attention, but he is desperate to get people to notice him. He just wants to be acknowledged, and over the years the want has evolved into something far more twisted and depraved. It has gotten to the point where he would stab someone in the heart just so they would notice him (though that would be hard considering he can only influence minor things).

Tars has a perpetual existential crisis. He constantly tries to do worse and crueler things, just so he can validate to himself that he exists. He is terrified by the fact that he is forgotten to the world, and if he doesn’t continually get people’s attention he will be forgotten again.

*****

Name: Lusk Uwik

Age: 46

Investiture: Atium Ferring (very skilled)

Occupation/Guild Affiliation: Ghostbloods, Council Member

Strengths: Extremely proficient at using Atium Feruchemy (see Walker v. Lusk duel for example). Is skilled at making people feel inadequate and meaningless. His different ages he can switch to have different strengths and weaknesses, which will be listed below.

Weaknesses: Physically weak due to a liver accident he barely survived a year ago. He is now not as quick to getting into fights as he was before. He also cannot walk anywhere without his cane, which is a standard wooden cane (no hidden weapons)

Weapons: A single steel knife, his fists, and if he’s feeling particularly like an old man, he can flail his cane at people. Also, I’m pretty sure his verbal jabs count as weapons :P He has a series of Harmonium cubes for Allomancy and one harmonium cube for Atium Feruchemy.

Ages: Lusk can use his Atium Feruchemy to switch to many ages of his life for different strengths and weaknesses, taking the age’s psychology as well. Note, this also counts as his 

Backstory:

8: Eight year old Lusk is short and small, can get through tight spaces and is fast due to experience from running from Shades and his father. Weakness is he has the psychology of an eight year old, so can be manipulated with nice words, is pretty dumb, and scared of most adults.

18: Sixteen year old Lusk is intelligent. He can assess most Investitures due to studying for tests and can identify different strategies that are being used and how to combat him. Imagine a kid who’s cramming for his final exam. Weaknesses is that he’s very physically weak, looks terrible with pimples and is pretty much an insecure nerd who got bullied a lot.

22 - 27: ‘Popular Lusk’. It was basically the period where Lusk switched residences and decided to bury everything he liked. Poetry, space travel. He pretended to be someone he wasn’t, and that made him popular. Popular Lusk is skilled in intimidation and socialising. He is exceptionally good at throwing his harmonium cubes, due to beer pong experience. Weakness is that he’s almost always drunk, and has no experience of anything beyond which is mentioned.

28: ‘Fat Lusk’. Lusk’s mother died here, and Lusk was depressed for one year, he had eating problems, and became physically massive (fat). Strengths are how heavy and large he is, weaknesses are how he’s constantly crying, has no skill in anything, and bad words can pretty much incapacitate him.

30 - 35: Lusk’s ‘kill zone’. Lusk’s father constantly came to berate Fat Lusk, saying he was worthless, insulting his mother, being abusive, all of that stuff. Lusk finally snapped and knew he wanted to kill his father who’d been bad to Lusk his entire life. From 28 - 30 he stopped being fat, and from 30 - 35 Lusk pushed his body further than he’d ever done, physically becoming the strongest he’d ever been. Strengths are that he has the strength of someone who goes to the gym daily, and is proficient with a knife and sword. Weaknesses is that his mind is literally nothing but combat, nonstop. All he ever thinks about is how to kill his father, which can be problematic when switching to this age because Lusk’s father is dead.

35 - 45: Lusk appeared on a stormy night and had an epic showdown with his dad. His dad underestimated, and even then held his own for a while. Lusk killed him at the age of 35. His father had been a Ghostblood, but instead of killing him, Lusk was offered a place in the Ghostbloods, as his father had been a great warrior and Lusk had beat him. In this age, strengths are Lusk is trained in deception and politics, and is very skilled in Atium Feruchemy. He was a council member. Weaknesses are that nobody likes him, and he has a very large ego and like his father, underestimates people. He has completely stifled his personality, but a little bit of good shines through him when he tried to help Walker in the duel. This ended up in him getting Liver failure and Walker punching him in the face.

46 (current): Lusk is but a husk of who he used to be. After spending the better part of a year in the hospital, Lusk has the strength of worldly wisdom. He knows he’ll never get a second chance, that even when he tried to be good enough failed, that nobody likes him. He doesn’t like himself. Weaknesses are, well, the current weaknesses (at the top of the bio).

@JacobClaessen/Silas
 

Spoiler

Name: Silas Jostson

Species: Scadrian Human.

Race: Half Terris, half Southern Scadrian Hunter.

Age: 28

Weaknesses:

  • Night terrors. 
  • Insomnia.
  • PTSD: caused by the torture, and side effects can be triggered by boiling tar, whether it be the sight or smell, and when he smells or sees it, his muscles tense up and after prolonged exposure, he will begin having seizures and flashbacks of the torture. Also, he cannot fight more than one person at a time. Doing do gives him cramps and nausea at first, and later intense muscle pain.
  • Regrowth Resistance: Silas has a spiritual defect which lessens the effects of Regrowth and Feruchemical Gold to about 50% efficiency, somehow still leaving scars. Also, his body rejects Regrowth from fabrials, wounding him further, because he was healed during the torture by Regrowth fabrials.
  • Pacifist: after living with Ambrosia for long enough, he will only attack in defense of his family or loved ones.
  • Allergies: Silas has a mild milk allergy, a more dangerous allergy to pineapple, and cat hair.
  • Asthma: Silas no longer has exercise-induced asthma, but his asthma can be triggered by cat hair.
  • Eczema: Silas has eczema-scars all over his body, which are incredibly sensitive, and prone to scabbing. Prolonged chlorine exposure can cause breakouts, as can acids. When I say breakouts, I do not mean acne, I mean, the skin in certain areas will begin falling apart around the pores, bleeding.

Family: Tena (adoptive mother), Pyx Roon (biological mother, deceased) Horonen Jostson, (biological father, deceased), Nectar (daughter), Asa, (daughter) and Ambrosia Nightshade (wife). Extended family: Jofus Roon (mother's brother's son), Shor Roon (Jofus' brother) Algernon Jostson (paternal grandfather, deceased), and all of Tena's relatives. 

Equipment:

  • Steelmind bracers, from which he can no longer draw speed.
  • Duraluminmind medallion.
  • Cadmium vial bandolier.
  • Two sword/dueling cane hybrid canes.
  • 17 throwing knives, hidden in various locations on his person.
  • Harmonica.
  • Aluminum-lined hat.
  • Aluminum-weave scarf.
  • Duralumin revolver, which shoots aluminum bullets.
  • Guitar.
  • Combat saxophone.
  • Cooled, blood-filled container holding his spike. This is kept at Silas' house.
  • Duster: This fancloth duster is interwoven with aluminum and spidersilk Awakened to "Protect", and is lined with black velvet on the inside, Awakened to "Stay black", and there are small weights at the bottoms of the coat for self-defense. Also, in between the velvet and the fancloth, there is a Buckypaper/Dyneema reinforcement. The duster is designed to stop Shardweapons, not brute force.
  • Hat: Identical in materials to the duster, sans velvet.
  • Vagabond suit, now in a case at his house permanently.

Investiture:

  • Allomantic Cadmium.
  • Feruchemic Duralumin.
  • Cadmium savant.
  • Dakhor bone growths on right arm, not much more than Hrathen had (Only Ambrosia, Tena, and a few onther NPCs know about this).

Appearance: His hair is black, somewhat long, and is usually pulled into a ponytail by a bone ring, with a sharp jawline. He is over 6 feet 9 inches tall, with well defined musculature and a broad chest and shoulders. His Dakhor bone growths on right arm are covered by a glove, and his biomechanical left hand is openly displayed. His eyes are a vibrant green, bright enough to be considered a lighteyes, but like Hoid he is neither truly light- nor darkeyed. His skin is also covered with red scars, from his once-violent eczema. His other scars are usually white, dark brown, or the normal color of his skin with a slight sheen.

Special Non-Investiture Attributes:

  • Prodigious skill on the piano, saxophone, harmonica, and guitar.
  • Almost always smells faintly of ginger and oranges.
  • Perfect pitch.
  • Throwing knives hit their targets 80 times out of 100, and he lands his shots with his pistols about 60% of the time.  However, he is awful with things like rifles or bows. 
  • Talented martial artist, trained to take people out in less than ten heartbeats.
  • Skillful chef (especially for hot chocolate).

Affiliation: Ghostbloods (technically G.U.E.S.S.).

History: Silas was born as a near brain-dead child, just barely breathing. His parents traveled the Cosmere, looking for anyone who could heal him. Nothing, not even Regrowth worked. His parents decided that the only thing left to do was to ask the Nightwatcher, asking to trade their lives for their son to live a strong and healthy life. His parents perished. So, until he was eight, he lived with his grandfather. Unfortunately, Silas’ grandfather died the night of Silas’ ninth birthday, sacrificing his life to spike Silas, giving him his steel Feruchemy. He was found by an unembodied shadow, and was taught how to live on the streets. When he was eleven, he was adopted by Tena. Growing up throughout his childhood, he was bullied until his freshman year, when he decided to spend as much time as he could in the gym over the summer. He trained to be a spy, and was hired by the Black Crusade during the Long War, where he was captured and tortured until he was forced to reveal the plans of the Black Crusade. He eventually was released, but a year later, he hunted down and killed all of his captors, after much training to be an assassin. When he was 25, he joined the Dakhor monastery and gained some bone growths along his right arm. Later, during the Great Game, Silas lost his left hand, which was replaced with a biomechanical hand, made by Ambrosia Nightshade. Over time, he and Ambrosia grew closer until Silas proposed to her, to which she responded positively. They are now happily married with two twin daughters.

@Jaywalk/Nael/Aleva

Spoiler

Name: Nael Haydawn

Age: 22

Birth Planet: Scadrial

Investiture: Feruchemical Pewter

Tools/Weapons: Pewtermind, Shardblade, Surgical Field Kit, Climbing Gear

Physical Characteristics: 5’11”, Blonde Hair, Male, 

Family: Terris Mother, Iriali Father, Aleva(little sister)

History: Nael was born on Scadrial to a Terris Mother and an Iriali Worldhopping Father. He was raised in Elendel until he was about 17, when his father decided to go back to Roshar. On Roshar, Nael and his father settled down in Kasitor--leaving his mother and sister behind--but eventually moved to Kharbranth when his father joined the Diagram. Nael trained as a surgeon and field medic in Kharbranth. He enjoys reading, as well as rock climbing, where he makes good use of his pewtermind, and is interested in astronomy. During an expedition with one of his friends he came across a Shardblade, which he has since bonded. Since then, he found out that same friend was a kandra, who introduced him to the Alleyverse. Unknown to him, the kandra has also been coordinating with his sister, who was introduced to the Alleyverse just before he was.

Strengths: He can climb pretty much anything, unless it's a smooth surface.

Flaws: Doesn’t like talking to people and avoids it whenever possible(pretty socially awkward); prefers to work without other people, unless he knows them well. He isn't great at Shardblade combat.

Guild: Unaffiliated (yet).

*****

Name: Aleva Haydawn

Age: 18

Birth Planet: Scadrial

Investiture: Feruchemical Iron(Skimmer)

Tools/Weapons: Sharddagger

Appearance: Black hair, skinny, female, 5'6"

History: Aleva lived a relatively uneventful life, up until her brother, Nael, and her father left. Just one week after they left, her mother was attacked in the middle of the night by some Hemalurgic monstrosity. It was dark, so she didn't get a good look at it, but still it killed her mother, then turned on Aleva herself. Aleva lost the use of her left arm that night. She did make it, however, away from the monster and out of her house, hiding in an alley nearby. When the morning came, Aleva was found by a young girl, only about seven years old, who brought Aleva to her home. The girl disappeared into a back room, and some time later a grown woman came out, presumably the girl's mother, who mended Aleva's arm the best she could, invited her to stay with them for a time. A couple years passed while Aleva recovered from the trauma of losing her mother--though it never quite faded. Over that period, she never saw the girl, nor her mother, in the same place at once, but thought little of it...until she searched the house. She found a closet full of skeletons, and a pile of muscle in the corner. At first she was fearful, but when the kandra revealed itself and explained, that fear turned to anger. When her new kandra "associate" introduced her to the Alleyverse, Aleva discovered the Dark Alley, and realized the monster that killed her mother was a result of their experimenting. Determined to oppose them--and hopefully get revenge--she joined TUBA.

Personality: Aleva is a social butterfly--she can be entertaining, or just outright annoying. She loves meeting new people and has a reputation for telling bad jokes. However, sometimes her PTSD from when her mother dies takes over, causing her to find somewhere to hide and cower in fear. These episodes are fairly infrequent, but always seem to happen at the most inconvenient times, ruining a social hour for everyone involved.

Strengths: Experienced skimmer, gets to know everybody

Flaws: Doesn't have use of one arm, occasionally has flashbacks to night her mother died, can be overbearing

Guild: TUBA

@John Flamesinger/ John
 

Spoiler

Name: John - Singer of the Flames

Physical Characteristics: Tall, Skinny, Not Very Strong

Investiture: F - Cadmium

Skills: Singing, Thinking,

Equipment: Small Sword

Weakness: Doesn’t Like Water At All

Family: Mother moved back to Silverlight, Sister & Father went missing with expedition to First of the Sun

Home Planet: Family: Scadrial, Born: Silverlight, Grew Up: Always Traveling

Backstory: Growing up seemingly everywhere, John didn’t get to see the Physical Realm until he was 13. Losing his sister and father caused him to go too Scadrial and find a job, something that he has failed at so far.

Guild: Unaffiliated

Psyche: Smart?

Personality: The kind of person who makes friends with everyone, though he’s become a little emotionally unhinged since his Sister and Father went missing.

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ????

Fighting Style: Tries to get it over with quickly.



@Kidpen/Detran

Spoiler

KName: Detran

Investiture: Dakhor monk. Extra strength and speed. Almost invulnerable bones. Has extra power that allows for taking control of non sentient beings. He is required to audibly speak his commands to the creature, but they generally understand the meaning behind it. The amount of sacrifice is higher depending on how powerful the being is. Taking control of a normal spren would probably take about one.

Skills: He is intelligent.In particular, he is very good at talking to people. He is Average in both Melee combat (sword) and Hand to Hand. 

Weaknesses:

  • He was given an instruction by his Hroden before he left that he must never kill more people than he converts. As it stands at his place in RoV, he has converted 46 and killed 46-however many he's able to kill in RoV. This means he can kill whoever he wants in RoV, but once we move to Era 3 I'll have to RP him converting people (although fair warning I've got about 4 people who have already said that they will convert and/or tell him they've been converted. 
  • Fanatical devotion to his religion. Not going to be really working with anyone who doesn't want to convert. He won't be attacking anybody who just casually insults the religion, but if he has some spare kills, he will kill people who blatantly slander it.
  • He wants to destroy the DA, which is basically suicidal. 
  • Also his Hroden casually mentioned at one point that Detran should learn to garden because it would fit him, and Detran decided to take that as "You must have a garden that belongs to you at all times or you may do nothing else." The GBs are currently taking care of his, but he'll lose that soon and be forced to make a new one.

Backstory: He was born in Fjordell, and soon joined the church. He had a passion for Shu-Dereth, and was sent to the Dakhor monastery to become a monk. After gaining his powers, he was instructed by his Hroden to travel abroad (among other things), converting others to the church-and occasionally eliminating those who would not be converted. After a year, his wandering's took him to the Alleyverse, where he quickly learned the history of the world. After learning about the Worldspike, he quickly came to a realization: This was where Jaddeth lay under the ground, ready to awaken when the entire living population joined Shu-Dereth. Soon after, he learned about the DA, their godlike leader, and the fact that they worked inside of the Worldspike. He came to the realization that it was possible the Dark Alley was repressing Jaddeth inside of their lair. 

He plotted for a long time to try and take down the DA, but he had no resources, so it was literally impossible. However, he was soon approached by the Liebrarians and their attempt to take control of the Guardian and defeat Voidus, and was given the powerful ability to take control of non sentient beings. He was instructed to join the Ghostbloods as a spy. He then went to the Release of Voidus as one of the Dakhor monks, planning to kill Mahz (and anyone else he could find) as a sacrifice to control the immensely powerful being.

@Vargo Seldon/Most Holy/Dark/Keleth/Necromancer

Spoiler

Name:  Necromancer

Physical appearance:  Tall, thin.  Age constantly changing, can be confusing.  

Skills:  Smart, good scientist.

Weaknesses:  Bees are epic weakness.  Had an incident with swarm of bees he was studying.  Can't really fight, reliant on powers.  Very nearsighted, can nearly miss something in front of his face.  Very attuned to sounds though.

Personality:  Reclusive, but with a sense of drama.  Nobody knows what kind of person he really is, since he constantly puts on airs or just doesn't talk.

Investiture:  Epic with ability to control age.  Can age sentient organisms up to ten years from their death or birth.  Can age invested people on average up to five years from their normal age.  Harder or easier with more or less investiture respectively.  Can age plants and animals unlimitedly, and plants permanently.  Can control how plants grow too.  All effects are temporary, fading once he's out of range (except for with plants).  Can halt time for anything, elimiating the need to breath, eat or have a heartbeat.  Doesn't effect the brain, and subjects still possess full range of movement.  Also eliminates the possibility of injury.  Can't reverse death or birth for anything.  Has a radius of 100 feet.

Backstory:  Was a botanist on the ISS when calamity struck.  Became an epic, and was blasted out to space.  Floated in low Earth orbit, halting time so he didn't die.  Came down and was kidnapped by interdimensional slave traders.  Came to the Alleyverse and killed his owners.  Joined the DA.

Guild Affiliation:  The Dark Alley


--------------------------------------
Name:
He hasn't decided on a good one.  Mostly just wants to be called 'Most holy', or 'Returned'.

Investiture:  One divine breath (being a returned).

Age:  Since he returned, 1,098.  Age when he died, 38.

Appearance:  Very tall, about 6' 4", and is a rather large man.  He has a perfect physique, being a returned.  He has long blond hair that frame a blunt face that looks like it got punched too many times.  No one would describe him as good-looking, but he's not precisely ugly.  

Skills:  With infinite time, he's mastered pretty much every weapon in the cosmere.  His perfect physique and ability to learn quickly helped, but he's still at a disadvantage with no usable investiture.  He's also masters many skills that go well with combat, such as woodsman... skill, stealth, healing, strategy, and others like that.  He has mastered the true patterns of swordsmanship, from infinity blade.

Weakness:  Has a code of honor which prevents him from doing certain things.  Code of honor:

I will not kill unnecessarily

I will not harm those to whom I am sworn (which happens to be nobody currently)

I will not harm others purely for the advancement of my motives

I will only kill in war, when I am required to defend myself, or when the man I kill is convicted by Alleyverse law

I will not take undue advantage of anybody's ignorance or weakness

I will defend those who cannot defend themselves, except those that have been convicted by Alleyverse law, or are being fought in a war

I will not lie (but I'll probably take serious liberties with the truth)

Also, has a one-time power (to quote a phrase) and can't influence the world around him with his investiture.  Has a very severe weakness to poisons.  Even minor poisons would bring about his death.  Has a big problem with killing, and the thought of taking another human's life is deeply disturbing to him.  He will kill, if he has to, but he hates the thought of it. 

Personality:  Is very blunt, and doesn't like to lie.  He tells you what he thinks, and doesn't reserve his opinion because he's afraid he'll hurt someone.  Aside from that, he's very affable, and most people who get to know him genuinely like him.  Has a darker side, which is a more intense side.  He conceals this and channels into his sense of honor.

Backstory:  He returned on Nalthis when Suesbron was god king.  He found his life to be lacking substance, and tried to find something to occupy his time.  He found weapons training to be satisfying, so he went to the other Returned to seek assistance.  One would think, that with infinite time, at least some of them would be worth something, but he found most of them to be worthless fops.  He then realized that the entire pantheon was a waste of time, and left to seek training.  He found a hermit named Handret who was skilled beyond any human he had yet encountered, and this man did most of his training in Nalthian weapons.  During this time, he received breaths from the hermit––only one a week, just enough to survive on––who seemed to have a suspiciously large repertoire.  He discovered worldhopping, and made it to Roshar, where Vasher trained him in Rosharan weapons.  On Roshar, he was pleased to find another returned, and used stormlight to stay alive.  He made it to Scadrial, where an ancient and rather eccentric feruchemist trained him. This feruchemists filled small nicrosil minds for him to swallow and stay alive, but as it was, he became dangerously behind on breaths.  He was only able to stock up after a brief return to Roshar.  During his travels, he met other worldhoppers, who trained him in non-weapon related skills such as worldhopping, and travel skills.  His travels ranged throughout the entire cosmere until he stumbled upon the Alleyplanet.  There, he received training in firearms and other weapons that the cosmere lacks.  Now he resides in the Diagramist headquarters as the head of the guild.

Guild: Diagramists

*****

Name:  Darkness (had eccentric parents, prefers to be called Dark)

Age:  23 earth year

Gender:  Male

Appearance:  About average height average build, dark hair, brown eyes, nothing striking about his appearance.

Investiture: He's an epic of middling power.  He can manipulate kinetic energy, leeching it out of objects and storing it in himself.  He can only leech objects that are touching him.  He can only store kinetic energy for twelve hours at best, when there's great amounts of it he can only store it for a few minutes.  He can leech it out of anything inorganic, but has trouble with smaller objects, like bullets.  He can stop a bullet as soon as it hits him, but it takes immense focuse and he can't do it with rapid fire.  When he releases the kinetic energy, he can move with extreme speed and power.  Sometimes he can move with such speed as to literally snatch bullets from the air.  He can't take away vibration on the atomic level, such as transforming a liquid to a solid.  He uses the movement of the Earth as a frame of reference for null movement.  He can also sit extremely still and store a small amount of kinetic energy that way, and usually does this when he sleeps.

Weaknesses:  Has trouble leeching kinetic energy out of smaller, fast moving objects.  Is very impulsive, and doesn't always realize the consequences of his actions.  His epic weakness is green light, only the purest frequency of green can completely negate his powers.  Hates stoplights.

Abilities:  Very skilled in hand to hand combat, and mildly skilled in projectile weapons, not guns. His powers allow him to propel knives and other throwable projectiles at immense speeds.  

Personality:  Very unpredictable, kind of obnoxious, and a little insensitive.  Very impulsive, and loves doing his own thing. Most people hate him. 

Backstory:  Was born on Earth (Reckoners)  and had a traumatic experience underneath a stoplight, which lead to his epic weakness.  Calamity came, and he was in the service of one of the more powerful epics.  He learned everything there is to know about hand-to-hand combat, and learned a little about projectile weapons.  He decided that he didn't like the epic he was serving, so he left.  His travels eventually landed him in the alleyverse, which he thought was a cool place.  

Guild:  Ghostbloods

*****

Name:  Keleth

Appearance:  Short, spindly, scribe.  Has drawn features and a thin physique. 

Investiture:  Feruchemical zinc. [+30]

Skills:  A renowned scholar, and strategic genius.  His intelligence is very high.  He can handle logistics, science, and tactics.  Very levelheaded. [+85]

Weaknesses:  Not great in combat situations, and is quite awkward in social situations.  [-20 total]

Personality:  Quite, doesn't talk much to people, but hides a dry wit.  Polite, but not friendly. 

Backstory:  Was a scribe in Tashikk.  Rose quickly through the ranks, until he was able to travel to Azimir to accept an important position there.  He was walking down the hallway of one of the Bronze Domes, and he fell through a dimensional rift.  He landed in the alleyverse, coincidentally, on top of the Diagramist headquarters.  They were in need of a scribe, he was in need of work, and it all worked out.  

Guild Affiliation:  Diagramist

[Total- +95] (Approved)

@kenod/Karin/KanMien/Polygenetic/Laplace/Maxwell/Fragarach/Shade

Spoiler

Name: Karin Dreier

Epic Name: Eldritch

Gender: Female

Age: 20 (looks 14 because of her abilities)

Appearance: 5'2'' tall, with an unhealthily pale skin, black eyes and long black hair. When actively using her abilities her skin gains a tar-like appearance. Normally wears a long sleeveless black dress made of an unidentifiable substance (actually made from her own body using shapeshifting). Someone paying close attention will notice she normally doesn't breath except when talking, and she doesn't have a heartbeat either.

Non-human physique: Her body is made up of an unknown organic substance which gives her access to a number of abilities.

  • Physical enhancement. This mainly improves her speed and agility, not her strength, and is on a similar level as the enhancement supplied by stormlight.
  • Enhanced reflexes. Her reflexes are about twice as good as those of regular humans.
  • No need for breath.
  • No need for sleep.
  • Regeneration. Her regeneration is a bit slower than that of stormlight and isn't capable of healing shardblade damage. However, the way her body works does mean she can detach or reabsorb cut limbs and regrow them. Additionally, her ... unique physical structure means that having her spine cut doesn't kill her, though it'll kill a large part of her body.
    Whenever a surface is wound is being regenerated a tar-like molluscoid organic matter will cover the wound or grow in the shape of the missing limb and then revert back to her normal skin-color.
    Relies on stored mass to work.
  • Limited shapeshifting. While she can't alter her appearance or the nature of her body she's capable of detaching, absorbing and twisting her limbs, as well as growing tentacles from exposed skin. She can also use this to create clothing, though this clothing doesn't allow her to grow tentacles from it and is somewhat limited in complexity, generally limiting her to dresses and similar clothing.
    Relies on stored mass to work.

Abilities: Her powers have mutated her body into it's current state. She also has an ability that allows her to store matter in a pocket dimension, which she needs for her shapeshifting and regeneration. She can still use those abilities without having matter stored up but it requires her to use her own body instead. She can only store up to 40kg, and any additional matter she absorbs simply vanishes. She normally absorbs matter through eating but she can also absorb parts of her body or secrete acid from her tentacles to slowly digest and absorb whatever she's touching (this takes a while, and isn't really usable in combat).

Skills: Hand to hand, skilled. Smart. Scholarship (molecular biology), amateur.

Epic weakness: Extreme temperatures. Any wounds inflicted by low or high enough temperatures (liquid nitrogen, fire) doesn't heal and needs to be detached or reabsorbed to be healed.

Weaknesses:

  • Her regeneration and shapeshifting are limited to the amount of mass she has stored up. If she uses too much of it she'll need to retreat to get more, and have to deal with the fact that her healing and shapeshifting won't work anymore.
  • She's missing a large amount of her memories, and doesn't remember anything except a few vague flashes of memory from the period between when she got her abilities and when she turned up in the alleyverse.
    This means that she isn't capable of accessing most of her skills and doesn't have a lot of experience with her abilities, though it's possible for her to access them when going by pure instinct.
  • Dislikes showing off her abilities, especially her shapeshifting, and tries to use it as little as possible.

Family: Has a younger brother and sister as well as her parents. She doesn't know if they're still alive.

Personality: Somewhat confused and scared about her missing memories. Finds that she enjoys science, especially biology, though she finds the other DA researchers somewhat disturbing. Dislikes criminals and those who prey on people weaker than them, and tends to try and stop them. Although she dislikes showing off her abilities she'll go all out if she feels a battle is personal to her or important enough, and if she does she'll go all out, trying to destroy the target as quickly as possible.
Tends to be rather analytical in fights. For some reason enjoys sitting on top of high buildings.
Sometimes feels like something is causing her to do certain things, and she always has the impression something is missing.

History: Isn't aware of most of her past, but remembers living a normal life with her family up until she was 15, at which her memories cut out. She still has a few memories of herself fighting, though with much more power than she can now. At one point she woke up in the alleyverse missing most of her memories, and was taken in by the DA's bioscience department, though she normally doesn't spend much time there, wandering through the alleyverse instead.

Affiliation: DA, bioscience department.

Spoilers for Karin's identity in the following section. The character outlined below will only exist in the alleys while Sudiov's nerfs are active, so they don't need to be scored.

  Hide contents

Name: Aylitha

Gender: Doesn't fully apply, but goes by female for undisclosed reasons

Age: Doesn't apply

Species: Eldritch abomination

Appearance: Generally appears as a human-sized fox with pitch-black fur or a human with an appearance similar to Karin.

Abilities: Her body is made up out of the same cells as Karin's, though they can be much more specialized. She can also fully alter her body's shape. Her cells (and to some extent her entire body) function as gateways to an alternate universe, allowing her to transfer mass between them. Her main intellect also exists in this dimension, which allows her to have multiple bodies at once. She also doesn't have any real limits to the amount of mater she can transfer from her own universe into the one her body resides in, and while she does have limits to the amount of mater that can be transferred at once she can still cover an entire city in her growths in under an hour, though the speed at which she can eat things is much lower (though reabsorbing her own mater happens at the same rate as creating it)
She can also insert her cells into other living organisms to mutate their bodies, both to turn them into things similar to herself (which she can then place under her own control if she wants to) or simply rearranging their DNA and cells. This process takes time however.

Skills: Mastermind. scholarship (molecular biology), expert.

Weakness: Her main body is incapable of leaving the alleys while Sudiov's nerfs are in effect, and any bodies she does create are limited to the abilities Karin has.

Personality: Highly enjoys science and biological experiments. Generally doesn't pay much attention to the world outside the alleys, though that has been changing recently. Doesn't care about humans, only caring about those they consider interesting. She sometimes does show a surprising amount of humanity though. Hostile to people they consider evil, though their definition of evil can be strange sometimes.

History: A bizarre being that at one point found itself crossing paths with the alleys. Intrigued by this strange existence she decided to investigate, and ended up joining, seeing it as a good place to continue it's research, eventually spawning and leading the bioscience department. Recently they've started interacting with the rest of the DA again, and they've started paying attention to the outside world as well, sending an offshoot body to interact with it.

Affiliation: DA, bioscience department head.

Theme song: Madame Macabre, God Syndrome



Name: Aoífe O'Sullivan

Epic Name: Fragarach

Age: 25

Gender: Female

Appearance: 5'4'' tall, ginger, short hair, green eyes. Wears a leather jacket, black jeans and combat boots.

Powers: When wielding a bladed weapon, her physical abilities are improved (a bit weaker than pewter), while the blade gives a limited ability to control wind, as well as having increased cutting power and durability (while better than the weapon normally would be, this isn't anywhere near shardblade level. She could probably cut through a wooden shield or medieval plate armor when using her full strength, but that is the limit). If she places the sword at someone's throat they have to answer any questions she asks them, and they aren't capable of lying.
Exact strength of her abilities (expect for forcing people to speak the truth) depend on the quality of the blade she's holding, with better crafted ones working better. Swords are generally also stronger than knifes, and medieval western style swords (arming sword, long sword, claymore) are more effective than those of other regions.
As for her wind manipulation, while she has a fair degree of freedom with it, she generally uses the following techniques:

  • Create a large area gust of wind (maximum strength low wind power 8). This can either be in a single direction or just circling around her randomly. She can use this to put people of balance. It takes about 1 second to create a single gust, getting a large scale continuous wind going takes about 5.
  • Create smaller, focused gusts of wind in order to propel herself forwards, jump higher or break her fall. These gusts can be created in less than half a second.
  • Circle air around herself. This wind makes it hard for projectile weapons to stay on course, functioning as something like a steel bubble, but works only on smaller caliber projectiles (pistol and sub-machine ammo, so assault rifles and snipers will just lose some accuracy). Getting one of these shields going takes about 3 seconds. Can be dismissed to to create one of her large area gusts, but as an AoE centered on her.
  • Focus the wind on her blade. This basically creates a small whirlwind around her blade, creating a field around it that allows it do deflect bullets and other projectiles coming into contact with it. Getting this going takes about 5 seconds, and while it's active it makes moving the blade around more difficult, making it harder to use. The shell is large enough to cover her silhouette when held vertically in front of her.
  • Launch blades of air. This requires her to swing her weapon in the direction she wants it to go, with the force of the swing correlating to the speed and force of the projectile, while the size of the blade controls the size of the projectile. These will lose power the further they travel, and will lose the ability to harm things once they've reached about 10 meters. Cutting power of the projectiles correlates to that of the blade used to launch it. This ability also requires her to have an air shell around her blade, and consumes the shell.

Of these techniques only one can be used at the same time. While the winds are strong and more complex techniques are possible, she doesn't have a lot of fine control over the winds, and so isn't capable of doing complex things like manipulating objects with them.

Skills: Decent sword and knife fighter, knows a bit about Irish myth. Amateur at unarmed fighting.

Equipment: Keeps a few hidden switchblade knifes on her at all times. Normally also carries a long sword on her back if she can get away with it.

Weaknesses:

  • Epic weakness: Being called a dog, or puppy. This disables her powers for a few minutes.
  • Her abilities require her to hold a bladed weapon weapon to work, meaning that disarming her will rid her of all her abilities.
  • Favors head-on approaches, often not considering things like tactics.
  • Blood-knight. Enjoys fighting, and will often fight people stronger than her. Doesn't mind putting herself in a disadvantaged position in order to make a fight more fair, or often doesn't finish off opponents in order to be able to fight them again when they're stronger.

Personality: Loves fighting, especially against strong opponents. Otherwise she tends to be rather serious and business-minded while on a job, but boisterous and outgoing otherwise. Rather quick-tempered, is bad at handling money, often leading to her needing to take on rather problematic jobs to get by.

History: When younger she was interested in stories about ancient heroes, and got into sword-fighting because of them. Here, she turned out to be quite talented, but also earned the nicknames of 'dog' and 'puppy', because of how she talked about old irish myths, specifically Cú Chulainn. When Calamity came she found out about her powers, and ended up working as a mercenary for various Epics, often hired to do interrogations. At some point she ended up in the alleyverse, where she decided to keep working as a mercenary (since she needed money) and established a reputation as a competent fighter, and sometimes being hired for doing interrogations as well.

Affiliation: Neutral, mercenary.


------------------------------------------


Name: KanMien

Species: Kandra (Genetically modified to be able to grow hair an nails, and repair broken bones (actual rate is lower than with normal humans, and only works for actual bones, so not for true bodies) 

Investiture: Identity wiping blessings (Makes it easier to them to assume a different personality. While this helps with impersonation, it also makes it easy for them to develop  split personalities/behavior sets). Feruchemical zinc and Allomantic zinc spikes inherited from KoTiel (These spikes are badly damaged, and have trouble working, more on this in the weaknesses section).

Appearance: Their appearance varies, but they tend to be favor feminine appearances. They use a wooden true body of about 5'3'' tall, and have long, dark-brown hair. They generally wear a suit that has been modified to be easier to move around with.

Equipment: Wields two handguns they found in an old DA storage room (the guns don't do anything special, they were stored there as outer-cosmere weapons), and tends to carry a large amount of spare magazines in their body. Uses a wooden true body.

Fighting style: They use their guns together with their feruchemical zinc to create something similar to gun kata, where they analyze the stances of their opponents in order to predict the likely paths of their attacks, in order to avoid them, and to increase their accuracy. They also use their zinc to analyze their surroundings and come up with large numbers of strategies, and switch between them.

Skills: Gun training, amateur level. While tapping zinc, this level will increase depending on the amount tapped. Intelligence, Intelligent. Again, while tapping zinc, this level will increase depending on the amount tapped. As a Kandra they also have a large amount of knowledge about biology. 

Weaknesses: They aren't good at hand to hand combat, since their analysis doesn't work as well at these distances, and since they've never received any actual martial arts training. They also can't create good predictions of their enemies strategies, since it isn't something that can be reduced to a physics or statistics problem. Their hemalurgic spikes also allow people with strong enough emotional allomancy to take control of them, their specific blessings making this easier than for normal Kandra. 
Their spikes also work only for short amounts of time, with the chance of failure increasing the stronger the abilities are used (zinc can be tapped/stored at basic rates (50% increase/decrease of mental speed) for about 5 minutes, higher levels of tapping/storing will have proportionally shorter times, though this isn't linear, as tapping at higher rates will cause failure even faster. Burning zinc will cause the spike to fail in 2 minutes, a full flare will only work for about 30 seconds. If a spike fails it'll take at least a day for them to work again. If a spike doesn't fail the cooldown will be faster, with a cooldown of about 4 hours if the spike was near failure.

Personality: Tends to switch between two different personalities (not a case of split personality, see it more as multiple behavior sets), depending on the situation. The first is more soft-spoken, and tends to keep to themselves. They're also very curious, and enjoy discovering new things. Their other personality is a lot harsher to other people, and doesn't care much about others, showing little empathy and having no real problem hurting others. The multiple personalities come from the combination of their identity erasure spikes, trying to reconcile their pre-loyalty spike personality with their post-loyalty spike one, and trying to fit in with the other people in the DA.

Backstory: They were originally created by KoTiel after KoTiel got a spiritual bomb implanted in them. KoTiel created them by first making a mistwraith, and then using essence spikes to erase their identity and transferring their memories to it, after which they decided to take the name KanMien, and started to view KoTiel as a parent figure. After KoTiel died during the fight in the Den of Thieves they managed to get their spikes, and kept them as their inheritance. Not knowing where to go they decided to stay with the DA, although moving away from hemalurgic experiments.

Guild: DA

*****

Name: Takamine Kumiko

Epic name: Polygenetic

Gender: Female

Appearance: Has a Japanese appearance, and is around 5'2'' tall, with short, dark brown hair. She normally wears a blue sweater and a shorter skirt that's easy to move around in, together with combat boots. She normally also has some type of animal feature incorporated into her body. Generally these are a fox tail and ears. Wears a translator amulet in the form of a necklace. She is around 17 years old.

Powers:

  • Animal Mimicry: When touching an animal she gets the ability to incorporate parts of it's appearance into her own body. When she does so she also gets the abilities of said animal. These abilities are based on the general perception of said animal, and don't need to correspond with the features of the animal she incorporates into her body. For example, including a fish would give her the ability to breath underwater and swim faster, but it still works even if she just changes her skin and adds webbing to her fingers. The abilities an animal gives also don't need to respond to their actual abilities. For example, including a fox or an owl would give intelligence based boosts, while said animals aren't noticeably smarter than other animals. The more well known and accepted a property of an animal is makes it easier for her to use it as well. A single form can be kept up indefinitely, and forms she's accustomed to can be kept up even when unconscious.
    This ability also works with sapient non-human beings, but has a time limit in this case, with the form only being usable for a few hours after starting to use it, and the ability to use to form fading after about a day. To regain access to the form she has to make contact with another person of said species. The same also goes for beings created through magic, or having magic, such as through Hemalurgy. Using these forms requires more focus and energy than animal forms.
  • Myth Recreation (Following is subject to change, since it might be too strong): With preparation and a large amount of focus she's capable of temporarily upgrading a form, having it take properties from a mythological creature instead which results in more magical abilities. This only works if said creature is made up of animals she has already acquired. For example: If she has acquired a horse and an eagle she can use the forms unicorn (horse) and hippogriff (horse&eagle) but not griffin (eagle&lion), since she doesn't have a lion form. Using this ability will use up a lot of energy, with the amount of energy proportional to the power of the form. Using a form that is too powerful, or using one for too long will also overload her abilities, leaving her without them for a certain amount of time (amount of time depending on strength and duration of use of the form, minimum of one day, maximum can go up to a month for the strongest forms).
  • Animal Calming: Animals are more calm when close to her. This is a passive ability, with a fairly low strength. It generally allows her to get close to animals that would normally run away from or attack humans. It still has limits though, so trying to get close to a trained attack dog that has been ordered to attack her, or trying to get close to a hungry lion would still end badly. It's power also scales inversely to the intelligence of the animal. It doesn't work on beings with human level intelligence, with a Koloss being the maximum level of intelligence that can still be affected, all be it barely. Basically, this ability works by suppressing the instincts of animals, but it has a limit on how much it can suppress these instincts. This ability also only works on normal animals. Beings with a magical nature (like animals with symbiotic spren bonds) aren't affected by this ability, and other abilities affecting animals will override this one.

Weaknesses:

  • She has a spinal cord injury that makes it impossible for her to walk (ASIA B). Her powers allow her to walk normally, but only while she is using a form. If her powers are ever disrupted she immediately becomes helpless.
  • Overusing her powers for too long will temporarily disable them, with the duration of them being disabled depending on the level of overuse. Overuse happens when using multiple forms at the same time, using a form based around a sapient being, or using a form that is based around a magical animal.
    While overusing her abilities keeping up her forms will cost a large amount of stamina, with the amount depending on how strongly she's using them, and running out will trigger the powers being disabled. Using Myth Recreation will cause her powers to be disabled afterwards regardless of how long she uses the ability.
  • She's still extremely inexperienced with Myth Recreation (not helped by a poor knowledge of mythology), greatly limiting the amount of forms she can use and how much power she can get out of them.
  • She dislikes humans. Generally the only sapient beings she gets along with are non-human ones, and even then it takes a while for her to get along with them. Because of this she's also bad at working together with people, and generally tries to do things alone instead.
  • She has a very poor grasp on the language spoken in the Alleycity and relies on a translator amulet instead.
  • Epic Weakness: Being in a motorized vehicle. About the only vehicles that don't trigger her weakness are bicycles and boats, and even then she only uses them when she absolutely has too. Getting in one will disable her powers, and give her a panic attack. Even bicycles require a lot of willpower to use without having a panic attack, making boats the only vehicles she uses, and even then it's only rarely.

Skills: Fairly smart, but missing a lot of general knowledge because of the time she's spend in a hospital. She does know a lot about animals though, having spend most of her time reading about them. She has also picked up some basic hand-to-hand combat skills that are based around and combined with her abilities.

Personality: She tends to rely a lot on her instincts, instead of thinking things through, and tends to display more animal-like behavior at times. She also dislikes humans, and sometimes has issues fitting in with normal society. Non-human sapient people tend to make her feel confused, but she's capable of getting along with them. She generally doesn't respect people weaker than her, and tends to live in the moment, not caring about any consequences of her actions. Dislikes being in crowds, and enjoys walking in nature, or empty cities. She's generally regarded as a bit of a problem child.

Backstory: When younger she got into a car crash, and the event ended up causing her serious injuries, including a damaged spine, as well as killing her parents. Because of this she ended up staying in the hospital even after recovering, where she spend most of her time reading about animals. When calamity rose she initially stayed in the hospital, till she came along a black cat. Petting it, she found out about her abilities, and that they let her walk again. After this, she ran off and decided to find as many animals as possible. Eventually she found a way into the alleycity, and joined up with the DA after finding one of their members and discovering that they weren't human.

Guild: DA

******

Name: Alice Fisher

Epic Name: Laplace

Gender: Female

Age: 35

Appearance: She is about 5'4'' tall, though she seems taller to people. Has shorter light brown hair and dark green eyes that turn violet when she's using her powers. Generally looks rather serious and strict. Wears glasses. For clothing she normally wears the Oxford professor's gown, but with a few modifications to allow for easier movement.

Powers:
    Laplace's Demon:

  • Primary power: Enhanced analytical abilities. This manifests in three different ways, Probability prediction, physics simulation, and pattern analysis.
    Probability prediction allows for the analysis of trends from small data sets, allowing for the prediction of possible actions of groups of people, assigning probabilities to each possible action they can take. This works better the larger the group is, and the more data there is available. Predicting the actions of a single individual is much more difficult, even with insight into their personality. Larger groups, on the other hand, tend to average out.
    Physics simulation allows for perfectly predicting the outcome of deterministic systems, such as the paths of a group of rocks falling down, or a roulette wheel. This ability requires knowledge of the rules behind the system to work though. Encountering an unknown phenomenon, or an non-deterministic one, makes usage of this ability impossible, and if she is only partially aware of the rules behind the system she can encounter errors in their analysis.
    Pattern analysis allows her to take a phenomenon, or a number of incidents, and analyze the pattern behind them, creating a prediction of the rules it is based on. This works in concert with probability prediction and physics simulation, allowing her to establish the necessary rules for these to be able to work. The main issue with this, however, is that the rules she deduces might not be the actual rules that apply to a phenomenon or pattern, which might throw of her predictions by some degree.
    This power is a semi-passive ability, with the power normally running subconsciously, with results manifesting as improved intuition, but she can also focus the ability on a specific task, which makes it much more effective, but requires her to consciously know what she's trying to analyze.
  • Secondary power: Area scan. This is an active ability that allows her to perfectly know everything about a 50 meter area centered on her. The issue here is that it isn't possible for her to consciously comprehend all this information, so she's only capable of accessing the positions, motions, and appearances of objects in this region, although she can also access information more specific information like temperature, sound, or specific materials, but this requires her to actually focus on acquiring this information, and on the specific place she wants the information from.
    The interesting part about this ability, however, is that her first ability is also capable of making use of this information, but is capable of accessing the full breadth of information, granting what amounts to a pseudo danger sense, though limited to what information can be gathered from inside of the ability's active area (Note that threads don't have to be inside of this area to be noticed, but either this area or what can be perceived with their normal senses must contain the information necessary for the thread to be noticeable).

Skills: Intelligent (-30), Scholarship: Skilled (-30). While she doesn't have any actual combat abilities she'd probably make a decent long range sniper with some training because of her abilities (does this cost any points?).

Epic weakness: Dice. These will create an aura of about 2 meters around them that isn't visible to her Area Scan ability, and actually touching them will also negate her primary ability.

Weaknesses:

  • Her powers rely on the fact that whatever she's analyzing functions on rules. If something isn't based on rules, or if the rules aren't deducible then her powers can't give her any information.
  • Probability analysis can be defeated by making decisions based on random chance, with even something like flipping a coin to decide between to outcomes making her unable to predict the final action (as long as she doesn't see them flip the coin. If she sees them flipping the coin physics simulation will allow them to predict how it will land).
  • She needs to actually need to have data in order to make predictions, meaning that not having access to key data can lead to erroneous predictions. The same goes for actions of unknown third parties.
    Note: Previous weaknesses were all oddities in her abilities, and were already taking into account by Voidus when calculating her total ability score.
  • She highly dislikes any form of combat, viewing it as beneath her, and because of this has very little experience in it, so her fights will mostly be her using her abilities to dodge attacks.

Personality: She has a strict, calculating personality, with a firm believe that the mind is much more important than the body, and that she is more intelligent than anybody else, so doing any fighting herself would be demeaning. She tends to have a personal hatred against people who mess up her predictions, and believes that her primary ability is actually her own genius shining through, and not an Epic ability (she's wrong, which she does know to some degree, but doesn't acknowledge).

Backstory: Originally a professor in mathematics at Oxford teaching statistics. She had a reputation for being highly intelligent, but also for being extremely strict and an ego that was much too big. After Calamity they started manipulating the university and town from behind the scenes, officially working as strategist for the local ruler but eventually becoming the de facto ruler. Eventually one of the other Epics in town tried to oust the leader though, and attacked them, defying her predictions at several points, causing them to develop a personal hatred for eachother, and seeing that she was going to lose, she managed to get into the alleyverse, where she managed to find the Jackal and decided to join the Bureau of Villainy.

Affiliation: Jackal/Neutral

*****

Name: Karin Hunter

Epic Name: Maxwell

Gender: Female

Age: 23

Appearance: She's 5'6'' tall, with long black hair and grey eyes. She normally wears a t-shirt and jeans, but wears a white lab-coat over them.

Powers:
    Maxwell's Demon:

  • Primary power: Separation of heat and cold. She can take heat from different substances, transferring it into something else. She can do this even when the substances are at thermal equilibrium, or when the substance she's taking heat from is colder than the substance she's transferring the heat to. This ability is much easier to use on gasses, with solids being the most difficult to use this ability on. The lowest temperature a substance can be brought to differs, but for air this is generally around -60°C (-76°F), and for other substances this lowest temperature is generally a lot warmer, with gasses being close to this temperature, fluids being close to -20°C (-4°F), and solids being around -5 °C (23°F), unless their phase will change while their temperature is being reduced, in which case either the lowest temperature for that phase or the current temperature will be the limit, whichever is lower. There isn't any real limit on the maximum heat that can be transferred to a substance, though gasses take less effort and are more useful. In order to transfer the energy the substance needs to be inside of 50 meters of her.
    Additional notes: When not using this ability on gasses some time is necessary to gather the focus to use the ability, and both extracting and adding the heat will take time (gasses take time as well, but this is fast enough to seem instant). This also means that this ability doesn't work as an instakill on living beings.

  • Secondary power: Gas manipulation. She's capable of aerokinetic control of gasses, but with the peculiarity that this control takes more effort the closer the gasses are to thermal equilibrium compared to the gasses around them, with anything less than 10°C (18°F) difference from equilibrium being too close to manipulate, and a difference of 40°C (72°F) is necessary for full control, which generally gives the appearance of her manipulating freezing winds and flames/hot winds. Again, her control area for this ability is 50 meters. The controlled air can reach speeds of about 17 m/s, so enough to shake trees but not enough to toss larger/heavier things about, or create significant destruction. She can't compress the air, but are capable of stopping air from expanding or contracting from the sudden changes in heat, which means that if the air is hot enough she can actually use the additional pressure to knock people away, but at these temperatures they'd probably prefer that, since it's more survivable than being in the center of a fireball.

  • Peculiarities: The amount of heat they can put in a hot area is fairly small in the beginning, unless they create a large cold area and then channel all the heat into a small area. However, when heat flows back into cold areas, or from warm areas into the surrounding air, they can use the energy generated during this to increase the amount of heat inside of their hot areas. The increased heat inside of these areas will increase the heat flow, which will also increase the amount of heat generated, creating a compounding effect. This still has limits though, as they aren't immune to the heat and cold themselves, meaning that building up too much heat will kill them, and if the gas changes to plasma they'll lose control over it, causing all the heat to flood back into the general area, causing a large explosion. At the same time, because of their range limits they'll run into trouble if they use their ability for too long, as they'll end up cooking themselves, and they need to watch out when disengaging their ability as the resultant explosion might injure or kill them otherwise. They can also release control over zones they control, causing implosions and explosions because of temperature differentials (they can also use this to create energy, but it is more difficult because of the speed, causing large efficiency losses, generally losing 90% of the heat stored in the zone. This is mainly a method for decreasing the amount of time it takes to build up their temperatures again). If they have a bit of time to focus they can also combine their hot and cold zones to generate energy faster, or manipulate the shape and force of the explosions, this is a more advanced usage that needs training, and can't be improvised.

Skills: Intelligent (-30), Scholarship: Average (-20)

Epic Weakness: Failing to meet a goal she set for herself, or that she accepted from someone else. When this happens her powers will immediately shut down, and the time it takes for them to work again will depend on the importance the goal held for her. This also works for goals she sets herself unconsciously, such as needing to defeat an enemy.
Warning: triggering this weakness is a bad idea when she has been using her powers for a while and you're in the vicinity, since at that point reality tends to reassert itself, which tends to have explosive results.

Weaknesses:

  • She's vulnerable to her own powers, meaning that if she uses them for too long, and compounds the heat too much she can fry herself, or get killed when not releasing the heat properly, which can take a while if it has been building up for too long.
  • She can be rather brash, which means she sets herself goals quickly, which means she has to follow through on them.
  • Hates Laplace, and has defeating her as a goal, meaning that she's willing to sacrifice and/or betray almost anything and anyone to kill her, and can easily be controlled or led into a trap using this.
  • Her powers take a while to get going, meaning that she's stuck with just cold air until she gets a good level of compounding going and her powers become really dangerous.

Personality: Tries to think things through, often loses control quickly, getting enraged or hot-blooded, especially when using her abilities. She doesn't use her abilities often though, or at strong levels, because of the dangers involved, meaning that the Corruption isn't as strong for her. Often sets goals for herself, despite her weakness, since it allows her to motivate herself.

Backstory: Originally went to Oxford where she studied physics, but relied on a scholarship, which meant that she always needed to push herself to reach various goals in order to keep it. When Calamity came she was in her third year, and after living in the Epic controlled town for a while she decided she had enough with it and got together with a few other Epics to take over themselves, in the process ending up picking a fight with Laplace, who she still disliked from before Calamity. Setting herself the goal of defeating her, she followed her to the alleyverse after Laplace went there, and has continued looking for her, having received word that she was working for the Bureau of Villainy.

Affiliation: Neutral
-------------------------------------------------------------
 

Name: Shade
Age: 17
Gender: Female
Appearance: 5'2'', with long black hair and brown eyes. Normally wears a black pants with a grey hoodie that seems to be a few sizes to big. She has a number of scars hidden away under her cloths.
Powers: Presence Manipulation
This ability can make people pay more or less attention to her, as well as giving them the idea she is in a different location, or give the idea she/projected presence is someone else.
Hiding her presence works similar to the Grey Men from WoT, with roughly the same level of effectiveness. Its effectiveness varies depending on the sense used to perceive her though. Hearing or seeing her doesn't do much, but her smell is still noticed and can make someone pay more attention to her, though it's generally not enough to break the ability if she doesn't do anything too suspicious. Direct physical contact will immediately break the ability though, and will make them fully aware of her. Highly unusual actions, like firing guns or yelling will also seriously weaken the ability. This ability is also a lot less effective on people who were already aware of her when the ability activated.
Increasing her presence will make people around her focus on her, and draw their attention away from other things. When used with less strength it will simply make people notice her unconsciously, making her stand out more.
Projecting her presence will make people think she is at the projected location instead of her actual location. If the person in question is already aware of the her location it will only function as a distraction, disorienting the person in question. Also, if they actually see the location the presence is projected to it'll immediately fail as they realize there's nobody there, unless they think there is someone invisible around. An interesting quirk of this is that by quickly projecting her presence at different locations close to herself she can make it harder for people to know her exact location, disorienting people looking at her and making it harder to hit her with ranged weapons.
Disguising her presence makes people think she's someone else. This ability fails when someone pays actual attention to her though, since actual inspection would show them that she is somebody else. The closer she looks like the person who's presence she's using the less likely it is for the effect to fail. This ability can also be used in conjunction with projecting her presence, making people think it's someone else who's at the location the presence is projected to.

Notes:

  • It is possible for her to simultaneously hide her presence and project it.
  • Only one presence can be projected at the same time, though the presence can be re-projected at high speeds (about 0.15 seconds).
  • The range for projecting a presence is limited to locations either within line of sight or within 30 meters of her if she is aware of the location.
  • She can sense how much attention people are paying her, and is thus aware of it when someone breaks her ability.
  • If someone breaks her ability only the person in question notices her. Everyone else affected by the ability will still be affected, but the person not affected can tell the others about her, breaking the ability for them as well.
  • If someone has broken their ability reusing it will still make the ability apply to them again. Generally the ability would break again immediately (creating the disorientation/mirage trick with presence projection by continuously distracting them with new presences) but if the person who broke it didn't really pay any attention to her anyway it can successfully re-apply itself (for example, if someone bumped into her on the street and ignored her the ability could be applied again).

Skills: Assassination (Exper), Melee Weapons (Skilled, limited to knives, also includes throwing knives).

Equipment: A large number of hidden knives.

Epic Weakness: Feeling trapped, normally triggered by someone grabbing her wrists or restraining her, but other triggers can occur as well.

Weaknesses: Dislikes fighting and killing, she'll try to avoid combat unless she feels like she has no choice. She's also fairly shy and has trouble dealing with crowds. She has psychological issues related to her backstory, and if she feels trapped or threatened she can snap, having mental breakdown.

Guild: Church of the Whiterose.

Family: Parents and uncle, all deceased.

Personality: She tends to be somewhat quiet and shy, but likes caring for others, especially children. Has a dislike for fighting, and is aware of the psychological issues she has, and is trying to overcome them, while also trying to atone for the killing she did when she was younger. Both of these are why she enjoys caring for children.
When using her powers her emotions fade away. She personally has the idea that the more she hides her presence the more her emotions disappear as well. Her motivations stay though, and certain strong emotions can stay as well (specifically her fear of being trapped).
Likes being in open places.
Dislikes other people seeing her scars.

History: She grew up with abusive parents, learning quickly not to draw attention to herself. With the only person she liked a mysterious uncle who came by every once in a while. When she turned seven Calamity appeared, and one of the rampaging Epics killed her parents, and she survived only because of her own abilities manifesting. Her uncle took her in afterwards, but was only interested in her ability. It turned out that he was an assassin, and he started training her as well, eventually turning her into a skilled killer, having her serve as his tool and hiring out her services.
Eventually when she got older she managed to befriend a local girl. However, her uncle found out, and scared that she might betray him he kidnapped the girl, and tried to force Shade to kill her, engaging her weakness in the process. With the encouragement from the girl she managed to snap out of it and kill her uncle instead, overcoming her weakness. Her uncle still fatally wounded the girl though, and when she died Shade didn't know what to do, simply wandering about until she arrived in the alleyverse, where she ended up at the guild, deciding to stay in the hope that she might find a way to escape from her past, as well as a way to atone for all the people she killed.

Theme Song: Within Temptation, Overcome

@Lord Meeker/Sebastian

Spoiler

Name: Idos Sebastian Ainz

Aliases: Seb (inner circle), Lord Ainz (Followers), Wires (Enemies), Idos (Everyone else)

Epic Power: Wire Proficiency

Users demonstrate natural aptitude for the way of using the wire or thread as weapon/tool. They can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

Wires are nearly invisible. Glint in the sunlight otherwise they are impossible to see.

Applications:

Grants a great attack range and versatility, distant or close.

Wide area attacks taking down multiple opponents.

Swing and grapple from structures, and targets

Control the sharpness of the wires with delicate movements, allowing one to cut through matter or pick up objects without harming them

Set innovative traps beforehand or even during combat.

Bind enemies by entangling them.

Create webs for widespread capture.

Compress and wrap wires/threads together to form weapons and armors.

Limitations:

Mostly used for long ranged user, may be at a disadvantage at close range.

If using multiple wires, there's a possibility for them to get tangled.

Length of wire may limit one's overall range.

Wires glint in the sunlight

Special skills and weapons: Idos has trained his body to peak human conditioning. He is a Hazekiller and proficient with martial weapons. He has one cylindrical device that changes the length of his favorite sword. He has a sword sword as well as 2 revolvers with aluminum bullets. He has 2 IV awakened bullets for emergencies.Twelve Kunai. All weapons are aluminum. He is also rich.

Weakness: Secretly envies and admires Allomancy. He has trained his body (Peak human conditioning) to mimic pewterarms and tineyes. His epic power mimics Steel and Iron to some degree.

Epic weakness: Terrified to be spiked with a metal that grants A-gold and be compelled to see how and who he could have been if he had made different choices.

Alignment: Chaotic Evil

Affiliation: Ghostbloods

Personality: Sadistic, enjoys torturing people and foes as well as giving them false hope. Delights in turning the Morally good to do wrong.

Untrusting, fears that anyone could betray him, though he trusts his inner circle.

Physical characteristics: Descendant of Dedelin, so he has the Royal Locks. He keeps his hair pure white. He has pale blue eyes and a oblong face with a hooked nose. Lean and muscular. 6’ 2”, age 27, 181 Lbs

Character appearance: Custom made brown leather Overcoat, collar is flipped up. Front pockets allow direct access to his revolvers and belt underneath. Leather military riding boots.

Family: He is a Descendant of Dedelin, murdered all relatives for house title and power.

Murdered brothers for heir right. Removed sisters as they could birth rivals. Removed other relatives for fear of retaliation. Last surviving member of his entire family.

Home planet: Alleyplanet

Backstory: At a young age it was evident to Lord and Lady Idos that their son displayed no form of investiture other than the Royal Locks. This was a disappointment to them and allowed it to show in their actions through beatings and menial work. They didn't put a stop to his siblings and other relatives teasing him. Once he was old enough he ran away from home, eventually coming across TUBA. They treated him fairly but didn't really focus on him or his growth. Angry at being unimportant to the Great guild he made his way to their rivals the Ghostbloods. Who took interesting in him and pushed him to develop skills in manipulation, assassinry, and the like. They mainly used him to assassinate TUBA members, but this grew boring for him. He hated being looked down upon for his lack of power. There was talk of the origin of the Leader's, Solace's, emergence into this realm from a weird place called Earth. He took it upon him to find this portal and after years of searching he found it and subsequently gained his powers as an Epic from Calamity. He hastened back home to show his parents his gained powers. To his disbelief the ridicule and scorn worsened. In a fit of rage he killed his entire family and burned down the home he grew up in. he called in some Ghostblood associates for cover up and spin a tale of tragedy that befell the Idos family. It is only recently that he rebuilt it and residing in his mansion. He also left the Ghostbloods and created his own guild The Gilded Rose

@Lunamor Lillian

Spoiler

Name: Lillian “Lily” Tovar

Investiture: She is a first ideal Truthwatcher.

Skills: She is very smart, and those who know her consider her to be a genius, although she would never admit it. She is also a rather skilled thief.

Equipment: A bright blue and green Aviar named Sky with investiture hiding/coppercloud abilities.

Weakness: She will do anything to protect Sky, even if it costs her life. She has very low self esteem and constantly underestimates herself.

Family: The Tovar Family (7th Dahn)

Home Planet: Roshar

Backstory: She was raised in the household of a fairly low dahn family and was a very sheltered child. Her parents were worldhoppers, but they never told her. As a child, she just assumed that they went on lots of business trips, but now she is starting to question what they were really up to. They brought back an Aviar named Sky with them for her from what they told her were their “travels”. They claimed that he was from Shinovar. Her parents suddenly disappeared when she was 17 years old, and she never found out why. She suspects that someone or something took them unwillingly. She always keeps Sky with her to remember them and loves him fiercely. The disappearance of her parents distressed her so greatly that she developed enough cracks in her spirit web for a Truthwatcher spren to approach her. Her spren is named Lumi, and he is her best companion. She has not sworn any oaths above the first ideal, however, as she is too frightened of attracting whatever took her parents from her. 

Guild: None (at the moment)

Psyche: Friendly and generous.

Personality: Shy and not very trusting.

Appearance: Black hair streaked with red and blonde (due to her mixed blood) that goes just past her shoulders (she keeps it in a ponytail whenever she feels like she needs to focus), bright blue eyes, 5’6, slender

Fighting Style: Sneaky

 

@MacThorstenson/Mac/Mack/Makc/Maq/Mackc/

Spoiler

Name: Mac

Skills: Wicked Smart 

Investiture: Voidmaking

Weakness: Mac faced down death, and realized that when it mattered most, he didn't care. When his soul was at stake, he gave up. He has nearly completely lost his original drive, and now really only is able to be driven and focus on things when given a task. He has a lot of insecurity, but is able to keep it pushed down so no one knows. However, it still affects him. Just like how believing you can win is an important step in winning, believing deep down that you don't have what it takes can be really harmful to your performance. He doesn't believe he has what it takes.

History: The entirety of the Alleyverse, and a bit more. There is a thread a while back called chronicles of the alleyverse that details his origin. Not to sure what to put here besides that.

Personality: Loves pointy objects, power, and baked goods. The DA is a near ideal match.

Guild: Dark Alley

*****

 

@MetaTerminal/Jale

Spoiler

Name:  Jale Sertes

Description: 42-year-old Scadrian male.

Appearance: Just about average height (5ft 8), and heavily built.  Dark hair and eyes with the beginning of wrinkles, usually wearing leather or nondescript clothing.

Family: A single mother in Elendel.

Investiture: A single Breath, gifted to him by his mother. It provides no tangible use, but he keeps it for sentimental value.

Gear: Jale keeps a single six-shooter in a shoulder holster, and a knife sheathed in his boot.

Strengths: Jale is intelligent, although completely lacking in scholarship skills. His intelligence instead aids his observation and ‘common sense’. Jale is average with both projectile and melee weapons as part of his training, but an expert in hand-to-hand combat, where his talent lies.

Weaknesses: He has a great distrust of magical medicine, as he believes it to be the thing that killed his father, and will not use it even if it leads to his death. As a result, any and all wounds that he sustains during combat are permanent, at least until such time that they would be adequately healed due to the amount of rest he has sustained. (He has found a doctor living in the city that is willing to treat his wounds scientifically, by setting broken bones, etc.)

Backstory: His mother was a passing Worldhopper who fell in love with his father and settled with her in Elendel, which soon resulted in him. When his father grew ill, his mother asked a fellow Worldhopper (an Elantrian) to heal him. However, he died regardless, and a distraught Jale privately denounced magical medicine, and refused medical care throughout the rest of his young life, which nearly killed him on multiple occasions due to illness. Despite learning of the possibilities of magical medicine later in life, and understanding his naïveté, he still refuses to use magical medicine to heal himself as a matter of principle.

When Jale was old enough he joined the constabulary, and managed to work his way up the ranks, gaining a fair amount of experience. After a decade working in the field, he was offered a desk job, which he declined. Jale instead left the force, choosing to go Worldhopping, and as he left his mother gave him a Breath, which he still treasures.

During his travels, he came upon the Alleyverse, which he deemed his new home.

@MinatoRising/Aenden

Spoiler

Name: Aenden

Gender: Male

Investiture: Awakening, Sand mastery

Weakness: He has a speech impediment, he tends to stutter, especially in close call situations.

Special Skills and Weapons: A colored bone tri-dagger made to look like a steel one that he is average with skill-wise, 7 ribbons of sand mastery that he feels extremely comfortably using, 400 breaths of awakening that i also feel extremely comfortable using.

Physical Characters: Male, Kershtian, short black hair, black eyes, not to tall but not too short (5.5ft), enjoys wearing either extremely dark green colors or extremely colorful colors. He is 32.

Family: Kershtian

Backstory: Aenden has very strong Kershtian roots but has always aspired to weave sand. One day he set foot to inquire about sand mastery. He left behind his family as he never felt a lot of close relationship towards them due to their hostility of sand masters. Over the years he has spent his time meditating, becoming more cosmere aware etc.

One day, Aenden decided to worldhop to a different planet. He traveled to Nalthis in hopes of gaining breaths. He wanted something to accompany his sand and thought that awakening would be sufficient due to the fact that it increased his life and that it didn't require him to use hermallurgy which he hated.

To this day, he works as a canton of combat operator and actively aspires to find some sort of cure for his speech impediment.

Guild: Canton of Combat

@Mraize/ Morph
 

Spoiler

Name: Titus "Morph" Maximus

Physical Characteristics: Lanky but Muscular, about 6'1. Normally blonde hair, kept wavy and combed off to the right with a lower than normal hairline, causing the hair to naturally fall over the eyes. Deep Blue eyes, set close together in the middle of the face. He is missing an eye, due to an attack by a wild bear as a child, so he always wears an eye patch for multiple reasons.  Tends to walk around barefoot, so worn callouses lie on the bottom of his feet.  His hair and eye color stay at this color mostly, but due to his epic power (see below) his hair and eyes are naturally changing, but are also influenced by his emotions and specific surrounding. 

Appearance: Wears a large black coat that covers most of his upper body; good at concealing himself. Wears bandana around the lower half of face, wanting as little visible as possible when out and about

Investiture: Epic Power; the ability to change his skin texture, material, strength, appearance, characteristics, and in certain cases, his entire body to an element he is touching. The material must be in contact with skin to morph. In cases of loose solids (sand, dirt), liquids, and gases, his entire body is changed. Throughout all changes, he retains normal brain functions. He must retain contact with the object/material.

Skills: Adept at hand-to-hand combat. Advanced muscular strength and endurance to be able to manage the weights of transforming. 

Equipment: Takes advantages of missing eye, with an eye patch holding in small ball bearings of different materials. Carries around a bow staff and small dagger. 

Weakness: Melons (Densuke Watermelon) put him in a catatonic state in which he can only be awakened by powerful magic or smelling salts. The melon must come in contact with his original skin, or in his body, to take action. While in this state, he cycles between his normal state and all the elements and/or materials he is touching as a natural instinct. Full Epic Weakness is Densuke Watermelon which removes powers entirely.

Family/Backstory: Washed away to an enormous tidal wave as Titus was a child. Titus developed his epic power here, sinking into the sand and surviving the brunt of the wave, but later wishing he had been caught up in it, rather than live the rest of his life lonely. He has taken up bounty hunting just to get more of a feel for life. 

Personality: When around friends, he is energetic and often the center of attention due to his unique power. When amongst enemies, he is ruthless and determined to not give up until the fight is over. While alone, he is shy an not open to conversation as easily.



@MrakeDarshall/Quill [Incomplete Appearance section]

Spoiler

Name: Quill

Age: 24

Appearance

Backstory: Born to a family of hemalurgic practitioners among the alleyvillage, but then left for dead on First of the Sun at a relatively young age, in the wake of a somewhat disastrous expedition. Among his few remaining possessions were texts on the science of hemalurgy, which he studied for many years while isolated and surviving on the Pantheon Isles. Refers to himself as a hemalurgic ecologist. Clawed himself back from exile, escaping into the cognitive realm through Patji's eye and ultimately returning to the alleys.

Family: Unknown/Deceased

Strengths

  • Aviar- Bonded to an Aviar. Masks him from mind detecting predators, and mitigates the inherent weaknesses of hemalurgy.
  • Enhanced Senses- Has hemalurgically modified his own body to expand his senses and gain the mind detection utilized by most predators on First of the Sun.
  • Hemalurgic Beasts- Owns a handful of (mostly) tame hemalurgically mutated creatures native to First of the Sun.
  • Survival- Even when cheating with hemalurgy, you have very good survival skills to subsist for years on the Pantheon Isles.

Weaknesses

  • Mental Influence- Take his aviar out of comission and he becomes as vulnerable to outside influence as any extensively hemalurgic being.
  • Weak Points- For both Quill and his minions, ripping out a spike causes massive physical and spiritual damage.
  • Non-Magical- First of the Sun lacks any real magic systems to steal, so Quill's hemalurgy only steals non-magical attributes.
  • Combat- Quill himself is neither trained nor competent as a fighter. Virtually all offensive potential lies in his hemalurgic creations, none of which would individually pose a significant threat to a typical alleyverse character.
  • Inexperience- Quill has known of the cosmere since birth, but has very little exposure to it. Among other things, he is liable to be unfamiliar with most magic systems.

Outlook/Personality

  • With primary exposure to hemalurgy and the Pantheon Isles from a young age, is very familiar with death and nature's cruelty, and is supremely unsentimental.
  • Will not feel guilty about killing a legitimate competitor, but takes code of conduct quite seriously, and for example will observe the trapper custom of honoring the death wish of a defeated opponent.
  • Does not view hemalurgy as inherently more evil than other magics, but does note that its effects are troublingly permanent, especially in the hands of the shortsighted.
  • Is antagonistic towards the alleys, of which he feels he is an outcast, but still in a sense views the alleys as his destiny, or even as his birthright.
  • In the habit of talking to himself. Probably because of the isolation.
  • Has a dry sense of humor, when he has any sense of humor at all.

@Mr Mafia/Teksa

Spoiler

Name: Teksa Matfen

Sex: Male

Age: 23

Birthplace: Earth (Rithmatist), in the United Isles of America.

Family: Philip (Father whom Teksa is extremely angry at), Threta (Mother who imigrated from JoSeun), William (Oldest brother who told him stories about rithmatists and their duels), Sarah (Older sister who teased Teksa far too much), Ashley (Older sister that ignored Teksa most of the time), and Senfa (Older sister that Teksa got along with best).

Appearance: 5’ 09”, bright red hair and deep green eyes, almost emerald. Decent build, not overly muscular but not skinny. Parts of his face, left arm, chest, and left leg are all scarred from acid burns.

Investiture: Rithmatist (Melody Level Ability) and Epic Power : Primary - Can bring his drawings to life (They look exactly as how he has drawn them, including colors.), Secondary - He can control non investured chalk, which he uses along with his Rithmatic abilities. 

Power's Weakness: His weakness is acid. If he sees acid his epic powers immediately shut down (Although his drawings that he has already brought to life stay alive, he calls them chalkstructs.) and he gets physically sick.Skills and Special Equipment: He has a lot of chalk on him and carries pen and papers. He also has a knife and a classic six round revolver, think old western. He has a high intelligence and is good at infiltrating buildings. 

Character Weakness: If he sees acid he gets physically sick and can barely keep himself from throwing up. He feels like he has been given these powers for a reason and will drop whatever is happening to save an innocent. He will also hunt something he sees as evil till the end of time, no matter where it leads him. "With great power comes great responsibility." sort of thing. He also believes that he is above most people and tends to underestimate opponents, though he gives everything he does his all.

The Chalkstructs: The chalkstructs can lift up to 4 times what Teksa can lift, but it depends on how much effort and time he puts into the drawing. Teksa is a little above average, but definitely not a power lifter (I will figure out the exact numbers later.). He can also only control as much chalk as he can lift and only do two different things with them at once, such as draw a circle and a line of vigor. He has to be within 5 feet to awaken one of his drawings. The chalkstructs have to be within 100 feet of him and they only stay around for up to 6 hours. He has semi full control, think of Melody from the Rithmatist. He can control about 10 chalkstructs at once. He can also renew the 6 hours if he spends five minutes focusing completely on one of the chalkstructs.

Backstory: Teksa was born in the United Isles of America to a normal family of two parents and four siblings, where he is the youngest. When he went to school, his teachers immediately saw his intelligence and he was pushed to the front of his class. When he reached the age of eight, he went to a Church of the Monarch and went to the Inception ceremony. He saw and received the power of a shadowblaze and became a rithmatist. He went to the Valendar Academy, where he would once again be considered the great intellectual of his class, however, there was a boy who was better than him at rithmatics. Teksa starts to push himself harder and harder to beat him and even gets lax in his other studies. He greatly improves, but never surpasses his "nemesis", Jake Stonthem.

He ends up graduating at the age of eighteen and heads to the Tower of Nebraska for is two years of service. The second day after he arrived, there was a big wave of wild chalklings that broke through the circle and invaded the camp. Teksa was fighting off as many chalklings as he could, but he saw Jake fall and get covered by the creatures. Suddenly, he loses control of his emotions and rushes over to Jake. He is able to pull Jake out and behind friendly lines. However, chalkilings start rushing all over his body and one of the nearby soldiers freak out. The soldier throws acid at him, staving off the chalklings, but also burning Teksa. He is in pain for several weeks and is sent home. He never stops practicing and in fact reaches new bounds when it comes to chalklings. He gets to the point where he doesn't need to give commands to them, they just do what he says. After one year of hiding his newfound power, his father finds out about this and has a panic attack, Teksa is now on the run from the authorities.

He has spent a year dodging the army but is finally almost caught. He is on a cliff and his only option is to jump, which he does. He doesn't hit the water, however, and finds himself alone on the ground. He looks up in the sky and sees a bright red light, which shines ever so brightly for half a second. Suddenly, Teksa's vision goes black. He wakes up and finds himself in a settlement run by an epic. He stays there for three years and learns to use his new powers. Eventually, he meets another world hopper that teaches him the different ways to get between worlds. The kind old world hopper send Teksa to Alleyverse, to grow and learn.

Personality: Reserved to most people, but if you become a friend, he is very protective.

Guild: TUBA

@Nohadon/Silphio/Alson/Bel

Spoiler

Name: Silphio Shamus

Species: Half Siah Aimian and Half Herdazian. 

Investiture: Three hemalurgic spikes, one giving him a spren bond to a luckspren, giving him freeform flight. The second giving him allomatic bronze and the third giving him a bond to an unknown spren. It's the same type of spren that a whitespine bonds to, as a result, his Aimian body magic can summon bone plating as armour or weaponry. He has had 17 years of training with all of these. 

Skills: Silphio was Devaan's first pupil in the training ground and trained under him for 16 years before working as a roughs bounty hunter. He's good at tracking people and staying hidden in urban and rural environments, He learnt to fight from Devaan, and is proficient in most weapons, but has mastered the Staff and a variation of Devaan's Iron-way. In hand to hand combat he can clad his fist in the bone plating to increase his punches damage and shield himself from attacks. 

He also has three pets. They all help Silphio in fights.

  • An Aviar that grants cognitive shielding and emotional stability, helping him be more resistant to soothing and rioting. He calls it Sula, she's a black falcon-like bird. 
  • His Larkin, Kara-Kara. A mischievous creature that enjoys staring at Silphio while slowly pushing things off of his desk. 
  • His pet whitespine, Fluffy. Who is not actually fluffy, SIlphio has raised the whitespine from a baby and now they fight together, along with his Larkin and Aviar.

Weaknesses: Silphio has a phobia of running out of oxygen. He first discovered this when he moved to Nalthis when he was a teenager, the lower oxygen there seriously scared him, so he can't fly to high up in the air or he'll seize up and fall to the ground. His pets are also unruly, sometimes they like to sulk and might not help Silphio, making them unpredictable. He also doesn't take things as seriously as he should. Additionally, he is also shortsighted. 

Do note that his phobia has lessened from living in the Seran range for 16 years.

-----------------------------------

Name: Alson Benetaar

Physical Characteristics: Athletic build. Tall with a muscular frame

Investiture: Allomatic Electrum and Feruchemical Zinc (75 Points. Complementary combination that can be used to make a pseudo-atium effect)

Skills: skilled hand to hand combat (30) Average Melee combat training (35) Amateur projectile weapons training (35)

Equipment:
A lever action rifle custom-made called 'Ati's Hand' (Aluminium frame. Custom ammo, Long barrel, detachable scope and a stock) 
A sterrion revolver that accepts custom ammo.
A rapier made from steel with a zinc core which Alson uses as a metalmind.
A small concealed dagger.
A mistcoat and a roughs duster + hat
A collection of zinc bands, rings and various other metalminds.

Weakness: Arrogant and tends to overestimate his opponents. He also isn't experienced with different forms of investiture and can be caught off-guard easily. He tends to focus on one opponent at a time, meaning he can be overwhelmed easily, Additionally, he's shortsighted, needing to wear contacts so he can see properly.

Family: A wealthy father he is estranged from, but he still is supported by him. His mother died during childbirth, he has two brothers, Seb and Noah.

Home Planet: Scadrial

Backstory: Born to a wealthy merchant family, Alson Benetaar is all set to inherit his family business, a business he believes is running a trade route through all of the Basin and roughs, unbeknownst to him, it's a multi-shardworld trade route that goes from planet to planet. 

Guild: Canton of Combat

Psyche: Arrogant and Stubborn, but a natural leader and fighter.

Personality: Extroverted and brash, Alson doesn't really appreciate people who are too different from him, but he trusts easily once it's clear that they have his back.

Appearance: Angular facial features that are accompanied by scars around his eyes and hears.

Theme Song: Perfect Time, nanatsu no tazai

Fighting Style: Calculated and calm, he strikes quickly and evenly. Going for weak points and assessing the enemies fighting abilities.

--------------------------------

Name: Bel Sarehaan

Physical Characteristics: Small with a slight build that conceals a lot of strength

Investiture: Chayshan practitioner (40) Nightwacher Boon that serves as a link to Sel's cognitive realm, she uses this to directly access the Dor when performing chayshan. (20)

Skills: Expert hand to hand combat practitioner (50) Proficient survivalist (25) an excellent chef.

Equipment
Light armoured robes
Gloves with Aon Daa inscribed that can emit concussive force. (20)

Weakness: Bel hates blood, instead using blunt force to incapacitate. This causes a strange issue that when something draws blood from her, it will hurt much more than it should. She is aware of this. She also has a night watcher bane where she can quickly enter a state where she feels nothing and her body acts entirely on instinct. If she does this in the middle of a chayshan dance, she won't have control over her actions or differentiate friend from foe, not feeling pain she will ignore all damage to her self.

Family: Has none still alive.

Home Planet: Sel

Backstory: Born in JiinDo, she helped run a restaurant with her mother. Who was taken by illness soon after her 15th birthday. She wandered around for a while, stowing away on a trade route that toured her around the cosmere, Nalthis, Roshar and then Scadrial. Where she lives now.

Guild: Canton of Combat

Psyche: Calm and Level-headed unless she's bleeding.

Personality: Introverted and suspicious of most, she doesn't trust people easily and isn't open to anyone outside of her close friends.

Appearance: Red hair, always wearing light robes.

Theme Song: Kung fu fighting

Fighting Style: Calm and instinctive, when in a chayshan dance she is hyper aware of attacks. She doesn't block much, instead preferring to dodge and counter while her opponent is off-balance

@potato_in_a_minefield/ Cyna
 

Spoiler

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Twinborn- can burn tin, store and tap from tin, and compound

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily.

Equipment: Vials of tin, tin metalmind

Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed.

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ???

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.



@Sazedezas/Weston

Spoiler

Name: Weston Demoux

Age: Twenty-three.

Investiture: Feruchemical and Allomantic Iron.

Home planet: Scadrial.

Nationality: Elendel Basin.

Special Skills and Weapons: Lurcher Savant, capable of Pulling things toward himself at high or low velocities, keeping them from moving away from him without moving them toward himself, and pulling from other parts of his body besides his chest (yes, that last is possible, though I won't try to find the WoB from mobile). His Savantism also lets him see smaller metal sources and at longer distances with his Ironsight than other Allomancers. Can adjust his weight while Pulling, and thus Pull himself with small metals or Pull large metals to him. Since Iron range is relative to the Allomancers weight, he can dump his Ironminds to spot metal sources across vast distances, though Pulling on them is never a good idea. Carries a glock 19 handgun and high-density plastic shield with a few flecks of metal that only the strongest and heaviest of Allomancers - himself - can use. Carries specialty anchor rounds that don't pierce well but have a lot of stopping power and stay in the target, which he uses as... Anchors. Obviously.

Weaknesses: Though capable of spectacular offensive feats, Weston is almost entirely lacking in defensive powers, and a single bullet could kill him. His height and unhealthy obsession with Shardblades can also be significant handicaps, as can the other health issues associated with achondroplasia, and he is still terrified of large fires, especially burning buildings.

Physical Characteristics and Dress: Achondroplastic dwarf with light musculature, pale brown hair and a moderate tan. Wears short, high-collared version of a mostcoat to accommodate his stature and hide the burns on his neck and head. His face is unmarred, however, and his wardrobe is otherwise fairly normal, if somewhat casual: "long-"sleeve button-up shirts, tailored khakis, and sturdy boots.

Family: A married older sister and both parents. They aren't fiscally supportive, but are otherwise helpful. All members are on friendly terms except for his brother-in-law and his mother, who avoid breathing the same air for reasons that I'll figure out when it matters. He doesn't see them too much though, as he travels a lot - sometimes to other planets - in his research.

Backstory: Grew up in New Seran, and though his was a happy family, he never told his parents that he was a Skimmer in addition to a Lurcher. He took a special interest in the study of the Metallic Arts after - stranded on a tall, burning building with no other metal - he Burned one of his Ironminds and collapsed the building. He survived, though he didn't recover  for several months. He had previously taken no interest even in historical accounts of TLR, but now he took to ravenously studying everything he could about the Metallic Arts and even hearsay about Compounding. His studies led him to a visiting Worldhopper and doors he had never even heard of opened up before him. He begged the Worldhopper to teach him their tricks, and soon learned not only how to get onto and off of Scadrial, but also the nature of Investiture and some Realmatic Theory. His studies and other travels led him to Roshar, where he fell in love with another kind of metal-magic: The Shardblade. He sought one desperately, but he soon realized that the very features that made them so desirable also made them hard to come by. He did not abandon the desire, but he moved on for a time and found himself face to face with Nightblood: A Nalthian Shardblade. His mind was opened to new possibilities, and he tried to get a Shardblade of this new type, but ran into other issues.

Current objective: To prove the possibility of a "Mistblade" or Shardblade made purely by the Metallic Arts, and then have the awesomest weapon ever.

@ShadowLord_Lith/Shen/Erin

Spoiler

Name: Shen Asheweaver

Age: 19

Gender: Male

Appearance: Short (about 5'3"), with dark black hair and lightly tanned skin- is half Scadrian, and so is less 'Asian' in appearance than others from Maipon, wears a loose, dark purple shirt; dark orange, tighter fitting pants, and maroon shoes, with a dark green sash around his waist. 

Personality: Well- meaning, kind, concerned, optimistic, determined, practical, loyal. 

Magic: Forgery, A-tin, Breath 3'rd heightening.

Backstory: His mother was from Sel, and his father was from Scadrial. He born in Maipon and grew up learning forgery. He had a knack for it and became very good at it. Around the time he was ten, he got taken hostage by a world hopper escaping other world hoppers, and they made his way to Nalthis. During this, shrapnel from an explosion damaged his eyes and left him nearsighted while also causing him to snap. Once on Nalthis, they found their way to Hallindren where he escaped and made a living painting pictures, using ash for his first few which earned him his last name. Later on, he began forging them to a better, more perfect appearance. The forgery lasted longer and longer as he gained skill and breaths, and this continued until he achieved the third heightening. 

Experienced losing his breath once in a rather sudden and jarring moment. It impacted his ability to craft art so badly that he has sworn to never let go of his breaths again, even to awaken. Around his eighteenth birthday, he accidentally did something with his forging. He was trying to make the distance between his home and the market shutter so he couldn't have to walk as far, but when he tested it, he'd gotten it a bit too detailed and he wound up falling through a crack in space, ending up in the Alleyverse. 

The stamp he used to do this with broke during the landing, and he wandered until he found the church who took him in. He has since grown to deeply respect the church, almost like family. He uses his Allomancy to mostly make up for his nearsightedness, though it's a trade off and leaves him farsighted while he uses it. 

Skills: Thin and undefined, is muscled and athletic nonetheless, enjoying climbing, acrobatics, and running. Has fairly decent resistance to pain of most kinds, and is a great brawler. Has a knowledge of the human body from an early training to be a bodyforger. 

Weaknesses: near sighted, Minor PTSD brought on by shattering glass, problems adjusting to sudden changes in light. 

Likes: Art, learning, life, his Church.

Dislikes: Heretics, destroyers of art, those who insult his beliefs.

Church: Voidus knows about this, and I was asked to stay mostly secret about it, but he focuses on creating art for his church; working mainly in maintenance when he isn't creating art. Has a strong aversion to fighting unless art or his friends or members of the clergy are threatened. 

PRO: Optimist


Name: Erin Ramal Tekiel

Physical Characteristics: (?)

Investiture: Bronze Twinborn Compounder.

Skills: Skilled in hand to hand combat and weilding knives.

Equipment: Two glass daggers and two stone ones, the first pair hidden in his sleeves, the second pair hidden on his thighs.

Weakness: Natural narcoleptic. Remove his bracers and the sudden lack of awareness knocks him out cold in seconds. Has a crippling fear of pocket watches- once was trapped in a room for days with dozens of them, all designed to tick very loudly- one of them a bomb that could go off at any time. He's associated fear with the things ever since, and fighting someone with one on them makes his movements slower and more confused, leaving him somewhat of a danger even to himself. This makes him unable to actually fight metronome effectively. (Though who would? That Epic is so powerful he terrifies all in existence.) Also has a scar across his chest that limits his ability to breath properly. This means that he cannot fight effectively for longer than half an hour, on his best days. Normally is limited to fifteen minutes of continuous fighting in a row before he begins to have problems breathing.

Family: Distantly related to the Tikiel house of The Final Empire. Dozens of living cousins somewhere on dark side.

Home Planet: Taldian. Backstory: His father was a Twinborn worldhopper from Scadrial who fell in love with a woman from dark side on Taldain, staying and raising a family there. He took Erin home shortly after his sixth birthday because he experienced a mugging with his father, receiving a scar across his chest that nearly killed him and left him with a disability that doesn't harm him in everyday life, but limits his ability to perform sustained physical activity. Shortly after, his father learned that he'd snapped from the experience, and took him back to train with the other modern day Allomancers on Scadrial. He was left there in the care of some distant relatives, and started training early in his life to become a good enough fighter for his father to come back for- he grew up believing that he'd been abandoned because he was weak, and thought that the'd see his dad again if he trained hard enough. He tried to become like the Hazekillers of old, practicing as if he had to take down full Mistborn, becoming very skilled very quickly. He eventually gave up that hope when he turned nineteen, and started selling his services as a bodyguard or hitman. His skin and odd hair were distinct aspects of himself, and he quickly gained a name; so it came as no surprise when he accompanied a scientific expedition to find and examine an odd place. When he learned it was a kind of portal between worlds, old hope reignited in his heart, and he found his way through in the hopes of finding his father or mother. Instead, he ended up in alley city, and has been searching for a way to make a living ever since, hoping to one day gain what he needs to travel between worlds and hunt down his father.

Guild: N/A currently. Unless someone wants him?

Psyche: Daddy issues, typically a-moral unless his daddy issues are acting up, terrified of clocks- stopwatches especially.

Personality: Typically cold and distant; he's amiable enough, he simply doesn't actively seek out interaction with others. He enjoys the company but is generally unhappy and discontent, seeming to think everything is less than it really is, especially himself.

Appearance: 5'2" tall, light wood-brown skin, dark black hair in dreadlocks, amber-brown eyes that look like honey in the light. Built like a runner, lean but well-muscled.

Theme Song: My Fault, Imagine Dragons.

Fighting Style: Close quarters, aggressive, tries to end the fight quickly because he /cannot/ fight long-term. Will attempt to go lethal unless unable or ordered not to.

 

@Silva/Eve/Freedom/Pry

Spoiler

Name: Eve Tacet-Yin-Dove

(Tacet was her Rosharan family's name, Yin was her Scadrian family's name, and Dove was her first surname from Newcago)

Age: 16

Physical description: Chin length dark hair. Extremely pale skin, though not to the point where it looks unhealthy. Dark, almost black, eyes with a thin circle of ice blue surrounding the pupil. Just reaches 5' when not slouching and at perfect posture. Almost always wears all black.

Investiture: None.

Strengths: Extensively self-trained in self defense (has unique style). Eve has experience with most weapons, but prefers throwing stars and knives - she's got pretty much impeccable aim. She's also very light on her feet (thanks to her size), recognizes the sound of footsteps intuitively, and is physically flexible.

Weaknesses: Eve is teeny and can easily be overwhelmed in contests of strength. She relies too much on being quicker that her opponents. 

Family: None left.

Backstory: She's been adopted twice and lost her entire family thrice. Her family in Newcago to Epics. Her Scadrian family to Hemalurgists. Her Rosharan family to a rogue group of Radiants with a long memory and a pretty big grudge. Eve's had connections to Alleycity for quite a while, but only now is getting ready to act on them.

The Doves (age 0-5): Eve’s first mother was a charity organizer, her father an accountant. She had two older brothers. One was 12, the other 8. As children they’d have contests with an intent of scaring one another. Eve practiced walking quietly and eventually even at a young age started naturally being utterly smile. When she was four, she was out on a playdate with another kid when her eldest brother had his friend over. She was an Epic with fire powers and lost control. The Dove house burnt down and all were killed, but Eve. One of Eve’s mother’s friends was a worldhopper and a worker at the orphanage Eve was placed in. She took Eve to Scadrial where she dropped her with her friends the Yins.

The Yins (age 5-10): The Yins adopted Eve as one of their own. She always knew she wasn’t really one of them - they were dark-skinned and she extremely pale. But they always treated her kindly. They had one child of their own, a female atium misting two years older than her who became her closest friend and basically a sister. The parents were both gold mistings. They were very aware of her past and when she developed a want to learn how to fight, they supported her the whole way. It was when she was out in a field training in swordplay that an infamous Hemalurgist came by and killed them in order to harvest their abilities. When Eve entered her house to find their corpses, she immediately sent a spanreed to her mother’s old friend like she’d told her to in case something like that ever happened. It turned out, Eve learnt talking to her son who was now in possession of it, that she’d been killed by a Coinshot accidentally overshooting who ran out of coins and landed on her. Eve was devastated and at age 10 visited Alleycity for the first time, catching a ride from a kindly worldhopper who she never saw again. There she lived as a beggar for a year before the childcare authorities found her. They dropped her with the Tacets on Roshar.

The Tacets (age 11-15): The Tacets were a more elderly couple who had never been able to have children. They took to Eve immediately and loved everything about her, even her pessimistic attitude. The Tacets were Alethi, but didn’t force her to take on any of their customs - it was her choice whether or not to cover her safehand. She didn’t typically, being left-handed, but did on occasion. Eve didn’t really communicate with many people her age while on Roshar, she was extremely introverted and spent most of her time practising her aim and stealth. She kept that up for five years. When she was sixteen, things went wrong again. It turned out that the Tacets’ cousins actually owed heavy debts to a group of Radiants and had been avoiding taxes. To that clan, the punishment for that was death to all relatives related by blood or marriage. They left Eve alive, before that point she had never taken upon herself the Tacets’ name, deciding she didn’t qualify under the requirement, but made it clear that if she ever told anyone what had happened they would hunt her down. Knowing there was no way their neighbors wouldn’t ask, Eve fled in panic back to Alleycity.

Outlook: She blames Investiture and other like abilities for her losses - considers them the world's real largest enemy that most people just haven't recognized yet. Eve is hesitant to kill any average person like herself, but point her towards an Allomancer, Feruchemist, Radiant, or Epic and she'll have no extensive moral qualms. Granted, there still might be a few, though not as many as otherwise.

*****

Name: Freedom Acute

Age: 13

Appearance: A little shorter than Pry, but she has the same tan coloration. Her dark hair curls slightly in the humidity. Freedom also always looks around two years older than she really is, or rather, the same age as Precious. She also has a brand on her forehead (a Ghostblood symbol with some designs in the diamonds) from when Hellbent kidnapped her.

Family: Both of her parents are alive. She has three older siblings (Pry, Light, and Precious) and seven younger (Unity, Brethren, Dawn, Lineage, Compile, Warmer, and Eon).

Investiture: Atium Ferring 

Skills: Freedom also trained with the same tailor Pry did. She’s relatively smart and good with analysis, is trained in the basics of hand-to-hand, melee, and projectile fighting.

Weaknesses: Despite all that, she still is thirteen. Freedom won’t always see the big picture. She’s shorter and suffers minor PTSD from her time with Hellbent - seeing blood can cause her to start hyperventilating.

Backstory: She grew up with the rest of the Acutes on Scadrial. Mejin and Vahara were major parts of her life - always there. When Pry and Mejin left when she was 8, it got her serious about wanting to train. She and all the Acutes but Pry were captured by Hellbent to be his slaves when she was 12. Freedom watched him kill Vahara and hurt her siblings. She escaped to the Thieves who came back for the others. They escaped a few seconds before the place exploded with Pry, Warmer, and Eon. Afterwards in the months that followed, Freedom found herself more and more unable to sit still and also learned that the sight of blood made her incapable to do anything. Despite this weakness, she decided it was time to do like Pry and go off on her own - Scadrial didn't feel like home anymore. Her family was hesitant, but after many arguments of "you let Prism do it at 14!" and creating a few safety nets (like her escape choker - a tia card in necklace form, and a promise to never go around looking her real age), they let her go. At age 13, Freedom went to the Alleyverse. 

*****

Name: Pry Acute (short for Prism)

Age: 19

Physical characteristics: Around 5’ 2”, tan, and dark-haired. She only wears practical clothing with a whole lot of pockets.

Investiture: Brass Ferring

Abilities: Well trained in fighting with a staff and some limited experience with other forms of combat.

Weakness: Freeze carries over fight instincts when under pressure. Depends too much on people being intimidated by her looks. Bad aim with everything - throwing and shooting. Cares about her siblings more than herself. And her height also isn't really helping her either.

Home Planet: Scadrial

Family: Both of her parents are alive and she has ten younger siblings: Light (Female), Precious (F), Freedom (F), Unity (Male), Brethren (M), Dawn (F), Lineage (M), Compile (F), Warmer (M), and Eon (M). All of them are two years apart except for Brethren and Dawn who are twins.

History: Pry was taught how to fight during her apprenticeship to an old tailor. He believed it to be as important a skill as sewing and told her he wouldn’t call her education done until she knew. Growing up with so many siblings made her want to have some time away, so when she met Mejin at age 14, she left Scadrial with her and came to the Alleyverse. She was there for four years. When she was 18 Hellbent captured her siblings in her absence. She felt like in part it was her fault because of her affiliation with TUBA so she left their organization. Her mentor led her to the Keepers who helped her out like they had him in a bad time. She has since joined their ranks.

Guild: Keepers

@Snipexe/Anti-Voidus/Ace

Spoiler

Name: Anti-Voidus

Appearance: A pineapple, with black smoke coming out of it that has a citrus scent.

Investiture:  Type 4 Awakened Entity with the command destroy Voidus.  This has enabled 3 things:

1. The ability to telepathically communicate

2. The command has warped over time to include destroying the influence of Voidus, meaning that any DA member or DA affiliate will be vaporized if they make contact with him.

3. The command lets him roll around under his own power.

Special Skills: Really good at running and hiding 

Weaknesses: A sentient pineapple in a world with a free Voidus. What more needs to be said. 

He can only roll around on the ground under his own power

Backstory: Anti-Voidus was created by an Eldritch DA cell that went mad. They were put down quickly, but not before they died to create Anti-Voidus. After discovering that the barrier had fallen, he is now hiding out and planning on following his Awakened Command, whatever the cost.

Guild: Unaffiliated

*****

Name: John “Ace” Tawson

Physical Characteristics: 2 meter tall man. 43 years old

Investiture: Tin Savant

Nightwatcher Boon: Copper Allomancy.

Skills: 

 -Expert Scholar

- Skilled Marksman

Equipment: Spades and Diamonds: 2 custom moded pistols, each with a different purpose.

- Spades: A heavy caliber pistol, whose bullets hit hard enough to stop  a person in their tracks if a shot is planted directly in the chest or shoot through a door or wall. It has heavy recoil and cannot be fired quickly.

- Diamonds: A lighter caliber pistol. Its bullets lack penetration, but are much more accurate at longer ranges. It has a faster firing rate, less recoil, and can be fitted with a silencer

Weaknesses:

- Colorblind (doesn’t see color)

-Nightwatcher Bane: Every person he kills is permanently screaming in his mind. When he is doing non-physical activities, they fade to a buzz, but the more active or violent he is, the louder they get. Whenever he kills someone the screams are loud enough that he cannot hear anything.

Family: None

Home Planet: Alleyplanet

Backstory: He was born in the underbelly of Alleycity. His mother was killed in a gang war when he was 5, and his father died soon after from a masked hemalurgist that wanted his gold feruchemy. He spent his time growing up on the streets, gaining many scars, both physical and emotional, that can been seen today. It was during this time that he snapped, gaining his tin. He began to experiment with it, whenever he could get his hands on some, and one day while he was trying it out, at about age 10, a DA scientist seeked him burning the metal, and brought him on as a lab assistant. During the next 15 years his life vastly improved, with him learning and studying with the scientist, gaining his skills in marksmanship and analysis. Though he still bore a grudge for Hemalurgists because of what they did to his father, he eventually grew to respect the DA, and his mentor. During the 7-Day war, at age 25, he was on the ground with many of the other DA denizens. After the war, he continued his study and training, but stopped when he discovered that his mentor had been the one to kill his father. After his discovery, he left the DA, going to wherever the wind would take him. He ended up joining the police for a time, before the precursors were formed, and loved detective work. After seeing a massacre by a super rioter, Ace was horrified. It was during this time that he went to the Nightwatcher, and asked for Copper. It took him several years to find her, and when he got back, everything changed. He discovered that the precursors had taken over the police department, and he had been fired. Remembering his love for detective work, he decided to become a private eye

Psyche: Big ego, easy to anger. Has stopped caring about those around him

Personality: Gives off an easy going air, but is incredibly analytical.

Appearance: Wears a black Fedora and trench coat. Black hair, brown eyes

Fighting Style: Because of his bane, he tries to be as tactical as possible, trying to kill as few people as possible. His nature as skilled marksman makes this easier as well. He will almost always try to shoot to incapacitate.

Guild: Unaffliated.

@Sorana/Attayl/Damaya/Lena/Althea/Mike

Spoiler

Name: Attayl Flowers

Investiture: Bronze (30)

Age: 17

Skills: skilled (thievery) (40), average (knives) (35-x), average (hand-to-hand) (20), skilled (disguising) (30)

Physical: scrawny and dirty young woman, large scar across her face, rather good-looking apart from that

Weaknesses: illiterate, colour-blind

Character: boisterous and strong, inwardly: insecure, will do a lot to survive, rarely really trusts anybody

Homecountry: Scadrial, Elendel (slums)

Backstory: Attayl’s mother (Jade Flowers) is a whore and she grew up in and around the brothel. She was a girl when a customer saw her and decided he wanted to taste her first. Attayl fought for her live, killed him but got a large and deep cut on her face, from her forehead over her cheek to her neck. Her mother fled the brothel with her and tried to hide in the streets. She sacrificed herself when the authorities found them, by taking the blame for killing the man.

Afterwards Attayl lived on the street, stole food, cloths and whatever she needed. She moved to another part of the slum and joined a gang there. She keeps her allomancy secret out of fear to end up dead in an alley, but she uses it now and then to check her surroundings, especially when on a mission.

Attayl usually tries to keep close to her gang leader and regularly uses her body to ensure that she stays in his favour.

Attayl dreams of marrying a nobleman and to live their life or wealth and power. For her the nobility is almost unreal, and whenever she can she sneaks a glance at their riches and dresses and imagines that one day, she will find her prince and he will look past her scar and her having no money and love her for who she really is.


------------------------------------------------------------------
Name: Damaya Vulken (was Damaya Tenira)


Investiture:  Lightweaver 3rd Ideal, spren: Corundum (100)

Weakness: has nightmares; too curious for her own good; has a tendency to trust those who show her kindness; she never learned how to soulcast and only rarely tries it out; her illusions are tied to her memories: whenever she tries to lightweave she replicates one of her memories for everybody to see like a short scene in a movie - meanwhile she relieves the complete memory herself (-25), one-eyed (?)

Character: very loyal to her friends, good hearted, has no real purpose in her life anymore, deeply traumatized after growing up with a Chaos sorcerer who abused her regularly

Special skills and Weapons: Intelligent (30), Scholarship (General Knowledge: sewing, embroidery, calculation, reading, philosophy,...) (20), Amateur Staff (20)

Physical characteristics: young woman 23 years old, green eyes, long blond hair (usually open or in a low pony tail), frail and small build, open face

Family: her family was killed in the Seven Day War when she was 7, grew up with forster parents who abused her for several years, she considers Araha (narrator Ark) family, Damaya has a sister (Althea) but she doesn’t know about her

Home: the other side of the World

History/Biography: After the war Damaya grew up on the streets, stealing food whenever possible. One day she was caught by a woman and forced to live with her. It wasn’t a bad life, and Damaya learned everything she would need to find a good husband. She ignored her spren, Coru, whom she bonded while living on the street, and pretended to be a normal girl. That worked until the woman married again. Her husband saw the spren and decided to make use of Damaya’s abilities. He abused her for several years, sending her now and then to the Waystop to learn to control her powers. It left Damaya almost unable to control any illusions and a deep hatred for her spren.
After she got kidnapped by some Chaos marines and afterwards rescued, she trusts her spren more and more, following Araha’s example who loves her spren dearly. Damaya killed her “father” herself, smashing his head. She never took the time to work through what happened, instead buries everything deep down in her soul. After she handed the house she grew up in (unknowlingly) over to the Ghostbloods, she left (fleed) the Alleycity for the other side of the world.

There she and Araha met, among others, Nogard and Klasten. They managed to stop Rotcennoc’s plan to destroy the islands and hand them over to the darkness. During the fight she bonded a new island, which is currently floating somewhere in the other side of the world. Afterwards they traveled for a year together and discovered underwater parshendi, before setting out to the north sea.

===============================

Name: Lena (originally Lanera Aander)

Age: 26

Physical: long red hair, small and light built, unassuming face, always carries a bag with some poisons and something to eat

Investiture: None

Skills: Expert Poison Mixing (40), Expert Draught Mixing (40), Skilled Disguising (30), Average Healing (20), Average Cooking (20)

Weaknesses: can’t see blood (-10), can’t hide her emotions, her son

Characteristics: delightens when she is able to poison somebody, especially if she has the time to study the reactions of her victims, cold-hearted, is willing to sacrifice others any moment (or as soon as she feels she has nothing to gain from the relationship)
Antisocial personality disorder:
Failure to conform to social norms with respect to lawful behaviors:
deception, as indicated by repeatedly lying, use of aliases, or conning others for personal profit or pleasure;
impulsivity or failure to plan ahead;
reckless disregard for safety of self or others;
consistent irresponsibility, as indicated by repeated failure to sustain consistent work behavior
lack of remorse, as indicated by being indifferent to or rationalizing having hurt, mistreated, or stolen from another.

Family: Lena grew up in Teoin, her parents were merchants and overlooked her tendency to poison smaller animals, when she was a child. Later, when she grew older and started to slip poison to some of their workers, they tried to steer her from that path, but failed. Lena has a 5-year old son, she almost never gets to see. Her grandmother cares for the child, and writes some letters to Lena now and then, but mostly their contact consists of Lena sending money home to support them both. She and her grandmother have the agreement, that Lena stays away from the child. There isn’t any noticeable contact to her parents, but she does visit eldest brother now and then, who lives and works in Alleycity.

History: After the birth of her child, Lena and her husband lived together in Teoin. The marriage had been arranged by her parents, as they hoped, that having a family would ground Lena. Shortly after the birth of their first child, Lena poisoned her husband after a fight, since she felt, like he wanted to control her. Avoiding arrest, only by her parents connections, she left Teoin late at night. With nothing but her son and a few cloths and travelled to her grandmother. She stayed there for the next few months, but after a while there, her grandmother caught her observing the death of the village smith, making notes as to how improve her draft. The incident was followed by a longer discussion, and ended with a choice for Lena. Leave Sel and never return, or face arrest and a trial most likely ending in her death. Lena left Sel, leaving her child with grandmother, something her grandmother insisted on and joined some travellers on their way to Alleycity. After her arrival there she started to steal and to scam, finally met the other members of the Thieve’s Guild and joined them on their most recent heists. She has a small flat in a poorer part of the city, which looks like a laboratory, full of plants, and chemical substances, as she is earning her money by selling poisons. She still tries them always out the first time herself, and prefers to carefully note down the reactions of her victims. She doesn’t necessarily kill them, believes incapacitation to be even more interesting, since it means, she has to work with more precision.
During Era 2 Lena participated in a few scams, the largest one being Alleyzon where she and a few others members stole a whole plane full of goods. Afterwards she joined Gonev and Pry to rescue Pry’s siblings from Crow.

*****

Name: Althea Tenira

Age: 30

Investiture: Elsecaller, 3rd ideal, Spren is called Brashen

Skills: Expert Scholarship Investiture, Mind link with Max/ Solace

Physical: Long white hair and skin, crystalline red eyes, slight build, medium height

Weaknesses: She’s an albino, direct sunlight hurts/ blinds her, is able to move around in the sunlight when wearing appropriate protection (sunglasses, longsleeves, sunscreen); mild PTSD; doesn't trust her own senses/ emotions to 100% anymore (e.g. she tries to touch people to make sure what she is seeing/ hearing and what her touch tells her correlate); feels threatened by the mind link as it allows Solace free access to do with her thoughts/ mind whatever he wants to do (which he already did several times) and listen in on whatever she does whenever he wishes to do

Character: Problem-oriented thinking, no sense for jokes/ fun, can be taken for cold-hearted, prefers to hide her emotions, prefers to solve conflicts without fighting

Backstory: Althea grew up in an orphanage close to the horneater peaks, as her parents gave her away when they discovered her outer appearance. She usually kept to herself and spent her time reading, learning. When she was allowed to, she left the orphanage to travel the world and further improve her abilities. She was recruited by the Ghostbloods soon after she left the orphanage and they taught her about hemalurgy and how to soulcast. After she bonded her spren, she spent more and more time in shadesmar or soulcasting. Especially shadesmar was a place she grew to love, as the light there didn’t hurt her. From her thirteenth birthday on she worked in the laboratories of the Ghostbloods, advancing through their ranks until she was appointed Righthand shortly before Solace returned to take back control.
Althea learned that she had a sister, shortly before the start of Era 2. She then had her followed and finally decided to appear in the open at the Ghostblood Ball hoping, to meet her there.
After Solace/ Sephtis appearance and the conflict in Oasis City she and Max followed him. They managed to find out about his weakness and stopped him from conquering the world, by making him face his own fear. Afterwards she married Max and now lives together with him in a small house outside of Alleycity.

Additional Information: Althea owns a Shardblade and a ring forged by Laonin. She neither carries them, nor will she use them during Era Three. 

=========

Mike

Name: Mike Austen (aka Mustafa Marcus Martha Mario Maverick Mary Micky Mich Morgan Melaku Macik Maurice Megan  Moses Mac Monica Molly Maddy Maddona Magento Maco Makie Malikia)

 

Age: 15

 

Physical characteristics: dark hair, tan, well-built for a teen, lanky, brown eyes, seven spikes in his chest

Investiture: spiked: can change parts of his body into animal parts (fox, cat, squirrel, wolf, porcupine, snake, squid, salmon) (100)

Weakness: easy target for emotional allomancy due to his spikes, panically afraid of Ark and any (known) members of the DA, claustrophobia (-25)

Character: shy and quiet, tries to keep to the background, very passionate about avenging his dead friend.

Special skills and Weapons: assassination (average) (40), melee weapons (average) (35)

Family: two younger brothers (David, Garrus), parents are still alive and they all live in a village close to Alleycity


Home: Alleycity

History/Biography: Mike grew up in Alleycity. One day he was on his way through the city with his best friend and they were robbed. His friend died on his way to the hospital and Mike swore he would avenge him. He joined the Ghostbloods for this reason and they started to train him. During one of his last trainings he saw the councilmember Ark for the first time and mistook him for the man, that had killed his friend. He tried to assassinate Ark and failed. Mr. Itiah claimed Mike had acted on his order, to show the class that you couldn’t let your guard down even for a moment. This saved Mike’s life, but Ark still ordered him to go to his friend KoTiel and offer himself for an experiment. KoTiel spiked Mike several times and afterwards sent him back to Ark. Ark questioned Mike about his powers, but Mr. Itiah stepped in a second time and ordered Mike to his sleeping quarters and assigned him therapy sessions.

@Steel Inquisitive/Valath/Amon/Samantha

Spoiler

Name: Valath Thanadal of the third dahn. 

Age: 58

Investiture: None.

Special skills and weapons: She owns a soulcaster that creates stone. She is a master Artifabrian. She creates beautiful fabrials of all kinds and co-owns a shop that caters to the wealthy. The store is decked out with defense devices such as: an Alerter that detects people and their investiture, an Emotion Bracelet, and a Pain Knife. 

Weakness: Is an ageing woman who is growing frail. Long use of the soulcaster is starting to have an effect. Her finger tips are grey and feel "stiff", her skin has hardened slightly, and her fine motor skills are worsening. Gets lost in thought, and sometimes doesn't move for hours.

Physical characteristics: Short (5ft). Black hair speckled with grey. Yellow eyes. Wrinkles forming around eyes. Kind, pleasant face although she often has an absent look as she is thinking about a new design. 

Family: Minor relative of house Thanadal. Has/had a mother, father and two younger brothers. Left family at the age of 28 and has never attempted to contact them again.  

Home planet: Roshar.

Backstory: Grew up studying to be an Artifabrian on Roshar. Once she had mastered the art enough she set out to explore the world. She discovered the world was WAY bigger than she thought and eventually settled in the Alleycity where she opened a shop with her good friend, Nakome. She maintains the shop while building and decorating fabrials.

Guild: TUBA

*****

Name: Amon Lesh.

Age: 27.

Investiture: Bronze Misting. 

Special Skills and Weapons: Very skilled in bronze and can hear the Rhythms. He's skilled enough that it is hard to take him by surprise.

Weakness: Has two hemalurgic spikes (they grant him increased feelings of fear). Each one pierces a vital organ and can't be safely removed. Amon fears loved ones dying, so doesn't want to form relationships at all. lacks combat skills.    

Physical characteristics: Male. Tall (6ft). Red, collar length hair. Green eyes. A bold nose. 

Family: Mother was a bronze misting and father was a parshendi. Both dead. 

Home planet: Travels a lot. Never feels at home.

Backstory: Mother was a Worldhopper who met his father on Roshar. The two of them set out across the cosmere to study the various magic systems. Amon was raised as a worldhopper, while traveling with his parents. The three of them were exploring a lost temple to the Lord Ruler on Scadrial, when they were ambushed by Inquisitors. Amon (age 17) had been warned not to use his bronze until they were sure it was safe, but forgot and burned some anyways, to the ruin of them all. The Inquisitors allowed Amon to live as a reward for alerting them to their presence. They Spiked his parents to death and stabbed Amon with the spikes so he would have a constant reminder. 

Life at the Moment:  Amon now has two spikes. Amon feels guilty for living, he feels guilty over his parents death and he feels guilty for not getting revenge. Amon misses them, while painful the spikes are a piece of their souls. So long as he has the spikes they are still with him. If he removes the spikes they will lose there power..... his parents souls would leak away.

Mission: Find way to remove spikes without dying( hasn't decided whether he will actually remove them yet... but is searching anyways.)

Guild: TUBA

*****

Name: Samantha Howls.

Gender: Female.

Age: 24.

Special Skills/ Powers: Is an Epic that can channel powers from one person to another. (For instance: If you had a coinshot and a aluminum burner you could take the power from the aluminum burner and use it to fuel the coinshot. Assuming they were of equal strengths, you would double the strength of the coinshot.) Needs physical contact to transfer and maintain the power transfer. (She will eventually grow out of the need for physical contact.) She has a knife tucked up each sleeve and she knows how to use them. (Expert.)

Weakness: Epic Weakness: Physical contact with males. She hates feeling like she's being used and will react irrationally if she's suspicions of your intentions. She is often naïve. Easily manipulated.  

Appearance: Tall (6ft) lightly muscled. black hair that hangs in a braid half-way down her back. Blue eyes. Bold nose. 

Family: Mother and younger brother died when she was young. She hated her father who was an alcoholic and abusive.

Backstory: Was abused by her father while growing up. When she gained her powers, she joined with other more powerful Epics who protected her and used her. She moved around a lot.(Alliances with other Epics were often short lived). She was always afraid that a more powerful Epic would kill or imprison her. Eventually She gave up and left the planet all-together. She met some worldhoppers who guided her to Allycity.

Guild: TUBA 

@Stormblessed Dolphin/Storm

Spoiler

Name: Storm (Real name Deveraux Dufour)

Gender: Male

Investiture/Powers: Tin compounder (hereditary)

Appearance: Average height, about 5 and a half feet tall. Dark brown hair, stormy grey eyes. Looks fairly young (is 36 years old). No other defining appearance traits.

Skills: Is an average fighter with the sword. I would also call him Intelligent.

Equipment: Metalminds of course. Several rings, bracelets, bracers, and a necklace. One particular ring is special to him, as it was given to him by his little sister just a day before his house burned down.

Special traits: Extreme OCD related to attention to detail. Useful at times (rarely). But can be detrimental (and this is more often), because it causes him to switch from
whatever he is doing, and focus only on that one small detail that is wrong.

Backstory: Grew up as part of a minor house in Elendel. Lived a fairly sheltered childhood. Somewhat favored as the only child to display any magical abilities, being a Tin ferring. Everything changed when his family's mansion burned down. His parents, and 5 siblings were all tragically killed in the fire. He was only 11. He was taken to live with an uncle he'd never met. But he soon ran away, unable to deal with the grief. He made a new life on the streets. It was soon after this that he discovered his Allomantic abilities. Not only could he store his senses as a feruchemist, but he could burn tin as well. Everything he did after that point is irrelevant (for now). Until he was 17. then he came across a group of Worldhoppers. specifically, members of an organization known as the Dark Alley. He was interested in this new concept of the cosmere, but he wasn't sure about the goals and intentions of the DA. He spent his time studying in their non-hemalurgic department. he was particularly intrigued by the land called Roshar. he spent much time there, and eventually attracted a spren. Becoming a ligtweaver of some skill. Eventually, he started the organization known as TUBA. and the rest of that is history.

After the Seven Day War, he was very shaken from both the fighting, and the admittance of his real name, especially the painful memories attached to it. Besides helping to rebuild, he spent a lot of time recuperating on Roshar, the land he so loved. It was during this time, that he somehow attracted the attention of an Honorspren (already having bonded a Cryptic). This particular Honorspren, named Vihar, was not as strict as many of his kind. additionally, he saw in Storm, the desire to protect and lead. But, they formed, if uneasily, a Nahel bond. This worked well for a time. Storm living within the bounds of his two sets of oaths, trying to compensate for the seemingly opposite nature of his two spren. However, sadly, Storm accidentally broke an oath, offending Vihar and breaking both of the Nahel bonds. Now he is just a Tin Compounder, but perhaps a stronger person as a result of his mistakes. (Just a tin compounder? yes, I know, an ironic statement)

@Sunbringer/Jacien

Spoiler

Name: Jacien Aican

Sex: Male

Age: 18

Birthplace: Vedenar

Family: Callan (adopted father), Nisia (adopted mother), Sillia (adopted sister. Dead)

Appearance: 6’ 00”, red and black hair. Darkeyes with extremely dark violet eyes. Decent build, not overly muscular but not skinny. Wears a green and white tunic, loose white pants, and a light grey cloak, all of which are glassweave for protection.

Investiture: second Ideal Edgedancer, Surge of Division (Nightwatcher boon)

Skills and special equipment: Skilled with swords and knives (good at dual-wielding weapons). excellent cook. Has 2 short swords, 6 glass daggers at his belt, and several others hidden in various places. He also has a large number of gemstones to hold stormlight.

Weakness: (Nightwatcher curse) frequently zones out into an almost trance like state where he almost mindlessly continues what he is doing, and often misses important details, never happens in life threatening situations, however he has not realized this yet.Trance never last longer than 15 min, and can happen as often as once every 40 min or as long as a day between them. Is very disturbed by innocents being killed, by himself or by others, and will go out of his way to protect them. Has a tendency to jump right into things without thinking, and very frequently has gotten himself into trouble because of this. He also tries to avoid killing others if possible, sometimes making terrible tactical decisions to avoid killing.

Backstory: Jacien was born of a Veden family, and his mother left at the Stump’s orphanage on the doorstep. He never knew his parents and never really cared to try and find them. When he was 10, he started to figure out Surgebinding after forming a bond with a cultivation spren, named Auri. He decided to leave the Stump’s orphanage, and ran away. He was discovered by a kind farmer who was selling his crop, and they took him in. When he was 16 years old, he saw a guy get mugged and knifed in an alley, ran over and accidentally used Regrowth to save him. Soon after this incident, he was attacked by a Skybreaker. He was strong enough by now that he was able to fight back and win, but during the fight, his adopted sister was killed. In his anger he went to visit the Nightwatcher where he asked for the power to destroy those that don’t care about the people they hurt. As a boon, she gave him the surge of Division, and the curse of having episodes where he loses focus and is unable to recall any details from that time. These episodes fortunately never happen during combat. He’s really sensitive about it, and tries to keep it hidden. After his visit, he gets kind of dark for a while, and hunts down some of the Skybreakers, until he almost kills Auri by behaving against his oaths, and moves on. After he almost kills Auri, he gets really protective of her, and takes his oaths extremely seriously. He discovered the greater cosmere during his quest for revenge and came to Alleycity mostly just to see what it was like, but has come to like it here. After looking into many different guilds, he approached the diagramists, and has recently joined them.

Guild: Diagramists

Personality: Pretty standard Edgedancer personality (As Nale puts it, Often gets caught up on the little things, and doesn’t look at the bigger picture). Very optimistic, no longer approves of revenge, but still REALLY doesn’t like most Skybreakers, considers them to be the worst of the radiants, and believes that they only care about the letter of the law and are almost incapable of mercy. History with Skybreakers also gave him a large disrespect for the law. Kinda ADHD, which does not go well with his curse. Ever since almost killing his spren, he has been extremely attached and protective.

Psyche: Smart, but not brilliant or anything. He’s capable of making plans and leading a group, he just doesn’t usually want to.

Intended threat level: Individual or small group. Very good warrior, so he’s not easy to deal with.

Story Purpose: Dunno. I’m just going to see how things go. I envisioned him as a bodyguard of sorts, but i'm not stuck on the idea.

Benefit: An extremely loyal and powerful ally, if you can find a way around his weakness.

Modus Operandi: Doesn’t really scheme. Lets other people make the plans, then usually twists it to his own personal preference. He fights mainly with his swords, but if he touches you he won’t hesitate to use division to finish the fight. He also really enjoys infusing the ground with stormlight and fighting everyone in a low friction environment that he is accustomed to, but his adversaries have likely never encountered.

@The Forumlurker/ Kalon

Spoiler

Name:
Kalon Lange

Appearance:
Wears a suit and top hat so he looks older, but both are a little too big for him 

[There should be a picture coming]

Physical Characteristics:
A seventeen-year-old male, thin. Close cropped dark blond hair. Green eyes. 

Investiture: 
Brass Feruchemy
Second oath Lightweaver
His second oath is ‘I will never again be the cause of one of my friend’s deaths’’ 

Skills: 
Average Projectile Weapon Training 
Amateur Assassination Training

Equipment: 
Long brass cane topped with an infused diamond
An emergency dagger
Brass bracers for Feruchemy
Glass prism he uses to practice manipulating light

Weakness:
Uses his skill with temperature manipulation as a crutch for his Surges. As a result he can’t create illusions and can only soulcast fire.
A complete failure at using melee weapons; barely manages not to slice his fingers off with his own dagger

Family: 
Dad Native Scadrien, Mother Native Rosharian, No siblings. Is unknown whether his parents are alive or dead.

Home Planet:
Born and raised on Roshar

Backstory: 

Spoiler

 

Grew up on Roshar. His father was a minor Alethi landholder who had minor dealings with the Dark Alley. His mother was often away from home. However Kalon always looked forward to her visits because she brought cookies. For reasons unknown to him at the time, his parents constantly argued. These arguments became more and more violent until one day they both left. He searched the house and only found one hint to his parents fates, a scrap of paper with a recipe on it for ‘hemalurgy free cookies’. During that month he bonded a spren who was attracted to the mystery of his parents fates. One month after his parents disappearance while wandering throughout town he came upon a large alley that seemed to call to him. In the Alleyverse Kalon made his first friend, [Nameless NPC]. While practicing with his surgebinding he drew upon his stores of heat and focused it into a beam of energy. He lost control of his newfound power and disintegrated his home and friend. That moment he sweared his second oath. Miserably he went to join TUBA to continue his quest.

Guild:
TUBA

Personality:
Feels like a little kid around others. Self-conscious. 
Jumpy and nervous (Ex. Likely to blast his own shadow)

Theme Song:
Cruisin’ for a Bruisin’

Fighting Style:
Uses his Illumination Surge to manipulate his stored heat into rays. Runs from melee combat. Practicing offensive Soulcasting 

Example:

Spoiler

Kalon was walking home excited to finally get to bead when he heard something in the nearby alleyway. Kalon jumped and yelled, “Come out here!” A figure detached itself from the shadows in front of him and launched at Kalon with a knife. Kalon stumbles to the side sucking in stormlight to enhance his reaction time. His mysterious attacker stumbled back as Kalon burst alight. Then Kalon began tapping into his brassmind feeling the air around him begin heating up. Using his Surgebinding he pulled the heat from around him and made it gather in his palm. The man stumbled as he tried to get away, but it was too late. Kalon directed the heat towards the man. Minutes later there was a pile of char and bones in the Alley as Kalon wandered out.

 


@TheVillageIdiot/Eighth

Spoiler

Name: Eighth of Midnight

Investiture: Awakener of the Third Heightening. A single brown Aviar named Dust that allows him to know the recent history of objects he touches. 

Special Skills and Weapons: average tracking and survival skills, rudimentary poison knowledge. Two, foot-long daggers, a handful of 3-foot strips of fabric.

Weakness: Slow to act, doesn't communicate well.

Physical Characteristics: About 6 feet tall, sturdy, short black hair.

Age: 35

Family: He is the youngest of eight, five brothers, two sisters. Only three of his brothers and one sister are still living. His father is also alive but his mother is not.

Home Planet: First of the Sun

Backstory: He was born on First of the Sun, during his early life he trained as a hunter. He fell in with the wrong crowd around 15 and ended up being kidnapped by Worldhoppers that took him Nalthis where he eventually escaped. He then lived on Nalthis for a decade where he worked as a hired hand/mercenary. He eventually encountered another Worldhopper who he became good friends with. The worldhopper taught him how to worldhop. He eventually returned home only to find out that his mother, along with two of his brothe

@Truthless of Shinovar/Nultūk

Spoiler

Name: Nultūk (null-took), goes by Nul

Physical Description: On the shorter side, he's got dark brown hair, gray eyes, a slightly upturned nose, and roundish face. He's 20ish years old, still very young.

Powers: Nultūk a Willshaper of the 3rd ideal. His first oath is the norm, his second oath is "I will fight for the preservation of discovery, and for knowledge, and never for my own personal gain." This means that the only way for Nultūk to hurt others is when there is a direct correlation between the person he is hurting and the knowledge he needs to protect (like he could kill a person who was going to burn down a library, or directly destroy knowledge, but it takes a lot of convincing to his spren to let him kill anybody else.). In addition to that, he cannot fight for himself, for any reason except in extreme self-defense. This means he's going to do a lot of sneaking around to get what he needs to do done, and very rarely fighting. To help with this, he went to the Nightwatcher, (after speaking his third ideal) and asked for a boon to never make any sound when he moves. Ironically, he got two curses, one of them the blessing itself. His blessing causes him to not be able to talk or make any noise at all, due to the fact that any time his vocal chords move, they are silenced. This prevents him from moving forward in his ideals. He is stuck on his third ideal, and as of right now, he has no idea if he can move forward He communicates using sign language to his spren, who can communicate this to others. This causes a few problems as he is unable to communicate quickly in a crisis, or give any sound of warning. In addition to this, using his spren alerts everyone that he is a surgebinder. His curse from the Nightwatcher was that he needs stormlight to survive. He needs about two spheres per day, and can survive about three days without any stormlight. This has caused him to try and find a perfect gem to use to hold and indefinite amount of stormlight. His third ideal goes as follows: "I will always find another way." Basically, this means that if he does anything that disagrees with his ideals, he will always try to find another way to achieve that same goal using different methods. He's also considering using hemalurgy, but he's very hesitant, and wants to find someone that's totally willing to give up their powers (and life).

Homeworld: Roshar.

Personality: Nultūk didn't choose to become a world-hopping, knowledge-seeking dude. One day, while exploring some uncharted seas of Roshar, he bonded to a spren and just kinda rolled with it. Now though, it's his life goal to fight for what he believes to be right, and study the mysteries of the Alleyverse.

Weapons: When he fights, he uses a shardblade in one hand and shortsword in the other, fighting bezerker styler, trusting stormlight to heal him.

Appearance: Wears your typical trousers and shirt with loose robes over those, and a hood usually up. 

Strengths: Headstrong, curious, and adventurous

Weaknesses: Headstrong, curious, and adventurous

Family: Unknown, he was raised by a boat captain, and has a deep love for the sea, and can sail fairly well.

@Turtle373/Warden/Zan

Spoiler

Name: Warden

 

Physical characteristics: 5'5" 120 lbs; 22 years old; short, brown hair; 

 

Personality: Constantly afraid of being lost, friendly, determined, protective of other people

 

Skills: Average with handguns, Genius, average scholar of Epic abilities, skilled at survival stuff like hunting and foraging that type of stuff

 

Equipment: a handgun, a map of alleycity, a knife

 

Power: Epic, can create disks of "air" (not really air just the best way to describe it) a foot in diameter and half an inch thick, they are nearly impossible to break or move once placed, she can place them anywhere she can see, can have up to 3 at a time, they look like a disk of very thin glass, a tineye could see it if they were looking for it, but most people won't be able to.

 

Weakness:

Epic: Feeling lost, this will weaken her disks depending on how lost she feels, if she is actually lost she won't be able to create disks. This also applies to feeling lost in conversations and abstract things like that though those don't seriously impact her powers.

Other: she doesn't like being alone, gets nervous if she's alone. Doesn't know how to fight very well. 

 

Family: Parents, Deceased

 

Home Planet: Reckoners-Earth

 

Backstory: Warden lived in decently sized but isolated town in Montana, when she was 8 she got lost in a forest for 4 days, and the experience was truamatizing for Warden. a few years later Warden decided that she wouldn't ever get lost in that forest again so she would spend a few hours a day exploring the forest until she became comfortable with it and could spend days at a time in there. When Calamity rose Warden was 15 and spending a multiple day trip in the forest, she went back to her home town only to find it demolished by one of the towns people turned epic. Everyone in the town was dead and the epic had moved on. She spent the next few years working for more powerful epics as a bodyguard, until one day she saw a strange rift in an alleyway, curious she walked closer and got sucked in and dumped in Alleycity.

 

Guild: unaffiliated

 


******************************************************************
Name:
Zan

Physical Characteristics: Male, age 32, average height, dark hair, slightly above average build

Personality: Stubborn, a little bit arrogant, average intelligence, doesn’t like or trust people

Investiture:  Twinborn, A-pewter, F-brass, slight pewter savant

Weapons: Metal throwing knives, 2dueling canes, glass knife

Skills:  Expert with throwing knives , skilled at hand to hand combat, skilled with dueling canes/staff, average with a sword/knife, amateur with guns

Weaknesses:  Large scar on left leg, can walk and jog without pewter, can run and fight with pewter but very painful if hit with or without pewter. Won't work with others and it's rare that he'll take help from others

Backstory:  Born on Scadrial where he worked as a mercenary, and he got hired to be a bodygaurd to a worldhopper. Zan’s left leg got broken defending his master, and the wound  became infected and caused permanent damage. When his leg didn’t heal Zan was abandoned by the worldhopper, and he eventually settled in Alleycity.

Guild:  Ghostbloods

@Voidus/Laurelai/Whisper/Voidus/Metronome/Sudiov

Spoiler

Name: Laurelai

Abilities:

  • Forgery - An intermediate level forger, has mastered some simple applications of Resealing and has been studying Soulforgery, getting close to completing her first Essence Mark.
  • Boon/Bane - Has been to the Nightwatcher, received a Boon that allows her to perform Forgery without the use of a Soulstamp, as long as she can picture what the completed stamp should look like. (So she still has to have the required knowledge to produce the stamp)
  • Bane - Any time she Forges something, unpredictable explosions of Investiture occur. (I'll probably be rolling on D&D's Wild Magic Surges or something similar for this so they will truly be random)

Equipment: Pen, paper, Forgery equipment (Carving kinves/picks, Soulstone, etc.)

Physical characteristics: Tall but skinny, long, straight blonde hair, bright blue eyes. Gets cold easily so she wears thick clothes during winter.

Home planet: Unknown but presumably some Selish heritage given her ability to Forge.

Backstory: A small child rescued during the Seven Days war, her parents location and health is unknown, she spent a long time with the other refugees looking but due to the chaos of evacuation, she was unable to find her family along with many others.

*****

Name: Whisper

Abilities: Hemalurgic spikes granting:

Lightweaving (And the ability to use Stormlight to do so, however no Stormlight healing or strength boosts etc.) 

Enhanced dexterity and jumping abilities (A bit stronger than what pewter would grant, but no increased durability beyond the ability to withstand her own strength)
Skills: Expert intelligence: Incredibly intelligent, though with little exposure to any specific scholarly research. (60 points), Hand-to-hand Combat training (50 points)

Weaknesses: Unable to speak: Unable to speak louder than a very faint whisper.

Hemalurgy: Has three spikes, likely enough to be manipulated by a Lerasium Mistborn or multiple Soothers/Rioters working in sync.

Non-Combatant: Not a pacifist but is not an eager combatant either. Avoids any conflict except in self defense or when she can make a large gain from it, even then more likely to perform subterfuge and support work than actually fight.

Physical characteristics: Whisper changes her appearance frequently, rarely looking the same way for long. But usually appears to be a young urchin girl, varying her features slightly every now and then.

Home planet: Scadrial

Guild: DA / Church of the Whiterose

Backstory: A former DA test subject, Whisper spent a lot of her early years in the labs from the department of Zoohemalurgy. She has several abilities derived from animals from various planets, this has also resulted in some changes to her anatomy as well, though these are usually hidden with careful disguises or Lightweaving, these experiments also inadvertently removed her ability to speak beyond a faint whisper which eventually led to her nickname.
After the conclusion of the experiment that created her, Whisper was deemed one of the more successful subjects and had managed to maintain her sanity throughout the process, she was then recruited by another department of the DA and began actively working for them, putting her intelligence and abilities to good use.
During the last few years of her work, Whisper has begun to hear voices trying to communicate with her and has occasionally been seen talking to a shadowy, indistinct figure. This has led to her being a little alienated from many other members of the DA who feel that some lingering insanity from her childhood of experimentation may have developed.

*****

Name: Voidus

Gender: Male

Investiture: Voidmaking, Hemalurgy (Almost anything you could think of, most forms of Investiture, physical enhancements, etc.)

Appearance:  Tall, clean shaven and oddly young looking given his age, skin is quite pale but especially his lips which are thin and usually drawn into a stern line. Short hair, generally wears some combination of suit or labcoat.

Voidus generally appears very tired, bored or both.

Skills: Intelligent, scholarly and familiar with a variety of combat arts though these are rarely able to be put to use.

Equipment: An array of spike of various colour and size are always kept to hand, along with a collection of Fabrials and some spheres for Stormlight.

Backstory: See: Creation of the Alleyverse

Guild: DA

Weaknesses: Vast, unending and unabating hatred of pineapples. Tends to take a 'wait and see' approach most of the time and avoid getting involved for as long as possible.

*****

Name: Metronome

Gender: Male

Investiture/Powers: Epic - Chronoperception, the ability to known exactly what time it is. (+5 ?)

Appearance: A little under average height, somewhat portly man with well combed hair. Wears a waistcoat over a white shirt and with matching pants most of the time.

Special Skills: Optimistic and grandiosity. (+10 ?)

Equipment: A perfectly normal pocketwatch which he obsessively synchronizes.

Psyche: Of relatively average intelligence, somewhat calmer than most Epics but with a grandiose sense of self-importance to match any High Epic with control over their own city. Metronome is aware that he is indeed the most powerful Epic that has ever been and will not neglect to mention this fact to anyone he meets.

Backstory: Little is known of Metronome before Calamity struck but he was born in Salem, Oregon and has lived there for his entire life, gaining very little attention from anyone in anything he did. After he was given powers by Calamity he took hold over the city (Or as other people would say, he hung around the people who took over the city and they felt too much pity to correct him) and held a prestigious position, co-ruling it (Disputed) with an Epic known as Soulcaster.
Events in the city had begun to spiral, leading to panic and chaos when suddenly Metronome found himself in the middle of a completely different city with no idea how he arrived there. Thus he set about his mission to take over the Alleycity as well and rule over it as he did in Salem.

Guild: Unaffiliated

Weaknesses: Very likely to drastically underestimate his opponents no matter how much more powerful or skilled than him they may be.
Also possesses an Epic weakness which is available upon request (But is unlikely to be relevant one way or the other)

*************************************
Name: Sudiov


Gender: Male

Investiture: Voidmaking, incorporeal, dispersed presence.

Appearance: Very similar to Voidus, with the exception of being incorporeal, wearing a bowler hat, and having a mustache.

Skills: Knowledgable in a variety of fields, intelligent, very limited experience with any forms of combat given incorporeal nature.

Equipment: Self

Backstory: Sudiov is a large body of power that was left behind by Voidus when he was sealed, 16 years after Voidus was sealed with the Worldspike, Sudiov gained his own sentience. When Voidus was released the two had a brief battle though a winner was somewhat undecided. After fleeing that battlefield, Sudiov has waged an ongoing siege against the DA and Voidus, utilizing Voidmaking to limit their powers and hinder their ability to operate outside of the Alleys.

Weaknesses: Has a serious sweet tooth and greatly enjoys food, usually polite to a fault.

@WeebTrash Zedkrin

Spoiler

Name: Zedkrin

Physical Characteristics: 5’6’’, short black hair, 32 years old

Powers: Rithmatist(Melody level), can create and delete chalk

Skills: Fast runner, average melee weapon combat, amature hand to hand combat, amature thievery

Equipment: Light leather armor, one sword hilt, and a katana

Weakness: Phobia of Squirrels(Will run away at the sight of squirrels)

Epic Weakness: If he sees semi-complicated math his powers will go away

Home Planet: Earth(Rithmatist)

Backstory: He was born on Earth(Rithmatist), became a Rithmatist, met a worldhopper then went with them to Earth(Reckoners) before Calamity, got Epic powers, then moved to the alleyverse.

Guild: Ghostbloods

Personality/Psyche: He gives up as quickly as he makes decisions, not social, will not sacrifice himself for someone else

Fighting Style: Uses his speed to outmaneuver his opponents and cut them down

 

 

@whattheHoid/Freyja

Spoiler

Name: Freyja
Appearance:
    - Markedly short yet plumpish with pale cerulean eyes topped with a long mop of unruly curly red hair. 
    - Uses height and size to advantage as she is able to sneak into smaller places people of bigger height size couldn't fit.
    - Has a tendency to wear elaborate getups; you will have to tell her specifically what to wear to an important event or outing as she will dress in her usual manner which is normally a colorful tapestry, beaded like dress with a long train, complete with a fancy corset, monacle, lace gloves, parasole, and an absurd amount of pocket watches. If you do not specify what she should wear, she will spend an inordinate amount of time dressing and accessorizing.

Investiture: Edgedancer, up to the 3rd ideal. (Surges of Abrasion and Progression)

Non-Investiture Abilities:
    -She has had +6 years of training with a sword and bow as that really rustled Lord Torial's jimmies. 
    -She is also a decent tracker and is reasonably knowledgeable on Rosharan fauna and flora. 
    -She is an educated woman, if a bit rough around the edges. She can read and write and knows a few languages. She is a quick study when she puts her mind to it. 
    -Is what one may consider to be a decent theiver. She would hang out with many theives and rough crowds as she has authority issues specifically when it pertains to Lord Torial. As a result, she has observed and learned well. 

Equipment: Dresses flamboyantly and is known for her love of pocketwatches. Her love of pocketwatches are so strong she will drop everything in pursuit of said pocketwatches. Wears her Gold metalmind always around her upper arm underneath her clothes. Wears fancy headdresses and enjoys playing her violin.

Psyche:
-She is smart, however she needs things explained to her several times to understand certain concepts. She learns best by watching and doing.
-While she is mostly happy, her childhood certainly wasn't which resulted in her running away. She can be prone to bouts of hysterical, unintelligable crying. You could say she has some mental issues, like PTSD. Once she gets crying or down it is hard for her to calm down.
-Also she has an unnatural love of chocolate. Hide your chocolate, chocolate and cacao! She'll eat it all! She can smell it from far away and will go to great lengths to get said chocolate, which includes dropping everything else she is doing. 

Weaknessess: In addition to a boon from the Nightwatcher, she also received a curse, and almost debilitating self-perception; she never again will see herself clearly including her reflection. She also can be indecisive, to the point where it can be detrimental to herself. If you want her to complete a task, you can't leave too many options for her as decisions of any magnitude are almost impossible for her to make. As a mortal, she can die, she is hard to kill and resourceful, but not immortal. 

@xinoehp512/Nogard/Neil/Reylf 

Spoiler

Name: Nogard (assumed name)

Investiture: Elsecaller powers w/o a spren. He requires less stormlight than usual at transfer from or to the Cognitive Realm, but is far weaker at Soulcasting. He has trouble with anything much larger than a sword, although he can mix Essences in unusual ways to form “blasts” of air or fire. By using this carefully, he can “fly” although only for very short periods of time, as it depletes his energy.

Weakness: Nogard's power comes from a deal with the Nightwatcher. His bane is insatiable wanderlust. Every location he has ever been in has a "scent" left behind. The stronger the scent in a location, the stronger his desire to leave is. The scent starts off strong, then fades in steps: once almost immediately, another in about a day, and again after about a year. It is additive, however, so even though it has been twelve years since he has been on Roshar, he cannot return, as he spent the entire life there prior to his visit to the Nightwatcher. Staying in one place without moving is unbearable. Living in one place for an extended period of time is impossible.

Special Skills and Weapons: Nogard has, along the way, picked up a jacket studded with gemstones that hold extra Investiture.

Physical Characteristics: A human male with brown hair and dark brown eyes.

Family: A father and mother, one brother, and two sisters. He has not seen any of them for over twelve years.

Home: Roshar.

Backstory: When Nogard was about twelve years old, he travelled to the valley to meet with the Nightwatcher. He asked for the powers of a Radiant. He received the Elscaller powers, but not a spren. He was also given the ability to metabolize food into stormlight because of his bane. He wandered the worlds for twelve years, picking up general knowledge about all different kinds of magic. He realized that hemalurgy, one of those magic systems, might be just what he needed- a way to remove his bane, and go home again.

Nogard attended the Ghostblood ball, hoping to find answers, but left when things became too chaotic. Acting on a tip from someone he met at the ball, he traveled to TUBA headquarters. He was dismayed when he was informed that, while spike-outs are possible, and can even be done without killing the donor, they leave the soul forever torn. He joined TUBA, deciding to see and do what he could on this world before the bane forced him to leave.

Nogard participated in a limited role during the Great Game, doing nothing much beyond sitting tight in the Fiend while everyone else duked it out outside. When the Fiend was transported to the mountains, he was transported with it. Worried that he would not be able to make it on his own, he hitched a ride on Kodeka, a passing island. Unfortunately, the flock of shadow-birds that the island was fleeing caught up midflight, leading to a pitched battle in the skies. Nogard bonded to the island and fought with all that he had at his disposal, but it wasn’t enough. The island came very near to falling to the deadly avians, but were saved by a pair of storms that came to destroy them. While the storms were not overly picky about who they were hitting, both Kodeka and Nogard were able to emerge largely unscathed. Freed of his pursuers, Kodeka returned home to the North, and Nogard went with him, deciding that he had had enough of the Alleycity.

Guild: TUBA

*****

Name: Neil. A

Investiture/Skills: He can hold his own in a fight, and has above average intelligence.

Weakness: Has trouble managing his anger. When he is angry, he finds it hard to focus and often lashes out. Has deep-seated worries about his purpose because of his memory loss.

Physical Characteristics: Red hair and purple eyes. Average height. In his early 20’s.

Family: One brother, who may or may not be dead.

Home: Originally from a floating island called Dizeno. No home currently.

Backstory: Neil was only four when his island was destroyed by shadowbirds. His parents (and everyone else he knew) died when the island sank. His brother rescued him, but abandoned him in the Pass of Dreams.

The next thing he remembers is waking up at the edge of a desert, many years older. Driven by a desire he no longer recalls, he journeyed the many miles across the Western Desert, having several adventures along the way. On one of those adventures, he rescued a seon with an unusual ability from the Golems. Using the assistance of the seon, he traveled the remaining miles to the Alleycity.

Guild: Unaffiliated

 

Name: Daa

Investiture/Skills: Is a seon. Has the ability to “actualize” his aon. Using his aon, he can generate electricity, create a forcefield, and make objects and people fly by “entering” them.

Weakness: Actualizing his aon drains his energy: overusing it could potentially drain him completely.

Physical Characteristics: A glowing ball of light with Aon Daa at the center.

Family: One sibling, currently enslaved by the Golems.

Home: The Western Desert.

Backstory: Daa was captured by the Golems at a young age (for a seon, that is). He worked for them for a long time; he lost track of time many years ago. He was rescued by Neil A, and serves him now.

Guild: Unaffiliated

*****

Name: Reylf

Investiture/Skills: Epic ability of flight.

Weakness: Cockiness to the point of arrogance.

Physical Characteristics: Black hair and brown eyes. About 20 years old.

Family: Two adoptive parents.

Home: A peaceful farm in the north of the Alleycontinent, where his adoptive parents live.

Backstory: He was born to a High Epic mother, and developed his Epic powers at a young age, but his father kidnapped him, and, because his epic weakness was large amounts of water, took him to live on a boat in the middle of the ocean. When he was fifteen, the boat was attacked near a whirlpool. He managed to save his father (overcoming his weakness) but was sucked down the whirlpool, through the underwater alleys, and into the Alleyverse. Reylf washed up on a beach far in the north of the Alleycontinent with severe amnesia when he was fifteen. He was rescued by an older couple who were visiting the beach. They took him back to their farm and nursed him back to health, discovering in the process his ability to fly. Since he still could not remember anything about his past, he decided to live with the older couple for a few years. Eventually, he grew restless and decided to leave and seek his fortune in the wide world, perhaps discovering his past in the process.

@ZincAboutIt (Nerin/Lita)

Spoiler

Name: Nerin Falswell

Physical Characteristics: Female, 22, amber eyes, dark brown hair, almost black, worn half-up

Investiture: Brass Allomancy (Soother)

Skills: Intelligent, very practiced with her powers since she works in a Soothing parlor, average defense skills with stiletto daggers, which she keeps in her hair disguised as two long hair pins.

Equipment: Aforementioned hair pin daggers, vials of brass flakes

Weakness: Impulsively soothes almost everyone automatically, so she never knows whether or not someone truly cares about her. Mistrustful. Has bouts of depression. Will almost always run from a fight unless violence is inevitable.

Family: Father dead/unknown, mother alive, one younger half-brother, also alive - minimal contact with either

Home Planet: Scadrial

Backstory: Nerin grew up in one of Elendel’s seedier brothels, where her mother worked. She never knew her father and if her mother knew, she never told Nerin who he was. Growing up, she was able to keep herself out of trouble using her Soothing, and she even did some Soothing work at the brothel when she got old enough. However, one time a customer tried to get a little too familiar with Nerin even though she was not working there, and when he was thrown out he waited until Nerin was running an errand to follow and attack her. She was 16 and escaped alive but not without trauma. Nerin bought herself two stiletto pins and struck a deal with one of her mother’s customers to be trained in basic self-defense. Once her deal was done, she left the brothel and hopped around working at various Soothing parlors. Nerin views physical intimacy as transactional and has extreme difficulty with emotional intimacy, though she is very perceptive about emotions.

Guild: n/a

Personality: Nerin is very charming but not very warm under the surface. She can make you like her in an instant, but all that Soothing doesn’t reach deep enough for her to trust you. She views the world as a giant game that each person is trying to win, everyone trying to move everyone else around like pieces on a board. Nerin sees herself as a more skillful player in this arena, but far from the most skilled. If someone is immune to her Soothing (Copper allomancy, aluminum hats, etc), she feels very vulnerable. Incredibly genuine people unnerve her, as does blunt honesty, but she also finds it fascinating. Deep down, Nerin wishes to find someone she can drop the act with, but her life has repeatedly taught her that this is impossible. She both craves company and hates it. People pay her to feel better and she has a deep window into their emotions, but no one ever sees Nerin as she truly is.


---------------------------------------------------
Name
: 
Lita Attar

Physical Characteristics: Female, 24, average height (~64 inches), slender build. Long auburn hair, usually braided over one shoulder. Lightish skin, olive tones. Hazel green eyes, large, widely spaced. Rounded face with pointed chin.

Investiture: Hereditary, Twinborn: A-Tin, F-Brass

Skills: Intermediate poison mixing (and other apothecary skills), Skilled at covert surveillance but never formally trained in true spycraft. She is Smart, above-average.

Equipment: Metal vials, brass arm-bands (2) worn constantly and three brass ear cuffs (not pierced), 2 on right ear, 1 on left. Wears glasses when not burning tin, keeps them on her person at all times. She stores warmth ambiently when not burning tin and is therefore always slightly cold. She is usually wearing a large thick coat or fur wrap. 

Weakness: Has very poor eyesight when not burning tin and she requires thick glasses. She taps brass when burning tin to avoid feeling cold, which means she is unaccustomed to temperature sensitivity while burning tin. Has zero combat skills, is quite small and weak. Lita has a severe prejudice against Terris people, stemming from her mother abandoning her, despite being half Terris herself. She is lactose-intolerant, and currently looking for a cure.

Family: Mother not in picture but is Terris, father is named Conrad, lives in Elendel, no siblings she knows of, no children or spouse

Home Planet: Scadrial

Backstory: Lita was born illegitimately to Conrad Attarre and her unknown mother in one of Elendel’s poorer Octants. Her mother, ashamed that she had conceived with someone who wasn’t Terris, refused to acknowledge her daughter and cut the both of them off. Conrad operated a Soothing parlour, and when Lita was revealed to be a Twinborn, her father enlisted her to keep tin-enhanced eyes and ears on the patrons without them knowing. No one knew she was a Tineye, believing her to be only a Brass Ferring, and her large spectacles kept everyone off their guard. After she caught one of her father’s patrons conducting illicit business in the Soothing parlour, she confronted him. When she realized he was rather highly placed in one of the Octant constabulary forces, she decided to offer her services as a Tineye to him, in exchange for pay (and silence). This worked for a while, but the man eventually decided to rid himself of this liability by trying to frame Conrad for the illicit business he himself was conducting.

Lita poisoned the man and made sure everyone knew it was her work, leaving her father free of accusation. She fled Elendel, heading south until she met a group worldhoppers, two of them Malwish, and unlike her father they found her Brass Feruchemy highly valuable. They offered to pay her to fill several heat Excisors, and invited her to join them if she wanted to. When the group passed through the Alleyverse she decided to stay. She changed her name from Attarre to Attar, hoping she could blend into the sea of faces and peoples in Alleycity and start over. She takes odd jobs, fills heat Excisors, and mixes the occasional poison. Lita will also sometimes “professionally eavesdrop” and conduct white-collar espionage.

Guild: DA

Personality: Largely friendly and eager to get along with most people. She does not trust easily, but she does enjoy company, so she simply does not reveal much about herself. Not particularly empathetic, but not cold. After a childhood of relative scarcity, Lita loves the finer things in life - especially anything warm and soft. Because she grew up with her Soother father, she does not have an inherent wariness/dislike of emotional allomancy. She loves lavish parties and events, and will jump at any chance to attend them. Lita is somewhat self-absorbed, but cares deeply about her inner circle.



Deceased:
 

Spoiler

Name: Connor O'Mailey

Epic Name: Volatile

Physical Characteristics: 6'3", messy red hair, blue eyes (yes I know, strange combo), scar running up right leg (ankle to about three-quarters of the way to the knee), full beard, looks like he could bench-press an elephant.

Epic Powerset: 
Class A Explosions (melding of the two Class C powers)
Class C Fire Manipulation (can become fire, fly, shoot fire, etc. Qualifies as a Prime Invincibility)
Class C Altered Sweat Glands (sweats nitroglycerin like it was normal sweat. combines with ^ to make Explosions)

Skills: Punch/Explosion combo

Equipment: Sunglasses. 

Weakness: Small spaces begin to negate his powers. The smaller the space, the more effect it has. More effective when covering large amounts of his skin, too.
Had a leg break that healed incorrectly, even with surgery, so he has trouble running or walking fast for very long. Some days he can't walk at all, and it
pains him constantly even when he can walk, leading to a fairly pronounced limp.

Family: Killed them with the rise of Calamity. 

Home Planet: Earth (Reckoners)

Backstory: He was just shy of his 18th birthday when Calamity rose. Went mad once the powers came and killed his family, burning their house down around
them. Spent the years of Calamity's activities ruling Oak Ridge, TN, before another Epic tried to take over. The other Epic teleported him somewhere he
didn't know, or even knew existed: Alleycity, just outside the Odd Job Tavern.

Guild: TUBA

Personality: Brash, fiery, confident always, cocky even. Doesn't like to work under people. Feels no guilt over what he's done. He is determined to get back
to his old stomping ground and reclaim it from the one who gave him the boot to continue making his mark on history.

Theme Song: The Score - Legend

Fighting Style: In your face, punchy-punchy.
 

---------------------------------------------------------------

Name: Delarin

Gender: Female

Investiture: 

    3rd oath Truthwatcher

    Twinborn: A Bendalloy F Copper

Appearance:

    5’ 4”

    Brown eyes

    Pale skin

    Dark Brown hair

    Long scar on right leg

Equipment:

    Copperminds containing every recipe ever created

    Metal Vials containing large amounts of Bendalloy shavings.

    Fabrial Food truck with heating, AC, water, etc. Separated into two parts. The kitchen, 

        and the seating area. Each is lined with expanders glass to make it huge.

    Type 4 biochromatic spatula with the command to cook good food.

    5 lifeless waiters

    Aluminum plating on the exterior of the truck

    Et metal cube modified to have a longer lasting effect

    Large supply of gemstones

    Rooms inside truck for bathing, sleeping, relaxing, etc.

    Fabrial megaphone

    Portable kitchen. (Backpack with expanders glass with all cooking necessities)

    Treasure. Lots of it.

Skills:

    Absolute expert on cooking even without metal minds.

    Skilled in melee combat training, defense oriented.

    Basic knowledge of lifeless, healing, lightweaving, and Fabrials.

    Charismatic

    Great Performer

Weaknesses:

    Will never ever hurt a person. Hurting animals even requires courage. 

    Backstory:

Delarin was a twinborn born into high society in the Elendel Basin. She grew up in a wealthy family with her terris father and allomancer mother. As a child, her mentors quickly found that she disapproved of harming things and prefered to be a peacemaker. 

She began to cook at age nine, using her allomantic ability to do it faster, using her feruchemical ability to remember successful experiments, she was a child prodigy in cooking and was apprenticed to a chef who filled in the holes of her already great knowledge of cooking. Word of her impressive talent spread throughout Scadrial and soon, she was being hired far and wide to cook for the greatest of people.

One day, as she traversed a mountain range traveling to her next job, she fell into a sinkhole deep down. Seeing light down a tunnel, she followed it to try to escape. She emerged into a huge chamber with chests all around. Curious, she looked in and saw a huge variety of gold, silver, gemstones, and jewelry. As well as a small bit of silvery liquid-like metal.

She now had no need to work with this massive fortune and began to cook for fun. Always treasuring that unique bit of special metal. And then one day, she was visited by a strange man who exchanged the location of a perpendicularity for the small bead of Atium.

 

Bringing her most valuable treasures with her, she began to journey across the cosmere. To Nalthus where she bought enough breath to create her own awakened spatula and lifeless, to Roshar where she met her spren, and then to the Alleyverse where she settled down and opened up her food truck, perfecting the customer service in any way she could.
Cause of death: 
incineration as she clung desperately to her spatula
--------------------------------------------------------

 

 

 

Edited by Sorana
added Characters from Era 1 and 2
2

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This post has been claimed by the Alleyverse mods for the Era 4 Character list.

-Macthorstenson

You can find the character list of our current Era in the post below this. - Sorana

Spoiler

18th Shard (atm @Okola the Misspelled ) Xanas

Spoiler

Name: Xanas

Physical Characteristics: Lifeless, black spike impaling chest, black eyes, short-ish.

Investiture: None - but he does manipulate the Void - I will leave it up to you to determine how powerfully. He acts as an always passively burning Leecher, which slowly destroys investiture on touch. Low control over his Voidmaking abilities. Cannot gain any other abilities.

Skills: Genius intellect. Experience with most Realmatic mechanics.

Equipment: Deadeye shardblade.

Weakness: Requires ~1 breath equivalent of investiture a week or he dies. Cannot use investiture or be affected by it - no healing, no transportation, no Cognitive Realm.

Family: None (living). 

Home Planet: Roshar

Backstory: See above.

Guild: N/A (yet at least).

Psyche: Genius but can be unstable, particularly after spending time in the Void.

Personality: Once sarcastic, now far more somber.

Appearance: White-gray cloak lined with aluminum, Aon Shao embroidered on the back. Gloves. Black Shardblade in sheath on back. Gray skin/hair.

Theme Song: If he had to pick, probably Berlin by the Piano Guys.

Fighting Style: Tries not to fight unless he has overwhelmingly good odds. 

 

@AonEneDeteca/Myriad

Spoiler

Name: Deteca Nutvry

Appearance: Female. Thirty-eight. Very short hair, Iriali gold; could probably be mistaken for male if haircut alone was looked at. Pale skin, a few freckles on arms. Dark blue eyes. Not especially strong muscles; very slim; slightly shorter than the average height for her age.

Magic: Voidmaking; she doesn't know she can do this, though she will learn

Skills: Intelligence - Intelligent: 30; Assassination - less than Amateur: 10; Melee Weapon Combat Training - Average: 35; Poison Mixing - Amateur: 5; Scholarship - Skilled: 30; Cookie Making - Expert: +10 to Scholarship

Equipment: Basically anything she needs she can get from TUBA.

Weaknesses: Her parents are a liability, and she would do a lot to keep them safe. If someone mentions Dieka, she freezes up a little and has to visibly shake herself out of it. She prefers to stay out of fights when possible, and often has a hard time making herself do stuff. She's freaked out at even the slightest mention of more mature topics and is deathly frightened of failing her guild.

Family: Her parents are, shockingly, both alive. Her mother was from Iri, but worldhopped out of Roshar the first chance she got and found her way to Alleycity. Her father had lived there most of his life, but is ethnically Elisian. She had a younger sister named Dieka, who is deceased.

Home Planet: The Alleyverse. She was born and raised in the Alleycity, and while she has left, she always returns.

Backstory: Deteca was born and raised in the Alleyverse, mostly the Alleycity, where her parents live. Dieka was born seven years after her, but died in an accident when she was six. Deteca almost killed herself out of guilt, believing her sister's death was due to her, but her parents stopped her first. Dieka's death also caused Deteca to turn to the Dark Alley later in life in her grief. She quickly realized it wasn't for her when Mace asked her to reconsider and join TUBA; she did so, becoming a loyal member. During all the interesting plot stuff (you know what I mean), Deteca kept in touch with TUBA with a spanreed while either an undercover spy or delivering cookies to faraway Shardworlds. When Storm stepped down from TUBA's leadership, Deteca took up the position. She has since returned to the Alleycity.

Guild: The Underground Baker's Association - TUBA

Psyche: Sane, for the most part, except for certain moments in her past. Sometimes depression crops up, but she doesn't tolerate herself being that way for long and usually pretends nothing's wrong.

Personality: Friendly, competitive, likes to make others laugh, has trouble coming across as serious sometimes when she wants to, loves most forms of sugar (especially chocolate). Extremely supportive when it comes to her guild, hates it whenever she can't do something to help them.

Theme Song: Flares by the Script

Fighting Style: Avoid it if at all possible. If not, get help.


Name: Was named Marian Summers when alive. Has used many names, switches every so often, usually goes by something that starts with an M and has an R in it. Currently going by Myriad.

Appearance: Changes completely depending on what body she's wearing. Gravitates toward females when she has a choice. Prefers older teenagers or young adults; is mentally eighteen, though she has lived through twenty-five years.

Magic: She is a poltergeist, which is essentially a ghost that can possess people. More details below, and some speculation. Reveal hidden contents

Equipment: Has a Soulcaster (Zephyr - air/other translucent gasses) and a pain-increasing painrial. Bought both not long after entering the Alleyverse.

Weaknesses: (OOC, will never possess PCs unless I control them or I am given permission by that character's writer.) Tends to greatly underestimate other people, especially if they aren't intellectuals. Has a fear of roads and crossing them, never jaywalks. Sometimes has PTSD flashbacks of her death when crossing and will freak out, running away or Bolting in a chain until she calms down. Never learned to drive a car or any other vehicle, will consent to be a passenger in one but only after trying to find an alternative and feels slight anxiety within. Is not sapient when not inhabiting a person, primally seeking the warmth and life of a body no matter what. Bothers to get medical treatment only sometimes, often merely leaving her former host hurt - even mortally so (or, y'know, dead) - and will therefore be slowed down by injuries in a fight, ranging from a cut gushing blood to a missing arm. Refuses to use an animal body out of pride. Knows very little about the Alleyverse, cosmere, and the magic systems of most Earths.

Family: Does not remember any details about her family

Home Planet: From the Earth Brandon's short story Dreamer is set in. Utah, the United States of America.

Backstory: Marian can only recall the most basic details about her life before she died; she loved school and wanted to be a teacher. That dream was stolen from her when she was eighteen and ran across the street without looking, getting hit by a car and dying. However, she became a poltergeist. Marian tried to make contact with her family, but was unable to convince them of the truth and eventually abandoned them. She wandered the continent of North America for seven years, having the rare encounter with another who could do what she could and learning what little she could before moving on. She slowly became more jaded as she witnessed people commit crimes and die, but retained a small amount of hope that there was more to humanity than that. Her wandering eventually led her to the Alleyverse, which she is a newcomer to.

Guild: I'm hopeful, we'll see if I get her into the one I have my eye on

Psyche: Sane, PTSD

Personality: Though she has mostly given up on people, she has kept some semblance of a moral code, convincing herself that using other bodies is okay because it's the only way she can stay alive, and at least with her there they won't do anything awful. She usually feels guilty when she gets her body killed, though not as much as a normal person would, and feels only slight guilt if they're hurt. She tries to mix it up to be nice, not using one body for more than a few days in general. Only volunteers the information that she's a poltergeist to people she interacts with for a decent amount of time. Friendly, joking, interested in things she doesn't know, fairly stubborn - both when it's useful and when it's detrimental.

Fighting Style: Uses whatever weapon she has on hand, but sixty percent of the time doesn't know how to use them and therefore does a bad job of harming any trained fighters. Sucks at protecting herself and has zero training in any weapons. Theme Song: Undecided

@Ark1002 Boy 713

Spoiler

Name: Boy 713

Appearance:

Hair: Black, close cut, straight

Eyes: Violet

Skin: Deep brown

Scars: Many

Build: Tall for his age, lanky

Age: 13

Homeplanet: Unknown

Alignment: Shifts between chaotic neutral, neutral good, and lawful evil, depending

Investiture: Tin Ferring

Sexuality: Bisexual

Gender: Male

Skills: Poison mixing, amateur.

Weaknesses: Paranoid, doesn't know how to read or write, socially awkward, PTSD, physically weak, limps, afraid of hemalurgy, afraid of nonhumans, has literally only seen three animals in his life, a lion, a cremling, and a chasmfiend, is therefore scared of any animals.

Guild: Dark Alley

Backstory: Has been in the Alleys for as long as he remembers. Specifically Alley 5019.37. He was raised with 1000 boys, all kidnapped at a young age from various planets. He had a traumatic time, and recently killed the person containing them. The boys have scattered, and he now emerges into the world. (all else will be revealed in character)

@Chasmfiend#1 Nodalin

Spoiler

Name: Nodalin

Age:28

Physical Characteristics: 6 feet tall. brown hair. white-blue eyes. 

Investiture: Edgedancer (3rd oath)(160)

2nd oath: I'll remember the forgotten. (-10?)

3rd oath: I'll champion the ignored. (-15?)

Skills: Average skill with swords (35)

Equipment: Shardblade.

Weakness: His little sister is a weak spot, he would do anything for her commit any crime to keep her safe(-20?). Doesn't trust people(-5?). His left leg is crippled from a time his father was punishing him for his "stupidity". The wound has never healed with stormlight. He can still get around using abrasion to glide with his left leg used for steering, but standing still or normal walking is difficult(-15?)

Family: He has a little sister named Vedal who is his squire. They travel together and are always close to one another. Nodalin feels protective of his little sister and would do anything to keep her safe. Their parents were evil and they fled from their abusive ways.

Home Planet: Roshar.

Backstory: Grew up in an abusive family. At the age of 20 he left with his little sister (she was 11 at the time) and joined a caravan leaving Roshar. On their way to the horneater peaks he bonded his spren and became an Edgedancer. His sister and him are now living in Alleycity.

Personality: Protective. Fierce. Loyal. Honest.

Fighting Style: Sword fighter.

@Clyde Meepins Rimas

Spoiler

Name: Rimas Pentist

Physical Characteristics: He is 5’ 7, very muscular and has a scar on every part of his body. He has a large boxy face, and a large scar over his left eye. He has long dark red swept back hair and a thick beard. His eyes are green and his skin is sunkissed.

Investiture: None

Skills: He is extremely gifted at wielding two handed weapons such as battle axes or large blades.

Equipment: He carries a large battle axe that is designed to look like a giant blue serpent, the hilt being the body of the serpent and the head being the head of the serpent. He calls it “Jormungandr” after the norse serpent. He usually wears heavy armor.

Weakness: He is scared of the dark and terrified of the undead.

Family: He has 7 brothers and 6 sisters but his parents died years ago.

Home Planet: Earth (Medieval Fantasy)

Backstory: Rimas was born to William and Helen Pentist 37 years ago. He was the middle child of 13 so his parents didn’t pay much attention to him so he spent most of his days training to fight. When he was 15 his city was destroyed by a liegan of the undead, he managed to make it out, his parents weren’t so lucky. With their home, money, and possessions gone, he and his siblings decided that they should all split off from each other and try to make it in the world. Rimas went by himself to try and find a job, he ended up as a mercenary for hire, wandering the country looking for jobs until one day he found a portal on a road he was traveling on. He decided to try stepping into it, which he did, and came out the other side in the Alleycity. He was promptly attacked by bird headed people wielding frying pans so he decided to lay low until things calmed down. After the Bureau of Villainy was stopped he spent the next few months adjusting to his new circumstances. He eventually started taking jobs again.

Guild: Unaffiliated

Psyche: Healthy mental state

Personality: Calm, agreeable, and kind. He loves to battle and is quite bloodthirsty while fighting. Despite that he doesn’t intentionally start fights or arguments unless he feels it necessary. He is the guy who will beat you in a fight then invite you to drink afterward just to show he had no hard feelings.

@Coda Corenar

Spoiler

Name: Corenar

Physical Characteristics: 23-ish male. dextrous

Investiture: Forging knowledge(doesn't currently know, won't know unless Mark fades)

Skills: Average at art, specifically carving(Scholarship), Amateur at projectile weapons

Equipment: Chisel(not as weapon, as art supply), wood, Essence Mark(must apply daily), metal plate

Weakness: Physically very weak

Family: Mother: Jyn, Iriali, pacifist, kind, deceased. Father: Cosheomi, deceased(never knew him).

Home Planet: Sel(thinks Roshar)

Backstory: Born on Sel, Learned Forging, had to leave and wipe memory for some reason, moved to Roshar, made and used Essence Mark.

Guild: Unaffiliated

Psyche: Realist, egalitarian, utilitarian

Personality: Pragmatic, analytic, helpful for selfish reasons, gallows humor

Appearance: Heterochromatic(left eye yellow, right eye brown), yellow hair, tall, thin

Theme Song: Lavender Town

Fighting Style: Run away and hide. Once hidden, use a projectile weapon to slay the foe.

 

@Darth Woodrack Kevin/Walker/Dusk/Silva

Spoiler

Name: Kevin James

Investiture: None

Build: He is of average build, though is very muscular.

Age: 27

Skills: He is an expert marksman, very good with hand to hand fighting, and very good with small melee weapons.

Gear: He has the basic Special Incursion loadout, but has a large bowie knife strapped over his shoulder in a sheath. 

Personality: He is a loyal soldier, who is kind, believes in the Precursors goals, with a strong belief in justice for all those who deserve it, though has problems with non-lethal action.

Weakness: Besides having absolutely no Investiture, he also has deep trauma from watching The Jackal kill his entire team, along with the events of The Rift Saga, in which his entire team was killed, again, and he witnessed Jackal, who he hated, fight against the invaders, then save Walker, and die, with Walker crying over it. This caused him to leave the Precursors, and gave him some tramua.

Backstory: He joined the Precursors almost immediately on Alleyplanet, when they were founded, and quickly rose through the ranks, being offered a choice between sniper, riot, and chaser positions in his regiment, chose the prior, and was then chosen for the second Special Incursion regiment when they were founded. He then participated in the Rift Saga, and Hunt for the Jackal, both of which detailed above. 

Guild Affiliation: Rogue Precursor

@Dr. Dapper Tara

Spoiler

Name: Tara 

Physical Characteristics: A slim young woman with delicate features and pale blue eyes, pale skin, and reddish-blond hair. 

Investiture: Steel Fering.

Skills: Expert sniper. 

Equipment: Custom built sniper rifle with a modular system allowing her to fire standard bullets (lead or aluminum), armor-piercing bullets (same as before), or plasma blasts. (She can only fire about five shots before the rifle overheats and has to cool off). A single handgun. 

Weakness: Scared of direct confrontation, whether on a battlefield, or just on the street. She can keep up a conversation ok, but walking up to someone and just talking to them terrifies her. She’s also terrified of face to face combat, because she thinks that she’ll lose and die. 

Family: She has no idea who her real family are. A woman she calls her ‘mother’ took her in when she was a teenager and trained her in marksmanship.

Home Planet: The Alleyplanet 

Backstory: Spent her first fifteen years on the streets of the Alleycity, getting beat down by basically the entire underground. She quickly learned the best hiding places in the city, and managed to survive by stealing things in the dead of night. Eventually, a Ghostblood sniper found her near dead from starvation, and took her back to her apartment. The sniper eventually gained Tara’s trust, and began to train her in marksmanship. 

Guild: Ghostbloods

Personality: Very shy, doesn’t like interacting with people, though she does enjoy helping people on a battlefield with her rifle. She has a sense of humor, but doesn’t make jokes. She has very few friends, and she only likes them because they don’t talk much. 

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: soon :tm:

Fighting Style: Prefers to kill from afar, usually providing support for other Ghostblood operatives, or taking out targets with her rifle.

@ElephantEarwax Adren/groot

Spoiler

Name: 
Adren

Physical Characteristics and appearance:
Age 29
Build: Someone who knows work. A man not like a body builder, but muscle with a layer of flesh that comes from working and using his body. Complexion: Pale, but not pure white. The skin of someone who does not see the sun more than a few hours a day. And is protected while in it. Complexion coming from work in a lab or a dungeon.... well kept beard, brown but Grey hairs appearing. Hands and Arms: Wide hands, a grip that can crush an unprepared hand with a shake. Arms that are defined by the scars that surround the muscle. Muscle which is toned from his work. Eyes: Deep blue almost fading to black. Pupils that slightly draw light in, creating what appears to be a hole in the air, the sise of which depends on the dilation of the pupils, and making it hard to look him in the eye, but at the same time drawing your gaze Stride: Mid long strides, but a heavy step. Unyielding steps that hurt an unprepared foot in their path.

Equipment: (I'm gonna go off the rails here, but it is for effect and will only make my dialog funnier)
Copper earring. Awakened to sentience, that serves as an assistant, helping remember stuff, (not super memory, but like I can ask it to remember stuff like writing it  down)  it is a murder happy thing. Saying to kill everyone.voicd like a teenage girl. Named mercy delilah

A cleaver also awakened to sentience, doesn't have any magic effects. Has the personality of a grizzled mountain man that just wants to rest. Named Jethro 

Weakness:
Cookies. Sorry I'm an addict.

Guild:
It's me. Dark alley of course.

Psyche:
Slightly mad. Comes from the voices.

Personality: 
Loves science 

Theme Song:

Fighting Style: 
I've got a cleaver

 

Name: Groot

Investiture: I am Groot. (Also Dustbringer 4th ideal.)

Special Skills: I am Groot.

Weakness: I am Groot.

Physical: I am Groot.

Family: I am Groot.

Home: I am Groot.

Backstory: I am Groot.

@FatherTiempo Thraskiss/Cumbert

Spoiler

Name: Thraskiss


Physical Characteristics: Tall and thin. 


Investiture: Knack. Thraskiss is the holder of two Knacks. The first Knack is the ability to make people instantly dislike him. The second Knack is the ability to know what is behind something else.


Skills: Home cookery (He can make an excellent custard cream), scholarly type things, and is a fair hand at pieces.


Equipment: Magnification spectacles, frying pan, pieces set, scholar’s pack.


Weakness: He is inflicted with Recursive Transient Global Amnesia. He can remember main events and information. However, if he has an episode, he can forget the events from a few minutes to hours preceding the current moment.


Home Planet: Lukarvia 


Backstory: Thraskiss was an inhabitant of Lukarvia. As a holder of several difficult Knacks, he was ostracized from the community and founded a small dwelling in the wilderness. It was alright though, Thraskiss couldn’t remember where he had come from so he didn’t feel too much longing. Dragons were a problem. 


One day, Thraskiss was wandering around in the woods (He had forgotten where he was), and discovered a band of Worldhopping Inquisitors, servants of the dark lord Voidus. Due to his first Knack, the Inquisitors attacked Thraskiss, and took him prisoner. After returning to AlleyCity, Thraskiss was placed into service at the “Happy Inquisitor”. In-between shifts, at about 2:35 P.M., Thraskiss bolted from the restaurant and lost himself in the AlleyVerse. 


He still wanders today forgetting where he has been, who he has talked to, and which rebellious uprising he may have caused.


Psyche: Extremely forgetful and absent minded.


Personality: Thraskiss is kind and tries to be helpful. He also has competing values for the greater good, and the immediate good. When he awakens from his episodes he is likely to be disconcerted and make a terrible choice, then forget it and will be confused at why every one is trying to kill him.


Appearance: Tall, thin, with a kindly face and grey balding hair. I’ll try to add a picture later.

—-

Name: Cumbert Swishysword


Physical Characteristic: Average height, bushy beard. Strong muscled arms


Investiture: None


Skills: Can slice fruit better than a fruit ninja. He also is very able at snatching, then slicing fruit, and is able to appear as having a limitless supply. His crumpets are heralded throughout the pirating world as the best in all of the British empire. He is also is great a piratey things, such as swinging on ropes hoisting the mainstay, or swabbing the poop deck. 


Equipment: Rapier, Hat, allomantic hemalurgic spike duraluminum.


Weakness: He hates cats. If you throw one at him he will scream like a girl (don’t tell him I told you that). He also has a deep aversion to sea monkeys, and sea fleas.


Family: His father: Bluebeard the ‘Not so Great’ was a caring father, and brought Cumbert up in the proper way. Equal parts, pastries and pirating. His mother was understanding of her husband, but did not approve of his drinking. There is not more to be said about Cumbert’s family life, unless you want to hear about his second cousin twice removed, Blackbeard, but who wants to hear about him?


Home Planet: Earth: Pre-Epic


Backstory: Cumbert Swishysword. 32nd most feared pirate of the second sea. Right behind Eric Bluebottom, and Edward ‘I’ll eat anything star shaped’. He was a fine buccaneer with a fine crew born and thrived in the seventeenth century in the rule of Great Britannia. 
He began his thieving career early, when he was only an infant. A robed group of men, that he vaguely remembered as having spikes in their eyes, were carrying platters covered in silvery metallic foil. These were inquisitors in the service of Voidus, dark lord of pastries. Though only a youth of 2 years old, Cumbert leaped upon the men of spikes. Unfortunately, due to his small stature he only landed on the first man’s foot. He clung with the strength of ten mice/squirrels/small rodents but the robed men were able to through him off. During the struggle, however, a small pastry had dropped from the platters. 
After the men had left, Cumbert delved into the spoils. Alas! These were no safe delicate pastries, but traps bearing hemalurgic spikes, as our Hero would later discover many years later. This hemalurgic spike gave Cumbert the allomantic ability of duraluminum, which increased the ferocity at which another metal inside of him burned. But, as Cumbert could not burn any other metals, the spike was useless.
Later in life, Cumbert Swishysword took up the pirating trade, from his father. His father on his dying day asked Cumbert to take up his own sword and carry on the family trade, namely: sailing the seven seas, and baking delicious crumpets to spite the savages of the mythical crumpetless Isle.
One day on the sea, Cumbert spotted a ferocious whirlpool. He tried to alert his crew, but their ears were stuffed with styrofoam peanuts. As the ship dipped toward the whirlpool, Cumbert lost his balance and fell into the waves. Only, they weren’t waves, but a crack in time and space to the Alleyverse.
Cumbert’s fall was broken by an inquisitor, so he survived. The inquisitor did not. 
Cumbert after viewing the Alleyverse in all its glory, decided that he had better go home. Unfortunately it was not so easily out as the portal was thirty-six feet overhead, and swiftly closed. Cumbert was in the Alleyverse for better or worse


Guild: TUBA (Or at least it will be when they get wind of his crumpets.)


Psyche: Cumbert is overpowering and extremely confident. He assumes that everyone is on his side, unless he thinks they aren’t, then he will throw fruit at you. He is well meaning, unless he’s pillaging you, but a little unconscious of any damage he may be doing to you.


Personality: Boistrous and energetic. He gets his energy from dealing with people, either at sword point, or at the other end of a table in a drinking contest.


Appearance: Fair of skin, and broad of shoulder. Cumbert Swishysword, is by no means handome, but nay is he the most wrinkled apple in the barrel. 


Theme Song: “The Pirates Who Don’t do Anything” By Phil Vischer


Fighting Style: Piratical, I can assure you. With deep swings of his cutlass, a boot on the backside, and a kiwi up your nostril, is the fighting way of Cumbert Swishysword.

 

@Feruchemical Skybreaker Sycra

Spoiler

NameSycra

InvestitureF-Steel, A-Tin, Tin savant

Weakness: Is a Tin savant, and needs to constantly be burning tin to stay alive.

Special skills and Weapons: 4 obsidian daggers, Steel-mind piercing upper arm and wrapping around it, 5 vials of Tin. 

Physical characteristics: Male, Skaa, black hair, brown eyes, medium build, common clothing.

Age17

FamilyGrandfather- Steelrunner  Mother- Tineye, Father- Died when Sycra was 2

Home: Scadrial.

History/Biography: Snapped at age 7 after seeing his mother killed in front of him, is driven to find out who killed her and to get revenge. Has been tracking down this man since. The man is very illusive, Sycra thinks that he has some sort of investiture, possibly the surge of transportation. Has not yet found the man.

@I ♥️ Rashek Allri

Spoiler

Name: Allri Venture

Physical Characteristics: 16-year-old Scadrian girl.

Investiture: Mistborn

Skills: Took drawing lessons for four years

Equipment: Vials of metal, coins

Weakness: Overly trusting. Kind of an airhead. Unfamiliar with danger, so underestimates risks often. Has no training as a Mistborn. Physically weaker than average.

Family: Members of House Venture on Scadrial. Her father was a Soother.

Home Planet: Scadrial

Backstory: Allri Venture was born into House Venture of Scadrial. Though her branch of the house was considered unimportant and unlikely to inherit, she didn't mind it much. Her friends and family sometimes wished she was more interested in house politics, but Allri was happier when she was drawing. Though she sometimes wondered what lay beyond the city, she liked her life and would have been happy with more of the same. The fall of the Lord Ruler and the following skaa rebellion destroyed that life. The shock of the event made her Snap. Using some of her Soother father's vials, Allri managed to escape. However, she was now outside the city with nowhere to go and nobody to turn to. So, when a strange man offered to take her to the Alleyverse, Allri accepted. After she realized how large the world truly was, Allri decided to seek new experiences and new sights to add to her sketchbook.

Guild: TUBA

Psyche: Friendly and trusting.

Personality: Adventure seeker, tends to live in the moment.

Appearance: Average height, dark brown hair and eyes, light skin. Looks her age.

Theme Song: TBD (Does anyone actually listen to these?)

Fighting Style: Run away, soothe an opponent's will to fight.

___________________________________________________________________________________

Name: Bruce Robertson

Physical Characteristics: Big man

Investiture: Twinborn (A-Chromium F-Steel)

Skills: Guns-skilled, combat awareness, spotting criminal oddities

Equipment: Aluminum-alloy shotgun, aluminum-alloy bullets, metalminds (steel bracers piercing his skin, steel replacement bone), aluminum police phone, police hat (it's lined with aluminum), body armor, police car. Can requisition an aluminum-alloy sniper rifle.

Weakness: Suspicious of non-police. Hates people who do not respect the authority of the police. Thinks of fighting before other solutions.

Family: Dead, killed by criminals

Home Planet: Alleyplanet

Backstory: As Bruce sees it, Alleycity is a horrible place to live. There's DA, body-stealing ghosts, and hemalurgic monsters everywhere. Criminals kill citizens without second thoughts, then never pay for their crimes because "there's a different definition of murder". When guild wars happen, large parts of the city are destroyed, and people take advantage of the chaos. As a policeman, Bruce must deal with all this and more, and every threat that he fails to deal with means more suffering for the average citizen. He does not come from a first-world country, where the rule of law is strong and the devastation of war is a distant memory.

His Investiture helps, but it doesn't do everything. Criminals are not defined by their Investiture, either. He could take a man's allomancy, but he couldn't take years of street-fighting experience. Unless Bruce used his stored steel, he was as vulnerable as any other man, and without compounding, that steel could run out very quickly. Living in a city of horrors, dealing with crime day after day, he had to be efficient about it. He had to be very suspicious-if he handcuffed and leeched a man, what would he do if another robber shot him from the shadows? He couldn't leech both at once.

Bruce knows how dangerous crime is. Both his parents were killed in a robbery gone wrong, and he has never forgotten it. But he also knows how easy it is to take the first steps into the underworld. After his parents died, Bruce lost his home and lived on the street. With his Investiture, it would be easy for him to join a gang, to steal food, to kill for profit. As time passed, those first steps looked more and more tempting. It scared him, so he made his way out of the slums and into an orphanage. When he was 18, he joined the police, both for revenge and to protect others from suffering as he had.

Police work wasn't what he thought it would be. Sure, it was dangerous, especially when criminals resisted, but he'd expected that. What he didn't expect was to see how human most criminals still were. Still, duty was duty, and Bruce remembered what crime could do. He earned a reputation of ruthlessness among the police for his willingness to kill, but as his body count grew, his willingness to kill decreased. He saw how killing criminals denied them chances at reform and shattered their innocent families. Still, if a dozen men were covering the exits and shooting at him, what else was he going to do? Each kill added to his guilt, but he had to keep going. He had a duty to the people, a cause greater than himself. Maybe he would find a better way in the future, but for now, this was how he served justice.

Guild: Government (Alleycity Police)

Psyche: Loner. Feels guilty about killing people.

Personality: Stern and arrogant to non-police. Friendly to police, knows most Alleycity policemen.

Appearance: Brown hair, brown eyes, tan skin, big man. Wears a police uniform while on duty

Theme Song: something from Judge Dredd

Fighting Style: Shoot to kill or disable, depending on the situation. It's unfortunate that the criminals' families might never see their loved one again, but sometimes it must be done.

@InvocationMalu/Okame/Zerameth/Eos

Spoiler

Malu has split personality.

Name: Mälu / The Wanderer

Investiture: Epic ability - Shadowtrail (5)
    Leaks shadows from his fingers and the edges of         his clothing.
F-Copper (30)
Third Oath Truthwatcher:
    Life before Death
    Knowledge should be gained regardless of cost
    In order to gain knowledge, you must be worthy of it

Resonance - His Illumination details human systems if left improperly shaped.

Weaknesses: 
Thinks his Shadowtrail is something that he's been cursed with. The darkness doesn't help this.
Wants to open people up to see what's inside and learn their intricacies, borderline compulsively.
Was a serial killer through the majority of his wandering, while posing as a doctor and a teacher.
    Current bodycount: 33
Numerically obsessed. 3, 7, and 9 are his good numbers
Psychotic spren whispering in his head
    

Special skills and Weapons: 
    Dissection (Expert)

Physical Characteristics: 
    Male, human, black hair, 6'3" Scadrian, mostly wears black trousers and a deep blue cloak, which pretty much just looks black, with the shadows dripping off accentuating the dark look.

Family: 
    Mother was an Archivist, Father was a Rosharan worldhopper, escaping the Vorins. Both deceased.

Home: 
    Born on Scadrial, but he doesn't consider it home as such. He considers himself a wanderer, homeless, out to gather as much information as he can and put it to use somehow.

Backstory: Mälu grew up on the streets of Elendel. Or, more accurately, under the streets of Elendel. He made his home in the tunnels and caverns beneath it all, emerging by night to steal enough to keep him alive and returning down below. As he got older, he turned to more bold forms of crime: mugging and extortion. Eventually he found out he could store memories in copper and began using that for his protection records.
And then one day someone missed a payment.
Mälu burned the shop down with the man's children inside and flayed his wife alive in front of his eyes. 
This was a warning. From there he consolidated power in the Eighth Octant, ruling the lesser criminals, far away from prying eyes and bribing conners, until one day he got wind of another place to extort. One where they paid entirely in gems. He followed the trail back to its source and found a way through contacts to get to Roshar, where he began devouring the knowledge of that world, attracting attention from a spren named Katki who proceeded to bond with Mälu. As he moved through the Oaths, his desire for more perfect knowledge increased to new heights and he began "disappearing" people and gained a teaching position as an "ardent" teaching human anatomy.
No one ever questioned where he got his cadavers for demonstrations. Before too long, he was stretching above and beyond again, looking for something more, something to fill him with energy again. 
And he ended up in the Alleycity, with a new twist. Shadows dripped from his hands and cloak constantly.
A curse.
It drives him to violence and irritability, assissted by the whispering of Katki in his mind.
And so he goes.


Name: Mälu

Investiture: Twinborn (a-copper, f-electrum) and 1st Oath Truthwatcher (spren named Katki)

Weaknesses: Refuses to act until he's fully thought things through, save for extreme scenarios, trust issues b/c spike stuff, storing determination leaves him extremely apathetic to the point of not eating sometimes if he's really trying to rebuild his stores, not physically strong at all, can't sneak worth beans

Special skills and Weapons: Bagh Nakh (fairly skilled), reads fast, smooth-talker

Physical Characteristics: Male, human, black hair, rusted copper green eyes (hemalurgic side effect), 6'3" Scadrian, mostly wears black trousers and a deep 

Family: Mother was a Coppercloud with faint Terris blood, Father was Rosharan. Both deceased.

Home: Born on Scadrial, but he doesn't consider it home as such. He considers himself a wanderer, homeless, out to gather as much information as he can and sell it on.

Backstory: Mälu was born on Scadrial, in Weathering. His mother was under a lot of strain, and wasn't exactly all there, so when he began manifesting as an Archivist, she begged his father to use her as a donor for Hemalurgy to give him the Allomantic copper so he could be a Compounder. Under enough times being asked, he gave in (he wasn't all there, either, but mostly because he was an alcoholic), and tied Mälu to his bed one night (of course they didn't tell him what was happening, so he was flipping out with all the strength in his little 10 year old body) and spiked him. His eyes, shortly after, changed from the hazel that they were before to a green reminiscient of rusted copper. A year and a half after that, having just turned 12, Mälu returned home to find his father had hung himself in their small home. He ran away from that, crying at first, and then soon after compartmentalizing it. He stumbled into a temporary Perpendicularity made by an Elsecaller group coming from Roshar to Scadrial and sprinted through the two temporary perpendicularities stumbling straight into Roshar. He ended up living in Roshar for the next few years, always seeking more information to store in his copperminds, even joining the ardents working at the Palaneum to continue his gathering for as long as he could, but eventually began seeing strange patterns around him, reflections of light off water when there was no water, nor even mist. Before long, he swore the First Oath of the Truthwatchers, bonding Katki the spren, attracted to his pursuit of knowledge above all else. He has remained on the First Oath for quite some time, as he was extremely unsure of what to do and didn't
want to find out that he was distancing himself from all he had worked towards in the time since he got there. Leaving the ardentia, another Radiant found him and he ended up learning about his abilities enough to use them with some proficiency. He shelled out for a set of perfect gemstones that he keeps with him at all times, tucked into hidden pockets in his signature vests so that he always has a supply of emergency Stormlight.
But now everything is different.
Visiting the Nightwatcher was a mistake.


Name: Okameahelemakeakaheuhanei'ike'oleikameanānaeho'opa'i (Also known as Okame)

Physical Characteristics: A very large Horneater, bright violet eyes. 28 years old.

Investiture: 4th Ideal Skybreaker (195)
    Second Oath - The law shall become my soul until uprooted by something greater
    Third Oath - I will devote myself to cleanse Jah Keved of false ardents.
    Fourth Oath - I will not raise my sword again until I know I will not lose control.

Skills: All of the rest of his points go into him cooking, since he won't fight.

Equipment: Cooking supplies! Lots of them!

Weakness: Get him angry while fighting and he goes beserk, as likely to massacre friend as to slay foe. Worsened by the Thrill.
Will not fight.

Family: Dead at the hands of the other Skybreakers

Home Planet: Roshar 

Backstory: His brother was close to bonding a spren, so the Skybreakers killed him. The rest of the family fought back and were killed, but Okame
was a toddler at that point and could not. He was then raised as a Skybreaker, speaking the First Oath at only 9 years old, having
been broken by the trials the Skybreakers put him through and residual trauma from the slaughter of his family.

Guild: The DA

Psyche: Broken. 

Personality: Confident but not cocky, loud without anger. Just a generally excitable person, as Horneaters are wont to be. Likes to protect people with the law as his framework. Gives a solid 100% in everything. Determined beyond belief. 

Theme Song: ''Comin' For You'' by Brenne

Fighting Style: Doesn't fight, and won't until he progresses to his next Oath (if he makes it, that is)


Name: Zerameth Adovani
(zeras + tsameth) (adoda + javani)

Physical Characteristics: A fairly tan Alethi, standing at 5'11" in Rosharan measurements, light green eyes, black hair.

Investiture: Used to be a Third Ideal Edgedancer, now is just being followed by the mindless Cultivationspren that once was bonded to him in hopes he defaults back to the bond (I plan to have him do so eventually, as his personality starts to rebuild). He also occasionally gets flash visions of the deadeye.

Skills: None

Equipment: None

Weakness: Doesn't remember anything the majority of the time, but there are some dissonance flashbacks that envelop him occasionally, even if he doesn't understand the context of what he sees.

Family: IC: ?????????? OOC: the life of a travelling tradesman doesn't leave much time for family.

Home Planet: IC: ?????????? OOC: Roshar

Backstory: IC: ?????????? 
OOC: Zerameth was once a travelling tradesman, using chulls to pull his wagon of wares across the breadth of Roshar selling, buying, and fixing his way through every nation and every group he could, spending a few days at each town before moving on, learning about the inhabitants of each town then setting off to do the same at the next stopping point, weathering the storms in his wagon during the times he couldn't make it somewhere with a shelter. Eventually this peaceful life of learning about those that most considered useless or below their notice attracted the attention of Cultivationspren, who sent one to bond. He progressed to the Third Ideal before his camp was raided one night. Despite his surprise, he managed to summon his Blade and kill one of his attackers before another clubbed him over the head hard and he woke up in a shallow door indentation facing an alley, feverish and hallucinating. He was urged to "drink the Light" but he didn't know what that meant or how to do it. As far as he could tell, this was just another hallucination. He couldn't - wouldn't - trust it. He found a dark room and holed up there, the fever getting worse and worse, the hallucinations (both real and spren-based) getting worse, until one day, with a horrific scream, his spren died over Oaths broken and a bond rejected. He wandered, then, for a little while. Until here. Until now.

Personality: Very very confused.

Fighting Style: He has no idea how to fight, beyond "make a fist, move fist."

Reason for being broken enough to attract a bond: He's a third son within his family and was constantly criticized for not living up to his family's standards, which is what caused 

 

-----------------------------------------------------------------------------------------------

 

Name: Eos

Physical Characteristics: Willowy and ethereal, Eos almost looks like she has Fae blood. One thing she absolutely does have, though, is Irish heritage; her hair is a bright, firey red and she has green eyes.

Epic Abilities: 
    Animal Communication - Class C. Allows for a single bond with an animal that can be used for communication with said animal on a deeper level than should be possible. (In this case, her bond is with a Binturong, because I like the way they look.)
    Auroral Manifestation - Class A. Allows for generation of light and light-beams that are strangely reminiscent of the auroras.

Skills: Nothing special here.

Equipment: Again, nothing special, unless you count her sunglasses or her animal companion.

Weakness: Skin contact with petroleum-based products. More skin coverage = less powers.

Family: N/A

Home Planet: Calamity Earth

Backstory: Eos never really had family. She was given up for adoption early, and spent the next years of her life bouncing around from house to house, foster family to foster family. Eventually she got tired of it and hopped a train to the American Midwest, digging in as a bartender in a small town. 
And then Calamity rose. 
She stayed a bartender, mostly, but now no one says her drinks are wrong, or not quick enough. Recently, though, with the fall of Calamity, she struck out again, searching for new adventures.

Guild: None.

Personality: Fiercely loyal, even in the depths of her Epic thrall. 

Theme Song: Brittle Bones Nicky by Rare Americans (there's a specific lyric in my mind here, and you're free to go looking for it).

Fighting Style: Laser beams. End of story.

 

 

@kenod Karin/Shade/KanMien/Kumiko

Spoiler

NameKanMien

Gender: Started identifying as female

Species: Kandra (Genetically modified to be able to grow hair an nails, and repair broken bones (actual rate is lower than with normal humans, and only works for actual bones, so not for true bodies) 

Investiture: Identity wiping blessings (Makes it easier to her to assume a different personality. While this helps with impersonation, it also makes it easy for her to develop  split personalities/behavior sets). Uses a Feruchemical zinc spike to replace the broken spikes she originally inherited from KoTiel.

Appearance: Her appearance varies, but she normally uses a female body. She uses a wooden true body of about 5'4'' tall, and has long, dark-brown hair. She generally wear a business suit that has been modified to be easier to move around with.

Equipment: Wields two handguns she found in an old DA storage room (the guns don't do anything special, they were stored there as outer-cosmere weapons), and tends to carry a large amount of spare magazines in her body. Uses a wooden true body. Carries a prototype Bag of Holding containing a anti-materiel sniper (modified with gravitonics so she can actually sort of handle the recoil) and a grenade-launcher, as well as a large amount of ammunition.

Bag of Holding details:

Spoiler

 

A recent experiment with alleymatics, this object has its internal dimensions connected to a small, semi-unstable alley. This allows people to store things inside the object even if they wouldn't normally fit inside, with the mass of the objects being masked. Important however is that the object still needs to fit through the bag's opening to be put inside.

Because the object is still highly experimental it still has a lot of downsides. Taking an object out or putting something into it destabilizes the portal for a certain amount of time relative to the mass of the object, making it impossible to use until it stabilizes again. Furthermore, the bag is only capable of holding a limited amount of items, though for some reason the type of item is of influence as well, with the bag only storing a limited amount of types of objects, and for each type of object only a limited amount of it can be stored as well, with the amount decided by the size and weight of the object.

Because of the nature of the alley it isn't possible for living beings to exist in it, and items stored inside don't seem to show any signs of time passing while inside.

Overloading the bag will cause it to spew out all of its contents while also destroying the inner dimension, making it useless.

 

Fighting style: She use her guns together with her feruchemical zinc to create something similar to gun kata, where she analyzes the stances of her opponents in order to predict the likely paths of their attacks in order to avoid them as well as to increase her accuracy. She also use her zinc to analyze her surroundings and come up with large numbers of strategies and switch between them.

Skills: Gun training, amateur level. While tapping zinc, this level will increase depending on the amount tapped. Intelligence, Intelligent. Again, while tapping zinc, this level will increase depending on the amount tapped. As a Kandra she has a decent knowledge of biology.

Weaknesses:

  • She isn't good at hand to hand combat, since her analysis doesn't work as well at those distances and because she has never received any actual martial arts training. She also can't create good predictions of her enemy's strategies since it isn't something that can be reduced to a physics or statistics problem.
  • Her hemalurgic spikes also allow people with strong enough emotional allomancy to take control of her. Her specific blessings making this easier than for normal Kandra. 
  • She has been trying to avoid dependence on KoTiel's personality recently. While this helps stabilize her own personality and lower the effect of her blessings it also means she can't access KoTiel's skills, significantly impacting her skills with shapeshifting.

Personality: Tends to switch between two different personalities (not a case of split personality, see it more as multiple behavior sets), depending on the situation. The first is more soft-spoken, and tends to keep to themselves. She's also very curious in this personality and enjoy discovering new things. Her other personality is a lot harsher to other people and doesn't care much about others, showing little empathy and having no real problem hurting others. The multiple personalities come from the combination of her identity erasure spikes, trying to reconcile their pre-loyalty spike personality with their post-loyalty spike one, and trying to fit in with the other people in the DA. Recently these have started mixing more though as a result of them blocking out KoTiel's personality and memories and having time to start developing her own instead.

Relationships: Considers KoTiel a parental figure to her, though her opinions on them are somewhat complicated. Highly respects Mac and considers him to be her direct superior. Very close to Kumiko, though still trying to figure out how she feels regarding her.

Backstory: She was originally created by KoTiel after KoTiel got a spiritual bomb implanted in them. KoTiel created her by first making a mistwraith and then using essence spikes to erase its identity and transferring their own memories to it. The resulting Kandra decided to take the name KanMien and started to view KoTiel as a parent figure. After KoTiel died during the fight in the Den of Thieves she managed to get KoTiel's spikes and kept them as her inheritance. Not knowing where to go she decided to stay with the DA, although moving away from hemalurgic experiments, instead getting involved with the DoCI.
Later on she found Kumiko wandering through the alleys and decided to take her in, partially on a whim, as well as curiosity regarding her abilities. During the CoTW incident she helped defend the church, later arguing in favor of sanctions in the government debate on the incident. During the Plasmacore incident she helped mediate between the DA and TUBA, later also helping to fight against the invasion force, first by sniping the different monsters released and later fighting one of the Conquerors with a grenade launcher. Afterwards she decided to get rid of KoTiel's spikes, though she still kept them in her quarters as a reminder, and instead got a new Feruchemical zinc spike instead. She also looked into expanding her arsenal to be more useful in combat.

Guild: DA

Theme song: Sons of Amon, God Mode (combat theme). Nena & Kim Wilde, Anyplace, anywhere, anytime (together with Kumiko).

Spoiler
Spoiler

Name: Karin Dreier

Epic Name: Eldritch

Gender: Female

Age: 20 (looks 15 because of her abilities)

Appearance: 5'1'' tall, with an unhealthily pale skin, black eyes and long black hair. When actively using her abilities her skin gains a tar-like appearance. Normally wears a long sleeveless black dress made of an unidentifiable substance (actually made from her own body using shapeshifting). Someone paying close attention will notice she normally doesn't breath except when talking, and she doesn't have a heartbeat either.

Non-human physique: Her body is made up of an unknown organic substance which gives her access to a number of abilities.

  • Physical enhancement. This mainly improves her speed and agility, not her strength, and is on a similar level as the enhancement supplied by stormlight.
  • Enhanced reflexes. Her reflexes are about twice as good as those of regular humans.
  • No need for breath.
  • No need for sleep.
  • Regeneration. Her regeneration is a bit slower than that of stormlight and isn't capable of healing shardblade damage. However, the way her body works does mean she can detach or reabsorb cut limbs and regrow them. Additionally, her ... unique physical structure means that having her spine cut doesn't kill her, though it'll kill a large part of her body.
    Whenever a surface is wound is being regenerated a tar-like molluscoid organic matter will cover the wound or grow in the shape of the missing limb and then revert back to her normal skin-color.
    Relies on stored mass to work.
  • Limited shapeshifting. While she can't alter her appearance or the nature of her body she's capable of detaching, absorbing and twisting her limbs, as well as growing tentacles from exposed skin. She can also use this to create clothing, though this clothing doesn't allow her to grow tentacles from it and is somewhat limited in complexity, generally limiting her to dresses and similar clothing.
    Relies on stored mass to work.

Abilities: Her powers have mutated her body into it's current state. She also has an ability that allows her to store matter in a pocket dimension, which she needs for her shapeshifting and regeneration. She can still use those abilities without having matter stored up but it requires her to use her own body instead. She can only store up to 40kg, and any additional matter she absorbs simply vanishes. She normally absorbs matter through eating but she can also absorb parts of her body or secrete acid from her tentacles to slowly digest and absorb whatever she's touching (this takes a while, and isn't really usable in combat).

Skills: Hand to hand, skilled. Smart. Scholarship (molecular biology), amateur.

Epic weakness: Extreme temperatures. Any wounds inflicted by low or high enough temperatures (liquid nitrogen, fire) doesn't heal and needs to be detached or reabsorbed to be healed.

Weaknesses:

  • Her regeneration and shapeshifting are limited to the amount of mass she has stored up. If she uses too much of it she'll need to retreat to get more, and have to deal with the fact that her healing and shapeshifting won't work anymore.
  • She's missing a large amount of her memories, and doesn't remember anything except a few vague flashes of memory from the period between when she got her abilities and when she turned up in the alleyverse.
    This means that she isn't capable of accessing most of her skills and doesn't have a lot of experience with her abilities, though it's possible for her to access them when going by pure instinct.
  • Dislikes showing off her abilities, especially her shapeshifting, and tries to use it as little as possible.

Family: Has a younger brother and sister as well as her parents. She doesn't know if they're still alive.

Personality: Tends to appear rather laid-back when not doing anything, often joking around with people. When she's actually doing something she tends to get rather energetic though, often appearing much more focused. Both of these are somewhat of a facade though, and behind them she's quite serious, analyzing everything that goes on around her. While she tries to hide it her missing memories affect her a lot, and the topic tends to make her rather uncomfortable. She believes there's a reason her memories are missing, and beliefs that getting them back will be dangerous to her, but she still feels a need to get them back.
Finds that she enjoys science, especially biology, though she finds the other DA researchers somewhat disturbing and doesn't really like a some the things the DA does. Dislikes criminals and those who prey on people weaker than them, and tends to try and stop them.
She doesn't care much about the big picture normally, instead focusing on helping a single person, without caring about the larger consequences.
Sometimes she feels like something is causing her to do certain things, and she always has a faint impression something is missing.

History: Isn't aware of most of her past, but remembers living a normal life with her family up until she was 15, at which her memories cut out. She still has a few memories of herself fighting, though with much more power than she can now. At one point she woke up in the alleyverse missing most of her memories, and was taken in by the DA's bioscience department, though she normally doesn't spend much time there, wandering through the alleyverse instead. During the Plasmacore incident she was told to stay in the alleys however, and isn't fully aware of everything that transpired during the event, such as Aylitha appearing and using an appearance similar to hers. Recently the department head gave her the suggestion that she might be interested in investigating the newly discovered cavern system, so she decided to join up with the ACE.

Affiliation: DA, bioscience department.

Theme song: Delain, Danse Macabre.

Spoilers for Karin's identity in the following section. The character outlined below will only exist in the alleys while Sudiov's nerfs are active, so they don't need to be scored.

  Hide contents

Name: Aylitha

Gender: Doesn't fully apply, but goes by female for undisclosed reasons

Age: Doesn't apply, though her human form looks around 13.

Species: Eldritch abomination

Appearance: Generally appears as a human-sized fox with pitch-black fur or a human with an appearance similar to Karin, though shorter (4'7'') and a few years younger.

Abilities: Her body is made up out of the same cells as Karin's, though they can be much more specialized. She can also fully alter her body's shape. Her cells (and to some extent her entire body) function as gateways to an alternate universe, allowing her to transfer mass between them. Her main intellect also exists in this dimension, which allows her to have multiple bodies at once. She also doesn't have any real limits to the amount of mater she can transfer from her own universe into the one her body resides in, and while she does have limits to the amount of mater that can be transferred at once she can still cover an entire city in her growths in under an hour, though the speed at which she can eat things is much lower (though reabsorbing her own mater happens at the same rate as creating it)
She can also insert her cells into other living organisms to mutate their bodies, both to turn them into things similar to herself (which she can then place under her own control if she wants to) or simply rearranging their DNA and cells. This process takes time however.

Skills: Mastermind. scholarship (molecular biology), expert.

Weakness: Her main body is incapable of leaving the alleys while Sudiov's nerfs are in effect, and any bodies she does create are limited to the abilities Karin has.

Personality: Highly enjoys science and biological experiments. Generally doesn't pay much attention to the world outside the alleys, though that has been changing recently. Doesn't care about humans, only caring about those they consider interesting. She sometimes does show a surprising amount of humanity though. Hostile to people they consider evil, though their definition of evil can be strange sometimes.

History: A bizarre being that at one point found itself crossing paths with the alleys. Intrigued by this strange existence she decided to investigate, and ended up joining, seeing it as a good place to continue her research, eventually spawning and leading the bioscience department. Recently she decided to create Karin as an experiment with offshoots, using a personality she had absorbed before coming to the alleys as a basis and granting the offshoot significant autonomy. Recently she has started interacting with the rest of the DA again, and she started getting more curious about the outside world as well thanks to the Plasmacore incident. Because of this she decided to get the Karin offshoot more involved in what is going on outside, telling them to help investigating the newly discovered cavern system under the city.

Affiliation: DA, bioscience department head.

Theme song: Madame Macabre, God Syndrome. Yuki Kajiura, Sis Puella Magica

Spoiler

Name: Shade
Age: 17
Gender: Female
Appearance: 5'2'', with long black hair and brown eyes. Normally wears a black pants with a grey hoodie that seems to be a few sizes to big. She has a number of scars hidden away under her cloths.
Powers: Presence Manipulation
This ability can make people pay more or less attention to her, as well as giving them the idea she is in a different location, or give the idea she/projected presence is someone else.
Hiding her presence works similar to the Grey Men from WoT, with roughly the same level of effectiveness. Its effectiveness varies depending on the sense used to perceive her though. Hearing or seeing her doesn't do much, but her smell is still noticed and can make someone pay more attention to her, though it's generally not enough to break the ability if she doesn't do anything too suspicious. Direct physical contact will immediately break the ability though, and will make them fully aware of her. Highly unusual actions, like firing guns or yelling will also seriously weaken the ability. This ability is also a lot less effective on people who were already aware of her when the ability activated.
Increasing her presence will make people around her focus on her, and draw their attention away from other things. When used with less strength it will simply make people notice her unconsciously, making her stand out more.
Projecting her presence will make people think she is at the projected location instead of her actual location. If the person in question is already aware of the her location it will only function as a distraction, disorienting the person in question. Also, if they actually see the location the presence is projected to it'll immediately fail as they realize there's nobody there, unless they think there is someone invisible around. An interesting quirk of this is that by quickly projecting her presence at different locations close to herself she can make it harder for people to know her exact location, disorienting people looking at her and making it harder to hit her with ranged weapons.
Disguising her presence makes people think she's someone else. This ability fails when someone pays actual attention to her though, since actual inspection would show them that she is somebody else. The closer she looks like the person who's presence she's using the less likely it is for the effect to fail. This ability can also be used in conjunction with projecting her presence, making people think it's someone else who's at the location the presence is projected to.

Notes:

  • It is possible for her to simultaneously hide her presence and project it.
  • Only one presence can be projected at the same time, though the presence can be re-projected at high speeds (about 0.15 seconds).
  • The range for projecting a presence is limited to locations either within line of sight or within 30 meters of her if she is aware of the location.
  • She can sense how much attention people are paying her, and is thus aware of it when someone breaks her ability.
  • If someone breaks her ability only the person in question notices her. Everyone else affected by the ability will still be affected, but the person not affected can tell the others about her, breaking the ability for them as well.
  • If someone has broken their ability reusing it will still make the ability apply to them again. Generally the ability would break again immediately (creating the disorientation/mirage trick with presence projection by continuously distracting them with new presences) but if the person who broke it didn't really pay any attention to her anyway it can successfully re-apply itself (for example, if someone bumped into her on the street and ignored her the ability could be applied again).

Skills: Assassination (Expert), Melee Weapons (Skilled, limited to knives, also includes throwing knives).

Equipment: A large number of hidden knives.

Epic Weakness: Feeling trapped, normally triggered by someone grabbing her wrists or restraining her, but other triggers can occur as well.

Weaknesses: Dislikes fighting and killing, she'll try to avoid combat unless she feels like she has no choice. She's also fairly shy and has trouble dealing with crowds. She has psychological issues related to her backstory, and if she feels trapped or threatened she can snap, having mental breakdown.

Guild: Church of the Whiterose.

Family: Parents and uncle, all deceased.

Personality: She tends to be somewhat quiet and shy, but likes caring for others, especially children. Has a dislike for fighting, and is aware of the psychological issues she has, and is trying to overcome them, while also trying to atone for the killing she did when she was younger. Both of these are why she enjoys caring for children.
When using her powers her emotions fade away. She personally has the idea that the more she hides her presence the more her emotions disappear as well. Her motivations stay though, and certain strong emotions can stay as well (specifically her fear of being trapped).
Likes being in open places.
Dislikes other people seeing her scars.

History: She grew up with abusive parents, learning quickly not to draw attention to herself. With the only person she liked a mysterious uncle who came by every once in a while. When she turned seven Calamity appeared, and one of the rampaging Epics killed her parents, and she survived only because of her own abilities manifesting. Her uncle took her in afterwards, but was only interested in her ability. It turned out that he was an assassin, and he started training her as well, eventually turning her into a skilled killer, having her serve as his tool and hiring out her services.
Eventually when she got older she managed to befriend a local girl. However, her uncle found out, and scared that she might betray him he kidnapped the girl, and tried to force Shade to kill her, engaging her weakness in the process. With the encouragement from the girl she managed to snap out of it and kill her uncle instead, overcoming her weakness. Her uncle still fatally wounded the girl though, and when she died Shade didn't know what to do, simply wandering about until she arrived in the alleyverse, where she ended up at the guild, deciding to stay in the hope that she might find a way to escape from her past, as well as a way to atone for all the people she killed.

Theme Song: Within Temptation, Overcome

Name: Takamine Kumiko

Epic name: Polygenetic

Gender: Female

Age: 18

Appearance: Has a Japanese appearance, and is around 5'2'' tall, with short, dark brown hair. She normally wears a blue sweater and a shorter skirt that's easy to move around in, together with combat boots. She normally also has some type of animal feature incorporated into her body. Generally these are a fox tail and ears. Wears a translator amulet in the form of a necklace.

Powers:

  • Animal Mimicry: When touching an animal she gets the ability to incorporate parts of it's appearance into her own body. When she does so she also gets the abilities of said animal. These abilities are based on the general perception of said animal, and don't need to correspond with the features of the animal she incorporates into her body. For example, including a fish would give her the ability to breath underwater and swim faster, but it still works even if she just changes her skin and adds webbing to her fingers. The abilities an animal gives also don't need to respond to their actual abilities. For example, including a fox or an owl would give intelligence based boosts, while said animals aren't noticeably smarter than other animals. The more well known and accepted a property of an animal is makes it easier for her to use it as well. A single form can be kept up indefinitely, and forms she's accustomed to can be kept up even when unconscious.
    This ability also works with sapient non-human beings, but has a time limit in this case, with the form only being usable for a few hours after starting to use it, and the ability to use to form fading after about a day. To regain access to the form she has to make contact with another person of said species. The same also goes for beings created through magic, or having magic, such as through Hemalurgy. Using these forms requires more focus and energy than animal forms.
  • Myth Recreation: With preparation and a large amount of focus she's capable of temporarily upgrading a form, having it take properties from a mythological creature instead which results in more magical abilities. This only works if said creature is made up of animals she has already acquired. For example: If she has acquired a horse and an eagle she can use the forms unicorn (horse) and hippogriff (horse&eagle) but not griffin (eagle&lion), since she doesn't have a lion form. Using this ability will use up a lot of energy, with the amount of energy proportional to the power of the form. Using a form that is too powerful, or using one for too long will also overload her abilities, leaving her without them for a certain amount of time (amount of time depending on strength and duration of use of the form, minimum of one day, maximum can go up to a month for the strongest forms).
  • Animal Calming: Animals are more calm when close to her. This is a passive ability, with a fairly low strength. It generally allows her to get close to animals that would normally run away from or attack humans. It still has limits though, so trying to get close to a trained attack dog that has been ordered to attack her, or trying to get close to a hungry lion would still end badly. It's power also scales inversely to the intelligence of the animal. It doesn't work on beings with human level intelligence, with a Koloss being the maximum level of intelligence that can still be affected, all be it barely. Basically, this ability works by suppressing the instincts of animals, but it has a limit on how much it can suppress these instincts. This ability also only works on normal animals. Beings with a magical nature (like animals with symbiotic spren bonds) aren't affected by this ability, and other abilities affecting animals will override this one.

Weaknesses:

  • She has a spinal cord injury that makes it difficult for her to walk. While it has healed to some degree thanks to copying the abilities of the Phoenix she still can only walk short distances and isn't able to run. Her powers allow her to move around normally, but only while she is using a form. If her powers are ever disrupted she has trouble moving around.
  • Overusing her powers for too long will temporarily disable them, with the duration of them being disabled depending on the level of overuse. Overuse happens when using multiple forms at the same time, using a form based around a sapient being, or using a form that is based around a magical animal.
    While overusing her abilities keeping up her forms will cost a large amount of stamina, with the amount depending on how strongly she's using them, and running out will trigger the powers being disabled. Using Myth Recreation will cause her powers to be disabled afterwards regardless of how long she uses the ability.
  • She's still extremely inexperienced with Myth Recreation (not helped by a poor knowledge of mythology), greatly limiting the amount of forms she can use and how much power she can get out of them.
  • She dislikes humans. Generally the only sapient beings she gets along with are non-human ones, and even then it takes a while for her to get along with them. Because of this she's also bad at working together with people, and generally tries to do things alone instead.
  • She has a very poor grasp on the language spoken in the Alleycity and relies on a translator amulet instead.
  • Epic Weakness: Being in a motorized vehicle. About the only vehicles that don't trigger her weakness are bicycles and boats, and even then she only uses them when she absolutely has too. Getting in one will disable her powers, and give her a panic attack. Even bicycles require a lot of willpower to use without having a panic attack, making boats the only vehicles she uses, and even then it's only rarely.

Skills: Intelligence, smart (15). Scholarship, animals, amateur (10). hand-to-hand combat, skilled (30).

Personality: She tends to rely a lot on her instincts, instead of thinking things through, and tends to display more animal-like behavior at times. She also dislikes humans, and sometimes has issues fitting in with normal society. Non-human sapient people tend to make her feel confused, but she's capable of getting along with them. She generally doesn't respect people weaker than her, and tends to live in the moment, not caring about any consequences of her actions. Dislikes being in crowds, and enjoys walking in nature, or empty cities. She's generally regarded as a bit of a problem child.

Relations: Her parents died when she was a kid. Very close to KanMien, though she's still trying to understand exactly what she's feeling about her.

Backstory: When younger she got into a car crash, and the event ended up causing her serious injuries, including a damaged spine, as well as killing her parents. Because of this she ended up staying in the hospital even after recovering, where she spend most of her time reading about animals. When calamity rose she initially stayed in the hospital, till she came along a black cat. Petting it, she found out about her abilities, and that they let her walk again. After this, she ran off and decided to find as many animals as possible. Eventually she found a way into the alleycity, and joined up with the DA after finding one of their members and discovering that they weren't human.
During the CoTW incident she helped defend the church against the attackers.
During the Plasmacore incident she was present during the initial presentation using a disguise, getting out together with the other rookie members when things went south. Afterwards she worked together with Whisper to investigate the building, later entering it when the shield malfunctioned. When the Phoenix attacked she attacked it, fighting with it for a while until something called it away. During the fight she also managed to copy it's abilities, it's regeneration partially healing her spine, but the strain from using myth-recreation knocked her out, causing her to fall unconscious and sit out the rest of her incident in her room recovering.

Guild: DA

Theme song: Iori Nomizu, Black+White. Nena & Kim Wilde, Anyplace, anywhere, anytime (together with KanMien).

 

@Lord Furret Kendul/Nilrin/Kiregen

Spoiler

Name: Kendul Adeel

Physical Characteristics: 27, 5’9, trimmed sandy colored hair, short boxed beard, dark blue eyes.

Investiture: Sandmastery up to 30 ribbons (level 5)

Skills: Genius, Skilled hand to hand, Skilled Scholarship

Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses.

Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence.

Family: Father (Father, Living) Mother (Mother, Living)

Home Planet: Taldain

Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge. After being easily defeated during Ajax's attempted takeover, he has wanted to become stronger, and has spent the past 6 months training intensely, but as a result his intellectual skills have become a bit rusty.

Guild: The Scholar’s Guild

Psyche: Sane

Personality: believes he is superior than most people, kind to those who know him


Name: Nilrin

Physical Characteristics: Tall, tan, with mahogany colored eyes and dark hair.

Investiture: Third Ideal Windrunner.

Skills: Skilled at Melee weapons, Amateur Hand-to-Hand.

Equipment: Stormlight, Food, Water, a First aid kit, and a small knife.

Weakness: If he decides something is wrong, he is mentally unable to do it, is a terrible liar, bad at making decisions under pressure, and is very self-righteous. 

Family: Mother (deceased)

Home Planet: Roshar

Backstory: Grew up poor on Roshar, after his mother had been raped by a bandit who broke in the small home they had and took everything from Nilrin’s family, and his mother and died from childbirth. Years later, Nilrin became a thief and a pickpocket, stealing food and clothes from whoever he could, and when he was older, mugging people and breaking into houses, to even flat out murder. If he could take something, he would, storm the consequences! One day, he broke into someone’s house, although it happened that the owner was a worldhopper and a Knights Radiant. The worldhopper caught him, and felt pity for Nilrin, and decided to teach him. He taught him  Honor, instead of Disgrace, and Truth, instead of Deceit. During this time, Nilrin bonded a spren and said up to the fourth ideal. Eventually, the worldhopper passed away, but not before telling him of the Alleyverse. Nilrin decided to go there, and to help the helpless, and redeem the unredeemable.

Guild: Unaffiliated

Psyche: Healthy

Personality: INFJ-F

Oaths:

Third: I will protect those who are evil, for long as it is right.

(not yet said) Fourth: I will redeem those who have walked the wrong path, just as was done for me


Name: Kiregen Gesiegner the Paramount

Physical Characteristics: Tall, but still shorter than the average Alethi, has light tan skin as a result of his mother being veden, messy auburn hair, with piercing violet eyes.

Investiture: Enhanced Shardplate that was modified with half-shards, to make it more powerful at the expense of speed and maneuverability, plus the cost of refueling and repairing it.

Skills: Expert with melee weaponry, a skilled strategist.

Equipment: Ornate dual-axes, smelted with a combination of Steel and Aluminum, to make it harder to be manipulated by coinshots and lurchers, with chains on the handle allowing them to be used similar to whips.

Weakness: Slow, refuses to fight dirty, or use “Cheap Tricks.” A few powerful coinshots or lurchers could use the steel in his axes against him. Devout follower of the Alethi War Codes. Blames the guilds for what happened to his wife and son.

Family: Serhan Gesiegner the Harbinger (Father), Anya Gesiegner the Exquisite (Mother), Erbe Gesiegner the Descendant (Older brother), Verlokin Lieben the Alluring (Older Sister), Letzemal Gesiegner the 4th (Younger Brother), Adriya Kumar (Wife, deceased), and Howard Kumar (Unborn child, deceased).

Homeplanet: Roshar

Backstory: Kiregen was born the second son of highlord Serhan, and was trained to be a military general, in addition to being prepared as a substitute heir, in case Erbe died. He grew into a powerful general in Gavilar’s princedom but left after having a heated argument between himself and Letzemal to investigate rumors of a portal to a strange land. After arriving in the Alleyverse, he decided to stay for several years, got married, and was going to have a child, when Lord Ajax's attack began. In the ensuring chaos and death, his pregnant wife was murdered. In  a fit of rage, he vowed to get revenge on the guilds that caused all this, and joined up with the un-invested.

Guild: Un-invested.

Psyche: becoming unstable.

Personality: Attempts to be cheerful, but any mention of his wife, or her death puts him in a very tense state, and if provoked, an angry rage.

Themesong: Mechanical Rhythm

Fighting Style: Make up for his slow movement by wielding his axes like whips, similar to Krato’s Blades of Chaos. Maneuvers during a fight by throwing his axes into walls, and pulling on them, to propel himself around the battlefield

 

 

@Lunamor Lilly

Spoiler

Name: Lillian “Lily” Tovar

Investiture: She is a first ideal Truthwatcher.

Skills: She is very smart, and those who know her consider her to be a genius, although she would never admit it. She is also a rather skilled thief.

Equipment: A bright blue and green Aviar named Sky with investiture hiding/coppercloud abilities.

Weakness: She will do anything to protect Sky, even if it costs her life. She has very low self esteem and constantly underestimates herself.

Family: The Tovar Family (7th Dahn)

Home Planet: Roshar

Backstory: She was raised in the household of a fairly low dahn family and was a very sheltered child. Her parents were worldhoppers, but they never told her. As a child, she just assumed that they went on lots of business trips, but now she is starting to question what they were really up to. They brought back an Aviar named Sky with them for her from what they told her were their “travels”. They claimed that he was from Shinovar. Her parents suddenly disappeared when she was 17 years old, and she never found out why. She suspects that someone or something took them unwillingly. She always keeps Sky with her to remember them and loves him fiercely. The disappearance of her parents distressed her so greatly that she developed enough cracks in her spirit web for a Truthwatcher spren to approach her. Her spren is named Lumi, and he is her best companion. She has not sworn any oaths above the first ideal, however, as she is too frightened of attracting whatever took her parents from her. 

Guild: None (at the moment)

Psyche: Friendly and generous.

Personality: Shy and not very trusting.

Appearance: Black hair streaked with red and blonde (due to her mixed blood) that goes just past her shoulders (she keeps it in a ponytail whenever she feels like she needs to focus), bright blue eyes, 5’6, slender

Fighting Style: Sneaky

 

@mathiau Folorian

Spoiler

Name:  Folorian

Physical Characteristics:  Folorian is a Terris of average build and size. He is 24 years old; his skin has a colour similar close of the Alethi one, he’s bald and his eyes are brown.

He wears a traditional Terris tinningdar with V of gold, copper and silver colour. His use the sleeves to hide the important quantities of cooperminds he bears. He also has a silver plated pathian earng on the right hear and a gold-plated imitation on the left one.

Investiture:  Copper feruchemy. He also visited the Nightwatcher who sent him to the Alleycity as his boon and gave him tunnel vision as his curse (see more weaknesses)

Skills: He’s quite intelligent, but not a genius and although he relies a lot on his metalmind, he would still be a skilled. He is also skilled enough at drawing to be able to copy images stored in cooperminds without major distortions.

Equipment: He possess an important quantity of unkeyed cooperminds, most of them contain information written by expert scholars about an important number of societies in the cosmere. He also has as well some nearly empty cooperminds for his personal usage, both keyed and unkeyed. In addition to that he has a silver plated pathian earing that would once have given more endurance.

Weakness: He tends to overestimate his own knowledge and experiences about the Cosmere and has little experience at social interactions. He also constantly wears an important number of more or less invested metalminds, a coinshot would be able to exploit it. Lastly, he always wears his pathian earing, an entity from the cognitive realm might be able to use that

His old magic curse is tunnel vision, when he starts focusing too much one detail the see or hear or when he starts focusing on an accomplishing an objective he deems important, he enter some sort of trance where he becomes oblivious to everything else. As his senses are not turned off be merely ignored, it is often possible to make him snap out of his trance. Despite his senses still being on, if he tried to store a memory while in tunnel vision that memory would suffer the same tunnel vision as he did.

Family: He is a single child, his parents are Terris from a particularly rheumatically aware splinter group of the worldbringer, but not aware enough to have heard about the alleyverse.

Home Planet:  Scadrial

Backstor: Folorian was born in a small community of Terris Worldbringers in the south of Northern Scadrial. After discovering his ferruchemical power when he was eight, adults of the community then started training him intensely because he was the first cooper ferring to be born in two generation and therefore the only one able to use their library without southern medallion. He then passed the next five years doing almost nothing but Archivist training until the elders were sure he’d not destroy the stored information’s when he’d read them, they started. Then for the ten next he copied cooperminds in order to learn as much as possible about other civilisations, their investitures and developed a fascination for shadesmar.

Around the end of these ten years the knowledge on the cooperminds he read seemed to loop and he had more and more trouble finding new knowledge. He asked the elder for the authorisation to go on a journey to find new knowledge, they agreed and assigned him a Connector around his age as a translator. Together they went to Roshar in order to learn more about Knights Radiants, a subject about which their library was particularly lacking. But as it was before the Everstrom and the rediscovery of Urithiru, most Radiants were still hiding and they wandered for a long time across Roshar without ever spotting one. One day Folorian realised they were close to the Nightwatcher and, pretexting he wanted to study old magic, he asked to see wonders he had never heard, and she send him to the Alleycity, close to the scholar guild’s building.

Guild: He is part of the Scholar guild

Psyche and Personality:  He easily gets excited buy new knowledge and experiences but has no patience for people who try to explain him things he feels like he already knows, he also loves sharing his knowledge. While he is hesitant with initiating a personal relationship with others he easily accepts when someone else initiate one with him. He tends to overestimate his knowledge and almost never changes his ideas about something until he is proved wrong, even if everyone he knows as an opposite opinion.

He intensely hates Hemalurgy and to a lesser extent Dakkor.

Fighting Style: He’d be mostly useless in a fight and would flee or hide if possible.

@Meeker Merc

Spoiler

Name: Asmos Deus

Gender: Male

Age: 25

Alignment: Chaotic neutral. Though it can sway to chaotic good or evil respectively.

Appearance: Physical appearance is not known as Asmos hasn't removed his helmet in any social situation. Aluminum armor covers the vitals as well as arms and legs. Though his helmet is made of a completely different material (Graphene). See photo below for an accurate depiction. 

Additionally he carries around his chest and shoulder vials of blood, which contain spikes, essentially a kill counter for Asmos.

 

Skills:

Intelligence: Intelligent, mainly on combat and Investiture (30)

Hand to hand combat: Average (20)

Melee weapon combat training: Amateur (20)

Projectile weapon combat training: Skilled (60)

Poison mixing: Skilled (25)

 

Weapons:

Poisoned(paralysis) needles

Silenced rifle with a scope

Two revolvers

 

Weaknesses: Due to the heaviness of the armor worn, battles of endurance, and running are difficult, this is why Asmos and the Clan (see family) prefer ranged weapons instead of melee and hand to hand combat. Although Asmos isn’t ignorant of the aforementioned skills they aren't as refined and his shooting and therefore wields knives in tight situations.

Another weakness of sorts is the fact that he short on money for him and his clan and will take up any job offered.

Additionally it should be noted that Asmos has no Investiture what so ever.

Family: The Clan. An unknown group of mercenaries, who allow only one member out of their sanctuary at a time. The clan hold a particular significance to aluminum armor, which they see as a sacred protector to the one that bears such armor. To take off one’s mask is is seen as taboo and are hunted down as to not divulge secrets. Aware of the power of allomancy, the Clan wear helmets made of Graphene.

Guild: Unaffiliated

@MetaTerminal Jale

Spoiler

Name:  Jale Sertes

Description: 42-year-old Scadrian male.

Appearance: Just about average height (5ft 8), and heavily built.  Dark hair and eyes with the beginning of wrinkles, usually wearing leather or nondescript clothing.

Family: A single mother in Elendel.

Investiture: A single Breath, gifted to him by his mother. It provides no tangible use, but he keeps it for sentimental value.

Gear: Jale keeps a single six-shooter in a shoulder holster, and a knife sheathed in his boot.

Strengths: Jale is intelligent, although completely lacking in scholarship skills. His intelligence instead aids his observation and ‘common sense’. He is able to judge situations and body language extremely well. Jale is average with both projectile and melee weapons as part of his training, but an expert in hand-to-hand combat, where his talent lies.

Weaknesses: He has a great distrust of magical medicine, as he believes it to be the thing that killed his father, and will not use it even if it leads to his death. As a result, any and all wounds that he sustains during combat are permanent, at least until such time that they would be adequately healed due to the amount of rest he has sustained. (He has found a doctor living in the city that is willing to treat his wounds scientifically, by setting broken bones, etc.)

Recently Jale suffered a concussion, which impedes his conscious mind to a certain extent. His unconscious mind is unaffected, which means he may act on instinct based on his observations without understanding why he’s doing it.

Backstory: His mother was a passing Worldhopper who fell in love with his father and settled with her in Elendel, which soon resulted in him. When his father grew ill, his mother asked a fellow Worldhopper (an Elantrian) to heal him. However, he died regardless, and a distraught Jale privately denounced magical medicine, and refused medical care throughout the rest of his young life, which nearly killed him on multiple occasions due to illness. Despite learning of the possibilities of magical medicine later in life, and understanding his naïveté, he still refuses to use magical medicine to heal himself as a matter of principle.

When Jale was old enough he joined the constabulary, and managed to work his way up the ranks, gaining a fair amount of experience. After a decade working in the field, he was offered a desk job, which he declined. Jale instead left the force, choosing to go Worldhopping, and as he left his mother gave him a Breath, which he still treasures.

During his travels, he came upon the Alleyverse, which he deemed his new home.

@Oduim's Chmapion Avalon/Nila Dracone (Thats one character)/Vio Lin/Fasi Stem/ Hydries

Spoiler

Name: Avalon/Nila Dracone 

 

Appearance: A handsome 23 Roshar-year-old man of no clear ethnicity with dark brown eyes. At 5’11.5” tall he cuts an imposing figure in most of society. He has tan skin and dark red and brown hair with hints of blond. He is well muscled with a surprisingly lean body. OR A beautiful 23 Roshar-year-old woman of no clear ethnicity with light green eyes. At 5’4” tall she is not the most imposing person you ever saw. She has pale white skin and dark blond and black hair with hints of red. 

 

Investiture: Dustbringer (2nd oath) [110] Surges- Division and Abrasion

 

Skills: A skilled punchy fellow (or lass) [30], with the amateur knowledge of the art of assassination [20], intelligent [30], can navigate through worlds easily.

 

Equipment: Iron Knuckles, heatreal [5], a bag of spheres with full stormlight

 

Weakness: Randomly switches from a man who will do almost anything to avoid a fight to a bloodthirsty woman who just wants to kill. Horrible with any melee or ranged weapon. 

 

Family: none

 

Home Planet: Roshar: Cognitive Realm, Lighthouse on the Windrunner

 

Backstory: Born in the Cognitive Realm Avalon’s parents were killed before he was six months old. Avalon was raised by the cultivationspren until he was five. Picked up by a wandering merchant and his wife he spent the next nine years of his life wandering the worlds, he never knew their names, but he grew to love them all the same. Intelligent, he left when he was fourteen to train with the soldiers in the Court of Gods in Hallendren. He trained for five years mastering hand to hand combat and becoming in Kaladin’s words “A punchy fellow.” However, he could never master the art of melee or ranged weapons. He left at age 19 to find the merchant who had taken him in. Finding the merchant and his wife on Calamity Reckoner Earth, Avalon joined with them again for two glorious months. Then in a sudden horrific attack, everything changed. An epic named Shattermind and a gang attacked the merchant’s caravan killing everyone Avalon knew and loved. They captured the people who were there and forced others to watch as they tortured the people around them, slowly killing them off one by one. When Avalon was the last one standing Shattermind used her abilities to, well shatter his mind. In doing so she created two different personalities that constantly fight for control. Avalon’s persona remained close to the same with very little knowledge of what happened on that night. Nila the female persona remembers everything. At first, she wanted revenge on the people who killed her friends and adoptive family, so she took control of Avalon’s body and as a side effect of the epics powers changed in into a woman's body.  She joined a group that trained her as an assassin for ten months giving her only the basics of assassination. Going out into the worlds again Nila learned something she hadn't known, she enjoyed killing. This realization made her bloodthirsty and she left a trail of bodies in her wake as she was looking for the killers. As she killed more people she soon forgot all about the gang and epic who had murdered the people she loved. After four years of killing racking up a body count in the 500’s Nila found herself back on Roshar. Seeing a familiar place caused Avalon to seize control of the body for the first time in four years. He could barely remember what had happened, but he knew the gist of what he had done. An ashspren named Flicker came to him that day, as he sat on the ground fighting for his mind a thought came to him and he and Nila spoke the first ideal in perfect unison at age 23. One year later they swore the second Dustbringer Ideal “I will destroy only those who I believe deserve it.” This bound Nila’s blood-lust to only kill criminals as now Avalon’s sense of right and wrong were present during the swearing of the oath. This caused Nila to become a vigilante in order for her to sedate her blood-lust.

Mind: Neither Avalon nor Nila has full control of the mind, their memories are distinctly their own and only give faint impressions to the other. They are in a constant battle as to who controls the mind, this can change fifteen times in a millisecond or once every five minutes. After swearing the first ideal they are equally matched.   

 

Theme Song: Mission Impossible Theme 

Guild: Ghostbloods

Fighting Style: Both: Hand to hand. Avalon: Tries his very best to escape all fights with surges will avoid killing if he can if forced to fight. Nila: Picks fights and kills with glee uses surges to fight. 


Name: Vio Lin 

 

Appearance: A unthreatening 30 year old man with long dark brown hair. 5’5” tall with light tan skin and light blue eyes, has a bit of a belly and gives off a happy and excited air.  

 

Investiture: None

 

Skills: One of the best violin players in the worlds, genius [45], excellent at information gathering.  

 

Equipment: Violin with a waterproof, fireproof, and environment proof case, tensors and a small forcefield motivator that protects the violin, spanreed [5], side knife, Radiant fabrial- Gravitation, progression [30]

 

Weakness: Can get so carried away with his music that he doesn't notice anything else going on. Will take any opportunity he can to play if he is not needed for other tasks. 

 

Family: Vio La, Cel Lo  Two interment makers on post Calamity Reckoner Earth. 

 

Home Planet:  Post Calamity Reckoner Earth, Babalon Restored

 

Backstory: Raised in Babalon Restored after the disappearance of Calamity, Vio Lin started playing the violin at age three. As he progressed in skill through the years his father Cel Lo started making him the best violin that could be made. At age twenty Cel Lo finished the instrument and procured a force-field motivator to protect it from most, if not all, harm. Vio Lin left shortly after and started making his way around the worlds, he was recruited into the Uninvesteds for his supreme charisma and ability to get people to trust him making him an excellent spy and information gatherer. Vio also grabbed a tensor before he left giving him the ability to make a quick escape if necessary.

 

Mind: Always looking for the best in the situation, Vio Lin can brighten the mood of a room just by walking in.

 

Guild: The Uninvested

 

Theme Song: Zero to Hero 

 

Fighting Style: None, tries to avoid fights if at all possible, uses tensors to run away.


Name: Fasi Stem 

 

Appearance: A fifteen-year-old girl with tan skin and grey eyes. Her hair is down to her back and is a bright white. At 5”3” she is not very imposing.

Investiture: Joal and Melody level ability Rithmatist [90]

Skills: Genius [45], is good at living in the wild

Equipment: A belt with colored chalk, Radiant Fabrail- Lightweaving [15]

Weakness: Extremely isolated hasn’t had many interactions with people outside of her world. Has trust issues. Is overconfident.

 

Family: Unknown 

Home Planet: Rithmatist Earth, Enid, OK

 

Backstory: Given to an orphanage at birth, Fasi was made a rithmastist at age eight. She quickly grew skilful with her new abilities and by the age of thirteen won a championship. Right after leaving the building she fell through a portal and ended up on Roshar. Realizing the was more then meets the eye about the universe she was in she began travelling the worlds. Before she left Roshar however she gained a radiant fabrail that grated the surge of light weaving. Traveling worlds she eventually found herself in the Alleyverse where she is now. 

Mind: Stable

Theme Song: Bad Never Looked so Good. 

Guild: None

 

Fighting Style: Uses a combination of lightweaving and rithmatics to stun hurt and incapacitate enemies. She has a strict no killing rule.

___________________________________________________________________

Name: Hydries La (AKA Shattermind)

AppearanceA 5'5" pretty female age 25 with stunning blue eyes and a fondness for wearing pretty things.

Investiture: Epic, 

Primary Power: Ability to make people insane by breaking their mind, can only be activated by touching a person and forcing their mind to break, not a passive ability. (Cannot use after being stung by a wasp.)  - Only usable with player permission against PCs, able to be freely used against NPCs.

Secondary Power: Can sense the emotions of others in a room and who they are directed toward. Passive ability, Danger Sense as she can feel when someone will hurt her.  THIS IS NOT MIND READING, SHE CAN ONLY FEEL THEIR EMOTIONS NOT INFLUENCE THEM.

Skills: Average hand to hand and melee weapons training

Weakness: 

Epic Weakness: Wasps, hornets, scorpions, bees, ants

Regular Weakness: Not very observant, will walk right into a dangerous situation and not care until she is in danger. Even though she can sence them she is bad at interpreting other peoples emotions.

Family: Vio Lin, Vio La 

Home Planet: Calamity Reconer Earth

Backstory: Currently Unknown

Guild: None

Theme Song: Nothing

Mind: Stable

 

 

@Rushu42 Sarah/Aln

Spoiler

Name: Sarah Bridgewater

Physical Characteristics: She's fairly tall, at 5'8", and pretty fit. 

Investiture: She's a bendalloy Misting

Skills: She's reasonably intelligent, with a very good sense of direction. She's skilled at fighting with a staff or a spear, although she has no formal training. She has a knack for drawing maps, and has an excellent memory.

Equipment: She carries a pack containing a bedroll, an electric flashlight, a couple days' worth of food, a change of clothes, a small book of hand-drawn maps, and a sheathed knife. She also carries a wooden staff with a metal tip, which she sharpens occasionally. 

Weakness: She gets impatient and annoyed easily, and has a hard time committing to one course of action. She's also allergic to nuts, and she needs glasses, although she tries to deny it.

Family: She's an only child, and has two very supporting parents who remain on Scadrial. She was engaged at one point, but broke it off.

Home Planet: Scadrial, Era 2

Backstory: Sarah's father ran a small shipping company on Elendel, and tried to get her to work there, but she was always more interested in where the shipments were going than managing finances. Seeing this, her dad let her ride along with one of their trains, where she worked as a sort of supervisor and impromptu bodyguard. She Snapped a couple months into the process, which made her much more useful; however, she still got the sense that the other workers were only really putting up with her because she was the daughter of their boss. Eventually she left and joined an expedition to map some unexplored territory to the North. The expedition encountered harsh weather and decided to turn back, but she refused to give up and pushed onward. She has no idea how it happened, but she eventually stumbled into the Alleyverse, where she set about finding work.

Guild: None currently (She'll probably join the ACE as soon as that plot starts)

Psyche: Sane

Personality: She's rather impulsive and quite reckless, and has a tendency to go charging off into the unknown. She's strongly motivated by curiosity and a sense of adventure, and dislikes being tied down in one situation. She's generally quite cheerful and friendly, and tries to make friends wherever she goes. 

Appearance: Tall, with tanned skin and long black hair tied into a ponytail. She wears thick boots and several layers of clothing, which can be removed to adjust for temperature. 

Fighting style: She'll use Cadmium speed bubbles to position herself close to her enemies, and then incapacitate them with her staff.


ame: Alanis Sheneth (Goes by Aln)

Physical Characteristics/appearance: Aln is short, reaching only 5’1”, and has a slight build. She’s 26 years old. She has short, slightly curly brown hair, and brown eyes. She wears a long brown coat (down to her knees) with lots of pockets, as well as a simple white button-up and tan trousers.

Investiture: Knight Radiant, a Truthwatcher of the 2nd Oath. She has also visited the Nightwatcher (see weakness).

Skills: She’s very intelligent/borderline genius, a very skilled scholar, and an excellent historian. She’s passable in sketching, but hopeless at every type of music (See weakness). Aln has no training in combat, preferring to observe rather than participate.

Equipment: She carries no weapons, although she does keep a small knife in a pocket for sharpening her pencils. She carries several small worn volumes from Roshar, each discussing Investiture, Shards, philosophy, or the nature of the universe, in a satchel at her side. In her pockets she has large numbers of pencils and reed pens, as well as a Spanreed pen in a case (linked to one back on Roshar, owned by her brother) and a few other spanreeds that link her to her guild. Several notebooks, filled with small, dense writing, occupy the rest of her satchel, and loose paper, coins, invested spheres, and other small objects fill her remaining pockets.

Weakness: Aln is completely deaf. However, she can still interact with others well, as her visit to the Nightwatcher granted her the boon that she can see speech. She has no way of noticing other sounds, but words appear as small black letters floating around the speaker, dissipating after a few minutes. These words have no substance, but are entirely illusionary, similar to lightweaving.  In addition to the boon, Aln was granted a curse; the better she knows someone, the harder it is to use Investiture around them. This includes her method of seeing speech, so the words fade over time, eventually becoming invisible. She has a very hard time forming personal connections with anyone, as a result of this curse. She tends to get lost in thought easily, pondering scholarly concepts, and can often be rather oblivious to her surroundings.

Family: Her brother, two years older than herself, is the only family member she’s in contact with. Her parents and younger sister survive, but she has not spoken to them since she was 15. However, she’s extremely close to her brother, Torenat.

Home Planet: Roshar

Backstory: Aln was born to a small darkeyed family of the second nahn in the Thanadal Princedom. She was born deaf, and as such was very socially isolated throughout her life. Her family was kind to her, but only her brother Trent made a real effort to connect, even learning how to read and write in secret so that they could communicate. She herself studied frequently at the ardentia, spending nearly all of her time reading, writing, and studying as a child. It was expected that she would become an ardent as soon as she was old enough. However, shortly before Aln’s 15th birthday, her parents discovered Trent writing with Aln, and were furious. Despite being darkeyed, Aln’s mother believed strongly in the lighteyed ideals of feminism and masculinism, and told Trent that he was no longer welcome in their home. He was also rejected by the nearby ardentia, and was so forced to leave the town and enlist in the military to fight on the shattered plains. Aln was left nearly entirely alone, unable to communicate with anyone around her. It was around this time that she discovered that she was a surgebinder.

She kept it hidden for nearly a month, but her parents eventually found out. Afraid of her powers, they contacted the Vorin church, but before Aln could be investigated she ran away, travelling for weeks, alone, to find her brother. Eventually she reached the Shattered Plains, and discovered that he had managed to acquire a job as a lookout, with terrible pay but relative safety. He told her of stories he had heard of the Nightwatcher, and they set off together to find her. She only hazily remembers the encounter, but her boon and curse are described above. She still could not see her brother’s words,