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Nohadon

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Hey! I made an update to my character, and checked with Archer. He said to put it here for thoughts. This won't take effect until after my fight with Kidpen. I felt my character was a little underpowered and fought repetitively, so here's the updated version 

Spoiler

Name: Septimus Ronan

Planet: Scadrial

Age: 37

Appearance: About 6'1", Shoulder length brown hair kept in a bun. Wears a mixture of white and gray, and is usually wearing a white longcoat

Investiture: Has Feruchemical Zinc, Allomantic Zinc (Has knowledge of compounding as well), and has Feruchemical Steel through a spike. Willshaper of the 1st Ideal. Fabrials.

Weaknesses: The spike leaves him open to (minor) manipulation. Being controlled by another allomancer doesn't really work unless they have Duralumin, but Shardic influence can occur. Is inexperienced with Steel usage. 

History: Septimus although born on Scadrial, was raised in Silverlight. He was orphaned at birth, but was recovered by a visiting scholar who took him in. He became an adept scholar, quickly surpassing many due to his Zinc compounding. He has intimate knowledge of every investiture, and how to counter them in a fight, as well as Zinc to react quickly or confuse a target. Generally uses an extremely fast firing fabrial bow he invented. Often uses gadgets such as fabrials to assist his combat. Joined the Ghostbloods and became a skilled assassin, learning how to fight skillfully. He later attracted a spren and became a Willshaper.

 

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So this is my character sheet, please judge and critic.

I realise that the Backstory is a bit long but I got a bit carried away (having far too much fun)

Spoiler

 

Name: Alwyn

Age: 137 (Appears 25)

Planet: Nalthis (Formerly Scadrial) 

Appearance: 6’2”, lean build with close-cut, dark brown hair. Green eyes covered by large (unnecessary) spectacles. Wears dark colours often with a dark brown coat to the knees and a long red scarf.

Abilities: Feruchemical Zinc, Allomantic Steel, approx. 750 breaths, In-depth Knowledge of Aons and modifiers (although lacks the ability to use them) and a limited understanding of Fabrials

Weaknesses: Limited practise this steelpushing (has great finesse with small objects, to the point which they can hover in mid-air, however, cannot balance while steelpushing himself)

Backstory: Born to a Terris Breeding mother and the minor Nobleman guard assigned to her, Alwyn was intended to be a Terris steward, however, manifested Allomantic Steel abilities the night of his gelding, killing the surgeons out of fear. During the chaos, Alwyn was saved by older sister (Iona) and escaped the Breeding Houses. Through some extreme circumstances, both Alwyn and Iona were taken to Nalthis by a Nalthian Worldhopper (Hansi) as curiosities as Iona had manifested full Feruchemical powers and Alwyn had been shown to use Feruchemical Zinc.

Having moved to Nalthis both children began working as apprentices in Hansi’s shop which specialised in artisanal pieces and “hard to find” artifice. After some time, it was discovered that Alwyn and Iona both had a talent for creation with Iona specialising in grand automata capable of understanding fairly complex orders whereas Alwyn focused more on human pieces designed to be worn with simple yet revolutionary commands. Due to their gifts, both became well known in T’Telir with some people going so far as to use their breaths as payment for these revolutionary pieces. By the age of 25, Alwyn and Iona had both achieved the 5th Heightening through payment from generous clients.

After 100 or so years Iona met a young man and became infatuated with him and they soon became married. Not having enough breaths to grant her husband Agelessness too Iona gave up her breaths to the 3rd Heightening to be with her husband and young child. Not being able to cope with the idea of living on without his sister Alwyn lowered himself to the 3rd heightening as well. Through many travels, Alwyn gained knowledge of both Aons and Fabrials and began incorporating them into his designs.

Finally having been approached by a strange figure with white hair and grey-tinged skin Alwyn left the shop in T’Telir to join The Craftsmen to hone his skills.

 

5

 

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17 minutes ago, Merrickz said:

So this is my character sheet, please judge and critic.

I realise that the Backstory is a bit long but I got a bit carried away (having far too much fun)

  Reveal hidden contents

 

Name: Alwyn

Age: 137 (Appears 25)

Planet: Nalthis (Formerly Scadrial) 

Appearance: 6’2”, lean build with close-cut, dark brown hair. Green eyes covered by large (unnecessary) spectacles. Wears dark colours often with a dark brown coat to the knees and a long red scarf.

Abilities: Feruchemical Zinc, Allomantic Steel, approx. 750 breaths, In-depth Knowledge of Aons and modifiers (although lacks the ability to use them) and a limited understanding of Fabrials

Weaknesses: Limited practise this steelpushing (has great finesse with small objects, to the point which they can hover in mid-air, however, cannot balance while steelpushing himself)

Backstory: Born to a Terris Breeding mother and the minor Nobleman guard assigned to her, Alwyn was intended to be a Terris steward, however, manifested Allomantic Steel abilities the night of his gelding, killing the surgeons out of fear. During the chaos, Alwyn was saved by older sister (Iona) and escaped the Breeding Houses. Through some extreme circumstances, both Alwyn and Iona were taken to Nalthis by a Nalthian Worldhopper (Hansi) as curiosities as Iona had manifested full Feruchemical powers and Alwyn had been shown to use Feruchemical Zinc.

Having moved to Nalthis both children began working as apprentices in Hansi’s shop which specialised in artisanal pieces and “hard to find” artifice. After some time, it was discovered that Alwyn and Iona both had a talent for creation with Iona specialising in grand automata capable of understanding fairly complex orders whereas Alwyn focused more on human pieces designed to be worn with simple yet revolutionary commands. Due to their gifts, both became well known in T’Telir with some people going so far as to use their breaths as payment for these revolutionary pieces. By the age of 25, Alwyn and Iona had both achieved the 5th Heightening through payment from generous clients.

After 100 or so years Iona met a young man and became infatuated with him and they soon became married. Not having enough breaths to grant her husband Agelessness too Iona gave up her breaths to the 3rd Heightening to be with her husband and young child. Not being able to cope with the idea of living on without his sister Alwyn lowered himself to the 3rd heightening as well. Through many travels, Alwyn gained knowledge of both Aons and Fabrials and began incorporating them into his designs.

Finally having been approached by a strange figure with white hair and grey-tinged skin Alwyn left the shop in T’Telir to join The Craftsmen to hone his skills.

 

5

 

@Archer

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  • 2 months later...
2 hours ago, Kaladin78 said:

Question, if you die and come back as a returned, do you have to consume one breath a week?  Maybe a breath acquired from new, ignorant members?

Good question. I believe I am the only precedent for this particular scenario. Last time the Ghostbloods assassinated me (a few months ago) I came back as a Returned. At the time, my dog had a few thousands breaths due to a Dark Alley prank, so I got him to give them to me. No breath stealing was required. 

Theoretically, one needs source of breath to sustain them, but it doesn't matter where it comes from. New sharders are one option, but there are others. We've been having trouble figuring out how to bake breaths into cookies, so you probably won't be able to eat them in the near future. But I'm sure there are other opportunities available. 

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I HAVE BEEN SUMMONED

So you can't actually spike breaths from someone.

But I think I have a way.

Simply speaking what we do is we have one guy make a large collection of stored breath, then put them in a inanimate objects, then give you a cookie that was baked with a spike that has a little piece of their spirit web. This should give you enough of their identity that you can reclaim any breaths that they store. 

We could set up a weekly thing where we send you an object with a single breath in it per week, or an initial delivery of a whole lot of breaths.

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