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Rules for Surviving a Fantasy World


Aon Ati

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175. Always keep a piece of cake in you pocket. You never know when you need to bribe someone.

176. Don't follow a treasure map, especially if they tell you that the treasure is still there. There is a reason for that!

177. Never ever enter an unknown cave.

178. Don't go to suspicious meetings on a graveyard.

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13 hours ago, Sorana said:

177. Never ever enter an unknown cave.

178. Don't go to suspicious meetings on a graveyard.

179. Never enter a known cave.

180. Don't go to any meetings anywhere with anyone ever.

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185: If your friend vanished under mysterious circumstances, and you find evidence that they were talking with strange people/demons, don’t go looking for them. If they are not dead, then they are the protagonist and if you look for them, you will die. If they are already dead, then you will become the protagonist and everyone you care about is 80% more likely to die painfully.

 

Edit: 300th post! Yeah!

Edited by Life&Death
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7 hours ago, Dunkum said:

this one is probably too specific.  it would work in mistnorn, but get you killed in Shadows for Silence

You're right, I forgot about that one. I'll edit

I was thinking about some ents we met and didn't Think it the. Sry

Edited by Sorana
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  • 2 weeks later...

187. In the event you are in space, don't answer distress calls.

188. In the event you ignored rule 187, make sure to do a thorough scan of the distressed ship before going aboard. If there are no obvious signs of life, immediately turn the ship around and leave.

189. Don't get in a fight with your significant other right before they go on a quest. This greatly increases the chance you will die while they are gone.

190. Stay away from dark alleys.

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191. Pirates can be jolly good fun half the time, and the other half they aren't. 

192. Only stay away from dark alleys if the guy in the alley is offering you cookies, but doesn't specify what's in them. 

193. Keep your back to a wall when you're searching a dark room. Or any room. 

194. Don't trust artificial life forms.

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  • 3 weeks later...

198. If you're working for a villain, don't tell them the hero or heroine is dead when you technically don't know that. You will be wrong.

199. Don't decline stories from men with white hair. (Looking at you, Miss Savage.)

200. Use common sense. It sounds so obvious, but just...do.

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In the unfortunate case you’re a protagonist....

205. If you trust someone, they’re your enemy

206. If you think your life isn’t at all special, check again 

207. Don’t assume anything. For all you know you could have been switched at birth and are really important 

208. All plans go wrong, so don’t plan

209. Don’t ever be mean. Payback  will come.

210. Someone you meet is going to save your life - thank them in advance

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215. If you've found yourself not dead yet but not the protagonist, immediately become a direct opposite to the protagonist in any way conceivable, thereby solidifying you as the fan favorite (and now unkillable) edgy rival.

Edited by QueenOfInk
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219: In case you ignored rule number 2 and are in any sort of suspicious place (IE a dark forest, abandoned city or temple, monster cave, other cave, etc.), do not lie to your mentor/friend/anyone at all really who asks if you took anything.

220: Be the protagonist. While you may have some emotional damage by the end of the story, you will very likely remain alive.

221: In the event that you are far from home, and your main storyline is about you getting back home, do not stop for ANYTHING.

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222: If you find yourself alone, and hear a strange noise, run.

223: if you are the protagonist and are gravley injured, dont worry! You'll be healed one way or another. Unless its a horror story.

224: in the event that you wake up with powers one day, be ready for tough times ahead.

225 (for @Ashspren): If a person does anything remotly strange around another person of the gender they are attracted to, its a crush and/or romance.

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