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Rules for Surviving a Fantasy World


Aon Ati

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608.  Always!  "Hey, we left that behind, it's time for actual rules again." "but it can't be stressed enough." "It's been stressed, leave it."

609. Violence is not the answer. It is a question, and the answer yes. #murderhoboforlife

Edited by Ookla the Unknown
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610. If a character says something along the lines of "you have to be careful of what you say - somebody's always listening", then they are a traitor and spy who will dramatically repeat those same words with a mocking tone and a "Sorry, ___, but I told you ______". (in the dramatically dramatic betrayal scene, of course)

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619. If a powerful and "benevolent" entity sweeps in and offers you unfathomable powers, powerful items, or candy in exchange for a few measly favors, it's probably a scam.

    619a. If the air quotes aren't there, it's probably good tho.

    619b. Turkish Delight doesn't taste that good anyway.

620. Listen to the strange old man on the street corner. You won't regret it.

    620a. If the Strage Old Man turns out to be evil, of course, all bets are off.

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621: the normal object that the comedy relief has is most likely the bbeg's weakness/macguffin/thingamabob/unobtainium ore. KEEP IT SAFE.

622: if you are LGBTQ+, be the "common" things, (gay, lesbian, bi, trans, ace/aro), and keep it from becoming a major plot/character point.

Edited by Just_a_Fan
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623. While it's true that the laws of physics do apply, if someone says "What? Impossible!" about something, it is not impossible. In fact, it's likely to happen again within the next five seconds.

    623a. This is doubly true if said thing is possible because of the power of friendship.

Edited by NerdyAarakocra
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625: bros before [farming equipment]

626: necromancy is often not going to do what you want, as fate has a tendency to give you the finger when you try to bring folks back from the dead without major sacrifice.

  626b: might be ignored by plot armor.

Edited by Just_a_Fan
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627: As an unnamed side character, to ensure your survival, you must obtain the ideal level of importantce so that you are more valuable alive than dead to both the hero and the villain of the story you are in

627a: Too important, and the villain will assassinate you

627b: Not important enough, and you'll be collateral in a fight

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