Aon Ati

Rules for Surviving a Fantasy World

313 posts in this topic

418: Remember the rule of threes. Anything brought up three or more times is going to be important. Pay attention to it.

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419: Remember the rule of ones. Anything mentioned one time in the very beginning of your journey will inevitably be the most important thing in the universe.

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420: Remember the rule of twos. If anything happens twice, it's not important, but make sure you take note so that you'll know if it happens a third time.

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421: Remember the rule of fours. If anything happens four or more times, it is completely unimportant and will end up being nothing except a distraction.

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422. Remember the rules of coincidences: There rarely are any. Everything is purposeful. Ignore nothing!

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423

Remember the authorial number

All authors have them(usually 3 or 7, but if it's Brandon 16 and 10 are quite common. 5 will also sometimes make an appearance)

The universe will cause these numbers to happen when they do it's important.

 

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424.  If you're adopted, and your parent(s) say they found you abandoned, you were probably forcefully taken from your birth parent(s) and are living with the villain of the story.

425.  Unless you want to be the villain, tell your children they're adopted so it can't be used as a plot twist.  And don't steal babies.

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426

If you're the hero and you hear about the villain's "one weakness", check all your belongings, attributes, companions, personality traits, and known abilities to make sure you do not already possess it in some arcane, unknowable way

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Posted (edited)

427a. If you hear a noise in the woods, do not go towards it.

427b. If you happen to ignore rule 427a, make sure you charge the noise as quickly as possible to surprise whatever is hiding there.

427c. Rule 427b is void if the noise is a loved one's voice.

Edited by Ghanderflaffle
I know the first one was done before, but I wanted to do the other 2
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Rule 427ca, if it is a loved one's voice, call back to them if you know they're alive, but if you know they're dead, run and get some help. It's never a good sign.

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rule 428, Don't discuss your plans out loud. If the reader knows your plan, it will fail. If you keep it a surprise, it is more likely to work.

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rule 429, if there is creepy music playing never go into any dark, or enclosed spaces.

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430. If you're already a bad guy all the way, try to become as unimportant as possible in order to survive. The alternatives are keeping being bad and being killed by the heroes, or redeem yourself and dying as the final step. 

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