Failsafe Posted August 6, 2020 Report Share Posted August 6, 2020 418: Remember the rule of threes. Anything brought up three or more times is going to be important. Pay attention to it. 1 Quote Link to comment Share on other sites More sharing options...
NameIess Posted August 7, 2020 Report Share Posted August 7, 2020 419: Remember the rule of ones. Anything mentioned one time in the very beginning of your journey will inevitably be the most important thing in the universe. 2 Quote Link to comment Share on other sites More sharing options...
FriarFritz Posted August 8, 2020 Report Share Posted August 8, 2020 420: Remember the rule of twos. If anything happens twice, it's not important, but make sure you take note so that you'll know if it happens a third time. 1 Quote Link to comment Share on other sites More sharing options...
NameIess Posted August 8, 2020 Report Share Posted August 8, 2020 421: Remember the rule of fours. If anything happens four or more times, it is completely unimportant and will end up being nothing except a distraction. 0 Quote Link to comment Share on other sites More sharing options...
Nathrangking Posted August 10, 2020 Report Share Posted August 10, 2020 422. Remember the rules of coincidences: There rarely are any. Everything is purposeful. Ignore nothing! 1 Quote Link to comment Share on other sites More sharing options...
Frustration Posted August 10, 2020 Report Share Posted August 10, 2020 423 Remember the authorial number All authors have them(usually 3 or 7, but if it's Brandon 16 and 10 are quite common. 5 will also sometimes make an appearance) The universe will cause these numbers to happen when they do it's important. 0 Quote Link to comment Share on other sites More sharing options...
Spren of Kindness Posted August 10, 2020 Report Share Posted August 10, 2020 424. If you're adopted, and your parent(s) say they found you abandoned, you were probably forcefully taken from your birth parent(s) and are living with the villain of the story. 425. Unless you want to be the villain, tell your children they're adopted so it can't be used as a plot twist. And don't steal babies. 1 Quote Link to comment Share on other sites More sharing options...
Negative_Null Posted August 10, 2020 Report Share Posted August 10, 2020 426 If you're the hero and you hear about the villain's "one weakness", check all your belongings, attributes, companions, personality traits, and known abilities to make sure you do not already possess it in some arcane, unknowable way 2 Quote Link to comment Share on other sites More sharing options...
Ghanderflaffle Posted August 10, 2020 Report Share Posted August 10, 2020 (edited) 427a. If you hear a noise in the woods, do not go towards it. 427b. If you happen to ignore rule 427a, make sure you charge the noise as quickly as possible to surprise whatever is hiding there. 427c. Rule 427b is void if the noise is a loved one's voice. Edited August 10, 2020 by Ghanderflaffle I know the first one was done before, but I wanted to do the other 2 1 Quote Link to comment Share on other sites More sharing options...
Negative_Null Posted August 10, 2020 Report Share Posted August 10, 2020 Rule 427ca, if it is a loved one's voice, call back to them if you know they're alive, but if you know they're dead, run and get some help. It's never a good sign. 1 Quote Link to comment Share on other sites More sharing options...
ShrubSeph Posted September 17, 2020 Report Share Posted September 17, 2020 rule 428, Don't discuss your plans out loud. If the reader knows your plan, it will fail. If you keep it a surprise, it is more likely to work. 1 Quote Link to comment Share on other sites More sharing options...
I Am A Fish Posted September 17, 2020 Report Share Posted September 17, 2020 rule 429, if there is creepy music playing never go into any dark, or enclosed spaces. 0 Quote Link to comment Share on other sites More sharing options...
Eluvianii Posted September 19, 2020 Report Share Posted September 19, 2020 430. If you're already a bad guy all the way, try to become as unimportant as possible in order to survive. The alternatives are keeping being bad and being killed by the heroes, or redeem yourself and dying as the final step. 0 Quote Link to comment Share on other sites More sharing options...
Ghanderflaffle Posted December 3, 2020 Report Share Posted December 3, 2020 I’m writing a speech based off this idea. I want to thank everyone who has posted, it's made my speech much better than if I had come up with all this myself. I’ll post it when I’m done. I will make sure I credit it to you wonderful people! 2 Quote Link to comment Share on other sites More sharing options...
Shard of Reading Posted December 4, 2020 Report Share Posted December 4, 2020 431- Old guys with beards are always right and will always die by the end of the book/series so don't get to attached to them. 2 Quote Link to comment Share on other sites More sharing options...
Dunkum Posted December 4, 2020 Report Share Posted December 4, 2020 3 hours ago, Ookla the Bored said: 431- Old guys with beards are always right and will always die by the end of the book/series so don't get to attached to them. Caveat: except when this conflicts with Clarke's First law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong." 2 Quote Link to comment Share on other sites More sharing options...
Shard of Reading Posted December 4, 2020 Report Share Posted December 4, 2020 1 minute ago, Dunkum said: Caveat: except when this conflicts with Clarke's First law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong." Right I forgot about that. 0 Quote Link to comment Share on other sites More sharing options...
Eluvianii Posted March 16, 2021 Report Share Posted March 16, 2021 432. When you notice the signals that a story is happening, make sure you have good hygiene. Otherwise the universe will make sure you become a low rank bad guy. Good hygiene won't guarantee you a spot with the good guys, but it will prevent an unexpected catastrophe from occurring in your life as motivation. 0 Quote Link to comment Share on other sites More sharing options...
Elend Venture Posted May 12, 2021 Report Share Posted May 12, 2021 (edited) 433. Pay attention to anyone who tells you their name, as they're probably important enough to the plot not to die immediately. Alternately, if you are not the Hero, make sure that they know your name, as it greatly reduces your chances of dying in the first conflict that comes along. Spoiler This rule probably already exists, as it is one of the most common fantasy tropes in existence, but if not, it certainly belongs here. Edited May 12, 2021 by Elend Venture 1 Quote Link to comment Share on other sites More sharing options...
Quivil Posted May 15, 2021 Report Share Posted May 15, 2021 (edited) On 12/28/2018 at 9:51 PM, Faceless Mist-Wraith said: 280. If a magic sword/object shows you visions, or you hear voices calling you to use it, it is generally a good idea to avoid said magic object. 434. If a magic sword/object talks to you, get rid of it as soon as possible. Chances are it will try or succeed at taking control of you. On 9/6/2019 at 5:18 PM, Karger said: 354. Don't believe anything or expect consistency with anyone anywhere. Especially me. On 11/4/2019 at 7:42 PM, Nameless said: 360a. If you find yourself walking in the woods alone at night, and feel like you're being followed by someone, (or something) start humming or whistling a jaunty tune, and don't falter. "Oh I'm down in the bottom of a well..." On 3/10/2020 at 1:16 AM, Silverblade5 said: 381. Never, under any circumstances, split the party. It can only go poorly. 381 Amendment: Be very careful about splitting the party. It can go poorly. 435. ALWAYS travel with a healer - and preferably two. 436. Never scream. Especially not when you're scared. Double especially not once you're almost out of danger. 437. Never ever taunt anyone. Ever. Edited May 15, 2021 by Tani 0 Quote Link to comment Share on other sites More sharing options...
Frustration Posted June 4, 2021 Report Share Posted June 4, 2021 438 whenever you are in increadible danger, don't do anyhting, it would be dissapointing to the readers if that is how you die so the author won't kill you. 1 Quote Link to comment Share on other sites More sharing options...
Quivil Posted June 5, 2021 Report Share Posted June 5, 2021 438b: Rule 438 only applies if you are the protagonist of this story. 0 Quote Link to comment Share on other sites More sharing options...
Eluvianii Posted June 18, 2021 Report Share Posted June 18, 2021 (edited) 438c. If you are not the protagonist, then look for something important to the plot, and destroy the evidence if possible. Then you will have to survive so that you can tell the protagonist. Edited June 18, 2021 by Eluvianii 1 Quote Link to comment Share on other sites More sharing options...
NameIess Posted June 26, 2021 Report Share Posted June 26, 2021 439: If you are the main character, remember to send the side characters off on impossible death missions regularly, so that they can "die" offscreen and come back and save you when you need it. 0 Quote Link to comment Share on other sites More sharing options...
Enter a username Posted July 30, 2021 Report Share Posted July 30, 2021 440. If your enemy is taunting you, especially about how they destroyed something with great sentimental value to you (the town where you grew up, your childhood favorite toy, your home planet, etc), keep your anger under control. It’s almost certainly a ploy to kill or capture you, and attacking them right then and there won’t do any good. (Plus, there’s also a chance that they’re lying. It might not be a good chance, depending on a few things, but it’s still a chance.) 0 Quote Link to comment Share on other sites More sharing options...
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