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Cosmere Codenames


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1 minute ago, Scion of the Mists said:

Good job everyone (especially @Ashertliden and @Turtle373)!  Who's in for round 11?  Any volunteers for Spymaster?  

 

@Rhapsody Returned are Cognitive Shadows, similar to the Fused.  Ambition, of course, is not.  

I’m in! 

Also, I was thinking Ambition as in Shades... 

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13 hours ago, DoomStick said:

I’m in, and let’s do place codenames where everything is a place!

That's a great idea.  It looks like we already have enough to get started, but let's wait a day to see if anyone else wants to join (although it's perfectly fine to join mid-game).  Sign up on the Google Doc.  

 

Tagging previous round players: @Ashertliden @Totally_Not_A_Worldhopper @Mr Mafia @xinoehp512 @Snipexe

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Okay everyone - let's get started!  

@MistCLOAKed Mountains and @Rhapsody will be our Spymasters this round (check out the Spymaster specific info at the bottom).  This round all agents are Cosmere locations (gameboard link) and we'll continue to play with the Eightball variant (see rules recap below).  Good luck everyone!  

 

Blue Team: @Ashspren @Babilarian Darkeyes @Turtle373

Red Team: @Scion of the Mists @DoomStick @luckat

 

Other players - you're welcome to join at any time!  Just let us know and we'll add you to a team :)

 

Spoiler warning: The gameboard is spoiler-free, but the Coppermind articles and the discussion may include Cosmere spoilers.  Play at your own risk!

 

Rules recap:

Spoiler

How to play - check out the initial post or the official rulebook

Locking in guesses - Bold your guesses to lock them in.  Only bolded guesses will count, and the Spymasters will consider them in the order they're listed.  

Passing turn - Your team's turn ends when one of four things happens:

  1. You've used all your guesses (number in clue + 1)
  2. You guess incorrectly (opposing agent or Innocent Bystander)
  3. The 48 hour time limit runs out
  4. Your team passes (at least half your team states pass turn in bold)

Expert clues - Sometimes the Spymasters may use "expert clues" - zero or unlimitedZero means that no words are related to the clue.  Unlimited means that some number are related to the clue.  Both allow your team as many guesses as you wish (see the rulebook for more info).  

Eightball variant - In order to win, your team not only has to find all your team's agents, but also the Assassin in White.  Additionally, picking the Assassin in White does not immediately end the game with a loss.  Instead, a sudden death mode is entered where the team has unlimited guesses (but no more clues from the Spymaster) to find all of their remaining agents.  If they're successful, they win.  Otherwise, they lose.  

 

Spymaster specific info:

Spoiler

Game setup - One of you needs to generate the keycard (you can use the Codenames Gadget app) and them PM it to the other.  The background color indicates who goes first (and has an extra agent to guess).  

Clue-giving - Each clue must consist of a single word and a single number.  The number is the number of your team's agents that relate to that clue.  You can also use the expert clues none or unlimited instead of a number.  

Formatting -  When posting your clue, remember to tag your teammates and include a link to the game board.  

Responding to clues - Either one of you may respond to guesses.  If the other team's turn ends (due to the timer, incorrect guess, or passing) feel free to give your clue immediately, no need wait for the other Spymaster.  

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