parchmentEngineer

[OB] I made an Alethi card game!

30 posts in this topic

FWIW, there’s a WOB saying he has considered releasing the actual rules to the game. That might help work out the issues I had with it. 

 
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I was wondering about that. I remember the scene(s) involving the game, but don't recall if any rules were mentioned. Regardless, great job on it!

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wow... just wow...

i literally forgot about this for what? two years? and then i came back and there's a proposal to send this to brandon? insaaane.

shaan, sorry for the delay. The game is just designed to be 5-min duels, and draws are a common thing. However, consider a few things, that might make the game a little more loose than the "expand to the sides" vision. The scout can move every turn, and it can go next to any other card, red or blue. You should use this advantage to go behind enemy lines as much as you can. I see the red ones did something of this on the central part of the game. But i can see that, as an example, if you move the red scout behind the blue squire on the top left, you can capture that card inmediately. Same applies to the soulcaster, but it's a bit more difficult because you will be shortening your game length by using too many cards too quick.

The king is almost impossible to capture if it's well placed, so you should try to capture squires or scouts instead. Aside from that, as i said, beta testing had a lot of draws, and there is nothing left other than shuffling and starting over. I think we were trying to adress this issue at a time, but we didn't get anywhere.

I will second up (is that an expression?) what rashek said, if there's anything to be done with this, i am willing to contribute and take active part in it.

 

As for credit, i think we should someway contact parchment, he was the original designer. Rashek practically one-man beta tested it, and also had to work with my terrible english at the time (it's not like it improved a lot). Stormlyte actually contacted a game company and made this physical... i still cant' believe it...

if i am to be added to the list, i would gladly post my email, but i'm not sure if i can do that. I would like someone to confirm it to me, please.

Overall, thanks!! thanks to all of you!!

Edited by Graulas
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On 1/4/2021 at 5:24 PM, ShaAn the Kandra said:

If Brandon asks, whose contact info do I pass along as the primary designer of the game? There was a lot of collaboration and what not, so I am not sure who to properly credit and have them contact if they care.

Parchment Engineer and Graulas should be credited.

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Posted (edited)

On 2/19/2021 at 7:44 PM, Graulas said:

wow... just wow...

i literally forgot about this for what? two years? and then i came back and there's a proposal to send this to brandon? insaaane.

shaan, sorry for the delay. The game is just designed to be 5-min duels, and draws are a common thing. However, consider a few things, that might make the game a little more loose than the "expand to the sides" vision. The scout can move every turn, and it can go next to any other card, red or blue. You should use this advantage to go behind enemy lines as much as you can. I see the red ones did something of this on the central part of the game. But i can see that, as an example, if you move the red scout behind the blue squire on the top left, you can capture that card inmediately. Same applies to the soulcaster, but it's a bit more difficult because you will be shortening your game length by using too many cards too quick.

The king is almost impossible to capture if it's well placed, so you should try to capture squires or scouts instead. Aside from that, as i said, beta testing had a lot of draws, and there is nothing left other than shuffling and starting over. I think we were trying to adress this issue at a time, but we didn't get anywhere.

I will second up (is that an expression?) what rashek said, if there's anything to be done with this, i am willing to contribute and take active part in it.

 

As for credit, i think we should someway contact parchment, he was the original designer. Rashek practically one-man beta tested it, and also had to work with my terrible english at the time (it's not like it improved a lot). Stormlyte actually contacted a game company and made this physical... i still cant' believe it...

if i am to be added to the list, i would gladly post my email, but i'm not sure if i can do that. I would like someone to confirm it to me, please.

Overall, thanks!! thanks to all of you!!

Thanks for the compliment, which I don't at all deserve. You should have the credit with parchment, you did a lot of the work, but I do feel we all did contribute some. I have no idea if it has actually been sent to Brandon, but if I have not had a response by the end of the week, I will do my best to contact him. I have no idea how to contact parchment, but even if we can't, we must still credit him. Your email would be great, as we would be able to contact each other in a much easier and noticeable way. Obviously, PM me that (don't put it out here), and I will send you an email to confirm. From there, we can attempt to bring this to Sanderson. I will send a similar request to the others involved and are active. 

PS. Your English was, and still is, just fine.

 

Edit: Just saw the new tread by Stormlyte. Seems I don't need to take the intuitive. Would be good to keep in contact though, just in case. That and we still need to find a way to connect to Parchment.

Edited by Rashek of Bridge Four
New information changes plans.
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