the winter system Posted August 26, 2017 Report Share Posted August 26, 2017 6 minutes ago, Drake Marshall said: Roles are rules, so yes, you can create them. Also be very careful about creating post restrictions. Hmmm... Beginning of everything, you say? Ati. Best part is I even look like the description of Ati in the books. I totally want your Shard. Or Devotion. Actually, I kinda wonder if I get a Shard, what it will be Link to comment Share on other sites More sharing options...
DrakeMarshall Posted August 26, 2017 Report Share Posted August 26, 2017 Out of curiousity, for the sake of future games I will be running. What precisely is it that players prefer about 48 day, 24 night, as compared to straight 72 hour cycles?What precisely is it that players prefer about 48 day, 24 night, as compared to straight 72 hour cycles? Link to comment Share on other sites More sharing options...
Stick. Posted August 26, 2017 Report Share Posted August 26, 2017 13 minutes ago, Drake Marshall said: Out of curiousity, for the sake of future games I will be running. What precisely is it that players prefer about 48 day, 24 night, as compared to straight 72 hour cycles?What precisely is it that players prefer about 48 day, 24 night, as compared to straight 72 hour cycles? The lynch/actions results will take longer to be revealed, players will get bored, the thread will fall into inactivity imo Link to comment Share on other sites More sharing options...
DrakeMarshall Posted August 26, 2017 Report Share Posted August 26, 2017 7 minutes ago, _Stick_ said: The lynch/actions results will take longer to be revealed, players will get bored, the thread will fall into inactivity imo Yeah but... I feel like when you have night cycles, nothing really happens, in terms of discussion or activity. It's just a window to put in action orders that you decided on in the last day cycle. Link to comment Share on other sites More sharing options...
Magestar Posted August 26, 2017 Report Share Posted August 26, 2017 15 minutes ago, Drake Marshall said: Yeah but... I feel like when you have night cycles, nothing really happens, in terms of discussion or activity. It's just a window to put in action orders that you decided on in the last day cycle. I like night cycles usually because it separates things into two distinct parts; Daylight operations, and Night Actions. Which is why I made my faction's abilities night. Plus, call me old fashioned, but Mafia has day/night cycles. It might just be nostalgia, or liking things the way I first played it. And, if you feel like night cycles don't have anything happening... Well, this is a game where rules are created. Make night cycles more fun. Link to comment Share on other sites More sharing options...
Stick. Posted August 26, 2017 Report Share Posted August 26, 2017 16 minutes ago, Drake Marshall said: Yeah but... I feel like when you have night cycles, nothing really happens, in terms of discussion or activity. It's just a window to put in action orders that you decided on in the last day cycle. I suppooose but like, you get to discuss the lynch outcome with the thread before the NK, which may be useful if you're a villager with a high chance of being NK'd Link to comment Share on other sites More sharing options...
DrakeMarshall Posted August 26, 2017 Report Share Posted August 26, 2017 (edited) Hm, alright, interesting. Thanks folks. Just wondering about cycle structuring. If people feel strongly about the whole day/night thing, maybe I ought to make my games like so. 'Cuz the game should be about the players, even if personally I kind of don't like night cycles. Edited August 26, 2017 by Drake Marshall Link to comment Share on other sites More sharing options...
Lemonelon Posted August 26, 2017 Report Share Posted August 26, 2017 I would like to sign up!! This looks like a mighty awesome game My character is Abigail. I vote the day/night cycle. Rule: If your role play during day cycle includes a ketek (written in bold and cohesive) you gain an extra action during night cycle. 1 Link to comment Share on other sites More sharing options...
Darkness Ascendant Posted August 27, 2017 Report Share Posted August 27, 2017 @AliasSheep I don't care if you put the role in or not xP Link to comment Share on other sites More sharing options...
Ecthelion III Posted August 27, 2017 Report Share Posted August 27, 2017 I assume it'd be against the rules to be a character from Aether of Night, so I'll just be Bob the Omnipotent. Link to comment Share on other sites More sharing options...
AliasSheep Posted August 27, 2017 Author Report Share Posted August 27, 2017 (edited) 14 hours ago, Drake Marshall said: Yeah but... I feel like when you have night cycles, nothing really happens, in terms of discussion or activity. It's just a window to put in action orders that you decided on in the last day cycle. To be fair, you as a village do have the ability to make night turns interesting. Given how you're making all the rules and all Edited August 27, 2017 by AliasSheep 1 Link to comment Share on other sites More sharing options...
Orlok Tsubodai Posted August 27, 2017 Report Share Posted August 27, 2017 On 24/08/2017 at 10:21 PM, AliasSheep said: @Orlok Tsubodai How will the voting for rules work? Having thought about it, I propose that each turn, players may submit a proposal to the GM in their PM, who reveals the list of proposals in the next writeup. Players then have one anonymous vote for a rule from the list, submitted in their PM (in addition to another proposal), and the three rules with the most votes are selected, revealed, and implemented in the following writeup, alongside the new set of proposed rules. Link to comment Share on other sites More sharing options...
little wilson Posted August 27, 2017 Report Share Posted August 27, 2017 16 hours ago, Drake Marshall said: Hm, alright, interesting. Thanks folks. Just wondering about cycle structuring. If people feel strongly about the whole day/night thing, maybe I ought to make my games like so. 'Cuz the game should be about the players, even if personally I kind of don't like night cycles. If you don't like day/night cycles, QF and MR are the way to go. With the LGs, it's like what Stick said - the thread eventually dies. You see that happen in just standard 48 hour cycles, especially later in the game. Now imagine those dead cycles being 72 hours instead of 48. We've had one LG that had combined cycles. LG 30. It worked because Aman built that game around RP incentives, heavily encouraging people to be active posters, RPing all the time. He wrote up insanely long write-ups every cycle, leaving prompts at the end to engage the players and give them something to RP. And it worked. Those 70 hour cycles were generally pretty active the entire time. Unless the GM is doing basically the same thing with a game built specifically for that kind of player engagement, 72 hour cycles will cause player inactivity. I would bet $100 on that. Few people would talk after the first 24 hours of every cycle after cycle 3. 2 Link to comment Share on other sites More sharing options...
Straw Posted August 27, 2017 Report Share Posted August 27, 2017 Didn't LG33/LG18 have 72 or 96 hour cycles? Link to comment Share on other sites More sharing options...
little wilson Posted August 27, 2017 Report Share Posted August 27, 2017 9 minutes ago, Straw said: Didn't LG33/LG18 have 72 or 96 hour cycles? 2 turns, 48 hours each, so 96 hour cycles. Yes. Drake, however, is talking about a single turn, 72-hour cycle. Link to comment Share on other sites More sharing options...
Straw Posted August 27, 2017 Report Share Posted August 27, 2017 Wow that would be long. Link to comment Share on other sites More sharing options...
little wilson Posted August 27, 2017 Report Share Posted August 27, 2017 22 minutes ago, Straw said: Wow that would be long. That's what the poll for this game is for. Split turns or a single turn. Link to comment Share on other sites More sharing options...
Megasif Posted August 27, 2017 Report Share Posted August 27, 2017 Okay. So been wanting to sign up for a while. Got an exam coming up, but can't miss out on this. I haven't read the rest of the thread so don't really know what rules have been implemented so far. Caramelion - A weirdo who loves chocolate 48/24 Every night, one action from the submitted night actions is chosen at random, and that action is then used on a random person instead of the intended target, excluding the original target from the random list. Link to comment Share on other sites More sharing options...
Clanky Posted August 27, 2017 Report Share Posted August 27, 2017 (edited) 21 hours ago, AliasSheep said: @Clanky Your rule has multiple complex roles and so has been vetoed. I was worried about that. It honestly started as a simple role then I got carried away. So new Rule then: Every player has a win condition (separate from faction win conditions or any other win condition that appears) in which they are given one player who they must outlive and one player who has to outlive them or both survive to the end of the game. Edited August 27, 2017 by Clanky Link to comment Share on other sites More sharing options...
DrakeMarshall Posted August 27, 2017 Report Share Posted August 27, 2017 4 hours ago, Orlok Tsubodai said: Having thought about it, I propose that each turn, players may submit a proposal to the GM in their PM, who reveals the list of proposals in the next writeup. Players then have one anonymous vote for a rule from the list, submitted in their PM (in addition to another proposal), and the three rules with the most votes are selected, revealed, and implemented in the following writeup, alongside the new set of proposed rules. People are still going to be claiming what they voted for, to avoid everybody voting for the same rule. Thought it'd be worth noting. That said, I really like the layout of this rule. 2 hours ago, little wilson said: If you don't like day/night cycles, QF and MR are the way to go. With the LGs, it's like what Stick said - the thread eventually dies. You see that happen in just standard 48 hour cycles, especially later in the game. Now imagine those dead cycles being 72 hours instead of 48. We've had one LG that had combined cycles. LG 30. It worked because Aman built that game around RP incentives, heavily encouraging people to be active posters, RPing all the time. He wrote up insanely long write-ups every cycle, leaving prompts at the end to engage the players and give them something to RP. And it worked. Those 70 hour cycles were generally pretty active the entire time. Unless the GM is doing basically the same thing with a game built specifically for that kind of player engagement, 72 hour cycles will cause player inactivity. I would bet $100 on that. Few people would talk after the first 24 hours of every cycle after cycle 3. I was very much thinking of LG30 when I said "what's so bad about 72 hour cycles" I find it curious that this would produce inactivity. I'll take your word for it, 'cuz you've probably seen 72 hour games other than LG30, but... 72 hour cycles doesn't inherently make there less things going on, nor in the grand scheme of things does it change the actual rate at which things happen. So I find this dynamic somewhat surprising. 1 hour ago, little wilson said: 2 turns, 48 hours each, so 96 hour cycles. Yes. Drake, however, is talking about a single turn, 72-hour cycle. Also, LG33 had measures to encourage activity and RP, somewhat similar to LG30. 31 minutes ago, Megasif said: Every night, one action from the submitted night actions is chosen at random, and that action is then used on a random person instead of the intended target, excluding the original target from the random list. All hail the gods of RNG. Link to comment Share on other sites More sharing options...
the winter system Posted August 27, 2017 Report Share Posted August 27, 2017 Well I'm dead in the MR so I'll have more time for this... yay? I hate dying halfway through. Link to comment Share on other sites More sharing options...
Steeldancer Posted August 28, 2017 Report Share Posted August 28, 2017 Well I died in the MR. Great. I can focus on the craziness that this is bound to be Link to comment Share on other sites More sharing options...
the winter system Posted August 28, 2017 Report Share Posted August 28, 2017 28 minutes ago, Flash said: Well I died in the MR. Great. I can focus on the craziness that this is bound to be Join the club of last cycle death. Link to comment Share on other sites More sharing options...
Lemonelon Posted August 28, 2017 Report Share Posted August 28, 2017 Ooh, I'd like to change my character name. As we are creating the universe, I don't see a reason why I can't be a sentient inanimate object? So I'm signing up The Lemon Link to comment Share on other sites More sharing options...
King Cole Posted August 28, 2017 Report Share Posted August 28, 2017 Just now, Lemonelon said: Ooh, I'd like to change my character name. As we are creating the universe, I don't see a reason why I can't be a sentient inanimate object? So I'm signing up The Lemon I'm a chunk of Coal 1 Link to comment Share on other sites More sharing options...
Recommended Posts