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Rand, you advice is very well placed. However, I'm neither a secret keeper, nor planning on forcing any rules (although depending on how one reads the rules, one might reach the conclusion that I theoretically would have the ability to influence the rules voting... part of the reason the rule is being proposed at night is because this hypothetical vote manipulation can only take place during the day, so this is a sign of good faith).

I'm pretty sure Len has already submitted a rule proposal, but I think the specifics I brought up might be relevant to factor into a proposal somehow.

Anybody else have insight?

Anyway, night folks. I gotta finish up this paper...

Edited by Drake Marshall
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I suspected my point about secret-keepering it was quite unnecessary, but I wanted to make it just in case. I don't think you or Len are trying to set up a dictatorship here, but it might have felt tempting to use such a power to put in a major fix if you believed it necessary.

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Sorry for the double-post, but this includes a quick non-boringness vote on myself, Kel.

---

‘Historians would call it ‘the Great Rabbit War’. It started with an innocent idea. Fluffy cute creatures that bred rapidly and could eat just about anything. The problems started when people realised that these rabbits ate literally anything, and far more than their small size would suggest. Those of a mathematical bend quickly calculated that the rabbit population would cause famine and in short order suggested getting rid of them by the most expedient route possible.’

Kel stopped narrating and looked over to his audience. The fluffy creature seemed more interested in munching down on a big stack of pancakes, however. “You know, this is a story about the very fate of your people. The least you could do is pay some attention.”

Kel’s admonishing tone made the creature look up for a second, but then it returned to its meal. Kel let out a sigh. “Anyway, where was I? Oh, right.”

‘Despite the clear reasons for wanting to get rid of the rabbits, there were those who wanted to protect them. Charmed by their fluffy cuteness they declared they would violently oppose any who would try to take their rabbits away.

And so the two sides made their alliances, prepared their arms and drew their lines in the sand. Armies where trained, stratagems prepared and brutal battle's where fought. All the while, the agents of chaos schemed to push the war to ever more brutal heights, while the WorldSmiths plied their dark trade to try and preserve what they could. The Brotherhood was powerless to…’

“Hey people, I’ve found a way to make the rabbits eat less, while retaining all their fluffy cute-ness. If you could just give me  a hand, we’ll have all this sorted out before dawn tomorrow”. The voice came from the square below where a number of people where arguing about rabbits. He could hear some general murmurs of agreement drifting upwards.

“Wait.. what? No!” Kel jumped up in shock and anger and shouted down to the square below. “This is not how it’s meant to go! There is no story in this! You’re not supposed to solve this like wise, well-tempered deities!” In frustration Kel chucked his manuscript from the roof and stalked off.

Kel came back to the roof about a minute later to pick up his rabbit, whom he'd almost forgotten there.

Edited by randuir
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2 hours ago, randuir said:

Sorry for the double-post, but this includes a quick non-boringness vote on myself, Kel.

---

‘Historians would call it ‘the Great Rabbit War’. It started with an innocent idea. Fluffy cute creatures that bred rapidly and could eat just about anything. The problems started when people realised that these rabbits ate literally anything, and far more than their small size would suggest. Those of a mathematical bend quickly calculated that the rabbit population would cause famine and in short order suggested getting rid of them by the most expedient route possible.’

Kel stopped narrating and looked over to his audience. The fluffy creature seemed more interested in munching down on a big stack of pancakes, however. “You know, this is a story about the very fate of your people. The least you could do is pay some attention.”

Kel’s admonishing tone made the creature look up for a second, but then it returned to its meal. Kel let out a sigh. “Anyway, where was I? Oh, right.”

‘Despite the clear reasons for wanting to get rid of the rabbits, there were those who wanted to protect them. Charmed by their fluffy cuteness they declared they would violently oppose any who would try to take their rabbits away.

And so the two sides made their alliances, prepared their arms and drew their lines in the sand. Armies where trained, stratagems prepared and brutal battle's where fought. All the while, the agents of chaos schemed to push the war to ever more brutal heights, while the WorldSmiths plied their dark trade to try and preserve what they could. The Brotherhood was powerless to…’

“Hey people, I’ve found a way to make the rabbits eat less, while retaining all their fluffy cute-ness. If you could just give me  a hand, we’ll have all this sorted out before dawn tomorrow”. The voice came from the square below where a number of people where arguing about rabbits. He could hear some general murmurs of agreement drifting upwards.

“Wait.. what? No!” Kel jumped up in shock and anger and shouted down to the square below. “This is not how it’s meant to go! There is no story in this! You’re not supposed to solve this like wise, well-tempered deities!” In frustration Kel chucked his manuscript from the roof and stalked off.

Kel came back to the roof about a minute later to pick up his rabbit, whom he'd almost forgotten there.

Oh rand you just made me laugh. Take an upvote. 

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It was through sultry skies that Qwertyuiop roamed. Blissfully alone.

But it was an illusion of its own solitude, for the universe had been overridden by small furry creatures, and there was no escape from their gaze. It was quite concerning actually, when the fuzzballs had manifested themselves out of the fabric of reality. There was no warning. And their beady eyes...

So that was why Qwertyuiop had secluded itself. To escape the... bunnies, as they were called. It was rumored they had an eternal appetite, and could and would eat anything to sate their unquenchable hunger. Their seemingly adorable appearance is just a ruse, for beneath lies a terrible calculating mind. Qwertyuiop was almost envious of how fearsome the beasts were, but it knew it was much greater than them all. If only the monsters could be controlled and it their master...

But they couldn't, not at the moment. That plan had to be delayed. Only one insufferable bunny had grown to like it, but one is not a swarm. Only a swarm of viciously hungry fuzzballs can do any real damage, be put to use. How unfortunate.

189 words

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@Drake Marshall I haven't put the order in yet, because my proposal took so much flak. I only want to have to draft up one massive rule proposition. :D

 

Edit: I've sent in my rule, and I think I've closed all the loopholes. Voting is public, one vote per player, voting cannot be affected by DMs, Elementalists, or any other manipulation. Actions are suspended before voting, and after voting only the actions that remained in the game resolve their effects. Players already dead can still vote.

Edited by Elenion
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2 minutes ago, Arinian said:

Khm... can you pls retract your vote from me, just in case if someone(Len) would try to attack me, you know I'm paranoic little bit.

Ehh, sure. Arinian.

Although I'll note that since Len and I are working together, I probably wouldn't do this if I knew that Len had plans to attack you tonight.

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One point of business before cycle's end.

Below is a vote tally. For the lynch, not the roleblock.

 

Arinian (6) - Randx3, Roadwalker, Steeldancerx2
Drake (10) - Wilsonx3, Winterx3, Strawx3, Grumpy Dula

 

Quote

If, by the end of the cycle, I am still leading the lynch, you can reasonably expect that I will defend myself. The lynch will be redirected upon a randomly selected player from the pool of those who voted against me.

It looks like I'm still leading the vote. It is now the last hour of the cycle.

I didn't really want to do this, but I daresay my hand has been all but forced.

In the least, we get to find out sheep's decision on how power actually works.

 

Straw
King Cole
Hemalurgic_Headshot Hastur Hastur Hastur
little wilson
Jondesu
Orlok Tsubodai
Sart
Ecthelion III
Flash
Sami
Bartimaeus
Darkness Ascendant
randuir
Roadwalker
Majestic
Eternum
DroughtBringer
Elithanathile
Elenion
Aonar Faileas
Bort
Grumpy Dula
Clanky
Magestar
Lemonelen
Megasif
Brightness Radiant
The Young Bard

 

RNG hath spoken, and Straw has been selected.

 

Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw Straw

 

47 votes in total (one orange vote remains on myself).

We'll see how many of them count. But even if doubling doesn't stack, that's still 3*4-1=11, which is more than 10.

 

Sorry 'bout this, but, well, I made my warning pretty clear I think.

Edited by Drake Marshall
I can count
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The way I saw the "vote doubling" as working would double "3" once for each time it was used, whereas Drake and Len saw it as multiplying the previous total each time.

So I got 3*4, powerful, ridiculous, but not... this.  Drake got 3**4.
Might as well let y'all know that I'm going to be going with the former.  Regardless of how the wording of the original rule went, I'm making a call to nullify that for the sake of game balance.

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Now that this rather unfortunate business is settled, I think I ought to try for a pancake.

10 hours ago, randuir said:

‘Historians would call it ‘the Great Rabbit War’. It started with an innocent idea. Fluffy cute creatures that bred rapidly and could eat just about anything. The problems started when people realised that these rabbits ate literally anything, and far more than their small size would suggest. Those of a mathematical bend quickly calculated that the rabbit population would cause famine and in short order suggested getting rid of them by the most expedient route possible.’

Kel stopped narrating and looked over to his audience. The fluffy creature seemed more interested in munching down on a big stack of pancakes, however. “You know, this is a story about the very fate of your people. The least you could do is pay some attention.”

Kel’s admonishing tone made the creature look up for a second, but then it returned to its meal. Kel let out a sigh. “Anyway, where was I? Oh, right.”

‘Despite the clear reasons for wanting to get rid of the rabbits, there were those who wanted to protect them. Charmed by their fluffy cuteness they declared they would violently oppose any who would try to take their rabbits away.

And so the two sides made their alliances, prepared their arms and drew their lines in the sand. Armies where trained, stratagems prepared and brutal battle's where fought. All the while, the agents of chaos schemed to push the war to ever more brutal heights, while the WorldSmiths plied their dark trade to try and preserve what they could. The Brotherhood was powerless to…’

“Hey people, I’ve found a way to make the rabbits eat less, while retaining all their fluffy cute-ness. If you could just give me  a hand, we’ll have all this sorted out before dawn tomorrow”. The voice came from the square below where a number of people where arguing about rabbits. He could hear some general murmurs of agreement drifting upwards.

“Wait.. what? No!” Kel jumped up in shock and anger and shouted down to the square below. “This is not how it’s meant to go! There is no story in this! You’re not supposed to solve this like wise, well-tempered deities!” In frustration Kel chucked his manuscript from the roof and stalked off.

“Hey people, I’ve found a way to make the rabbits eat less, while retaining all their fluffy cute-ness. If you could just give me  a hand, we’ll have all this sorted out before dawn tomorrow.”

"Nonense!!!" Ati shouted. "There will be no sorting this out. The purpose of creation is to destroy! Bunnies were an interesting creation, but to continue creating new things we must let some of the old ones perish, else the world becomes crowded and stagnant."

"See, <ketek>we create to destroy / things get complicated when / there is too much creation / when things get complicated / we must destroy to create.<ketek> It's a cycle. The end of the cycle is no more good or evil than the beginning."

Apparently people didn't really like that idea. Some of the more exuberant members of the crowd were closing in on Ati. Bunnies trained their eyes on him hungrily.

Oops...

"But hey! But you guys are forgetting something! These bunnies might be cute and fluffy, but they're about to devour all these cool monkey things over here!"

He gestured to a group of machete throwing apes, who were cowering before a horde of hungry looking bunnies.

"What about those guys?"

Nobody in the crowd seemed to care very much.

"Fine then! Apes and monkeys! I summon thee! Fight for your lives against this menace!!!"

Ati conjured a horde of angry looking simians, and set them on the diety known as Straw, who was advancing towards him.

And so the clash between monkey and bunny began in earnest.

 

 

Oh, also:

4 minutes ago, AliasSheep said:

The way I saw the "vote doubling" as working would double "3" once for each time it was used, whereas Drake and Len saw it as multiplying the previous total each time.

So I got 3*4, powerful, ridiculous, but not... this.  Drake got 3**4.
Might as well let y'all know that I'm going to be going with the former.  Regardless of how the wording of the original rule went, I'm making a call to nullify that for the sake of game balance.

Thank you.

I got 3*(2**4) actually, not 3**4. That's what repeated doubling does. I reached this conclusion because the wording of this rule seemed to suggest this.

However, I utterly and completely agree that this is not balanced. 12, honestly, isn't all that balanced, but it's not quite as obscene as 48.

So I personally think that was a very good decision on your part.

Edited by Drake Marshall
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“Long before the world was created there was an island, floating in the sky, upon which the Sky People lived. They lived quietly and happily. No one ever died or was born or experienced sadness. However one day one of the Sky Women realized she was going to give birth to twins. She told her husband, who flew into a rage. In the center of the island there was a tree which gave light to the entire island since the sun hadn't been created yet. He tore up this tree, creating a huge hole in the middle of the island. Curiously, the woman peered into the hole. Far below she could see the waters that covered the earth. At that moment her husband pushed her. She fell through the hole, tumbling towards the waters below.” Iroquois Creation Myth


Rules 1, 4 and 7 passed!

The rule proposals for this turn are:

#1 - Bunnies no longer consume items and return all items already consumed.

#2 - Bunnies cannot eat pancakes.  If you spend two full cycles with no items, your bunny dies.

#3 - No one may use an ability or item with the same effect more than once in a turn.

#4 - In the wake of the bunny civil war, there is now a ravenous horde of displaced bunnies on the loose. When somebody dies, there is a 50% chance that their body is swarmed by hungry bunnies and devoured, preventing their role, alignment, and possessions from being revealed in-thread.



Drake has been lynched!  They have lost a life!

Lynch votes:
Drake (10): Wilson x3, Winter x3, Straw x3, Dula
Arinian (1): Roadwalker

Roleblock votes:
Flash (1): Flash
randuir (1): randuir

The following players are now boring:
King Cole, Hemalurgic_Headshot, little wilson, winter devotion, Jondesu, Orlok, Sart, Ecth, Sami, Bart, DA, Roadwalker, Majestic, Eternum, Drought, Elithanathile, Len, Aonar, Bort, Dula, Clanky, Magestar, Lemon, Megasif, Brightness Radiant, The Young Bard

 

 

 


Elenion has died!  He was a WorldSmith and a member of the Brotherhood of Peace.



The Rules, as of Night 3

Factions

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.
The WorldSmiths
Win Condition: Have the most items by the end of the game

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
 

Stereotypical Villager
Overly paranoid, highly xenophobic, and poor losers, they win if they remove all other factions with a mechanically achievable and game-relevant win-con.

 

Roles

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.

Odium
Odium gains a kill action that they may use at night.  They must be the last person alive.  No faction may win until Odium is removed from the game.

General Abilities

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes.

If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc.

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities.  This remains true even if one of the pair dies.

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

 

Passive Rules

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.

If a married couple has a win condition that would require one to kill the other, this particular case no longer applies, and they can win without killing each other.


Searanatha theranson threson the 45th and a half
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

Bunnies
Each player receives one bunny which is either male or female.  Each cycle, a bunny will eat an item or pancake.  If a player has a male bunny and a female bunny, they gain another bunny each cycle.

Platypus: item. 

5 platypi will be distibuted into the game. A person with a platypus may steal a bunny from another player each cycle. A player with a platypus gains the win condition "wins if they have 10 bunnies." 
A player with a platypus may use this ability regardless of whether they or their target are boring.  Platypi cannot be eaten by Bunnies.

The Lynch

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

 

Set-up

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.

 


Player List
Straw - Straw
coal - King Cole
Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur
Willow - little wilson
Hoid - winter devotion
Kintas - Jondesu
Locke Tekiel - Orlok Tsubodai
Non Sequitur - Sart
Bob the Omnipotent - Ecthelion III
mysterious Speed Force energy - Flash
Blade - Sami
Elias - Bartimaeus
Insanus - Darkness Ascendant
Kel - randuir
Silver Feather - Roadwalker
Majestic Eagle - Majestic
Ati - Drake Marshall
Sol - Eternum
Ad - DroughtBringer
Elithanathile - Elithanathile
Amarthion - Elenion
Aed - Aonar Faileas
Bortholomew the Blind - Bort
Nocturnal Flying Mammal Man - Grumpy Dula
Bugg - Clanky
Magestar - Magestar
Fess - Arinian
The Lemon - Lemonelen
Caramelion - Megasif
Bri - Brightness Radiant
Olbar - The Young Bard
Searanatha theranson threson the 45th and a half - Ornstein

The turn shall end in 24 hours:
blu_1505329200.png

Edited by AliasSheep
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18 minutes ago, Drake Marshall said:

Somebody killed Len :angry:

Likely only an elementalist can take two lives in one go like that.

Well, there are worse things to die for than revealing in thread and trying to make the game better.

Wait, what? On day turn!? Killed on day turn? Yeah... nice balance.

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