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"Now when chaos had begun to condense, but force and form were not yet manifest, and there was nought named, nought done, who could know its shape? Nevertheless Heaven and Earth first parted, and the Three Deities performed the commencement of creation; the Passive and Active Essences then developed, and the Two Spirits became the ancestors of all things. Therefore 8 did he enter obscurity and emerge into light, and the Sun and Moon were revealed by the washing of his eyes; he floated on and plunged into the sea-water, and Heavenly and Earthly Deities appeared through the ablutions of his person? So in the dimness of the great commencement, we, by relying on the original teaching, learn the time of the conception of the earth and of the birth of islands; in the remoteness of the original beginning, we, by trusting the former sages, perceive the era of the genesis of Deities and of the establishment of men. Truly do we know that a mirror was hung up, that jewels were spat out, and that then an Hundred Kings succeeded each other; that a blade was bitten, and a serpent cut in pieces, so that a Myriad Deities did flourish." Kojiki, Volume 1


Rules #1, #4 and #5 have been voted in!


The rules proposed for today are:

#1 - If a married couple has a win condition that would require one to kill the other, this particular case no longer applies, and they can win without killing each other.

#2 - 

The Lawmakers

When this rule comes into play, 3 faction-less are converted to the Lawmakers faction. The Lawmakers faction has the following win-conditions:

- Eliminate the agents of Chaos faction.

- The members of the lawmakers should have the combined highest number of adopted rules from any faction at the end of the game(laws submitted and accepted prior to this rule coming into effect do count for the total). 

Fulfilling either condition will be a win for the lawmakers. Only the first condition will end the game.

Lawmakers are not allowed to vote for any rules, but they each gain a veto vote that they can use to have a rule get 1 vote less (This means that they only get 1 veto vote each, even if another rules also gives people veto votes).

The faction gets a roleblock as a faction action. Only one member can use this action each cycle. The roleblock lasts a full cycle from the cycle it was initiated.

#3 - The game immediately ends. Everyone loses except for Arinian, and everyone on Arinian's team. No one can not lose the game unless they are on Arinian's team. No one can win the game unless they are on Arinian's team.

#4 - All currently Factionless players become ‘Stereotypical Villagers.’ Overly paranoid, highly xenophobic, and poor losers, they win if they remove all other factions with a mechanically achievable and game-relevant win-con.

#5 - Each family (composing of a living father, mother and at least one adopted child) may choose to adopt an Axehound. Axehounds costing them 1 pancake to feed them every 2 cycles, automatically being deducted from the person with the most pancakes every 2 cycles, as well as a 2 pancake adoption cost. Should a member of the family be killed, the Axehound will retaliate and kill one of the attackers, dying in the process."

#6 - If a player does not make a lynch vote in a cycle, they have an attack made against them

#7 - 

Platypus: item. 

5 platypi will be distibuted into the game. A person with a platypus may steal a bunny from another player each cycle. A player with a platypus gains the win condition "wins if they have 10 bunnies." Also this action disregards whether someone is boring or not, because bunnies and platypi are always interesting. Platypi are inedible to bunnies, just as bunnies are inedible to themselves. 



The Rules, as of Day 3:

 

Factions

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.
The WorldSmiths
Win Condition: Have the most items by the end of the game

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
 

Factionless
Win Condition: Ensure that every other player dies before you.

 

Roles

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.

Odium
Odium gains a kill action that they may use at night.  They must be the last person alive.  No faction may win until Odium is removed from the game.

General Abilities

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes.

If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc.

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities.  This remains true even if one of the pair dies.

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

 

Passive Rules

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.


Searanatha theranson threson the 45th and a half
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

Bunnies
Each player receives one bunny which is either male or female.  Each cycle, a bunny will eat an item or pancake.  If a player has a male bunny and a female bunny, they gain another bunny each cycle.

The Lynch

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

 

Set-up

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.

 


 

Player List
Straw - Straw
coal - King Cole
Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur
Willow - little wilson
Hoid - winter devotion
Kintas - Jondesu
Locke Tekiel - Orlok Tsubodai
Non Sequitur - Sart
Bob the Omnipotent - Ecthelion III
mysterious Speed Force energy - Flash
Blade - Sami
Elias - Bartimaeus
Insanus - Darkness Ascendant
Kel - randuir
Silver Feather - Roadwalker
Majestic Eagle - Majestic
Ati - Drake Marshall
Sol - Eternum
Ad - DroughtBringer
Elithanathile - Elithanathile
Amarthion - Elenion
Aed - Aonar Faileas
Bortholomew the Blind - Bort
Nocturnal Flying Mammal Man - Grumpy Dula
Bugg - Clanky
Magestar - Magestar
Fess - Arinian
The Lemon - Lemonelen
Caramelion - Megasif
Bri - Brightness Radiant
Olbar - The Young Bard
Searanatha theranson threson the 45th and a half - Ornstein

Day 3 will end at:
bla_1505242800.png

Edited by AliasSheep
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Couple notes as well:
First, Stick is helping me out with the game, which is why she is now in all your PMs.
Second, the Secret Keeper was only introduced this turn due to an administrative error, so keep that in mind.
Third, I haven't been counting role proposals as actions, so keep that in mind two.
Fourth, since I've been seeing people messing it up, my pronouns are she/her or they/them.
Finally, I'd like to apologise for my poor performance as a GM so far.  It should get better now there's two of us working on rollovers.

Edited by AliasSheep
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yeah, Arinian, arinian, arinian. More thoughts up in a second.

Edit: So yeah, if Arinian wants the game to end for him, I'm quite willing to oblige him. I'm not going to do that by voting rule #3 though. Regarding the rules;

#6 would work as a kind of activity filter. I'll make a tally at some alter point to see if we actually need one like that though.

Rule #1 is a good excemption for married people, so it would be reasonable to vote that one in.

#4 is a useful one for actually starting to make people do stuff, so I'm in favour of that one. It means that the village wants to identify the factions and lynch them, while the factions want to prevent that. There are slightly more non-village faction members than usual, but since the win-condition of the  Brotherhood and worldsmiths is in-compatible, this probably won't be an issue.

#5 would be interesting if we had more families, and more actions occuring. As it is, it's not really a priority rule.

#7 would add some more interactivity to the bunnies, though, it would pay to know whether having more than one breeding pair of bunnies speeds up bunnie production rate.

#2 Is... interesting. It seems to be made to encourage the members of that faction to think well about the rules they put in, as they can't push any of their own rules trough. Their emnity with respect to the agents of chaos makes sense from a fluff perspective, I suppose.

 

Edited by randuir
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25 minutes ago, randuir said:

yeah, Arinian, arinian, arinian. More thoughts up in a second.

Edit: So yeah, if Arinian wants the game to end for him, I'm quite willing to oblige him. I'm not going to do that by voting rule #3 though. Regarding the rules;

#6 would work as a kind of activity filter. I'll make a tally at some alter point to see if we actually need one like that though.

Rule #1 is a good excemption for married people, so it would be reasonable to vote that one in.

#4 is a useful one for actually starting to make people do stuff, so I'm in favour of that one. It means that the village wants to identify the factions and lynch them, while the factions want to prevent that. There are slightly more non-village faction members than usual, but since the win-condition of the  Brotherhood and worldsmiths is in-compatible, this probably won't be an issue.

#5 would be interesting if we had more families, and more actions occuring. As it is, it's not really a priority rule.

#7 would add some more interactivity to the bunnies, though, it would pay to know whether having more than one breeding pair of bunnies speeds up bunnie production rate.

#2 Is... interesting. It seems to be made to encourage the members of that faction to think well about the rules they put in, as they can't push any of their own rules trough. Their emnity with respect to the agents of chaos makes sense from a fluff perspective, I suppose.

 

Man I'm not created that rule. But I have guess about who done that.

I thought about adding rule to kill all bunnies but then decided that if people want bunnies let them have it... so I ended without proposed rule.

Edited by Arinian
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5 minutes ago, Arinian said:

Man I'm not created that rule. But I have guess about who done that.

I thought about adding rule to kill all bunnies but then decided that if people want bunnies let them have it... so I ended without proposed rule.

If it wasn't you, would you be willing to share who you think it was? Actually, never mind, I'm just going to take your word for it (Arinian, arinian, arinian), as I doubt you'd betray someone in the same faction.

Overall though, I'd really like to not see rules along the lines of 'this player wins' again. Maybe I'm alone in this, but that just seems like really bad form to me.

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Just now, randuir said:

If it wasn't you, would you be willing to share who you think it was? Actually, never mind, I'm just going to take your word for it (Arinian, arinian, arinian), as I doubt you'd betray someone in the same faction.

Overall though, I'd really like to not see rules along the lines of 'this player wins' again. Maybe I'm alone in this, but that just seems like really bad form to me.

You not alone, I too don't like rules like that.

And I think that Roadwalker is one who created this rule... He wanted me to roleclaim (with use of loophole in the rule) I declined his proposition.

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I’m kinda lost, but I’d love to be part of a faction, and the Lawmakers faction seems pretty interesting to me. 

Also, the hurricane hasn’t hit in full force yet, but we’re doing fine for now. If I disappear for a day or two, or a week, I probably lost power. 

Oh, and @Arinian, I did not break our deal. I was told that wasn’t an action that was possible with the current rules.

Edited by Jondesu
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I like #1 #5 and #7

The platypi makes bunnies more useful, which is cool 

Rule 5 sounds like it would also be fun and a useful precaution for a family to have.

Rule 1 would help with a lot of marriage problems ;)

 

Edited by Sami
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So...why is the platypi rule so popular? You realize whoever has that item will die before they can achieve their win con, right? Bunnies eat your own items and pancakes. If you have no items, they will eat your pancakes. Unless you're RPing an absurd amount and doing the 2 pancakes collection every night, the bunnies you have will eat through any stock you may build up and then there won't be anything left for you, and any actions you make to get more pancakes will be eaten by your bunnies, which are fed every cycle.

 Let me repeat that because it's important: Every bunny feeds every cycle if you have anything in your inventory they can eat. You don't control where your bunnies go to feed. They eat your own inventory.

Everyone who voted on that rule just basically condemned everyone, including themselves, to a long, slow death by starvation. Congratulations.

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3 minutes ago, little wilson said:

So...why is the platypi rule so popular? You realize whoever has that item will die before they can achieve their win con, right? Bunnies eat your own items and pancakes. If you have no items, they will eat your pancakes. Unless you're RPing an absurd amount and doing the 2 pancakes collection every night, the bunnies you have will eat through any stock you may build up and then there won't be anything left for you, and any actions you make to get more pancakes will be eaten by your bunnies, which are fed every cycle.

 Let me repeat that because it's important: Every bunny feeds every cycle if you have anything in your inventory they can eat. You don't control where your bunnies go to feed. They eat your own inventory.

Everyone who voted on that rule just basically condemned everyone, including themselves, to a long, slow death by starvation. Congratulations.

I think that win can be pulled off if more breeding pairs equals more bunnies produced, but it'll be a really close call for the person trying it. Anyway, this will only affect those getting the platipy and will reduce the load on everyone else if it goes into effect. That having been said, I'm not a particularly big fan of the bunny rule for the above reasons; it just really cramps everyone's action economy.

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16 minutes ago, little wilson said:

So...why is the platypi rule so popular? You realize whoever has that item will die before they can achieve their win con, right? Bunnies eat your own items and pancakes. If you have no items, they will eat your pancakes. Unless you're RPing an absurd amount and doing the 2 pancakes collection every night, the bunnies you have will eat through any stock you may build up and then there won't be anything left for you, and any actions you make to get more pancakes will be eaten by your bunnies, which are fed every cycle.

 Let me repeat that because it's important: Every bunny feeds every cycle if you have anything in your inventory they can eat. You don't control where your bunnies go to feed. They eat your own inventory.

Everyone who voted on that rule just basically condemned everyone, including themselves, to a long, slow death by starvation. Congratulations.

But at least I will starve with an adorable bunny  <3

I've named mine Pedro the bunny. 

I cannot describe how happy I was to see that rule go through. It makes me laugh so much. I'm laughing hysterically even as I write this. 

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Alright, here comes a pancake:


Dag bought a steak. Not just any steak - a really juicy perfectly cooked steak. Dag was partial to a good steak, especially when the bones could be used as a missile afterwards.  Someone threw a carrot at her. She dodged neatly, the vegetable missing her head by three inches. She smirked at the offender, reaching to her belt for her dagger to cut her steak.

It wasn't there. Dag frowned, glancing down. The sheath was empty. She remembered the dude that had stopped her earlier. That - that chull!!!!!!!! Dag was enraged. She had other knives - a frighteningly large collection of them, actually - but that one had been her special one! She got up and sprinted back down the street, ready to separate the carriage dude from his head.

Back at her seat, a pink bunny appeared and began to eat her steak. Glancing back, Dag felt another murderous feeling towards that bunny. When I get back, I'll separate you from your head as well   she promised it. 

word count: 171 

Also, I vote for Rule #1

Edited by Sami
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1 hour ago, little wilson said:

So...why is the platypi rule so popular? You realize whoever has that item will die before they can achieve their win con, right? Bunnies eat your own items and pancakes. If you have no items, they will eat your pancakes. Unless you're RPing an absurd amount and doing the 2 pancakes collection every night, the bunnies you have will eat through any stock you may build up and then there won't be anything left for you, and any actions you make to get more pancakes will be eaten by your bunnies, which are fed every cycle.

 Let me repeat that because it's important: Every bunny feeds every cycle if you have anything in your inventory they can eat. You don't control where your bunnies go to feed. They eat your own inventory.

Everyone who voted on that rule just basically condemned everyone, including themselves, to a long, slow death by starvation. Congratulations.

I'm in definite agreement with you there.

 

Guys, as much fun as it may be to create crazy rules, this game is insanely broken. Here's just a few of the ways:

1. Elementalists can doc spy, making the game basically impossible for the factions.

2. It's very hard to get actions done, with pancakes limiting and requiring actions, spheres limiting actions, roleblocks going off right and left (someone got me last cycle), etc.

3. It's hard enough for a vanilla to win with an SK kill, much less with your items being eaten by bunnies. The factionless have absolutely no chance.

4. The WorldSmiths also have no chance, because of the crazy number of items hitting the field every turn and their kill not even killing a player all the way.

5. The Brotherhood maybe have a chance, if they can get their actions through. Maybe.

6. I don't know enough about the Agents of Chaos, but I'd assume their win con is practically impossible as well.

7. It's Day 3, and we have a big whopping one death. At this rate we'll be here all year.

 

I've heard from multiple players that this game needs a rules cleanup. Proposing: Len and Drake's Silver Bullet to this game's problems.

When our rule (to be proposed tonight) is voted in, the game will freeze. No actions or effects will resolve. Next cycle, a public vote will take place between these options:

1. Complete game wipe. Elim team randomly created, and the game becomes a true vanilla game.

2. Complete game wipe. The game is now a hidden info game based on rules that Drake and I have created.

3. Complete game wipe. The rules of this game are set to those of a random, previously-run LG.

4. Complete game wipe. Each player submits one rule, and the game begins again from C1 with no new rules being introduced.

5. The game unfreezes and resumes as before.

6. The game is over. All players win.

7. All players vote on whether to keep or remove each individual rule in this game, then the game restarts with the new rules.

Voting in our rule won't force the game to change, but it will allow us all to counteract critical game flaws before they render the game unplayable.

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37 minutes ago, Elenion said:

I'm in definite agreement with you there.

 

Guys, as much fun as it may be to create crazy rules, this game is insanely broken. Here's just a few of the ways:

1. Elementalists can doc spy, making the game basically impossible for the factions.

2. It's very hard to get actions done, with pancakes limiting and requiring actions, spheres limiting actions, roleblocks going off right and left (someone got me last cycle), etc.

3. It's hard enough for a vanilla to win with an SK kill, much less with your items being eaten by bunnies. The factionless have absolutely no chance.

4. The WorldSmiths also have no chance, because of the crazy number of items hitting the field every turn and their kill not even killing a player all the way.

5. The Brotherhood maybe have a chance, if they can get their actions through. Maybe.

6. I don't know enough about the Agents of Chaos, but I'd assume their win con is practically impossible as well.

7. It's Day 3, and we have a big whopping one death. At this rate we'll be here all year.

 

I've heard from multiple players that this game needs a rules cleanup. Proposing: Len and Drake's Silver Bullet to this game's problems.

When our rule (to be proposed tonight) is voted in, the game will freeze. No actions or effects will resolve. Next cycle, a public vote will take place between these options:

1. Complete game wipe. Elim team randomly created, and the game becomes a true vanilla game.

2. Complete game wipe. The game is now a hidden info game based on rules that Drake and I have created.

3. Complete game wipe. The rules of this game are set to those of a random, previously-run LG.

4. Complete game wipe. Each player submits one rule, and the game begins again from C1 with no new rules being introduced.

5. The game unfreezes and resumes as before.

6. The game is over. All players win.

7. All players vote on whether to keep or remove each individual rule in this game, then the game restarts with the new rules.

Voting in our rule won't force the game to change, but it will allow us all to counteract critical game flaws before they render the game unplayable.

Thank you for taking initiative, Len. I'd prefer to have options 2, 4, and 7 be prioritized, because they, in some fashion, keep the spirit of the game. This game is a testing ground for a variety of interesting mechanics that give flavor to the SE community. However, some of us are too creative. Hopefully, you and Drake do not break the game on your favor through hidden fine print of your proposed rule to be voted on next turn.

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I'm not a fan of any of the complete game-wipe options, particularly the option about running a game based on rules you and Drake came up with, when we don't know what those rules are. I do like the 7th option though. A lot. There are some valid rules in this game that are making the game more interesting. There are also some ridiculous rules that are creating serious problems. Being able to vote on which ones are in place and which ones aren't will help cull the ridiculousness and make the game actually playable.

As for the Agents, Sheep talked to me when the game started about their win con. It's subjective - purely Sheep's decision at the end of the game, about if they created "enough" chaos. The amusing thing is that they don't really have much practical ability to do so. I'd thought when I'd suggested the faction that the single-use faction ability would be more powerful and give them a chance of fulfilling that win con, but I think the only real abilities in the game that count as such are the Elementalists.  That's a little unfortunate. No wonder we haven't really seen much evidence of them beyond some of the more ridiculous rule proposals. >>

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21 minutes ago, little wilson said:

I'm not a fan of any of the complete game-wipe options, particularly the option about running a game based on rules you and Drake came up with, when we don't know what those rules are. I do like the 7th option though. A lot. There are some valid rules in this game that are making the game more interesting. There are also some ridiculous rules that are creating serious problems. Being able to vote on which ones are in place and which ones aren't will help cull the ridiculousness and make the game actually playable.

My idea with the game wipe options was to just put most every possible option out there. The way my rule is set up, anyone who wants a change can vote yes, and then if the players as a whole want the change then they're in a position to make the one they want. Not all of my options are good--6 isn't, IMO--but I want them all to be options.

27 minutes ago, Hemalurgic_Headshot said:

Thank you for taking initiative, Len. I'd prefer to have options 2, 4, and 7 be prioritized, because they, in some fashion, keep the spirit of the game. This game is a testing ground for a variety of interesting mechanics that give flavor to the SE community. However, some of us are too creative. Hopefully, you and Drake do not break the game on your favor through hidden fine print of your proposed rule to be voted on next turn.

Our motivation is to make the game fun to play. Check for fine print if you want, the only thing you'll have to trust us on is that the rules for #2 are balanced, and we both believe that they are.

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1 minute ago, Elenion said:

Our motivation is to make the game fun to play. Check for fine print if you want, the only thing you'll have to trust us on is that the rules for #2 are balanced, and we both believe that they are.

So....basically a way to play a game that you've created while skirting the committee meant to make sure games are balanced. Alrighty then. You'll def need to run your rules by Alv first, since he's the IM.

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8 minutes ago, little wilson said:

So....basically a way to play a game that you've created while skirting the committee meant to make sure games are balanced. Alrighty then. You'll def need to run your rules by Alv first, since he's the IM.

The intent wasn't to skirt the committee; we're cool with running it by Alv, Joe, or anyone else not in the game if that option gets selectedn

Also, to clarify something that I didn't before: the voting would be done not with one vote per person but by each person listing the rules they'd be "OK with", and the option that is amenable to the most people being selected.

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I was planning on fulfilling a vendetta in a spectacular fashion at the end of this cycle. But I'm going to hold off on that, because I've decided on taking a very different approach to this game.

And so.

Straw
King Cole
Hemalurgic_Headshot Hastur Hastur Hastur
little wilson
winter devotion
Jondesu
Orlok Tsubodai
Sart
Ecthelion III
Flash
Sami
Bartimaeus
Darkness Ascendant
randuir
Roadwalker
Majestic
Drake Marshall
Eternum
DroughtBringer
Elithanathile
Elenion
Aonar Faileas
Bort
Grumpy Dula
Clanky
Magestar
Arinian
Lemonelen
Megasif
Brightness Radiant
The Young Bard

None shall be boring today! :)

 

I'm not just doing this for kicks, though; I do this to illustrate a point.

We all signed up for this game expecting something less structured. Even so, this game could be made more fun than it is right now.

There are broken roles, one of which I just demonstrated by casting so many votes (that's not even my limit :ph34r:).

There are lots of action restrictions and extra lives, making the game progress very, very slowly.

And there isn't really anywhere much to progress to, especially since the only two real rivals, the Brotherhood of Peace and the Worldsmiths, are now working together.

So yeah. As much as this game has been fun, we can make it better, yeah?

 

Anyway, I've talked this all over with Elenion, and we have a plan.

So, @Elenion, I do believe it's your turn to present that plan.

Y'alls should listen to him and stuff.

 

EDIT: LOL I haven't been reading this thread. Len's already said stuff.

But yeah. This is a good thing for the game. Pls get behind it, or at least discuss why you disagree if you do.

Edited by Drake Marshall
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More to the point though. Calling all factionless (and apparently the Agents of Chaos too). Drake has just confessed to being either a WorldSmith or part of the Brotherhood of Peace. And that both of those factions (which are supposed to be at odds with one another) are working together. He then goes on to say that the game can't be fun for anyone because he and those on his faction are working against the spirit of the game because they're working with an enemy faction. I don't know about the rest of you, but I don't really like dictators and I sure as hell don't want to follow whatever Drake and Len (who is also clearly part of either the Worldsmiths or the Brotherhood) have in store for the rest of us. Even if it's a so-called "balanced" game. I didn't sign up for Drake and Len's game. I signed up for Sheep and Stink's game. I also didn't sign up for someone to tell me what is and isn't fun, especially when that person is the one causing most of what they say is "unfun".

I think it's safe to say that Drake is an enemy to most of the players in this game. So let's kill him. kthxbai

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@little wilson  We aren't trying to go dictatorial. We haven't dropped a massive vote-hammer on a non-faction player, we just made everyone non-Boring. We haven't forced everyone to accept our plan, and if you accept it by voting for it we haven't forced everyone to pick option 2. If Drake and I were trying to take over the game, we would have done it using Drake's massive vote horde to overwhelm the voting for the rules, not explained our rule for everyone to see and discuss. What Drake just did is to prove to everyone that the game is horribly broken and needs to be fixed. A balanced game wouldn't allow Drake to vote on everyone, nor would it allow the WorldSmiths to be working with the Brotherhood. We're trying to fix these problems, not exacerbate them.

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