1stBondsmith Posted April 18, 2017 Report Share Posted April 18, 2017 (edited) There was a significant misinterpretation above that ties to the last two posts. A toroid does have all sides wrap, but NOT like a globe, but as a doughnut. This means that if the traveler travelled in the right direction, they could end up back where they started without leaving their world. (Traveling through the hole, and around the outside to the origin). But if the doughtnut had worlds clumped together that formed the ring, if you head the "right direction" you would pass through all the worlds of the cognitive realm and THEN return to your starting place (by traveling around the doughnut, but always parallel to the hole). A diagonal path still leads you through all worlds, and you pass though the hole one or more times. Your time and distance walked in each world is increased. Suddenly direction is the most critical part of traveling a cognitive path, and from Kelsier we know that direction can be an innate thing with connection to your original world. It opens up many possibilities we haven't accounted for. By the way, this is what physicists call a 3D representation of 4D space and travel. It fits well here. Edited April 18, 2017 by 1stBondsmith Spelling Link to comment Share on other sites More sharing options...
The One Who Connects Posted April 18, 2017 Report Share Posted April 18, 2017 28 minutes ago, 1stBondsmith said: There was a significant misinterpretation above that ties to the last two posts. A toroid does have all sides wrap, but NOT like a globe, but as a doughnut. Well, that means that Civ games used a slightly incorrect term, as the map becomes a globe when you zoom out. That's why I said "like a globe" to begin with. But if you think the idea can still work, more power to you. Link to comment Share on other sites More sharing options...
1stBondsmith Posted April 18, 2017 Report Share Posted April 18, 2017 (edited) I think it works very well. If space between items in the cognitive does not exist, the toroid construct allows travel almost exactly as described in the Cosmere. It also makes travel between worlds instantaneously very easy if the " doughnut hole" is very small. It would correctly be referred to as a "perpendicularity" across the hole. An Elsecaller (with enough practice) could step from one side of the hole to another. They would be able to "see" all sides of the wold as the hole, and could move from one world to another, "role the hole" (also called twisting the doughnut in their perception) to see another point and reach across the hole to be somewhere else in the original world. A fabrial would only need to have a tied connection to a set 3D space, but be directed at another point in the rolled hole to be able to trade spaces across "no" space. this answers @Argent, @Oversleep, @Jondesu, @Landis963, and @18th Shards problems, incorporates @ZenBossanova and @theuntaintedchilds idea. Just seems to work to me. For some reason, I cannot delete the link below... odd.@ZenBossanova Edited April 18, 2017 by 1stBondsmith Deletion issue 1 Link to comment Share on other sites More sharing options...
ZenBossanova Posted April 18, 2017 Report Share Posted April 18, 2017 That sound a lot like a wormhole, but that would also mean that if you traveled far enough, physical space would become cognitive space. I don't think that is quite going to work, but it is an interesting idea. Link to comment Share on other sites More sharing options...
1stBondsmith Posted April 18, 2017 Report Share Posted April 18, 2017 Not as drawn above, since all fields meet on the outer surface. Also, one cannot penetrate into the "dough" of the doughnut, but must remain on the surface. Further, remember that this is all the cognitive realm, after entering it from the physical or spiritual. How that happens is ... Magic! Link to comment Share on other sites More sharing options...
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