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"Are you sure about this sir?" Tina asked, nervously.

"It's our only option. If that part of the Circle breaks..." Samuel paused, grimacing. "No, this is the only way. We need men, and we need men now."

"But sir, most of these men were discharged! You'd be sending them to the slaughter."

"I know that!" He slammed his fist on his desk. "I know that. But it's the only option we have. Our other soldiers are stretched thin enough as it is. We can't afford to lose any more soldiers, and we can't afford to lose any more ground. The only option we have left is to find more Rithmatists, and those don't drop out of the sky. We need all the help we can get, even if they are a bit unusual."

"But sir,"

"No more objections!" Sam yelled. "I don't like this any more than you do, but this is our only option. I'm sending in the order." He wired the missive through. "You're dismissed colonel."

She sighed. "Yes sir."

As Tina left the room, Sam let out a rare smile. "The Rithmatists were sure to be slaughtered." he thought to himself. "They would be outnumbered and outgunned as soon as they entered the war zone. His operatives among them would make short work of the remaining survivors. And with that part of the Circle undefended, it would surely break. And once that happened," his eyes began turning a milky white. "The Forgotten would rule."

Welcome to Mid-Range 21! This is a rerun of my first game, MR3. Both games are set in the Rithmatist universe. In order to encourage role play, please include in your signup why your character was discharged from the military. Below are the rules.

Spoiler

Rules:
Setting: You are part of a group of Rithmatists, battling wild chalklings in Nebrask. However, it appears some of your battalion actually support the chalklings, and are secretly trying to sabotage the front lines.

General Rules: This game has the day and night combined into one cycle. Players will vote on who to lynch in the thread, while sending the GM (me) their special action in PMs. PMs containing only two players are allowed in this game. Each Cycle will last 48 hours.

Defense: Since the camp is on the front-lines, there is always the threat of wild chalklings invading. The power of the chalklings is equal to the number of Forgotten. The camps defense is equal to the number of people making Lines of Warding plus various other bonuses (see below). If the power of the chalklings is greater than the defense of the camp, a random player is converted, and becomes a Forgotten. This conversion ignores Lines of Forbiddance. The camp will know when this happens. As a consolation prize, a random person will be given the Sentry specialization. If the camp's defense is equal to, or greater than, the power of the chalklings, nothing happens. The camp will not be told what the total defense was for the camp.


Rithmatics: To combat the chalklings, most soldiers (excluding Non-Rithmatists) use Rithmatics. Due to new breakthrough discoveries, normal Rithmatists now have access to Lines of Revocation and Silencing. Each day, you may do one of the following. However, you may not repeat the same action two cycles in a row.

  • Line of Warding: The camp gains one defense for the cycle.
  • Line of Forbiddance: Give yourself or another player an extra life this turn. Can be broken by Lines of Vigor.
  • Line of Vigor: Break target player's Line of Forbiddance or Warding. You will be told which type line you break, if any.
  • Line of Making: You create a chalkling that will spy on a target player. You will be told what Rithmatic line, if any, that player drew.
  • Line of Revocation: Distract a target player by nullifying their specializations until the end of the cycle.
  • Line of Silencing: Prevent a player from making PMs next cycle. If you hit a Forgotten with this, they will be unable to talk in their doc for the next cycle as well. Silenced players will be informed that they have been silenced. They can still talk and vote in thread.

Specializations: Due to the new breakthroughs, there are now upgrades to the basic forms of lines. A Rithmatist starts out with one specialization, but they can gain more by listening to the Non-Rithmatist.

  • Sentry: Your Lines of Warding give the camp two defense.
  • Guardian: Your Lines of Forbiddance block all actions made against whomever you are protecting.
  • Duelist: Your Lines of Vigor role-block your target, making them unable to perform any actions that cycle. You will be told what action, if any, that player attempted to take.
  • Artist: Your chalklings also tell you what specializations the player has.
  • Assassin: Your Lines of Revocation kill your target instead of merely distracting them.
  • Blackmailer: Your Lines of Silencing also nullifies the vote of your target.

Special Roles:

  • Forgotten: You command the wild chalklings, and you win once you outnumber the good-guys. Every night, instead of using Rithmatics, one of you can kill a target player. You have access to a Google Doc to formulate plans, but that access can be hindered by Lines of Silencing. You are immune to the Wild Chalkling Conversion.
  • Non-Rithmatist: You are clearly crazy. You sneaked onto the front-lines without having any powers! However, you have studied Rithmatics extensively, and have learned about the different Specializations. You cannot use Rithmatics. As an action, you can give a Rithmatist an additional specialization. You can only teach each Specialization once. If your action fails, you can still attempt to teach that Specialization on a latter night.
  • Acid-Specialist: The first time the camp's defense fails, you will use up the camp's acid supply to prevent the conversion. You do not have a Specialty if you have this role.

The game will be running on Monday, April 17th. Rollover is at 7 PM Central Time, 1 AM BST, with turns lasting 48 hours. I look forward to GMing you. Let me know if you have any rule clarifications/other questions for me.

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Edited by Alvron
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Ooh, I really, want to play, but I'll be out of town right when the game starts. Sorry!

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I still need to read The Rithmatist.

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I haven't read the Rithmatist but I'm feeling up for another game.

I'll sign up as Isaac "The Hammer" Jones. Inside that pea-sized brain of his is stuffed a planet-sized ego. While he was young he had many brushes with the law, usually for fighting with other boys over some girl or other. While in the army he developed a drinking problem that was initially overlooked because of his skill with weapons of every sort, but after it got him into a brawl with a superior officer he was promptly dismissed. Since his dismissal he hasn't stopped drinking, and still resorts to violence as his first method of dealing with problems.

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In preparation of this game, I've done a little research into Rithmatist via the Coppermind, as I know next-to-nothing about the setting. As such, I've decided to have my character be a reflection of that. His name is Cole, a recruit from the small town Chester on the minor isle Connec (found between New Holland and Rhodes). He's young and ignorant of the world, to include the nature of Rithmatics and the United Isles of America. It's not that the boy is stupid, he was just unfortunate enough to grow up in a place that was too isolated and obscure to teach him any better. Enlisting in the military was his way of fulfilling his dreams of exploration and achieving his hopes of learning, but unfortunately, his recruiter never told him just how dangerous the job really was. A pacifist at heart, he was eventually discharged as a result of him refusing to take up arms against other living beings (including Chalklings). Instead of sending him back home, he was stranded on an unfamiliar island, eventually to be happened upon and adopted by Samuel and his crew.

Edited by Amanuensis
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Why aren't more people signing up for this!? :blink: I think this is one of the most fascinating rule-sets I've seen in an SE game in ages. I'd sign up in a heartbeat if I wasn't already struggling  to keep up with the game I'm currently signed up for along with trying to prepare to GM one or possibly two games of my own soon here.  :wacko:

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Sure, I'll do this thing. Ryth was discharged for conduct unbecoming. 

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Ooh, a Rithmatist game! :-D

(I've been meaning to sign up for this game, but completely forgot about it until it was brought up on discord.)

Stick got discharged after that one night when she was boasting to some non-rithmatists about the time she heroically spends fighting at Nebrask when her tongue slipped and let out quite a few important details about the events taking place in Nebrask, which were to be kept confidential. Oops. The word quickly got around, and she was soon discharged. But now that these people where letting her in on the front lines again, to defend the Circle, she was determined not to mess up this time.

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I didn't want to sign up for this...seeing as I can't make myself go and be active in LG32 (hopefully will force myself to tomorrow >>)

But heck, I want to play this game XD

I'll be signing up as K'Sarben, an immigrant from the far off land of Azland. Not much is known about him, except the government made him join the front-lines. For what reason? Who knows....

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I... really don't have room for this,  but it's an amazing concept and I'm feeling the itch to play again. 

So sign me up as Shem Onidsen, who was discharged for exposing the son of a knight senator as a Forgotten agent.

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Alright, barring any unforeseen or foreseen circumstances that might require me to back out, I'll sign up as Kyle Remart (to keep part of a name for consistency). RP of reason for discharge:

The officers face was still clear in his mind. The scowl. The rage. The fist. 

Except it was his first, not Corporal Greer's. He had cocked his fist back and hit the Corporal right in the nose. Why had he done that again.

The acid. He'd seen wild chalklings swarming under the doorway to the civilian's home, and he'd sprung into action, pouring his bucket of acid under the doorway without even looking inside first. The chalklings had been dissolved, but the evidence had been destroyed, and Corp Greer hadn't believed him. Why should he? Kyle wasn't known for his honesty or intelligence. He knew he was smart enough, but he'd made too many mistakes for anyone else to believe that. ADD was a killer, especially in a place of strict discipline like the Nebrask Army.

So Corp Greer had berated him for wasting the acid. Big deal. Except he'd decided to go a step further and tell Kyle that even if there had been wild chalklings, a mere Private wouldn't have been qualified to decide if the civilians in that home were worth the cost of a bucket of acid.

The punch was worth it.

So was the dishonorable discharge, and being shipped home in handcuffs. After all, Kyle wouldn't ever have to see Corporal Greer's ugly face again. Even if he was eaten by chalklings in the battered section of the circle they were being dropped off at, Kyle figured that was a worthwhile tradeoff.

Mostly.

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Looking at the sign-ups. It appears I only have 7 people signed up for this game. In addition, it appears a lot of them are expressing doubt that they have enough time to fully participate. Because of this, I am going to delay the start of this game. I don't have a time period for when I want this game to start. The original draft of this game was balanced for 20 people, which may be overly optimistic. The first time I ran this game, I had 15 people, so I could run this game with that many. Realistically, I think the minimum for this game would be around 12 people, but even that's cutting it a little close. Otherwise, this game would end way too quickly. I'm going to wait on deciding a hard deadline until I have 10 people sign up. This should give the Long Game a chance to kill off more players, who could then join this game. I'm excited to GM, but it might be a week before we get started. Please understand.

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1 hour ago, Sart said:

Looking at the sign-ups. It appears I only have 7 people signed up for this game. In addition, it appears a lot of them are expressing doubt that they have enough time to fully participate. Because of this, I am going to delay the start of this game. I don't have a time period for when I want this game to start. The original draft of this game was balanced for 20 people, which may be overly optimistic. The first time I ran this game, I had 15 people, so I could run this game with that many. Realistically, I think the minimum for this game would be around 12 people, but even that's cutting it a little close. Otherwise, this game would end way too quickly. I'm going to wait on deciding a hard deadline until I have 10 people sign up. This should give the Long Game a chance to kill off more players, who could then join this game. I'm excited to GM, but it might be a week before we get started. Please understand.

Okay, thank you. I would really like to play this game, and I will be available next week.

I will be signing up as Gunther the Slow, a giant sloth who plays the tuba. He impersonates large bodied humans, and when discovered, uses his pet monkey, Horatio, to convince them that sloths deserve rights. #slothlivesmatter

Edited by Hemalurgic_Headshot
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BTW, if anyone is feeling like they're not sure because they don't know the source material, not only should you go read it (it's not that long, really), but it shouldn't matter.  The roles and abilities Sart is using are just basically translations of the normal rules, but with some cool approaches to how they're used, so nothing will be over the head of anyone who hasn't read The Rithmatist.  There's no excuse for not having read it, though. :P

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4 hours ago, Jondesu said:

The roles and abilities Sart is using are just basically translations of the normal rules, but with some cool approaches to how they're used, so nothing will be over the head of anyone who hasn't read The Rithmatist.

Really my concerns weren't about the rules, but about my ability to RP in a world that I haven't dived into. I've got 4 AP tests coming up in May (Calculus, Biology, English Language, and English Literature), so even if I had a copy of Rithmatist right in front of me (which I don't) I couldn't guarantee I'd get to it before this game started.

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18 minutes ago, Elenion said:

Really my concerns weren't about the rules, but about my ability to RP in a world that I haven't dived into. I've got 4 AP tests coming up in May (Calculus, Biology, English Language, and English Literature), so even if I had a copy of Rithmatist right in front of me (which I don't) I couldn't guarantee I'd get to it before this game started.

That's fair enough. I'd imagine it still won't be a big deal, and you can do a game without tons of RP, as much fun as RP is. Glad you signed up despite the worries, though!

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I'll sign up as Locke, I think. Looking forward to getting involved.

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I'll sign up as Joel, a Sentry who has fallen asleep on watch a dozen too many times.

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9 minutes ago, A Joe in the Bush said:

I'll sign up as Joel, a Sentry who has fallen asleep on watch a dozen too many times.

Did you know that officers used to be empowered to execute an sentry they discovered still asleep while on duty?

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7 minutes ago, Jondesu said:

Did you know that officers used to be empowered to execute an sentry they discovered still asleep while on duty?

He always wore fake heads.

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The countdown is over, but seeing as the game hasn't begun and I finished The Rithmatist, I'll sign up as Daggertongue, suspicious person #3720. He ain't been dropping no eaves, honest.

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"What the hell is taking them so long?" Sam pouted. He waited for a response.

"What do you mean, they only have 11 Rithmatists? We can't afford to wait any longer. Any day now, the Circle could break." And there wouldn't be many Rithmatists to convert, he added privately. "I don't care that it's risky, we needed them there yesterday! I'm sending in the order, they march now!"

A disappointing response. "Well, then, get them there ASAP. You can pick up stragglers on the way there." The plan was nearing completion.

Now that we have 11 players signed up, I am restarting the countdown clock for next Monday at 7 CST. I'm hopeful we can get more people signed-up, and that avoids running a game during Easter Sunday.

In other news, I am tweaking the rules slightly, by changing the Line of Silencing specialization. Originally, it was a PM spy, but to make sure I can get the posts in on time, I am changing it to a vote soothe. The original version was too time consuming to make work for my schedule, especially since I'm running this game by myself.

Finally, I would like to thank Alvron for being the Impartial Moderator for this game. Thanks for helping me out. The rule change and the timer will be edited into the first post. I look forward to murdering running a game for everyone.

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Well I haven't been on SE in ages, and it looks like I stopped by at a good time. A Rithmatist game sounds awesome. Sign me up as Shanice. She grew up as the privileged daughter of a knight senator. Her father, however, feeling that she's not living up to the family name, sends her off to join the military. But Shanice ends up getting in a bit of a skirmish with another soldier (something about how Shanice's complaining made her sound like a "spoiled little daddy's girl"), and, well, she can't go back home until she's redeemed herself.

I'm really busy, but FYI if I disappear, pester El about it, she knows how to track me down.

Also, if you haven't read the Rithmatist, go read it. Gosh, what kind of Sanderson forums are these. :P 

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Finals? Or SE? The ultimate question. I'll probably be a bit inactive at first.

This game looks way cool, though. Sign me up as Gimmel, arrested for loitering. Right in the doorway of Rithmacon. So I guess it could have been obstructing traffic. And yelling. Also threatening. Improper use of double negatives. Resisting Arrest. Talking back to the judge. Stealing a file. Attempting to escape. Giving the warden a papercut. Total time: 2 weeks.

His discharge came after his superiors realized that he received an 18% on his Trig placement test.

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If this is still open I would like to join. just died in the other game i was in and looking to play once more! I would like to be Conner. (not very good at R-P ing)

Edited by Ornstein
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